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这仅仅是一个片断的教程,所以我不会解释非常多。2 ]1 h2 j7 Z# y' X
( I- r( _* a, r6 P1 O$ NWndField.cpp在CWndRevival类:0 K$ a4 ^1 O9 ^( j/ A! e9 p% c
4 |% k2 X1 G. Q8 ?$ X代码:$ ^* h) r B' R, \4 p+ ^; @% G; i* |
void CWndRevival::OnInitialUpdate()
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CWndNeuz::OnInitialUpdate();
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" ^ `! T0 o% W7 z/ ? m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );+ X% _3 Z K J5 ~
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
. Y3 x+ n3 M: [' J m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
" \3 T+ `; l+ ~3 S! ]1 q# e' M! _#if __VER >= 9 // __S_9_ADD' w! Q* L3 ?& m V1 k% d" {
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
9 }% a. o( \! y4 e# ~7 r4 a#endif // __S_9_ADD
$ U* _$ j% n1 }8 x7 B1 ]2 \- ] m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
8 k: u# W+ _. ]& z/ E. ?5 o m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
5 \/ ^, j: M) u7 c' a m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );) d. x) }0 e+ M# W# N
#if __VER >= 9 // __S_9_ADD
! i% a% H, l- _2 v0 U/ k m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
% e; i" a2 J8 Q- s#endif // __S_9_ADD/ A: d) p7 M* B! p. p3 K
3 D% y* d3 c- N% R#ifdef __JEFF_11_4
) w! Z; o) [( \; B8 ~ BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
6 R& ^! _1 Y& }: ~#endif // __JEFF_11_4
% F8 Q0 A. b, C if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )4 U4 t# f& q) H, ?/ q
#ifdef __JEFF_11_4 Y5 C* d: x1 l# ^( ^: Y
|| bArena
: E4 D3 s4 R. E9 X* r#endif // __JEFF_11_4
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$ D( r Q4 T; @; }" f- v/ G; L m_pRevival->EnableWindow( FALSE );" U% N/ m4 D# g c4 v
else
3 X4 S" s0 T2 ~# s m_pRevival->EnableWindow( TRUE );$ \. v, b9 [" D0 y* C; q$ d) R9 X
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );$ t- T! A% z7 @5 w" N
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if(pWndWebBox)4 k5 y! i( `) {: D
pWndWebBox->Destroy();
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#ifdef __NEW_WEB_BOX2 q; `. s1 ]' y. o
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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. ?; F$ l" R+ f% T4 \( a if( pWndHelperWebBox )6 r) O, v5 j* c, Y2 M$ X
pWndHelperWebBox->Destroy();; w' \4 A- h; D. w
#else // __NEW_WEB_BOX% u- P5 q* y: z! Y/ E& I9 q' [
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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if(pWndWebBox2) n" Z* E! ~( j, L
pWndWebBox2->Destroy();
) j# a' \. D; |1 D/ U2 e1 f7 w3 u+ k: j#endif // __NEW_WEB_BOX
# {. Q4 w' J$ E8 p; W2 B9 W* g4 a. k% L/ K
m_wndTitleBar.SetVisible( FALSE );3 t4 G% R* `3 a" e# I4 I" w, ~- m" r/ g
8 w' Z3 S+ N- }" {( C#if __VER >= 9 // __S_9_ADD
! o, i( `% Y( N0 S: B! K: E /*if( m_pLodeLight )
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);% f# t$ ]6 V+ t3 j' z6 L: R
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);" I6 M! R! i9 h! t, a0 Q
m_pRevival->SetWndRect( LodeLightRect, TRUE );4 R6 s5 S$ v g, ?
m_pShop->SetWndRect( RevivalRect, TRUE );
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: S, J' g. N- _* L3 ]3 @7 C m_pLodeLight->EnableWindow( FALSE );# t4 y: m1 {7 h: h4 }; R8 O- c
//m_pLodeLight->SetVisible( FALSE );
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// crect = m_pLodeStar->GetWindowRect(TRUE);
$ d% ~* g. p7 [2 P/ _1 L9 N// crect.top += 2;9 V% F0 |: ]* w- L% r, X5 s( C$ O1 Y
// crect.bottom += 2;2 x! H: I: z p8 ^) ^
// m_pLodeStar->SetWndRect( crect, TRUE );
" Q- m( u- u; R8 Y- r V// crect = m_pRevival->GetWindowRect(TRUE);
A6 k7 Q: a+ E: U// crect.top += 8;. H2 z6 C, e; H& x+ A6 f4 |+ i
// crect.bottom += 8;# [- q5 p# L3 X. Z
// m_pRevival->SetWndRect( crect, TRUE ); p! n& O. M2 E3 d
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// crect = GetWndRect();
3 a+ v5 l6 e3 t" C// crect.bottom -= 31;
4 P4 F6 B) k) g: N2 x- k ]' x, s// SetWndRect( crect, TRUE );
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#endif // __S_9_ADD
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// °?àìá? à§?êà?·? 3a?à°? ??±a; U( W& i" h0 C s5 }+ G
CRect rectRoot = m_pWndRoot->GetLayoutRect();
, t# b* O3 V( B2 J3 H CRect rectWindow = GetWindowRect();
4 ^2 l" c9 j' u CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );3 F+ h& P4 \% [' q0 j
Move( point );; \2 F. l: H3 S2 ^
}
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( C2 ?: |& W; {4 `7 j现在,您可以生成以下的NPC:/ ^# ^: \4 G- d
Darkon
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代码:" C+ |# M6 B6 D5 p& z# u2 X
MaDa_LodeLightSaintmorning% x& p4 {9 E' Z2 O C
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MaSa_LodeLightFlaris5 C+ V; B2 Y" J, H) ?! d
2 W" n) R; q3 J" gCode:
8 e; X5 [* } D% Q, |! w& C6 tMaFl_LodeLight
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' Z O2 S8 B8 v5 Y: h6 y<-- You just have to add
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AddMenu( MMI_MARKING );
( j. O! K7 H, U2 A, y4 Uto an NPC!
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