|
|
这仅仅是一个片断的教程,所以我不会解释非常多。+ ~8 A* |6 d0 W: d& l& ~
2 \9 r, Q; J( wWndField.cpp在CWndRevival类:+ h, i, C2 c/ p: W4 q m$ V
4 `3 y3 u0 _+ e( C. x" L- \9 P5 P
代码:2 O2 L' L$ { p
void CWndRevival::OnInitialUpdate() , z$ P$ P- N6 E
{ 5 T8 t5 s$ t( [+ \8 V* u4 |! b
CWndNeuz::OnInitialUpdate(); + K( {# j& l( W! s+ N4 W6 y4 X
6 \7 o. w, m/ K" P/ q3 O& K m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
1 L/ o* V! y( r* x m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
+ g8 y6 F/ k: Q$ e- t m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );( L- K3 }5 B* O3 q$ F- E1 w
#if __VER >= 9 // __S_9_ADD6 B5 N; [+ F+ ~* [5 x6 O
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
0 j, U4 f) e. [ R2 y# D4 R- b' S#endif // __S_9_ADD) X. E9 _$ Y$ u
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );( m7 O* B( B5 {4 Y' t9 m
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
' [: D8 [" |2 c# o. A m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );, U& W# s) m" b7 l: a; v6 V1 P! L/ q
#if __VER >= 9 // __S_9_ADD
( Y( b8 |" g9 \1 X6 X1 E m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
* C: U- [( Y; `1 }" q; k#endif // __S_9_ADD) t* J% T- [7 z6 v2 S
# ~" o6 V1 |5 U1 C#ifdef __JEFF_11_4
& s! W. u0 x7 V3 h( V) R BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
9 B& C9 `, ]4 {* h" u! b/ d#endif // __JEFF_11_4' |( ?6 p3 ]/ F% w) [% U- M
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION ). y* N1 y( i: [; r# K2 N
#ifdef __JEFF_11_4
1 _$ \. w9 |5 I$ k. i9 Q- N( S u || bArena( `, z2 k: j9 t9 }3 M
#endif // __JEFF_11_4% P8 i' f) P! y
)
5 e' j* K; c% L% |0 {4 m m_pRevival->EnableWindow( FALSE );
( Q* p, m' c V% A else: a+ H9 Z( o( j9 z) @) ] O* l
m_pRevival->EnableWindow( TRUE ); C& U8 s# O+ B0 H5 o5 Q
5 g- z% m+ b; B2 O1 E- k# y2 } CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );& g8 y& v8 C8 n8 I) z
/ D! D* I2 y I% ]: J- n if(pWndWebBox)0 P4 x8 J! l3 M$ u, o
pWndWebBox->Destroy();
/ [9 t3 H! a+ j6 w3 F4 z2 D7 I9 D- K2 Y4 a1 F; ?4 {- w+ N
#ifdef __NEW_WEB_BOX9 P" o+ K0 j8 [6 ~: D3 n
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );$ F' U" L' Q5 m( r, Y2 j
* X2 b. w, d( p1 _2 P. D if( pWndHelperWebBox )
3 S2 S7 x8 \+ h5 c1 L pWndHelperWebBox->Destroy();
; s. g# D- J1 [% U#else // __NEW_WEB_BOX
2 L% m+ B8 A& T( B- w* j CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
2 s2 H# t( ?' @+ S" d) v' v% K, o4 M
! K8 o# ~& R5 |( @8 ]1 Z- P if(pWndWebBox2)
. \( o/ z/ r9 F( K" j pWndWebBox2->Destroy();. B u. u& ~, ~+ }- v3 V* ]5 T1 i
