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这仅仅是一个片断的教程,所以我不会解释非常多。
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WndField.cpp在CWndRevival类:
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7 E4 L; u! Q3 A% \代码:
6 b9 W1 _) b* N2 ^) Wvoid CWndRevival::OnInitialUpdate() 0 x0 r* J. y" d5 M$ C7 p
{
+ A6 c7 l) n7 c CWndNeuz::OnInitialUpdate(); 4 Z6 c0 X" L; K2 d
: K5 N3 U* U" ^1 c m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );- y) _( x- ]: z8 |; \5 V
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );6 }7 l0 k; Q c. i( m4 H6 r
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );4 p* M7 ^2 ^+ ]% o }/ W; K2 I- f
#if __VER >= 9 // __S_9_ADD1 h ]; }9 x& [' P$ D
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );; {. {0 q( t, }' J+ W1 x- f
#endif // __S_9_ADD
A* [, j) O$ B" N( k9 r- j m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
* I% Z6 A5 b' ~1 r1 g" b. R m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );9 ]9 q$ r/ @) O+ o" o+ O
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
/ W# e) f& j2 S6 G" C; v: ~5 S#if __VER >= 9 // __S_9_ADD
) Q# |; G2 K% ^" i6 v4 f m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
! N- U( b A8 J) Z7 w#endif // __S_9_ADD
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% z2 Y: M& [1 A6 [! i#ifdef __JEFF_11_46 A+ X: R4 G2 d* I; l
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
/ }/ E. B7 O1 x6 h% B* B+ Y V#endif // __JEFF_11_4: E/ ?* F! d% i i( f: I. r3 ~. I' ~
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
" @; c+ _- k7 \8 S. a#ifdef __JEFF_11_4
9 l! P, s/ U3 O& t9 } || bArena
( s* H4 a z3 X/ p- R: p K#endif // __JEFF_11_4' S o1 A: e& n5 H
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m_pRevival->EnableWindow( FALSE );- W$ y2 k3 q2 T, X' i/ x/ T1 s
else$ c& x0 c9 |6 D+ m& W% C: x
m_pRevival->EnableWindow( TRUE );
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );$ a- C4 K% O, z2 d' O2 h8 l/ M
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if(pWndWebBox): a# Y) \ L$ E, n
pWndWebBox->Destroy();
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#ifdef __NEW_WEB_BOX" C" d- f7 ]% d' V1 j$ q2 M6 `
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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if( pWndHelperWebBox )
# I* y: f% Z- G0 S$ X# ?& i) c' v pWndHelperWebBox->Destroy();
- |' j! r" t& h& H8 R* g, @#else // __NEW_WEB_BOX! \( \+ a9 ]5 F- J& z2 Q3 S
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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9 ~6 g l# y% O. q7 d7 ` if(pWndWebBox2)
5 W9 r" B+ E9 n/ d. r9 n pWndWebBox2->Destroy();
% j' _+ p3 Y4 b/ ~5 J8 c$ g2 k9 i: N#endif // __NEW_WEB_BOX
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9 ? q1 h/ R/ i; k6 ]4 ~ m_wndTitleBar.SetVisible( FALSE );3 b" V* }' b/ l/ v+ b( s4 [
3 q d: ]6 `- c0 K9 j b8 s. t#if __VER >= 9 // __S_9_ADD# j4 }+ a) ?0 Y4 v5 O1 o
/*if( m_pLodeLight )
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7 n0 `8 f+ }3 E2 Z2 g CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
( Q% K$ |& V" y5 M/ A! F4 R CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);; ~* c3 I7 q* _+ |3 f
m_pRevival->SetWndRect( LodeLightRect, TRUE );; ^& n, X5 M: [
m_pShop->SetWndRect( RevivalRect, TRUE );8 L: ~1 n* [& V0 Z
4 I) ^/ q0 E* \/ U: k: {7 b0 e3 a5 Z m_pLodeLight->EnableWindow( FALSE );* p" {/ a0 W7 t
//m_pLodeLight->SetVisible( FALSE ); 1 c& N$ _) W* C* ]2 E0 ]
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// crect = m_pLodeStar->GetWindowRect(TRUE);
; y6 ?+ W9 o$ J! { a' e// crect.top += 2;
e' ^) y& D' F8 W" z$ n: I5 G// crect.bottom += 2;
M0 s% ?% g9 ~' P( T( t4 ?// m_pLodeStar->SetWndRect( crect, TRUE );
) M. [: e' k* F1 d$ K4 w! y// crect = m_pRevival->GetWindowRect(TRUE);
" _! I3 q) l* q; s) h// crect.top += 8;( K, m9 u' ^$ `2 i
// crect.bottom += 8;
9 v: Z2 L( `3 {# ]: T// m_pRevival->SetWndRect( crect, TRUE );+ x6 U ]4 h) O ]$ o0 e
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// crect = GetWndRect();
; R U% p6 C3 F: }; ~. ^// crect.bottom -= 31;
$ l0 @0 R7 R3 g6 |# F( B" r# I% F1 w// SetWndRect( crect, TRUE );7 [5 Z% j- h+ w% p% Q
}*/! R) j1 E' z- |4 ]) z. a
#endif // __S_9_ADD d% y3 {4 a" T5 ]
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// °?àìá? à§?êà?·? 3a?à°? ??±a$ {& K$ q. ^1 v3 L; P( e
CRect rectRoot = m_pWndRoot->GetLayoutRect();: X) h, ^+ l: U" T+ l- d3 F
CRect rectWindow = GetWindowRect();9 G( f( C+ H. z; W4 q# b8 T
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );: i& V& ?; J1 @( J/ b1 I
Move( point );
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! [+ p/ }' B( U+ B8 a: `现在,您可以生成以下的NPC:$ I# y9 D9 `' y- _0 f6 Q1 T& d g
Darkon
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代码:
0 `. K# g% H5 c+ B( rMaDa_LodeLightSaintmorning
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$ ~! g ?+ Y% rCode:
, `* I5 ^" I% B9 L1 s0 b* VMaSa_LodeLightFlaris
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1 w* M! ?- y6 z: ]6 d9 u# @Code:
4 P' f% N* w4 m' I7 t, SMaFl_LodeLight
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<-- You just have to add
0 _2 x: @9 N4 K- o# V0 R8 @Code:
# L" s- W9 n; p' d8 zAddMenu( MMI_MARKING );
4 J- g8 \& a4 @5 g+ K( x8 V- eto an NPC! / S: ]% I* h- v, F5 K# R. i
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