|
|
' J4 W; u0 `1 k b: i+ R- ?readme.txt4 A& _# I. d/ K( X1 G5 n, S
修改软件:dyoManager.exe
7 O( F, p& L8 Y( A9 g# r/ Q
) Y1 K" v: X- [ D9 ^
4 y0 ?9 J) J" \4 \3 o& o
+ [/ }6 c1 J) n; ~, L0 ~-Info-
/ q1 e+ j$ d$ |# w$ A9 j: K
6 F% b$ t: Z- { }- j+ YName: dyoManager. D* m5 W2 M( X1 E. u; U, w
Author: Kimmy Andersson0 f' D, [/ `5 i/ Q
- }/ l, o, r; {# ^, N5 B0 dCredits:
6 K3 R$ _" e! m& W8 n: D7 TXadet. T$ R2 e4 c3 }6 o' x4 \* t
: n/ `( G" X" h; q. o
This version is FULLY functional and is GUI based.
6 Q6 `& S5 c6 H
9 E" _* T& {. l7 w" |--------------------------------------------# {, l+ x' X3 K( r; @8 @$ y
$ S! @2 W% ~/ \$ D-Usage-
1 w# \* i" G* R, [# b! L
n. T! ?- B9 O; s$ WThe usage is EXTREMELY simple.
. I: d# @6 m; Q! H% wOpen the DYO file, edit it, save.# {+ [0 `% G1 t) C7 J# o8 e- o
! ?+ n# L& {6 r) k) }' [--------------------------------------------
: M9 Q( ^6 Z& S% ~* h& U4 O& ]
9 E$ W; n$ t$ {: {/ W-Explanation-, C/ o- L6 ~- | e
Let's take a look at the first block(this could be different on yours):- j! G3 m3 `+ Z
) G; |1 B \0 g5 对象类型(NPC为5)
8 M; {; D8 w8 `, I8 A* j179.9087 NPC方向
v, K# e. c% d# Y& q' ? M" w0 下面3个为xyz轴角度一般为0
. C) P. w! L: m u2 K) j9 P04 x8 K( Y! F2 ?' W
07 |2 Y' k: e+ B9 e
3344.027 标识NPC位置的xyz坐标, \, G! y% H1 f
146.9564 Y是高度+ k) P* F+ L& m
2071.12 O6 ?# J# w; ^ a2 f2 l
1 下面是xyz的比例2 u. F6 t3 s9 w
1, X$ X# C/ T# A# e6 D0 R
1
/ w' W! r% h$ _2 M0 d8 r5 设置AI(NPC为5)6 r( A. m8 U; K8 u9 C K$ j
234 模型ID! [/ r2 I/ {- W
-1 未知(NPC设为-1)
j. H7 \7 u; \- b3 A& }0 来自AI类型:0是不可动、中立7 R; L% s' P, K+ Q# l! e& B
2 未知(NPC设为2)
8 ^. R; h# f; G) i) VMaDa_Boneper NPC名字(character.inc可以查看修改)
7 t; C& \5 K$ g0 I: N$ \# J( y1 下面两个未知第一个设置为1第二个为0
* c# D0 k) v! {# o+ [ t0
/ z- d5 Z8 |; }--------------- 分隔线必须有! o/ U5 e0 p: t9 k2 @* h
8 h7 p" F" S9 f) w j1 tSo the first part that says 5 is object type.
" W i" N8 j. K5 is mover(NPC/MOB).
# v/ f: k& s7 N" O% n- r) P* d: t
8 z( t( c' i3 n& t' G7 UThe second part is the Y Rotation Angle.
) P' D* w9 i! ^7 j. m/ B( C: H4 ^# p; }, }$ V
The next three parts are the XYZ Axis Angles.% G* y9 {+ l3 U+ k/ Z
These are usually left blank.- x5 Y( L- R7 N7 n+ _. ]" r
1 r& w2 ~ ]: n6 b2 B% s" x
Next three parts after Angles are Position XYZ.: z0 F. ?& H9 a* e: f1 D
Keep in mind that Y is height instead of Z. f3 w; o4 e) m6 A
2 J) [5 l& ?0 j$ m' q' {) @2 fNext three parts after Position is XYZ scale.* H( Y! r. }' n+ A( c3 `
# _; O2 p3 `3 X5 C; _
Next is Set AI.- K4 o) l2 t% O* j' D; w0 @2 F
NPCs are set as Pet which is 5.
