|
这仅仅是一个片断的教程,所以我不会解释非常多。
- w! g' g* n! ^5 L* S9 I6 b2 c9 H& B# j
WndField.cpp在CWndRevival类:
) |; e* x" ]3 Z6 g7 e# [8 e2 n+ ~8 W/ k2 X" [4 e
代码:, |' t; ?0 ^8 b* o
void CWndRevival::OnInitialUpdate() $ ^) D8 y, Z3 X/ N. i; ?) `9 ~
{ # y) Z* Z9 P( p b1 R) Z2 V; Y- U \
CWndNeuz::OnInitialUpdate();
+ j3 A* _2 n# R: l
! b" `7 @% E0 S. c) X m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
2 U3 Y+ E0 B% D. C! e: O* I m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
/ r: p4 _3 f5 l& T: R m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND ); q0 u8 N* P7 r
#if __VER >= 9 // __S_9_ADD4 z/ @3 C& @& _2 r9 u4 U
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );' u4 z0 Q) Z& p4 A+ ~! n* h
#endif // __S_9_ADD
! b- h1 f: V: E# ] m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );9 R* B* V6 I- f, |
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );4 B& ?/ j, s( i# d" p" F) q
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
0 `8 \; l4 [, p1 Y/ L7 O* B4 Y2 r, k# t#if __VER >= 9 // __S_9_ADD
7 M7 H! K7 U: i# a" E# b7 E m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );* ~5 d5 ~, }( T) c
#endif // __S_9_ADD' w' X% D7 @8 f7 b' L: R: Q' ~
9 P) p5 [& r' _+ U
#ifdef __JEFF_11_4
" p& h1 [# J: t BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
- r* c8 s. o& j! S- @) B#endif // __JEFF_11_4
" A' E n' H' x0 Z+ [" V& ~8 l if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
( r1 D5 N$ k% \& s" [: w+ M#ifdef __JEFF_11_4
. ^3 S/ q; S: V* ?- x1 { || bArena
8 I; [9 M! ?) G/ P6 A8 u& U#endif // __JEFF_11_4
, q! E& S6 w' Z3 v. K' \) ? )( q% ?' Q; A& J3 G7 g; @
m_pRevival->EnableWindow( FALSE );
8 G5 x9 ^; q: Z else
) n9 r7 G6 q, V Q1 C0 Z) q m_pRevival->EnableWindow( TRUE );. q7 @$ u+ ?, C) e' W
' M" \2 @) h* O, ?5 `: F" V4 j
CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
& Q4 T3 U4 T2 u8 p3 H/ v: a |
* c1 b. y; m3 @+ R if(pWndWebBox). \! c! n) O( p
pWndWebBox->Destroy();: V( J7 N5 r! Q, Y3 |* y, k
; q5 f) J+ a% t s8 F
#ifdef __NEW_WEB_BOX1 W4 A9 Z e3 {# O* O
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );* V0 Q+ C: d w7 L2 f- W# b
h7 _( i( Q- D- H
if( pWndHelperWebBox )1 z' G1 ?7 |: x, n8 Y
pWndHelperWebBox->Destroy();2 A! t; m: z" ~0 N) ]4 h
#else // __NEW_WEB_BOX
- z0 g$ n; t5 y3 Q CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );8 E9 F% X p5 Y& g
1 i) J) n( M5 ]1 z: J
if(pWndWebBox2)
/ c# u) t! m4 c; K' z v8 L! C pWndWebBox2->Destroy();
