|
|
这仅仅是一个片断的教程,所以我不会解释非常多。
* a/ T6 E9 L8 i/ }
) J; j8 z3 S* z+ k5 V6 IWndField.cpp在CWndRevival类:
+ N1 {8 L# B% S% F( W
& Z4 D* ^! C, U* x! N代码:
& _$ P6 a' w- _void CWndRevival::OnInitialUpdate() , d. k1 b1 |5 \. G* J# }( L: o
{ 9 I8 u+ _$ Q/ q4 q ?- y8 z
CWndNeuz::OnInitialUpdate(); ( M. z) E- |% M' d! J9 v& e6 C, C
# Z! t* B0 j/ Y2 M5 C) [+ B6 _ m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
- X8 _+ x9 b5 ~0 B( \ m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );, J8 X6 J" |* K6 y$ o }1 @
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );4 X% r6 I3 a+ g I
#if __VER >= 9 // __S_9_ADD5 j( s4 W+ s1 V6 @8 S5 U
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
5 b4 a7 H' ]% a2 ?0 ?#endif // __S_9_ADD
; O' N9 t, W, C5 {, E m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
. @* x9 ~* q1 ?/ | m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );0 s. ~ v1 b) z2 O7 t% B" t
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
7 g$ T( a' @& _0 s& P0 d8 w#if __VER >= 9 // __S_9_ADD5 u* b6 k6 @. q
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );5 ^2 r/ W! K& W _% [2 Q# B
#endif // __S_9_ADD
1 |" O; b0 ]$ ? _; \8 A& |( {& H" ~0 `3 i) [& ~
#ifdef __JEFF_11_4" Y9 i7 P+ w2 l8 I0 Z
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); - i* y& R9 l6 _' B* a e- L
#endif // __JEFF_11_46 D- Z, E# z1 b
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
% q5 }' }* s1 e4 y. K1 s: R' Q" |$ p#ifdef __JEFF_11_4
4 N" b/ T/ x, i l4 C O( v || bArena" m% E; @0 C5 X' J
#endif // __JEFF_11_4
% ~4 c; i. E6 p9 ]3 | )
) R6 E6 q; o" q; m( u6 n. ^ m_pRevival->EnableWindow( FALSE );
% U" w( \4 i/ b* F3 Y# `. M else+ Z0 _. }2 r8 p$ {* X! e! a
m_pRevival->EnableWindow( TRUE );
. v$ C v1 A; Y; B1 Y, ^8 `
! k: i3 x8 X9 h( O CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
9 _# S: Y% Y5 g0 {
4 m, b5 ?" W$ Z$ O9 y4 d( A if(pWndWebBox)/ }! J( u* y+ a6 t1 \
pWndWebBox->Destroy();
0 X% _; ]9 }8 e) G$ P2 d- l
. O2 Z5 n# e4 \0 [#ifdef __NEW_WEB_BOX8 K8 P) S/ f v3 J! H; W
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
5 j1 I+ Z8 o% c
9 O5 K: V# k" E& [9 } if( pWndHelperWebBox )8 Y, S& j+ a0 ?& o. o0 d6 ?6 L f
pWndHelperWebBox->Destroy();
7 E$ P: f) [$ X0 k4 {9 K#else // __NEW_WEB_BOX9 [. H& j9 G& B2 d
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
8 q& I( o7 @5 V7 ~6 `2 [0 P
5 B: x k- g; K if(pWndWebBox2)# Z, t! L; n0 Z Y$ B ^! |
