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这仅仅是一个片断的教程,所以我不会解释非常多。* ?7 f/ V* L% A1 p" n/ i8 n h# t) w
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WndField.cpp在CWndRevival类:( R' x9 r+ f2 g% R
" T* `, B1 [; p# `$ x+ a* a! T& F代码:, Q, \# ~% I% F( C; h% x
void CWndRevival::OnInitialUpdate() - }2 `5 K& i3 I$ |- `9 r( f
{
* q3 @7 Z1 v) L, C CWndNeuz::OnInitialUpdate(); / T6 X# R7 {! M4 ?1 h7 h' P! ~3 G
6 z' Z9 Y8 f. R7 Z4 K, C/ _ m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
( O+ u6 J- i6 A. @3 m m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
' z! q. v6 c* i6 S m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );, d" }- M& k. p9 [: a J" F
#if __VER >= 9 // __S_9_ADD
6 O, X4 E, _; T% V3 V% q& {- } m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );4 R. z; y, O. `8 B5 x, F. f
#endif // __S_9_ADD
& x7 D% Y; L+ l2 ~" E# L m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );# \: d6 V7 R4 D. |0 q% b
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );* J7 M, F4 a3 t, C O8 i6 G, P
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
: @5 j5 A* k+ Z" s" x1 f1 A#if __VER >= 9 // __S_9_ADD1 T! r: U- L0 @& g: k3 O. X
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );, s( q( ~# Z$ x3 Y7 D) C' K
#endif // __S_9_ADD S1 l: }, Z/ F6 T( j4 N
$ h g# @# Y6 j; D) _2 [#ifdef __JEFF_11_4/ {! k2 d+ D! ^+ A
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
8 Q$ d8 [3 }: K, l4 l4 w X#endif // __JEFF_11_4
3 [6 t* d+ d- R if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
$ }: W) h3 Q4 ]0 z#ifdef __JEFF_11_4
0 v" X3 k' J1 s" @/ I || bArena
- l, g4 u% C3 S8 W5 V#endif // __JEFF_11_4
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m_pRevival->EnableWindow( FALSE );' Y; I4 r8 S) O3 q% J9 v4 }* y
else
) E' A* F" j8 W; J6 v# N; X4 Q m_pRevival->EnableWindow( TRUE );5 g" P8 W4 V G( `$ `3 ^
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );- X/ e6 B* W2 x( U
& P; b0 D! N6 ?9 m: k8 p if(pWndWebBox)! w7 k) b0 r' R5 m$ w
pWndWebBox->Destroy();/ a" |7 _+ B% k+ Q
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#ifdef __NEW_WEB_BOX. \3 f( F$ B- j3 a
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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if( pWndHelperWebBox )+ Y; m! j" A. a( B) ?' S6 P- ]$ a
pWndHelperWebBox->Destroy();8 ]# g; ?$ I& S8 ^; I: h
#else // __NEW_WEB_BOX" X5 b3 c: O u! d3 A+ S) Y/ H7 Y
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );: V M( e; P8 s3 j) o P' l& I- {4 V/ r4 H
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if(pWndWebBox2)! V5 J0 J$ V; E
pWndWebBox2->Destroy();0 D1 ]0 g6 o* ] @7 n
#endif // __NEW_WEB_BOX* I$ E H1 |* r0 u
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m_wndTitleBar.SetVisible( FALSE );' T% t; @4 C f& S1 [# ?3 M: W
' z! n' g8 |% g. R+ s$ ` r4 ^- _#if __VER >= 9 // __S_9_ADD
" z+ B: y* _. i /*if( m_pLodeLight )
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);' g) f x: l$ o1 I1 D2 S
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);& O' A9 i+ `7 K( y' s9 e
m_pRevival->SetWndRect( LodeLightRect, TRUE );
, f" O8 S) N: h m_pShop->SetWndRect( RevivalRect, TRUE );
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m_pLodeLight->EnableWindow( FALSE );
8 v q; P* ?# u; z* D8 A7 q //m_pLodeLight->SetVisible( FALSE );
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- j% C0 c2 A$ M( H2 @0 W3 I// crect = m_pLodeStar->GetWindowRect(TRUE);4 }) A" h5 B& j: j
// crect.top += 2;
2 e3 R2 |2 A4 C3 p; H9 Y// crect.bottom += 2;1 c" L) s" r% `4 l6 \
// m_pLodeStar->SetWndRect( crect, TRUE );
' [4 t' R4 f% V// crect = m_pRevival->GetWindowRect(TRUE);
* R$ d& [6 ^, [4 e// crect.top += 8;& B' p' h# [7 @0 Z
// crect.bottom += 8;
' ?. H5 s1 a1 Y// m_pRevival->SetWndRect( crect, TRUE ); x, E5 Q& a) I
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// crect = GetWndRect();
8 E6 T# |1 c3 [& O4 R& d// crect.bottom -= 31;6 U5 ~6 |/ Y. @! `# i3 Y8 @4 i5 [
// SetWndRect( crect, TRUE );
1 h7 k, W" j7 u) Y2 T }*/
' y- H6 R! i2 y. j$ T, U( `* }#endif // __S_9_ADD
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1 ] R+ N3 ^& W4 J" d' f% K // °?àìá? à§?êà?·? 3a?à°? ??±a
6 P$ h. e2 H5 z0 |" r CRect rectRoot = m_pWndRoot->GetLayoutRect();
3 n5 ~ B7 F) l CRect rectWindow = GetWindowRect();9 O2 L" x, A# B- W
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );0 ]+ e5 X4 i; X) {! P+ j" L6 u
Move( point );
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2 ^8 A2 l5 A% {( y$ H; [. d现在,您可以生成以下的NPC:
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代码:
$ @! {% E. ^/ FMaDa_LodeLightSaintmorning
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Code:; R; F: ^2 U0 H/ M: L
MaSa_LodeLightFlaris
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Code:# U1 }" o. ]7 T. T
MaFl_LodeLight- L {; Q; ^2 e- P; Z! r: S
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<-- You just have to add 2 c# F/ h8 U9 Z
Code:
9 e) z0 d- i0 {& B9 \: hAddMenu( MMI_MARKING );
6 a2 L# B; i0 D. a; u: d5 d# gto an NPC! 1 q5 S/ B9 ~- u+ \4 E
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