|
|
这仅仅是一个片断的教程,所以我不会解释非常多。
3 D# e& m* R( A1 q( q' o
& A# P+ T1 \ B0 s) {" ~6 IWndField.cpp在CWndRevival类:# c+ G) F! |' b
+ M0 e' Q1 @* U6 ^代码:
# `3 c' k; s: Q5 ^$ ?! ^void CWndRevival::OnInitialUpdate() " G- ~( M& D7 v+ o* w
{ 0 P, g, W$ A* w& k1 A% G
CWndNeuz::OnInitialUpdate();
! G9 A% R, D$ Y" L' p( s7 j
) v' i. N6 X% t+ e+ A m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );8 N$ R, I! G( G" S+ h8 [
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
$ T; Y$ t1 S* t9 W0 T m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
9 \" T* J1 p( a( k#if __VER >= 9 // __S_9_ADD
: @ \ Z* |1 b$ ^3 W) R m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
0 P7 A' y, ], e( G, n, Z#endif // __S_9_ADD
6 \& _7 [. H1 g9 \* b. B+ Y, [ m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );% D, e) s* I5 u# R( U8 d9 B6 q
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );& o+ h7 r9 Y+ M6 Y0 P, [
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
. T+ g$ X% |/ t3 ?( @- q9 p9 S/ j; v#if __VER >= 9 // __S_9_ADD" }0 G( ~* Z z& p5 D. w
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );1 b- r7 V- [6 U0 Y
#endif // __S_9_ADD
. u; i1 j; t& E4 i3 H7 N, O/ R f$ W7 b3 o$ I4 e7 |
#ifdef __JEFF_11_43 {" c" K" b1 i. Q
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
( ]$ N; T) [& @" K% t( S5 @+ k#endif // __JEFF_11_4
5 R1 |( s- O- S4 O3 T2 I# |$ a, T if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
7 o0 F! M/ k0 A& P#ifdef __JEFF_11_4
! q+ K2 O* Q- m, p6 q" I- |# ~4 u || bArena
( I- d1 V I0 ?& m#endif // __JEFF_11_4
% n( {( I' ]6 E$ q )
+ f4 I4 u9 N: c Y m_pRevival->EnableWindow( FALSE );- G% |6 p4 x" E; |
else
' T* H" o' C* z$ D! C m_pRevival->EnableWindow( TRUE );$ @% @& x; G, ]$ E$ c# b
F9 C, f# r. X% c5 X
CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
, x: z: E" d% Y" O; z$ Q) t0 O5 R! z5 m- E8 y
if(pWndWebBox)
1 _0 B. t3 v0 d1 Z pWndWebBox->Destroy();
, P5 ]2 G- s3 J0 i/ D, `% F$ g* }! S3 v! F7 M4 V2 }3 k
#ifdef __NEW_WEB_BOX. W" O* _0 d1 N% O' d* N! k1 d
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
& @. T {: w8 r+ [! N
( }% z: T T7 H! ^ if( pWndHelperWebBox ), q, o9 ]/ r: Y- t8 Z. ]3 n
pWndHelperWebBox->Destroy();
0 U0 \* J6 b O0 @* x& T#else // __NEW_WEB_BOX
2 v+ a* t9 w5 J/ _. @ CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
; v, @0 n9 b( a' ?6 {, y6 Z
- n0 _# @; D" i) ~' o* j) { if(pWndWebBox2)( K' \8 d9 j3 f4 X
pWndWebBox2->Destroy();
* p3 u6 t9 R' w* ^3 V#endif // __NEW_WEB_BOX7 Z- ?7 \6 ?2 J8 |
; ] `( D$ a! _9 C1 ~ m_wndTitleBar.SetVisible( FALSE );9 L. ?6 I" ~, n! T
* e! p" V1 e$ k1 p$ F; V6 w" b; {; L
#if __VER >= 9 // __S_9_ADD1 x2 J' `; m" n4 {9 A' g& b
/*if( m_pLodeLight )7 M8 s. n" ?" C$ o
{
; s' W) [4 B6 A& T3 s; S |* p CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);* V- J; J! n1 N) f/ R: D4 `
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
7 B" w: D- u9 ]+ t m_pRevival->SetWndRect( LodeLightRect, TRUE );. _- }. I( q8 N
m_pShop->SetWndRect( RevivalRect, TRUE );
. H: R" [- a) m% L- b
9 |- T, u- G2 T6 ?; t m_pLodeLight->EnableWindow( FALSE );
6 s0 u3 Y& w& T6 S3 C7 e //m_pLodeLight->SetVisible( FALSE ); * z: K# S% W2 }
" W9 f. g* P' P1 E% m) M# {
// crect = m_pLodeStar->GetWindowRect(TRUE);
' a& [- x. I2 \4 N7 {// crect.top += 2;$ u. n5 @# V. ^! G" J! V1 W
// crect.bottom += 2;/ O$ h3 f, k7 E' A3 ]! {# i
// m_pLodeStar->SetWndRect( crect, TRUE );" L( `, d8 r+ T; B* m& I
// crect = m_pRevival->GetWindowRect(TRUE);* q. b1 i! Y7 W, k
// crect.top += 8;
$ B8 A. ^4 r5 r; K// crect.bottom += 8;
" t- ~/ L: i# S7 b1 S# w// m_pRevival->SetWndRect( crect, TRUE );
! o: n9 ?; {2 e& k! c1 `
- e: }! |8 x- s/ @0 E2 @// crect = GetWndRect();
1 i1 n% \6 O9 d/ I// crect.bottom -= 31;5 ?9 d& N) M c& x9 U
// SetWndRect( crect, TRUE );
3 o# X5 x1 l- e; b$ b! k$ S. p }*/! B5 B+ W, b+ W# F o1 T
#endif // __S_9_ADD
+ K* J E8 H) T1 |5 N) c6 D+ ^2 W0 C( q; a. k5 _
// °?àìá? à§?êà?·? 3a?à°? ??±a
2 ~* B7 a7 ?' }0 o! T5 N/ C) } CRect rectRoot = m_pWndRoot->GetLayoutRect();
7 r( y' T6 [: L: f8 P: Q9 d8 [ CRect rectWindow = GetWindowRect();
% h: I( R5 S, i3 w3 U- K CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 ); R/ ?6 q5 h, t7 t- E4 _% C
Move( point );$ b* R* X+ t$ P6 H; e
}) ]7 _. k L+ x* r/ K8 P- K+ F
+ Z7 {, r5 k3 ~. Z
现在,您可以生成以下的NPC:
8 O/ D" X/ U3 a, d& c. wDarkon( D. I6 i6 x) ~! L; F; L
+ z8 x' r! W! C9 R: W代码:3 N/ e6 k0 r8 I2 K7 N5 r4 G
MaDa_LodeLightSaintmorning
0 P3 y: c( X. k R, {# K
, q2 `% g: p b! ?Code:
3 H$ q! K; a' I8 nMaSa_LodeLightFlaris
G% u, ^4 r7 d5 P- ^; V/ {9 ?( m5 R- E* J- x( u! ] e X: J
Code:$ _& h$ e* G' L
MaFl_LodeLight0 M+ }1 r5 N: v" U/ M& o
# U. i- y8 E5 z' |9 j
<-- You just have to add
( v" w) C* \0 u' ?$ _Code:' X+ K) s: ?( z( \, q
AddMenu( MMI_MARKING );
' H* @. r, K: [ \to an NPC! 7 k' t% @4 _" T# X( _0 W% K
( ?6 o3 n: V3 m* y
8 O; C; v' N7 b ^$ H |
|