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倍率,由二个文本控制/ @, z5 W7 Y0 _8 `
1.EventFunc.lua q2 K9 @ g& Q, P6 |, D
2.Constant.inc
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首先打开Constant.inc并且修改所有倍率为1.0. t7 K5 d$ D$ G* \6 I4 E/ _4 B1 d
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Code:( I5 X$ M+ I" K5 i0 s" I$ W
0 \3 ^3 |3 d$ w4 q# M! j( Z( m itemDropRate = 1.0 & W# \9 P1 Q. e6 t) X" H
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goldDropRate = 1.0
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monsterExpRate = 1.0 % v- `- ]. S7 {! O6 z; P4 c+ r
4 N. ^, y. V& O" V7 }3 W# J5 U; S0 a monsterHitRate = 1.00 P, E7 I+ l& ^6 h
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现在去LuaFunc 文件夹 打开EventFunc.lua
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local fExpFactor = 经验倍率
. w {: c3 [( U D. Wlocal fItemDropRate =一般物品掉落倍率# @! `- T4 g) e! E! C
local fPieceItemDropRate =特殊物品掉落倍率4 Z! L0 n5 f0 c8 u3 H
local fGoldDropFactor =金钱掉落倍率
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首先打开Constant.inc并且修改所有倍率为1.0, s3 c' M1 ~* u0 Q' {% _
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Code:
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itemDropRate = 1.0 ' Q j# T4 h& J
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goldDropRate = 1.0 1 @- _% q- P! @( A/ s+ `
' q0 _& I' d" W+ N# k2 P# N monsterExpRate = 1.0
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monsterHitRate = 1.0
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9 g( }: V- j- n) R2 x. e& _8 \现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =6 l' {' `8 V0 c% _& L, a* O
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你可以在这更改倍率。: I5 a4 D0 P- O
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0 ?! P- M2 F, Yfunction GetExpFactor()% K8 k& `6 f! X! R, R" g: c
6 m0 v; S3 M! H, @$ | local tList = GetEventList() k7 \1 G7 K4 E# c4 R! x0 k7 K
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local fExpFactor = 60+ V$ c# W2 o/ r+ C" o+ |) v
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for i in pairs(tList) do
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& L0 ^4 _+ H" A1 @2 F/ w- Q) p if( tEvent[tList[i]].fExpFactor ~= nil ) then
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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end
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; D/ p' V9 y+ V+ Q, M" ^ return fExpFactor
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end. |9 @) }1 K' P+ |0 |, ]8 r
- v+ T- |% E4 \4 X! A物品掉率 "local fItemDropRate =". [/ V5 o6 q* S( }: ~* k$ k y
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卡片掉率 "local fPieceItemDropRate ="! {1 N0 U+ E6 W! I
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飞飞币掉率 "local fGoldDropFactor ="
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& [, c5 Z. H$ r5 J6 I当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活
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