|
|
这仅仅是一个片断的教程,所以我不会解释非常多。
+ T0 L" ^1 {+ P, e# n5 ^% }3 ?
0 z& P% @( w5 b6 {: f8 F$ i0 yWndField.cpp在CWndRevival类:
% h1 {+ h5 v* Q# i& K. r7 }
7 U6 E3 B! Q ?+ S. G' I代码:% T e2 i6 K; }$ u1 c
void CWndRevival::OnInitialUpdate()
, S! `- B1 V8 u9 E" v/ K{
1 o) X3 Z2 z, k; X5 w) c CWndNeuz::OnInitialUpdate(); / S3 z3 j$ n8 ~6 P3 `& z
) Z1 G/ A5 k$ f- u
m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );6 z- }% T# B/ @7 ^" e' w5 l1 ?
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
- H4 l3 A) E. {2 l m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );( {- W* Q- v% p* ]* [
#if __VER >= 9 // __S_9_ADD
# D/ L: t* w2 g& ]# Q0 A4 }7 d m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
2 S3 O ~3 c" J. c" c#endif // __S_9_ADD. ]3 m6 W* ]0 [3 h
m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );7 z# H2 q2 A4 [. B9 c
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );- ]' D6 o$ J# R4 t! ]
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
3 H; ~/ `5 ?0 B: P#if __VER >= 9 // __S_9_ADD
! w) J; Z+ p+ o6 e2 d6 N. i m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );* ?2 R$ Z- a# o$ }+ v
#endif // __S_9_ADD) P; X U1 F3 z. M7 K3 F; \
7 A" n" I$ j! I5 ^+ ?/ L" e
#ifdef __JEFF_11_4+ s5 i% T6 n5 X% R
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
7 ]2 B, M$ t) s) i#endif // __JEFF_11_4
6 O) |" A2 m% h3 D' j3 d$ G if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )% Z7 P" @! s+ r; ?! C, ~
#ifdef __JEFF_11_4$ l5 Q7 h% i0 b" }8 f" b; O
|| bArena
5 ?% C' F* Y' d3 f/ B#endif // __JEFF_11_4$ N( o$ I" ]. i7 k
)
( ?4 N; M) {( S0 N3 h2 G& [ m_pRevival->EnableWindow( FALSE );
- `" A. {/ @! g0 J2 Y3 W" r4 p else( T! M: |* O8 J$ S
m_pRevival->EnableWindow( TRUE );+ W- G6 ]1 n( c& D/ {
( e, U @0 C1 a% y CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );% A! `2 _+ D; H6 H4 S9 U. |
& ]" B( e+ h: d) S* Y
if(pWndWebBox)6 d0 k. }, ^1 r5 t2 x( S
pWndWebBox->Destroy();7 \3 m+ j" g; ]5 c& ]2 e
0 K! |( f% R& F, T/ o2 n0 p# I
#ifdef __NEW_WEB_BOX; l; r0 [- z, n' ~
CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );* r3 ]$ n0 }' m5 D, @ B
' H; |8 Y& p, l& N- v0 M) ^ o
if( pWndHelperWebBox )
) w8 {- |% C0 H4 v2 N pWndHelperWebBox->Destroy();+ o$ [3 W5 Y2 Z7 p& g7 B- v
#else // __NEW_WEB_BOX) C% ], H; d/ y/ D" `
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
c; Y/ \8 ~" E, Z4 h2 J V A+ ?- u+ X6 L8 F8 Y
if(pWndWebBox2)5 x( O* h/ P( l& k4 I8 T
pWndWebBox2->Destroy();
