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这仅仅是一个片断的教程,所以我不会解释非常多。
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WndField.cpp在CWndRevival类:
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代码:/ o& ?$ v' v# R0 P( s- z0 I
void CWndRevival::OnInitialUpdate()
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! d7 I8 `0 g m4 l. [- X$ W CWndNeuz::OnInitialUpdate(); * _0 Z6 l; U( ~7 Z7 `
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
: \6 L; B4 q/ K8 Q% x m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );' t5 D/ @ s& A4 d+ s
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );' `# B4 ?% E- V% D3 {& O
#if __VER >= 9 // __S_9_ADD4 i& p* F" f+ Y/ Q
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );" a, ?1 V& p1 P5 T- x! Z; |
#endif // __S_9_ADD
- H0 u" E) d' r+ ^* d1 i2 E m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );
( y2 N/ k( K# F/ q m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );
. O% ?( b: q" I m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
4 ]* \3 f- w; \+ m& w#if __VER >= 9 // __S_9_ADD% ]) s! \) K6 _3 Y, _. l1 h% Y
m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );
/ Y7 j& ~0 E9 P1 E#endif // __S_9_ADD
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$ C8 @; U2 }6 J#ifdef __JEFF_11_40 }7 g" M4 ~" ^: T
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); 9 v, N) `6 H& b$ M8 `( T0 k9 d
#endif // __JEFF_11_4
d) _% Y9 O6 l if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )
$ E$ v3 c+ r+ f" _#ifdef __JEFF_11_4' N; t: F8 E0 j- [; u3 x! _1 u+ ^! A
|| bArena. h _5 ^' A7 G9 G2 R: ]
#endif // __JEFF_11_4
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+ ?1 z% r; C' J5 o; ?7 u4 b9 J0 Q m_pRevival->EnableWindow( FALSE );
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# U$ b0 P: K' o9 A s m_pRevival->EnableWindow( TRUE );+ ]2 k; a$ q' m
' C+ _9 U g$ x3 z: I6 X CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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, H' e8 Z/ L: z# m5 Y! n if(pWndWebBox). \% |: L& O3 P
pWndWebBox->Destroy();8 v7 k8 S4 P9 |9 l/ k
' Z7 ^6 J! L& o& m9 a#ifdef __NEW_WEB_BOX
( D& Y8 f7 v$ K' U CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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if( pWndHelperWebBox )
9 T& j" ]5 J [, M. x; D- m pWndHelperWebBox->Destroy();
( Z4 q J9 @' `# ~3 h1 U. C7 c#else // __NEW_WEB_BOX; v1 B. r; s! U- W4 t
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );3 S' H r; j% S# D4 Z0 B
( Q0 l: v1 {, D2 {! S9 e if(pWndWebBox2)
0 \5 a5 |9 y, {2 R w' m" J pWndWebBox2->Destroy();
9 f2 `5 Y: R6 ^) E( }#endif // __NEW_WEB_BOX$ u R- k4 o2 T( X0 l) d3 Q
/ @4 f; x# Y% r/ @2 X4 H m_wndTitleBar.SetVisible( FALSE );+ G& B/ {* q+ J/ f7 K
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#if __VER >= 9 // __S_9_ADD
i3 ^" m, F3 F. e) o /*if( m_pLodeLight ): Y6 b! M, X; U/ F2 d6 C: @
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CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);
0 W8 `5 ^* y( p CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);
' d# c% X% F- M8 }) f7 @ m_pRevival->SetWndRect( LodeLightRect, TRUE );
' ?8 X$ k9 A2 R% [! f m_pShop->SetWndRect( RevivalRect, TRUE );+ o0 i/ t. B) F
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m_pLodeLight->EnableWindow( FALSE );" W% H& m& c6 w) L
//m_pLodeLight->SetVisible( FALSE );
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// crect = m_pLodeStar->GetWindowRect(TRUE);9 v4 @# q9 a, n5 s6 h: E
// crect.top += 2;
; o: n {& C) {3 i// crect.bottom += 2;
# G% j- T& g& T/ @// m_pLodeStar->SetWndRect( crect, TRUE );; A3 K. Z8 g6 {; B
// crect = m_pRevival->GetWindowRect(TRUE);! o8 o, Z# e$ ^7 S
// crect.top += 8;
# }4 M( J; i4 p4 a: K: ~1 t// crect.bottom += 8;
" I s+ }. _' @% n- M// m_pRevival->SetWndRect( crect, TRUE );3 E) [, {5 l; q% O x: h; I
# B5 t9 J) N" w; D$ Q// crect = GetWndRect();5 _ a w# L! f9 r2 d, o* K; v
// crect.bottom -= 31;
+ @, i0 w% `9 p// SetWndRect( crect, TRUE ); S0 B) J; {$ x
}*/
/ O" S7 t( |& V. W# ^/ I9 z) x! z6 a#endif // __S_9_ADD
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// °?àìá? à§?êà?·? 3a?à°? ??±a
8 `3 c" v, q9 H; `: s* f) Z CRect rectRoot = m_pWndRoot->GetLayoutRect();
7 V0 v; Q5 ~+ c( m9 C CRect rectWindow = GetWindowRect();
. p0 L3 `+ \$ \. w% R2 n" o CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );
_, @& H3 q; h: q4 i8 H8 D Move( point );9 h4 {1 Y3 Q* d( z
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现在,您可以生成以下的NPC:. E: @' ?7 y3 H4 G) {% `
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# C; w. u( ~/ B9 t' o代码:
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Code:
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$ i+ [; k- m6 _ qMaFl_LodeLight
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( f M4 ]& P- C, }6 x( m<-- You just have to add
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AddMenu( MMI_MARKING );
. ^" N/ v v/ p6 I5 B# o% Vto an NPC!
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