|
|
这仅仅是一个片断的教程,所以我不会解释非常多。
c( b* `6 U' c" ?2 \% |3 m& C1 [: W3 s0 a1 i
WndField.cpp在CWndRevival类:9 N- o- F! F5 z- D9 C+ a( ]
9 |# t$ Z1 G. _8 }% \
代码:. _8 b: l& M1 [5 Q; ]2 K- |' o1 a
void CWndRevival::OnInitialUpdate() % r" e; k% r& }- y
{ - X' J6 S0 N0 ^# G( X i
CWndNeuz::OnInitialUpdate(); . k! _' K+ J7 {# a( I* w6 J6 l
+ ~6 J. G# a4 F1 A
m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );# q; R. `* G* w
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
/ N- |$ A, `5 ^3 Q, q m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );: |+ [/ N( V- \" r
#if __VER >= 9 // __S_9_ADD
2 R' h4 j, r6 q" t" W1 x0 } m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );( E% _, Q. f [% g8 |
#endif // __S_9_ADD
1 g% a8 _; @3 L- \ m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );2 H) Z, K) b" C* a8 j
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
8 _# z. H3 ^- A4 L( d m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );7 w W, A; h8 k! u
#if __VER >= 9 // __S_9_ADD
8 n5 f! a; O" X1 s: I9 ^ m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
2 b( c# f$ m! ~/ S: o#endif // __S_9_ADD% A$ y: k2 w# O4 C/ n) v9 q
0 y. t- _: s) ]- A, d1 C$ ?5 Q5 l
#ifdef __JEFF_11_45 T5 y. {5 D5 G8 B: D! F; D. g8 i
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); 1 ?$ I7 S% U1 [9 A& z1 N
#endif // __JEFF_11_4+ R- @8 v. o& S; W
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )! Z5 |; }! P6 v! d
#ifdef __JEFF_11_4
1 B$ ^. ]- P) Y% Q) |7 l || bArena
1 e+ ?1 y/ h* y5 y& E* ~* e1 h! A#endif // __JEFF_11_49 J% K2 {* N5 S
)
5 y U$ U W; A% g* J m_pRevival->EnableWindow( FALSE );/ S0 K) c. r. ], S
else
0 ~0 {: L; b8 ]+ ] m_pRevival->EnableWindow( TRUE );0 q0 l7 R6 w3 n- h3 N
2 O. T s! l* _* `: K, p CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
7 Z+ B& n& I+ L0 j& L' J! [: i
+ w0 {% W% w! U# t1 B+ g. J% a6 ^. @) D if(pWndWebBox)' Q% o! [# _! F! Q [
pWndWebBox->Destroy();# h: ^* X6 H) _6 u4 J- g
0 ?9 a/ u* W f#ifdef __NEW_WEB_BOX- [2 s. k6 F; H- [0 S
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );: C5 r* \: _2 Q) v# @3 J _. [
! Q% P2 V1 [' w: q7 `
if( pWndHelperWebBox )
# J9 q5 d! N; x" d4 z0 A! U pWndHelperWebBox->Destroy();) e2 Y8 R8 ~- \( S+ B# s. R0 Y
#else // __NEW_WEB_BOX
4 }2 ?$ _# R3 |. d1 n/ U/ x CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
& ]# V) t6 g' R+ F( r
2 b! ?, l1 a' f. ]8 K! m if(pWndWebBox2)
8 j2 G2 _3 X v9 o. N5 J pWndWebBox2->Destroy();