#endif // __NEW_WEB_BOX+ w% C, e0 `3 Z- h/ X$ S
$ N0 H' I. s' C3 _' N m_wndTitleBar.SetVisible( FALSE );
1 K: z0 \9 @+ G+ @4 T) Q9 T* R. H- d3 ^
#if __VER >= 9 // __S_9_ADD
6 L( F; A# |5 N+ M8 K! e/ n- S7 u' ]# i /*if( m_pLodeLight )
# R$ T& H6 @* [) ?! U5 d0 p {
" W& V1 _6 ] ~% k1 v7 V CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);' }" E+ O9 M4 p0 v) w% Q
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
& |+ A& j) X" a, x) v m_pRevival->SetWndRect( LodeLightRect, TRUE );
+ \% C0 I# p" H7 R$ I* ^9 U- X: n* J m_pShop->SetWndRect( RevivalRect, TRUE );
/ ?3 [# b q8 C5 K( P. d0 U) X5 ~% \) y t/ i
m_pLodeLight->EnableWindow( FALSE );# q. f" C4 D$ [" z
//m_pLodeLight->SetVisible( FALSE ); : A. X- ? \& o* [$ f; h7 r
7 V! B2 u! F0 p" V// crect = m_pLodeStar->GetWindowRect(TRUE);
* ]* ?0 ~8 B9 J9 v7 k3 r// crect.top += 2;7 J$ x N" {9 y/ \) p$ Y; ]1 g
// crect.bottom += 2;. Z" Z1 Q6 B/ X% ~& |+ C
// m_pLodeStar->SetWndRect( crect, TRUE );
' l& d" Q/ z; h- [1 P// crect = m_pRevival->GetWindowRect(TRUE);! R3 x- X( h- S- n
// crect.top += 8;& E5 ^/ Z8 ?9 k. p6 Z
// crect.bottom += 8;
2 P$ n2 l# M; e: F// m_pRevival->SetWndRect( crect, TRUE );8 F- H. o j9 o* @' K
+ k7 v7 M, d3 q$ L2 D// crect = GetWndRect();9 e& F c9 U, g" y
// crect.bottom -= 31;3 K( A' Z" ^% H0 u5 Z, H* f" f
// SetWndRect( crect, TRUE );! w5 p$ ^# O- z6 s1 h4 L4 G! h+ t. o' x
}*/
2 I/ ~/ Q3 r0 A6 \#endif // __S_9_ADD/ s Z5 P2 |! t) _9 T
! a& v4 P$ C( w6 K$ N7 e( p! K // °?àìá? à§?êà?·? 3a?à°? ??±a& t1 H# p$ X, t, {
CRect rectRoot = m_pWndRoot->GetLayoutRect();5 E) H3 h ~+ G% G: w' A/ B! S" s2 }
CRect rectWindow = GetWindowRect();
6 ^6 c# s7 e/ L, e0 o/ C* X0 j8 l* e CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );& U" [: M2 ]2 I* C2 {6 b1 d) I
Move( point );
( p& E: Z9 S' f, C! ~# K# F}1 s% K9 W* R3 }7 I i- W
0 k) u H3 o9 \- P V" N
现在,您可以生成以下的NPC:9 v; K; V( e# z% S) u& w8 o' D8 ^
Darkon
+ w. g0 x2 i) M: z8 I7 n& |/ T
+ L( ?1 o: {) W+ m& \, u代码:
2 L( q+ A! }+ d, @6 _) x# aMaDa_LodeLightSaintmorning
3 C% Y) I2 N/ N
; h) G/ [4 e# F3 xCode:: J2 F3 _7 Y. c% ?: W' k" J
MaSa_LodeLightFlaris
2 ]6 F5 G) j* G
9 o% ?4 [! e# k9 Z" e% U1 ~Code:
' q3 q& d" P: S$ b4 T4 ?( YMaFl_LodeLight0 @* V4 c, L7 U" w: S K% B
* e+ g0 U3 }/ [+ Q6 m4 g
<-- You just have to add
& t5 _5 X6 I1 y+ s2 I' LCode:
$ o. \% J s& C9 i( @9 | lAddMenu( MMI_MARKING );! ~* b, C) D* Y. f# U/ j
to an NPC!
) F' m" k2 ^, N3 J# s; z# `+ a( J }6 ?
2 u ]- O% l% A5 _2 A3 _& r6 p
|
|