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这仅仅是一个片断的教程,所以我不会解释非常多。. g$ j3 b. c* L) o
* L) T$ a2 x$ B; V6 \4 iWndField.cpp在CWndRevival类:1 u9 d1 J/ w, {, f1 J- K& a
# b, c+ F# r# D+ M代码:" ^6 u/ P( r G! x+ f$ r, d( g
void CWndRevival::OnInitialUpdate() * a1 D" G* g2 F
{
1 W: ^& E% K2 L9 B! k CWndNeuz::OnInitialUpdate(); ?" O# A- n) q
7 S4 t0 q7 O/ z* O" l m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );" ?0 T9 r D! P8 }) E5 V
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );: l% B7 Z8 q" e& }( Q( ?* L
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );6 A$ D* y! A: y# ^. _
#if __VER >= 9 // __S_9_ADD
# A9 K- n% c2 x; z" s m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
+ t; i# f: k# v: n2 ?! _' d, f#endif // __S_9_ADD# f; y! q( C) y# T
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );' F( O& |3 P5 l7 M: q6 U
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
$ d5 p. R+ U5 r$ t2 s m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
( z7 S" f: v( @8 z) Q R#if __VER >= 9 // __S_9_ADD
7 u, r! U6 l- \; g! r, u. a m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
/ D+ d( U2 s- p0 m1 m#endif // __S_9_ADD& W+ [ l4 {# h" n5 d5 Y
5 V: x! X. N/ D3 S, }
#ifdef __JEFF_11_4
/ W; c1 y9 E5 H M9 ^# s# q BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
& N1 }: Y2 T- Q: I+ m4 m! B9 d#endif // __JEFF_11_4" b3 G+ L! @5 {6 w4 t8 L
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )# A6 \1 q3 ~7 h. m
#ifdef __JEFF_11_4$ _; o) _2 Q5 i9 C; X# ]. n
|| bArena8 T0 f- J) J/ E5 X$ p8 S
#endif // __JEFF_11_4$ N% b2 r5 t& Z
)$ H& R2 R% ? P: p# r% G, m9 Y
m_pRevival->EnableWindow( FALSE );
, |% n5 E( @# S else
# \- c+ A& p8 f' `( n3 G9 z: q m_pRevival->EnableWindow( TRUE ); j! Z' T# x. r+ F, `8 d
: Z+ Y: P. y" O7 r6 A" E% F" A CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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if(pWndWebBox)
1 L- Q8 a# R0 m, u6 ~ pWndWebBox->Destroy();
* [% D$ n) {! |; F9 `
: W2 F. K8 q1 E a- _, s0 [: _#ifdef __NEW_WEB_BOX8 f& \3 ^8 P, t& L
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );- V5 ^% W- l9 c
. T. ^8 l+ m$ K$ L: P G6 K if( pWndHelperWebBox )
8 G1 C) a+ O7 `! H. k. M pWndHelperWebBox->Destroy();
; J3 q! ^8 j. w$ F% d3 @( Y- U$ x#else // __NEW_WEB_BOX
2 B! M: r0 x! K& Q! U CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
1 e/ ~/ H. x V+ H& M6 S; d0 |" _& i: V& a1 h
if(pWndWebBox2): p7 h! j4 {, B. Q- ^
pWndWebBox2->Destroy();# v$ Y. i$ n. D( }: G) \' a
#endif // __NEW_WEB_BOX3 n/ X" H0 v | D' y
3 Y2 w3 R! c3 Y+ T m_wndTitleBar.SetVisible( FALSE );0 ]& M; {6 D" f, y* m$ g: K$ i
3 B3 `: H8 e7 z+ A6 N+ N#if __VER >= 9 // __S_9_ADD
4 k+ P! x5 Y: [. i. c- a9 L /*if( m_pLodeLight )- B/ R/ |4 m" H: R3 t S: f3 {5 o
{) m y3 S# q" j: i8 R
CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
( z) x* O4 `, Y CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);# e, j7 o" E+ A' C; k
m_pRevival->SetWndRect( LodeLightRect, TRUE );
; K4 v4 ]0 L" X m_pShop->SetWndRect( RevivalRect, TRUE );
: A$ `# r" l+ A; a! A# _
6 }9 `; k2 M" _8 G8 R0 \ m_pLodeLight->EnableWindow( FALSE );
6 Y( i+ X4 u8 {$ z* \, M //m_pLodeLight->SetVisible( FALSE );
/ a/ ?2 b. X0 `) U `6 K4 f8 ~, { X) G. m6 E9 g
// crect = m_pLodeStar->GetWindowRect(TRUE);7 b1 f5 ]8 W, B. ]4 V
// crect.top += 2;: W3 v/ u0 _% H$ n% Y; C3 D0 I
// crect.bottom += 2;
# `5 X" n% m8 g; K! z1 u// m_pLodeStar->SetWndRect( crect, TRUE );
6 d0 |* I& B! O$ a// crect = m_pRevival->GetWindowRect(TRUE);
$ Y! P2 D& |( y// crect.top += 8;
7 g, r4 a9 Q( c! M; o// crect.bottom += 8;
7 D# q. W1 j1 ^1 V( c1 x// m_pRevival->SetWndRect( crect, TRUE );
5 e; ~1 _9 X2 T1 L; r6 T3 W+ o" |2 R& _# V+ T
// crect = GetWndRect();
$ \5 z/ D# @* W4 [( s/ i& e& } N// crect.bottom -= 31;# F3 }3 C9 e7 {1 W) W# c
// SetWndRect( crect, TRUE );, d" ]; \1 w5 [) D
}*/. q! @5 T+ B7 Z
#endif // __S_9_ADD) m0 U. u" N& i+ @* r
' s9 }# @5 l$ @" m' f* \! s' x // °?àìá? à§?êà?·? 3a?à°? ??±a$ p) o- r+ S. ]3 g; W9 N* k1 W
CRect rectRoot = m_pWndRoot->GetLayoutRect();
! F4 I/ n& z0 N: y+ ]: \. x7 \8 o& B CRect rectWindow = GetWindowRect();
3 r0 t. \7 S7 S' `8 V CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );# ` @6 ^) ?' x$ L
Move( point );
. P4 J/ B" g, C* M7 C}
! N# O) S6 N; [( ^
3 T5 u* Q1 Q" p现在,您可以生成以下的NPC:
, A. h; X. J6 H8 _& hDarkon
O% t% C% J, \( {6 k* E2 p/ X
! ~1 n7 y( ~" K* t* P8 ~% O+ N代码:
% G8 A3 e& f0 W; Q. t( m* S5 CMaDa_LodeLightSaintmorning
' \) }, K4 [( N
# @/ F9 m+ n5 U" d1 GCode:
1 c& D/ R ?# Q% EMaSa_LodeLightFlaris
( @. f! d6 A7 B" v' ~
% M2 f! ]' l& T6 K ^, J$ U4 UCode:
. G1 {% U% Y0 R( ZMaFl_LodeLight8 i4 x8 Z/ I6 q9 l! W% X
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<-- You just have to add
+ r$ J, x \7 h* Y- j0 h- p( OCode:
8 v0 `* V7 S' FAddMenu( MMI_MARKING );# h9 e) a* L% l$ N/ K. m% ~( Y
to an NPC! ! O7 j4 r/ n' I+ U) Y# ]( w/ C
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