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倍率,由二个文本控制
0 r; _! y! j! C% c. r- ?1.EventFunc.lua; m/ g. R6 C+ v8 [) @4 m
2.Constant.inc
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首先打开Constant.inc并且修改所有倍率为1.0. ^* q: W F: S# w! N) ~
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itemDropRate = 1.0
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+ ^ p* E4 K0 `1 l& B# g goldDropRate = 1.0 3 S; ]5 j# h& ~2 z( `
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monsterExpRate = 1.0 1 X0 G$ L1 X) g. x) M7 c. q
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monsterHitRate = 1.0
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) F- H4 G2 v$ C g( y4 L0 J, U! L现在去LuaFunc 文件夹 打开EventFunc.lua
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local fExpFactor = 经验倍率9 g1 B8 ^: j( R ^) B
local fItemDropRate =一般物品掉落倍率: c( _" Y" U2 U1 o; h
local fPieceItemDropRate =特殊物品掉落倍率
# S% K3 W2 S/ W; ~& mlocal fGoldDropFactor =金钱掉落倍率5 E/ ?3 y8 I4 z& x6 r
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首先打开Constant.inc并且修改所有倍率为1.0' i9 Q- y4 d7 G$ U) M
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Code:, C! c1 Z J% Q8 r1 B. d3 p
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itemDropRate = 1.0
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+ q0 B+ d- `1 C# j3 y; [- \/ y7 g monsterExpRate = 1.0 3 m; B/ ] M' [5 J- ~' p4 O
6 m$ }! O7 d& ^$ j6 j6 @: @& w9 F& b monsterHitRate = 1.0
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\" v+ A+ A, C* ^现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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) f7 H3 ^2 B6 e' Y' Q; \你可以在这更改倍率。
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Code:
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: I& G# s/ t% g) ]" [+ r% S3 S8 ^: Dfunction GetExpFactor()3 h! I3 b4 B' v9 y) T; Y
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local tList = GetEventList()
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5 n0 ?/ k( P1 g2 E' T& k6 ?# e local fExpFactor = 60
{% F: x3 @/ Z! t8 s6 h1 Z# b2 ^7 d( {% ?( ]" C+ e
for i in pairs(tList) do, ^" v2 i4 V' X+ \
+ d1 @! h0 L6 v* B if( tEvent[tList[i]].fExpFactor ~= nil ) then, l! D R" h' r& ?! y" s
4 x# b# I( z K4 a1 k fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor* E% L, i- x1 `% ?! I% B z# E9 K9 X
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end* `, x! i. Q, V8 \$ M
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: K& l* }% c5 z0 Q return fExpFactor4 L" y( @6 |' G- z: C$ b1 q
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物品掉率 "local fItemDropRate ="0 L; z6 Y4 [" {2 n& v2 \1 I! u, g
, t" E- s, ]/ F8 x/ R* N2 X卡片掉率 "local fPieceItemDropRate ="
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飞飞币掉率 "local fGoldDropFactor ="
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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