|
|
这仅仅是一个片断的教程,所以我不会解释非常多。' k( [" I) }: R6 d4 Q% r! U
0 q7 Z8 }1 p& p9 t
WndField.cpp在CWndRevival类:
/ @1 h, f6 \# Q6 T) R! A9 {# f3 n! C9 T
代码:2 k1 r/ Z- l c& d
void CWndRevival::OnInitialUpdate() # ^, G" w5 V9 U8 B& {
{
, m+ V$ P5 G5 G. s CWndNeuz::OnInitialUpdate(); . c) ]; Q6 l$ _$ f1 u0 V& `
: x6 y# O8 s; Q9 Y
m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );+ d# }$ B7 D+ Y
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );0 ^' [! Q( h6 N: [, K3 K7 P
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );$ d2 p8 Y7 i# @0 n# t& q9 g \
#if __VER >= 9 // __S_9_ADD
2 N T3 B* B) e, d7 g/ _ m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );- F" U* \4 l& c
#endif // __S_9_ADD2 z- I1 _$ l1 n: A" @
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
* u2 }' g6 }: B+ y( M/ C' I m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );) ]" j3 @" G* u, `
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
# ^' F l( [; s8 X#if __VER >= 9 // __S_9_ADD- K: g B- A" _6 O, m
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
% ^( C, Q& i, L# `$ `, `, S& v#endif // __S_9_ADD
- ~5 K5 F' Y0 Y0 Z# l F9 h6 m/ g6 b G
#ifdef __JEFF_11_4
: U" @0 Y, b9 p' L$ b BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); ; S7 k2 a) G9 q6 s% R
#endif // __JEFF_11_4' f9 P0 H. ?7 ^% c1 J1 V2 _
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )* } A" c6 ? c2 x, J1 k
#ifdef __JEFF_11_4
8 j3 Z8 `# I, t! P" Q || bArena+ Q% Y0 z7 G' `: Q2 ~; |
#endif // __JEFF_11_4
r) Q" c% ^+ ^+ R! n ), C/ S! n3 |! K
m_pRevival->EnableWindow( FALSE );: Q; t* H+ e: C5 S6 z( g, x
else- N6 r1 e) C1 J$ L' g( M
m_pRevival->EnableWindow( TRUE );: e7 `' r" |6 x
9 ]/ q2 D' Z) \% F3 ^9 s: _ G
CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
9 w8 g8 S. M1 e% q- V# P, N* V7 Q3 S. ?" d6 v
if(pWndWebBox)# A V$ m' d! Z, z
pWndWebBox->Destroy();
' T9 d* {- I/ k4 s# _+ `- T @
& l0 J! t+ n) n/ n% B- s: y: ?/ ]#ifdef __NEW_WEB_BOX5 k, G: t1 Q) ^4 e/ a
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );) Q3 S- M9 B* y5 e$ {1 Z* U$ \
2 U4 s' H$ Z! @) U if( pWndHelperWebBox )2 F w& o6 K' T2 T9 p, ^% }, N* w: q
pWndHelperWebBox->Destroy();
+ C. T1 O) _2 c1 t% E- x1 V#else // __NEW_WEB_BOX! y/ i) @% N+ x6 d
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
0 m# H: W- ~1 U- L6 \/ E3 }- ?
