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这仅仅是一个片断的教程,所以我不会解释非常多。& R' _' C# y' t' o" }) S
0 }2 \% z7 }( d# M6 X3 X+ lWndField.cpp在CWndRevival类:
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) b% R( _3 L. J( Z% Q$ ? z" f4 [代码:
: t" _* Q" j- b/ }. U$ tvoid CWndRevival::OnInitialUpdate()
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) e' o* R' A) c7 S5 l1 `. N: ]$ s CWndNeuz::OnInitialUpdate(); & F6 r, s d3 l1 z
! N3 l# a5 K+ q# P1 | m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );/ D& U* Q8 `8 L( M6 w R4 z
m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );
; c# f0 U, p0 ~6 P, d m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
6 P2 X1 e1 a0 ` ]$ S% K2 L2 N' J#if __VER >= 9 // __S_9_ADD
$ `" P' ?2 R: m m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );2 D& o+ ^+ W( O. `5 |0 g! V
#endif // __S_9_ADD
2 ]5 |0 N$ y! {$ [3 e$ d, ?9 E m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );3 e( y/ H* \6 s9 s4 H" }& A
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
" P3 `+ x# n" o m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
# ?7 E w) [- q' p#if __VER >= 9 // __S_9_ADD# E) J, o; T4 ^* Q
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
/ W# B! l4 l5 ^4 r" `/ V#endif // __S_9_ADD
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: I+ J& x H0 I#ifdef __JEFF_11_4
) D& N0 Y" c" O6 m2 m* I* w. y BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena();
& u& U9 B! r8 |4 ^( P#endif // __JEFF_11_4
' I0 B& _$ r1 _) p% ?$ o if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
# [; K7 E& M/ C- i1 }& ^, Y#ifdef __JEFF_11_4
7 d: b9 A9 f; g% c3 j o; g. I || bArena
2 ^( g& }: j7 J) p#endif // __JEFF_11_4: Q$ a2 Z" Y) h6 w1 e7 b/ |6 K9 n
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m_pRevival->EnableWindow( FALSE );
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m_pRevival->EnableWindow( TRUE );
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7 X7 Y7 x% u) ?. L; W3 @& ^ CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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. ]0 {( E) W" N/ z% ^3 d if(pWndWebBox)+ }- }: O. f1 V$ V$ ]. t
pWndWebBox->Destroy();
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#ifdef __NEW_WEB_BOX
+ S# \* y+ `9 r CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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if( pWndHelperWebBox )+ i1 C* |, N/ W
pWndHelperWebBox->Destroy();5 j* m+ e- x8 `9 x$ u
#else // __NEW_WEB_BOX
7 F4 T0 x8 @% m5 T6 v CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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if(pWndWebBox2). i6 [0 v9 X. K% z5 [4 [' `
pWndWebBox2->Destroy();/ |# c! i( u' s; q. ]; i
#endif // __NEW_WEB_BOX2 B0 {/ ~7 q8 T0 z8 L
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m_wndTitleBar.SetVisible( FALSE );
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) q& Z+ U* \- @( F#if __VER >= 9 // __S_9_ADD
% k, _; z6 S, S1 D1 H n /*if( m_pLodeLight )
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);; y9 A% `# D; I
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
6 ?8 P2 V) E; |+ C5 ^. W% `3 T( N m_pRevival->SetWndRect( LodeLightRect, TRUE );8 \% @% D2 }" N( m, Y; d
m_pShop->SetWndRect( RevivalRect, TRUE );
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. q3 y6 Q' p0 K) V5 ` m_pLodeLight->EnableWindow( FALSE );9 U, ^2 M5 w% C/ ?: h/ H; w
//m_pLodeLight->SetVisible( FALSE );
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# `' g, T) G! F2 e' |5 ?" D// crect = m_pLodeStar->GetWindowRect(TRUE);
9 ~9 a/ Q! d: P! N. k7 u// crect.top += 2;6 I2 t$ p" G, ?& T% `& } c: M8 O
// crect.bottom += 2;9 P f5 u5 V- C( l7 ^, n; a$ x
// m_pLodeStar->SetWndRect( crect, TRUE );) W& ]& n$ t2 a- h( u1 H6 j
// crect = m_pRevival->GetWindowRect(TRUE);
u7 ^" C# M, _% H// crect.top += 8;
% x' h: `8 G. ~- o' i2 S" k6 Y// crect.bottom += 8;7 g* a2 h- o, W( Y) P
// m_pRevival->SetWndRect( crect, TRUE );
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// crect = GetWndRect(); J1 \, _% Z3 ^: X# O9 N
// crect.bottom -= 31;8 N& L/ i5 J/ Z1 S
// SetWndRect( crect, TRUE );% ~; I5 M9 L* A* ^7 H
}*/
$ N2 ]( z5 S* \#endif // __S_9_ADD5 y- A! K! _/ L- x+ v
8 ?, Q! W, b8 L; p( v // °?àìá? à§?êà?·? 3a?à°? ??±a4 i! m+ K/ }4 |, p: p8 z5 V
CRect rectRoot = m_pWndRoot->GetLayoutRect();" k3 j* @9 Q9 Y" d
CRect rectWindow = GetWindowRect();
& u$ C/ `$ q: o CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
# k' C R* M( Q4 i5 f+ M Move( point );0 f* G9 o6 E5 R2 \ B8 u. T( ^
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现在,您可以生成以下的NPC:
* J6 G- [; L7 ]& G: t+ r7 MDarkon
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代码:; D% j3 L D, F$ v& ~5 a( J
MaDa_LodeLightSaintmorning
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* U+ p6 t- ]6 ?/ f3 d9 N( UCode:, ]+ l- Q1 m# z
MaSa_LodeLightFlaris. Z S$ r( i3 l2 \8 G
$ l c" ?3 F& r' ]8 U; pCode:) H8 ^, _4 V' e7 ~- v
MaFl_LodeLight
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<-- You just have to add
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AddMenu( MMI_MARKING );% y; x5 H6 T8 e0 b) J
to an NPC!
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