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NPC修改

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发表于 2016-1-10 02:40:17 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

! N+ K6 ?$ W( k  c0 m6 X. Yreadme.txt8 `( F. D& f4 _, O9 G' M
修改软件:dyoManager.exe1 Z4 h/ j/ g/ n! S! @
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% {8 [  G$ @% ?$ W9 R/ ]
7 M9 f% E0 c, f: x4 D
-Info-
) [+ v( Q3 B+ ?6 g. Y; _+ t
7 A! h9 t# m$ P& d. YName: dyoManager
8 G) b* J  x& ~. p* A! n* \% n- }Author: Kimmy Andersson
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% {4 O- L: g  b2 s/ {" |' ICredits:
* j# `0 i4 Z( r- s3 E  D( }& vXadet* \( ^8 N! D# M6 T' M8 h' G

' r  U+ c  e0 l! T6 y/ J+ {This version is FULLY functional and is GUI based.
* @) ]' a! ~7 U3 w5 G  W! c, E# G  ~; ^( [2 o3 ^: V) o
--------------------------------------------! l  l( @7 S- z

  [/ F$ ]" _) h0 S$ v1 m3 n-Usage-6 K* s& G2 i2 m9 r$ v9 ^

* n9 T9 L% X$ F& |The usage is EXTREMELY simple.
2 H- b- e, J5 Y5 {% x) W+ z' LOpen the DYO file, edit it, save., Y$ |$ s+ J* \

) o% n/ N# f4 I--------------------------------------------2 e9 ?8 f. d0 _, R9 o! w" x

2 z* X$ y( h: o4 C- I-Explanation-
8 M+ Y# Y+ r: E- F1 X" ?2 kLet's take a look at the first block(this could be different on yours):4 J9 a0 j1 Z) P* s. _" w$ x
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5               对象类型(NPC为5)
' v8 \: D* r0 I2 u179.9087        NPC方向8 B% k/ q' e, B6 K# W6 V$ I; D# R# P9 z
0               下面3个为xyz轴角度一般为0
: ]" `/ {( p6 E+ r0 d# R4 Q0
$ Y7 Y- u* ]6 ~; }" q9 i4 G0" Z( a' S& K- h& M; s2 r$ D3 V
3344.027        标识NPC位置的xyz坐标
% x+ F# u: B. G8 x146.9564        Y是高度
+ j! Q3 u# ], Z9 a& p2071.1* b5 S( R$ L3 r9 R
1               下面是xyz的比例8 C& g* B5 a: F7 T6 V4 ^
1- c+ M! W- x* V4 P$ `
1" I7 o7 x" Q$ r! k; I7 P
5               设置AI(NPC为5)
  @4 p- j& t! s234             模型ID
/ w0 F- v2 _6 \-1              未知(NPC设为-1)
# M% y2 {; G$ r) i; q0               来自AI类型:0是不可动、中立
+ Z; T5 y4 G4 W1 T3 o6 }  S2               未知(NPC设为2): E; D& A, g" R" u# m  l2 _
MaDa_Boneper    NPC名字(character.inc可以查看修改)
& b4 j' d" {* V* o  S0 F1               下面两个未知第一个设置为1第二个为0
! C' P% I  ]: Q: J- U1 l9 h0- E! U/ O8 j8 _7 B) b, J4 u
--------------- 分隔线必须有" y5 V1 o7 Q# s1 I/ @" q0 w8 k8 v' c1 }
; P# e! y+ ?+ t$ j  |: \
So the first part that says 5 is object type.: j  n- ]% [/ d% v2 L# ]
5 is mover(NPC/MOB).
1 U% k& r0 M/ Z+ q1 K# L) z
' U$ T5 x, j" PThe second part is the Y Rotation Angle.
& x( E3 `' f# D$ j! G1 k! W
$ L6 u) b" ]" d+ _. tThe next three parts are the XYZ Axis Angles.
# Y3 r$ R/ z, ?- t  W! u; ZThese are usually left blank.1 b! m: x5 ^) q9 [8 A4 P( y* F
3 O( y6 [: T, n0 Q4 _# o
Next three parts after Angles are Position XYZ.
$ y/ {& v* Q7 k* K0 SKeep in mind that Y is height instead of Z." ~7 A4 L5 _" H