8 H4 b4 K4 o: o# e3 V+ t#endif // __NEW_WEB_BOX9 Q: ^. _$ m1 q g8 Y
' b$ J1 v& F: }& m7 i m_wndTitleBar.SetVisible( FALSE );
& {& ]& z' X0 U' m2 S r; r' Z9 O& S! e7 }" s8 [ ]
#if __VER >= 9 // __S_9_ADD4 Z$ u- l; p2 {: W+ L. @0 F! I# e
/*if( m_pLodeLight )
8 Z, K' B( u4 y {
+ Y# W1 R& q* } O0 {8 n ] CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
3 P* k' H! Y3 O7 Z1 G4 R( r& k CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);7 E- [( s6 h6 I [
m_pRevival->SetWndRect( LodeLightRect, TRUE );
) ~5 {6 H0 L, g& v4 x" P& p0 m m_pShop->SetWndRect( RevivalRect, TRUE );
" s- Y1 w4 \) i, Q2 O, Z- H4 N1 @/ l2 y1 K5 p6 n6 c! b) o
m_pLodeLight->EnableWindow( FALSE );; u7 v# \" I& T. a+ V( P% H
//m_pLodeLight->SetVisible( FALSE ); 2 X8 [1 M0 ^! t
: A& }, f* A4 g) C# V// crect = m_pLodeStar->GetWindowRect(TRUE);7 n+ g g6 ~! {* T, F: }
// crect.top += 2;- n+ m! E3 B3 j6 b2 ?+ Q% |
// crect.bottom += 2;
" T* }$ }$ |9 A* r$ S0 S// m_pLodeStar->SetWndRect( crect, TRUE );
. h4 e% j& g- G, p( X// crect = m_pRevival->GetWindowRect(TRUE);, T! K1 T, ~, v6 a& }
// crect.top += 8;
1 B/ ~+ Z& v! g. L4 t8 N// crect.bottom += 8;* K2 y5 ^, j9 R" c7 |
// m_pRevival->SetWndRect( crect, TRUE );
0 l$ |* w6 e M' S/ \, s
& F6 r+ {* q7 o0 E& M// crect = GetWndRect();7 J. X1 P( Z, V" S+ S4 f9 H
// crect.bottom -= 31;$ ^6 j& Q, D q1 e2 W0 E
// SetWndRect( crect, TRUE );% l; O4 V( [7 x! b J) k8 h
}*/
8 K! T% O, u! H% j5 G" n* ~#endif // __S_9_ADD
4 t1 w a+ l! {
( T% h% j- M2 a: D // °?àìá? à§?êà?·? 3a?à°? ??±a/ q5 a( J; q% ~$ G& E9 X
CRect rectRoot = m_pWndRoot->GetLayoutRect();
/ _$ F ~0 D$ a! M$ `- t" F CRect rectWindow = GetWindowRect();- @- |. E/ @" G3 `
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
8 W' c. e. o) e s4 s0 Y+ v Move( point );/ `2 z" |; {4 z7 B( `
}/ M, J8 M( ?1 F; z
5 w# ^2 ~6 b0 N' i+ l) D现在,您可以生成以下的NPC:8 l) p$ I, j; D' n/ k8 ]
Darkon) H! I/ j) ~" ^' z) ^0 A, x+ b; L, m
1 @6 H, b1 N; U# j! l. m% Z
代码:& i: N) ~8 G4 I0 |2 z
MaDa_LodeLightSaintmorning9 x) a* v$ X6 i$ c9 _# p2 u
- k. u, q9 T, [7 q
Code:
9 G5 P: F/ u* f4 F. yMaSa_LodeLightFlaris6 E6 @' G# T* y) u% s4 S
4 y0 Z! C; @+ N7 u. F. JCode:
/ P1 ?" {, F5 C3 I8 JMaFl_LodeLight
/ @8 r7 E: D4 i9 c0 ?, J2 i
y4 s/ D+ B+ s3 e<-- You just have to add
* E. _. E% _$ JCode:2 j, y T5 ^0 t4 K, S2 v* e1 |
AddMenu( MMI_MARKING );, W2 M% l% C6 |0 }
to an NPC!
! t# \5 V. M/ m, a
& r9 P8 K+ B( O; b3 N# J* q+ |+ f( i/ N8 ~0 L6 t
|
|