|
|
这仅仅是一个片断的教程,所以我不会解释非常多。" y: p+ H- Q8 l+ ^! V. i5 |
- D* ?# D* w+ VWndField.cpp在CWndRevival类:# c1 t* |; Z A9 ]2 b3 N
$ e* G5 F& z3 U: d2 v
代码:
4 q" u4 `1 |+ p; Tvoid CWndRevival::OnInitialUpdate()
2 n- b9 z, d- C; w8 \{ 3 _8 f- j+ w& J3 q. P; ^6 W8 {" V
CWndNeuz::OnInitialUpdate();
0 A" w) ] y- W
, o4 V) P7 D% m m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT ); v& Z" h6 T g( ^
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );9 P/ C4 y/ y- } I+ g( F1 S( V
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );/ _9 k3 D$ B8 H) h! K: d
#if __VER >= 9 // __S_9_ADD
5 E! H! h- R; I r# c* a0 {6 R m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
4 b2 ?7 p, Q% v+ a8 W#endif // __S_9_ADD& A: K/ e7 U7 N( x; n5 A) n/ a
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
' d/ F9 {* I. c9 F3 ^, d9 c m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
% M. K( d7 l( R) E ~ m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
/ X, }5 u& V9 N, _+ I: n/ T#if __VER >= 9 // __S_9_ADD
6 J0 p6 z- M8 f% t# D m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );. c: t& G2 f, ?& [6 y
#endif // __S_9_ADD* p8 }, }$ | u8 B* O# J5 g- {
' q( s9 L2 H" V( c% @* E+ e6 ]* f- K
#ifdef __JEFF_11_41 y& ^2 k, e; } y
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); + H6 ^9 I1 E; D0 w+ R& R
#endif // __JEFF_11_4
9 J; N3 E _/ v1 e if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
L9 H$ `6 W5 {4 v/ G, w#ifdef __JEFF_11_4
) P q0 ]( U H9 I8 |4 d5 w || bArena
. g c: @7 G2 G#endif // __JEFF_11_4
- f. \4 u. \( s# P' Z) m { ). c1 i5 ]# W. ], D- j7 G6 P4 x: N
m_pRevival->EnableWindow( FALSE );4 {8 c( z$ K( M, a: O, d
else6 q, A2 J0 e: }: I& t( A
m_pRevival->EnableWindow( TRUE );
* s2 X7 V2 T) M5 S
/ P- }' r6 \" J CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
4 s8 B6 k5 ^. B) z
5 A8 X" ?# G8 m. P if(pWndWebBox)1 @; X8 \; S1 o' E* B" t1 m
pWndWebBox->Destroy();
7 T, ]" i& q! n: ?" h* L+ P
, f2 E& q+ S, y' j, u R#ifdef __NEW_WEB_BOX
/ I# ~2 ?0 B( n' L$ R CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
" l: ~- [; [5 L0 P% k6 a3 i+ e' r' g* q" z- {
if( pWndHelperWebBox )
* v4 r8 D( @, j4 E* y5 P pWndHelperWebBox->Destroy();! b$ c% F* v) @0 H
#else // __NEW_WEB_BOX. y8 X) |6 Q5 m* J& W( F
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );" C% c0 f3 P, O6 i) E
5 K8 B% V* {$ ?8 W0 w8 X
if(pWndWebBox2); W1 D6 I0 d+ G8 g1 Q, P) N2 |
pWndWebBox2->Destroy();9 Y/ ^! Q3 R: J J/ Y1 y* a
