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这仅仅是一个片断的教程,所以我不会解释非常多。
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WndField.cpp在CWndRevival类:! O' Z3 P0 Q( W; C' t
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代码:. n3 G9 F c" s4 i" J `
void CWndRevival::OnInitialUpdate() 4 i2 q: L. d1 t& ^* i* ~4 s! a( b: U
{
% u; [6 W) f8 d% R' }2 q9 Q( m CWndNeuz::OnInitialUpdate();
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% z2 ]* d9 m6 D! l6 d m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );7 ^$ u5 e2 Z! z, A" d4 G
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
; r. X, L3 i! Y0 w Q% _; r m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
. B3 G( H* b e1 y; m/ }, e#if __VER >= 9 // __S_9_ADD
3 ]' W# V0 W6 h m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
! k- K! H3 y* q' Q- [5 `& e$ Z |$ P#endif // __S_9_ADD
# H" n9 @. H+ H0 H; [( ~* \3 h+ ]6 l m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );4 r; l9 z& i& m* a5 T
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
[: ~& ]; M9 S$ { m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );- c& m5 k! u8 f# X. C
#if __VER >= 9 // __S_9_ADD
- t: l9 y' H( J K' ^$ E m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
8 ^( k# A5 I3 y; a#endif // __S_9_ADD
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0 M& H% Q& m; X7 Q5 Q#ifdef __JEFF_11_4
/ V9 o# p' [2 d4 a4 o& l; `5 p BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
4 V3 B z/ D- [& D3 c$ u#endif // __JEFF_11_4
% ~' y/ c' r; \' E if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
+ D2 K5 |' @* Q9 y' c#ifdef __JEFF_11_4$ i" @* K1 w6 E6 ]
|| bArena
" J1 m+ y4 F- Z" V% v' I" k#endif // __JEFF_11_4
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m_pRevival->EnableWindow( FALSE );
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m_pRevival->EnableWindow( TRUE );( n( @) T" J( [, Q4 z! z
) l7 I5 W) A) C9 x CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );' R- I3 c4 t% k
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if(pWndWebBox)
) p) ~5 ^) `$ o8 |* A pWndWebBox->Destroy();
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#ifdef __NEW_WEB_BOX9 r! s, v3 d( H1 o/ b8 `# z: I
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );# p6 G' v, e w8 p; ^) ?0 j6 Y3 }( R
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if( pWndHelperWebBox )8 h( ]# P( j! q) F. L e! K' s/ e1 [
pWndHelperWebBox->Destroy();
& q9 T. P) Q' `' M9 {#else // __NEW_WEB_BOX/ a: N* u; |) j# Q0 J
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );( n, w. Q0 a7 t G! x2 p
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if(pWndWebBox2)
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#endif // __NEW_WEB_BOX7 `7 _ q4 F! p# \& U# G1 P) p) i
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m_wndTitleBar.SetVisible( FALSE );
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2 N2 p% J) t! `- ?. _4 N' r$ {#if __VER >= 9 // __S_9_ADD, W7 v. [. t6 m+ | C7 S
/*if( m_pLodeLight )6 M( I8 q# [2 T8 L5 `
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
^7 A" ^- M* z' [! R CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);2 D- k8 i+ ?. o# y- F/ v6 x( g4 ]
m_pRevival->SetWndRect( LodeLightRect, TRUE );: e; V! Q+ W2 q: F
m_pShop->SetWndRect( RevivalRect, TRUE );% D) u8 F1 ^6 ~: d6 y C
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m_pLodeLight->EnableWindow( FALSE );
$ Y. G9 s; U6 X0 w: s5 Q //m_pLodeLight->SetVisible( FALSE ); ) ]9 C" c' |5 M9 E1 U8 W/ ]" R
/ s& B" @3 t7 S2 ^1 l0 Y: ]// crect = m_pLodeStar->GetWindowRect(TRUE);7 U- t( c, ]/ r' u8 N+ {- v% s' `
// crect.top += 2;
- p& ]3 M! \' k+ n9 m; n& a% l% l e// crect.bottom += 2;) F: H. ]% C A6 f6 _, j( C1 y
// m_pLodeStar->SetWndRect( crect, TRUE );- Q! Y8 b( t- R5 z7 I& u
// crect = m_pRevival->GetWindowRect(TRUE);9 Z, l3 {8 t7 ?1 z
// crect.top += 8;' p$ L9 l) j7 P' \6 v" z% {
// crect.bottom += 8;
( r$ S0 K9 |+ P1 S; S) x! f// m_pRevival->SetWndRect( crect, TRUE );! e; ?) ]; v! b' w
K; V' h7 e; e3 |6 l# X6 R8 X// crect = GetWndRect();
& n# o9 H, l" H% d3 D: g2 O// crect.bottom -= 31;
3 I4 m2 o ^! c8 e) a5 `// SetWndRect( crect, TRUE ); p' J3 h% ~+ ]+ x# s# P% }
}*/0 l, A# I6 H" t, k# P+ y3 V$ _
#endif // __S_9_ADD
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8 W2 \, X* j2 V6 s // °?àìá? à§?êà?·? 3a?à°? ??±a4 z* G$ Q: C- C. S0 X
CRect rectRoot = m_pWndRoot->GetLayoutRect();- j/ B" V% k1 r3 T8 e T' x3 j
CRect rectWindow = GetWindowRect();
/ }+ n/ i% l) x# g5 n CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );$ o. L" o- w2 h; X" N2 g- s
Move( point );
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现在,您可以生成以下的NPC:; A$ M! i6 W2 t2 J4 [4 v: z& e6 j
Darkon9 i1 R& @, h# K
) [. m0 h9 g, N2 z! x代码:
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+ z* J* [' i cCode:7 r* z* i8 C- S# u
MaSa_LodeLightFlaris9 ?( ?8 E) |7 E- P* P. o+ C
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Code:
/ T) E k6 F) A0 o) @7 u- dMaFl_LodeLight G6 Z9 Y5 Y9 u; l
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<-- You just have to add
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AddMenu( MMI_MARKING );7 e' E7 i5 `: T8 e9 G( B. c
to an NPC! ; M5 O2 R: Y% h7 v0 N
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