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这仅仅是一个片断的教程,所以我不会解释非常多。
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# p# x% Y: E" A" d% sWndField.cpp在CWndRevival类:
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代码:
: e0 _& q" n( Qvoid CWndRevival::OnInitialUpdate() ' J1 ?& W: x* j) H2 [
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CWndNeuz::OnInitialUpdate(); 9 {) [( M) a6 W6 z
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );$ ]/ b, r9 u7 m% a C
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );, V7 I1 ~1 a3 r
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );* d; t( M( E8 E2 l6 c, i
#if __VER >= 9 // __S_9_ADD, ]8 e/ Y5 E' v( z! r. e$ O& g" M6 H
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );5 v( ~9 f3 |; ] F4 ?
#endif // __S_9_ADD1 V3 c3 l& b% F0 \: f
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );7 s) [' h2 u9 k8 E% E! a F9 Q" E
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." ); Z% ~5 g, j6 K4 w
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
4 Y* o1 h3 B. [9 |$ b0 o#if __VER >= 9 // __S_9_ADD
* {& U# e s3 [7 k* w! T- e m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
# Z1 u+ G' @) A/ ^* ?6 b#endif // __S_9_ADD
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* t) h- k$ X+ J7 O) ^: K#ifdef __JEFF_11_4
& t) E6 R) u$ h; \0 M BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); 8 u) \6 W8 R7 f8 g' D! ?/ F
#endif // __JEFF_11_4
3 q3 G! i) J# R# [* v/ v if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )4 C+ B* r* A* \1 h8 J
#ifdef __JEFF_11_42 Q6 p+ e6 }; a
|| bArena1 C0 o. Q9 X+ V" P) c v, o" c) W3 C, D
#endif // __JEFF_11_4
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* D' e% ?$ D* }5 E6 D m_pRevival->EnableWindow( FALSE );+ e" Q. w- E) F* [% Y! g: F: r
else. O" T8 N, r) i( R9 T
m_pRevival->EnableWindow( TRUE );- f. Y" z' f* P' |6 w, q1 [3 B
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );, b- K, r3 X2 I9 N* k; r4 h# @
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if(pWndWebBox)
% I# E0 H* c. c$ E/ S+ i pWndWebBox->Destroy();8 q$ E( A k S7 @ D6 U
# {7 P8 a3 k3 }0 U; ~
#ifdef __NEW_WEB_BOX" Z# {# u( T* }
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );8 l) j5 k' m. ^3 O; s
; l; }6 S( |& W3 N; L* ]5 I if( pWndHelperWebBox )7 a8 [- Y% x! \( e+ X" ~
pWndHelperWebBox->Destroy();
: [- A. U9 j/ o/ V- k#else // __NEW_WEB_BOX
4 o* E" L( @$ ^- v CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );$ _' p |3 Y* L! \) N$ R
4 O, G l- c3 X( m3 V6 N2 U if(pWndWebBox2)
/ [, M+ ?7 G+ U8 H8 v/ T& {- H. b/ ] pWndWebBox2->Destroy();
/ l; [& z& S5 j) C#endif // __NEW_WEB_BOX4 D0 Q2 Q* f/ d8 g6 {9 K1 z7 }+ x6 p
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m_wndTitleBar.SetVisible( FALSE );% n/ G& Z6 s2 l4 Z4 N
. \$ a: b6 J% v% i0 ]#if __VER >= 9 // __S_9_ADD
! C; r! V; X5 q0 h# h+ p /*if( m_pLodeLight )% @, E/ t9 h, Y2 u8 |
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE); t0 c, ?% G# ?( N' t0 Y' Y1 f3 J
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);" K6 m4 o0 D3 k; L: }1 K
m_pRevival->SetWndRect( LodeLightRect, TRUE );
7 g7 O- c9 ?: @6 J5 A& U7 z9 y4 O m_pShop->SetWndRect( RevivalRect, TRUE );
# Z1 o( L) z) C% m
- _* I7 L; D- @ Y% ?0 ^6 A' r: b m_pLodeLight->EnableWindow( FALSE );
" R8 U2 K7 J( w0 ]$ W! a //m_pLodeLight->SetVisible( FALSE );
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) c2 L$ \( N1 L; \- x( Y) B// crect = m_pLodeStar->GetWindowRect(TRUE);
& S, V: W; ^2 `, ^! G// crect.top += 2;
. u2 ^" i1 t" d0 Y' E) [// crect.bottom += 2;) t7 g s" n X5 U0 k6 f2 Z ?
// m_pLodeStar->SetWndRect( crect, TRUE );
. ~2 r6 ~% Y$ I3 d! N8 r// crect = m_pRevival->GetWindowRect(TRUE);
# {; }- p8 B+ U. y6 k/ ]" `- q' G// crect.top += 8;& q" |) @* W6 \6 w
// crect.bottom += 8;( L0 B) F. Y4 H( ?7 t3 B& Q' I: ^5 g
// m_pRevival->SetWndRect( crect, TRUE );
$ K& A- V5 Y: X- C# O _, D0 i' M( K; s2 }: g4 Z- ^
// crect = GetWndRect();4 m$ A" v% {- i w3 v: ^& \/ E
// crect.bottom -= 31;
% k7 f+ `7 Q ]8 w+ ~// SetWndRect( crect, TRUE );, A+ ?* l# Z: l9 D: R8 P" p1 x
}*/
( p/ b0 A" U& Z6 h+ |/ i) }#endif // __S_9_ADD
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# i/ B" Z. `' \& J7 u% G // °?àìá? à§?êà?·? 3a?à°? ??±a6 B5 Y; K0 o! e( ?6 u
CRect rectRoot = m_pWndRoot->GetLayoutRect();* v% m1 K6 ~6 t. P5 _% |' K8 s
CRect rectWindow = GetWindowRect();
+ L; U4 [& U( k& I: ^7 q CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
; a# p) ]; J( ^1 L9 t: X Move( point );
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现在,您可以生成以下的NPC:
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代码:
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Code:
/ D8 [! z- J! `' {MaSa_LodeLightFlaris
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1 g0 u6 c6 n6 N k" aCode:2 [7 A2 a9 X1 [* p9 ?/ t7 m* _& C3 D
MaFl_LodeLight
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. g7 i8 h4 O. b9 u( q7 R<-- You just have to add
7 l# k" |# j& _2 O, tCode:
9 X( N4 |4 B' V6 qAddMenu( MMI_MARKING );
0 ~" X) D8 c7 Z! F, ~. rto an NPC! 7 T0 c& `- R' ~: \0 G6 ~
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