|
|
这仅仅是一个片断的教程,所以我不会解释非常多。
# |& T+ n F& e3 H+ m0 x
E* f" D; ?: V# ], W) zWndField.cpp在CWndRevival类:
2 b# s* B9 }+ z6 F: n, h4 q8 O0 J9 b+ \( I( D7 }3 z, f
代码:# h& p2 Q, P2 ~: q% k
void CWndRevival::OnInitialUpdate() , c: p# L9 Y! H; z5 w( n& W; r
{
" f" S' I% y* V4 N CWndNeuz::OnInitialUpdate();
/ @. |( v0 T/ v E4 u5 T& O' r! n- B+ u. |& V$ y
m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );$ }( f2 i8 c8 a1 N1 O- O# s/ S* O8 H
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
/ `5 D, H5 ^+ O3 ]5 t$ r m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );, E+ V! J# X9 S' o, k; N, _( M
#if __VER >= 9 // __S_9_ADD
, X7 l% ?% V% R1 l. ~, \7 M m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );& v: K$ ^9 M, O5 L8 R9 w; I% v
#endif // __S_9_ADD
# V4 J1 J0 J! z+ l2 n" \& `7 O8 ?8 x m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );! }, I* _$ o1 w, d
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
4 z" {- O1 K, ]" }- f1 p5 x: R# U m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
+ ]" L z7 q1 j. H# j( t1 F#if __VER >= 9 // __S_9_ADD$ t2 R; `! I* L5 m6 T
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
2 B, h5 Y. V7 j" u#endif // __S_9_ADD
6 @$ W3 D: _ K: J- p6 l
, w3 l! T" N/ @, u( N#ifdef __JEFF_11_4
/ A. G: Q+ d: @% P- u# m BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
: ^; ~* i0 E* e$ l6 T+ Y- }#endif // __JEFF_11_47 A* S7 ~: n9 X" Y
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )0 Q7 o% l: |5 ?4 g/ f
#ifdef __JEFF_11_4
0 F' S# s. F" v' z* g6 s || bArena
" n& X! N, M ?#endif // __JEFF_11_4 v4 Q( Q) N0 Y0 L2 c2 g, t1 x6 K
)" w8 U5 y5 Y$ @& `
m_pRevival->EnableWindow( FALSE );; V* p& u7 T V, \5 S- j' F
else( p8 B8 F3 ]& B$ f% k$ X' ^
m_pRevival->EnableWindow( TRUE );
. n+ ?) u7 w& m+ @( k, K/ V8 L! N& ]$ Z0 Y [9 `( z
CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
! E7 D$ X/ \$ X# s6 A8 D4 \
1 l6 V) \& E4 t$ }9 {9 W; ~$ e if(pWndWebBox)
7 ?, |; W/ M- M( k$ p4 X pWndWebBox->Destroy();7 v; W' \! n' t0 Q" ~. x5 M
9 N5 e% b; _( N( V, |! U) H
#ifdef __NEW_WEB_BOX
( [: {8 }8 Z( i Y( v. T$ k" W4 J" r CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );6 Z$ j6 C) S, Z8 t- K5 _# h; `
; `' l* U; k! B3 [$ C; ^
if( pWndHelperWebBox )
7 O- z) F/ h6 |/ I1 D pWndHelperWebBox->Destroy();
9 q! d5 E M/ H# S4 J; l( ]#else // __NEW_WEB_BOX" N4 X, W9 X {6 H. P. o$ i
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
, F3 D& t9 ?. g7 ]: @& p. I7 K
9 p+ e8 D0 u5 P' x if(pWndWebBox2)
