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这仅仅是一个片断的教程,所以我不会解释非常多。
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) |" B$ D- @, iWndField.cpp在CWndRevival类:
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代码:
T/ g) \/ U! Y# v9 v$ ~( Vvoid CWndRevival::OnInitialUpdate() / {/ c; U- k& g% u/ V
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CWndNeuz::OnInitialUpdate();
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5 f) X/ O" }% o" p m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );! j; X" b+ i( W, Y' F
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );; c G m8 H$ q6 {
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
( X7 J* ~/ _2 ]+ H+ h#if __VER >= 9 // __S_9_ADD* \! c# _+ J' u m1 Z3 a8 w
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );0 X8 J; c$ h( |9 h
#endif // __S_9_ADD3 J5 Z. g( X3 p7 C; c5 E
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
/ w5 F7 ~& X; d7 e" {: y m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
: I4 X& ]+ \* U, [2 ]8 \ m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
* w2 i+ ]; j& W% x3 l0 A' ]#if __VER >= 9 // __S_9_ADD k" Z& g: E# ~6 |! b1 o4 H- F+ V
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
2 y s9 |# ^3 ]! H9 X/ e4 z6 s#endif // __S_9_ADD
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#ifdef __JEFF_11_4' _5 ]) l* w, n" w
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
& H0 _2 P5 T- \, O9 Z1 H2 f#endif // __JEFF_11_43 w( I% W& D3 H* F0 L
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )7 k6 g/ t* @7 J$ x
#ifdef __JEFF_11_4$ f$ H& d& C4 o4 t* V
|| bArena
" Y% C5 Q" n* e7 F#endif // __JEFF_11_45 _: @. [8 s! S. E2 t, u) P
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m_pRevival->EnableWindow( FALSE );4 Q s7 o1 X/ I* q" G: i
else
4 R- J( M0 N4 j: p y: Q5 E" X' O m_pRevival->EnableWindow( TRUE );' l2 R2 K o+ I
! b# W: [, a& N$ Q( ^ CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );( P' b# g2 d. ?: a0 [8 q0 W! v
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if(pWndWebBox)8 \% ?& }4 i8 j
pWndWebBox->Destroy();2 g, l# @' O- Y( r
N- M/ m( Z' v1 _* j" W#ifdef __NEW_WEB_BOX
; ~" N7 N1 n! d8 Z, v" M" I CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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if( pWndHelperWebBox )
* a* ~- ?* |* m/ k0 h4 b1 K pWndHelperWebBox->Destroy();
4 W- m' u% C/ O9 z' u" j8 I#else // __NEW_WEB_BOX
2 T. d( p2 Q8 A& z) L7 G CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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if(pWndWebBox2). I/ G, e. ?% k/ u1 h# r
pWndWebBox2->Destroy();, [: K) T( z7 m* }; Y3 m/ v
#endif // __NEW_WEB_BOX, \' K0 _, W6 v. n" C) j1 P) l3 p
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m_wndTitleBar.SetVisible( FALSE );% f$ e2 C, ` H8 W) Q, H% f ]
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#if __VER >= 9 // __S_9_ADD3 V& `1 i6 e# t3 {- \- j4 W9 E
/*if( m_pLodeLight )
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
1 v7 w4 q3 W8 N: f; l0 | CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
9 v- |2 k, [+ U0 N, \2 ~8 P# x m_pRevival->SetWndRect( LodeLightRect, TRUE );
3 r ~" y4 e4 x) b. r, ^ m_pShop->SetWndRect( RevivalRect, TRUE );
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0 I" |& J6 i7 W' c. P5 |! J m_pLodeLight->EnableWindow( FALSE );
0 T8 `3 `* E( R V! _9 \ //m_pLodeLight->SetVisible( FALSE ); : J( e$ T2 p+ }$ J$ P5 w
9 h9 l0 z0 ?4 \; C3 v: K// crect = m_pLodeStar->GetWindowRect(TRUE);6 m. n$ h3 n& j) N
// crect.top += 2;5 X) F/ @1 X- t5 ~
// crect.bottom += 2;' C1 y5 D- h; N( w$ V! k* p
// m_pLodeStar->SetWndRect( crect, TRUE );; K# _& M6 W/ i8 A- ^ h! O0 G
// crect = m_pRevival->GetWindowRect(TRUE);
, ~" @" `6 C0 _ k& v$ ?( J% y+ u// crect.top += 8;
/ J0 O5 C# j4 p2 J1 i3 a' s// crect.bottom += 8;
, ?5 S& f, K, \- g7 Q# B n// m_pRevival->SetWndRect( crect, TRUE );
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5 _2 ]+ [ n3 u/ P; ^# E* d* H// crect = GetWndRect();+ B3 Z2 A0 y0 |0 M
// crect.bottom -= 31;( L5 y# e7 w5 G
// SetWndRect( crect, TRUE );
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#endif // __S_9_ADD* y S9 b3 @+ A. E
0 N+ a) p1 S% j- R0 E" t7 n, K0 |2 ^ // °?àìá? à§?êà?·? 3a?à°? ??±a
/ C+ Y+ i+ n* ] CRect rectRoot = m_pWndRoot->GetLayoutRect(); G% J V: V1 P
CRect rectWindow = GetWindowRect();
; U+ [, ]$ v/ I+ a CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );: m; r* G4 S# ]: r z: Z& b' u
Move( point );
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/ T) [2 c& F8 z# g/ x. Z4 |/ k现在,您可以生成以下的NPC:
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% ~; E! f/ _/ N3 V$ D代码:
, k- q5 i/ x# f- qMaDa_LodeLightSaintmorning2 a) e7 a( m% ^' }3 u; i; D
! _, I4 W4 L& z# C% ?: f! g% ]* uCode: Y0 T) P3 O+ V6 v" M3 u
MaSa_LodeLightFlaris8 g; K6 U8 a7 g: V% n( J
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MaFl_LodeLight1 F4 N3 y: ~. A" `
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<-- You just have to add
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AddMenu( MMI_MARKING );9 z o7 j% t, m' c3 h, \5 x
to an NPC!
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