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这仅仅是一个片断的教程,所以我不会解释非常多。2 v/ F' b5 p. X( T6 c D) @
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WndField.cpp在CWndRevival类:1 K/ F3 T* U% ?$ X2 d" i
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代码:5 x( P1 `0 ~/ f7 S$ m
void CWndRevival::OnInitialUpdate() % G4 }) j: N& }0 |: E4 W
{
& \; p9 b+ Z9 Z, h CWndNeuz::OnInitialUpdate(); $ v! u) [# x/ r( g
4 T2 X: B- n% t3 j# [- j m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
! G7 N8 ~+ R8 j2 N, x2 h7 H2 k m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
+ Z# `' n6 U& a. X' Z m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
. \3 z, K9 G1 d4 s! F. `2 H#if __VER >= 9 // __S_9_ADD
' h4 U$ N. G6 ], l4 r m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
9 ^: ^7 p# X$ s: O& q" Z- m#endif // __S_9_ADD) K i5 M; H" d
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
& h3 V2 c8 W3 K% q) J5 U m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );" n6 L7 o. n n0 }+ Y! q, X& j& k9 \
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
4 k5 o! x3 j1 j#if __VER >= 9 // __S_9_ADD
5 o$ Y) D# u. \/ B$ E6 P0 \ m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );& d" f3 s; V, z$ o! N9 m
#endif // __S_9_ADD6 o, b3 ] T$ }( l1 i* z5 M
% b1 M. m8 z! L5 l" }3 W& C. d#ifdef __JEFF_11_46 r$ u/ `+ ^- C1 W- [& o* v. q
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); # J2 M: t) h4 _
#endif // __JEFF_11_4
, d# v$ m. s6 O+ M; B6 ` if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
. Y8 N" b* ?% u$ b0 }#ifdef __JEFF_11_4
9 Y: K( Z+ h7 y5 y || bArena" M1 q5 T1 {7 \7 v' J0 a
#endif // __JEFF_11_4/ J8 {, a# d5 B( n3 R" x2 V! s
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m_pRevival->EnableWindow( FALSE );
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m_pRevival->EnableWindow( TRUE );
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' H% A; b8 i5 @$ c0 r CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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, [5 E: q4 U/ g' }' x if(pWndWebBox)
! e# Z$ X d& K' W* K pWndWebBox->Destroy();" T* g. ^) j8 g4 k( G6 A
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#ifdef __NEW_WEB_BOX0 f+ ?- M: b- z
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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if( pWndHelperWebBox )
e& s% I& _- m( W pWndHelperWebBox->Destroy();
; r2 n* O3 g% D! k9 |8 ?#else // __NEW_WEB_BOX* W' [. ^- Q( d4 r
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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if(pWndWebBox2)2 Q9 C) Z; u$ ?) V
pWndWebBox2->Destroy();
( Q9 P' R0 d" }3 _#endif // __NEW_WEB_BOX. b+ w3 {8 }4 e2 g7 I
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m_wndTitleBar.SetVisible( FALSE );5 \: i8 o) O. I
) N& l- B& y6 I* w: s5 o7 H) o G#if __VER >= 9 // __S_9_ADD) S8 X7 t0 _& p. ?$ V4 G( q7 f
/*if( m_pLodeLight )
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
* C* o, O4 E7 E' r0 T* p CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);7 s5 x3 [" [' O1 J
m_pRevival->SetWndRect( LodeLightRect, TRUE );7 {; i2 @. Q; f" F0 B$ t
m_pShop->SetWndRect( RevivalRect, TRUE );/ _) A% L5 g- E2 d4 o! V6 G4 u
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m_pLodeLight->EnableWindow( FALSE );8 ^, j/ N; |% e0 D
//m_pLodeLight->SetVisible( FALSE );
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// crect = m_pLodeStar->GetWindowRect(TRUE);1 j2 j+ G" g, @
// crect.top += 2;- ^% v/ D8 o0 L y: N
// crect.bottom += 2;9 d) q# a: @/ H& M+ t+ k
// m_pLodeStar->SetWndRect( crect, TRUE );
. D0 E5 g: F3 G) x. S' ]9 I4 p( x// crect = m_pRevival->GetWindowRect(TRUE);
6 Z) Q( B8 P" x7 o& c// crect.top += 8;* }: m; F# @4 a9 s0 \, G4 @
// crect.bottom += 8;: U" B" W& K4 y
// m_pRevival->SetWndRect( crect, TRUE );
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7 e9 p4 d; P3 D* [1 p# B// crect = GetWndRect();
Z2 J9 H+ D; h. D// crect.bottom -= 31;# D' c# ]7 v( U1 q# e: I" ^
// SetWndRect( crect, TRUE );( d# A$ V& P* ]& a
}*/
9 a/ S2 C% L/ Q5 o0 _#endif // __S_9_ADD
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// °?àìá? à§?êà?·? 3a?à°? ??±a& n+ f }; _" A; i
CRect rectRoot = m_pWndRoot->GetLayoutRect();
: m# `; P( C; e ^$ F$ ^2 ] CRect rectWindow = GetWindowRect();( _9 e. s+ g/ l) I" g9 W
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );. m% z* D; Y$ n0 c8 X5 c) f+ S
Move( point );0 K; q- V, Z; y E! z
}
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. e" k& I/ S9 N3 q0 k现在,您可以生成以下的NPC: Q6 _( v* b: N9 d& V
Darkon
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7 v9 l0 f: G0 C* j代码:0 e! T, @1 R1 [( a5 X: E* t
MaDa_LodeLightSaintmorning4 }. x! y, `* u+ ]
7 b# D+ p+ P4 u0 ^ L7 v3 JCode:# R3 O, P, g! {/ b- Y5 ]) F
MaSa_LodeLightFlaris- C' {* G: K6 }9 G* |1 z1 _
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MaFl_LodeLight! E; r5 ]) J9 V5 ]7 e
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<-- You just have to add
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AddMenu( MMI_MARKING );
/ ~5 N: S! X8 s0 A4 g; N* M- gto an NPC!
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