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NPC修改

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发表于 2016-1-10 02:40:17 | 只看该作者 回帖奖励 |正序浏览 |阅读模式
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readme.txt. C( A0 S+ n  Y1 J  e+ ~6 d
修改软件:dyoManager.exe
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-Info-
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" i$ l7 I$ R' hName: dyoManager
- _- L+ ^' D" t9 K. iAuthor: Kimmy Andersson7 }% A1 H1 G/ u2 p9 T5 \. @& r" x

9 I) _6 h/ q5 T! ]Credits:
  Q% Y5 G1 W" `0 ~/ RXadet
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; T5 M! i+ J1 R& ]& }; S$ f* AThis version is FULLY functional and is GUI based.6 t* I. q# F2 ?7 S+ ?4 ~
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--------------------------------------------
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-Usage-
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The usage is EXTREMELY simple.
  d8 K/ \7 q& ?: }9 e" nOpen the DYO file, edit it, save.
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--------------------------------------------; _& r" j* c( d  K
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-Explanation-, l7 Z9 A( T6 R2 W
Let's take a look at the first block(this could be different on yours):' I, U& q: u  F5 ^2 [
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5               对象类型(NPC为5). ~2 p' Y: h7 [6 `% R+ T* z, M
179.9087        NPC方向
; u' N- }$ D* ]- u7 S+ b0               下面3个为xyz轴角度一般为0( I: b" [, x- L- v
0
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3344.027        标识NPC位置的xyz坐标0 C6 E/ u) P. p2 |
146.9564        Y是高度
) n' H' ?1 ]# c' |1 g* X; C$ f2071.1( T7 t4 u: p. e1 G! R( o
1               下面是xyz的比例+ T1 o, Y' q5 l( j# Z, ]8 s
1, {1 ]0 w0 v+ G
1
6 O: [9 J' a2 M, c4 j1 F& K2 }* C' T! l5               设置AI(NPC为5)
) Q' B0 a; X2 v3 X234             模型ID
1 h7 O: d% @+ Y0 X4 \-1              未知(NPC设为-1)) v! r2 O8 i; Z! t
0               来自AI类型:0是不可动、中立$ i( X, J9 M; B# {: r
2               未知(NPC设为2)
, _. D# [3 t0 Q% OMaDa_Boneper    NPC名字(character.inc可以查看修改)
# k1 l9 |4 {- A0 i- F0 V1               下面两个未知第一个设置为1第二个为0
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--------------- 分隔线必须有5 i! R! C& K5 |8 a4 d5 y6 H
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So the first part that says 5 is object type.% a, r' V  v1 r# \1 c$ F2 a9 F
5 is mover(NPC/MOB).
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5 g6 G" W8 U: @$ O0 h7 G) `The second part is the Y Rotation Angle.# q) o$ A( K5 w9 H+ _2 F3 x' s
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The next three parts are the XYZ Axis Angles.
0 `6 `* ~7 Z6 }( wThese are usually left blank.8 W) k9 q4 `' f' q: B
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Next three parts after Angles are Position XYZ.- s# l7 i( ^$ s  M1 |
Keep in mind that Y is height instead of Z.
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' A( E" d: n& r$ `; dNext three parts after Position is XYZ scale.
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Next is Set AI.
$ \& w6 W1 {4 P6 Y; PNPCs are set as Pet which is 5.6 V# |7 k0 P. }) l0 _4 E2 K
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After that comes Model ID.
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/ J1 V+ L8 P) v6 v+ q9 H( ZNext is an unknown int that when on NPCs is set to -1.
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After that comes AI Type where 0 is non-moving, neutral.
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Next is another unknown which is set to 2 on NPCs.
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/ x7 B' b8 K6 F7 ?7 Y' sNext is the name of the NPC.
3 F4 `/ G0 [& [+ _To see what name an NPC has, you can check either in character.inc or the dialog files.
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1 J, H" o9 J6 l6 Y& M" F! x3 _" s8 xNext two are unknowns where the first is set to 1 and the second to 2 on NPCs.
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Last is a separator necessary for the writer.
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NOTE! The last line of the the whole thing MUST be a object type which is set to -1!8 I3 @4 g7 _' U0 G7 t" U  H9 n

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-Shortcuts-
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While editing inside the textbox, you can either right-click or press any of these keys to get
8 C0 G6 x2 X6 O4 o2 ~9 ^. J0 hdesired function:
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Ctrl+F = Find* X; i( ?, V- F4 d
Ctrl+H = Replace* M( f+ J, `# T1 u( B
Ctrl+A = Select All
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1 g: z8 x% p' Q3 Q) x! ~0 _+ A) y0 E0 c" B-ChangeLog-
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. J) N# Z# `* o# A  z* a/ E1.1 - Initial Release.* r: K( [- _# I" [" y5 h" H
1.2 - Added options for search, select and replace.
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Thank you for reading and downloading!8 Y! F% j& o& _
Please comment all the bugs you can find.( p1 n$ x6 ?  i0 [5 L
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--------------------------------------------
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Proof and a little preview of what you can accomplish:
% d4 T( U! Z4 P3 ]9 xhttp://www.swegrafix.net/upload/files/leafevent.png
4 R, \2 V% U6 I% ^+ g5 W(Old-school players will recognize this). s$ y! n4 m$ E) x2 |

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