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这仅仅是一个片断的教程,所以我不会解释非常多。( |: n1 T+ N+ h8 v1 G+ _
: h7 U- O2 x3 s& {& I. U& hWndField.cpp在CWndRevival类:
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A1 v+ u1 {& j" t0 h5 m代码:
" l0 @) E9 v% N R5 {9 O/ Z8 dvoid CWndRevival::OnInitialUpdate() ' J2 u' ?0 v6 a1 Z: \, _5 C O( t, C
{
8 N) H- |# {5 u) N+ f B CWndNeuz::OnInitialUpdate();
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2 _+ @; K+ q* k7 z m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
& u! w0 f1 m, h m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
6 M. K/ _% {7 ]2 e4 I m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );% m" @ i, P$ D6 }( P7 L8 J
#if __VER >= 9 // __S_9_ADD% C7 O i: S7 r$ M7 f
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
7 p- B* K6 D7 f& W) ?, G#endif // __S_9_ADD
/ v. H4 c( o) I& Z/ l; I m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
% {9 ?0 v" y" |1 Y, W( |+ f m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
6 m- `# K1 F q( _. k& e m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );" u. N/ F2 [7 p% M$ }" ]: l; l# D) }1 i
#if __VER >= 9 // __S_9_ADD# N2 h6 i# z" T
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
[; K% |/ c w. U#endif // __S_9_ADD
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+ @& s+ e; \0 K- `* j4 |#ifdef __JEFF_11_4
# ]% ?% X6 O! Q9 t/ H BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
; c/ x% X. e( q: e# O#endif // __JEFF_11_47 S. a! n3 M( W' c
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )9 b6 K$ q8 E# ~; R
#ifdef __JEFF_11_4
9 }, M) C, V( e1 L$ D || bArena
& b ^& w0 H/ h6 }) a w+ `#endif // __JEFF_11_4
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m_pRevival->EnableWindow( FALSE );
7 h2 n8 G. C* k6 x else
* V9 C1 A, @7 n m_pRevival->EnableWindow( TRUE );) p0 T) V1 n5 d" d4 ~; L
$ c: C3 n- P( s6 O; p' K CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );2 i; f- }$ J7 T/ B: u- O
8 F8 T' _' w; Z if(pWndWebBox)
) @7 B$ G5 J2 J$ e! q$ G+ P pWndWebBox->Destroy();2 n: j/ W2 h8 t3 @+ z
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#ifdef __NEW_WEB_BOX5 L. _$ f v8 J
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 ); y8 _/ h0 y7 ?1 s. j, N6 W
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if( pWndHelperWebBox )
8 B" K% f7 v% q! a: z5 A% k3 E# f pWndHelperWebBox->Destroy();! i8 B7 t1 p9 l
#else // __NEW_WEB_BOX
" c7 A4 p' e7 A M CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 ); [! s& x0 [" W2 Y8 ~2 e; Z% @
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if(pWndWebBox2)' n$ f, S8 a4 w [) Q
pWndWebBox2->Destroy();
! @6 i$ D# h9 F#endif // __NEW_WEB_BOX
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m_wndTitleBar.SetVisible( FALSE );
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#if __VER >= 9 // __S_9_ADD/ t0 ~4 N- F7 H* c6 F
/*if( m_pLodeLight )
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);* T( L2 F! ^3 _ u; Y! `* _
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);. N3 S" G q* W+ f. R
m_pRevival->SetWndRect( LodeLightRect, TRUE );
$ ?( A1 i: E& \9 E. t# f$ ^' \ m_pShop->SetWndRect( RevivalRect, TRUE );
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m_pLodeLight->EnableWindow( FALSE );$ X* o; @ Z/ `' j
//m_pLodeLight->SetVisible( FALSE ); + J' F9 B* O0 {8 C" ~- x+ r5 c
; f, x6 A1 K- K+ I0 _; T$ h" D8 G" f// crect = m_pLodeStar->GetWindowRect(TRUE);
& A- y& l0 o+ j) ~* D// crect.top += 2;2 A7 }, Z: n( Z# Q N% D
// crect.bottom += 2;, J' _7 s4 X5 F) Z; L: H
// m_pLodeStar->SetWndRect( crect, TRUE );& i! X/ k+ x4 V3 r4 h' x* D2 D
// crect = m_pRevival->GetWindowRect(TRUE);
1 S3 w$ i# p$ \, s b' j7 r// crect.top += 8;
* Q$ n* _. j- W) H% e// crect.bottom += 8;
+ x& B" Y ~( k& F5 g4 @) p) h// m_pRevival->SetWndRect( crect, TRUE );
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// crect = GetWndRect();, x E% b0 e2 S) a' z, v z
// crect.bottom -= 31;4 H" w6 c% A9 e+ T T7 J) [
// SetWndRect( crect, TRUE );
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#endif // __S_9_ADD
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1 t6 e3 x1 u% p; D$ { // °?àìá? à§?êà?·? 3a?à°? ??±a
. L; d0 q: x6 w1 b* M' G: M CRect rectRoot = m_pWndRoot->GetLayoutRect();! I! C3 j4 K2 P K
CRect rectWindow = GetWindowRect();
+ M9 Z& k1 T7 K CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
6 V, f' k6 A) @- f2 ?8 Q/ z Move( point );
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/ Q H" H( z, `, y q现在,您可以生成以下的NPC:1 [5 J x6 R* q. W3 T: S
Darkon
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MaDa_LodeLightSaintmorning
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Code:) j; |3 s- {" z3 e* o n8 p j
MaSa_LodeLightFlaris* ?! F8 T0 `8 W& W6 J$ j+ g/ v
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Code:
3 w" {/ `$ o1 o3 f6 {* aMaFl_LodeLight
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<-- You just have to add " P j% C: p3 i, A
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AddMenu( MMI_MARKING );4 \- T+ v8 d w3 N& y
to an NPC!
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