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这仅仅是一个片断的教程,所以我不会解释非常多。
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& H& V8 k$ q6 AWndField.cpp在CWndRevival类:
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代码:
; G8 \' k: t1 U1 B, X0 m% b9 Dvoid CWndRevival::OnInitialUpdate()
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7 ^% B3 g9 n& }" k+ o CWndNeuz::OnInitialUpdate(); @4 x I; v I- H b
* \& n4 A$ ^) u; N, J1 i8 @0 F9 [) B m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
. _7 F: |) }/ z m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );: x: o) ^; P2 y
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );% r8 N J4 |3 C6 p
#if __VER >= 9 // __S_9_ADD
2 ?3 ]0 V$ e$ |4 m m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
9 H. }- H! A% U5 T1 k. R#endif // __S_9_ADD
) p9 R; q ~3 G, D m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );* ~$ f3 R4 U* v% e' c- {
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
3 m& `3 X# _4 Z) r8 ? m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
- T- q' L2 ?" R( ?: V4 |#if __VER >= 9 // __S_9_ADD& x l B: i0 S2 {& ?& y
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
7 p' B, ~) }- r7 p#endif // __S_9_ADD* z+ @) K/ A. Y( V4 f
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#ifdef __JEFF_11_4
3 \' W. v& Q( n BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); & I( c& O2 s: W0 V! q7 O
#endif // __JEFF_11_45 V/ ]% C# d/ E, `: @6 |" t* r
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )0 e2 S g1 k4 O: F* i' u1 ?
#ifdef __JEFF_11_44 e' b& L/ W; q2 `* S2 ?' ^% _! X
|| bArena- R6 y4 T' ?* i0 M) `
#endif // __JEFF_11_4- H4 a( h# i. A2 }" ^# X
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m_pRevival->EnableWindow( FALSE );7 f5 \0 X6 p) T% k# W
else
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9 @3 x B9 |/ e! ^ CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );' ~0 B R; w" O1 `+ {2 Q
$ A- z% p$ j/ Z if(pWndWebBox): d5 O; t5 h" I6 |4 C2 w
pWndWebBox->Destroy();
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6 Y) }% m7 P$ K/ E6 v, ?1 f#ifdef __NEW_WEB_BOX5 p% l6 x6 n7 Z' x! V
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );$ ~+ v/ i) F) \- e; L3 z
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if( pWndHelperWebBox )
# w! v- w/ s; o" z pWndHelperWebBox->Destroy();& ~9 C- S% m% h0 j
#else // __NEW_WEB_BOX- V0 t9 v, n4 O5 |" { N5 T
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );6 }8 p; f3 x0 D$ i
4 b9 }. d; R+ I if(pWndWebBox2)
7 U$ _' m7 D; ` \% V pWndWebBox2->Destroy();
3 f# z( n) n" j#endif // __NEW_WEB_BOX
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m_wndTitleBar.SetVisible( FALSE );9 V7 ~& B e- a) B' v
! O2 K7 _. Z' B2 T7 u3 S- g#if __VER >= 9 // __S_9_ADD! v- {; k5 K6 W, C4 ?9 z" z
/*if( m_pLodeLight )& s$ J8 U% ]) c0 V2 |; [0 d
{
' j+ d+ Z S) a$ T; \ CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
* d2 k( @# {2 v1 Z" Q7 O+ p CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
% o/ ^, R# B. B# B, [$ k m_pRevival->SetWndRect( LodeLightRect, TRUE );% G$ D! j+ }: O, b* m; o! W$ }
m_pShop->SetWndRect( RevivalRect, TRUE );
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2 N/ U5 v1 l4 R m_pLodeLight->EnableWindow( FALSE );+ _. s. T. l- O3 o6 Y: s' t/ K
//m_pLodeLight->SetVisible( FALSE );
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// crect = m_pLodeStar->GetWindowRect(TRUE);- U# P- i! k2 P5 H# y: u4 }
// crect.top += 2;6 b" s0 _) ~) D1 v3 B+ f0 @
// crect.bottom += 2;
7 d; h$ h& W ^( z/ R! s// m_pLodeStar->SetWndRect( crect, TRUE );* b. u* Z& k1 c2 f8 U: x+ J5 q5 S" T
// crect = m_pRevival->GetWindowRect(TRUE);6 @% x% c4 X3 ~3 B- q6 I
// crect.top += 8; _; d7 S% X( S0 B/ L# v6 G
// crect.bottom += 8;
7 q( e& Q8 O, |9 M9 e4 L2 {// m_pRevival->SetWndRect( crect, TRUE );# g5 B8 u! C) x) ~
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// crect = GetWndRect();6 p+ i8 A/ e, }9 s1 `0 a7 |# ?
// crect.bottom -= 31;
: R7 D8 ~7 i; N: _( U// SetWndRect( crect, TRUE );
& s" g5 Y2 N7 R' J0 i }*/
$ s" c' ~ }8 H! F: D' b" b#endif // __S_9_ADD
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% o7 @* e6 R1 J/ a& G7 m' w6 z // °?àìá? à§?êà?·? 3a?à°? ??±a% g5 r& \6 V8 U- ~: O, B
CRect rectRoot = m_pWndRoot->GetLayoutRect();
* y& v( h- Z* u" I* M$ i/ h CRect rectWindow = GetWindowRect();0 N" b. I2 F+ t3 J
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
# f9 H& _% ~, k1 o6 m. t" U% ?& k Move( point );
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现在,您可以生成以下的NPC:% U0 x4 o5 S6 c B3 S- O2 P
Darkon
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MaDa_LodeLightSaintmorning
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7 a! p" k; l7 \+ LCode:
) O3 Q+ C, B/ I4 U/ W/ k6 C: SMaSa_LodeLightFlaris, t# r) |9 G+ Z, D" m6 ]' p
" @5 B$ x4 m4 W* E$ LCode:" b' w, C5 ?* W; [7 k
MaFl_LodeLight2 g# u; _7 }. ]5 ^+ e5 u
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<-- You just have to add
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AddMenu( MMI_MARKING );- v, t7 v" K; \% p7 z
to an NPC!
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