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这仅仅是一个片断的教程,所以我不会解释非常多。$ ?+ b1 h. T& H5 H1 y
{* }( p! D6 ]1 L$ E5 Y# V" O1 Z+ `WndField.cpp在CWndRevival类:
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代码:
: l) J/ p1 X% N7 S5 V8 `void CWndRevival::OnInitialUpdate()
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CWndNeuz::OnInitialUpdate(); 4 z* T+ [' M$ E( \9 Q: z% U
, T( F9 \& D2 ?" n) g m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );! T# Z2 Z3 o, s+ \" K* C
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );& Z( }7 i9 e' J$ i- n. w* t
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );! e1 k6 J& ]! f, z4 \& e
#if __VER >= 9 // __S_9_ADD8 P$ j. u+ {" y
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
% x: ]/ {! i: @$ u#endif // __S_9_ADD. m. N7 Q3 n3 B
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
5 n0 M. {; B% _1 ?9 r m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );3 d: U- c2 O. Z( h/ V
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
3 A5 G; s' u+ m- ~#if __VER >= 9 // __S_9_ADD2 _* g' _$ R7 n# w; P
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) ); q3 R7 f3 O. Q3 f7 _
#endif // __S_9_ADD. H1 J8 V4 o1 S* K( q" ~
2 p( u# R# [" g7 n* ^: S# |# q#ifdef __JEFF_11_4
- {7 J/ Z" e+ n! N* n BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
! ]" r2 P6 a+ l" W# f/ s' g. I, \* q#endif // __JEFF_11_45 k1 g- ~, h- z3 N8 Q6 m+ _ ^$ _
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION ) ~8 t8 a5 P z6 v8 |
#ifdef __JEFF_11_4
3 B% C6 t6 q9 e# ^ || bArena3 h$ X& f! p3 l* a. k& ~
#endif // __JEFF_11_4
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m_pRevival->EnableWindow( FALSE );5 Q, p* f W- ~" S5 f7 a
else! ^$ d' h x& \- C- X' [
m_pRevival->EnableWindow( TRUE );
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( Y7 [# Z$ b# C9 ^# X CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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; ^+ o8 l# @/ g- |, e% ^ if(pWndWebBox), H! f1 R5 d0 a% k
pWndWebBox->Destroy();4 x" b2 x/ C4 `& s. `; z
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#ifdef __NEW_WEB_BOX
2 ?+ W; J) w9 m- F7 D CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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if( pWndHelperWebBox )
' P" a: T4 D% O" I2 e) H w3 q' A pWndHelperWebBox->Destroy();' M- p. m* W# B) F9 y
#else // __NEW_WEB_BOX! B4 v7 G, [4 `: Q& N
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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if(pWndWebBox2): z. a0 C8 L0 I; \
pWndWebBox2->Destroy();
9 b' q0 _ z1 y: k6 C c#endif // __NEW_WEB_BOX( c9 J2 r4 g. c
B j3 t! g6 f7 D* I% M m_wndTitleBar.SetVisible( FALSE );8 f* }, J* \+ S c
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#if __VER >= 9 // __S_9_ADD
- a% Z- h/ R! D /*if( m_pLodeLight )
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' c2 ~ e& e1 r9 t+ C% P& f. f% y: { CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
# L2 [6 x c3 ~: p' {- `$ d- I CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);! L2 C# T* R* T. v* i9 ^- i$ u
m_pRevival->SetWndRect( LodeLightRect, TRUE );( B$ u# {3 U2 L0 h2 ?
m_pShop->SetWndRect( RevivalRect, TRUE );8 K2 ~: Q, M4 m4 C" C
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m_pLodeLight->EnableWindow( FALSE );9 i7 d. W$ U3 n2 B- x- G
//m_pLodeLight->SetVisible( FALSE ); 6 O: @. P- h4 P {* g
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// crect = m_pLodeStar->GetWindowRect(TRUE);
$ F" Y, R' ]* d2 {/ v$ e F// crect.top += 2;
) x# r6 J. b( l// crect.bottom += 2;
\7 F: L8 I6 O7 g! q5 K# h5 d: i8 i// m_pLodeStar->SetWndRect( crect, TRUE );3 J# ~1 h; l% n# r% M1 b; j
// crect = m_pRevival->GetWindowRect(TRUE);! u; Q, B% l1 V* V
// crect.top += 8;0 M( t: q4 x# Z) \( p3 t
// crect.bottom += 8;
9 h4 I/ h1 B9 v1 ? u2 r// m_pRevival->SetWndRect( crect, TRUE );
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// crect = GetWndRect();
6 D* B7 C3 k) f& R3 Q5 T// crect.bottom -= 31;" Z. J* f* v0 ]% c. I& Q% ] g' B0 T
// SetWndRect( crect, TRUE );
0 N: D' O8 v, L( z }*/
8 R# ~: j5 }( t0 V6 l! B$ ?#endif // __S_9_ADD2 K( ~) Z3 t `
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// °?àìá? à§?êà?·? 3a?à°? ??±a; V* l' N. Q+ k4 ~6 h
CRect rectRoot = m_pWndRoot->GetLayoutRect();
/ x `4 n7 @; e8 Y% n CRect rectWindow = GetWindowRect();
5 W( H; p, W: ~8 H: r CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
n6 C7 h9 C6 T Move( point );; O5 }7 \7 x6 l1 F) b/ o0 x E" q
}
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现在,您可以生成以下的NPC:
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( e$ U. f; d- s* W) x8 i: Y0 C代码:
1 v$ i( `, X- h2 H3 Q d2 YMaDa_LodeLightSaintmorning
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Code:
0 e$ N! A6 ?% w6 @MaSa_LodeLightFlaris+ _) f$ u7 L1 ]" i8 B& g
- B* Y" c. X( S3 o- ?5 q; ^Code:
( T1 _. \) e XMaFl_LodeLight
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/ U! ^8 s/ W1 p<-- You just have to add
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AddMenu( MMI_MARKING );
: I) s3 @3 w: t* I* Wto an NPC! + D+ l3 N6 x! x# f! Y( F! k; _1 @
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