|
|
这仅仅是一个片断的教程,所以我不会解释非常多。" l1 L. P3 r# p: e# x
0 N. F( h6 |4 O5 ?+ s8 bWndField.cpp在CWndRevival类:# V9 P) {+ E% J- L4 m9 _6 ]
; q8 e# d' N5 }! d7 R% D8 I
代码:) z b2 t0 {0 c! s0 `/ }* U1 i
void CWndRevival::OnInitialUpdate() / x1 A& e) L' R. Q( I
{ 5 U3 v) G2 r- G- ?9 V
CWndNeuz::OnInitialUpdate();
0 M9 q [4 t# A+ }+ [- m
9 T# F1 G$ X, G5 N, F' V m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );0 \- H* S7 g! i# ], p9 E- r
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
/ w& N' N5 l; r% p% A m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
( \# j2 ^) ^0 h0 V' J#if __VER >= 9 // __S_9_ADD
- s0 R9 k: Q% m( \# Z m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );+ M1 g. @$ w! i
#endif // __S_9_ADD
" R- x0 M0 _2 x; w3 H) G m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );8 S# O7 X6 ]1 R* | B9 H' m
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );$ O* K$ l$ X/ a& h" {
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );& h3 }, j$ }1 U W3 w- @' y; s4 z
#if __VER >= 9 // __S_9_ADD# h' S" K6 h3 `* A/ m; L
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );# R/ ~3 i; @/ b8 b! S) U
#endif // __S_9_ADD4 Y+ ^7 j% x/ }% i, w
6 C9 u+ O$ b8 u! d" f, g#ifdef __JEFF_11_4
, u. b/ N5 C" `. K3 X7 n BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); # r5 g- K3 j, _4 g
#endif // __JEFF_11_4
4 a+ h6 A0 S8 U7 H( D if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
/ `8 q: ?5 |' c* A/ z+ H#ifdef __JEFF_11_4
A' Y' L( {8 t1 c# ?* o || bArena; S" ^6 w9 t' c$ K
#endif // __JEFF_11_4
4 n- X8 e" G. ~$ a, S: E )# A6 {% V! z5 X) D
m_pRevival->EnableWindow( FALSE );
% I V0 l- C( A* v- Y8 H2 G else4 s4 c/ }5 j, h9 K0 R' j! W
m_pRevival->EnableWindow( TRUE );
& \* [# ]9 F# f- g( H8 }' _) g3 w3 p2 c
CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );; n6 u2 Q9 P! F( u
0 ~6 C" J5 ]/ X1 d" c5 V
if(pWndWebBox)
% q$ A! Q5 F2 ^+ h; m# v! f pWndWebBox->Destroy();/ u' q- O1 t0 N" q" o6 Q! N
5 n+ M3 H B0 B, n#ifdef __NEW_WEB_BOX: ?5 B) d& f% Y
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );9 Z6 G1 x. w: c' p% J
' y x; ?; Y8 p! L9 V! U
if( pWndHelperWebBox ): E, P# \ @( _$ u7 W7 R8 g3 i
pWndHelperWebBox->Destroy();( q3 _3 j. i2 r1 U7 t# s& R
#else // __NEW_WEB_BOX# _* b1 x$ N- B( O( d- b
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
0 t6 H6 `7 X: Z+ g0 t. L( y1 l
) C, {1 e' ~2 N2 k3 O, ]$ U if(pWndWebBox2)
% Q$ f9 k: v. I% v7 |- z7 a% S pWndWebBox2->Destroy();+ j7 e3 z: g$ y) s Q2 y! w
