|
|
这仅仅是一个片断的教程,所以我不会解释非常多。- i6 e+ g! }/ r$ s V
9 U- W' a% O0 o: l1 eWndField.cpp在CWndRevival类:
* |+ T# d9 ]; U4 }
: H) O+ a! h W H) [+ f代码:( ~; U- g+ g B( D
void CWndRevival::OnInitialUpdate()
# u1 s" a2 F3 L" h% O7 r! }{ ( o' H% ~" ~- J% a& z! P
CWndNeuz::OnInitialUpdate();
% |5 D$ a8 j4 q' ]/ h: S# a$ |# l9 p$ B% z
9 X( \" _* H6 v- \! i m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
) c1 K" J5 J3 N7 C' h0 T: y m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
9 D5 U/ b+ A; C3 r9 d2 o4 o3 L m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND ); e; |' P7 q. b0 V
#if __VER >= 9 // __S_9_ADD o8 h* r- _' I7 R' A
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
$ {3 C" t9 o; g" L3 V4 q2 E# u#endif // __S_9_ADD& Q3 `' P& }: V- g8 W
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
, Z3 ]5 U6 T0 p4 s" e5 H m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
9 @- y2 Y5 j" k m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );% t' G3 Q: {; t- Z4 H
#if __VER >= 9 // __S_9_ADD
& q- B, P# x, E m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );9 Z9 g/ G: u0 T n( g* [2 M6 Q
#endif // __S_9_ADD: k, N; A$ K3 @* K3 T
+ z3 r1 p' x2 P$ G
#ifdef __JEFF_11_47 {( K( Y/ V; i. C* h
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); 0 \7 o9 k: a" R! i$ }) K
#endif // __JEFF_11_42 y6 w R/ B- c1 L
if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
7 n9 O, r, z/ `- ~0 ]5 T#ifdef __JEFF_11_4# x" z8 H; w' l! D1 Q _8 U7 N
|| bArena+ j9 e+ K& H+ [' s S# S( n, ?
#endif // __JEFF_11_4
! R% j$ ^0 t1 w8 L% ] )9 F0 k* D0 D( x4 _/ Z b
m_pRevival->EnableWindow( FALSE );' |5 T- J. V. F1 O3 l. _) P7 Z
else
2 H0 n" b. F) e @, ]0 d m_pRevival->EnableWindow( TRUE );
/ N$ H* ^" W& \9 t( ^- r6 }
; s5 T5 ?8 a5 Y- y/ E8 z CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
0 }/ ?! |0 a' M8 R4 N; H7 K
) a I R. u i6 ^5 j; j8 R7 V: y if(pWndWebBox)" f: f- r. u' }& h
pWndWebBox->Destroy();
: g/ u9 T6 j: `: X
) f" p" M! Q I: _# B#ifdef __NEW_WEB_BOX
8 F% Y9 w- e3 }# y9 E) z- x CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );5 c% {; K$ \3 ?; N* Y5 |. [) v
( a4 [3 K0 D6 r5 v" F4 G+ ? if( pWndHelperWebBox )8 i; ?3 f3 Z$ M8 c
pWndHelperWebBox->Destroy();' R6 r" z( r4 C
#else // __NEW_WEB_BOX6 ?4 J' B: X) u0 j- H# U' v
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
: E7 E: Y+ y& G: Y
" O- S5 o; e% G9 j if(pWndWebBox2)6 H, Y6 x) w# _
pWndWebBox2->Destroy();0 y( H( Q- \: o7 F5 \, D
