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这仅仅是一个片断的教程,所以我不会解释非常多。
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* e0 f: j1 D+ C! U0 cWndField.cpp在CWndRevival类:) c' X) P& e B/ n
5 d* C8 ]3 y6 }2 s- s+ w* c7 b代码:
; F L* @5 W( p/ d. }# Pvoid CWndRevival::OnInitialUpdate() . l. G9 f8 I& o
{
1 z" R- y7 h4 A# x h4 ^ CWndNeuz::OnInitialUpdate();
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! l0 C, H4 j' [: w. j m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );8 z0 j! i1 W" g/ o
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
2 Z0 H! W' L; Q% T% c m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );, U* R1 D/ ?/ e" e: I2 T3 q
#if __VER >= 9 // __S_9_ADD
0 q+ u3 s2 Y, b6 [' T m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
6 m* x& m! {7 n, x2 F#endif // __S_9_ADD5 N$ D( f; Z" }7 P9 p
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
" }: g# Z* ^# Y* o" v m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
0 q( C7 ?" C- \2 N. @9 w, [" R m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );- Q/ N$ h ?% ]4 V' @: v+ O
#if __VER >= 9 // __S_9_ADD
8 [4 ^# V {% M+ {7 ]" r( j m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
5 ^1 R8 Z& q6 ?" r2 V4 d3 R#endif // __S_9_ADD( `2 u1 v/ M0 g
2 k7 H/ |( Z2 ~, R- Z; B0 D#ifdef __JEFF_11_40 i% O. O7 `1 C# Y2 {: C% l
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); * u" K, E5 e/ Z/ z7 p- J, r" j
#endif // __JEFF_11_4
, Q& Z8 ]. ^$ E7 ]. O5 E7 r2 i5 L f ? if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )( K8 E8 Y. t* N7 v
#ifdef __JEFF_11_4- D8 J0 D: M" f: h8 F0 V
|| bArena% C: e7 X9 m r- p
#endif // __JEFF_11_4* _5 o6 P% T, P. Z- i6 O5 l) B
)
; P: M, `3 p; A: N! b' A% A m_pRevival->EnableWindow( FALSE );
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m_pRevival->EnableWindow( TRUE );
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6 [* n( M j A3 k CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );4 c C2 _! v( M: I$ j1 Z$ g
. A8 N& R+ r- z: Y, s3 c: h if(pWndWebBox)& k1 G# i. N( t% s
pWndWebBox->Destroy();
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$ h. y. R, R" `( u4 N1 ~* }#ifdef __NEW_WEB_BOX
* T( @0 N" R: S" J, e, R$ x( [ CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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if( pWndHelperWebBox )- e( A4 e8 c/ l( R- _; r! W
pWndHelperWebBox->Destroy();
M1 w2 A) p$ m1 o, u! }#else // __NEW_WEB_BOX, E8 V, ~0 x7 g1 l d' Q' X
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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9 b: R4 V: S! t+ p! ^8 u$ [ if(pWndWebBox2)
' S# M X3 S& E6 r( A pWndWebBox2->Destroy();. T' r; g, `3 T+ e
#endif // __NEW_WEB_BOX2 E/ E9 q* N c# `
! W @" c( a' \ m_wndTitleBar.SetVisible( FALSE );
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#if __VER >= 9 // __S_9_ADD
" P+ a4 Z4 [6 O1 y5 Z /*if( m_pLodeLight )
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
" G+ ~9 \) f. k" R! p& ] CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);) @( }) J) v# T, b0 g
m_pRevival->SetWndRect( LodeLightRect, TRUE );
% Z2 e9 G: l2 M9 L3 K m_pShop->SetWndRect( RevivalRect, TRUE );
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9 J* s0 B" x; A4 f$ h m_pLodeLight->EnableWindow( FALSE );
' [6 I. r8 b$ @2 u9 W N //m_pLodeLight->SetVisible( FALSE ); & y( _. n. G& |7 ~" w# I8 X: d5 x
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// crect = m_pLodeStar->GetWindowRect(TRUE);- R% D* I- g' F5 k9 W; K4 G Q* M$ y
// crect.top += 2;& c: Z) s1 A- T' j( h
// crect.bottom += 2;( n% Z1 R! j) j6 a. }: q
// m_pLodeStar->SetWndRect( crect, TRUE );
, P* H+ ?: }8 k7 @- t8 z// crect = m_pRevival->GetWindowRect(TRUE);# p. b: r' {6 S4 g% P
// crect.top += 8;# C$ `- W* ^6 I! q/ W4 ?9 O
// crect.bottom += 8;
! V) N" l- y3 V& G8 ~9 T// m_pRevival->SetWndRect( crect, TRUE );; Q: ?+ q8 X ^9 H1 h
$ j. _; s0 y1 Y- Q r3 u// crect = GetWndRect();; V, D8 K3 D6 m5 r0 |; F7 d ^
// crect.bottom -= 31;
' Y, u2 |2 I- z: C- Z3 u// SetWndRect( crect, TRUE );8 P/ }- X7 O8 ^9 {
}*/
: q$ k/ y, k) y0 _5 Z8 D#endif // __S_9_ADD
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, ?" J9 H) q6 Q" F# L% B+ [ // °?àìá? à§?êà?·? 3a?à°? ??±a9 s8 R$ D' u) I. @$ l$ t% _
CRect rectRoot = m_pWndRoot->GetLayoutRect();
- d! s0 R$ A* u7 x. r% N8 p) ? CRect rectWindow = GetWindowRect();
3 }9 D# H, Q( i {2 m1 z$ U CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );0 u) c, {! N+ V. n% r
Move( point );
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现在,您可以生成以下的NPC:$ g6 h/ f+ d4 y+ a8 m6 L2 v7 M
Darkon
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代码:
# g6 C; n2 C6 r0 J0 p; qMaDa_LodeLightSaintmorning& B3 c! B6 |0 N* m$ H( d
7 R2 T2 c/ t8 {' DCode:
, q9 N9 Y5 X: r4 P0 yMaSa_LodeLightFlaris4 X$ o& L* T- v- Q5 ?. `
, F$ o z" a6 u5 OCode:
4 ~2 x- t. N. BMaFl_LodeLight1 z9 a4 i0 v2 h" X
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<-- You just have to add * J1 c2 i' _; G/ I6 r
Code:8 B& A" g, ?3 P4 q' ~7 y' y
AddMenu( MMI_MARKING );
* L# x, \( {3 J: Z' v! kto an NPC!
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