|
|
这仅仅是一个片断的教程,所以我不会解释非常多。
3 H6 l0 M5 s( U; m/ | C: Y# `5 e7 o* R: D# Q6 p7 O: `
WndField.cpp在CWndRevival类:
$ e- L. e0 O8 ~+ c5 `) Y% ^( Y8 S' P
代码:
4 o# }' _. O9 a0 O0 @/ }void CWndRevival::OnInitialUpdate()
) w: l- L( }/ _5 p, M# g{ # H& F! S/ _4 k; Q6 g1 s
CWndNeuz::OnInitialUpdate();
. h: S8 W2 z6 C x6 k
. f- p4 D- O* n7 K m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );* u( {, G4 P4 q7 K
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
5 ^$ B B8 W! {: Z p m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
4 m1 Y! W8 J+ M3 Z#if __VER >= 9 // __S_9_ADD
( N+ h& Y) ?% Q- ~5 F/ F T6 ~% [ m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );! _# b" U" q4 a& c6 N
#endif // __S_9_ADD- I! ?6 n/ ^4 {
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );5 C- Q0 V r& |1 Y8 B9 l+ I1 e; [
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
0 ~) F) a( Z: M% N) K ? m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
" n; s) }8 B7 r4 `) N#if __VER >= 9 // __S_9_ADD* J: x8 H# u9 L. N3 r' C
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );$ E( a5 _+ ]2 g) p6 ^) O" a
#endif // __S_9_ADD
, R9 O# L3 U2 a" p4 W* }) H
( R6 ^6 a- T5 t7 h4 `#ifdef __JEFF_11_42 y! n, a9 y% [5 _1 v9 i( h/ B3 u
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
5 `% ~% }0 X+ [, x2 v#endif // __JEFF_11_4: H3 {0 S' N4 T5 B9 f
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION ) I* ]& Y6 ]! @) \& j6 e: A7 u, k+ f
#ifdef __JEFF_11_44 U7 u* |& U0 c( u" A% n$ y* T
|| bArena v9 w' Y2 W0 ^ n0 J$ L9 J
#endif // __JEFF_11_4
/ P$ _. U4 H8 p& x )$ D- f' x; ~4 a) V# j! ~! [
m_pRevival->EnableWindow( FALSE );) Z$ B2 R1 @- v/ h6 o/ O1 a- B
else
# a$ |. P$ W) [% l m_pRevival->EnableWindow( TRUE );
3 `* { f9 F, L: X1 q; P8 X2 {! }( A5 A4 O4 B
CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );8 I6 e$ ^5 D$ G' t2 o8 w( r
: t0 F+ P0 ^. E5 M
if(pWndWebBox)9 K" }4 \6 }; _8 [9 l3 D$ z1 P7 p
pWndWebBox->Destroy();
' J$ p1 _! T" l; \# x" Z, u' C Z# p9 N: _
#ifdef __NEW_WEB_BOX: P" n* `7 q9 S }, s
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
( l( t+ V/ j' S2 ?; Q# q. N$ J4 G' [5 R. [, o) Q3 m5 I, v
if( pWndHelperWebBox )4 D6 M" d, H" Y9 E, M" R' _
pWndHelperWebBox->Destroy();! H& d5 j# Q, u) ^
#else // __NEW_WEB_BOX/ t( F5 s% q. W! C S
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
1 g# R" k. ?8 ]4 ~9 ]/ g7 K% _5 W: [3 |8 D! P
if(pWndWebBox2)
, n( L p! D, {5 o pWndWebBox2->Destroy();6 c1 X' f, J- q9 \2 f) K9 `
#endif // __NEW_WEB_BOX
9 z: i/ N p* g) k/ Y! }
2 v1 T9 ?& }& i m_wndTitleBar.SetVisible( FALSE );1 Y. D) H1 i$ A, k/ g
2 L/ C8 [& U( _% x#if __VER >= 9 // __S_9_ADD
' k: V& W$ m3 ?8 g /*if( m_pLodeLight )9 E* s7 `9 U/ h. c/ n$ T$ b
{
7 V; e1 A( U+ d0 f CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);% M% q8 t D$ X( |
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
3 X9 d( R3 p, t8 B) [ m_pRevival->SetWndRect( LodeLightRect, TRUE );
7 c0 e3 `% `) h" r4 H m_pShop->SetWndRect( RevivalRect, TRUE );2 X6 x" ]8 D8 e$ S+ `- o
7 i1 Z( i8 O* H2 L2 D
m_pLodeLight->EnableWindow( FALSE );5 P/ V# a. R3 [# R
//m_pLodeLight->SetVisible( FALSE ); * u/ b2 d& o1 u: Z8 B' I/ g
& I2 |# G* ^% m* ~) x// crect = m_pLodeStar->GetWindowRect(TRUE);
4 p3 ]9 {/ m# B7 @& U! w+ u// crect.top += 2;0 ~- O/ r4 H6 m8 N
// crect.bottom += 2;5 A' E) c$ A* h# d L1 B
// m_pLodeStar->SetWndRect( crect, TRUE );
s8 f" S% w& t" L1 T, L& M4 \// crect = m_pRevival->GetWindowRect(TRUE);5 c) |6 i9 V+ Z
// crect.top += 8;( q l7 \- [. k
// crect.bottom += 8;
: m. q0 x1 b, T; M// m_pRevival->SetWndRect( crect, TRUE );4 Z! j' E1 u# J
/ K9 t3 o5 T4 k ~// crect = GetWndRect();- Z9 I/ }4 {, @
// crect.bottom -= 31;8 s/ O5 c/ h0 Y
// SetWndRect( crect, TRUE );
+ w$ f0 q; f7 b# _' w% X }*/! L6 ^3 q/ n& D! | q; k( [
#endif // __S_9_ADD
% @+ V$ }2 x+ z- M& b# c
( d8 u5 ^) h6 e" f // °?àìá? à§?êà?·? 3a?à°? ??±a
' f( }* c7 @, r" J6 R1 d+ i2 M CRect rectRoot = m_pWndRoot->GetLayoutRect();
/ M4 D" O& x! k* u CRect rectWindow = GetWindowRect();
/ Q* d: A/ U( f l CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
- ?) G1 L# ^/ ]0 ~0 y: { Move( point );
6 L, R) u. g- D& I4 h) s/ R}
5 I Y# M9 E3 v1 t) x/ H [5 n4 m
) C/ X9 Y1 B$ I/ d/ ~, K现在,您可以生成以下的NPC:6 b& Q1 A) U) {: f4 y2 @
Darkon
* O' j+ H' B# X8 e4 F7 F% C+ r* x! T7 K. o
代码:
* Q3 P6 }* {4 M/ c! A6 {MaDa_LodeLightSaintmorning
& D* L8 p, U0 w/ F: ~9 W! `5 h0 b2 \
Code:
: C( F3 f4 D: J, c: ]8 g- MMaSa_LodeLightFlaris% ]: c q6 C6 N, V. W
7 k6 ?$ R# [2 u# `0 `Code:, c2 p5 l9 o8 \# H) [) Z. X
MaFl_LodeLight
1 t3 O( T4 T# x' V" r: D5 F
5 V! M5 o0 R" f5 b<-- You just have to add
: M# A4 q5 j8 V! uCode:5 D- k( s2 z; \ `" X$ y; r) {
AddMenu( MMI_MARKING );% x/ [* m O) M# `. t
to an NPC!
1 r- F) G" j1 j$ |' C J7 {* |" t% V4 w& L
, ^7 g5 B6 D3 C" k \0 |$ E9 t
|
|