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NPC修改

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发表于 2016-1-10 02:40:17 | 只看该作者 回帖奖励 |正序浏览 |阅读模式

+ z$ N1 O0 y9 _7 b. Xreadme.txt: K4 v; P; C2 a2 [- F/ q
修改软件:dyoManager.exe2 O8 t4 S; h0 ^0 f" v- y0 K# i. f
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-Info-
  k, j) Z0 Q+ u. U6 f$ R' r' h: o+ j: P
Name: dyoManager
8 a9 M! q9 A  K/ p/ v' {Author: Kimmy Andersson
3 _; V. D6 @3 F  e
% t6 P6 A5 J/ j) ICredits:
" B8 H' X& M- w- aXadet8 n2 [; L: p$ H

! }( t% F' Q0 m9 \! X$ rThis version is FULLY functional and is GUI based.2 A% O5 D1 G4 C; L

( L- b9 `% S9 s& a4 B--------------------------------------------5 H( ^- Z1 T' X, }
8 U  X0 R( ?5 b$ M7 |8 ~, |' |
-Usage-/ U3 q  d$ N. e  ~& @

/ W* a* n; X. j) b/ l, [The usage is EXTREMELY simple.
2 z2 r$ L4 c9 B" M" qOpen the DYO file, edit it, save.6 t3 X5 R3 T7 v; A  I
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--------------------------------------------
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+ L, [5 L1 {6 y# v: h9 {-Explanation-
$ b6 h! ?) V% G& a: N+ vLet's take a look at the first block(this could be different on yours):
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5               对象类型(NPC为5)
- g* ]+ V8 n' }  _5 U% s% C179.9087        NPC方向, s7 s9 p) Y/ w6 j1 n* o2 {
0               下面3个为xyz轴角度一般为0
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  x( m- P! T- Z3344.027        标识NPC位置的xyz坐标
0 i: D( V" T' N8 H4 j- ^146.9564        Y是高度
0 h& P! `7 o0 o7 I& u2071.1
4 H4 J. Z! b& a. b0 B1               下面是xyz的比例! c% W3 u  g: V* L" M6 o
1
2 l& s$ C3 H3 x7 R0 ^1
% _' b6 K' }; I3 J! Z; B) k* q0 H5               设置AI(NPC为5)2 M+ z2 C( Z1 s2 _& U6 D: G, L
234             模型ID
0 z7 }) Z! P+ h4 ?! d) `1 D6 I-1              未知(NPC设为-1)) {, Z% `7 b2 V; Q7 ]. W
0               来自AI类型:0是不可动、中立; a+ H* F) J6 l+ `; o
2               未知(NPC设为2)7 z" @9 `6 r% P6 {! `( l. P$ w  h
MaDa_Boneper    NPC名字(character.inc可以查看修改)& y! z2 S) N2 O2 y, _  T
1               下面两个未知第一个设置为1第二个为0
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/ a) c" `1 `, f' o( @) P; D$ z--------------- 分隔线必须有
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So the first part that says 5 is object type.& F, [5 q! I$ e% o! F- W
5 is mover(NPC/MOB).
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, d- V, f3 Q6 _8 q0 eThe second part is the Y Rotation Angle.5 A) e7 Z1 D" u
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The next three parts are the XYZ Axis Angles., m- W! i" P) W. p1 E% A
These are usually left blank.
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$ M& u' w# [9 T8 f5 K3 }% UNext three parts after Angles are Position XYZ., r! k' E2 ?4 V; L7 B
Keep in mind that Y is height instead of Z.
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3 C$ r+ B8 v9 ~, h. F. O2 `Next three parts after Position is XYZ scale.
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' D# J3 N! U0 Q$ FNext is Set AI.
- J5 ]/ [6 L, i! i* [0 JNPCs are set as Pet which is 5.( ~; R. r  @9 F' k# Z7 ^

, s  a/ Q& t/ Z0 f8 D1 HAfter that comes Model ID.) p* I# S. ^5 w0 b

+ ^9 X# [5 k$ W$ ^Next is an unknown int that when on NPCs is set to -1.
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( ~; H# l+ K7 ^/ J8 Y) _  bAfter that comes AI Type where 0 is non-moving, neutral.
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Next is another unknown which is set to 2 on NPCs.
" Y! y1 d- Z7 u/ `( ^' E5 D% ?: y& G& t, n6 j3 j
Next is the name of the NPC.; L( ]$ P* l0 @, N
To see what name an NPC has, you can check either in character.inc or the dialog files.  O0 l# X7 \9 [" V
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Next two are unknowns where the first is set to 1 and the second to 2 on NPCs.
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Last is a separator necessary for the writer., S) f4 d6 A' J) |% s, T

8 x, v* b4 W$ D! A& W9 LNOTE! The last line of the the whole thing MUST be a object type which is set to -1!7 g) p8 @9 N1 Z" G
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--------------------------------------------9 G9 f7 O+ G" j- H* i' E* t' Z" b
! o& n. l+ H, B" u/ c, ~# n
-Shortcuts-
  W5 m) }% L; d1 a  C& M1 t* ~3 i0 N: Q8 E' j( z' _. }3 m
While editing inside the textbox, you can either right-click or press any of these keys to get
& `! r0 x5 w  c6 D, Ndesired function:
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Ctrl+F = Find% p5 g" C& Y7 g; h3 {! b
Ctrl+H = Replace
7 P) R: H5 j8 P/ uCtrl+A = Select All
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--------------------------------------------
8 \7 N; k* d) J. N3 s1 _: Q4 y) G  h# Q/ C8 D
-ChangeLog-
$ G5 G1 j5 Q( h3 i
% X! K/ |% F. d2 G' e# @" m' I7 n1.1 - Initial Release.
+ t) ~" U: x& S& i1.2 - Added options for search, select and replace.
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--------------------------------------------+ ]5 X; X2 [2 K$ ]' {
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Thank you for reading and downloading!
2 N6 l# Q0 U" O! {) U% FPlease comment all the bugs you can find.
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--------------------------------------------
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9 b0 ?# W% b; N0 s4 s  ?. q0 z$ pProof and a little preview of what you can accomplish:
, J2 L1 {' Q3 N" L3 ?http://www.swegrafix.net/upload/files/leafevent.png
: C( n$ `! h5 R/ u. ?6 t(Old-school players will recognize this)
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