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这仅仅是一个片断的教程,所以我不会解释非常多。
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WndField.cpp在CWndRevival类:
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代码:! X( }1 c( T: }/ T. i! c
void CWndRevival::OnInitialUpdate() ) Z! }) I% n! j, h# S8 o- o
{
R4 X7 ~# f8 T4 \2 B' I9 [ CWndNeuz::OnInitialUpdate();
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4 p' X* g8 v" X. d' K+ M$ N m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
, h4 B, O! } J) i" G2 S8 }9 C m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
6 n, R9 v6 C- {: Z; _, J3 }7 T1 J m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );; ]/ V$ k' \6 x; H! N! p
#if __VER >= 9 // __S_9_ADD
: t, z& n" K, t# k) H" Y$ A- h m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
% Z5 o. [7 h2 T- }5 e8 @3 \2 A#endif // __S_9_ADD/ B3 W J0 }! F0 o1 [# `
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );5 [& c" x6 W, P
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );8 u# ~8 w' B4 x8 K& B* x
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );- o7 L+ j3 [; T5 h0 z9 B
#if __VER >= 9 // __S_9_ADD) m; f( S3 r7 ?* e8 ~! ? w
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
6 A) T; M; h9 ?" a8 d8 E8 F#endif // __S_9_ADD
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#ifdef __JEFF_11_4
j& j! T$ B1 s# E/ B BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); " I$ C+ e7 {! @
#endif // __JEFF_11_4
/ C: D- o9 Y- n9 a* m4 W; ~ if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
7 a# H+ B3 E' Q/ b#ifdef __JEFF_11_4
+ Z' x9 W3 ~, I- P& K! f, F. W2 [ || bArena8 g& `" Z# k. n$ j0 \
#endif // __JEFF_11_46 T* t3 C4 @- z5 j6 N
)
5 o7 c1 G2 i6 X* x1 \' X4 M m_pRevival->EnableWindow( FALSE );- j& V0 Q9 d' R
else
( c) ~2 }6 U4 f- B% z m_pRevival->EnableWindow( TRUE );: ?. R" t! h% j9 H( \ B3 a
, h! B! A6 V8 p _: e( O* @ CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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6 c9 [% n1 g9 Y, \$ N4 j if(pWndWebBox)6 H( ]' s! J; |5 w1 G. A5 C2 `
pWndWebBox->Destroy();/ v" M0 K# K, n$ U* y- V
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#ifdef __NEW_WEB_BOX
& m6 Z [5 z8 G2 n6 C; |3 a CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );! m* S# i r: i+ @" B2 H+ {! i; H
' [2 ~( E+ @) j3 c0 ] if( pWndHelperWebBox )
. Y; h7 V3 r9 y$ T- L$ H9 F pWndHelperWebBox->Destroy();
7 W( n8 \5 d4 N! d#else // __NEW_WEB_BOX
8 f3 p e* `! \ CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );3 i* B# R6 H2 }7 ^0 S0 f! N+ c- _
" H' o- p/ \0 t' r4 H( M# Q7 J2 M- t if(pWndWebBox2)
% W1 z6 C# Z! Z! v$ X' N/ m pWndWebBox2->Destroy();8 M" Q# C5 X, V6 [4 S7 ^
#endif // __NEW_WEB_BOX
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m_wndTitleBar.SetVisible( FALSE );% s( }- B, ~8 i# C9 b7 k
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#if __VER >= 9 // __S_9_ADD) }! Y" C7 Z: @+ O. m$ G$ B
/*if( m_pLodeLight ). o I- e: h3 Y& W( _8 {/ B
{
% o* b L! ]! e* v9 n& E CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
% i% f w8 j; l) Q0 N CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);0 D* O, q3 I) ?$ w6 t Q8 v
m_pRevival->SetWndRect( LodeLightRect, TRUE );* W$ h: k" u& c+ b2 |# o$ e( _
m_pShop->SetWndRect( RevivalRect, TRUE );3 ]+ n5 `9 c' z9 \% W
+ E: \" I( n! s8 a* L" b m_pLodeLight->EnableWindow( FALSE );5 m }+ [( g9 @$ y. h) M1 Q3 ?* N: D
//m_pLodeLight->SetVisible( FALSE ); ) J" R, W9 b# y
# X% R, }/ z! b// crect = m_pLodeStar->GetWindowRect(TRUE);! O5 O1 l u5 t1 {) G& j
// crect.top += 2;& o( F' ?+ z' a9 [
// crect.bottom += 2;9 C& N0 ~! u2 k1 _- Y
// m_pLodeStar->SetWndRect( crect, TRUE );
+ P; z0 h$ f+ Z! G1 M// crect = m_pRevival->GetWindowRect(TRUE);
: E3 q1 ?6 J+ e+ u! Z& W// crect.top += 8;
* W# N0 X+ J7 T$ ~// crect.bottom += 8;& q) R& I0 N2 ~& H; G7 x" p
// m_pRevival->SetWndRect( crect, TRUE );) O5 b d' O2 K( {* N
$ J) A3 Z( x( _% D' E6 @3 y4 `// crect = GetWndRect();
7 Y- g6 \. r4 K: {2 G% ~* { Y// crect.bottom -= 31;! @3 O/ _, z* p
// SetWndRect( crect, TRUE );8 O/ O# f3 A( R6 n0 ^8 @
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#endif // __S_9_ADD
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# ~$ D, ^( g* d& p) B0 x7 @* K // °?àìá? à§?êà?·? 3a?à°? ??±a7 ? ?1 S- R+ N5 L, u2 v
CRect rectRoot = m_pWndRoot->GetLayoutRect();2 e0 R _ v9 M% H G1 E
CRect rectWindow = GetWindowRect();* ?3 h" y/ L: g/ @6 O
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
3 @. K" S- N% I/ S2 k- O Move( point );
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现在,您可以生成以下的NPC:4 s% K# H' C" f1 I! D! }! t
Darkon& @" @4 P: w! @6 G* h5 T2 y$ D
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代码:" Q* ?- J; q3 k; t0 M4 m
MaDa_LodeLightSaintmorning/ `. ^) y8 W6 z* j
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Code:' B5 b5 z; k0 L* o
MaSa_LodeLightFlaris$ U3 T/ |( X. z
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Code:, m8 Q b5 A. y5 k s
MaFl_LodeLight
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8 \. y" w6 ]6 v<-- You just have to add
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AddMenu( MMI_MARKING );7 y, u# P7 \$ r1 {# Q8 _* J& T
to an NPC! 5 c2 U6 z# [5 r: x( s) z: m# |
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