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倍率,由二个文本控制( U+ _' H8 r( K( b4 D" @2 S" o
1.EventFunc.lua) |& C& C6 e: N @% W/ M
2.Constant.inc
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首先打开Constant.inc并且修改所有倍率为1.0# `; |. U+ \( m% X6 T
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8 l5 e5 J! c5 @4 M" o itemDropRate = 1.0
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6 L; j, S0 t$ C; u goldDropRate = 1.0
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' K3 E! o, c; Q" D3 y( \' B0 ?/ e monsterExpRate = 1.0 ( j6 P e. j: D4 T, F/ K: u# A& r
# S% w0 ?4 @, r- O2 |3 M: h( z' l monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua% i+ m6 g+ q0 J9 m
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local fExpFactor = 经验倍率" M' C! {4 c$ w. v3 ~
local fItemDropRate =一般物品掉落倍率 |; K+ j& z: l0 E0 I3 Y1 K
local fPieceItemDropRate =特殊物品掉落倍率2 ^# n# P) r$ t' f
local fGoldDropFactor =金钱掉落倍率
# E$ ?* h$ c9 }--------------------------------------------
" b% M7 w( Y }首先打开Constant.inc并且修改所有倍率为1.08 j( `. {+ P7 \9 J$ R
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0 t8 F% ~& B+ B! { itemDropRate = 1.0 . h7 t: _( p% Q2 _, I
: u) g$ \/ u; b( S goldDropRate = 1.0
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monsterExpRate = 1.0 " n( W4 r+ i5 _6 \. C: ^
, V5 ^! U3 \, K! H5 K monsterHitRate = 1.0: I* v7 w4 N$ n9 Q( \
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =6 v* [8 Q% k$ V- U" c7 g' u* A! Z
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你可以在这更改倍率。
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Code:" T5 o( w# U5 Y1 T: G5 a# k% p
; X }& F# F" ?$ @. V9 ^$ h+ _+ ]function GetExpFactor()# Q4 q$ D% a- U: n' r
. k% y# s2 O- D0 n. Y local tList = GetEventList()
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( X& ?) i3 w+ _" m9 i. U local fExpFactor = 60
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for i in pairs(tList) do" J8 `! m6 z1 _1 {
. i: ~7 q+ h) S) ^9 c+ e; d b if( tEvent[tList[i]].fExpFactor ~= nil ) then
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3 X2 m2 D6 S h+ F" B, W J4 t fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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end$ j% H% x& m8 L6 l
( n9 M/ P [0 Z5 ?& ? return fExpFactor
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物品掉率 "local fItemDropRate ="! E" c* q0 B a6 y& }7 K
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卡片掉率 "local fPieceItemDropRate ="" N! u7 G6 H- F# v% S
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3 N$ N U2 r1 k& h7 l当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活+ S6 P. ]0 q0 r ^2 y
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