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倍率,由二个文本控制4 B: }) \$ \5 Y0 K6 b3 \# {
1.EventFunc.lua
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首先打开Constant.inc并且修改所有倍率为1.0) J6 ^6 g4 b5 k
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; ]/ d9 k4 R9 X% L7 _7 u" U itemDropRate = 1.0 ; q! t& f& L0 }7 }8 r9 @ K$ E5 x
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goldDropRate = 1.0
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! @1 |5 Y d" t# Q g monsterExpRate = 1.0
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$ b7 _0 m0 f6 V/ T6 j' I monsterHitRate = 1.0
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8 w1 V) \. D( b, V! }现在去LuaFunc 文件夹 打开EventFunc.lua
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! R/ l) y- R; Plocal fExpFactor = 经验倍率 u! z: t+ B: e& H4 V7 M
local fItemDropRate =一般物品掉落倍率
2 A1 c$ f& C+ q8 {0 Slocal fPieceItemDropRate =特殊物品掉落倍率
: o# V1 E5 R& B0 ^- l5 e+ x6 mlocal fGoldDropFactor =金钱掉落倍率) p; ?4 o- u4 H" ?* n. ]! g( G
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首先打开Constant.inc并且修改所有倍率为1.0
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itemDropRate = 1.0
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goldDropRate = 1.0
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monsterExpRate = 1.0 1 P7 x0 L" B3 t0 v; L% Y
/ K7 }3 C. R8 G% D monsterHitRate = 1.0
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2 {' `# e7 `1 k1 c: t' x2 i现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =$ A- u, O: ~; K# L
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你可以在这更改倍率。
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. b/ h; V/ V, `; s$ Z, g# bfunction GetExpFactor()
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* G# V6 b" s4 d. g; O1 M* J' q local tList = GetEventList()
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7 J' g. z) e2 G- h- D8 I- [$ R local fExpFactor = 60
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V3 z- \% u$ K for i in pairs(tList) do# w n& L) p; H- @1 @
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if( tEvent[tList[i]].fExpFactor ~= nil ) then* X" m! F: I& b1 x# Y8 M% v% J
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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end$ o# Y8 f# q( R) L
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return fExpFactor; d$ v7 B) T. H; z
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物品掉率 "local fItemDropRate ="
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0 Y2 A( E# K2 z8 R卡片掉率 "local fPieceItemDropRate ="
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& ]: a0 D& b6 S, q/ h, o1 W. e% a% j飞飞币掉率 "local fGoldDropFactor =" N/ ~; A9 l9 U) x+ l$ _* \* j' \ Y3 Z
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活) h4 R' j* V0 z. F
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