|
|
这仅仅是一个片断的教程,所以我不会解释非常多。5 |/ R% D0 n7 H- R! V! {) c
5 G% _2 p8 c% z) l* _ OWndField.cpp在CWndRevival类:. C2 f( x: j3 v) _& t
/ h% U$ C: i$ w' g
代码:3 M% b2 w2 P3 Z" e& j
void CWndRevival::OnInitialUpdate()
1 r* a+ K3 u& f3 P6 r8 @{
! q4 Y; p0 R3 x; ^ CWndNeuz::OnInitialUpdate();
c6 u# \/ Z# }: s7 a
0 F0 C s9 o3 P7 A, q; j" p+ L m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT ); P2 {, Y; Y" @1 Z- G
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
) I' n& |& H- E! u; J m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );+ c5 |# K/ h5 F, r5 l$ | t4 M
#if __VER >= 9 // __S_9_ADD
$ g- X. {: \$ G5 s: k" b m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );8 a3 d5 s: e6 M) x% @; w
#endif // __S_9_ADD
: N# t- w" g k6 ?9 D m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
- }# d$ h& ?- J' h/ Z m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );; @1 k; ?3 e( Z2 X# l0 ~
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
5 J q4 J% B1 {9 p#if __VER >= 9 // __S_9_ADD2 D3 t- }: n& R$ Y; ?1 n8 ]. w; ]' N
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );* D( {( p& I" h8 s& R) y6 o
#endif // __S_9_ADD! g& D+ c9 c( @
1 L2 T/ N9 t) ?
#ifdef __JEFF_11_4
* v% q3 o/ P3 E. _ BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
8 h: b0 X9 E; V* w5 e#endif // __JEFF_11_4! M0 z1 U) N$ I$ n. P
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )8 a$ ?5 L+ D. j
#ifdef __JEFF_11_4' S8 u1 B. h0 G
|| bArena% X# D1 [/ `0 @# x1 ^
#endif // __JEFF_11_4
* V S; n- q' T' u# m, ?0 C* R )
W- b7 H/ \2 B; w/ A( T; l; s m_pRevival->EnableWindow( FALSE );4 f5 a$ T) |; q% K/ t
else
9 k/ v2 o* O% L5 s) ]% g m_pRevival->EnableWindow( TRUE );/ u3 _. d+ J) y) q0 E- \# z+ Y
" y* o: M; s$ s! p/ _ g4 R6 ~* J
CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
1 h7 t6 r) Y5 o$ J9 U% A: @
( t* a" B( t2 H; Q if(pWndWebBox)! z5 b6 ]" G6 W1 H3 \ p# g
pWndWebBox->Destroy();, g, j7 @) \) J6 U7 H/ o, _
1 q+ [+ {) U& Y7 T#ifdef __NEW_WEB_BOX
z" v% V% S$ l CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
9 ]+ X1 [- b8 Q5 _1 i& ^& l% D5 {, O5 t8 \ m* o3 [' ?