: Z, d0 R, K/ r- h: t pWndWebBox2->Destroy();" k" i6 m: d& z+ g( K( \8 ~3 S
#endif // __NEW_WEB_BOX
$ v! f" {' G- m& U8 S1 v' ?% r6 j( [0 o) j. {' h5 ^2 m! z/ M
m_wndTitleBar.SetVisible( FALSE );( q- m) b! `, c5 s; `
5 A |9 U' G/ r& r1 V3 T
#if __VER >= 9 // __S_9_ADD
9 f) R" C% q% V, D /*if( m_pLodeLight ), @% s K6 ?, T; L& e# e
{
: }7 M6 l) g' `! [; m CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);6 @, X- }- f& P
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);2 A! z F: Q9 t9 u1 A6 y5 x$ ~4 y
m_pRevival->SetWndRect( LodeLightRect, TRUE );
% @ X0 i& B, u8 _ m_pShop->SetWndRect( RevivalRect, TRUE );8 y- C( I, I5 j) i) g: w Z1 g# E
: `4 C5 Z/ c& B3 D. C/ K) M
m_pLodeLight->EnableWindow( FALSE );
' C; m( `4 T9 c; D2 g. Y, Q$ X+ M$ b1 p //m_pLodeLight->SetVisible( FALSE );
0 I4 G3 {9 N, }. c r7 R! T
3 F0 {0 D7 Q" M8 r& g// crect = m_pLodeStar->GetWindowRect(TRUE);
9 N" x: O( r+ Y3 T' n* s5 i// crect.top += 2; l8 |! J- a# ~
// crect.bottom += 2;9 E/ v- e; I9 g2 m! D0 T
// m_pLodeStar->SetWndRect( crect, TRUE );
" l0 b) b8 f9 z9 S/ B// crect = m_pRevival->GetWindowRect(TRUE);
; c! C7 B; X$ j3 z- C- x3 W' a9 p0 ~// crect.top += 8;- j. g: \: h" G H5 j& d3 N" P
// crect.bottom += 8;5 ~: |4 @: l4 ?& F. w% C
// m_pRevival->SetWndRect( crect, TRUE );# ^& N1 R7 L4 P# U6 O
& D3 x- S0 W6 F// crect = GetWndRect();
$ V# ]$ \9 \0 O& Z// crect.bottom -= 31;
' J: r" p2 d9 ]" w2 S// SetWndRect( crect, TRUE );
7 i7 ?3 D2 j6 c4 S+ |) x. r }*/
6 R, n* a+ k7 r& C( I/ n" c: _, J% f#endif // __S_9_ADD. C a0 P# p$ L3 |# F
( w, n" f- d; p
// °?àìá? à§?êà?·? 3a?à°? ??±a
' o! L" L" P* H6 a# C- `0 b CRect rectRoot = m_pWndRoot->GetLayoutRect();0 K/ ]' F0 K/ o$ L& B, J) ?
CRect rectWindow = GetWindowRect();
" u6 v3 K/ W/ Y& Z& N! @ CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 ); g9 _) j e/ g0 P* N( s1 A
Move( point );
! f, ?) F+ [( r; X}
, [! }2 }1 L/ X& |( N+ j m! p. Q% A; J `! s
现在,您可以生成以下的NPC:
8 n2 E& R1 a) w6 r: XDarkon
1 i1 _$ U/ ~: u; I0 e _4 [3 a" ?9 I8 r, f, I
代码:7 u, k3 R/ B# s& F, S9 ^. T- y
MaDa_LodeLightSaintmorning
8 e/ d3 H; v. A/ [8 ~0 V3 |; ]. ~/ y( @0 N. v$ x" }
Code:: W# ~2 f$ Y4 M% ?
MaSa_LodeLightFlaris4 S6 ]+ V4 J' w& |& o
( {* _+ x/ f0 X. J( c8 `
Code:' k! }6 u* v i% E; i( Q
MaFl_LodeLight
- c5 q" g; i( e8 h4 g' Q% o
$ q: Z& E: U4 t# F% \<-- You just have to add
! j1 ~' U3 g( a$ m2 X, } S) I; GCode:
u* b3 j6 e$ B" v3 j6 H JAddMenu( MMI_MARKING );9 w3 U) Y% d8 r2 w) k: ]
to an NPC!
! e# g3 K/ {9 X$ L; g2 a
! f3 N, J* p K" y) e( k5 `+ b/ V" L1 Q! m1 e% U# R) l, X* r
|
|