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这仅仅是一个片断的教程,所以我不会解释非常多。
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WndField.cpp在CWndRevival类:# y+ z# z$ _. z# y7 D8 U- h6 K
; ~. @2 i% ?7 D' k代码:
8 m/ m3 L0 f% @) f. V2 _8 wvoid CWndRevival::OnInitialUpdate()
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7 i {6 P" j6 o* S, l CWndNeuz::OnInitialUpdate();
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* t, A# X6 R( b* I" a3 o8 b m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );8 J5 _3 `/ ?$ t4 Q3 P
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
1 [3 `6 h- u! r2 o8 s& K& @1 d m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
8 X, n3 U& p, N, @#if __VER >= 9 // __S_9_ADD' b4 U; ~1 R8 Z. r; M% j/ E
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
# J# u6 K: x. L6 B- Z#endif // __S_9_ADD
- J' s. ]/ r+ |% j5 k m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
4 y0 d9 E3 e: r. l. [ m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );7 P. k! o8 c, v/ B$ P
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
% a3 t! q# R' q+ s. P6 }#if __VER >= 9 // __S_9_ADD$ o2 U. {0 ]- m; s/ p, Q6 j' ~0 a
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
2 W$ a* @! e9 O! A9 h) j#endif // __S_9_ADD6 i! I1 N0 A+ ~0 ?* m
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#ifdef __JEFF_11_4
- ~9 Q: [# U* z, ?) |, B3 T BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
4 z p i$ d5 M: h" R#endif // __JEFF_11_4
4 f% ?+ P c, Z, `0 V if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
8 K$ P" `4 G$ g" X+ Q#ifdef __JEFF_11_4& h6 r; Q* g- T6 y
|| bArena
+ y$ j" |1 c! h! g& ^0 m, x9 |( g' e- b#endif // __JEFF_11_4* g% r) @' {, l
)
6 T |5 x9 \8 V0 G: e4 ]1 Y6 @0 ]- h m_pRevival->EnableWindow( FALSE );
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m_pRevival->EnableWindow( TRUE );
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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9 [. J( |% @2 }& Z if(pWndWebBox)* e+ B V# h# N3 E
pWndWebBox->Destroy();
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#ifdef __NEW_WEB_BOX
0 K" ~. |# z) l4 @7 d" S+ I- ] CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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if( pWndHelperWebBox )' Z0 k; v. ?/ h' A! ^; D
pWndHelperWebBox->Destroy();: s8 I. P p Y. |; K
#else // __NEW_WEB_BOX+ g9 i. a4 K' J$ z5 l
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );& {% E8 i4 P0 G5 ?7 i8 n! l
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if(pWndWebBox2)( Z& H/ w) b4 G+ j- c1 W- p4 ~/ [
pWndWebBox2->Destroy();' n. R! l) b7 R' o
#endif // __NEW_WEB_BOX
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f3 K3 y2 m& P, m3 Y( v9 D3 S# } m_wndTitleBar.SetVisible( FALSE );
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#if __VER >= 9 // __S_9_ADD& L# [6 T; y& Z8 g
/*if( m_pLodeLight )/ S, x9 H; N- \) a, n
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);8 x# r$ }2 t% `7 s" ? i
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);' J( X( ?6 b' K d3 c" w
m_pRevival->SetWndRect( LodeLightRect, TRUE );
6 w' B8 N* G& X" d5 V m_pShop->SetWndRect( RevivalRect, TRUE );
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, j- W! z3 B% _, L% I m_pLodeLight->EnableWindow( FALSE );( N i [; N4 p
//m_pLodeLight->SetVisible( FALSE ); % s5 `( ^7 e( ^2 J5 u0 {) z* e
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// crect = m_pLodeStar->GetWindowRect(TRUE);
! a# j8 [1 D# W% z" Z$ G4 Q2 Q// crect.top += 2;
: r, c; n; y3 |( |! M8 [// crect.bottom += 2;
" K9 L) j4 @7 A& C6 W// m_pLodeStar->SetWndRect( crect, TRUE );
+ p0 n5 k3 r, j& F3 F/ A3 H// crect = m_pRevival->GetWindowRect(TRUE);, F! F; u" U, E: X$ O" j) W
// crect.top += 8;# z( h9 W5 b' U' M/ `
// crect.bottom += 8;
* `& Y! V5 }/ H7 U* g// m_pRevival->SetWndRect( crect, TRUE );8 V% g% @9 E& h, H3 R$ S. k
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// crect = GetWndRect();9 j7 V+ Z5 z, p$ Z( k% @2 ^ }
// crect.bottom -= 31;% S% [* F: D/ B. O% m L
// SetWndRect( crect, TRUE );
; a% C, Z3 ` d. S3 T5 a }*/
4 D2 U3 ]% B1 T% b#endif // __S_9_ADD
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; s& y' i! g5 F* b // °?àìá? à§?êà?·? 3a?à°? ??±a! x& d4 f5 k% W3 F
CRect rectRoot = m_pWndRoot->GetLayoutRect();: y" H# ]5 ~2 \6 X; M
CRect rectWindow = GetWindowRect();
! r- ?: B1 _: F, C CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
* }* n1 j" i# `4 X C5 Z3 t Move( point );
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* F) r9 W. J0 ]7 I! @% b9 _" \. {0 d3 h! t) d5 @
现在,您可以生成以下的NPC:9 l( T/ d# z# [
Darkon
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代码:
7 ` i! A3 i& m6 s2 ~0 S0 nMaDa_LodeLightSaintmorning
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Code:& M- s3 A5 P/ b% J# A* P, b- d$ Y
MaSa_LodeLightFlaris
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6 E) s0 `8 e% A! ^ ]# Y' r9 Q/ HCode:8 [) {0 Q4 `* J' ^
MaFl_LodeLight
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<-- You just have to add ' S( a5 U: E9 i" P9 _, h3 ^
Code:% V: @" ]- \8 ]. X* e0 |, B
AddMenu( MMI_MARKING );& K; `: p- J* f" s- @% G7 g" O. L
to an NPC! ! r" [% F4 ?) C# j ~4 c0 ^% ?
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