#endif // __NEW_WEB_BOX
! n1 y7 y) Y- I+ d& T* X! @* c: k$ T3 D" b. t$ S
m_wndTitleBar.SetVisible( FALSE );
5 u( ]! F( p" S0 q$ z' W- a
, |/ }5 P) d3 E$ Q0 }8 c ~8 S. s#if __VER >= 9 // __S_9_ADD
" Q; K3 G' G ?9 O /*if( m_pLodeLight )( B1 g' Z6 ]; F: \* ~ \
{ Y& a$ C) Q# {/ K6 K- ^9 W9 N
CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
$ {3 y+ I" Z+ j2 E/ ?# m, Q CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
1 S; N6 o+ x9 L$ s1 m8 O* N m_pRevival->SetWndRect( LodeLightRect, TRUE );
/ Z3 y+ L1 w2 `6 [, i m_pShop->SetWndRect( RevivalRect, TRUE );
9 `& l) Z+ K% _1 y6 ~1 k
: i' H( p2 v; ]! h m_pLodeLight->EnableWindow( FALSE );
a$ V" g' f3 w. q# l( V7 E //m_pLodeLight->SetVisible( FALSE ); # z* x* w% P6 @5 K" E X( F
2 Y. x% a" y7 z' o2 V9 s9 i6 ^ ~// crect = m_pLodeStar->GetWindowRect(TRUE);
, P5 m5 ^, U1 k, F& J7 e. D! g" c2 q// crect.top += 2;
- u0 n" B! u4 H1 s" i( h// crect.bottom += 2;$ K% f8 S2 U+ o' ~# g# x" C
// m_pLodeStar->SetWndRect( crect, TRUE );
3 |. J* Q( d; e+ H; q& O// crect = m_pRevival->GetWindowRect(TRUE);( v+ v2 u, n0 Z u
// crect.top += 8;% R& Z5 S4 j( _- L" a
// crect.bottom += 8;
# ], \! j! b" c n// m_pRevival->SetWndRect( crect, TRUE );2 F8 l/ e7 V) J- }' \! L
L6 j" U+ r5 `
// crect = GetWndRect();9 U- `# ?' T* @3 `
// crect.bottom -= 31;
% @, X) \' k. i& N1 K// SetWndRect( crect, TRUE );: Y& H( \7 B9 C d
}*/
2 T. A: N; J* t+ B. A& g9 |#endif // __S_9_ADD P$ x/ R0 F+ u1 ?9 |: h, M
, K& K/ r, D% Y: ?6 i) B {. d
// °?àìá? à§?êà?·? 3a?à°? ??±a
, e2 _6 h% O. D# X& k$ O; p U, f0 G" t CRect rectRoot = m_pWndRoot->GetLayoutRect();
+ m9 g" J/ x" T7 W) z CRect rectWindow = GetWindowRect();
& D9 R0 z9 n; k CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );$ I" W7 L! I7 P5 X- s
Move( point );# o+ ~9 H5 d, m' N. M( ~
}: c+ C+ Q& m% K6 K' o! [
0 |' N: [$ X' m1 C: C. }
现在,您可以生成以下的NPC:& m! a3 ?+ o8 p& D9 j
Darkon
* d; q( Q7 m6 J- E; w! D8 K3 ^0 F. f& I: A+ t% n
代码:% ]" n$ \* h( W$ @2 H4 @# ]
MaDa_LodeLightSaintmorning- p( a) C$ ~1 j* T! ~% ?6 h; j
0 o* K) X. e" T' e( P3 a
Code:
" ]& j- ~5 U0 n# K" t7 s: S8 zMaSa_LodeLightFlaris
0 _& f9 m+ \) \+ N3 P0 p8 |$ N& s# X& T" t; u
Code:
( e, n& B4 q2 GMaFl_LodeLight
/ _2 B8 B% e, g! Z# G' k1 b4 u! y# D: P
<-- You just have to add
) r$ ^6 w q$ T5 ^2 Z% aCode:
7 l" K% q$ w1 J! @2 I* D" M( F- GAddMenu( MMI_MARKING );
/ Z0 n/ ~9 Y$ T% W$ ]' _! Q. Rto an NPC! * v; h9 ?/ B9 Y" S% D
* N# h: q/ ~3 K% m9 V
& f) d5 q! I# {) y |
|