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NPC修改

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发表于 2016-1-10 02:40:17 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
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readme.txt6 h# a$ B' R- c% v
修改软件:dyoManager.exe
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-Info-
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Name: dyoManager
, {$ V# L! k7 ^9 LAuthor: Kimmy Andersson
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" r( E8 x0 u9 J6 F4 ]/ sCredits:# C  S- n' p1 i( V
Xadet: |8 j7 J4 h( ~. V6 n( T$ X) V$ J

3 J7 H. x% D; c/ eThis version is FULLY functional and is GUI based.
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--------------------------------------------5 i" F8 t8 A7 @. Y
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-Usage-& y4 m- N! ~4 z' t; ]9 M

; [) ?, i) X7 zThe usage is EXTREMELY simple.
$ O: n6 i- ?- y/ F4 TOpen the DYO file, edit it, save.
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-Explanation-' r2 x3 I( w" Q6 U9 A  s8 ~& U
Let's take a look at the first block(this could be different on yours):6 M0 {4 S, _% M" C

/ ]/ K# @% K+ ~  d5               对象类型(NPC为5)
  x4 o2 V8 A2 ]3 {' `( ?179.9087        NPC方向- E+ L+ q6 K7 w" M9 M: E
0               下面3个为xyz轴角度一般为0
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3344.027        标识NPC位置的xyz坐标+ F4 I2 p; {$ H7 {
146.9564        Y是高度
$ ~1 }+ U" ?2 l9 W$ Q4 X5 s2 q2071.11 L; x' U0 M8 Y/ E" M2 J! n% t+ X
1               下面是xyz的比例
  Z6 k0 g; s* _7 [/ i" L$ S2 ?1
1 U4 H3 W: W! ]; X$ a1
1 _4 x9 e% }$ f2 ^3 z3 I5               设置AI(NPC为5)+ R; V7 H( Z' v" t7 b
234             模型ID1 g- _6 S* ]0 Q1 ^
-1              未知(NPC设为-1): M. R6 z& B. i/ t
0               来自AI类型:0是不可动、中立  K0 \6 n0 T! E0 ?; N% u8 K. }# G
2               未知(NPC设为2)
: v% ~3 s2 L+ O/ h1 p. X- CMaDa_Boneper    NPC名字(character.inc可以查看修改)
7 ^; h. M0 s- N7 c) U; e7 \1               下面两个未知第一个设置为1第二个为02 h- ^. B+ J+ E4 O6 ]: X% }8 b
0) z1 O# k/ N+ `/ m  U! ?
--------------- 分隔线必须有
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So the first part that says 5 is object type.' t) a- _: E3 j2 A# _
5 is mover(NPC/MOB).
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The second part is the Y Rotation Angle.
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+ i1 K4 |7 n5 G* B0 U+ I# X% [! _The next three parts are the XYZ Axis Angles.% |/ C7 k( L. g% \
These are usually left blank./ Q  o8 x$ J9 K  |9 W+ ^0 A
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Next three parts after Angles are Position XYZ.1 r/ W# R0 w3 K( g0 ]0 S3 ~
Keep in mind that Y is height instead of Z.
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Next three parts after Position is XYZ scale.
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Next is Set AI.
( j+ i% L; P  gNPCs are set as Pet which is 5.* N0 j9 V0 C( E) c; c

7 s5 t% C4 t. ~0 t9 {% G# X! yAfter that comes Model ID.
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. e! p6 E  o* L% t* jNext is an unknown int that when on NPCs is set to -1." u9 e& @) F3 i1 i
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After that comes AI Type where 0 is non-moving, neutral.
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Next is another unknown which is set to 2 on NPCs.
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Next is the name of the NPC.
6 j  q  P8 r0 J$ ?To see what name an NPC has, you can check either in character.inc or the dialog files.1 v; ]) O' p7 z

6 ]0 z2 b2 V! g7 ONext two are unknowns where the first is set to 1 and the second to 2 on NPCs.
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9 ?: ?6 K) }( U/ U4 NLast is a separator necessary for the writer.
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" l3 c- }) k5 wNOTE! The last line of the the whole thing MUST be a object type which is set to -1!
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% i. J; p0 j3 ~, R. Z5 I$ e4 J! @) ~-Shortcuts-
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) {9 d9 j4 v+ V3 @! j' pWhile editing inside the textbox, you can either right-click or press any of these keys to get
% M0 C; L* j' _/ M9 [9 e+ y7 Ldesired function:* `+ \# h) O4 h% r' Z

/ J0 r; d# T7 c' [5 R; y; E$ oCtrl+F = Find
% l# K$ Z1 |( r) B! MCtrl+H = Replace- l5 J4 h  N. ^, I% O# W
Ctrl+A = Select All3 {8 v( K+ `& [3 ]5 ?( Q3 T
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--------------------------------------------
# o1 }  z. m) b+ r
% v& G3 U! l9 j$ D6 J-ChangeLog-
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' X2 N. x- }5 _% T$ a! b- O/ }1.1 - Initial Release.
1 Q, H" S+ u( e2 u+ t) `1.2 - Added options for search, select and replace.
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1 M+ `0 S, m* l( p; F7 N' }Thank you for reading and downloading!
8 Y, x9 G* ]# {% I7 }" y" [Please comment all the bugs you can find.
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/ O, J( P7 f+ ?9 b9 c. N( b--------------------------------------------
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! B- l" ^1 F. KProof and a little preview of what you can accomplish:( Y0 W$ f- r  a/ v6 ]2 Z$ d
http://www.swegrafix.net/upload/files/leafevent.png: [+ D- U6 k2 q' s" w
(Old-school players will recognize this)
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