) N A% h- c4 K0 X5 i if(pWndWebBox2)0 W/ D: Q) f9 E4 ^7 d
pWndWebBox2->Destroy();
% R0 S( ~& ~+ r* A#endif // __NEW_WEB_BOX( y$ t" C4 N! H7 Z8 l- C7 g
- C( T! ~9 Z/ R9 F# H
m_wndTitleBar.SetVisible( FALSE );
: M9 t/ A# }; ^7 N2 I- A1 g4 p& d% F8 g( E4 k
#if __VER >= 9 // __S_9_ADD* }6 I' f: b w- O# R7 f8 c
/*if( m_pLodeLight )
) t8 [/ t7 x5 G( v6 C+ ^ {2 b1 l3 m6 Q4 |9 u( e, W& |
CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
4 m( b$ G/ h& J" t: z7 k2 S- F CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
1 y9 d5 |. h/ T5 T i m_pRevival->SetWndRect( LodeLightRect, TRUE );
) w" H* r1 X( a7 c6 Y3 m+ g1 l$ c( W m_pShop->SetWndRect( RevivalRect, TRUE );
' G0 \/ f' I! m. W/ g; C$ G" T; k6 x* @% l" \8 d
m_pLodeLight->EnableWindow( FALSE );" A# x& s \0 N4 R5 R
//m_pLodeLight->SetVisible( FALSE ); # [- [% C8 V! s9 P" o
) i& `& f5 V# A' A$ a// crect = m_pLodeStar->GetWindowRect(TRUE);- y! N$ o3 s5 S1 t
// crect.top += 2;
7 B9 n' U4 x) B+ P" x// crect.bottom += 2;
3 t" q; p2 r/ c0 D) O5 S- K4 H// m_pLodeStar->SetWndRect( crect, TRUE );) l, a- ^, X) [5 I1 V/ v. v
// crect = m_pRevival->GetWindowRect(TRUE);1 k/ \( z8 I* p6 _5 R/ [; _
// crect.top += 8;; y# g6 J& J h
// crect.bottom += 8;
. x& m1 d3 C$ [/ I( G4 J. B1 d, N# I// m_pRevival->SetWndRect( crect, TRUE );
D0 G' {1 A. T
" Q% ^; u- w2 T" ^0 [- ]// crect = GetWndRect();$ h5 v1 A d7 ?' L/ ^7 r( p
// crect.bottom -= 31;
8 `7 Y) }) O) S7 O/ u) B7 }$ O// SetWndRect( crect, TRUE );( q N0 P* ~8 a: `6 J! Z* i7 G
}*/
3 r' R2 w, R+ |( ~* d" ?9 f#endif // __S_9_ADD
* y# \/ T7 N; f5 k0 R
! P( Z+ r I5 U' D- |+ `9 V // °?àìá? à§?êà?·? 3a?à°? ??±a
, q% r% E/ @' U# n) S CRect rectRoot = m_pWndRoot->GetLayoutRect();
- Z H% V9 \% ?: C% I+ A CRect rectWindow = GetWindowRect();8 L6 c8 d& ]" Z. A$ |" f; G( L
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
2 Y( y6 c" \# U Move( point ); Y$ M- t7 r- k6 r) S2 n
}
* j; G' z) U! J) A e% z, c' t, N! J# f5 ?; o/ h, Y
现在,您可以生成以下的NPC:
/ m$ v( ~3 N6 J' p* w9 QDarkon! I8 V# B2 ^+ |! @" L0 w
: U( S+ u# a: C! K5 }4 o! o
代码:! O( p4 [( z/ t
MaDa_LodeLightSaintmorning
# h3 i: }- N2 C
9 }5 s( a( M P8 N& l. ~Code:
# M. N, m5 Y( @) Y* n! Y: F5 yMaSa_LodeLightFlaris) |* w3 [2 x" }, P6 x+ k
& y9 z" I* o0 M/ mCode:0 a: `: r. e5 r, _+ H h f
MaFl_LodeLight c6 m( w) e4 s7 I; D
; g/ e8 E+ F' W1 h3 X- d- ]/ A9 u4 T<-- You just have to add
* O. v( s7 C1 E& A) |0 l7 G0 P2 ECode:" v: e6 z8 i& h* ]0 |1 i) ~
AddMenu( MMI_MARKING );
% m* y6 z6 h" o% C/ L) kto an NPC!
. f* s* `- O, O2 K, @1 W( o1 d6 i
4 k0 o4 u; l8 t
. _% f$ t$ ?4 @! o* Z* a# m) R |
|