|
|
这仅仅是一个片断的教程,所以我不会解释非常多。
W. A8 ^. m4 F4 |/ X4 _; J" o
; D0 v: ~, g3 [WndField.cpp在CWndRevival类:
' ?7 Z: G* e" L+ i: S2 [ y9 X( D$ `5 p1 A! y* e' Z. X/ V
代码:
+ @# y/ w! i' z/ e) v9 |6 l6 ^) V6 rvoid CWndRevival::OnInitialUpdate() 0 Q1 j3 ~6 L7 \" q7 B4 w+ V
{
" D7 G. U/ N0 \ u. c& l" a4 D CWndNeuz::OnInitialUpdate(); & s) ^7 o- _/ L# B2 G" J
7 {6 ?/ P* k/ _ m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
' P; ]& n) M/ R- e m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR ); R5 @3 G# o: o% b: D9 S" A# B
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
6 H! M4 j0 v- f0 B#if __VER >= 9 // __S_9_ADD2 C9 ]+ u2 d1 c" u5 S, s
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );# Y) g+ a& W, b6 m
#endif // __S_9_ADD+ N/ r% v) L! _' |' ~
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
# J; p4 ?* q7 x& M/ X m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );9 U; A3 Q \& I2 t
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
8 ] v) x9 O4 Y4 O#if __VER >= 9 // __S_9_ADD
$ A3 c% w1 L1 Y. m: \1 H9 I m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );' H' y% e$ u2 ~' W$ c+ i3 r
#endif // __S_9_ADD1 [; X9 m0 ]0 u/ I# N4 n
" ]* D& P2 L1 o6 ^7 k- V#ifdef __JEFF_11_4
5 k9 O a- H0 N8 N BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
$ ?8 ^( C/ V+ H5 {#endif // __JEFF_11_4
4 \8 Y8 r( Y- M: e# I if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )4 M p- |0 G) p( z/ m0 k
#ifdef __JEFF_11_4
) L& x5 i* |8 n' q% ^. e || bArena; @6 F: x* E/ z8 u& z g
#endif // __JEFF_11_4
! L) g8 _4 P/ T( ? )
& i4 y+ T' l2 J$ h3 l$ M: Y m_pRevival->EnableWindow( FALSE );+ Y' \& f. z; Y1 m9 M: _
else
3 b( w& X, I- w/ f$ s5 v3 T" k m_pRevival->EnableWindow( TRUE );7 {, v6 A2 C6 Q# V, `# ~5 s% Y6 j" `
1 d0 C3 O& j5 h7 |" R% w7 ?% Z
CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );( w0 K a5 C; j& w( W
C4 {: J# m: {9 H$ M if(pWndWebBox)
8 j5 z: G. o8 s: G' p! d7 G pWndWebBox->Destroy();3 P1 G# N3 `0 K/ t! ^5 s2 q
w i P# f4 p# z. T% `$ I
#ifdef __NEW_WEB_BOX
: h2 r I9 W9 h CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
4 O9 T8 `( G+ S1 m; l# m3 y1 h& R; G
if( pWndHelperWebBox )" q, y" @# h, c: U7 J/ m0 [4 _
pWndHelperWebBox->Destroy();( R( j% A5 D4 Q$ C' l5 i& E
#else // __NEW_WEB_BOX1 g0 Y( Q- o( z
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );9 m$ u5 T- R. d6 ]. F/ c
5 u( V( c- d7 ]* F0 Q2 e0 P
if(pWndWebBox2)0 y3 a% b0 q6 o, f8 @. c7 ?
