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NPC修改

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发表于 2016-1-10 02:40:17 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

  m  d3 O. y7 {8 L- Vreadme.txt
! A% q/ B( p4 e- ?3 K! _" ^修改软件:dyoManager.exe- e9 ?1 R, X. F4 s* Z7 z

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-Info-
: {- e2 d! f8 k3 o7 Y3 R9 _, i" u  z  H& s7 f
Name: dyoManager
* B6 ~& S# K3 |, k8 G. F+ D! Q* k! m" @Author: Kimmy Andersson- y, Z$ n6 i2 R, K& X: [1 x
" y- d. o; O, u& O8 @
Credits:
  n' j7 M7 y) ?8 a/ xXadet# ^2 \1 V# I8 E# k1 |6 a4 X4 @
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This version is FULLY functional and is GUI based." k4 `1 a) z  g& A" E
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--------------------------------------------
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9 {2 P- O( H/ D-Usage-( P9 R' ?" N& R: w7 d5 n) ~
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The usage is EXTREMELY simple.
& i( l1 k6 H- \' W1 N. ?; w9 bOpen the DYO file, edit it, save.
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--------------------------------------------# ^: X8 H* K) j( k$ w- z7 V# W0 G  h6 }
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-Explanation-
3 G2 M) g1 u, R0 f: B* e2 pLet's take a look at the first block(this could be different on yours):
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5               对象类型(NPC为5)4 ~& t& _  O' c* w
179.9087        NPC方向; Y+ t# Z, Z& ?, j2 u# q9 B& t3 |* p
0               下面3个为xyz轴角度一般为0
* y+ e7 L5 i1 f2 d5 p0
8 @/ D) V- Z& ]. o( [0
4 H/ v+ M* Z# z3344.027        标识NPC位置的xyz坐标  g! ?8 Y$ n$ D0 q
146.9564        Y是高度; {8 F" [$ o' I- n
2071.1* w4 b! ]8 F/ Q$ [4 X- e; {; @; o, A
1               下面是xyz的比例3 J' |9 w0 G' ]2 j8 _7 A+ C
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5               设置AI(NPC为5)
7 N9 a; g8 @1 A/ P$ }3 _/ Z0 C' W/ ?234             模型ID
3 J- x* M8 O7 C* [2 ?3 L0 M-1              未知(NPC设为-1)
# y/ f1 b& i+ S0               来自AI类型:0是不可动、中立) {7 E6 |7 i9 Y
2               未知(NPC设为2)
" A' p4 Q: M, l% xMaDa_Boneper    NPC名字(character.inc可以查看修改)
" J, X8 L: r1 D9 R/ k4 n1               下面两个未知第一个设置为1第二个为0
5 m" N8 {# }! a& }& `# ?) f0
+ W0 S/ Z/ c2 g' ~- R" I0 {' m--------------- 分隔线必须有3 x# r! }0 ~' i: B2 K' H8 ^6 ~
+ P, }: m3 D: [4 L# L* c
So the first part that says 5 is object type.
  I& M$ V" W5 [5 is mover(NPC/MOB).8 I( p8 \& z8 |! K
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The second part is the Y Rotation Angle.% ~" N2 Q! ~9 D5 p! J3 D

  @7 A+ H5 h3 i1 R6 GThe next three parts are the XYZ Axis Angles.% [7 v' L* Q0 r! t1 {; g
These are usually left blank.* z# q6 N/ q2 x% l, T- W) j/ u

5 }# P( ^5 G) L% L7 oNext three parts after Angles are Position XYZ./ h1 M' p; B: {- L/ ~
Keep in mind that Y is height instead of Z.
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8 p3 @' ]( Z  G1 @4 ^Next three parts after Position is XYZ scale.& B! g* W. v2 K
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Next is Set AI.( S- o2 ~" X/ a5 d! r9 @. z
NPCs are set as Pet which is 5.
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1 r3 K: f( \% j. c; l/ pAfter that comes Model ID.  w; I  d- h" ~( ~# n3 V
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Next is an unknown int that when on NPCs is set to -1.$ F/ n7 e. x+ O: O8 \* p

8 e: R* a) p. L* Q/ l6 [& U+ }5 n% fAfter that comes AI Type where 0 is non-moving, neutral.
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Next is another unknown which is set to 2 on NPCs.
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" L4 E: ]' p+ Q& C$ N/ }- |7 hNext is the name of the NPC./ j# O7 f6 S. I- y2 n
To see what name an NPC has, you can check either in character.inc or the dialog files.
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  _0 t. w- a$ x( G& z0 rNext two are unknowns where the first is set to 1 and the second to 2 on NPCs.- A7 j9 {, E7 }  j" `/ r. k
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Last is a separator necessary for the writer.
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9 O5 X5 V; R, C# T/ v9 `NOTE! The last line of the the whole thing MUST be a object type which is set to -1!7 X6 W! g( G, V1 ~0 `/ |
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--------------------------------------------+ S. Q! J1 x  r

; s3 s. A' _  o# K-Shortcuts-
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While editing inside the textbox, you can either right-click or press any of these keys to get- c8 o- ~" N9 u, x; v9 u/ X% `7 X
desired function:0 U- P* U! R8 ~

% [4 R- H$ q; E  CCtrl+F = Find
# D. }) V- ]& P' k2 |  u  R# S7 HCtrl+H = Replace2 T3 S: `" V# ?3 U5 _& z
Ctrl+A = Select All- P. l$ [. Q  |. j: v4 Z7 I2 T
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--------------------------------------------
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# t# S: w9 W1 s1 F5 W5 ?0 u-ChangeLog-3 \" m- A+ {; }& Y
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1.1 - Initial Release.3 T! g) e  O$ a1 X2 C) O8 l. j& U; H
1.2 - Added options for search, select and replace.
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) K8 H6 g/ l2 d' i" _4 F0 h- C--------------------------------------------4 d/ p4 n4 D0 j! @/ u" o7 ~' G

8 l; ]& }& W0 |1 tThank you for reading and downloading!
3 w) |7 R+ y; u/ l1 f0 K4 Y, KPlease comment all the bugs you can find.
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--------------------------------------------
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Proof and a little preview of what you can accomplish:
$ X- t% {. w8 Zhttp://www.swegrafix.net/upload/files/leafevent.png
- V3 r" z4 z/ [+ _5 Y(Old-school players will recognize this)
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