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这仅仅是一个片断的教程,所以我不会解释非常多。& H6 ?. }3 v5 Z3 }) y& W
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WndField.cpp在CWndRevival类:* ^& U, w. T( B1 s* Y3 |( f
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代码:2 g9 ?7 `8 O& i- f" u/ Q* }8 H5 N) F
void CWndRevival::OnInitialUpdate()
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CWndNeuz::OnInitialUpdate();
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, x. \ c6 A8 w* d/ P0 i m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );: G' I( w& K- Y$ r" q% s# ~$ q
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
) N9 z. k6 x: j+ u' r- ^3 L5 A m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
. `. m& Z5 H- Q6 P+ [#if __VER >= 9 // __S_9_ADD
" ?/ c7 G, {$ [# D$ ^$ n1 V& l4 o m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );( Q+ q, g) `0 f& a! e1 i: @. N7 X
#endif // __S_9_ADD
, g/ B, s& @+ J6 N$ S5 y) c m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
. M3 `' n6 C5 o9 P0 h0 c m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
) v5 A4 K: I$ b9 R5 h( F& W m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );1 N. G3 @- W: [
#if __VER >= 9 // __S_9_ADD! R: J# S2 J+ E: j
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
7 W0 w# ]) B% b- ]#endif // __S_9_ADD6 G( z# v7 q! N& F3 y& d4 n( I0 C, D
2 f7 q/ H( Y0 ~7 X! a+ `#ifdef __JEFF_11_4- K5 z, b" B8 g3 g6 E4 `9 O
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
9 x. P$ J6 ], }$ ?1 X2 ~#endif // __JEFF_11_4, v/ E3 A/ i1 M, j* ~9 R" T* ` j
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )- a; a8 Q& o! D! _+ o8 V
#ifdef __JEFF_11_4
, T6 R% t" t1 R1 K || bArena
" A+ V" R' z% `6 @- z: ~#endif // __JEFF_11_4
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m_pRevival->EnableWindow( FALSE );
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; W" k# C! c) j m_pRevival->EnableWindow( TRUE );( p% O) j' |# \: D( n2 |) j
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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7 B# a- Z9 H1 {& T# Y if(pWndWebBox)
; r) \- c3 ?; d/ X* x pWndWebBox->Destroy();8 K7 y; |$ T& g# R. W" G, S
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#ifdef __NEW_WEB_BOX
/ ? V6 l# \7 @, v2 h CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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0 }" j" u! o; j9 `3 K if( pWndHelperWebBox )+ C4 b! i5 k1 k' e: @
pWndHelperWebBox->Destroy();7 J8 }" W z8 Z2 h- A2 q
#else // __NEW_WEB_BOX
$ J# i* c% V% m% s6 q CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 ); X8 r Y# z: K! D4 {% E
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if(pWndWebBox2)
5 Y7 t& f' _, T) J( N/ B pWndWebBox2->Destroy();3 l! N- C; Q- T" F
#endif // __NEW_WEB_BOX6 I( m- ]0 E6 m: u
/ ~) g# r" N, j4 x; ?% M- d m_wndTitleBar.SetVisible( FALSE );
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#if __VER >= 9 // __S_9_ADD6 `5 U0 {: Y* A" r# N) N
/*if( m_pLodeLight )# X" Z6 _4 G0 j: W
{
f9 t: ?' Q' [ CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
6 k' T; n2 v3 y e CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);# N5 r8 @: U9 O6 k% P
m_pRevival->SetWndRect( LodeLightRect, TRUE );$ v1 I+ t5 I6 y2 ~
m_pShop->SetWndRect( RevivalRect, TRUE );# M9 M$ Z6 u( d q6 _* b
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m_pLodeLight->EnableWindow( FALSE ); U% s& P* g% A1 ?- z: l# L! f
//m_pLodeLight->SetVisible( FALSE );
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// crect = m_pLodeStar->GetWindowRect(TRUE);
Q- O" X; c2 \8 Q: D' k- w// crect.top += 2;
8 x+ C u# a/ K2 f F- B% ^// crect.bottom += 2;
, s$ D: j" i& S2 z2 W! o* D// m_pLodeStar->SetWndRect( crect, TRUE ); f2 R; l7 f5 @* T
// crect = m_pRevival->GetWindowRect(TRUE);
0 G, j! W, q4 `, S) |0 C2 x1 s6 o. x# A// crect.top += 8;, k: O6 g6 ]4 [8 \
// crect.bottom += 8;& t! y( q H8 e4 G! O
// m_pRevival->SetWndRect( crect, TRUE );: S3 D" Y5 y" m5 X9 y
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// crect = GetWndRect();
7 F; q2 R; h" x# z6 F( g |// crect.bottom -= 31;
( e- j B1 ?) W+ s% u* y// SetWndRect( crect, TRUE );
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#endif // __S_9_ADD
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% Y$ _ @ E+ M% V) c // °?àìá? à§?êà?·? 3a?à°? ??±a, N5 o. @0 q a1 v. S. ^& i" l
CRect rectRoot = m_pWndRoot->GetLayoutRect();
. e/ m7 k& d0 A& d8 r6 i$ j+ C CRect rectWindow = GetWindowRect();
+ S8 `3 K7 a2 z$ @+ Y& h( r* a CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );! C, t* @3 K3 [2 u+ r, _: ^; j
Move( point );
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/ m1 z4 Z7 H" c* s: @2 a4 K! L现在,您可以生成以下的NPC:
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$ O, \5 `! w0 f: n: u9 E3 t6 o代码:
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Code:
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% S) g1 t) D5 R5 ^. G6 YCode:
" o3 k1 c- ?' P7 _5 K4 nMaFl_LodeLight, i y1 Z8 F: Y, d' T
4 s) z2 n, }6 a: p# X% G: ~<-- You just have to add
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AddMenu( MMI_MARKING );) ~( o$ t2 |, ^- G+ o( ]: i
to an NPC! 0 C2 g2 X0 o% l& l3 R9 j
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