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NPC修改

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发表于 2016-1-10 02:40:17 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
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readme.txt
, E- I3 ^" W" r. L修改软件:dyoManager.exe/ ^* @( O0 r; Z
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-Info-" d0 z" \# Z1 Q" G7 h

! T; D. G. {# A# a  E  G9 T; M, aName: dyoManager+ v, u) @0 J9 a% @8 c  w
Author: Kimmy Andersson
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Credits:
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This version is FULLY functional and is GUI based.4 s* R# G+ b: W
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--------------------------------------------
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+ W# s! u( [3 y, ^-Usage-
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* x1 c- A$ }/ g* K% g" xThe usage is EXTREMELY simple.
9 s  D/ j/ y" i" gOpen the DYO file, edit it, save.
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: ?" c+ S, D/ a( Q2 E( e8 L" Y-Explanation-/ [* L/ t6 T' y8 J9 O" n( y4 `
Let's take a look at the first block(this could be different on yours):
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1 H9 J1 v6 B: {5               对象类型(NPC为5)
1 T) ], D  h8 ]* E179.9087        NPC方向! ]5 t# b, w5 S
0               下面3个为xyz轴角度一般为0; F/ v* v' V" H* p
0' f# ~0 Z( T5 y
0
) G2 U2 n+ a" J0 f7 ]0 @3344.027        标识NPC位置的xyz坐标
. M1 [) D( ?0 k146.9564        Y是高度# t' t* l7 c* k
2071.1& G; Z& P, I1 Y! q( i" X3 x. t
1               下面是xyz的比例
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5               设置AI(NPC为5)6 e- Y' U1 v# K  K8 @& A$ o9 d+ h
234             模型ID
% i5 q" x5 @+ ?' j-1              未知(NPC设为-1). x" F0 E" t; z6 p" D2 j0 ~! |1 H
0               来自AI类型:0是不可动、中立
0 f7 R- f/ I# V7 G; t2 {2               未知(NPC设为2)
7 e9 b  [+ c" ?. v3 @( VMaDa_Boneper    NPC名字(character.inc可以查看修改)3 w- }* h/ H9 {. J
1               下面两个未知第一个设置为1第二个为0
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--------------- 分隔线必须有4 M9 M0 m4 n$ \& H
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So the first part that says 5 is object type./ g' b( S: R2 h
5 is mover(NPC/MOB).
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The second part is the Y Rotation Angle.
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9 W0 U5 I% S6 V6 H( [- {' \/ _6 hThe next three parts are the XYZ Axis Angles.
/ i! |0 \+ A7 C6 K; f0 M. \9 K0 q! tThese are usually left blank.
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# G! E) v. ]! @& c+ q; qNext three parts after Angles are Position XYZ.: u! z; {+ }, r" P/ e$ K: L( ~* h( {
Keep in mind that Y is height instead of Z.
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Next three parts after Position is XYZ scale.+ ^( [& I: e8 G$ r" u

, C9 c) `1 J) C3 u7 _* iNext is Set AI.+ i6 a% s4 S8 K6 V; p+ M4 j
NPCs are set as Pet which is 5.
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2 k5 c5 l& a5 FAfter that comes Model ID.
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Next is an unknown int that when on NPCs is set to -1.
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& V2 x* C6 o3 N1 R4 C9 t- mAfter that comes AI Type where 0 is non-moving, neutral.
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Next is another unknown which is set to 2 on NPCs.
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Next is the name of the NPC.% V  Y- P6 c$ ?; K0 @( s/ {6 F
To see what name an NPC has, you can check either in character.inc or the dialog files.
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' D5 ^% D8 X- c7 L! x8 M4 C$ uNext two are unknowns where the first is set to 1 and the second to 2 on NPCs.2 j8 J  x  E/ l
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Last is a separator necessary for the writer.; ?2 P4 m$ C: K3 Q# Z% R
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NOTE! The last line of the the whole thing MUST be a object type which is set to -1!" p  M" p9 \5 z  O0 U6 {# v

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-Shortcuts-$ O) f% A6 h  D- C# ]: x& F, d! x

2 y1 [+ Y) s% @, b/ m( `: FWhile editing inside the textbox, you can either right-click or press any of these keys to get
2 Z5 w6 f' J. e4 Q) h+ Mdesired function:! L' g% p1 o4 @9 J

; L) R( x/ ?: h2 ]: ]Ctrl+F = Find* U  q- x/ p& Z
Ctrl+H = Replace
6 ~: [  U& F% \7 a: c) ICtrl+A = Select All
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--------------------------------------------
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-ChangeLog-  O( B5 ]9 G( e* t
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1.1 - Initial Release.
$ x+ P6 G8 q0 G" g$ u3 z& D1.2 - Added options for search, select and replace.3 r4 U+ Z1 m; F& _

/ i! B) l$ H! {4 F) W" t  _3 y1 f--------------------------------------------
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! M; t6 w: m) T. FThank you for reading and downloading!
+ c/ x" L( ~, ~* g, ^6 r/ OPlease comment all the bugs you can find.$ }: a( q' K; D6 @2 _

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$ y- s. R; A: yProof and a little preview of what you can accomplish:; j, P7 X/ f# P" a$ C" e1 t
http://www.swegrafix.net/upload/files/leafevent.png
. K4 X" f5 s% i! p7 k(Old-school players will recognize this)' G+ {& T+ R  b: Z8 \7 i7 P! n  @% P3 }

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