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这仅仅是一个片断的教程,所以我不会解释非常多。
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& K4 T" M% k$ b0 E2 e1 `, @WndField.cpp在CWndRevival类:
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代码:3 E/ f, Q. b' u% n* u* G+ Q
void CWndRevival::OnInitialUpdate()
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CWndNeuz::OnInitialUpdate(); 1 I/ Q9 f+ e2 c3 S' b
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
# n5 ?& v* L( _ K m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
4 z% ~8 V4 Q/ n8 X4 r m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );4 y! o( h6 h9 [7 N% U" s
#if __VER >= 9 // __S_9_ADD; B7 w( e$ R2 Y4 `
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );5 ?0 L7 m: p7 l: P& C2 G( G
#endif // __S_9_ADD: v' e2 j' t% f1 n) W3 a
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
/ f" f3 d0 S. N+ B1 [2 m m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );& m6 z- Z- y: w0 y, x8 o
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) ); a" ~, u3 ~4 j3 r
#if __VER >= 9 // __S_9_ADD
! U! B4 b# J8 j5 H) Y4 S m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );+ Y2 `/ v$ i- v
#endif // __S_9_ADD5 j) [, V; |' s
v/ C- ]! Q9 u0 B+ _#ifdef __JEFF_11_49 `- t6 t' m$ n) W4 @" {5 P9 H
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); ) E8 u( U" A7 i ]" x$ v
#endif // __JEFF_11_41 {0 I( w' `( i* Q5 _
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
* e& o; N Q( ?2 c2 d5 A6 d4 a0 h#ifdef __JEFF_11_4# D, e+ V4 A9 B5 `3 a9 k2 @& T! b
|| bArena, S5 e# ]# \( C
#endif // __JEFF_11_4# B# p5 R2 M9 z2 F+ x
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m_pRevival->EnableWindow( FALSE );
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m_pRevival->EnableWindow( TRUE );) A5 V+ N$ K2 }% a
3 L9 P6 O2 ?2 {& a9 T CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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if(pWndWebBox)
0 `' g; l3 ~- Y" k# d# ? pWndWebBox->Destroy();
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4 d5 I2 V) c9 p- _' }1 T#ifdef __NEW_WEB_BOX
2 \* F: ]# i& a9 H' D( e8 s CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );6 R1 M9 [+ N" o3 P$ R3 f S( b
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if( pWndHelperWebBox )* z# {, B1 b" G
pWndHelperWebBox->Destroy();
* t( m; N& S( F. T#else // __NEW_WEB_BOX
1 w" c# `8 o) c2 U r' e( U" b, ] CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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if(pWndWebBox2)
" ^* X2 V( |( f, i pWndWebBox2->Destroy();
( M4 L/ V; z9 p; k#endif // __NEW_WEB_BOX5 g6 ^! t# X4 N# ?. ]6 H/ u7 k
% T* `, _! t; r/ f5 e4 Y0 } m_wndTitleBar.SetVisible( FALSE );3 c) {( B% ~3 z8 p) {1 ]
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#if __VER >= 9 // __S_9_ADD+ D$ U0 e/ ~; \6 K0 ]- U: X2 g
/*if( m_pLodeLight )" ?$ p9 V9 f7 {# E* I
{
' h* P: W3 O7 Q$ R3 f CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);$ j3 B3 |1 A+ q
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);6 B. @8 w+ b }; X" z
m_pRevival->SetWndRect( LodeLightRect, TRUE );
' c# w5 X Z$ | m_pShop->SetWndRect( RevivalRect, TRUE );5 j$ w$ K5 p# V. }! E- v* A
- v9 @8 i. N" Y2 L m_pLodeLight->EnableWindow( FALSE );! Z: Z7 p+ V5 B+ ?. Z! [0 d5 `
//m_pLodeLight->SetVisible( FALSE );
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// crect = m_pLodeStar->GetWindowRect(TRUE);
! b# Q5 @8 D# Q4 p// crect.top += 2;* m6 s5 V1 D8 \7 R# c0 @. u5 d' x
// crect.bottom += 2;* C' M1 x! u+ q1 T( z6 q! _
// m_pLodeStar->SetWndRect( crect, TRUE );
0 `. D9 w p$ ~7 y+ f8 `// crect = m_pRevival->GetWindowRect(TRUE);
+ f9 q% O* y5 P) {! S: F d2 z- p$ o6 T t// crect.top += 8;
/ S1 U/ m# v) a5 U8 }// crect.bottom += 8;$ E& o! j. u3 C& D! [
// m_pRevival->SetWndRect( crect, TRUE );
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// crect = GetWndRect();
, }/ K- o& r; v8 U! u G9 a+ m// crect.bottom -= 31;9 ]) `/ `* I9 z2 p& n0 V
// SetWndRect( crect, TRUE );
6 c7 [8 a+ Y8 C }*/
$ X. o+ G. T0 w1 k#endif // __S_9_ADD
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// °?àìá? à§?êà?·? 3a?à°? ??±a, ^ k. L1 o- T% S+ W% B) X& D
CRect rectRoot = m_pWndRoot->GetLayoutRect();$ ~# i5 L2 e4 m+ }! c6 w% E
CRect rectWindow = GetWindowRect();0 {/ j3 n- u; e' V
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
' B. q4 ]! j# L5 B; g e Move( point );
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现在,您可以生成以下的NPC:* a/ \/ q$ B( R* G0 ~0 s2 y
Darkon
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代码:( p; W3 t# S, O. a* r4 s
MaDa_LodeLightSaintmorning
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4 d& g t) ]4 v5 O4 h0 uCode:
& s" i& @) R7 S4 mMaSa_LodeLightFlaris
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MaFl_LodeLight: Y8 A7 P+ d1 A& m# Q5 v0 H( W1 ~
8 k; ~ X# _; V8 f<-- You just have to add
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0 {& @9 e$ @5 y* v, y, EAddMenu( MMI_MARKING );7 T. \6 Z' \4 |9 N# |2 U6 l' x
to an NPC! I% x, O9 L: E4 s {& }' Z$ B7 i
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