|
|
这仅仅是一个片断的教程,所以我不会解释非常多。
2 z* e Z7 v' d* d0 F# H3 w
3 C6 E( c# d4 d7 x, ]/ g7 `: ^WndField.cpp在CWndRevival类:' E$ A. k- m7 W, i; s+ `
. F( c( ?1 p& ~/ m' _' ]代码:
4 j3 r! _4 I4 G; X: \( n' M, Hvoid CWndRevival::OnInitialUpdate() % U [; Y) ?. n F" M/ e
{
4 E8 S) o. H. } A1 D CWndNeuz::OnInitialUpdate(); + X/ r2 E4 r3 m2 f/ ? O) o: ]
8 X; k: d9 T# D9 S. N7 K m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );" L8 \% I* @: i, K) w6 N
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
' m0 H/ \9 {: s% X% i" D m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
. K1 {" `1 ~7 P$ F& j; N) f% F9 J#if __VER >= 9 // __S_9_ADD
4 z5 T$ U( T) M" l( W m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
: X. T D4 N# |' b7 o#endif // __S_9_ADD3 m/ T( [" U7 ]8 g3 ]$ P; K
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
1 j. q- z# S' P( S4 F m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
0 D/ K* e. n8 z m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );- G# s0 x# V7 L Y2 v0 L
#if __VER >= 9 // __S_9_ADD
" X) Q7 e* k E" b4 R- Q' b. v. p m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
% T" m1 _1 h N% a1 @#endif // __S_9_ADD
9 [+ Y9 y3 n# j
0 f+ y' u6 {( v7 Q" _& \& ]8 l#ifdef __JEFF_11_46 _8 w* ?6 W% x3 r) i) F' C
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); , X+ n& z5 n! g: i# y8 @
#endif // __JEFF_11_4% D$ t( _& q7 s2 B) J+ B7 l
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
& Z) y' p( m) g ^0 b* {#ifdef __JEFF_11_4
& k+ ]# O6 \: g% k' _ || bArena
+ l& ^( Y- Y# T% ^+ z#endif // __JEFF_11_4
- o7 H Q% f# @0 |6 P2 p )
: Y2 x, F% M V& c* i m_pRevival->EnableWindow( FALSE );
0 `. ?) O5 v4 I% a: v! M! ~ else) @, w! F) w/ L; L) m
m_pRevival->EnableWindow( TRUE );# x) ^& {; D f" C% g- c7 b7 X% G! o
' d9 W4 k2 s" h' f1 ^1 N$ e1 G
CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
/ K* n# U! q$ t& n! T/ p1 S$ c0 I( d# d" t- v S5 l' M5 A
if(pWndWebBox)
, n6 [: U* K- e pWndWebBox->Destroy();0 b; t* R! ~0 a' ?9 C1 r( v
- L Y8 u1 C+ p; z& g
#ifdef __NEW_WEB_BOX
5 b6 T2 n/ {0 V3 B CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
; P2 |, T) Y' g2 f; R: V6 ]5 `6 F! c0 S0 P9 p/ _' R5 \8 R
if( pWndHelperWebBox ). Z& x3 s, v F, [# I# m6 J
pWndHelperWebBox->Destroy();
7 W F* z3 j3 N: \4 a9 w* z#else // __NEW_WEB_BOX% W& ?# G4 N8 s* w( Z
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );5 m3 V1 h4 S b% o1 B* k/ h
* h% B% o4 m X+ Z: ?% u
if(pWndWebBox2); } w# _2 D" E! m5 n
pWndWebBox2->Destroy();
' U2 X# q4 X; t#endif // __NEW_WEB_BOX1 n6 x: l" \) \& R" [
8 j9 L& ?, k# h5 [1 V5 f( {6 `/ K
m_wndTitleBar.SetVisible( FALSE );
. t \) N+ X! q" m5 L; c' d8 A4 `9 y' R
#if __VER >= 9 // __S_9_ADD
8 }2 p, {: p8 @, R /*if( m_pLodeLight )
" B* i& @- {5 c" Q. K I& { {/ E/ A- ]* d$ d1 v5 S4 @4 N* V) h( L
CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
) B8 N. n ^/ W9 m CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);9 N: K# o4 J$ q1 H
m_pRevival->SetWndRect( LodeLightRect, TRUE );
) W$ A; U0 I1 H( X# L m_pShop->SetWndRect( RevivalRect, TRUE );6 c% J0 T7 k2 E2 R% z. N
& ^. r; C- i/ A$ _& K& T m_pLodeLight->EnableWindow( FALSE );
# H- E/ z; C4 E* W //m_pLodeLight->SetVisible( FALSE ); ( o x1 t) {6 s0 l! Y
s7 d1 _) [; f// crect = m_pLodeStar->GetWindowRect(TRUE);
& F5 f9 d) o! p3 V; r// crect.top += 2;
1 o" M1 u4 ^! I8 U1 x( |' M) r1 ^// crect.bottom += 2;
8 {1 r! T* z! @8 t8 x% V) M% I// m_pLodeStar->SetWndRect( crect, TRUE );( T- |: k9 v M8 p
// crect = m_pRevival->GetWindowRect(TRUE);/ R. f+ ~/ t X' b; T! e2 J8 T
// crect.top += 8;
' o% K: }2 B6 v" q// crect.bottom += 8;
: K! T8 g/ l6 h" S8 g; w3 y// m_pRevival->SetWndRect( crect, TRUE );
, V$ t$ X/ s, n; }2 E) I& @8 E, s/ e, J; i& \9 ~& v
// crect = GetWndRect();( R( C% e' i+ V
// crect.bottom -= 31;# ~9 U6 h/ u3 r( o
// SetWndRect( crect, TRUE );
e. N. `1 ~6 H1 d1 h }*/
1 {: ^# X1 @9 c- t7 v" R. g& A#endif // __S_9_ADD
3 N- m- U$ H/ r6 U( N7 }% G
4 j& N8 s8 Z1 \1 S // °?àìá? à§?êà?·? 3a?à°? ??±a; Y- J' r2 n6 }2 p4 G
CRect rectRoot = m_pWndRoot->GetLayoutRect();0 b H6 j8 p; M2 E# `* T- k
CRect rectWindow = GetWindowRect();
5 C$ F3 X; v4 h8 I CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 ); b: n& x) ?6 S
Move( point );" v' s0 _8 H) L) j; F* D
}
# \: _, I& Q3 k7 n1 z7 b
5 C: y: i3 \$ D* v' p现在,您可以生成以下的NPC:
+ |9 m+ p) i0 n9 e+ N: LDarkon: c. Z% P$ I& g8 N: H
% N- U: Q" ?, {0 D$ f" G
代码:
% ]; b$ I9 u: xMaDa_LodeLightSaintmorning3 K" o# U( G8 o
0 ?9 L- o6 W& zCode:
1 Z- h2 y: Y( mMaSa_LodeLightFlaris1 B0 U$ m1 S9 q) ^0 |
& B. G; ]4 v: M0 H) UCode:
' C: W: [: X0 \% t R, _MaFl_LodeLight
X/ U ~0 B, M. Y; T ~/ }" R
& h r* ~( }2 j- y- ?2 B<-- You just have to add 1 N6 @" n3 E. a
Code:0 m! Y' \; R0 u) u6 ^3 R6 l. |1 m
AddMenu( MMI_MARKING );0 |5 H& R# [0 Y3 L; G. j/ @
to an NPC!
# ]' E5 M+ W8 p2 _1 f
/ n! l, J0 K4 {) z# i
! c8 N2 T" u: D @) Y- p' O |
|