+ {$ E# L/ P1 p9 KNext three parts after Position is XYZ scale.
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6 _! j8 [" E- O* G0 S2 I$ {Next is Set AI.( c2 ]- P. n4 M  A
NPCs are set as Pet which is 5.
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# L- t+ H; P! ?+ ~After that comes Model ID.9 d) H4 w5 \0 ?9 n% l/ e
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Next is an unknown int that when on NPCs is set to -1.
; j, t+ n! x7 Q/ o1 u: n1 D, X( ]
- @( K8 a" s' H( P5 g7 h0 g4 AAfter that comes AI Type where 0 is non-moving, neutral.
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. r5 a2 H; ?/ s; W2 pNext is another unknown which is set to 2 on NPCs.
$ U( c& r" f& ?0 M, L' K
4 O, g# G4 c' w1 }Next is the name of the NPC.
! e- ~3 E: e+ F5 _To see what name an NPC has, you can check either in character.inc or the dialog files.
+ F* ]% E: o8 ?% A4 e  g  b4 x4 k( i$ V. T0 Z
Next two are unknowns where the first is set to 1 and the second to 2 on NPCs.' X; Q1 y! I3 Y. }! |

% j& ?0 l* \6 ?$ V( Z) A0 wLast is a separator necessary for the writer.6 j4 R" i0 U5 h

" M% z5 s+ Z% u5 vNOTE! The last line of the the whole thing MUST be a object type which is set to -1!
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' ]/ E7 K# i* t' s) n$ E. J--------------------------------------------
8 T7 p9 P0 i8 d' M: S+ A1 a, z& ?: O/ K
# l- W6 i5 V; F9 z-Shortcuts-
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While editing inside the textbox, you can either right-click or press any of these keys to get* ]& G$ u# I, U9 E
desired function:
) H, M: [5 T1 A. D& w# }2 b% G6 l+ |$ |! a: \  a2 }0 b7 {
Ctrl+F = Find
  g$ C. w( V9 e8 p# S: {Ctrl+H = Replace
5 R2 B3 G' }, L, H8 h( _9 ~5 Z; Y6 jCtrl+A = Select All+ S$ v) b) u4 j  o' F2 G4 V5 G8 a: j

$ g3 ~+ ~5 H  ]8 c# A# R--------------------------------------------$ K& O6 a! _5 ~6 P) v/ m& c

' _; p# ?! ]' V, c1 z; O; }, e-ChangeLog-! P3 s2 p; }- K, Q- T5 [& R6 D" l
/ W6 E5 m- Y( |: R& Z
1.1 - Initial Release.
" [6 o1 |$ m& D% b, P7 S. W8 e1.2 - Added options for search, select and replace.
3 s& @$ Q. T% u& g* H
! P2 G0 a+ K- t/ ^/ ]--------------------------------------------7 \/ c5 [* q2 ]: `; F

6 _7 u7 j9 F7 ]6 S. [6 p& hThank you for reading and downloading!. D9 j% B% p# d! K4 h- H
Please comment all the bugs you can find.) k, U7 V; f# V6 z0 H/ F% v
* S1 l: K+ ^& M. x1 S. e  ]
--------------------------------------------
& _0 N. [& H- J/ R; A
: F$ l, B* u6 Q0 R3 DProof and a little preview of what you can accomplish:5 e- C2 T2 B/ r( o( P
http://www.swegrafix.net/upload/files/leafevent.png
7 B+ ~1 d5 E0 l% k; {- R. T8 ^(Old-school players will recognize this): ]" @7 |/ F5 J$ f& u9 P# U
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