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* f- Y) M4 y& Jreadme.txt
' i0 G+ ]5 v+ N/ h* P修改软件:dyoManager.exe, p( M* g" K7 ?# C# S
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-Info-
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; B1 j. w# @5 V( ~$ c- jName: dyoManager( {/ Q, o5 w E8 [/ B. G' [+ V
Author: Kimmy Andersson( A$ F* u9 P) y8 o; P6 U
! A% \' }; [: e9 e" y- y$ ~Credits:/ I- ]1 M2 i0 a. U O8 e0 X
Xadet( d$ U" i O' F1 I9 E" F! Q8 U( Q* V
3 y. P# M! h- V0 j+ jThis version is FULLY functional and is GUI based.
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-Usage-
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The usage is EXTREMELY simple.3 s. P H2 y( ]! Z+ x* f9 d
Open the DYO file, edit it, save.
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-Explanation-
* q, W& ]6 e! qLet's take a look at the first block(this could be different on yours):
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d' P% c6 V0 U5 对象类型(NPC为5); _ W( p0 }' T' v, ~0 d
179.9087 NPC方向
% Q% d! H+ M' v, ~: ~, u9 l- ?7 W5 ?0 下面3个为xyz轴角度一般为0; Z1 o( q' w/ i5 N& `2 a- C' V
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8 q4 V/ i$ y6 q+ p" u3344.027 标识NPC位置的xyz坐标! M/ |; O" l5 [1 p# y- ?7 w
146.9564 Y是高度
0 U2 X0 S& o& c/ C2 c. B1 y: i, {2071.1
( d3 k* [! d3 {- c G+ j1 下面是xyz的比例# o! R0 s9 \; x% L$ k
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5 设置AI(NPC为5)7 T# o6 f* b+ H5 o& I0 V
234 模型ID
+ q1 H0 k0 P& l- @-1 未知(NPC设为-1)
, I' b. c7 Q$ \+ p- z2 C8 W0 来自AI类型:0是不可动、中立
) t. M m$ ?, P- h( @2 未知(NPC设为2)% U: Z% X; q1 ]
MaDa_Boneper NPC名字(character.inc可以查看修改)9 M) D) H: x+ N: v5 C
1 下面两个未知第一个设置为1第二个为05 d) Z+ J+ Q9 S2 }# y( z8 E1 G
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--------------- 分隔线必须有& i5 N+ b$ R$ a4 X2 _4 W
6 q/ V& S$ i$ c8 ?% V; e% h- ESo the first part that says 5 is object type.3 c: ~/ G, t7 F, q7 S g1 j
5 is mover(NPC/MOB).
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- f9 ?$ `6 s2 x; `# DThe second part is the Y Rotation Angle.4 ?/ N# q6 y. z& Z r) m( A) d+ F) G
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The next three parts are the XYZ Axis Angles." N0 p; ?( h4 w6 `* S$ l
These are usually left blank.
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6 H: S* S/ X Y4 M+ WNext three parts after Angles are Position XYZ.
% `1 b% `, M7 g4 kKeep in mind that Y is height instead of Z.6 x& I$ M+ x6 g1 t1 F8 H: N: u
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Next three parts after Position is XYZ scale.; R# f! |* B. {) J* h
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Next is Set AI.
. z( w( m& z& w# cNPCs are set as Pet which is 5.% }) @0 s. E/ D5 ^
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After that comes Model ID.
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" F: I9 s3 F. @" ]0 Z' l# FNext is an unknown int that when on NPCs is set to -1.! o4 ~9 K, o: Z+ g }9 S
* h0 `) z8 n0 ?' G! HAfter that comes AI Type where 0 is non-moving, neutral.
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5 m3 u! A o7 s1 @1 Y4 ]+ SNext is another unknown which is set to 2 on NPCs.
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Next is the name of the NPC.
( P0 p* R" O/ A% c2 K1 h% Q6 RTo see what name an NPC has, you can check either in character.inc or the dialog files.& |9 S: q* \% p
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Next two are unknowns where the first is set to 1 and the second to 2 on NPCs.9 x" P+ y0 a2 M
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Last is a separator necessary for the writer.
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% o6 Y4 |" L" J0 DNOTE! The last line of the the whole thing MUST be a object type which is set to -1!0 \& X2 ]/ I: S& x/ t# D( C
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-Shortcuts-4 S+ Q3 [- X" `1 `* t" ` v8 r' |
3 q5 v& G, [7 _/ n8 ]/ `While editing inside the textbox, you can either right-click or press any of these keys to get/ `- G* l& r6 V z' h9 Y
desired function:
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Ctrl+F = Find
5 N: ?+ C, k, ^( d: y HCtrl+H = Replace0 J% u2 \) c3 z: G7 O; A
Ctrl+A = Select All
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) e6 i7 h( Q0 G- N8 j8 k-ChangeLog-- Y( b7 N& `' C
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1.1 - Initial Release.8 m! t$ ]; |( V# v( V
1.2 - Added options for search, select and replace.
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8 ?. i6 v- D( p7 h* c7 N* M7 wThank you for reading and downloading!
* C* s* }6 X+ z) w( SPlease comment all the bugs you can find.0 q: [% h7 s$ ?, [# C) P# s4 Q+ S
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Proof and a little preview of what you can accomplish:
& u6 n7 Z/ j6 r0 yhttp://www.swegrafix.net/upload/files/leafevent.png
, q0 Q- P5 B0 z' d E) u+ }4 `(Old-school players will recognize this)( v7 u1 n, [% d
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