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NPC修改

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发表于 2016-1-10 02:40:17 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
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readme.txt' `/ u$ I; U3 O& U9 q
修改软件:dyoManager.exe
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: A! ?% ^! B2 `( f-Info-
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Name: dyoManager5 j. W6 _3 [* g1 d
Author: Kimmy Andersson) b5 {. u9 h% U1 I' V
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Credits:
: r+ ~9 C, w1 \: y( UXadet
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This version is FULLY functional and is GUI based.
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7 M* Z/ X' g* _- }--------------------------------------------
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% `( i; [) l+ a9 ?- `-Usage-
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. I9 r5 M) |- }The usage is EXTREMELY simple.
8 w5 ~& k3 W9 s5 ~+ ROpen the DYO file, edit it, save.
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--------------------------------------------
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-Explanation-
5 x" T3 b! k9 }! A* q  fLet's take a look at the first block(this could be different on yours):
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2 _* X* W$ z! z, e8 H0 r5               对象类型(NPC为5)
. B4 k3 [4 L+ b. ~* S8 q* W179.9087        NPC方向& {+ ]8 k6 x$ Q
0               下面3个为xyz轴角度一般为0, u& X& a0 Y% V5 f
0
- T( G1 B5 z2 u7 s, Z0
) p/ }0 \& y6 ~  P1 ?' J# s3344.027        标识NPC位置的xyz坐标
# S/ `9 y( P, v; f' _  C: ?* ~) t146.9564        Y是高度
# H$ M* p  @) I% G( s# h) |3 Z' X2071.1
7 m0 _  o$ |0 `0 C1               下面是xyz的比例2 K, G; x! D- R
1
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4 y" J& ^- A& W/ m- O# |5               设置AI(NPC为5)
( s. m, g4 q1 H, M% U4 A0 Q234             模型ID
; e9 Z) K) C; J) w& _3 |; {8 z-1              未知(NPC设为-1)7 a6 Z4 w0 y8 z$ L' e
0               来自AI类型:0是不可动、中立( k! H$ |' q" C( x
2               未知(NPC设为2)
# R2 L. l6 @, Y% B2 p# J8 E! ]/ x/ ZMaDa_Boneper    NPC名字(character.inc可以查看修改)
( i/ t8 |+ @7 ^1               下面两个未知第一个设置为1第二个为0+ [9 r6 d/ G' ~
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--------------- 分隔线必须有) c; l3 s# n8 O1 D
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So the first part that says 5 is object type.1 y- r7 k# L2 g( y4 J- O
5 is mover(NPC/MOB).
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5 _7 b/ }; e% P' z8 U- t5 r2 j: BThe second part is the Y Rotation Angle.
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The next three parts are the XYZ Axis Angles.
9 r# f% d) Q3 l) V- s$ }6 Z+ V3 DThese are usually left blank.! ~3 D9 E2 z0 M" h0 l+ g1 X

* ?9 Y3 m8 X/ l  M7 wNext three parts after Angles are Position XYZ.8 S( P7 d8 ?& O7 E7 r
Keep in mind that Y is height instead of Z.0 e3 F( R' P1 m# y, c4 _+ e

% E/ N! {: I/ L  E- HNext three parts after Position is XYZ scale.: w/ v' v: a5 U

* n) h: J2 i% k/ p, ~Next is Set AI.7 ]4 i. D* \5 N
NPCs are set as Pet which is 5.
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( I% r/ k- s+ T4 V6 x3 m: P8 dAfter that comes Model ID.7 p. G# d# W# g7 Q+ G
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Next is an unknown int that when on NPCs is set to -1.# X" t% y& u% Y. T1 s) U+ d$ p
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After that comes AI Type where 0 is non-moving, neutral.
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* j  i# _6 w0 b# a$ i9 CNext is another unknown which is set to 2 on NPCs.$ z' _. A- Q! G9 [: y
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Next is the name of the NPC.
) j/ {! L' N2 {0 ?  H& v  V" nTo see what name an NPC has, you can check either in character.inc or the dialog files.2 v% W$ }; W' M9 P5 d) P
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Next two are unknowns where the first is set to 1 and the second to 2 on NPCs.
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! M# B% p( g1 {/ b; ALast is a separator necessary for the writer.
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NOTE! The last line of the the whole thing MUST be a object type which is set to -1!
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' ?3 f1 r, J0 p1 u$ W+ z-Shortcuts-& M# g8 Q% x6 d0 z7 t

7 X( H; E! C( J; w( U) U5 t0 B; aWhile editing inside the textbox, you can either right-click or press any of these keys to get
2 `/ @; h* p1 `: @" k  M( D+ ldesired function:" y1 M5 l- v2 t) _

: T$ w# D1 f$ i) o0 B. `Ctrl+F = Find& \: g% f8 o6 I! G3 b
Ctrl+H = Replace
. ~6 K2 K( Q, E( A. ^% R8 nCtrl+A = Select All& E% j0 D) E& S% t: h
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--------------------------------------------3 M$ G( }& W. k/ R2 o

" @! u. R5 o) Q3 W* Y0 M+ S-ChangeLog-1 Z% S2 z- `* A+ I
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1.1 - Initial Release.) _, B2 f# T( z2 O1 ~1 @
1.2 - Added options for search, select and replace.
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--------------------------------------------
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6 X' t% x# }& ^4 MThank you for reading and downloading!, {8 D2 F3 j/ P( ~  ~! e" E% Y6 V
Please comment all the bugs you can find.; ^, X, A) h3 r! L$ f+ |3 \6 s. z

7 J3 B4 J- E% U3 h% o  x2 Y--------------------------------------------
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4 S5 K2 c& t6 I7 i$ QProof and a little preview of what you can accomplish:' ]. Q: W0 k/ N
http://www.swegrafix.net/upload/files/leafevent.png
, D" i) V2 ?" y/ z(Old-school players will recognize this)6 Y8 g3 V8 @9 l: W" O5 p
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