|
|
这仅仅是一个片断的教程,所以我不会解释非常多。' T6 ?5 B) n. c B% \! L+ ?* W
9 K6 c/ Q' y. a9 j- z# r3 g
WndField.cpp在CWndRevival类:5 L# e9 X, _ L# q. a
3 y( Z; ~1 G* k
代码:: J+ }' g( `! ?' T2 u, Y
void CWndRevival::OnInitialUpdate()
3 D& n8 l2 b2 p) |5 m4 r{
9 F X9 s. H) a, @6 i! E1 u CWndNeuz::OnInitialUpdate();
7 F% }2 i9 Q) v/ a/ O4 b4 g$ L0 C2 a/ g( g+ K
m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
# K. [ l- J2 \. N' H8 n2 `0 p' }) @ m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );" N' x+ c2 E. ^% o: _: _ L$ E
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );" c8 L V7 q& d- P
#if __VER >= 9 // __S_9_ADD
( b. S4 q1 G8 l2 Z8 j0 _+ j6 m8 @ m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );! X: F& w( ?: {% M5 k; A( \
#endif // __S_9_ADD0 ~; G4 L3 }- n+ f3 @, ^
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
0 D, q+ w0 t( a/ e4 i m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
. M9 l" s6 y/ I5 d3 W2 x5 l+ b m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );" Y% D' B5 n# i1 O: h" ]" X; Q) h; W
#if __VER >= 9 // __S_9_ADD
6 L& {% v" G: ?3 a6 E+ v m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );* S _/ s, w% H, G( n8 ?) O
#endif // __S_9_ADD
- F2 C; U7 M$ Z# o$ u: @2 @/ C" M; _7 P
#ifdef __JEFF_11_4
. } U8 r5 j p/ Y' b% D BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); . f& _) m* |! Z$ A/ p* r4 T5 P
#endif // __JEFF_11_4
# K' P* J M, [* i( c/ Z7 g) [5 D if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
$ F/ x' f1 g# g& Q; f( w! A#ifdef __JEFF_11_4, a2 e9 g5 O, k7 z0 `; ?( p
|| bArena" [ ?. q: N2 r( [1 b w) c2 ]: e
#endif // __JEFF_11_4' |) \9 W6 E2 @" w& q' K, R
)2 w# }! l8 E( y, H, }" o" v- f) t
m_pRevival->EnableWindow( FALSE );$ H* J8 ^8 i( F# d+ v6 i
else! @2 N' e3 t/ e* k
m_pRevival->EnableWindow( TRUE );
% U7 D/ c' ?9 ?& s1 [. M; [1 I4 l1 V# T
CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
+ M- e; J! L# ?) o* x2 v; N4 z; w0 \% D9 ^9 O; j
if(pWndWebBox)
5 X4 m3 G# Z; e pWndWebBox->Destroy();
, s: I) D+ \0 H6 N
2 ~, s# \9 I8 x/ z, m3 a# k+ k#ifdef __NEW_WEB_BOX6 a% B* E- R5 u' x2 y
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );" N% a3 U) l; b0 A( I
s5 L/ { I! b, k if( pWndHelperWebBox )
) D' r: T, |- x n2 ]% t1 F9 i pWndHelperWebBox->Destroy();# W8 J3 P i/ S$ v* b, t' P
#else // __NEW_WEB_BOX
% Q5 T' V7 @' R" ^! ]1 ? CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
/ V+ u9 K# f) g0 k$ B; ?8 M7 Z
if(pWndWebBox2)
