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这仅仅是一个片断的教程,所以我不会解释非常多。
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WndField.cpp在CWndRevival类:) z0 |9 U; \' t# W7 D0 h4 F7 w# D: {
7 J" [) i, q7 _4 C+ V* K! {1 ?代码:. K- `0 O' g$ P1 E4 z+ V
void CWndRevival::OnInitialUpdate()
7 f* R# ^9 Q" {2 D) t{
: D& _7 e6 }2 f- J7 Q CWndNeuz::OnInitialUpdate();
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1 e- d0 [- E5 e% A; F0 [5 Z) }! h0 }2 Y m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
$ z4 j( c4 C$ b# O8 V6 c m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );) Y: b6 v( s' a
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
9 p9 I% a- J) P) t( }* p6 u#if __VER >= 9 // __S_9_ADD7 F) H$ U$ [* a! B2 S
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
% I |- H7 A# ?* N* ]- u# }#endif // __S_9_ADD
. o/ j6 o+ O$ j; A m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
) R4 ]+ t) F% i) r+ b& c m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
% w. L, F* _# @; | m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
# d- Z+ I( N! s! A#if __VER >= 9 // __S_9_ADD
- W6 D! J& {7 }9 |$ {+ i m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
; _; O8 j- z2 i7 H8 r#endif // __S_9_ADD
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# k) }1 I8 {) a% P#ifdef __JEFF_11_49 U. V2 {" q' A- E0 r
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
4 F! h6 a$ l. N' \$ \1 b6 g#endif // __JEFF_11_4
9 X |$ [9 S8 Y: s8 d: q) K" E if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
S7 e' w$ ?) V. `: l#ifdef __JEFF_11_4
: ^1 H- C, L- X8 L || bArena
/ N2 `) N% o$ C& ~#endif // __JEFF_11_4: {4 F3 d5 r! t) B& l3 O
)
+ n- o8 m$ q7 t' @3 k, r m_pRevival->EnableWindow( FALSE ); u- V& L4 [7 w! Z
else
+ I4 r$ k% V- x m_pRevival->EnableWindow( TRUE );
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );6 M& ~5 T/ I0 S: V* _7 k/ C+ U5 E @
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if(pWndWebBox)
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' U+ L9 _# z+ w9 ?8 S$ F#ifdef __NEW_WEB_BOX
0 n% v4 f+ q% {! ? CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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5 d/ ^ Q: }1 i8 E9 k: }! U if( pWndHelperWebBox )* v! S, q. b8 X4 \- f S" s9 u
pWndHelperWebBox->Destroy();
7 E: l# q% u( u+ i4 D" p/ p#else // __NEW_WEB_BOX
" n5 }3 ^# f5 g' U) A/ S7 l: F% \! _ CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );5 L: Y9 ^# H1 w% i( j" o
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if(pWndWebBox2)
2 m2 b1 Z: I+ ?7 n- t+ | pWndWebBox2->Destroy();
; y7 A( d- `7 h$ r( V# z#endif // __NEW_WEB_BOX
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m_wndTitleBar.SetVisible( FALSE );
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) [, P: O% U! \/ }: s#if __VER >= 9 // __S_9_ADD' P! x) |! c' C2 _6 X
/*if( m_pLodeLight ). `/ d6 L* \2 w5 _ B
{
9 v- f) u+ S T! f) K CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
1 Y8 B0 }- F$ F e' L; t CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
% C2 b) A! |" q0 a7 ]' o: l C4 d m_pRevival->SetWndRect( LodeLightRect, TRUE );
) I: u3 y1 G0 o9 ^* V m_pShop->SetWndRect( RevivalRect, TRUE );
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4 ~$ z3 K* j# A0 h! ?' v5 q% w* \ m_pLodeLight->EnableWindow( FALSE );
( o4 t/ M7 E% E$ D //m_pLodeLight->SetVisible( FALSE );
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// crect = m_pLodeStar->GetWindowRect(TRUE);
; c- a: a: h6 y8 g" k3 n2 `# R// crect.top += 2;
1 M- J I: ?( P" |// crect.bottom += 2;
% d+ Y6 z2 m# j) s// m_pLodeStar->SetWndRect( crect, TRUE );, p- D6 C7 \0 X) t
// crect = m_pRevival->GetWindowRect(TRUE);
; t( p' d0 f y! t }5 R1 K// crect.top += 8;* ~* g% C- ?# F1 O
// crect.bottom += 8;
8 z. w5 w7 p, q& d, t& e// m_pRevival->SetWndRect( crect, TRUE );
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& s0 x3 w6 }1 H8 \" v$ }2 Z// crect = GetWndRect();
6 c8 N. ]# j1 p/ K8 @// crect.bottom -= 31;6 D6 T5 m4 e* ^ r, A
// SetWndRect( crect, TRUE );
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#endif // __S_9_ADD
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6 K' V- ?7 ]6 e7 q6 R // °?àìá? à§?êà?·? 3a?à°? ??±a
: l, t' N/ X- A0 H9 o" } CRect rectRoot = m_pWndRoot->GetLayoutRect();
: J: G, i; A6 a8 [( D# V; c0 W' c; H CRect rectWindow = GetWindowRect();
8 L' o6 ]4 l, V) R6 h CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
4 U9 u& ~! P2 G9 w Move( point );3 x( N. z* R l2 e5 {+ ^, \- n
}
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" v- ?: b) ?, c1 T% z现在,您可以生成以下的NPC:
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代码:
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MaSa_LodeLightFlaris
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6 e$ G2 d1 r" |Code:
, H2 s/ W1 H; h; SMaFl_LodeLight/ f6 ~9 ?, Z i% E; E3 O, V
: ]$ w- U) ~: d! W k! s<-- You just have to add
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* A5 h' R5 U/ [. c7 `+ YAddMenu( MMI_MARKING );8 c/ N8 s' a5 h5 j
to an NPC! 8 j7 {0 g& Y/ v3 N3 M3 ?& ^, j; C
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