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倍率,由二个文本控制
4 r1 ~) c9 g! H. x" s1.EventFunc.lua+ G% E% _, Z+ B4 e" d
2.Constant.inc/ z; q2 ?( k* j4 s
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9 P& N1 Y, t- R! Q0 U+ ~首先打开Constant.inc并且修改所有倍率为1.03 ~3 B x' \# U# y( c0 y
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z" t9 ~$ w4 X" { itemDropRate = 1.0
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# Z8 S6 X# r' F1 Z/ `+ Y goldDropRate = 1.0
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[+ s1 Q( i6 K monsterExpRate = 1.0
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# Z5 K0 D" X) T9 o1 I& i monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua
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local fExpFactor = 经验倍率& f8 }* H5 n) X! A( D( d
local fItemDropRate =一般物品掉落倍率
! \* F; J2 _" Q& V1 r/ Olocal fPieceItemDropRate =特殊物品掉落倍率( n; t" R4 R1 p6 E& {4 H
local fGoldDropFactor =金钱掉落倍率$ _0 x8 r2 d- g% t+ ]' q: X: K
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首先打开Constant.inc并且修改所有倍率为1.0
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Code:$ D1 t u8 r/ F* d. r1 _
6 W, |* R! v6 _- k% T" | itemDropRate = 1.0
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$ K% t( |9 l/ q/ u6 r2 t goldDropRate = 1.0
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; V9 O K5 Z: ?. F+ T monsterExpRate = 1.0 ' L* Z& b3 v: L- K
& p* P7 B _! l9 K3 y3 z0 ~ monsterHitRate = 1.0
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& o3 o: T+ M/ P; j1 _# ~现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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" i! e @; c+ R2 X你可以在这更改倍率。; y6 i2 V' k# ~- [+ O B: x
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1 X# c+ s* Q+ o; rfunction GetExpFactor(); W& {' l1 D0 G, N
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local tList = GetEventList()0 l/ i i$ v: k7 B, k# U% {( y
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local fExpFactor = 60; ^1 l2 M5 d6 o/ m. ?, P
( `, g% h A$ O% h- h( |& j for i in pairs(tList) do
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p: a5 G- F* ?/ v! v# i if( tEvent[tList[i]].fExpFactor ~= nil ) then
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor6 _5 k6 S# [' u9 L1 d
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end2 F8 d0 E, H: m, V7 \2 ~
7 D9 b- K9 T9 b' S return fExpFactor" f7 J2 S; i" |: ?" L! s2 d2 d( G
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end$ H3 L- q, B# ~7 E
; E+ k X. I6 z1 G; Q x物品掉率 "local fItemDropRate =" Y; c0 n6 a8 c8 k4 L; k6 m- G
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卡片掉率 "local fPieceItemDropRate ="
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& w1 _- F' x. r( E* F飞飞币掉率 "local fGoldDropFactor ="+ {# \. `( o: l" U& a- X) }9 ]% O/ s. `
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活- K! \- G, K+ \" Z* B
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