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NPC修改

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发表于 2016-1-10 02:40:17 | 显示全部楼层 回帖奖励 |倒序浏览 |阅读模式
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readme.txt. m0 |+ s  q" L! I
修改软件:dyoManager.exe
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-Info-3 [' y# s' g. d

9 u- x) j. F( N( y& |2 fName: dyoManager
$ T0 k1 S' d+ T) ~0 L& pAuthor: Kimmy Andersson
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  [/ h1 f0 m1 b0 l0 A& E5 ~Credits:
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This version is FULLY functional and is GUI based.
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--------------------------------------------
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-Usage-1 H1 k4 r* F( e7 A. T) v: t
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The usage is EXTREMELY simple.' U$ d+ Q. }% A" s3 M
Open the DYO file, edit it, save.
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--------------------------------------------9 k' A/ S5 U! {+ \

, Z' Z8 C, d1 [8 G4 m- u% K-Explanation-- [9 O3 v  I- S( `0 z! x
Let's take a look at the first block(this could be different on yours):' T* d4 v. q( V9 R* ?

2 T* Y# Y2 ^0 O1 [6 [3 Q) _7 @5               对象类型(NPC为5): v% r9 V4 \2 h/ |. l1 A
179.9087        NPC方向3 E' M4 z; l/ b
0               下面3个为xyz轴角度一般为00 W! j; J/ d3 ^6 @
0& z2 g1 p! K7 t2 K6 |* ^
0
+ l# b, h; {0 {! k' |3344.027        标识NPC位置的xyz坐标1 j8 ^0 F" d7 s7 ^
146.9564        Y是高度" e* z. }3 v9 T+ A+ ~0 y, w: S
2071.1
' c* t* ]+ v: [1               下面是xyz的比例
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1
; O& ^, a( V9 s0 a* |1 i' |$ i7 J5               设置AI(NPC为5)
9 d: |( P) {! y4 _$ ~# |1 K234             模型ID
7 G3 b  }: h5 I: j7 ]  ~! b-1              未知(NPC设为-1)
5 X' s$ I1 P! g0               来自AI类型:0是不可动、中立
; a8 d3 `5 J# E% o; I6 h1 d% e: f2               未知(NPC设为2)
" j5 n8 I7 E  ~& k# b, n6 I5 PMaDa_Boneper    NPC名字(character.inc可以查看修改)& e% I  A8 W, p; ~( z: o
1               下面两个未知第一个设置为1第二个为0! i, p6 Y4 g0 ~1 w4 p$ o- S' X+ T1 D
0: M# T  _2 C* R+ Q6 n! a
--------------- 分隔线必须有
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So the first part that says 5 is object type.
5 Q& h$ ?+ E  ]: ^( y5 is mover(NPC/MOB).! n( u( k5 d# x( e; z

9 k, U5 }, B% U" YThe second part is the Y Rotation Angle." U1 K1 e! I, B& ~

$ K+ R: i, a2 \: {& N  BThe next three parts are the XYZ Axis Angles.- D& u9 |5 a0 l; m* ?) T
These are usually left blank.
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Next three parts after Angles are Position XYZ.
* n" j; {; H% \. |3 R% _. z- q; `Keep in mind that Y is height instead of Z.% z! X$ T8 J# X) p
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Next three parts after Position is XYZ scale.
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- T$ f' b: J* O0 ?$ N/ |2 CNext is Set AI.* ?( {0 x( W) Y. ?9 R
NPCs are set as Pet which is 5.
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After that comes Model ID.- h9 k7 S8 ^0 I

8 C+ o$ E/ C- Q' M# D' h+ VNext is an unknown int that when on NPCs is set to -1.
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; `: ^4 @' D( u4 q7 T  \After that comes AI Type where 0 is non-moving, neutral.
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Next is another unknown which is set to 2 on NPCs.
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Next is the name of the NPC.
, R5 r+ }. v, O9 H$ X# y5 W+ bTo see what name an NPC has, you can check either in character.inc or the dialog files.2 u+ v$ y4 X3 a& m2 z% X. G/ C

- x; ]' a/ k, v& M. oNext two are unknowns where the first is set to 1 and the second to 2 on NPCs.% I, j# D* m7 U. C6 d+ `2 M/ P( v

* {  t. P9 ]5 S1 xLast is a separator necessary for the writer.
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8 b; O8 B3 S$ a. b4 dNOTE! The last line of the the whole thing MUST be a object type which is set to -1!3 k  B6 G$ X: q) M9 ^, b

+ ]1 F" e! D% p; Q--------------------------------------------
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-Shortcuts-
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While editing inside the textbox, you can either right-click or press any of these keys to get! n# |* Z3 f2 O& h, R
desired function:
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Ctrl+F = Find
7 }4 A, Q  ?! i' B* X# ~4 BCtrl+H = Replace
' C, y, Y/ H7 J& h% \Ctrl+A = Select All6 F7 e- }# j9 K( p$ o+ E

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( N! O% v! Q# n5 ]-ChangeLog-% S/ S' W) W( {2 Z

) k/ e) j* \+ ?1 e1.1 - Initial Release.
0 E7 T+ K! N  X% c7 V4 x1.2 - Added options for search, select and replace.
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Thank you for reading and downloading!/ X- h1 g( r- J) S
Please comment all the bugs you can find.3 `- K$ z, l( c

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Proof and a little preview of what you can accomplish:
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(Old-school players will recognize this)
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