if( pWndHelperWebBox )7 c1 R' J! C A- n( }; B
pWndHelperWebBox->Destroy();
- e; _ \) O: R/ g3 R2 m9 y1 P" u! g#else // __NEW_WEB_BOX) S5 G* n8 m" Y- G
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
" y* t, j8 t* {; Q4 ?% e- {& b% s7 [. i. O3 W
if(pWndWebBox2)6 y9 T9 R( T% ^! X
pWndWebBox2->Destroy();3 R+ S6 s0 D& z( I% c% m
#endif // __NEW_WEB_BOX
& G: J1 {2 k$ a1 k+ |4 S( N3 n! Q$ G. R) F2 _
m_wndTitleBar.SetVisible( FALSE );1 u" L+ B5 ]: p) q' d; g
! m: T+ q4 s+ ]* ~$ n& F2 J; r
#if __VER >= 9 // __S_9_ADD
8 N$ g2 w9 U) B; Y /*if( m_pLodeLight )
7 k% j4 I; S6 c; a" G4 `* ~ {
' U' w1 _! G3 @$ [# m! w$ | CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
2 S$ }$ n/ L2 E3 M8 y CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
1 a$ L( ?( A6 r, z* s; l# j [* c. x# A m_pRevival->SetWndRect( LodeLightRect, TRUE );: w; ^1 C* _! e/ F! u
m_pShop->SetWndRect( RevivalRect, TRUE );, ]5 e( T1 E0 D- \7 V$ r1 U
' Y$ [4 H# |6 }! j2 N/ t" a! E
m_pLodeLight->EnableWindow( FALSE );. v. I, [9 H3 y+ M& a
//m_pLodeLight->SetVisible( FALSE ); . S! L1 ^' F1 b. S
( M- p. S& P& K* C7 ^. c5 M// crect = m_pLodeStar->GetWindowRect(TRUE); ?1 A7 [2 M) }" C8 T. v- X
// crect.top += 2;
4 }: z! _2 S* k& F2 j0 V( H# I! i// crect.bottom += 2;
& D! s2 |% T% l. k( O9 f// m_pLodeStar->SetWndRect( crect, TRUE );7 y/ @$ a2 L9 X4 z
// crect = m_pRevival->GetWindowRect(TRUE);' Y$ w& \& h6 I8 }
// crect.top += 8;
0 I0 t( i: M3 e/ }// crect.bottom += 8;
& d' l$ T% D- \* S" i4 J// m_pRevival->SetWndRect( crect, TRUE );. x9 g) {% f6 H3 L
( m! H* F& e: n9 j. R2 c// crect = GetWndRect();+ w# Z& m2 o5 e% j
// crect.bottom -= 31;5 r3 `; O) z* y$ n# T
// SetWndRect( crect, TRUE );
+ N/ h5 o; d" b( h }*/' c. C, d7 a4 H, M+ T( ]) P
#endif // __S_9_ADD: B, C6 K7 L+ s8 V% H- ^% q
0 J& {3 G) Z! Z6 D; c1 H, h( H& p // °?àìá? à§?êà?·? 3a?à°? ??±a
' N+ [0 l7 Q: V B" ]+ }! ? CRect rectRoot = m_pWndRoot->GetLayoutRect();
/ G4 L6 {. P$ i, S7 g$ W. N0 F, ^ CRect rectWindow = GetWindowRect();
, U% n0 w4 d6 w6 J7 b: h CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
. M- ~7 Y+ [( k9 K7 Q Move( point );$ c0 c+ @* c- W! N' d# }
}
) Q: Z0 a. L W% l$ S5 R$ w) |# k0 q( x) }! B$ ^
现在,您可以生成以下的NPC:
: L- `9 R. r# I4 z# mDarkon( t1 \' o7 p/ [$ t- \: t( P; p5 D
! Q: a0 A) `/ z
代码:
0 l9 n: G+ ^; s9 z7 UMaDa_LodeLightSaintmorning1 U4 \8 y2 f% @& ?. W$ O
$ I, ?3 [" i; t+ @4 OCode:
: ]5 X( u0 z6 s2 D) c' yMaSa_LodeLightFlaris
& K+ _8 p4 b2 y( l6 S/ ?
: L. g" N! [. [6 ]! hCode:$ i7 q5 N; w0 C+ T
MaFl_LodeLight( e% q7 P3 @' m8 J {
, L6 d3 z9 O: L n: W0 ~7 b' D<-- You just have to add
1 E9 h: x$ H3 L) ?# F, uCode:! m d/ `$ s" m0 _6 ]
AddMenu( MMI_MARKING );
' A$ S! U! R2 H" Z I, p) sto an NPC!
' P5 L+ x6 j/ R* W6 r/ v2 n1 H, ^- [* p# x- \8 ~$ X* z% g+ r
4 H5 k4 V8 f4 x+ a) h d% g
|
|