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这仅仅是一个片断的教程,所以我不会解释非常多。) j) Q! r) f" P" m! y- {( {
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WndField.cpp在CWndRevival类:
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代码:: N/ ~$ I' G9 w
void CWndRevival::OnInitialUpdate() 4 j, ]- s- f# R
{
* q5 z3 [# C. C c) ~ CWndNeuz::OnInitialUpdate(); 2 a$ w' `: u+ p9 k6 K: o2 r5 j0 M
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );; a% `0 C9 h* i- z: J& C5 O+ s
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );! p/ I- p( u4 o
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );/ k' l2 Q& D4 p; [
#if __VER >= 9 // __S_9_ADD) v- Q* C; a: Z1 e) ]
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
! U; |! \: g2 F0 k, Q. b#endif // __S_9_ADD
0 c s! c" C1 m8 m* D. r8 B, D4 g# Z m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
' n( W# Z/ M$ v6 B$ L m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );0 Y) O3 Y2 N% y/ M- z
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
4 E ~' h0 B" Z* M#if __VER >= 9 // __S_9_ADD
# l! }% N, v) I m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );, n& d8 q/ ?+ l$ J4 r% G' K
#endif // __S_9_ADD
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% V( k, j2 `: {9 e, C& h: u#ifdef __JEFF_11_4
6 }. N6 b# r5 W& M& C$ c4 \ ]1 D BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
4 Q& D8 w' `) }2 q% G#endif // __JEFF_11_4
4 I% P8 o% q9 L4 A) q0 v5 f if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )2 x0 g/ O2 k% H5 g
#ifdef __JEFF_11_4
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#endif // __JEFF_11_45 l; C. i, T" Y
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m_pRevival->EnableWindow( FALSE );3 w2 ^( Y* _; l2 r: ]$ L! l+ }, m
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m_pRevival->EnableWindow( TRUE );9 h4 Z5 ]" X' |" w; \
2 o0 B/ H9 o# T9 u CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );* l1 n! [# C; }5 \7 ?5 F
! B9 _: k+ M" q3 l- t! @ if(pWndWebBox)
6 Y8 Y+ T K5 R6 z pWndWebBox->Destroy();
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#ifdef __NEW_WEB_BOX
! A, ?$ L& W8 U3 M CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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8 O" j U& ~: C& w# K' ?- N if( pWndHelperWebBox )
1 O% ^7 d( C7 B9 c) `. f$ x pWndHelperWebBox->Destroy();
9 b' _) D# o/ X, f#else // __NEW_WEB_BOX& ], N! I: G8 B2 \
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );5 q8 i: b' w: P% d i, t% j
" @' |0 ` {7 D: h% F9 V, N if(pWndWebBox2)
9 f. r( M, J4 g pWndWebBox2->Destroy();1 q" Z W" [, q8 M9 F# @
#endif // __NEW_WEB_BOX8 |2 g$ O% ~! \1 l7 @
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m_wndTitleBar.SetVisible( FALSE );
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: S* S$ [' H$ u& u, B( J#if __VER >= 9 // __S_9_ADD
; S* d) D$ x' @/ m8 \0 { /*if( m_pLodeLight )
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+ A( @' a! C1 `" W& v9 I3 S T1 \ CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
. K/ P: B# t( ?- b8 Y& H7 K. j CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
; n3 F- D E' b1 E6 z& V2 M7 Y m_pRevival->SetWndRect( LodeLightRect, TRUE );
( Y9 O2 O; f4 \5 ?0 y' x! O m_pShop->SetWndRect( RevivalRect, TRUE );
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1 M% E- O' p! a" F4 {. R m_pLodeLight->EnableWindow( FALSE );
- r* A' @2 P- j n# ]& Q //m_pLodeLight->SetVisible( FALSE ); 8 ]* S6 T1 g/ h$ X) C; a+ b
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// crect = m_pLodeStar->GetWindowRect(TRUE);
% X7 R5 [ k+ @' @- Q// crect.top += 2;' Y9 k+ Q3 I0 Q) T& {% w3 _
// crect.bottom += 2;
* `9 b0 i6 O$ v. [/ {8 R5 T1 V6 a// m_pLodeStar->SetWndRect( crect, TRUE );' {! P: ^3 ]' ~+ O( z' N/ d& H
// crect = m_pRevival->GetWindowRect(TRUE);
6 n9 K1 d# f3 H2 o, [" ]// crect.top += 8;9 H! _% M/ l, J
// crect.bottom += 8;
0 ?. i( A9 }9 |! p// m_pRevival->SetWndRect( crect, TRUE );
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// crect = GetWndRect();0 u2 U: N6 l$ q
// crect.bottom -= 31;& |# v; q) L* F% |. O2 N( ]' A
// SetWndRect( crect, TRUE );
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#endif // __S_9_ADD
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// °?àìá? à§?êà?·? 3a?à°? ??±a& M2 T5 ^6 G R Z
CRect rectRoot = m_pWndRoot->GetLayoutRect();
: c' g* E5 b, W) I2 w* l4 B# l2 r CRect rectWindow = GetWindowRect();
9 p0 _7 y& |1 N CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );; a9 M. F% P) Z6 j0 a
Move( point );. t6 n! u5 d) n2 Y9 y
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! J$ _- z3 n) Y8 ]现在,您可以生成以下的NPC:
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代码:! e7 S: d, ], S4 d9 a2 b( F2 P
MaDa_LodeLightSaintmorning2 e0 L& M! {6 L# _; r! k8 [
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Code:! \" Z) z8 _& l* q1 f6 I7 Q f
MaSa_LodeLightFlaris0 g( n+ c" _1 o$ \2 Q# z# ^+ h7 _
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Code:, G1 ~- _4 x9 m7 k
MaFl_LodeLight
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<-- You just have to add ; i! s/ m, Z. @
Code:
- g- {8 z9 j+ M" R2 e, O" ~0 s: d, a0 uAddMenu( MMI_MARKING );6 V: x0 Y+ N$ T0 O0 e0 S. E
to an NPC! : _' U- d( O% g8 g7 B+ X, u
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