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倍率,由二个文本控制
( b# {1 Y" S3 X8 [! \* y1.EventFunc.lua
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0 P5 h8 l3 H) T- l1 x/ v首先打开Constant.inc并且修改所有倍率为1.0
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5 a6 e+ v8 t5 H4 c/ A* p, Q( B9 UCode:+ r0 R& P$ A$ B4 ]. {) W8 x* P4 v$ c
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itemDropRate = 1.0 3 l( d$ f' d f7 K. i$ [( c
: Z2 e7 c' f! r7 C8 G# a goldDropRate = 1.0
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8 W" a+ K0 Z. A& w monsterExpRate = 1.0
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6 n$ i5 e$ e! n1 [ monsterHitRate = 1.0
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* j9 k1 y$ q1 ~& x% M& [现在去LuaFunc 文件夹 打开EventFunc.lua5 G9 ]8 |* ?8 m9 P2 W
) j% u1 x% w" Y5 elocal fExpFactor = 经验倍率+ ^0 W, L) f/ Z
local fItemDropRate =一般物品掉落倍率- X% _) e4 I, K, p
local fPieceItemDropRate =特殊物品掉落倍率
5 ~- ~$ b1 M' H( Hlocal fGoldDropFactor =金钱掉落倍率# Y) V3 R. [' _) ]! Z9 B# d
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8 q+ S+ `5 a' X! E9 S首先打开Constant.inc并且修改所有倍率为1.0- }/ x. Z- i6 ^/ J4 q9 j$ \) j' s
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# u' Z" x6 w5 E4 S7 ~ itemDropRate = 1.0 , B+ r3 D5 t' w! ~
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goldDropRate = 1.0
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monsterExpRate = 1.0
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monsterHitRate = 1.0
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U* G: u1 k# p+ n( Q, {# ]5 H现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =+ [: z: Z" g; p! j
3 p7 N( f4 Y: \, @* [你可以在这更改倍率。3 c F8 @6 @' D! X" Q4 }
1 p$ y7 A+ A' ?0 zCode:
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0 {: k6 A2 f% r1 sfunction GetExpFactor()' _" q% ~5 f& C: F
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local tList = GetEventList()
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local fExpFactor = 60
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+ O. H6 i0 p) K! X' I! V for i in pairs(tList) do
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if( tEvent[tList[i]].fExpFactor ~= nil ) then/ O. F% |1 U ]7 {* X. }
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor$ L2 t% m5 R& A" D6 B4 q! F
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end
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& Y8 d/ _+ ~! H1 R: c: D! A, C end
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7 e5 B4 B) a' {+ O! k return fExpFactor
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end" y/ U$ J5 J6 |
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物品掉率 "local fItemDropRate ="3 U7 Y5 K0 Z! P+ J6 x
% Q4 {$ O7 ?0 o! j9 f卡片掉率 "local fPieceItemDropRate ="! b, l+ G0 P8 q5 @
5 R3 F* h7 G) @& }9 Z飞飞币掉率 "local fGoldDropFactor ="/ W3 z, A+ g" W- g' S& {
# j0 z5 y) }1 N; y t- B当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活% |) F l- G8 V8 i% t
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