0 d9 S- ~) @/ g4 }& x pWndWebBox2->Destroy();
% g U! H2 K( M2 v$ p#endif // __NEW_WEB_BOX
5 W+ D& y( R m2 Q( a" c
6 a! Y; I4 a$ a$ a2 {5 W, Z1 j m_wndTitleBar.SetVisible( FALSE );& f& o, g M, O% ^
?8 A9 E, {: J7 h
#if __VER >= 9 // __S_9_ADD( J4 x3 M7 K0 |% x
/*if( m_pLodeLight )
& \2 F8 s6 Z( L% Y {/ s6 D3 @- n! j, i3 @- D4 q
CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);; a$ g5 g. ?+ u. p& l2 Z+ q
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);# k% M+ e! I) j ] F" n' }
m_pRevival->SetWndRect( LodeLightRect, TRUE );
- l8 [8 }' j4 v6 F% }$ j m_pShop->SetWndRect( RevivalRect, TRUE );
8 X5 V I1 V1 ^/ }5 x/ N
2 m8 A4 }) L" x a& K+ e0 k5 ~ m_pLodeLight->EnableWindow( FALSE );, w( l+ j0 I9 w, W( O' ]
//m_pLodeLight->SetVisible( FALSE );
* O) P2 D, @* B" I
8 U8 S1 {1 D7 ? u- k// crect = m_pLodeStar->GetWindowRect(TRUE);+ s1 L5 i- K* _9 P" F# z
// crect.top += 2;- b% r! ]' y. Q% {- h5 @. a7 C" [- w
// crect.bottom += 2;
3 d/ |- E. V5 y% H% z! s# U: d// m_pLodeStar->SetWndRect( crect, TRUE );
* }* y/ h& F$ A+ e// crect = m_pRevival->GetWindowRect(TRUE);
" k- ]/ ~5 i; b// crect.top += 8;5 i, @1 O. W7 } V1 _
// crect.bottom += 8;
; \. q' h6 |6 e8 Y1 g7 G% y) p4 Q// m_pRevival->SetWndRect( crect, TRUE );! t) i" M4 N" d
E; y7 i0 A( J- n) Z& U// crect = GetWndRect();$ A0 O/ ^0 v/ J" v
// crect.bottom -= 31;
* I- n8 M3 z/ D/ E// SetWndRect( crect, TRUE );
# a+ h* Z- ]. N0 D }*/
7 M8 y4 A% t9 W& T#endif // __S_9_ADD
6 W% Z- k- X& B+ Q$ P% \1 Q( O
8 F! Q: W" Q5 x8 y // °?àìá? à§?êà?·? 3a?à°? ??±a
2 y, b/ h0 `. {1 ~' q( }" I& r; q# a CRect rectRoot = m_pWndRoot->GetLayoutRect();
- z3 c3 q/ F/ z! y. g CRect rectWindow = GetWindowRect();3 O! q, L8 k% H0 y
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
& R% q( d2 _# f& n) z! X } Move( point );
* F2 V/ O! a+ T# _5 j$ |* F' Z}
4 J, `1 R& v: R8 K: g1 @
0 X- v0 @0 e1 M, ]现在,您可以生成以下的NPC:7 Z( A$ R# |- r: c+ s
Darkon
: [) E9 m6 j; o+ E" J/ P: w) k2 v# {' b; I% R: b
代码:8 s& ]$ W' ?: P0 |: H, y7 S! N5 e- J
MaDa_LodeLightSaintmorning5 D5 x4 m- `4 n
I8 N y2 y% S) A8 c+ F9 L
Code:, r: T- ?1 ^% b' N9 x
MaSa_LodeLightFlaris
% k% x4 U+ i7 x+ w: q! @ s5 [3 i2 ~. [8 a
Code:+ r$ m L8 b* ?# j0 y4 B
MaFl_LodeLight. q$ u, `% z/ _8 J
" d& u! | Q# o<-- You just have to add 4 k4 x' l& Q1 S0 W
Code:" ?" b" V$ _5 X9 b0 w- K
AddMenu( MMI_MARKING );
* @6 @3 b! x& s; ? bto an NPC! 5 N% {$ O. j& q: H2 x0 k2 M# |4 p5 T
1 `- K) y2 \' X5 n
" L) T; Y9 K8 c: e* `9 Z1 N |
|