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这仅仅是一个片断的教程,所以我不会解释非常多。
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+ \3 P1 _6 O; u$ G& ~3 z1 cWndField.cpp在CWndRevival类:' L. |4 @& M' I$ x0 r
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代码:
" a. n7 w2 x0 i* G- c1 Jvoid CWndRevival::OnInitialUpdate()
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CWndNeuz::OnInitialUpdate();
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1 l O( |& |/ | m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
\$ ^) h0 p% }) `; Z m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );8 E, j6 B3 V; Z8 Q( L
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
) a- |& Q! p; _; ^. y#if __VER >= 9 // __S_9_ADD. p& v* N2 a( g# m* N
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
, h! x/ M: s( j( u8 l0 v2 _#endif // __S_9_ADD
6 o6 W% v2 i5 o) R m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );: n' b3 I- w& T0 z* X
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );& \& o9 n& ?" \& K, w+ ^7 g
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) ); H" r& w1 M n
#if __VER >= 9 // __S_9_ADD- g+ e; y( U6 t2 X7 c( ~ Q. y
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) ); Q% q4 U O, q9 x
#endif // __S_9_ADD a6 P; J! h7 s- `: t/ a$ o
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#ifdef __JEFF_11_4
. Q: y: L/ R) L5 z a, i& g! J4 `9 h BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); 7 v& v% d4 U4 ?: ?! E e! O
#endif // __JEFF_11_46 y3 O' j. [+ R8 m
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
. X- ~) e4 U# o* z. n#ifdef __JEFF_11_42 X* n5 Y; H2 p3 g* j1 k A
|| bArena
/ I: A y/ O8 X( l# F/ G#endif // __JEFF_11_4
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" Z2 p0 ^' f! Z! w# p. i m_pRevival->EnableWindow( FALSE );
( y% e0 H8 X* u. X! l else
4 I3 }2 t3 X; m8 c& C* G m_pRevival->EnableWindow( TRUE );( V3 r6 Y2 D- @9 a
. s$ ]2 [# B% B' z CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );& e$ Q6 C! R+ Y/ b* Z
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if(pWndWebBox)
B1 ~6 C% L& y% p5 R1 T3 l pWndWebBox->Destroy();
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#ifdef __NEW_WEB_BOX: S5 ]( [2 _7 ^
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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. Q2 ?' w8 j; Q: c if( pWndHelperWebBox )
+ u* @8 z& c. h+ c pWndHelperWebBox->Destroy();
' X" L2 W; q, _/ `7 F#else // __NEW_WEB_BOX
( ^. b' z$ ?8 G* [ CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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if(pWndWebBox2): [! f, D2 S5 B
pWndWebBox2->Destroy();
; {% {. O: E! e2 U" }#endif // __NEW_WEB_BOX% F T' E0 X) C9 a$ h
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m_wndTitleBar.SetVisible( FALSE );
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1 z) w: Y9 l/ j7 W: _#if __VER >= 9 // __S_9_ADD# p0 O8 L' D) A% N0 k
/*if( m_pLodeLight ), m* g& R9 q; C
{
: ~( V2 ]- J/ [4 B0 T CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);2 a, x: n$ p- S% _0 x( |
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
% i }2 h8 l* D$ J1 { s, l5 M m_pRevival->SetWndRect( LodeLightRect, TRUE );( n- r2 p+ u6 c% O
m_pShop->SetWndRect( RevivalRect, TRUE );( k9 F) h& d3 x% R4 y4 T
6 J# A1 k) I8 t! ]3 _* n& W) j6 E: o m_pLodeLight->EnableWindow( FALSE );8 e/ w+ _( n( Q# z
//m_pLodeLight->SetVisible( FALSE );
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! M- F2 M9 R6 F' \- E. v// crect = m_pLodeStar->GetWindowRect(TRUE);" @- S) T% ?, T" q- _0 U0 K
// crect.top += 2;6 X8 N1 M) T$ U. C+ c
// crect.bottom += 2;
; s8 A' P8 k3 g9 }// m_pLodeStar->SetWndRect( crect, TRUE );
: J: }$ p* X" y" G% H// crect = m_pRevival->GetWindowRect(TRUE);" i& ^8 x5 T4 Z5 Z u* J2 s' O J
// crect.top += 8;
- v) B+ B( F4 f: K6 B n// crect.bottom += 8;' F+ J( V* U3 [" o1 C4 S
// m_pRevival->SetWndRect( crect, TRUE );
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2 |0 P/ U: z0 a3 g// crect = GetWndRect();2 w# S5 W$ N' C) r
// crect.bottom -= 31;
0 c: U% Q' k1 W. I6 B// SetWndRect( crect, TRUE );
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#endif // __S_9_ADD3 o& G, R: z" Y
5 H) _: T+ P2 K2 c) |7 t // °?àìá? à§?êà?·? 3a?à°? ??±a
5 c3 d0 R/ b, X9 v+ h9 Y CRect rectRoot = m_pWndRoot->GetLayoutRect();' o: B6 q! n0 g
CRect rectWindow = GetWindowRect();( k) \( j1 A3 u) R. n
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );# I' V" [; Z1 n+ [" w* Y
Move( point );2 Q6 N" j" z: s1 @$ w% r e
}
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现在,您可以生成以下的NPC:* l/ A. [% {9 ?# U }- N
Darkon
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MaDa_LodeLightSaintmorning
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Code:
0 d5 Y. L$ D6 O5 Q& dMaSa_LodeLightFlaris7 d9 S8 S& m# R. [
8 r/ }2 H! M+ U* Q% C6 l6 DCode:
9 m; b0 @: U3 h1 W9 M3 @MaFl_LodeLight
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<-- You just have to add 2 ^. q4 q" e, `! F; n' F! [0 @
Code:1 C6 }" n1 n& t' q" a' b
AddMenu( MMI_MARKING );0 `- o: U* ]4 L& |: P/ M) e* m; w
to an NPC!
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