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倍率,由二个文本控制
7 u, { f4 l B( \0 E1.EventFunc.lua/ m$ W7 |. b( `, L( \' x6 m
2.Constant.inc) e' A4 u% C( x; T: y' }
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首先打开Constant.inc并且修改所有倍率为1.0' B0 N# T1 u1 m; O7 |2 O
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Code:
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itemDropRate = 1.0 4 x7 o I$ P/ q( r
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goldDropRate = 1.0
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9 q: r- h4 C: ^9 s9 L monsterExpRate = 1.0 / p& ~, P' U. _/ \
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monsterHitRate = 1.0
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: s1 P: [' e" p; T& ^现在去LuaFunc 文件夹 打开EventFunc.lua. g: t7 v1 V+ k6 O$ B7 e, p7 f& M
. c3 I; M( @9 J7 ~0 \local fExpFactor = 经验倍率- w$ X# x& a8 i$ s% z6 o9 t3 f7 c4 [
local fItemDropRate =一般物品掉落倍率! B5 b! s$ ]: [6 E% c: L
local fPieceItemDropRate =特殊物品掉落倍率6 f6 _2 Q9 x7 J2 J. ]% N' z
local fGoldDropFactor =金钱掉落倍率
2 Q2 \! |+ k3 S--------------------------------------------9 W4 N: z) }7 C; c
首先打开Constant.inc并且修改所有倍率为1.05 s/ ^! t- O- I; h: `
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Code:
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goldDropRate = 1.0
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/ |. L: g4 G/ S8 f) m0 }# } monsterExpRate = 1.0
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) h w$ b8 C) `" `1 o, Q monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =5 L- { w+ Q, o& Y& x N
- M9 X8 T: j$ @* q/ f- e+ q9 d& U& P你可以在这更改倍率。7 F* _+ \" F) Z" _. h
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Code:
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, U1 o3 ^ B; p+ B ofunction GetExpFactor()
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local tList = GetEventList()
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local fExpFactor = 60
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for i in pairs(tList) do: @6 d( m. M2 L* n; ~
% F3 d ?% E) W1 W4 ^/ t7 E if( tEvent[tList[i]].fExpFactor ~= nil ) then \. F$ }! D% F5 _& [' p# v$ Y
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor5 a0 R) M- S* x' b. D
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end5 a7 E, J5 E0 {5 x
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% ]/ ^0 F s4 o0 q3 F: x return fExpFactor
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物品掉率 "local fItemDropRate ="9 A& b( X! N( r% F; Z: F" A
7 w- c0 L: @6 j1 d8 P- U7 a卡片掉率 "local fPieceItemDropRate ="
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' h4 l7 `2 w" L; Q飞飞币掉率 "local fGoldDropFactor ="
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& z/ Z/ V& A$ b' G" X当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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