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这仅仅是一个片断的教程,所以我不会解释非常多。* q* c+ U4 w# F- \. _
3 m1 o; r" J+ r3 DWndField.cpp在CWndRevival类:
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* F4 z# [7 L) j: B- E/ i0 r. J代码:
" _5 Q: c" L3 }) Wvoid CWndRevival::OnInitialUpdate()
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! X `% k. h4 m5 H+ a7 ? CWndNeuz::OnInitialUpdate();
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- E+ a+ [* j1 q& Q% H m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
6 {# K* I& R$ k3 f m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
& C, M3 |1 O! E# T" K# { m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
/ ~: o0 u+ L2 D6 M) J, L9 d#if __VER >= 9 // __S_9_ADD
3 y% e9 D& O, Z( Y# O! i- o m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
S1 |7 r9 ]) W: _' Q#endif // __S_9_ADD2 Q: Q1 Q- e, }" Z0 z. _
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );. M X' s% ^# j% f) z* [
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
: a. |2 T" w K' i0 q0 B m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );+ n$ y, T; F) ^* d+ {7 K% ]( A
#if __VER >= 9 // __S_9_ADD3 |7 E) o/ n' ]% J
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
& Y# l, v8 J1 |, B+ |3 S6 r1 M; F#endif // __S_9_ADD
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- v. x* V/ |. Q' u#ifdef __JEFF_11_4$ T0 l$ ]! M, u& t/ l6 n" Z
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); * y' R6 H" V. L b
#endif // __JEFF_11_4
' }$ O6 K5 L' _" F if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
7 `0 q }4 H# [- V#ifdef __JEFF_11_4$ {: A6 q' ]. l2 k: x5 Z0 R
|| bArena
4 M, b6 y; I- f' X) Z8 q! ]#endif // __JEFF_11_4
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. {. `) _5 z- m3 Q m_pRevival->EnableWindow( FALSE );9 @; Y. ?+ W/ f' e( Y% ]
else
2 M% F3 [0 V+ R9 a) P- G& o. N6 c; F m_pRevival->EnableWindow( TRUE );' i! H$ c8 }" m: V# {( L# ]% O6 o
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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! z7 h% v+ d! L) }/ k if(pWndWebBox)
+ r& `! M$ W9 n1 D pWndWebBox->Destroy();% J* y7 \5 V2 A: D9 l, Q* B
4 I- Q/ b5 a9 [4 R8 t- P9 _#ifdef __NEW_WEB_BOX% B' @. ~% j) ?6 \+ X6 N$ }- p3 T3 [
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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if( pWndHelperWebBox )2 p, ?; m- A. B$ \9 R
pWndHelperWebBox->Destroy();. u3 \% [0 t& G" B4 [
#else // __NEW_WEB_BOX$ e8 Z. c5 b1 N+ y* N' Y
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );$ r* D' u' ~2 u" ^! K+ e
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if(pWndWebBox2)
: J7 Z5 w: t S( S pWndWebBox2->Destroy();
1 C5 y( n9 o+ D6 O8 u0 d#endif // __NEW_WEB_BOX7 ^8 e( g4 W& c" b* Z
, K6 c4 `1 D" i4 E9 W m_wndTitleBar.SetVisible( FALSE );
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#if __VER >= 9 // __S_9_ADD; U. i+ B# c i7 y/ S P: @
/*if( m_pLodeLight )
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
1 v& D; n9 ~0 |: ?# u/ m CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);, O% y* Y1 U% s5 Q1 {
m_pRevival->SetWndRect( LodeLightRect, TRUE );6 S, M3 s+ j1 T$ R3 g4 {0 Q
m_pShop->SetWndRect( RevivalRect, TRUE );5 h& a! c- V, q; k! a+ m* C0 M% u
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m_pLodeLight->EnableWindow( FALSE );- T9 A! H `' i, h
//m_pLodeLight->SetVisible( FALSE );
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1 K) _: [6 g# y3 o5 E B4 \: e3 L: L// crect = m_pLodeStar->GetWindowRect(TRUE);
, c. x% _2 f3 }" c5 \& x. {& E h+ U// crect.top += 2;
0 x( p) D* a) i// crect.bottom += 2;( S- d! t/ \9 L U7 {% w
// m_pLodeStar->SetWndRect( crect, TRUE );+ E2 i2 w$ d N) {5 U. ?- u
// crect = m_pRevival->GetWindowRect(TRUE);
5 G2 ?. i) a4 L, R7 j2 o; P// crect.top += 8;. i' y; j' W+ |1 q. G# L6 `4 d3 _3 N
// crect.bottom += 8;
; y/ p8 X% p$ k( D1 C) d* z& i// m_pRevival->SetWndRect( crect, TRUE );- P$ i' t8 J" k t& Y, ^4 W
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// crect = GetWndRect();2 }. K! v% [- D( z: a
// crect.bottom -= 31;
' t9 m7 C1 x" V- q// SetWndRect( crect, TRUE );
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9 S$ i* J7 w) [ z/ J7 w# W#endif // __S_9_ADD
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// °?àìá? à§?êà?·? 3a?à°? ??±a' c7 ^% u0 ^/ k0 P$ U! F: V3 C
CRect rectRoot = m_pWndRoot->GetLayoutRect();8 s! H3 l, v1 t$ @9 L, u* s
CRect rectWindow = GetWindowRect();
$ D+ O: O6 o# F CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );7 E: u$ X1 q' Z. d
Move( point );
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现在,您可以生成以下的NPC:$ y. I) w& I2 B$ r
Darkon/ I: v W9 O* z& ]5 T1 V: C( n" [8 a0 O5 ]
/ K7 r; ]& ^6 P3 G7 F8 t; ?代码:
' V; j1 J: f# H X. gMaDa_LodeLightSaintmorning% W1 r: b8 c C0 q
" F3 |- O; Z9 m9 X5 {' X6 \; R& N' _, BCode:
$ b: g5 i# k# ~1 kMaSa_LodeLightFlaris
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Code:
B j% V/ V* G4 r% CMaFl_LodeLight
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<-- You just have to add 1 X2 a! P/ L& U* q# Q
Code:- f* x3 s7 o4 i" [! w2 [/ Q
AddMenu( MMI_MARKING );
+ Y% i9 V- e5 H0 c: w$ s0 \to an NPC!
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