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这仅仅是一个片断的教程,所以我不会解释非常多。3 |( N8 Z( W# e1 G! k' x
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WndField.cpp在CWndRevival类:5 s2 T) S2 [. I: q
/ ^8 h& p# S _' d1 b代码:5 `$ A7 H2 `$ _/ p: U
void CWndRevival::OnInitialUpdate() & }- z0 e) |7 f4 U4 C
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CWndNeuz::OnInitialUpdate(); % U$ a# T* g8 D" |" E* F1 N
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );5 r* G* c4 J4 q
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );3 u) s7 |5 [6 h
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );; _3 Z4 K& |- H3 G+ D9 r
#if __VER >= 9 // __S_9_ADD i1 s" z3 I2 x/ w+ p5 z* d) H! `
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
# r( e; E8 W1 ]" U% R" C% f8 O#endif // __S_9_ADD
6 ?; R! Y( f. o3 ?* z) f# k m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
& Y- g. Y$ ]' o/ w$ C& ` m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );2 V) {6 ~# l- z
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
- M+ p3 p8 l! }( ?' t1 o#if __VER >= 9 // __S_9_ADD
) k/ G3 [ X- V B; Z8 W m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
4 n3 k5 v: F8 ^1 c" Q S#endif // __S_9_ADD5 {' w& B5 V6 V+ {& w7 k
4 S. n1 \9 d0 N, Y#ifdef __JEFF_11_4
. d9 \7 N8 p4 q8 I. B- j BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
% B9 Z! w+ f8 o, b" e1 g Y: N#endif // __JEFF_11_46 q4 n: H& D1 \5 d+ K
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
9 q$ g+ z3 M2 a9 A#ifdef __JEFF_11_4
5 B9 p. G( C; Q6 }! B: g& o% P || bArena# H0 a3 j. j& [7 v4 G
#endif // __JEFF_11_4
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m_pRevival->EnableWindow( FALSE );
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m_pRevival->EnableWindow( TRUE );
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/ c! j/ W! ^( I: c. e CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );/ y* ]* k5 i! n m+ O3 n* F
' g3 H" Y# K9 v8 t$ x" E if(pWndWebBox)% L6 ~& G- }# H1 ~7 f3 y1 M
pWndWebBox->Destroy();
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#ifdef __NEW_WEB_BOX; G3 }) q6 u: X; G
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );: \# F0 @/ o( D6 ~8 F9 H% T
( e1 S# W' e: L if( pWndHelperWebBox )
6 q3 q- i: c( ?& @: a pWndHelperWebBox->Destroy();. m( H5 x$ S6 b1 J) g: @
#else // __NEW_WEB_BOX
8 L) r4 Z" w% N6 s5 @# y: @" s9 d CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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- X5 p2 J0 f' C( k if(pWndWebBox2)8 c& R! w$ x8 ^( f& q) `
pWndWebBox2->Destroy();. n3 j8 c# J9 H9 e7 U
#endif // __NEW_WEB_BOX
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m_wndTitleBar.SetVisible( FALSE );
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3 g9 ~5 [- I6 x2 g/ m' k$ r#if __VER >= 9 // __S_9_ADD
+ q+ ~" J+ d; B /*if( m_pLodeLight )
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& d. a7 P p. x" T$ f CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);9 `8 g# g5 O0 g. O3 d s; d
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);5 `2 ?( \, ?. s C
m_pRevival->SetWndRect( LodeLightRect, TRUE );
$ a7 T! U4 Y( b4 w m_pShop->SetWndRect( RevivalRect, TRUE );
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2 I# `$ Q% v, I; a$ a0 N m_pLodeLight->EnableWindow( FALSE );
9 Y! R+ N7 k- U/ B2 }2 O7 a" v //m_pLodeLight->SetVisible( FALSE );
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// crect = m_pLodeStar->GetWindowRect(TRUE);
; D" L& d9 s, j( L) G// crect.top += 2;
: k, ~ \7 M9 V5 b+ l# t( _// crect.bottom += 2;- N7 w2 d7 _" A- v, N: Y
// m_pLodeStar->SetWndRect( crect, TRUE );& _2 }' _1 P' y. r9 K8 J: [
// crect = m_pRevival->GetWindowRect(TRUE);6 G/ y( w/ i4 \" i# z4 h- K6 E
// crect.top += 8;
9 L3 F9 m& U. F6 b// crect.bottom += 8;
2 N2 f' o1 {$ y( D) e7 J. u1 H6 \// m_pRevival->SetWndRect( crect, TRUE );& S% {. I7 B. n
8 v2 r. ?$ A& J- c( A4 y( p& @// crect = GetWndRect();
! ]! l/ e+ a3 B) ^. y// crect.bottom -= 31;
& I4 C6 M% ~& Y7 J9 r5 S// SetWndRect( crect, TRUE );
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#endif // __S_9_ADD
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// °?àìá? à§?êà?·? 3a?à°? ??±a* N" b* l6 _% L! i( |
CRect rectRoot = m_pWndRoot->GetLayoutRect();" \& d- ]6 Q( j w# V% I- @0 i
CRect rectWindow = GetWindowRect();
3 i) @+ r, L$ Y1 ? q* O CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );+ G8 R5 l) u. h1 r
Move( point );
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- ^) r/ H& @& n0 `: E现在,您可以生成以下的NPC:
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代码:- G' Y6 m, Z0 J! j
MaDa_LodeLightSaintmorning3 L# u" W% d1 d3 ^0 ^% u0 _
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MaSa_LodeLightFlaris
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MaFl_LodeLight, [% _. B' M* m
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<-- You just have to add
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AddMenu( MMI_MARKING );
0 X6 B/ u0 j3 D9 ]4 a% i+ j, f# uto an NPC! % h0 V& E; B" W% L
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