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NPC修改

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发表于 2016-1-10 02:40:17 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
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readme.txt" T7 y6 g  [; N2 k* {, A& W0 S
修改软件:dyoManager.exe
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$ s! g0 }# L7 D+ j- d1 W+ v! x-Info-1 \) h! g/ X: P

* g; r  Y4 T& }* ^" `: m% [2 P$ T0 _' dName: dyoManager0 p" l! n2 J. E; S4 q
Author: Kimmy Andersson
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Credits:8 S2 e5 Y5 Q7 `3 P
Xadet; `( P8 ?1 ?, V) j$ `: m

( J' g, s& S7 P3 n& h3 CThis version is FULLY functional and is GUI based.
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" x* c; y  M$ X* r( Z2 g4 x--------------------------------------------; ?! }) ]2 s( M9 m

* \+ E1 w) i7 U9 a( M-Usage-1 c5 Y# m( t; L
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The usage is EXTREMELY simple.
# V; Y* y+ ?* r8 C1 ^$ v& e& WOpen the DYO file, edit it, save.
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--------------------------------------------
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-Explanation-' Z! }- d' |, }6 j
Let's take a look at the first block(this could be different on yours):# T6 s2 g+ \% C8 A- [% t

. t$ b" D# {! Y; X5 P/ ~! {5               对象类型(NPC为5)
" H+ V& |  r* N179.9087        NPC方向. h8 j- s* O  n0 q1 S0 d) V) R
0               下面3个为xyz轴角度一般为08 T# r! R5 t" W  C
0. P9 \# |+ A1 t+ M* h) O- H
04 Q" h# z' c; d& o3 h2 P
3344.027        标识NPC位置的xyz坐标; K0 ~8 G! v/ B" O3 j; e7 D
146.9564        Y是高度+ D3 F+ |9 H3 {% _3 N9 W
2071.1
8 l  n& F3 W$ E& d. y! [1               下面是xyz的比例( ^, C8 z, b. ^2 o" v
1
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+ Y  W4 a2 o2 q* B" G2 h5               设置AI(NPC为5)* X( {7 r. k6 L7 j5 a/ X% {  E" b
234             模型ID; m+ b) X0 c0 `3 m# ]1 z* o5 l6 c% O
-1              未知(NPC设为-1)3 y$ g( Z2 i1 m
0               来自AI类型:0是不可动、中立
: C1 Y6 j8 r$ h2 G7 ]2               未知(NPC设为2)
/ ~% {" F5 a0 N+ nMaDa_Boneper    NPC名字(character.inc可以查看修改)/ J7 K: Y" E( ~" l$ x6 D, c! C  g
1               下面两个未知第一个设置为1第二个为0
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--------------- 分隔线必须有$ b2 @$ p% }" f  s9 o9 u6 g
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So the first part that says 5 is object type.* H- e+ p' D" }/ o4 u5 z! _1 |
5 is mover(NPC/MOB).5 H, i' q  F1 I/ l$ G" A' h

2 l6 R& D5 A/ I- H9 f, ~- ?The second part is the Y Rotation Angle.
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The next three parts are the XYZ Axis Angles.# o4 j  \+ x* ~
These are usually left blank.# v; F4 h- D; K5 X
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Next three parts after Angles are Position XYZ.; R* v( P) i1 M+ W5 l
Keep in mind that Y is height instead of Z.
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Next three parts after Position is XYZ scale.. s4 W  W. X, S! Y9 M

. i7 N' c2 @8 ^& j1 v5 t2 ~Next is Set AI.
0 S  N9 d+ ~8 }2 F' {/ ]/ BNPCs are set as Pet which is 5.
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, M& T$ a$ f1 GAfter that comes Model ID.# R# m9 L6 Q2 _- T" x' F' j

( V! k* J& A, U$ {Next is an unknown int that when on NPCs is set to -1.
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$ ?' i  ]9 s* z' s1 o# UAfter that comes AI Type where 0 is non-moving, neutral.
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Next is another unknown which is set to 2 on NPCs.
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Next is the name of the NPC.
9 c1 f7 e, @3 h, ?, _7 p/ sTo see what name an NPC has, you can check either in character.inc or the dialog files.
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& ~7 {: y5 @7 M- \  }$ WNext two are unknowns where the first is set to 1 and the second to 2 on NPCs.& S  J. k) `3 M  j  S6 f" s

3 J7 f- U) I9 A# {/ z/ \Last is a separator necessary for the writer.
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8 P" a6 \% J3 f# qNOTE! The last line of the the whole thing MUST be a object type which is set to -1!6 E' C' z5 g. `

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& F% X' R, s' e1 L-Shortcuts-. T7 u7 F& O2 F/ l7 [7 a0 X3 ?
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While editing inside the textbox, you can either right-click or press any of these keys to get8 G  a8 \" _7 j4 I6 \/ ~! j7 V% v. ~
desired function:+ E% y( B  g3 m! Z

. Z& V5 o3 S; ~6 D# yCtrl+F = Find: z% z4 P& n2 f4 }+ ?  f2 u) k
Ctrl+H = Replace# }5 N: N  E" d8 J5 {
Ctrl+A = Select All
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--------------------------------------------
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-ChangeLog-
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8 t7 R1 ~2 U: X& `1.1 - Initial Release.
2 B+ J* a+ K6 X$ Z- [7 _1.2 - Added options for search, select and replace./ W! F/ S' E( `; p" _" J: B* x
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--------------------------------------------* d- n( R% h$ ~' K

$ A" r: g) f, n7 t+ qThank you for reading and downloading!
( A+ T7 D' l$ B) c! cPlease comment all the bugs you can find.
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--------------------------------------------
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Proof and a little preview of what you can accomplish:
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(Old-school players will recognize this)
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