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这仅仅是一个片断的教程,所以我不会解释非常多。
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+ F& w; N( H! w. t K+ bWndField.cpp在CWndRevival类:
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# [. y- o }& ]* e5 k4 E代码:
' }+ Z3 t: t) j' W9 g. i Zvoid CWndRevival::OnInitialUpdate()
: a1 Y- z7 i. p5 k1 G; i- K{
# L) Q# N# w/ a4 H2 z- q' y7 w CWndNeuz::OnInitialUpdate();
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# b# ]! f; n% u% O) @ m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
. r- e2 w9 P4 d3 s- [& ? m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );+ g: V0 L: R8 B
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
: G* y- R2 A: U+ h3 [$ ^3 `7 j#if __VER >= 9 // __S_9_ADD6 @: U$ |1 k- y3 a) f1 ]9 \* {
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
/ b) K' M% Z; ~( i9 p' c#endif // __S_9_ADD# B4 T2 v: A8 R/ H" U. i
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
2 y6 I% C7 P9 ^$ B8 \, L m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
1 |8 r5 C7 H2 n; n+ b m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) ); K) |. l' `' R5 j1 y( ^
#if __VER >= 9 // __S_9_ADD
3 b9 j+ o; A' M8 ` m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );; P9 V# d8 a6 j% P+ I. N" d1 m& l! S
#endif // __S_9_ADD. V* H/ Q2 y0 a& a+ N+ Q! `
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#ifdef __JEFF_11_47 ~" U: l! r; R" d- J N9 }8 i
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
9 J, _7 |4 R+ j" H& C8 j, W+ |#endif // __JEFF_11_40 l5 A- i. s$ c8 y9 B
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )7 H5 \* f# L" z" t: V3 q3 U5 t# G2 R
#ifdef __JEFF_11_4
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#endif // __JEFF_11_4
2 c' z+ Y3 w5 H+ o) e )
# l" {) N5 \0 i. }, o$ _; V m_pRevival->EnableWindow( FALSE );
, P% t! Y) m z! D5 B" O else
; q! o8 Z; c0 E d6 |/ R" Q% a m_pRevival->EnableWindow( TRUE );
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );& ^ b( x" A( c
1 x/ U; x$ ?8 r if(pWndWebBox) h* k+ i2 G+ R& }- Q, ]5 u0 K" U
pWndWebBox->Destroy();& W4 w+ `9 m' b% m" Z0 b
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#ifdef __NEW_WEB_BOX
6 j5 I0 z; F' c3 c CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );; C9 p8 [7 Z$ k1 W
4 H/ C0 J" D6 s) _& G5 G+ { if( pWndHelperWebBox )
9 k0 P; b/ `9 r pWndHelperWebBox->Destroy();
6 u, h R7 m. M1 p8 W' H6 n! f#else // __NEW_WEB_BOX
5 G) F' S2 x) g. q5 m! m | CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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. e% |" w! O0 e* `4 H if(pWndWebBox2)
- w2 u1 d9 Z2 `: K8 h pWndWebBox2->Destroy();
' }# e& H' Z9 a8 X3 D+ U8 `#endif // __NEW_WEB_BOX$ B, }7 z3 B3 F( c. c$ ~* c& q( a. E
6 p& g; _# h) k+ z1 f C m_wndTitleBar.SetVisible( FALSE );2 y/ z8 d7 s* z6 F
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#if __VER >= 9 // __S_9_ADD
$ P- B! U; `' L" J( ` h% s7 r# g /*if( m_pLodeLight )' X. L/ m- c) g
{
" Z8 y, o k, O* ] CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
) _" ?, I9 u: H% ] CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
6 o: R) y5 n7 P0 C% l' s- } m_pRevival->SetWndRect( LodeLightRect, TRUE );: q s$ v8 E$ I0 W
m_pShop->SetWndRect( RevivalRect, TRUE ); e `: w: P# V* @- k" Z
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m_pLodeLight->EnableWindow( FALSE );* D. K+ G' M$ E* p6 F- C/ A
//m_pLodeLight->SetVisible( FALSE );
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, G5 n0 ^& m4 v4 [4 {0 E$ m// crect = m_pLodeStar->GetWindowRect(TRUE);! T5 W* l, J! B) T3 Y' f& a9 ]
// crect.top += 2;
; b+ s5 L0 i; S// crect.bottom += 2;% Y" z: Y5 V9 u6 a7 J, S4 Y# h
// m_pLodeStar->SetWndRect( crect, TRUE );+ L; ]. @! o, Z+ z; j* G
// crect = m_pRevival->GetWindowRect(TRUE);3 ^/ r% L1 k! |, |
// crect.top += 8;; T) d4 }6 T$ Z- B" R$ m
// crect.bottom += 8;6 o; B( r3 x( o4 t
// m_pRevival->SetWndRect( crect, TRUE );
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// crect = GetWndRect();: W6 K& {9 h& f
// crect.bottom -= 31;
( b$ S2 a6 p# h! V9 d// SetWndRect( crect, TRUE );' Z7 { `; e& Q, B7 f
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#endif // __S_9_ADD# Q6 r7 V/ e% l0 T0 i2 r
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// °?àìá? à§?êà?·? 3a?à°? ??±a1 B. q. h1 C( U
CRect rectRoot = m_pWndRoot->GetLayoutRect();
% \4 s: `5 t) l+ @( i: O6 G CRect rectWindow = GetWindowRect();2 J9 k' B5 w, j7 Q3 g5 b$ Z( x: X
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
$ F* G# @' s, I* e4 D' A Move( point );% \) w( T( D; M6 ~0 @
}
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现在,您可以生成以下的NPC:
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% E6 ]; v& R* M6 B代码:
9 W5 ^. B/ [9 h- G' zMaDa_LodeLightSaintmorning2 R' R3 y, v" Z e* t
5 ]2 l# y8 V/ D+ h2 ?% eCode:
& }) U3 T+ U+ k4 n1 LMaSa_LodeLightFlaris) o% t& K) m3 @1 c& ~
3 {7 _2 C. p/ J$ ^9 f. ^3 v6 xCode:# j# P) ]) p8 b0 N6 u6 D/ ~& J- \
MaFl_LodeLight
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<-- You just have to add
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- Y p+ h' j6 Y- |6 L S( MAddMenu( MMI_MARKING );* K0 `. `. {& S. F9 I* g
to an NPC! 5 W0 V2 A$ }% p' `4 g5 G1 n0 m4 t
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