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NPC修改

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发表于 2016-1-10 02:40:17 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

5 P5 f. Z$ w5 A3 q7 F- I9 ]( Breadme.txt
, O% P3 h. O# R修改软件:dyoManager.exe
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-Info-6 q! ~. g! S, a3 m
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Name: dyoManager
3 g! s1 U& s  p# ]$ ?Author: Kimmy Andersson
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Credits:
1 f7 @* \# J/ x5 }! tXadet
, b- o7 r1 `8 W/ P) N& K' ]
2 R9 k4 O. T7 ]8 y1 C  AThis version is FULLY functional and is GUI based.
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( E7 g/ ]9 b2 F8 C4 a& ^& Y7 C--------------------------------------------6 }6 i7 H4 r& i- w- t: d' A# Z6 L6 ]
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-Usage-. C4 z$ g- H2 j, O) s0 z: |1 ~

5 N" C  ]7 O1 u! r& U; e, ZThe usage is EXTREMELY simple.
5 `$ f9 D  h& d8 X! W. [1 V! b: WOpen the DYO file, edit it, save.
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--------------------------------------------$ C3 a8 V, K# j* {
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-Explanation-# A5 m- {2 q3 Q! _; m, @
Let's take a look at the first block(this could be different on yours):& h  q/ w2 O% i7 e  b6 D: n4 }
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5               对象类型(NPC为5)
, q' g8 S, Z2 J* s- \7 k179.9087        NPC方向
% W% Q, b: y0 P) r! {% A5 B. ]; F0               下面3个为xyz轴角度一般为0
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0
" d9 |1 k: ?& L3 y# d; ^# A$ ~3344.027        标识NPC位置的xyz坐标/ ^6 ]7 G$ |! {/ O5 ]
146.9564        Y是高度
1 ]; }7 t. [0 u) j2071.15 N9 T6 M1 R' \. o# M/ G% ]) q6 v+ l
1               下面是xyz的比例
$ [- h- a. y: }1
6 C  ^6 ~) v3 O1
1 D  B( H, {  z% _& o& c4 M5               设置AI(NPC为5)
$ G% [% ]5 J# i; {234             模型ID
  Y) E% B4 k( w7 e  p- @-1              未知(NPC设为-1)
' d5 q+ [( f' M5 K! A0               来自AI类型:0是不可动、中立4 c/ V, e' Z. a% Q6 k3 W$ u
2               未知(NPC设为2)
7 F# u! G0 ?! J0 @, x5 i7 e+ K) GMaDa_Boneper    NPC名字(character.inc可以查看修改)
7 o# {  }7 J" O* |# D/ v9 w1               下面两个未知第一个设置为1第二个为0
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--------------- 分隔线必须有
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& V5 J5 V7 u" W( @$ f$ j4 CSo the first part that says 5 is object type.
* o! F) M( o% v5 ?- l5 is mover(NPC/MOB).
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& g' t: @' W3 L7 MThe second part is the Y Rotation Angle.% k0 a/ s  N) R$ [) I% [( y& Y

$ F5 l6 [2 @, K3 l& OThe next three parts are the XYZ Axis Angles.8 k  }& e# v2 _. L
These are usually left blank.
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Next three parts after Angles are Position XYZ.5 Z* h% V) V+ J9 I; @
Keep in mind that Y is height instead of Z.; f+ k$ o/ E7 R1 c
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Next three parts after Position is XYZ scale.
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! i+ m) B; Q4 O& mNext is Set AI.1 A5 r$ E  U2 _4 F- B. ?
NPCs are set as Pet which is 5.8 A" ~0 C( ~+ ]

3 J3 ?1 x. [: n+ i& YAfter that comes Model ID.
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  X; f3 i& W8 h& P0 F5 hNext is an unknown int that when on NPCs is set to -1.3 ]/ [( R, u- `. j

+ u! }- M8 m# k% UAfter that comes AI Type where 0 is non-moving, neutral.
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4 n2 E- [$ h( \7 b* H# z; f# tNext is another unknown which is set to 2 on NPCs.
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Next is the name of the NPC.
. p: n' U2 F0 v+ }0 p2 UTo see what name an NPC has, you can check either in character.inc or the dialog files./ K9 @# d4 U" S, i" h
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Next two are unknowns where the first is set to 1 and the second to 2 on NPCs.: C/ E& \  u% K
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Last is a separator necessary for the writer.
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' h1 P$ O1 ]0 {( @1 r; jNOTE! The last line of the the whole thing MUST be a object type which is set to -1!
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-Shortcuts-
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While editing inside the textbox, you can either right-click or press any of these keys to get$ k+ D; H8 L" _' w
desired function:
8 f0 }: A+ u% F! {6 r8 V' R
7 ?5 U* u4 _2 }( [& j% V2 OCtrl+F = Find% u7 `2 G" d7 r# @0 c
Ctrl+H = Replace7 H  m' D. d0 V3 ~* a( [  C3 u
Ctrl+A = Select All
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4 F% b' \2 l. k; b0 s5 \-ChangeLog-
: G8 f' o2 ]0 c: z3 {- W
  g6 G( u5 I: E2 y% x4 q1.1 - Initial Release.
8 p# ^4 T" P6 b- K+ W: w2 n1.2 - Added options for search, select and replace.
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3 n# t/ b3 K$ b8 v--------------------------------------------
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Thank you for reading and downloading!
% `3 d" y1 r  DPlease comment all the bugs you can find.( M' B2 |# ~; Y0 Q. X* N$ O

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Proof and a little preview of what you can accomplish:
. i) F3 m' j: U6 A* E5 Y2 Q: v" `http://www.swegrafix.net/upload/files/leafevent.png: L% @5 K9 c' n0 N# P
(Old-school players will recognize this)
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