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这仅仅是一个片断的教程,所以我不会解释非常多。
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( Z; M8 g4 m+ H6 ^8 p# G1 iWndField.cpp在CWndRevival类:
+ `' S- Z3 c4 M& L" @9 D
( U. H+ E5 P4 V/ t. }, p" p% l代码:1 `1 N8 Y' x5 D
void CWndRevival::OnInitialUpdate() p; S5 r. B0 e( I0 g
{
) R c, g! A1 M/ x4 o. H! e CWndNeuz::OnInitialUpdate();
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( n8 C8 o% Y: {* u m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );# S6 v5 X# p% \/ x' ]+ ], w
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );/ b& n& f$ |4 @& i- ]6 W2 h
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
J5 e. T& U: t0 F3 P% i#if __VER >= 9 // __S_9_ADD
, c/ q; G3 c+ F5 v8 m$ R m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );- i, H! E9 H: f( c; Y0 {
#endif // __S_9_ADD
" B# X9 u: u0 m% w6 f; K X m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );1 c9 m7 d* k( B
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
* h) y0 P/ A2 i, X# J m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );2 d2 B5 V6 M! I" V
#if __VER >= 9 // __S_9_ADD
, r D8 r7 \6 T1 S, Q* f. l* g m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
- d1 @! N! G# T8 A$ h$ ]#endif // __S_9_ADD
# ]. E' f* X/ K1 ~1 v3 d
& l# F' O4 v4 }& ]: M6 M) ~#ifdef __JEFF_11_4
L/ t% v2 o4 \; F BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
k( y* M1 A0 k7 |4 U* @#endif // __JEFF_11_47 e/ U9 }& Q r/ b# F& j; ]
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
6 E& X/ D Q* R#ifdef __JEFF_11_4
, l! `0 t$ M7 J* C* k) U || bArena
6 V+ j+ b5 A& f#endif // __JEFF_11_43 ~7 D/ `9 R0 X2 K/ o
)
9 Q2 c4 z: P. X+ ~) B: Y1 { m_pRevival->EnableWindow( FALSE );" d6 I5 o: k: v9 [2 L
else
4 Y L9 K `& z' x- |- D m_pRevival->EnableWindow( TRUE );" {1 b* m5 K( w6 Y9 v
+ O4 ^) p; }, F, } CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );0 {1 ~2 w. m6 K( [: J& c' @2 g
1 W, k* v/ w- q
if(pWndWebBox)
( J1 m6 W% E' u `) q" Q pWndWebBox->Destroy();7 q, j/ v [/ `: O) ~7 Y; n5 c$ w0 U" y
+ Q0 P0 v& z0 B8 T#ifdef __NEW_WEB_BOX
3 z+ Z8 I, n2 S$ g% O" z* ?, Y CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
) ^8 M4 h7 N0 C
3 t) L# S t+ @- \$ `) f( M& V3 w if( pWndHelperWebBox )
& S L# Z. ?4 N! p6 C pWndHelperWebBox->Destroy();# d' G" {) _6 j; G8 \& K
#else // __NEW_WEB_BOX- v+ Y N" N- C
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
2 B2 B' |# V( Q K1 [! W9 d; x0 a4 s4 F) ]
if(pWndWebBox2)
0 h( I0 F$ r1 c& X! a pWndWebBox2->Destroy();
: x, \+ T2 D9 @) ?6 d9 M#endif // __NEW_WEB_BOX
+ u& r$ A# }, C. @4 ~7 t. \, o
8 R C* X6 E6 X8 ?0 P. s3 L9 f m_wndTitleBar.SetVisible( FALSE );' Y, B4 z% a4 S% J8 h* C( T
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#if __VER >= 9 // __S_9_ADD
1 n" @( N6 i7 [$ w6 s3 [$ x% L% z6 \, ] /*if( m_pLodeLight )
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE); ^" c! x) `0 h( f; M
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
; m9 S; `" ^# k/ R) z6 B2 F7 ? m_pRevival->SetWndRect( LodeLightRect, TRUE );
3 t9 u9 U6 q, E. u1 Y1 ~ m_pShop->SetWndRect( RevivalRect, TRUE );& S/ M& ^! W2 m
j+ G3 u4 {+ W/ J! q6 ^
m_pLodeLight->EnableWindow( FALSE );
1 ^( I) p1 Q1 @" M8 b7 \# } //m_pLodeLight->SetVisible( FALSE );
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// crect = m_pLodeStar->GetWindowRect(TRUE);, {" f9 T& z8 D
// crect.top += 2;
1 N5 X$ I, k. T# P. o// crect.bottom += 2;
) w ^+ S, }/ j/ U6 `( Z// m_pLodeStar->SetWndRect( crect, TRUE );
; S# _: B3 w) m; ^; Q& @// crect = m_pRevival->GetWindowRect(TRUE);
( Y2 @( H# }$ w$ t3 R+ o// crect.top += 8;
: T: W9 `1 }; n$ [" c, h0 L! W// crect.bottom += 8;; M! Y5 K8 ]! h2 \# V- R
// m_pRevival->SetWndRect( crect, TRUE );1 d! s/ }: p% f$ T: i
8 Z7 }3 Q3 b* e8 q4 K$ Y// crect = GetWndRect();3 r$ J$ b) E. d, a$ f' P
// crect.bottom -= 31;/ R. y2 U& X+ B! J. y
// SetWndRect( crect, TRUE );
$ ?6 y4 `8 C! N- o: ?% K: y }*// J! C0 x3 Y: h
#endif // __S_9_ADD
+ {. I" |( {/ `# q
' I8 }0 O9 B8 C4 \/ V // °?àìá? à§?êà?·? 3a?à°? ??±a: g" h3 V. P/ W
CRect rectRoot = m_pWndRoot->GetLayoutRect();" \2 u* d! L+ I9 v9 C. w
CRect rectWindow = GetWindowRect();3 {! m; ]2 ]( F+ e
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
' B9 s. ?4 F. \5 @* a" i! A& t Move( point );
E6 @4 m6 l9 l6 a- ]2 u0 Z: b}% ^+ d" q2 t, J
* I/ Y8 b9 A) g4 T: M+ m现在,您可以生成以下的NPC:
. w1 K6 d' R4 @/ |Darkon
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代码:
) }4 W- _3 j! sMaDa_LodeLightSaintmorning5 s/ @: o& `$ h `; c+ ~
% X7 Q) L0 k/ g- a" m" H; H& ]Code:
6 O- k M+ j/ P$ y7 Q g2 W, JMaSa_LodeLightFlaris
i; w8 n o6 @1 `2 E( I% X: s0 Z( e: g8 Q: C2 c+ z; j0 c
Code:
5 k+ t' J3 t& YMaFl_LodeLight
6 B4 e. k( Q5 ^ v" i0 c& C7 Q7 a6 I2 X7 y
<-- You just have to add
$ A) w6 m( W" K# w0 O7 H# @Code:
3 ?) R- D/ N! G$ f+ a$ sAddMenu( MMI_MARKING );
/ _) F' d9 k/ f8 {8 T& \to an NPC! . A. ]0 L+ } c
+ q. E( K( u8 k* J8 Z/ I! t# U- ?
2 m! H0 H* h2 \1 t7 {. `, w
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