pWndWebBox2->Destroy();+ c: s' n0 {; g8 P% `+ J4 n
#endif // __NEW_WEB_BOX
! f( V. `" @* T$ L d
# F' m1 E$ ^. [6 [4 o W/ h m_wndTitleBar.SetVisible( FALSE );8 s# z0 `# O$ a( R
) T' |5 F; P$ s9 @6 ?! Y
#if __VER >= 9 // __S_9_ADD# Z+ o# C9 f9 L1 ]; V$ }; Q8 Z
/*if( m_pLodeLight )# R4 \/ ?$ Y% h3 U, C- W6 z6 \
{7 \% d7 c* e5 z5 H9 B2 ~. t' H
CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
, ?9 v3 v! K6 V CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
/ N7 H0 \; K; |0 O% J5 ` m_pRevival->SetWndRect( LodeLightRect, TRUE );
1 M) g1 A. y/ M' L m_pShop->SetWndRect( RevivalRect, TRUE );
# ]4 z; X$ B9 ?+ j- [' A, @ P9 g, L" N4 O& q* y. ]
m_pLodeLight->EnableWindow( FALSE );" p$ t8 [% x/ q8 }" e- j+ C8 U
//m_pLodeLight->SetVisible( FALSE );
; N6 E3 F% L5 @ i
, N* U, [0 H+ ?3 T// crect = m_pLodeStar->GetWindowRect(TRUE);
1 ] }, e% i+ j8 f. Y// crect.top += 2;7 g+ H! ^2 i" L0 S* [5 e, l
// crect.bottom += 2;
6 j( Y/ {9 p) T- d3 A1 b) P9 `* M// m_pLodeStar->SetWndRect( crect, TRUE );/ F% N: x7 y* O* A) _4 Z
// crect = m_pRevival->GetWindowRect(TRUE);
8 r* x" O5 s @* U& p// crect.top += 8;
8 n [7 \* K2 D2 |* Q+ }- n// crect.bottom += 8;
. @: @1 }0 g, W/ O! A// m_pRevival->SetWndRect( crect, TRUE );
/ H9 O, C" o. |' S$ h5 Z z, w& D9 u N4 R4 I% J+ l
// crect = GetWndRect();2 ]* K4 Q3 b1 J/ o
// crect.bottom -= 31;
2 j8 P: p( V( X! `2 Z2 E// SetWndRect( crect, TRUE );- s2 U2 k5 j+ V: M. K* S
}*/
/ g9 [( L1 c# E+ S! e/ ^- x# v9 l) m: y#endif // __S_9_ADD; n |- j" B7 J0 e7 z, h9 W; M
. s# }1 r/ }# _3 J // °?àìá? à§?êà?·? 3a?à°? ??±a
9 v/ i1 }% V7 p CRect rectRoot = m_pWndRoot->GetLayoutRect();
/ X" H6 l0 Y/ Y$ [. g CRect rectWindow = GetWindowRect();
1 b8 i4 Z4 S* g# g CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );5 u6 p+ [6 C6 T
Move( point );
8 `: P" ^4 @: t}( k: G% w) v8 o" l( g- c
2 _4 _2 b* E. A
现在,您可以生成以下的NPC:
j- K9 T8 Z. O. oDarkon/ W7 U+ `/ J3 ^
; }) k$ f8 E. j2 {
代码:( J! k+ w8 B+ n+ j! m0 m& c5 d. s
MaDa_LodeLightSaintmorning0 ~7 k ~8 b: x
5 t5 E4 M* h+ X
Code:
9 L. l8 n! X" K# |: q c8 dMaSa_LodeLightFlaris5 ]; I( I8 E" W, C; A
7 @/ z4 n" x- L4 E8 v: N
Code:
R1 j+ _2 ?( t1 e5 _9 q/ a* lMaFl_LodeLight
( x) @9 \$ ~+ j
+ t b) s J1 t! `$ _) y<-- You just have to add & l H1 k: f5 Z' v- y& Z: ]/ `
Code:
. k- h0 w' u. }3 U9 L9 GAddMenu( MMI_MARKING );9 ^2 @8 }$ Y; @3 |$ R. O
to an NPC! 0 w( }8 A5 w' z Y1 @
9 n7 Q& V1 w4 M7 [# K
( @; s9 W5 P# `5 |0 Q |
|