|
|
这仅仅是一个片断的教程,所以我不会解释非常多。
& K+ i5 e: S9 D9 [3 H9 r- L) ^( r' F. V( K: y, X0 v
WndField.cpp在CWndRevival类:
( J) w, Q( v/ d/ `' ?3 G* F, ?' E- E+ r0 ?2 W$ Q! f
代码:
8 @& g4 y. L9 qvoid CWndRevival::OnInitialUpdate()
: y* n! ^5 u+ ^' D, l{
* E: r8 w6 ^: O ~ ~' U! e) b/ N) b CWndNeuz::OnInitialUpdate();
' L8 U8 i: R, b- w$ E# q. C
* L5 _& { _- o) ] m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );# C$ T" F) \ t! B' b$ s! s
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );% d) v( i0 c+ b) ^
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
- {1 n6 [8 t1 _ b+ r* b#if __VER >= 9 // __S_9_ADD8 |5 u; S. ?, S: @
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );4 a* C7 T/ n% o5 H w
#endif // __S_9_ADD4 x0 @: M3 x9 @: A% g$ g5 d% ~- g
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
' }7 B1 S6 K8 @4 S8 z- M1 a m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
; p* w6 Q2 A3 F2 z% G m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );. u6 F; z6 K- l2 W$ W- ~' ?
#if __VER >= 9 // __S_9_ADD V& Q( j4 m" w
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );( [5 w" n; m% k; i- D, f
#endif // __S_9_ADD
3 J! `& T i9 @1 G7 _8 w6 W2 A- R8 w& L
#ifdef __JEFF_11_4
6 n) M) A% `0 h BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
3 S% x+ u) L j' d1 J9 _6 f* c; V#endif // __JEFF_11_4" U) r% T$ A0 U8 G# [5 N D: T
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION ): n5 F8 J: p. ~+ j& w/ u
#ifdef __JEFF_11_4 Y Q: ]4 s- H0 T' B
|| bArena1 Z9 V& w( g' t5 e! X L
#endif // __JEFF_11_4
0 o( L' J g" s0 w )
' s- {+ o* m/ B* z: B9 G m_pRevival->EnableWindow( FALSE );
3 {: C, w7 L3 {0 g* O else
3 y& ^& v4 l! [2 z* ?. }, [5 r$ U m_pRevival->EnableWindow( TRUE );4 H, p3 k% u' V) b" M8 n
* k. w: L/ z8 M! \6 @& s CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
1 R6 Q( P, o2 J8 f+ c
+ u" o: p* u, Y! Y/ p+ c7 z4 @ if(pWndWebBox)
& v; j1 N1 B0 B9 S. y pWndWebBox->Destroy();( c' b& S4 o( Q# Y6 A8 [: L& e
) o6 b% h$ o6 X# d* b3 b! k
#ifdef __NEW_WEB_BOX- r* Q9 u8 V; o
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );) v0 S, T+ K7 ^& O/ {
, f" w t* ]/ f" O& f- { if( pWndHelperWebBox )
7 ~, }' U& H% o6 J( [4 D pWndHelperWebBox->Destroy();+ P; N2 }: @! k5 g& ]" J
#else // __NEW_WEB_BOX
' _3 e z. H3 H! f$ i: W CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
8 a, q3 _2 [7 k! ]' C0 q! N; p3 L
- ~/ i$ ~, i" V. x; y, F, k if(pWndWebBox2)0 Y! I/ @& ?3 i8 J% `
pWndWebBox2->Destroy();1 ~& S8 H/ S6 ?7 E3 f3 |* m