pWndWebBox2->Destroy();
, Z2 |% w1 N# `$ [3 ^+ t9 q7 a#endif // __NEW_WEB_BOX
9 J+ W/ F4 K0 a0 F T1 h3 g- r. W5 ]: ~; w" Q
m_wndTitleBar.SetVisible( FALSE );
; p% a( z1 `% L+ ^+ ^! R- N. T) U: y" U' X9 L! ?) G7 j
#if __VER >= 9 // __S_9_ADD
3 w* N2 s" x1 c/ r9 ? /*if( m_pLodeLight )/ c Y; j. {+ E6 y7 } l- {( F
{" M2 I( i+ v) k0 k9 z! h! T; Z; e
CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
* G! g, m8 ?2 _* M8 {$ U7 c CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
$ T n" @# X6 c m_pRevival->SetWndRect( LodeLightRect, TRUE );
! D \0 B% b" C- v m_pShop->SetWndRect( RevivalRect, TRUE );+ ]/ H7 x8 Y* y4 n- p0 m. V
9 {( S3 t, n; S4 \4 z: R
m_pLodeLight->EnableWindow( FALSE );9 J& Y; Z& h0 j {2 u5 n
//m_pLodeLight->SetVisible( FALSE );
4 c. A( y5 o) k
, d/ I$ X- W0 O6 x6 D" b! G// crect = m_pLodeStar->GetWindowRect(TRUE);
. o' Y8 i, v. z% v* q; e" U// crect.top += 2;' o$ v0 I! j/ j& J, i
// crect.bottom += 2;* k- G6 i: |; Q
// m_pLodeStar->SetWndRect( crect, TRUE );/ @) @1 h$ r% \
// crect = m_pRevival->GetWindowRect(TRUE);6 x( h9 Y% K$ y" x' K# ~" E
// crect.top += 8;
8 q0 x' _0 M% }! i$ f// crect.bottom += 8;
/ Z. M2 @6 |9 C/ y8 M// m_pRevival->SetWndRect( crect, TRUE );( M; k& H6 c; A
' X2 S9 w: ~% z+ M& W' J" D// crect = GetWndRect();
5 \+ ~6 O& E U. o1 V3 f// crect.bottom -= 31;. O# z+ S6 n( ~$ ?2 k& ^
// SetWndRect( crect, TRUE );
4 C7 X3 x, ?- ]( J }*/4 v# U0 U; b# v/ B
#endif // __S_9_ADD
) P% v% X$ V3 s3 g8 U( ~. ]7 C# S5 O8 n
// °?àìá? à§?êà?·? 3a?à°? ??±a
, b4 A0 g$ e. K# ?6 e( ]+ J$ D& C CRect rectRoot = m_pWndRoot->GetLayoutRect();1 v: V, }9 o5 j+ E
CRect rectWindow = GetWindowRect();
4 P7 d6 P3 y# D$ z' m0 a3 \ CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
5 n8 Z3 ]* v( B4 ?2 I6 q Move( point );
9 n# X5 ?: X* b' Y0 q}
( C& M9 Z8 l+ `; o8 }0 R3 ?& `4 v0 e% e9 v! G0 ?
现在,您可以生成以下的NPC:7 i0 m6 y7 c3 c- f i ~" @4 x& A
Darkon" c5 ^6 a# e) C" x( x
! J3 {9 a; ]+ `2 O' O7 I
代码:5 u+ X }5 `* K( H. H
MaDa_LodeLightSaintmorning
- Z6 U& c1 b) W5 ?6 L" |, Y
g K5 A/ |+ [1 ~: ~Code:
) ]! \3 ?* [4 M( J) H+ B! VMaSa_LodeLightFlaris
/ n$ _$ _0 G: H0 s. I$ m4 Q
6 K" z8 k# H: BCode:
/ G6 \/ ?( X5 E$ U0 KMaFl_LodeLight: n6 \3 m e* e6 _1 d: d
, X9 f+ K1 m6 h, H
<-- You just have to add
* _2 V4 R6 u. c, VCode:( M: {! L2 K" s: d
AddMenu( MMI_MARKING );4 r+ v0 l7 \+ i; a0 M0 L& c9 x- I
to an NPC! ! Z# s! F& \2 _5 A U; A* S
4 G( I+ L$ w" a: t9 Z; S. r0 t" \
7 ?2 r5 D* d1 F' u/ N- r
|
|