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这仅仅是一个片断的教程,所以我不会解释非常多。
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) C: k8 |* d; o& Q+ H- ~$ MWndField.cpp在CWndRevival类:- _8 w" _$ H/ y; b
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代码:0 P3 A' I1 M: K/ b& z" m
void CWndRevival::OnInitialUpdate()
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CWndNeuz::OnInitialUpdate(); 4 [4 J& @( Z1 G0 E2 J
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
! }: [, b) E: Y: q m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );5 k+ b$ v! H+ Y N4 K r
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
4 K+ t6 F3 _! n- a$ S#if __VER >= 9 // __S_9_ADD
% N A6 _0 D4 s, w m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );. y) T# i. ]$ ^3 y H; t" e
#endif // __S_9_ADD
4 n! Z {# Q, I; x# P) q m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
! v3 |8 j$ k7 [9 O* e m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
9 b8 @. m! f, R. }( z. e m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
3 G8 v1 M( n5 a( B1 g#if __VER >= 9 // __S_9_ADD
% B. h1 t- Y" m" U8 }; a m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );0 s3 T$ W8 q" ?/ ~0 h8 B
#endif // __S_9_ADD
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1 W2 A& B1 m( N: O! x) y8 a#ifdef __JEFF_11_4/ r5 P1 v: N2 L! b
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); T: L/ [! ~0 |& K0 `9 h
#endif // __JEFF_11_49 H9 ?$ j4 e9 a" R) y+ `
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )0 u1 k2 H; a# p5 ^" x8 i& A* o
#ifdef __JEFF_11_4' f, Z* g( V* |: e; P
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#endif // __JEFF_11_4+ s# P1 d/ N! K/ @
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m_pRevival->EnableWindow( FALSE );9 V5 g$ F* R+ O- L. @0 z) H5 E& A! l: l
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m_pRevival->EnableWindow( TRUE );
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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if(pWndWebBox)
$ A, c& k* f5 L9 C2 t& n pWndWebBox->Destroy();+ [. G- t* ^, ~" ]9 a( Q
! |2 p0 }9 D& q0 t' g g+ u p#ifdef __NEW_WEB_BOX8 B5 @; y! y0 e% d8 l
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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if( pWndHelperWebBox )2 t! \0 X( x" G
pWndHelperWebBox->Destroy();
! n+ {. [6 Z3 a+ b9 U; }#else // __NEW_WEB_BOX9 c/ B @- C- `; ~
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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if(pWndWebBox2). b9 L% _8 M) W( d- W
pWndWebBox2->Destroy();
, L* H) C' s$ ]9 [! Q#endif // __NEW_WEB_BOX; i& P, n) G: O
5 @8 c$ [, `, X) ^. M m_wndTitleBar.SetVisible( FALSE );6 [" d8 ~' ~0 u5 m# _0 V; j
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#if __VER >= 9 // __S_9_ADD1 z% t4 A! Z& C! G. g0 d* s" G
/*if( m_pLodeLight )
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);8 _* _+ T; G/ c; X4 O
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);8 Y8 j6 Z: k$ M5 ^4 I
m_pRevival->SetWndRect( LodeLightRect, TRUE );5 T; f" m7 G/ T3 E: o
m_pShop->SetWndRect( RevivalRect, TRUE );. V% f" Q9 E( }
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m_pLodeLight->EnableWindow( FALSE );
9 Y, e& F3 |( R5 s3 @ //m_pLodeLight->SetVisible( FALSE ); 0 _7 c) e" g1 w+ {; C! ^: d
: P8 u7 x; [& m8 Q7 k% @# d// crect = m_pLodeStar->GetWindowRect(TRUE);
4 U- S7 h# j2 n6 C/ o// crect.top += 2;; s3 u" [2 W. H" n
// crect.bottom += 2;" X! K2 I3 b/ l Q4 o
// m_pLodeStar->SetWndRect( crect, TRUE );0 [9 `: F. @# v# O, ~/ x' o
// crect = m_pRevival->GetWindowRect(TRUE);
5 |) i4 @: H) M- D// crect.top += 8;4 e) I3 r0 r3 L8 U: N) K. y
// crect.bottom += 8;9 V9 K9 w9 c& y
// m_pRevival->SetWndRect( crect, TRUE );4 J& K d1 D- }7 i6 U/ o/ a5 p
# [5 [5 x+ M# c$ W7 h, O5 e: k5 h// crect = GetWndRect();
- m# {7 l6 V0 Q$ K& I- m1 J// crect.bottom -= 31;
% n6 E$ l% Y! ^# c. V! G$ E4 J// SetWndRect( crect, TRUE );
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#endif // __S_9_ADD5 s4 O4 ?4 ]# F6 [7 f" r
; G2 [/ j, y' E! l // °?àìá? à§?êà?·? 3a?à°? ??±a5 l* w2 o0 e; e3 ^; a
CRect rectRoot = m_pWndRoot->GetLayoutRect();
% j$ q: L/ q4 g# Z- t5 | CRect rectWindow = GetWindowRect();0 N9 s! F: w' {' K
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
" Y& b, |/ V# E! l4 d+ z Move( point );
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/ K u3 |2 e4 o4 w/ W* r2 ~- O现在,您可以生成以下的NPC:
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MaDa_LodeLightSaintmorning
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MaSa_LodeLightFlaris1 Z+ N) Z; w2 p
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MaFl_LodeLight( B. z, J. Q# V4 J
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<-- You just have to add 9 J6 Q6 M6 @; E2 E; ^0 K4 A
Code:$ h' x* j: q' ~5 Y% b I
AddMenu( MMI_MARKING );: D3 f2 Y9 Y' V. c2 `4 j) V! G' H
to an NPC!
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