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倍率,由二个文本控制5 a: n8 D) G/ R3 K9 Y& @" R
1.EventFunc.lua/ N, S+ V. z0 p& o" u: h
2.Constant.inc9 V. N7 F! A( d- `/ l- W
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1 f/ j3 f5 [) J首先打开Constant.inc并且修改所有倍率为1.0! l! I* ^, y. Q& Z2 I6 U
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Code:
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itemDropRate = 1.0
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goldDropRate = 1.0 5 U; K5 ~) W8 q: [0 N. A2 v: i4 T
9 D3 g7 W6 z4 `2 Z0 V0 S monsterExpRate = 1.0 * l8 A: M8 b$ |4 N; i
0 o" O+ }5 w& O# G8 S4 K( Q: W3 c4 h monsterHitRate = 1.0( R. m$ l) f" k; r6 F0 a
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现在去LuaFunc 文件夹 打开EventFunc.lua
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local fExpFactor = 经验倍率/ y. i" S+ q" f
local fItemDropRate =一般物品掉落倍率
. }- r9 w& U7 j) i: H# k0 p, Ulocal fPieceItemDropRate =特殊物品掉落倍率
9 y5 v+ H3 B2 H. p# {; hlocal fGoldDropFactor =金钱掉落倍率
7 l* U- r3 x5 n--------------------------------------------
" X$ w- w4 E1 [$ H* C首先打开Constant.inc并且修改所有倍率为1.0! o" ~6 A6 k. ^7 W4 _ ^
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Code:5 K, b; U! `2 _1 l8 P$ F
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itemDropRate = 1.0
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goldDropRate = 1.0
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monsterExpRate = 1.0 ' g8 ?' N" _9 i; t: B
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monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =% b/ r8 r8 Q% X% a( X7 ]
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你可以在这更改倍率。' P+ ?& M( l% [* k
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7 ?1 C6 P4 e, [ ?6 Sfunction GetExpFactor() c$ L4 p9 I: E% [
* w2 Q$ k9 b, R. _% t! I+ w# p! ? local tList = GetEventList()# A/ u" {2 m' {- E( p" F
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local fExpFactor = 604 ]# u* H( C9 ~2 c7 l5 U7 I
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for i in pairs(tList) do- u6 h& u' q, K0 l+ Z0 x7 }8 Z* S- e
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if( tEvent[tList[i]].fExpFactor ~= nil ) then
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor+ N6 }) r6 h6 d: w ^
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end @, T( U3 M* g0 s& ~
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5 m3 T( w7 w9 y0 ^- y6 G, w return fExpFactor1 N8 R! u% ~7 C S: l3 U7 s
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end
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5 G* c0 ]* M3 A( y物品掉率 "local fItemDropRate ="
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! d2 q3 J+ H: f% r( f, X卡片掉率 "local fPieceItemDropRate ="
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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