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这仅仅是一个片断的教程,所以我不会解释非常多。
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f. d% D. z9 _WndField.cpp在CWndRevival类:& H9 P9 | ~* r2 M
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代码:5 Y5 @6 X. G0 y/ o* j0 F% r
void CWndRevival::OnInitialUpdate()
W* K. p1 X3 }8 O/ [4 `{
) U* D2 ?8 q; b% ] CWndNeuz::OnInitialUpdate(); 2 y5 d! f. u* A
" p3 D! i5 V7 z- Y$ p% |; d m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
8 W3 n6 F' ~$ j9 X" ~4 W# R; ] m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );3 h7 | H9 o1 o( B' G; o+ l
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
; q$ K) D/ N% T2 u; k8 Q7 M8 N#if __VER >= 9 // __S_9_ADD
. P5 J' j, W: G' _4 h m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );0 t5 ~1 I3 S9 c
#endif // __S_9_ADD/ \" z9 w) W/ P& w
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
' k7 P2 W% v# x+ f m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );7 Z+ `, l) |0 H% H2 E" ]
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );7 {# j* M5 U0 ^- {6 q4 s" ^6 j
#if __VER >= 9 // __S_9_ADD
, @+ O5 |+ ]3 u% Q% N2 ? m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );8 b" p$ p, ]) z- V5 V; n" d
#endif // __S_9_ADD
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1 J, k$ {" L; J' W! i2 s( {#ifdef __JEFF_11_4
+ }4 }, ?8 [, L6 P0 Q' A5 [, z- [/ C BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
* `9 A Q1 D% K" L#endif // __JEFF_11_4
% V6 _. _0 A- E' q7 K$ d- h: ?' } if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )9 E* t- o S4 L. F' C7 S* a
#ifdef __JEFF_11_4+ f: |; N9 y" i7 u. T4 v' z A
|| bArena
4 a5 o. O8 b' }3 o2 t6 a#endif // __JEFF_11_4! J/ N: M$ ?$ v" E
)
/ r0 r* u- C4 ?, G3 i, M" Y: w* @ m_pRevival->EnableWindow( FALSE );2 T' M1 `2 v P! {) I8 S6 n5 c
else
+ Y9 r9 w1 N6 N$ Q ~ m_pRevival->EnableWindow( TRUE );9 {( ^! a1 \0 ?
6 w- K3 x& @, y( u4 B CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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if(pWndWebBox)) S' \* t/ Z0 G& @/ W. @: R
pWndWebBox->Destroy();( g; j+ C( I, K" i
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#ifdef __NEW_WEB_BOX
" E# c$ ?# j3 U f" ? CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );% p6 P' O5 @6 i" S
7 Z! t0 @: z! j# T8 y5 q& e' r if( pWndHelperWebBox )
) k8 ^* ~! h' w/ s5 W* L pWndHelperWebBox->Destroy();
% ]6 ]* c4 E7 C8 x#else // __NEW_WEB_BOX: w& |! a3 _: i) K& [
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );. {# }$ r( Q3 t: G0 Y& ? n: I
# ?8 c9 i* t- K% K$ P if(pWndWebBox2)
2 Z% i3 m% F, [8 K' k pWndWebBox2->Destroy();0 M k! `$ G X' }* `
#endif // __NEW_WEB_BOX; F3 h1 ~! p: W' D- [3 p+ Z; r
6 n6 N" z% D+ m! P! ? m_wndTitleBar.SetVisible( FALSE );; @0 ^- b" I6 `
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#if __VER >= 9 // __S_9_ADD% W( l( s* G8 k. v- [
/*if( m_pLodeLight )7 o, q# h; }0 g! K# w1 L' T: h, c
{
- j7 }1 [& F% [! z CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);' a; ]9 g- q4 w6 M: ~0 z
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);! k; I) J V2 g; _ O g
m_pRevival->SetWndRect( LodeLightRect, TRUE );4 g; o8 w4 f! l2 a/ t
m_pShop->SetWndRect( RevivalRect, TRUE );
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m_pLodeLight->EnableWindow( FALSE );+ S8 Q+ k) j- F& ? M9 E! z$ |
//m_pLodeLight->SetVisible( FALSE ); 7 `6 |8 s% n: E* T$ t
4 J l/ b' l3 X) g// crect = m_pLodeStar->GetWindowRect(TRUE);+ s# v3 X9 Z& [5 f' I$ P4 E6 U; \; ?
// crect.top += 2;
$ L0 Q; Q! P( s) U3 A. r: k5 F1 Q// crect.bottom += 2;
7 I+ c" e, b! ^3 i q7 i// m_pLodeStar->SetWndRect( crect, TRUE );
9 Z" r9 Y* i5 N" B0 i- D% m// crect = m_pRevival->GetWindowRect(TRUE);
# t4 F# {+ S0 w# F% Y// crect.top += 8;- A5 A' r8 O& q0 U6 e' v+ d! B
// crect.bottom += 8;
4 ^) m0 _7 r0 s3 O. g9 e) q// m_pRevival->SetWndRect( crect, TRUE );
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# `( \" `$ T" ~$ t* ?' v' B// crect = GetWndRect();, i. A! S' a. @ w% d
// crect.bottom -= 31;
: F, {% X! [' W( H& C. N/ M) O// SetWndRect( crect, TRUE );2 Y" X1 O+ L9 w, e# h( Y
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#endif // __S_9_ADD" V8 I! k5 e/ n" S7 [
& Y v7 v( Z9 d // °?àìá? à§?êà?·? 3a?à°? ??±a. b5 g1 w0 J; `8 q4 n" y) l
CRect rectRoot = m_pWndRoot->GetLayoutRect();7 N9 K. P5 q' H9 x
CRect rectWindow = GetWindowRect();0 r+ G2 F; `7 A! z, f$ @4 s% x' B
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );7 ?/ Q5 x3 Y8 @! D7 i% r2 T
Move( point );
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现在,您可以生成以下的NPC:
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代码:
" w4 X3 Z) o( M# h% f% \MaDa_LodeLightSaintmorning8 ?) c' p/ q4 K/ W8 [
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Code:
9 a2 t8 g6 g0 n/ m! CMaSa_LodeLightFlaris
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. }2 s' c! y7 P7 @" o( Z, c; ACode:
' ~9 D q L! x. Y& `MaFl_LodeLight8 a3 f( L1 n" s+ s
* R# P" s: T7 ^: u& M( S<-- You just have to add
" I6 ?5 Q2 C) r( I2 \; RCode:3 [4 I& v3 B# U h# |5 d
AddMenu( MMI_MARKING );
* y( Z$ X: o" z2 V6 r- tto an NPC! / s! O! a6 }* v8 s) P! a3 Z; b
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