$ X/ Y# [) x" ?1 n3 e: v#endif // __NEW_WEB_BOX% ^2 ?( M6 v, M2 v
3 ]9 U6 Y( D8 ?7 j
m_wndTitleBar.SetVisible( FALSE );
9 E: c$ P* `$ S8 {: s+ l
9 e6 a! Q1 g/ N/ y1 ^#if __VER >= 9 // __S_9_ADD
# C3 _; a7 k, d( }7 }9 e/ R /*if( m_pLodeLight )6 ~( }% x- z7 Y5 g3 @8 s2 n
{
3 q, D* f- `+ X CRect RevivalRect = m_pRevival->GetWindowRect(TRUE); k& _# B+ [% `1 \4 }
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);0 v# o, j3 I+ M0 l( T
m_pRevival->SetWndRect( LodeLightRect, TRUE );
' P$ k* |$ h: U) S) ?8 u& a m_pShop->SetWndRect( RevivalRect, TRUE );
* q" W. m0 y0 Q6 P, _7 ]5 I/ _' y3 j
; F! d5 I5 t& ?, J. H+ j+ w m_pLodeLight->EnableWindow( FALSE );
% J: J9 I& t" t) F) v //m_pLodeLight->SetVisible( FALSE );
5 s2 J5 s# Q; S+ {* U4 F, R* D: ~* l
// crect = m_pLodeStar->GetWindowRect(TRUE);
/ Z& }7 D, P: \& k7 z. g4 t: @// crect.top += 2;
$ q. \% [- C. k/ D4 O// crect.bottom += 2;, b3 l/ `# A6 M; Y. [5 u
// m_pLodeStar->SetWndRect( crect, TRUE );
( s+ Q( M! d# z5 w// crect = m_pRevival->GetWindowRect(TRUE);
3 C, [" C {0 t h4 \; X G// crect.top += 8;
& F7 U5 }9 V6 t% L2 y// crect.bottom += 8;
. F5 y$ }* h; B) S7 [5 P* q// m_pRevival->SetWndRect( crect, TRUE );
8 J& d: b! w! X
& N# }/ N) _9 L; K# M: ?// crect = GetWndRect();* U. M! r/ }- J
// crect.bottom -= 31; b2 A( E8 j# D" w" P ?
// SetWndRect( crect, TRUE );: K! \. j) o+ H c5 s+ i. M
}*/
' Q* u' S( p' H#endif // __S_9_ADD
) V. F3 |- r h+ p/ [. R# o; l
- B p' t* v8 v$ ^9 p9 m d // °?àìá? à§?êà?·? 3a?à°? ??±a1 o4 K, M! w7 J* r I! s/ K5 C
CRect rectRoot = m_pWndRoot->GetLayoutRect();4 {* I A+ G4 F. p2 G
CRect rectWindow = GetWindowRect();% d1 t. F) F; |5 z
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
7 @$ V. `8 d: }0 x Move( point );5 W' p; a; X, i8 Q5 u
}
9 l, U: y: i& |7 f' s8 ~* a# E
# r4 N4 N4 C2 m! v0 g, `+ T8 n& |现在,您可以生成以下的NPC:+ R! _9 O2 H8 v1 g4 k& z" {; m
Darkon
, m" e$ I' Y. d% x6 t6 l6 Q2 y# H* }1 P; i4 S2 u
代码:
9 T+ S4 O% U0 Q# `8 [6 L% D5 I6 @MaDa_LodeLightSaintmorning
5 p, U% c8 G8 Q* a- U8 d) b. ?) U. |/ y
Code:% ~2 i- |. S/ v" P: H$ O
MaSa_LodeLightFlaris# @( H4 A% t' N2 r1 G$ A* a
" s" ]$ z& _* L9 |0 ?Code:2 ]# s. j& I9 e' c3 w3 t
MaFl_LodeLight
6 @& D7 X% A3 K1 S' Z' b6 z" l* }6 O* n: G' C
<-- You just have to add 7 T, ?+ y0 Y$ d
Code:
) e! T. S8 d$ ?+ i% q pAddMenu( MMI_MARKING );5 x; S) \2 [( k, Z% h, I
to an NPC!
1 p# j L% r, E- m: v
7 \2 z& d/ t3 x$ a* x
- y3 r3 @$ o4 {7 K |
|