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NPC修改

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发表于 2016-1-10 02:40:17 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
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readme.txt
  Y* \6 M$ k' }$ _1 \  s6 \+ a修改软件:dyoManager.exe
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1 ?# [/ D8 t2 g9 n4 ^0 W2 _-Info-" `! H# b0 W/ @* l6 x7 I1 h3 B1 S

- K1 f% `& ~0 bName: dyoManager
6 G# J) G) ^& N& T( {Author: Kimmy Andersson) J3 P7 {3 i3 F: j

) q2 ?4 z9 k$ ?- J8 xCredits:* W1 d  w" }2 H3 Y# W% o% m3 v/ j
Xadet9 q) t9 p' a2 h8 T" c6 T( F' [- {

3 p' H- Z& b2 X' OThis version is FULLY functional and is GUI based.
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--------------------------------------------' L# R  l6 d0 \. W5 e
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-Usage-5 ^- ~" Q% @. t7 @! j8 R
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The usage is EXTREMELY simple.0 a: T& k, b. f9 v
Open the DYO file, edit it, save.% c- C1 Z6 v' A6 P  P2 H
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--------------------------------------------
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, f/ n2 D! ~# ?8 S; A  }-Explanation-
" B  i& _5 r/ SLet's take a look at the first block(this could be different on yours):/ j* E% D; }! q+ l8 G
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5               对象类型(NPC为5)  J/ G- j+ h! z' G$ v
179.9087        NPC方向
5 R( i. H6 \' j; f% v- o3 j0               下面3个为xyz轴角度一般为0; Q0 S3 x; H( S+ `5 f" D
00 o$ B  I% o. z2 V, f# E6 X1 e
0! e7 N7 x3 z! @3 h
3344.027        标识NPC位置的xyz坐标
2 e5 S9 A: V8 p146.9564        Y是高度$ N  k! s+ q) T( N: T/ U) Q3 @
2071.1' L& R- t9 N: ~# r3 A, m
1               下面是xyz的比例
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5               设置AI(NPC为5)
1 B! @& T' `7 s: c' Z234             模型ID' c& s. H: T7 u
-1              未知(NPC设为-1)" B# N) ~  q: A9 E7 B& O
0               来自AI类型:0是不可动、中立
8 R0 t( e2 n! I& }8 ?; V2               未知(NPC设为2)
  O  ^( R: G3 YMaDa_Boneper    NPC名字(character.inc可以查看修改)
4 l7 w/ P/ T: e2 J% M8 H4 l3 u1               下面两个未知第一个设置为1第二个为03 J2 A, ^4 s: Z* o1 g" {0 b0 w
0
: ?  W5 d  s3 N" ^--------------- 分隔线必须有
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1 [/ u/ T2 z2 L9 {' y( [+ d" }- kSo the first part that says 5 is object type.
1 R6 y  ~7 S/ N: q* \: C9 k5 is mover(NPC/MOB).9 E: ~# `. B' W( {1 P- s/ D

& ?1 O( a2 j* Z* F; r* x7 C/ `The second part is the Y Rotation Angle.8 x; B. t6 Y9 k5 t
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The next three parts are the XYZ Axis Angles.
/ m: t3 W5 z7 [5 fThese are usually left blank.
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Next three parts after Angles are Position XYZ.
! E& h6 K# I0 I$ P' v, HKeep in mind that Y is height instead of Z.2 V" l" f! {2 X* b' K; p3 o6 `  o
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Next three parts after Position is XYZ scale.5 `, j% F* U6 y1 B3 j0 ?1 h+ h
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Next is Set AI.# g& m/ K1 {7 W: r# l! _
NPCs are set as Pet which is 5.
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+ L7 R  `# m0 a  G5 a+ u: L7 f8 VAfter that comes Model ID.
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Next is an unknown int that when on NPCs is set to -1.: r) S* v  k4 f: s0 E5 e# p
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After that comes AI Type where 0 is non-moving, neutral.0 C+ o1 G. e6 i/ `7 b) S

$ W/ b( ~; b+ m; C4 Q8 F% e. V; cNext is another unknown which is set to 2 on NPCs.
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+ ?3 `# ]( Q4 S" w. T3 S/ U3 y3 a: GNext is the name of the NPC.
1 t4 T' z* U7 y; w; UTo see what name an NPC has, you can check either in character.inc or the dialog files.
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  u$ w/ n& o  e& aNext two are unknowns where the first is set to 1 and the second to 2 on NPCs.' L  u; o3 z# Y: D) G( M

. T' t: @7 c/ w3 `1 k( FLast is a separator necessary for the writer.
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, k9 ?0 G8 t8 T1 y4 SNOTE! The last line of the the whole thing MUST be a object type which is set to -1!
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--------------------------------------------
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-Shortcuts-
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' j- |/ ~; U/ [$ f4 Z* EWhile editing inside the textbox, you can either right-click or press any of these keys to get- J* W  \0 Q. {/ o. i* j
desired function:
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Ctrl+F = Find
5 s9 @/ N* n3 q% q* ]7 GCtrl+H = Replace
5 T( J1 X: _7 Q( {Ctrl+A = Select All/ l$ y# v% \# _0 {' Z- N4 G  Y

- W* M: {  {: X1 b9 k" S% |--------------------------------------------- s/ [) r$ C$ U# G9 m: g
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-ChangeLog-
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; o+ U% H( @6 D& m2 O& C1.1 - Initial Release.
. K& v! `7 T  d2 f1.2 - Added options for search, select and replace.
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# W% G# G/ C/ Y9 eThank you for reading and downloading!) m4 N8 d& X1 s1 j" O1 q
Please comment all the bugs you can find.
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--------------------------------------------
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Proof and a little preview of what you can accomplish:2 _8 x2 |  Z2 L# ~( u9 q
http://www.swegrafix.net/upload/files/leafevent.png
- f/ y1 ]4 g6 a6 K) q2 K(Old-school players will recognize this)7 L+ B& k- \6 P2 V6 f" z0 I
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