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这仅仅是一个片断的教程,所以我不会解释非常多。
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WndField.cpp在CWndRevival类:9 a) w7 R: X' H1 c7 M. B0 W4 O
+ o0 I, B( Y% _) l8 E; Y代码:
, f: z8 R+ ~$ ]3 G& U2 c Bvoid CWndRevival::OnInitialUpdate() 5 `- w2 ^1 _$ a
{
8 i: `5 \4 b/ i CWndNeuz::OnInitialUpdate(); 6 N& R- f% ], s# Y6 A8 f
. v! F6 D* ^% Y5 j* Y; ]% ^# Q7 I m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
: C! y0 W0 a9 \3 X; ~8 D m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );" K. T/ T$ B$ @' ~% k' Q
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );( A$ F, q6 ? G, j0 }; p
#if __VER >= 9 // __S_9_ADD6 H) P: m' ^% L1 |6 X; F, U
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
) @& w( N# R' g+ L+ I' z/ W1 Q#endif // __S_9_ADD( \: {; F- v- w
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
; |/ A6 d" R6 E1 o" n& R m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );# Y& R9 W2 G* R
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
0 h# k( E7 w% U: R( d3 j#if __VER >= 9 // __S_9_ADD
# \5 O8 \ e C% ^# k: i m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );! N5 o! Y) ` J* e2 g4 b; v b) F
#endif // __S_9_ADD
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% [; J$ N. s. R8 G: R#ifdef __JEFF_11_44 c% }: `9 m1 d- g7 V
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
# q+ W, |& T) M- e b4 @#endif // __JEFF_11_48 q" f7 y* i$ O8 c) w+ F
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
. p" m. R& E) m# s2 H: P#ifdef __JEFF_11_4
" {# k, h0 ]$ A [( C5 N( w || bArena8 {5 c+ i- ?" l5 i' H
#endif // __JEFF_11_4! G: B. n% [' X
)
! s. L9 |' q3 m6 v B& t; I m_pRevival->EnableWindow( FALSE );. |4 _2 ?. ^9 R p
else2 |; R% @: L5 N4 j+ x: E
m_pRevival->EnableWindow( TRUE );# W- g6 {' B3 h
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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" ?- D/ j- z7 E: G if(pWndWebBox)# e; U: A7 f7 Q6 o, k* ]
pWndWebBox->Destroy();
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5 Y; Y' W/ L/ [& A, a#ifdef __NEW_WEB_BOX% X) x0 O9 H/ n/ r! E/ m
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );: W3 r# c D% K+ J+ F/ H# p9 }
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if( pWndHelperWebBox )$ a% J9 r! Q; B$ n$ O9 \4 Z
pWndHelperWebBox->Destroy();1 P0 K8 Y, V! J v
#else // __NEW_WEB_BOX3 S. o B. f" J/ z% N. m
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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* K' s$ L( W! O1 ?) e if(pWndWebBox2)
" O1 Y* N% B- n7 U: t, r e pWndWebBox2->Destroy();! P) p- D. h2 n6 J6 W& ~% y" A: r
#endif // __NEW_WEB_BOX1 p0 }- i! k1 p" _0 I2 U, Z/ }% E4 C( f& E
9 Z& k$ ?! |" r# p m_wndTitleBar.SetVisible( FALSE );) A5 b, M: o: ~1 b: m# E
8 u( |, ]9 _7 q2 V; u#if __VER >= 9 // __S_9_ADD5 ?0 ?) D* |5 K6 L5 [3 d l5 B! x
/*if( m_pLodeLight )
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* M8 O3 Q, H: l5 t- c0 }& h CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
. @) g8 A* V3 @, Q; {& v$ P/ V CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
1 v( i- e1 A) H1 m- U9 b' u m_pRevival->SetWndRect( LodeLightRect, TRUE );
8 e4 K% ^! B$ X4 m$ o3 v m_pShop->SetWndRect( RevivalRect, TRUE );+ _& x- j/ M" L
' N! n, M2 k( R w m_pLodeLight->EnableWindow( FALSE ); V0 {% Q% V2 L
//m_pLodeLight->SetVisible( FALSE ); 8 ?2 `' U; u) [2 u! c8 X1 Z
# \+ x6 H3 x" h' e1 Q
// crect = m_pLodeStar->GetWindowRect(TRUE);
8 R6 [6 M' i# w8 o/ J7 m6 r# }// crect.top += 2;- L3 S* o5 n7 O+ f" r
// crect.bottom += 2;5 A9 r" i O) j+ h" ~1 S( C! x
// m_pLodeStar->SetWndRect( crect, TRUE );, p2 p2 k- F" g5 G# x. Y
// crect = m_pRevival->GetWindowRect(TRUE);
3 L2 c. ?% x% G/ _/ p6 S* k// crect.top += 8;: j! R. L4 Q8 K8 m$ S7 c
// crect.bottom += 8;
! J' I+ \& i0 y4 s// m_pRevival->SetWndRect( crect, TRUE );1 K, W9 _. J1 h$ A
, ~+ E$ E0 e6 }( Q) F// crect = GetWndRect();8 a E6 F" G; }4 M
// crect.bottom -= 31;
! i& v+ { v9 x: ?// SetWndRect( crect, TRUE );; S& A, F2 [5 z' P% z( m' E4 Y
}*/+ X0 j- w1 x- z# j
#endif // __S_9_ADD
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// °?àìá? à§?êà?·? 3a?à°? ??±a* m3 A; o, O6 K# I
CRect rectRoot = m_pWndRoot->GetLayoutRect();
' _! O; |% e! D/ U4 T8 k* k CRect rectWindow = GetWindowRect();' L. Y4 B& q8 f1 g4 f" E. N8 j
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );7 a( e, [: W g% b% ], C
Move( point );
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现在,您可以生成以下的NPC:! x% P* W0 b8 m$ D% G: O) Q
Darkon9 i/ Y) `6 E* U) ]' l: @$ L
% Y$ d/ U! ?1 p/ b$ V代码:+ {; X" l: S5 g6 v6 v+ C. m$ G; e
MaDa_LodeLightSaintmorning
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: ]3 z$ W: F- @2 F! U. m+ j3 dCode:' b7 ?7 c; P E( l! D
MaSa_LodeLightFlaris* m: [! _ z3 \; ]1 l0 M
- E2 b. o' r _ t, s* ^% VCode:2 }/ S: s% r! Z) | ~* U# \! C
MaFl_LodeLight
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<-- You just have to add
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3 w, ~/ R( f& g1 J0 e0 sAddMenu( MMI_MARKING );
. B6 S, Q" ?0 Z6 p) \* ]to an NPC! % k+ _& C" y0 u8 \
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