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这仅仅是一个片断的教程,所以我不会解释非常多。
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' O! @& e# t" B2 eWndField.cpp在CWndRevival类:
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代码:) Q7 o: |; s8 F$ O, A& w
void CWndRevival::OnInitialUpdate() - T9 \+ B& D) o8 a3 _$ ^+ _1 E7 K
{
0 U5 e @# z/ V% @ CWndNeuz::OnInitialUpdate();
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8 T9 x8 H3 R' p3 _1 F6 N% A) ~ m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );7 V& z. E: N* [" R: h$ q
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
9 y; n5 o8 a+ V: q- a+ {/ E. _ m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );$ x8 q: j* l" a& b" A+ _6 a3 s& G& q/ O
#if __VER >= 9 // __S_9_ADD0 f2 ^& W/ I( S
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );: E% A, `! l! R( U5 u
#endif // __S_9_ADD9 i# s" z# y+ [9 F1 T; x, L0 s
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
! D9 ~/ O/ h: S$ e m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );: o7 x* f4 q# b0 H3 j _3 o
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
; E& W1 U1 P0 o3 f#if __VER >= 9 // __S_9_ADD
4 o) X9 ~/ Y1 i. I* [7 b2 \. c; O m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
: ~2 m% }7 n$ V& D* `) l#endif // __S_9_ADD' y: P5 |+ r) m% E( e
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#ifdef __JEFF_11_4
& @- D2 M$ i0 S8 p' v BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
( a: f4 w" a+ e- d3 `#endif // __JEFF_11_4- c, M( A+ p2 k
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
6 _: c5 `6 J7 f: _) X3 z m#ifdef __JEFF_11_4
3 m. `( H3 o" b7 Z || bArena4 k3 }& C5 n; i
#endif // __JEFF_11_4" W9 S7 c0 A B% O* D
)/ R/ w9 A7 q% {
m_pRevival->EnableWindow( FALSE );
7 x/ ~6 a d: c: T: T else
% I$ d7 A7 z; e& c, W m_pRevival->EnableWindow( TRUE );
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );$ j) @/ B) T1 I
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if(pWndWebBox)) f) F5 `: W/ T8 c
pWndWebBox->Destroy();
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& Z# U- [6 b; L4 R. i3 D#ifdef __NEW_WEB_BOX
; G6 F& g* `6 Z: z CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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if( pWndHelperWebBox ); N! x! ^" Q( Y7 t! [9 u
pWndHelperWebBox->Destroy();, i( p+ L, f4 b7 D
#else // __NEW_WEB_BOX7 H( X; \# I3 r" X7 j7 E
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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if(pWndWebBox2)
1 z" v1 M' V q+ M9 Y8 l pWndWebBox2->Destroy();
( `8 A0 i' |9 c# R& T( H. q' K' E6 }: S#endif // __NEW_WEB_BOX' e$ u8 ?7 y# @ Q6 I; \3 {
& Z$ j/ |8 V* \ m_wndTitleBar.SetVisible( FALSE );+ D, D( u: \' Y3 y' S
1 P7 n) H- v8 s% |7 l#if __VER >= 9 // __S_9_ADD
9 l) f2 p: q4 ] /*if( m_pLodeLight )% L% ]8 V, @& c2 P4 Q+ K, y
{
; e/ P; | I4 ~$ i4 q5 K CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);; G# ^0 T' l0 T, r: U- Z" b6 O5 T; w
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
/ ~! E! D3 O1 E% m z m_pRevival->SetWndRect( LodeLightRect, TRUE );
3 ]0 S% r, O0 v+ H) e! s% Z4 b: E m_pShop->SetWndRect( RevivalRect, TRUE );; l/ j6 F+ D% g$ w
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m_pLodeLight->EnableWindow( FALSE );
3 n4 Z9 U* a, i" S //m_pLodeLight->SetVisible( FALSE ); 3 p/ C4 r: R Q! P# X% [% C; x
% g# ~. \( C& l! }// crect = m_pLodeStar->GetWindowRect(TRUE);
, {1 g- i8 t0 F6 z X// crect.top += 2;# ?+ y; F& b' N1 z, h
// crect.bottom += 2;
w. N7 H5 t4 p: m* E* B, }) Z// m_pLodeStar->SetWndRect( crect, TRUE );$ V: g) u; ^$ @+ H
// crect = m_pRevival->GetWindowRect(TRUE);
* s5 q' j8 T7 D. T// crect.top += 8;0 B2 y5 H. ?3 a) D9 a
// crect.bottom += 8;% S/ m, N2 i7 ^2 H; e
// m_pRevival->SetWndRect( crect, TRUE );0 M; W; `; P$ V, F/ g* O# w
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// crect = GetWndRect();
. z( O0 {& u2 @' v0 @7 @. _" ^// crect.bottom -= 31;
4 [) F/ r$ y. c) x# f4 c. V// SetWndRect( crect, TRUE );
! M( z. X% s$ N6 ` }" ?, d }*/
4 d7 R; U4 z. l+ Q. `) e# Y#endif // __S_9_ADD- Q7 }8 h5 b- S$ [; I
* B) n# ?) P+ R5 I* ]9 w' e, E: o0 V // °?àìá? à§?êà?·? 3a?à°? ??±a
5 d" p& ~8 w3 W& D* z3 _( p; i CRect rectRoot = m_pWndRoot->GetLayoutRect();7 g# \' J; t& f) {3 p
CRect rectWindow = GetWindowRect();2 t4 {# z& y3 r' n. A! ^# J
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
- J# ?8 [, \/ J$ Q) e! Z! ~ Move( point );
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0 h; N+ k& N0 [# ~现在,您可以生成以下的NPC:" Z0 v/ o3 Q# M y
Darkon
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3 [' E3 c; u6 M0 \& c5 f$ B6 L代码:
' D$ I" j/ A2 nMaDa_LodeLightSaintmorning+ \& p( V+ M8 m# Y
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MaSa_LodeLightFlaris% u# r' a2 K+ h2 i+ J a
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Code: U( X& h! E5 n* r
MaFl_LodeLight+ ?* R; V% ]: N f7 i! U3 D) H: K
. u U3 b) l0 z1 @* ~1 R: T! k: H<-- You just have to add * _/ m/ |) j8 O
Code:9 h @' o1 j3 V, M/ q' N$ J
AddMenu( MMI_MARKING );* u. ?' p4 c: L
to an NPC!
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