* z, J2 D7 p3 E: E' M, }5 C#endif // __NEW_WEB_BOX
/ O4 C8 _6 u* J/ O' C7 ?9 j4 }
% ^. l! ?% T' w6 s9 n2 r+ O1 w m_wndTitleBar.SetVisible( FALSE );/ L1 E7 U$ P3 d( Y" Q
* S- g0 t1 G. `/ }/ X
#if __VER >= 9 // __S_9_ADD
' [( e7 i, s1 i; \: N /*if( m_pLodeLight )
5 F5 x( G4 ?( R# Q& [6 f {# d$ @1 }6 z2 z0 p
CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);, Z3 J: \# B/ N. m# b
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
* J1 z/ S: P+ E9 E$ [5 s0 ?* w) ? m_pRevival->SetWndRect( LodeLightRect, TRUE );; s0 u" E8 X; _8 c
m_pShop->SetWndRect( RevivalRect, TRUE );& n: r' F: j$ o8 {+ Y! [' O J G. u
2 t, D) |8 s9 [+ c; x% M& I# w
m_pLodeLight->EnableWindow( FALSE );
7 f/ L3 ]5 B& @1 @) W4 ^2 s //m_pLodeLight->SetVisible( FALSE );
& j/ y. ]2 R! M% A4 e# R
q3 q+ j+ l1 G& Z& t5 Y// crect = m_pLodeStar->GetWindowRect(TRUE);
( C# d3 q. W! a( q// crect.top += 2;
4 `4 L% H1 l) T1 l0 A3 w// crect.bottom += 2;, p& s4 N O9 {. D
// m_pLodeStar->SetWndRect( crect, TRUE );6 P) X' p v% _+ _" w; X
// crect = m_pRevival->GetWindowRect(TRUE);
* I7 S0 a$ h0 O' R5 x. ^// crect.top += 8;8 H$ r! K( n$ J
// crect.bottom += 8;
/ C0 P5 D1 W* L// m_pRevival->SetWndRect( crect, TRUE );
0 w+ Q- d: b' |, E* }- x
k# T3 f1 p! _! x// crect = GetWndRect();" k* ? T0 x! i$ x
// crect.bottom -= 31;: z3 a; J* Y# N% v
// SetWndRect( crect, TRUE );
" m. |' Z4 Z9 i7 R/ Y }*/ U5 Y. W; M) ?6 u* T: s# E
#endif // __S_9_ADD1 C3 L# v8 i+ `6 X
- V5 S: _# m: m7 v4 {
// °?àìá? à§?êà?·? 3a?à°? ??±a# x$ b6 U0 Z5 M6 E6 T- G1 ?7 I
CRect rectRoot = m_pWndRoot->GetLayoutRect();+ f- R% h* N; c m2 _ \
CRect rectWindow = GetWindowRect();; s9 Z( X8 ]+ m2 h
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
- B' l/ e: d! G+ d# ^0 G Move( point );
6 d8 @. m) J" h. c}+ ?7 M' N% h* n, H" i+ s( r
! G5 x, V0 z/ j9 w. J4 k9 \现在,您可以生成以下的NPC:8 A0 o+ ^9 _3 k3 I2 c: k! s8 B5 [
Darkon( n* y9 ?3 Z4 b2 e. r5 V
6 m% D, Y! n+ {
代码:" t* `/ U# r2 N6 Y/ I
MaDa_LodeLightSaintmorning: n6 D2 ]. v/ i$ }; i; J; \
% M" @0 G9 H" h& o9 P6 e
Code:
8 T! B3 ?/ {1 `" n( v- m8 rMaSa_LodeLightFlaris
3 Y+ s+ c2 h" ^/ k. _. [
- _( R5 C7 w5 z% NCode:
* D+ ]( l: o7 ~+ w( {) AMaFl_LodeLight
: U6 [( k4 s& T% ~& B3 i
. j# H% p* ^- o0 A: G% F<-- You just have to add ' W( `( A1 Y& h5 b
Code:
6 H+ r7 Q# Y% p8 c0 cAddMenu( MMI_MARKING );' D6 T: r" j- P1 b4 e- _" q1 Q
to an NPC! . S& G) W! s/ N) m% P+ g+ K
$ ^) I+ |5 {9 O. ^/ [, I3 m
3 j' T3 B# y, l% h2 Z4 o3 W" f/ N |
|