|
这仅仅是一个片断的教程,所以我不会解释非常多。" A! B( D. u' a0 M
8 v1 G. ?. M6 mWndField.cpp在CWndRevival类:' x2 p0 B. d: T, Q7 Z% a
$ }, o% @1 U; F
代码:* @2 ^7 Y) M& A& o
void CWndRevival::OnInitialUpdate() + ~' q1 b L$ r. d
{ & x. n+ j6 A& ?4 ^
CWndNeuz::OnInitialUpdate(); . V6 ?0 X5 c( b" @
( k% c7 n+ s& q; F
m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );$ N! H6 d8 z. p: Y
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
' G! a$ r' b% v1 Q- v* j8 t$ s m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
& b I7 G ~0 ~! v. m# v6 N/ o' b#if __VER >= 9 // __S_9_ADD& k) c/ b/ K0 h9 L3 `" K: u
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );( x- h* W5 \5 }' U" h3 Z
#endif // __S_9_ADD
0 v( y4 d6 `) {% A& ^ \ m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
5 Y- S p7 y6 {1 D! U6 V5 q m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
5 S, }! l4 _2 D m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );5 l8 B1 q% {1 f% ~- f6 I0 J
#if __VER >= 9 // __S_9_ADD
]: V/ N# h& \3 ]8 @* ^- r m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );" c5 f, ^. c" W2 b
#endif // __S_9_ADD! e1 o- s8 v2 _7 G! t6 q
1 E7 q. B" S- Y4 x#ifdef __JEFF_11_4# i i8 ?# }8 Z
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
7 Y% G2 ?# Q8 f( i6 s1 o#endif // __JEFF_11_4
5 h: ]; |% @% D if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )+ p2 t5 V. z* ?4 x: O# z
#ifdef __JEFF_11_4& K5 s, P9 g3 i5 E: a7 V/ B
|| bArena7 O8 |7 P: {; T
#endif // __JEFF_11_4
% w X$ Z/ d4 _, G- h( z9 e" \ )
4 ~1 {3 g* @7 U6 i4 k! e m_pRevival->EnableWindow( FALSE );
' M# j5 c8 d3 j. e$ F* p else, @ j9 t! O4 B
m_pRevival->EnableWindow( TRUE );
. L" X+ s+ q6 S& Y
: |/ B; T3 ^( W0 Q; z( L- b' C! w CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
2 b" _9 f5 G- B) ^- D0 U! P* \+ S5 @ F: V+ e+ g
if(pWndWebBox)6 @+ W0 @' s8 @! e( a
pWndWebBox->Destroy();
8 {6 T# v' U1 [* E4 q' |
8 M7 M% d& v$ x J4 R#ifdef __NEW_WEB_BOX
& w8 j5 Y7 Y, } CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
) Y3 C0 z z% b; z% S
: Z% r, h+ ]% J/ z if( pWndHelperWebBox )
# s! J8 N; }! F) U0 D* @ ] pWndHelperWebBox->Destroy();; ~& r# Y' e! \4 Z6 T
#else // __NEW_WEB_BOX
4 h) s8 U1 a$ F1 I( [7 V' w CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
k1 d$ b. k V( j0 s/ Z$ z: w3 |2 H% p- ]4 g
if(pWndWebBox2)
, N+ c9 w# C2 y2 `1 X6 X pWndWebBox2->Destroy();1 K+ J2 E' a( ]7 j* `" p
#endif // __NEW_WEB_BOX
. ^( D1 T9 z8 u" {; u* e0 K7 O' r5 n* C& |4 z8 H
m_wndTitleBar.SetVisible( FALSE );' X5 g4 m* G! P% N/ p- d
( V) K. T% k) f#if __VER >= 9 // __S_9_ADD' a4 a8 x: J3 g% ?, G" C. W2 g, c4 }
/*if( m_pLodeLight )8 n# E& l6 H8 q O/ f [' I+ W
{
1 t1 D7 h, |( z3 s6 y CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
- v0 p+ D) L j; v+ a: | CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);" G7 Q6 H: S: _4 U: f
m_pRevival->SetWndRect( LodeLightRect, TRUE );
; }" Y2 G2 `' _8 n m_pShop->SetWndRect( RevivalRect, TRUE );
' t& I' j% d. B6 t' e* u' r. G+ x/ ^! `& r/ E
m_pLodeLight->EnableWindow( FALSE );
3 A9 N* H' c( d9 m! P //m_pLodeLight->SetVisible( FALSE ); 1 R% r# P5 L" ?+ N% f
8 i/ O; H' r% e' I! O$ Z5 H" \// crect = m_pLodeStar->GetWindowRect(TRUE);
9 a# ` U3 M/ R# F7 W, `; a6 n! j( }// crect.top += 2;
# M) U7 _9 V: H9 |" h// crect.bottom += 2;! `" B: h! _' {" h8 o$ {
// m_pLodeStar->SetWndRect( crect, TRUE );6 C; ?6 C5 Q' m) G: d6 e/ R
// crect = m_pRevival->GetWindowRect(TRUE);
* C R- _! E2 u7 o2 f9 P' w// crect.top += 8;
$ ~; ]$ ?1 ]6 l5 N7 L// crect.bottom += 8;7 W# j5 D2 s$ }1 z2 ]' {" a
// m_pRevival->SetWndRect( crect, TRUE );1 @: h. _) x) X( F! G4 i$ ]
2 O @1 q2 H1 Q
// crect = GetWndRect();
# |7 D; W( U7 t/ `4 W8 o! X// crect.bottom -= 31;6 l# V% f/ [; V: ^$ Z$ c* c
// SetWndRect( crect, TRUE );1 P. G+ C& V; Q% t& [6 C
}*/
/ e2 b/ _& l2 S7 g#endif // __S_9_ADD+ z) Q4 N ]9 {% i9 r% G- u; D! o' o
8 c4 `$ Z. A$ S
// °?àìá? à§?êà?·? 3a?à°? ??±a9 h) V9 }& T1 q- d) [
CRect rectRoot = m_pWndRoot->GetLayoutRect();- h/ O7 W" k( k4 F5 M7 T2 Q
CRect rectWindow = GetWindowRect();
0 S$ g4 g4 H' b& S; ~, U CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );" {- c# J/ b* V
Move( point );
3 I9 M8 I, B0 {7 R}8 Z3 g. W2 T! n4 S
) q2 q& X: z3 \现在,您可以生成以下的NPC:
6 q; I! s. y- hDarkon
0 w# B% L- [/ @( Y4 r' @* e
$ C/ R' l5 q! }7 k% L. }代码:4 D( B- t. e- D/ X3 n
MaDa_LodeLightSaintmorning# N" N. M: ]. ]1 [5 s
' ~; H5 w2 M. u% p
Code:
' V, u: H1 n+ ~MaSa_LodeLightFlaris
* k$ S( }4 \0 ~, G, p+ b8 [4 X0 ?" \, a$ A" U
Code:2 b0 t. F! B* c2 m( S! o
MaFl_LodeLight, y3 B: |: r( V* g$ W
/ _5 W5 b. W" Z/ @ g+ t9 d7 Z% ?
<-- You just have to add
+ D' h& v4 o1 h2 n0 n; qCode:
3 _) L" L4 U6 \2 s9 ` GAddMenu( MMI_MARKING );% `7 M! y4 c3 U2 a6 L' ?
to an NPC!
8 S& v, p6 H/ `- h( ?1 I3 q9 f& [7 U+ Q0 j" {; a
0 V- w3 Y% s# v/ b8 @9 h; m* a
|
|