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倍率,由二个文本控制! Q0 J6 x% x# O8 y! [0 N
1.EventFunc.lua
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首先打开Constant.inc并且修改所有倍率为1.0
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( ]; I; M1 Z/ O, `$ v. E itemDropRate = 1.0
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, i$ L6 `7 m w monsterExpRate = 1.0
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monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua
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/ V1 a9 I1 B1 O9 Flocal fExpFactor = 经验倍率% m' d# n' D1 G0 }
local fItemDropRate =一般物品掉落倍率
. S, P, [; C" alocal fPieceItemDropRate =特殊物品掉落倍率0 \; q; H( H9 _6 m7 k3 P- C
local fGoldDropFactor =金钱掉落倍率( O; B9 p5 x" [
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. R5 y, T F6 n( F* Q1 W0 l& y4 V! f首先打开Constant.inc并且修改所有倍率为1.0# W# _$ R1 M$ K6 d
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* V* S! e3 k7 J' T. ?. w itemDropRate = 1.0
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goldDropRate = 1.0 ) I' j5 H( w& b {( s+ n
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monsterExpRate = 1.0
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/ K! S) q7 E- f monsterHitRate = 1.06 p, \0 \; M; C" j/ B$ h
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor = C3 M7 Z# T4 w) }- N$ X; g. x$ e
0 B& O C+ d2 M- Q你可以在这更改倍率。
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function GetExpFactor()- h5 s* v* {7 D7 g" ^0 Q- P, G+ M/ `1 d
% Z; R2 N2 i. v+ r local tList = GetEventList()
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0 V, _6 T/ p* U2 B local fExpFactor = 60+ {' z0 h( C& A0 I5 \
( ~& e5 P) m* ?$ M for i in pairs(tList) do$ J4 d1 j% P+ [$ @1 g% Y- A; n
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if( tEvent[tList[i]].fExpFactor ~= nil ) then$ J$ Y: j. [8 e% y
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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end6 E# y+ f! O/ K: c; P. x: Y; u
6 E6 ^ @ l' {! W: ] x return fExpFactor
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3 r0 [5 o2 j: K8 U i% J+ m物品掉率 "local fItemDropRate ="; s4 W& b* L2 E8 B) ]
7 F4 _/ V/ M6 [3 X# \6 B; W3 L卡片掉率 "local fPieceItemDropRate ="
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飞飞币掉率 "local fGoldDropFactor ="# ]1 z. ]; H3 J7 l& Z
& W; Z6 S$ g3 ~* N+ S% W- H当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活4 e2 S4 ]) ? h U' f
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