|
m d3 O. y7 {8 L- Vreadme.txt
! A% q/ B( p4 e- ?3 K! _" ^修改软件:dyoManager.exe- e9 ?1 R, X. F4 s* Z7 z
- n2 E8 u8 H& b9 E! x9 |$ X1 i0 X; q% }" W3 b! [5 `7 _2 z
9 y) ~5 _1 b- }4 K4 u
-Info-
: {- e2 d! f8 k3 o7 Y3 R9 _, i" u z H& s7 f
Name: dyoManager
* B6 ~& S# K3 |, k8 G. F+ D! Q* k! m" @Author: Kimmy Andersson- y, Z$ n6 i2 R, K& X: [1 x
" y- d. o; O, u& O8 @
Credits:
n' j7 M7 y) ?8 a/ xXadet# ^2 \1 V# I8 E# k1 |6 a4 X4 @
( y" L# p+ X x5 W5 i
This version is FULLY functional and is GUI based." k4 `1 a) z g& A" E
6 E. L$ z0 ^. @0 I* W. o2 ~
--------------------------------------------
: o0 ?" m0 u6 i# n" k" w
9 {2 P- O( H/ D-Usage-( P9 R' ?" N& R: w7 d5 n) ~
/ f) j G* O6 Z# o' _) ^+ w
The usage is EXTREMELY simple.
& i( l1 k6 H- \' W1 N. ?; w9 bOpen the DYO file, edit it, save.
9 ~( c3 Z6 S" a! r/ ]8 f* w9 B" A$ k7 H: z e( H: D
--------------------------------------------# ^: X8 H* K) j( k$ w- z7 V# W0 G h6 }
9 v* o7 E. z. |% Z
-Explanation-
3 G2 M) g1 u, R0 f: B* e2 pLet's take a look at the first block(this could be different on yours):
+ q' o2 F0 |! T& b7 \& {' s; G& I$ `
5 对象类型(NPC为5)4 ~& t& _ O' c* w
179.9087 NPC方向; Y+ t# Z, Z& ?, j2 u# q9 B& t3 |* p
0 下面3个为xyz轴角度一般为0
* y+ e7 L5 i1 f2 d5 p0
8 @/ D) V- Z& ]. o( [0
4 H/ v+ M* Z# z3344.027 标识NPC位置的xyz坐标 g! ?8 Y$ n$ D0 q
146.9564 Y是高度; {8 F" [$ o' I- n
2071.1* w4 b! ]8 F/ Q$ [4 X- e; {; @; o, A
1 下面是xyz的比例3 J' |9 w0 G' ]2 j8 _7 A+ C
11 U- R g5 b7 q2 y) e& I- R, T8 b+ F
1" O, x+ b( T- z& `' F$ f6 f
5 设置AI(NPC为5)
7 N9 a; g8 @1 A/ P$ }3 _/ Z0 C' W/ ?234 模型ID
3 J- x* M8 O7 C* [2 ?3 L0 M-1 未知(NPC设为-1)
# y/ f1 b& i+ S0 来自AI类型:0是不可动、中立) {7 E6 |7 i9 Y
2 未知(NPC设为2)
" A' p4 Q: M, l% xMaDa_Boneper NPC名字(character.inc可以查看修改)
" J, X8 L: r1 D9 R/ k4 n1 下面两个未知第一个设置为1第二个为0
5 m" N8 {# }! a& }& `# ?) f0
+ W0 S/ Z/ c2 g' ~- R" I0 {' m--------------- 分隔线必须有3 x# r! }0 ~' i: B2 K' H8 ^6 ~
+ P, }: m3 D: [4 L# L* c
So the first part that says 5 is object type.
I& M$ V" W5 [5 is mover(NPC/MOB).8 I( p8 \& z8 |! K
6 i) k* t( F6 W7 R6 n* M+ Q) g
The second part is the Y Rotation Angle.% ~" N2 Q! ~9 D5 p! J3 D
@7 A+ H5 h3 i1 R6 GThe next three parts are the XYZ Axis Angles.% [7 v' L* Q0 r! t1 {; g
These are usually left blank.* z# q6 N/ q2 x% l, T- W) j/ u
5 }# P( ^5 G) L% L7 oNext three parts after Angles are Position XYZ./ h1 M' p; B: {- L/ ~
Keep in mind that Y is height instead of Z.