#endif // __NEW_WEB_BOX
3 x7 n/ y. U Q
9 q* g! Y2 [6 Y; V* f- A m_wndTitleBar.SetVisible( FALSE );- X# D9 l8 F R! Y! {& V/ ]7 G/ `
9 l+ ^( |$ w4 @* z#if __VER >= 9 // __S_9_ADD
( b, R7 ~ K! h; E$ O2 y3 j' j /*if( m_pLodeLight )8 v$ G) F' x$ q4 f' S2 ?, K
{
) ]/ R$ ~; `: L6 R4 I. V1 g6 } CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);4 t4 H$ s/ k9 J
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
0 A5 K+ j9 \" ~" G- x" | m_pRevival->SetWndRect( LodeLightRect, TRUE );0 T. A( z$ o- I3 |: j" M; @
m_pShop->SetWndRect( RevivalRect, TRUE );
1 n! D! T8 w! L! Z3 W
7 f2 G y6 T; A/ Y7 ]9 x- L! w m_pLodeLight->EnableWindow( FALSE );# T8 Z/ f( f& N% h1 j5 I9 J% l
//m_pLodeLight->SetVisible( FALSE );
+ _+ T: |2 ~/ ~/ D2 ]
' @3 x2 {8 A8 e// crect = m_pLodeStar->GetWindowRect(TRUE);
, g) x0 ?! H2 E& N4 i# q) w// crect.top += 2;+ H" F& T" ^. y- \6 X! a+ j
// crect.bottom += 2;
" u% b" Q; A0 u, y" M( ~// m_pLodeStar->SetWndRect( crect, TRUE );# F; z! b6 J5 U4 m$ K5 I6 d# n
// crect = m_pRevival->GetWindowRect(TRUE);
, E ~ `* q# \ U// crect.top += 8;
( G8 z% v) }% Q9 } q! c" t// crect.bottom += 8;
* j" G& I( Q; a& ]6 p// m_pRevival->SetWndRect( crect, TRUE );
6 w- _2 Z$ E/ S) A# A3 f% {! s; O. y8 S# }/ Y& m. g
// crect = GetWndRect();6 [9 n9 T" A8 h+ V* I
// crect.bottom -= 31;
0 E5 `( L* X! m9 `! @/ w// SetWndRect( crect, TRUE );0 V+ i, M% D" P. u" t
}*// [$ z6 x1 m. x j
#endif // __S_9_ADD/ [$ }4 x) M3 _ [0 w; L. p
( f6 J# p5 g, V- _, A // °?àìá? à§?êà?·? 3a?à°? ??±a6 S. r$ R6 O. B
CRect rectRoot = m_pWndRoot->GetLayoutRect();# G1 V9 }+ Z7 Y1 n
CRect rectWindow = GetWindowRect();
* g* P( d0 u# V" L: t8 d CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );6 I! c* u& Y; X
Move( point );4 C; I) a8 v. V( a. H; w' F
}7 n" x7 G$ H; I$ |- a+ G ]
$ T) k( ~6 X. ~8 t现在,您可以生成以下的NPC:. [" T8 V. l h; Y1 D) x0 `
Darkon
4 T4 U, b. Z9 v
+ r) i: R+ o5 Y/ g4 F/ t代码:
! R% J2 \7 b0 c+ G* k( n9 W2 @MaDa_LodeLightSaintmorning' M$ j: [, P1 Y/ y
$ G3 g9 A5 c4 w+ C$ VCode:
! r' u7 O' K Y' {MaSa_LodeLightFlaris
! m' c" [3 ~2 t" y% O# M7 n. N
. c: X G1 z! O/ n7 ?Code:
4 A, k% K9 ]1 r, E1 u w) KMaFl_LodeLight
; f3 Z- U. H: D3 i
1 W0 k# O1 d7 K9 y<-- You just have to add
. t, f+ ?4 k- X- [' g3 }9 ^9 ]# X0 uCode:
8 J$ @+ b7 d) w, x. K' W; lAddMenu( MMI_MARKING );
# R2 a9 ]+ a) H0 p: ~% e* p; V+ |to an NPC! v& g4 E }- c3 _/ Q2 K; F
* ]8 V2 P7 R# U- ?3 Z9 j$ u
' f, a6 Y0 l: \% e" i |
|