#endif // __NEW_WEB_BOX, x# T! ?/ v& S4 W ~
$ ]7 i! W; j4 b$ m8 l' Q$ i
m_wndTitleBar.SetVisible( FALSE );
# {8 b/ l$ T* M+ q3 q1 p6 o% @+ Z/ x3 \2 n e' }/ [3 x
#if __VER >= 9 // __S_9_ADD
/ i+ O5 d7 p3 v5 x% a6 m l' g, x /*if( m_pLodeLight )
+ I4 l5 Y8 O* Y0 b M3 M {
) S7 W' l$ a0 v R CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
; j* R; z( z& j! E4 T0 K2 S CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
7 X8 d7 l. B* k" h8 a! M, I( p1 O6 O m_pRevival->SetWndRect( LodeLightRect, TRUE );+ Q1 v' {! J, y" K; K" ?' t2 o
m_pShop->SetWndRect( RevivalRect, TRUE );
' D( A4 G- i2 m5 P8 \7 V$ k! _5 ?+ j9 m3 m
m_pLodeLight->EnableWindow( FALSE );* ~8 ?$ H0 ]9 P& r9 h! Y$ o, D. p
//m_pLodeLight->SetVisible( FALSE );
+ W: x/ a/ C+ L0 w" {! J T5 J) L8 n! m. T
// crect = m_pLodeStar->GetWindowRect(TRUE);6 L+ n. c' _8 t) K( h
// crect.top += 2;
4 d9 g: K$ z- I$ d9 h// crect.bottom += 2;
1 h* \% b: Q/ q: D/ T4 g// m_pLodeStar->SetWndRect( crect, TRUE );3 r+ l. p- k/ {& j5 A! N* D) Z1 G. a
// crect = m_pRevival->GetWindowRect(TRUE);# p- u. J Q' O& `: v. n5 `
// crect.top += 8;
( M; G8 h6 n& o7 i// crect.bottom += 8;* G2 |' A* ^( s$ Y1 @
// m_pRevival->SetWndRect( crect, TRUE );
9 K' {' O; `0 |7 u6 Z' V1 q
3 N8 F; f9 _' Y7 f M/ c& E. _$ I// crect = GetWndRect();
; E) a- z$ x7 z/ L// crect.bottom -= 31;
" e& L3 w8 c @// SetWndRect( crect, TRUE );
/ o+ s' L9 }3 Y* Z }*/3 u# T: E1 b+ N% k( c. u
#endif // __S_9_ADD
7 ] V/ Q y) M& r- D, i7 |( s5 o; ?% x" e
// °?àìá? à§?êà?·? 3a?à°? ??±a
0 Z% @3 T' I# b CRect rectRoot = m_pWndRoot->GetLayoutRect();
* j) E9 N! K& f& d, V/ a: t CRect rectWindow = GetWindowRect();' [& f) z8 i/ @/ N
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );; d/ t2 y2 Z* m; e4 W: S K" ^+ k
Move( point );0 Q- Y- W' \1 v9 a, X/ d+ k
}
' O9 u. M' j. C; `, Y/ ?+ q9 [% Z' f+ P5 U( ~" i3 [
现在,您可以生成以下的NPC:
# _# D+ {; a. x) r* H9 [& i+ `Darkon
4 v" ]/ T: E& P! ]' v* c, P) O: s! | x7 q. P* }" J! V
代码:
6 F" p% v9 R8 X/ p, J3 j" {MaDa_LodeLightSaintmorning$ n0 A+ Y& A6 b5 f8 ^
! K( q. }; I0 X0 K* ]9 d! M6 WCode:
6 O5 g0 `0 u' ZMaSa_LodeLightFlaris/ _, ?7 l: Y i! B1 d9 n
' e$ y8 w- s% I, ?( a. W3 LCode:
& A% ?2 r( y# ?MaFl_LodeLight
# E$ `) c+ }9 K4 N# o) g$ r
% E/ ^9 s, B1 B: ~' ?: u/ x<-- You just have to add
- L) k/ U9 ?5 y: eCode:7 E; i! x/ j% p* X( e
AddMenu( MMI_MARKING );; t9 O; I" j- b f7 _7 I8 O) c9 b' m
to an NPC! ) W2 w1 K, v0 K6 @1 G+ w
9 q0 C4 X3 r; u* [6 {8 y' p; u& ^* b. w% L9 W( g3 y
|
|