#endif // __NEW_WEB_BOX( }: t; O) W" t5 g
: t: l" E6 U$ ^+ h1 H3 y
m_wndTitleBar.SetVisible( FALSE );
+ \& Z& v6 G g6 a, r8 c' T* B) I0 J k! u6 R0 k: s% @
#if __VER >= 9 // __S_9_ADD
5 A. A: R) ~0 l0 @4 P /*if( m_pLodeLight ); f: ^" P3 f' T6 N% C6 U
{7 A% g! ~8 F: A) @$ b+ T
CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);* u( S) w" i% b0 z0 c! k
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
8 I1 P- ~: \8 R$ ?# u, p% t8 M; e2 D8 C m_pRevival->SetWndRect( LodeLightRect, TRUE );, A% j0 l8 {) t8 b
m_pShop->SetWndRect( RevivalRect, TRUE );4 R3 Q( Y2 V; g8 f$ s6 j; F# J) {/ K# T
/ x5 P& A; [8 ~+ Q3 x
m_pLodeLight->EnableWindow( FALSE );
! n0 i& [6 S3 X5 l4 _ M+ R% w //m_pLodeLight->SetVisible( FALSE ); + ?& l; Z' T7 y3 @
% c7 a; O- t8 \( L" c& H
// crect = m_pLodeStar->GetWindowRect(TRUE);: U& @9 E2 i1 Z5 @ e3 w: o
// crect.top += 2;7 j/ b$ I9 J/ ]. W# g0 x* {% ]' l
// crect.bottom += 2;7 ?$ d* {8 S/ F* G9 q0 z
// m_pLodeStar->SetWndRect( crect, TRUE );
2 V h5 T" \" g; l, Y" h. @. \// crect = m_pRevival->GetWindowRect(TRUE);
. b1 w) M) D% k& J1 F5 r# A# `& i// crect.top += 8;/ ^1 H' }: \$ |- c
// crect.bottom += 8;, i4 I3 I% v7 I5 ~/ a, K
// m_pRevival->SetWndRect( crect, TRUE );9 A% W$ S% r, g& k+ `/ x5 K
5 k& @% j( k1 p7 f// crect = GetWndRect();# w( Z/ H! |# o5 y' ?
// crect.bottom -= 31;# H P: g- {' f) w
// SetWndRect( crect, TRUE );0 p% V4 F7 g7 N3 J$ x4 t
}*/( B' t, O* {2 m% B# r
#endif // __S_9_ADD# T" q1 g- h: `
$ {9 D# Y- P( N) a' Z) |( _# Z) ?% ~ // °?àìá? à§?êà?·? 3a?à°? ??±a
9 ? ?5 v! X$ e7 _( I; |8 R CRect rectRoot = m_pWndRoot->GetLayoutRect();' d! i9 D2 Q0 s
CRect rectWindow = GetWindowRect();7 z; E' j* z0 a# Y. _! O
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );0 L) P: `& U3 @
Move( point );+ ^7 o3 O9 G- y
}
' t# A3 M" A' k' a
- \( @: |! m; l. Z现在,您可以生成以下的NPC:) q, c( d# _# {1 \- i6 q8 M; S
Darkon9 l; ?3 q7 Z1 S" H0 P
$ X) ~' A4 F/ q5 f' P- I
代码:
# Y: T$ p8 J( [3 jMaDa_LodeLightSaintmorning
$ E2 `+ M2 m, z) Y& T6 `, \& K \9 ^. `! d( Z3 e& w5 R6 J
Code:
0 r- c- n `2 `' v4 @MaSa_LodeLightFlaris
# n( h9 ~ d1 u/ Y' g
4 U4 S7 O& C$ ?& J6 uCode:4 c/ y. ?( Z+ v
MaFl_LodeLight* {# {" w- L: r9 @2 H* E8 y8 o( p
: W& w# e6 [5 K% u0 M6 O+ M
<-- You just have to add
7 h) u. w& g0 M' D& \8 WCode:
. v; ?5 m- F* a9 n, h% iAddMenu( MMI_MARKING );
' x; b% L: S; K8 ?( Q; q5 Ato an NPC! : @+ p4 L" P S1 v G0 G
- E4 X/ X7 Q8 _; @% ^) U1 k1 v2 a$ K# N
% j& E2 A0 l: N) Y' S I4 l |
|