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NPC修改

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发表于 2016-1-10 02:40:17 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
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readme.txt
3 X) l: u8 h* E! a% E( ?6 n; a  r& k$ t修改软件:dyoManager.exe
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-Info-
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Name: dyoManager9 S7 a; J, r) _+ I9 C
Author: Kimmy Andersson
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Credits:
; c& z. o! M, p% w9 o, UXadet) a8 a4 V; Q1 F4 O* \
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This version is FULLY functional and is GUI based.
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--------------------------------------------
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-Usage-
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The usage is EXTREMELY simple.$ t8 T8 w; s% K
Open the DYO file, edit it, save.& W4 q, u- b+ g
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--------------------------------------------
1 a5 Q; {; a& C& s8 ?& z$ G
. d! X7 \' a6 _) v/ ^: ~9 R' ~1 ?-Explanation-
: E- ?2 v; [7 v. [Let's take a look at the first block(this could be different on yours):- V- M3 n1 F0 `  t
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5               对象类型(NPC为5)
. I2 p$ M# V3 X" P179.9087        NPC方向' b( p$ w8 F" e" }- U' L: l! Q3 Y
0               下面3个为xyz轴角度一般为0: y& _- x- b8 a& x
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3344.027        标识NPC位置的xyz坐标: L+ M" L1 D0 x, y" c  U
146.9564        Y是高度
! J9 z. S  @3 @# K% ~2071.1
/ n2 M' @" \% m1               下面是xyz的比例- j) o: O. Z6 @/ L9 i0 f4 V$ B
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5               设置AI(NPC为5)! o. x7 m- }, F4 k: y9 n( v
234             模型ID+ J! d- s4 ]* R: d0 i
-1              未知(NPC设为-1)
* o, }8 g0 p. [) _" m$ v0               来自AI类型:0是不可动、中立4 Q6 r& r2 j4 \; v, ]
2               未知(NPC设为2): I7 b0 o& |5 h3 j8 J  q) l% o
MaDa_Boneper    NPC名字(character.inc可以查看修改)- W/ @7 t5 O. e+ s9 u+ j9 a) A
1               下面两个未知第一个设置为1第二个为0
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. ^* V; a3 c- v/ i2 j: |2 `+ B--------------- 分隔线必须有
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# |% b8 v5 `+ i% g: a3 B+ RSo the first part that says 5 is object type.
. B1 j* U4 e/ Y- [, S) K+ m5 is mover(NPC/MOB).+ S6 z9 Z. ?! r, f' t- I5 X; d+ E4 |
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The second part is the Y Rotation Angle.
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The next three parts are the XYZ Axis Angles.- G; s0 p3 g: m9 I7 S9 ]
These are usually left blank.
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2 p4 [! r7 }3 g+ m9 E: f* N2 n' {Next three parts after Angles are Position XYZ.+ b7 w; s3 k; w3 A, F5 F: u
Keep in mind that Y is height instead of Z.
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0 }% k( j. Q; U+ c' gNext three parts after Position is XYZ scale.- e; O. J8 P+ i2 r2 E6 Q
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Next is Set AI.4 r- _2 f2 O$ p5 ?1 ?+ g$ K
NPCs are set as Pet which is 5.7 C& z% l/ }, y, I3 x2 M* t. Y! C

9 c# C5 Z8 u$ w/ I! a) HAfter that comes Model ID.
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Next is an unknown int that when on NPCs is set to -1.
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. U5 v$ d( N# C" u+ x: a0 U% x' p, sAfter that comes AI Type where 0 is non-moving, neutral.6 Z8 L6 i  z1 M. b/ ^- @
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Next is another unknown which is set to 2 on NPCs.
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Next is the name of the NPC.
! [% @6 n* Q# S4 b0 H6 bTo see what name an NPC has, you can check either in character.inc or the dialog files.
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Next two are unknowns where the first is set to 1 and the second to 2 on NPCs.) H8 q# g* Z* h3 O* e/ t
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Last is a separator necessary for the writer.
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NOTE! The last line of the the whole thing MUST be a object type which is set to -1!
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; v7 Q  S& v) i8 j--------------------------------------------
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) Q1 t: f4 m9 }4 w% i8 z% ~4 F-Shortcuts-
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While editing inside the textbox, you can either right-click or press any of these keys to get
; }4 Z4 N' b( ]3 c- xdesired function:
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Ctrl+F = Find
) C5 M9 [- q8 ]- [2 o, b' tCtrl+H = Replace
9 y5 O! z5 D. `! o7 R# p4 [Ctrl+A = Select All
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--------------------------------------------
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-ChangeLog-
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$ f( ?2 B8 F8 j5 T' T! ?) O1.1 - Initial Release.
+ D6 i2 s) u! G) Q  M1 M1.2 - Added options for search, select and replace.
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Thank you for reading and downloading!
7 r: _5 L' n3 j0 H( B4 T$ dPlease comment all the bugs you can find.( t. C# {+ n7 Q/ q# a  j7 I8 q

( v: M+ o1 I: s5 ]; v: q--------------------------------------------
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  w6 m9 k; k% _# U5 \Proof and a little preview of what you can accomplish:
/ L  h; z$ H- l5 @3 Hhttp://www.swegrafix.net/upload/files/leafevent.png
8 }4 n9 [, F+ ~  O- x2 l, U(Old-school players will recognize this)5 O: C; J) h' k$ }# ]4 m/ b

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