) a# L) ?+ D x. J7 n+ J- J( C: d$ H) L3 q
After that comes Model ID.& ^) u/ b, w: h, D' c
# J: l {! }3 Z. O
Next is an unknown int that when on NPCs is set to -1.# e |% q# k* H
8 I0 D7 F+ k Z) r9 F4 K
After that comes AI Type where 0 is non-moving, neutral.
% b# P7 T3 j% G/ x# T9 `, y3 j4 u. x8 `
Next is another unknown which is set to 2 on NPCs.
9 J; b4 }# O& \. C
0 Y4 P! f8 r- I8 I* a! L$ V% L8 K: hNext is the name of the NPC.4 d/ r. a/ X, M7 w/ K" i: I8 `+ }
To see what name an NPC has, you can check either in character.inc or the dialog files.7 p" g$ o! Y# k8 F1 C: P
3 o3 ]0 \, G7 J8 M+ U8 `0 c8 j( @
Next two are unknowns where the first is set to 1 and the second to 2 on NPCs.3 o$ |2 }0 z! G) `! d
5 z6 V1 |6 T/ @$ T; T, E
Last is a separator necessary for the writer.! D3 W/ D2 f0 L: { a f! P) w) p
6 t4 S, _, r# S3 v& K6 P/ ONOTE! The last line of the the whole thing MUST be a object type which is set to -1!, {+ t. ]. `( }. N
7 \* S0 j( ?, L8 |--------------------------------------------
% `3 T A3 h4 ?! P' }8 Q0 u; T
% H! Q) y( y5 U; z8 t* L! I/ x* ^-Shortcuts-2 y0 b# A3 ~) m$ w* X5 x* Q
4 Y/ T1 z+ @6 O: D
While editing inside the textbox, you can either right-click or press any of these keys to get) W& _" N5 D- ~# E x2 ]3 m
desired function:
' U2 j3 k' {" f+ a. [$ g& r% z1 C: r% {5 H0 o6 o7 H0 y1 P
Ctrl+F = Find W& E9 k% P$ X Q
Ctrl+H = Replace$ u O7 L% F E J6 f
Ctrl+A = Select All# \+ M; j# s& s' G
% g0 M- s8 Z% B& i5 O0 `5 |6 W
--------------------------------------------
; E1 J' y: ? I3 p, `( E; ?! q. U3 [+ M( N) v& `
-ChangeLog-- E* m) B, ~9 g
# B0 ~% A: |6 ?5 M% t. o% o
1.1 - Initial Release.
# e) F" ?9 ~! F1.2 - Added options for search, select and replace." ? \ P5 a; c! C; {
" c' _* Z. y0 ]2 `% t--------------------------------------------
+ S$ F; d7 ^; \. s1 J1 j. l7 @
) W# W6 r9 ]) f) o' z1 X. a0 \. [Thank you for reading and downloading!
2 U5 W, Q! B( c/ L8 e8 Q2 tPlease comment all the bugs you can find.1 ^( ^4 Y; R5 N& A4 N6 d
6 W# A8 l- X9 |# o m& J' x- s# L! C
--------------------------------------------
1 \7 b0 k' s8 _6 s7 L
+ ]+ P- o( t& \! m3 N4 B E4 m! Y0 CProof and a little preview of what you can accomplish:; V8 p; p# U( V A+ K$ r( m+ H* o D; D
http://www.swegrafix.net/upload/files/leafevent.png
7 N0 o9 e" f) R3 G(Old-school players will recognize this)4 `# g4 Z( Z$ t" a* I% Q. q, V
" _2 U, L0 U$ [3 j3 z! c) H3 l |
|