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这仅仅是一个片断的教程,所以我不会解释非常多。 [. i) z, P+ f7 t8 l# n% T
$ O) m" f0 x+ ~. M/ IWndField.cpp在CWndRevival类:
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代码:7 p2 d4 M+ _' f) {4 ~" z/ p% V" u
void CWndRevival::OnInitialUpdate()
/ O. Y; q$ B$ W# R{
* L j6 R T2 {3 j2 W CWndNeuz::OnInitialUpdate(); 6 ]! P$ u! T, S, A3 U0 @! r
0 a- J/ U+ F' j9 ^0 ~' o7 d' K m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );* D$ K* Q4 r' `2 r% d0 E
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
( t+ B: z* [$ f2 K8 A( t m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
+ E( @7 ^8 C( {0 Y' C) C9 ~; r#if __VER >= 9 // __S_9_ADD3 F+ w$ }( D0 |) D$ Y
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
+ t$ j" s( n! l1 K3 W G#endif // __S_9_ADD+ l' ?' F3 m( a! K
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
, H4 h% P; r- g) s m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
5 \6 q# g6 W$ a& v9 ` m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
: {* `; S0 M$ C0 [+ G7 T+ R#if __VER >= 9 // __S_9_ADD
' [. k0 j* f v8 A3 n m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );) `9 ~% G( [4 P+ K
#endif // __S_9_ADD e! @& k+ c. G- e& a" p$ a2 ^
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#ifdef __JEFF_11_46 s; {+ Z( M U) |2 u/ V" \8 M7 D
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
/ u0 E0 a0 B s" k2 b#endif // __JEFF_11_4
/ ~# s( l* N- f! P9 A if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
4 N5 L% I- W8 O; }. i8 `7 \, V#ifdef __JEFF_11_4 V1 T1 R! x: `4 [$ b
|| bArena2 }/ s$ {$ A, R) |
#endif // __JEFF_11_4% r# u! z0 J# v" _8 U0 N0 |
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m_pRevival->EnableWindow( FALSE );( G8 M5 K+ H) S8 m8 Z& z
else
( b1 `% W* E2 B3 d; G m_pRevival->EnableWindow( TRUE );+ X, ?, N8 t5 ]/ v5 M! H% l% k
0 i- ?, g6 N( ~4 |2 P; k* _4 k/ E2 s CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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if(pWndWebBox) r, B& h( s7 O) U8 E# b
pWndWebBox->Destroy();
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& L( Q. O$ s# @# r9 a! ~#ifdef __NEW_WEB_BOX. m7 o( w% u7 x3 n7 U
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );1 S$ c! k9 X5 i
! P: b9 {5 [( W. P if( pWndHelperWebBox )
! F$ p' \7 u8 T1 Z3 ?- G+ t4 X$ B pWndHelperWebBox->Destroy();
( f2 m: W/ X6 k2 m) t# q#else // __NEW_WEB_BOX
) }; V" I" R4 h/ q' ?+ R- x3 u CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
# E- e6 b. K7 u1 B' R! F* p }
# A/ ~- z0 B& a+ g. T1 j- O5 ~/ [ if(pWndWebBox2)# Y( a1 ~( D9 t6 U0 s2 |; p
pWndWebBox2->Destroy();
, f" q4 R( U) z" w- E% D#endif // __NEW_WEB_BOX
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m_wndTitleBar.SetVisible( FALSE );
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#if __VER >= 9 // __S_9_ADD; k( M7 d1 }* A/ W; ~
/*if( m_pLodeLight )
7 [) { y! j+ \- Q {
6 H5 J2 e6 p9 F& \1 r+ z M( \' |" { CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
9 N- t- Y1 n' n& S5 C; [1 J3 r CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
4 q% [% @7 _# B3 x6 U8 s% ^ m_pRevival->SetWndRect( LodeLightRect, TRUE );1 u" Q; E1 r1 N0 U& M$ C
m_pShop->SetWndRect( RevivalRect, TRUE );7 j& q( V$ d, P- I% ^1 b
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m_pLodeLight->EnableWindow( FALSE );
5 U( b8 L& k' {" P. {4 @$ R //m_pLodeLight->SetVisible( FALSE );
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5 |$ A% e1 x+ P: w6 q0 R1 U( f' a// crect = m_pLodeStar->GetWindowRect(TRUE);8 m7 |! Z( h8 W: {3 d, G& x. |
// crect.top += 2;
7 m: U5 Z2 A* z// crect.bottom += 2;
) T& B! p0 o, ]8 V// m_pLodeStar->SetWndRect( crect, TRUE );" D2 }5 B3 E9 d4 T( f
// crect = m_pRevival->GetWindowRect(TRUE);
, c, _6 [$ l/ G& d, M" x// crect.top += 8;( P9 s# O; o% b! n8 q
// crect.bottom += 8;- ]! f c5 N% f8 M
// m_pRevival->SetWndRect( crect, TRUE );
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// crect = GetWndRect();
% W5 H6 V" \1 y9 }7 h& U// crect.bottom -= 31;
4 h9 x$ ?$ J, S# D0 o// SetWndRect( crect, TRUE );5 q) h! N: e8 W- D% L! `/ H' O
}*/
8 U. `0 \. Y! S3 M4 B0 e#endif // __S_9_ADD) `7 w! G2 ^2 ]' m1 q# ~. j- u
7 u, Q1 \4 }8 C- ?# y // °?àìá? à§?êà?·? 3a?à°? ??±a" F( V, {9 Y- `9 ?4 U- W
CRect rectRoot = m_pWndRoot->GetLayoutRect();% N/ `! [# l( }7 S
CRect rectWindow = GetWindowRect();
/ \4 N' A( h2 v* q9 n# Q/ O CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
( h& x N2 }% p% O7 W9 n Move( point );
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& C6 i# \) u- ?* u# A( N" L4 F( Q
9 o' S1 W1 p1 N+ R* T* q) g$ A4 y/ B现在,您可以生成以下的NPC:# m& |: u1 S [6 M% X
Darkon d" t6 m3 f3 }* a: Q
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代码:8 T! k5 p. l( f5 ^( l a
MaDa_LodeLightSaintmorning k: M9 e" b, `! Q
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Code:2 Q5 u/ h2 z" ]$ V6 |: d( H5 ?
MaSa_LodeLightFlaris1 H7 x0 ]' C' K8 A8 b8 R
; B% m3 w' ?! O0 QCode:
1 y/ `0 m" _: s X0 oMaFl_LodeLight
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, V0 ^$ {8 V8 o& X4 E, {( v<-- You just have to add
6 [! A. C/ Y6 S" @- U% TCode:, I* M. v5 h5 a k' N
AddMenu( MMI_MARKING );
" u+ e, N5 v7 W4 Uto an NPC!
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