* T) p, ?$ Y, }6 R% l- O7 J T8 ~
8 p3 @' ]( Z G1 @4 ^Next three parts after Position is XYZ scale.& B! g* W. v2 K
& N' ~2 M0 r9 B1 b
Next is Set AI.( S- o2 ~" X/ a5 d! r9 @. z
NPCs are set as Pet which is 5.
# H. H- g0 X9 w- d" f$ A
1 r3 K: f( \% j. c; l/ pAfter that comes Model ID. w; I d- h" ~( ~# n3 V
. Q7 Q7 n' R- W4 \
Next is an unknown int that when on NPCs is set to -1.$ F/ n7 e. x+ O: O8 \* p
8 e: R* a) p. L* Q/ l6 [& U+ }5 n% fAfter that comes AI Type where 0 is non-moving, neutral.
0 t5 E" Y y# v( z: o% _; P: e1 k& X$ N: a
Next is another unknown which is set to 2 on NPCs.
* r L6 I3 X. T
" L4 E: ]' p+ Q& C$ N/ }- |7 hNext is the name of the NPC./ j# O7 f6 S. I- y2 n
To see what name an NPC has, you can check either in character.inc or the dialog files.
! ?8 j) P* i, Y8 d
_0 t. w- a$ x( G& z0 rNext two are unknowns where the first is set to 1 and the second to 2 on NPCs.- A7 j9 {, E7 } j" `/ r. k
+ i! g) X- G/ C `" q8 q% M& H
Last is a separator necessary for the writer.
! g. ~; F; i" ?7 l Y# b7 m* `
9 O5 X5 V; R, C# T/ v9 `NOTE! The last line of the the whole thing MUST be a object type which is set to -1!7 X6 W! g( G, V1 ~0 `/ |
. u6 i* |% V# E& p$ d+ o+ f' @
--------------------------------------------+ S. Q! J1 x r
; s3 s. A' _ o# K-Shortcuts-
' Z8 S) C! y `' O* }9 J& n# v# {0 P8 F9 C- r
While editing inside the textbox, you can either right-click or press any of these keys to get- c8 o- ~" N9 u, x; v9 u/ X% `7 X
desired function:0 U- P* U! R8 ~
% [4 R- H$ q; E CCtrl+F = Find
# D. }) V- ]& P' k2 | u R# S7 HCtrl+H = Replace2 T3 S: `" V# ?3 U5 _& z
Ctrl+A = Select All- P. l$ [. Q |. j: v4 Z7 I2 T
. a; _; C; F3 |- F5 Y; u. P
--------------------------------------------
9 L! F1 Z6 B- G
# t# S: w9 W1 s1 F5 W5 ?0 u-ChangeLog-3 \" m- A+ {; }& Y
% t; B( z' ~" \# r% a" y3 W
1.1 - Initial Release.3 T! g) e O$ a1 X2 C) O8 l. j& U; H
1.2 - Added options for search, select and replace.
" `# f1 y2 m! }8 ]. d
) K8 H6 g/ l2 d' i" _4 F0 h- C--------------------------------------------4 d/ p4 n4 D0 j! @/ u" o7 ~' G
8 l; ]& }& W0 |1 tThank you for reading and downloading!
3 w) |7 R+ y; u/ l1 f0 K4 Y, KPlease comment all the bugs you can find.
2 m' ?- [8 q$ E, Z0 J0 y0 T1 P) E% [1 M3 }9 G
--------------------------------------------
1 G, p: o: W. C6 F7 i2 r1 I4 _0 b" w* Y8 A+ n, H1 _$ D$ p
Proof and a little preview of what you can accomplish:
$ X- t% {. w8 Zhttp://www.swegrafix.net/upload/files/leafevent.png
- V3 r" z4 z/ [+ _5 Y(Old-school players will recognize this)
" A6 h& E v) w' k7 Y8 L$ p2 {: r& `# o u9 [! `% E1 Q4 p& r4 b
|
|