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这仅仅是一个片断的教程,所以我不会解释非常多。
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$ C8 P( d% m9 S2 l# A8 _0 |/ EWndField.cpp在CWndRevival类:
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代码:
& G5 v0 ]8 J; P; r$ E: avoid CWndRevival::OnInitialUpdate()
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9 p, U$ W* C$ Z6 _( x CWndNeuz::OnInitialUpdate();
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8 V# _" E8 A' e( f7 a* q; }% o m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );$ a# q' m- U# ?9 i8 b
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );7 I5 {( w) @" X/ d7 \. J5 `
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
/ j7 ?' g: t1 r#if __VER >= 9 // __S_9_ADD. b1 P% F6 P$ f' k7 F% c
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );/ k: ]: W2 [+ r2 x# Y8 T, Y% i' b) Y
#endif // __S_9_ADD
; n* ]8 r: g3 a9 v6 V m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
+ Q4 u/ \) {, g m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
% J0 k V7 Y! `2 D$ J! ?- W) U. u m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
9 N! P( M% a8 B f3 e, T#if __VER >= 9 // __S_9_ADD
# y8 o6 L& j: G9 H6 A3 _; i m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );6 C) `- s! c9 S+ r7 Y. d, V
#endif // __S_9_ADD
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#ifdef __JEFF_11_4
! c# M$ b+ h' @& r( r. U0 I BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); 8 M p* `: r$ o! k) j+ [, `# d
#endif // __JEFF_11_4
+ ` _) R+ q c$ @. V0 p/ y, I8 ? if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
) {6 K7 [6 ?7 k: B& C#ifdef __JEFF_11_4
% g0 B7 V S5 | || bArena# H. j5 |6 R/ x. {' k# n3 a, h- X
#endif // __JEFF_11_47 S" X5 u( D/ n6 i; y0 H" T
)
( w3 s6 x) H( t! l6 w% D$ ~ m_pRevival->EnableWindow( FALSE );
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m_pRevival->EnableWindow( TRUE );
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! I' \# N8 e, _) d4 Q CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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if(pWndWebBox)' j" t$ g7 Y0 M* [% [3 i& t, y
pWndWebBox->Destroy();
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#ifdef __NEW_WEB_BOX
5 m; g5 C' `' G! ~ CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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, C+ s1 d* F# r. e0 F6 x/ ~ if( pWndHelperWebBox )( ~/ \+ n, ?$ j0 I5 B
pWndHelperWebBox->Destroy();
7 x4 E4 p& u, C#else // __NEW_WEB_BOX
1 L. `0 J1 }$ ~, n* |# R/ J CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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if(pWndWebBox2)7 ]7 H# [/ q( ~" [9 p l9 M H
pWndWebBox2->Destroy();, u1 x: k6 d0 r: c- p1 [8 d1 {2 p
#endif // __NEW_WEB_BOX
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m_wndTitleBar.SetVisible( FALSE );
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#if __VER >= 9 // __S_9_ADD Y1 P; g8 H( f% r- t
/*if( m_pLodeLight )- s0 y" s) o3 v6 _9 q1 Y
{
& o& }- ]. R5 @ CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
2 t( y9 N: @5 P CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);, d$ y5 q3 {2 a6 R: i3 P. Y; Z
m_pRevival->SetWndRect( LodeLightRect, TRUE );
4 |2 v4 {# b, \ m_pShop->SetWndRect( RevivalRect, TRUE );8 P' U; N+ X: n2 }
6 ~4 P8 z5 ~* h& R m_pLodeLight->EnableWindow( FALSE );. M) u/ k& R- {! b) L! E4 L2 [! t
//m_pLodeLight->SetVisible( FALSE );
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9 h! K& C" l# e, v+ `; [// crect = m_pLodeStar->GetWindowRect(TRUE);8 _& \; q, Q5 f
// crect.top += 2;
5 F, V+ R3 w0 f, s A. Y8 _// crect.bottom += 2;
; k& i J+ K* p5 ]1 ]// m_pLodeStar->SetWndRect( crect, TRUE );8 n4 B6 X. i& T w& ^5 f2 |
// crect = m_pRevival->GetWindowRect(TRUE);
/ t- U& [- S: [/ E: K// crect.top += 8;
; G# n( I! w6 q// crect.bottom += 8;
' I8 @; \' A" M+ m5 @// m_pRevival->SetWndRect( crect, TRUE );
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// crect = GetWndRect();; M4 K/ |1 h0 ]" f% D
// crect.bottom -= 31;5 j/ E: P# j5 h( b+ \+ |7 F$ |
// SetWndRect( crect, TRUE );1 F: ~/ m& }6 b @/ |- J
}*/
$ j& a1 n+ r$ Z$ ~1 b; S% a S$ Q- C#endif // __S_9_ADD
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# \8 W9 k4 \8 J: }* E/ W! Y // °?àìá? à§?êà?·? 3a?à°? ??±a' j' H) G2 a6 M9 g
CRect rectRoot = m_pWndRoot->GetLayoutRect();
/ s/ K& X, m* J: v+ g CRect rectWindow = GetWindowRect();# U- |( Y8 t! T; e. U
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );0 @) `: w) y0 l Z8 v
Move( point );1 p3 o4 D! Q' e7 E" R
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现在,您可以生成以下的NPC:
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; c; c7 |/ C4 W! S, Q代码:
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Code:6 u9 c1 b8 Y% v
MaSa_LodeLightFlaris% V% s( ?+ d% E9 H6 F
2 W1 }6 w& l) d5 ICode:
7 }- v: n; s8 Z! Z! C: ?MaFl_LodeLight
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+ F, C1 h! V( i<-- You just have to add
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AddMenu( MMI_MARKING );
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