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这仅仅是一个片断的教程,所以我不会解释非常多。4 s, n7 `2 r4 Y6 H/ y) p. ^( X
$ U3 V0 p; \1 J2 f. m8 dWndField.cpp在CWndRevival类:
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代码: S4 n* x6 ~* r3 B# Q
void CWndRevival::OnInitialUpdate() 7 f1 A n" A3 O- t+ w% b
{ 1 \5 j5 @+ S! U9 H- }; X X* I
CWndNeuz::OnInitialUpdate(); ' V% v! Y1 `! z# n6 P/ Q
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m_pLodeLight = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODELIGHT );
% H% d% ]; [/ S% M% j1 m6 R m_pLodeStar = (CWndButton*)GetDlgItem( WIDC_REVIVAL_TO_LODESTAR );0 }( G! i! j% G( g7 T
m_pRevival = (CWndButton*)GetDlgItem( WIDC_REVIVAL_STAND );
- \- P w& e `#if __VER >= 9 // __S_9_ADD) A b9 N) y+ ?9 y% u/ l) X9 L
m_pShop = (CWndButton*)GetDlgItem( WIDC_REVIVAL_SHOP );
$ H1 P$ Y4 N6 I+ K( q$ e#endif // __S_9_ADD
% B9 b6 d6 Y5 y$ s; L0 d m_pLodeLight->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODELIGHT) );//"·?μ??óàì??′? ???ààú°? á÷ᢠá?á¤?? o?è° à§??à?′?′ù." );: l* I0 N% U7 |+ e8 b
m_pLodeStar->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_LODESTAR) );//"·?μ??o??′? à?±ù ??à?à? o?è° à§??à?′?′ù." );0 T) W* }8 E9 T" l
m_pRevival->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_OGNPOINT) );
" L1 m* s6 W& q% g" U- ^7 l& \#if __VER >= 9 // __S_9_ADD
; G7 @1 N- R; T& G' ^ H m_pShop->m_strToolTip = _T( prj.GetText(TID_GAME_TOOLTIP_SHOP) );7 n z5 I+ B/ [4 I2 D
#endif // __S_9_ADD% s# B- ]$ l; ]( r; R! J: t
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#ifdef __JEFF_11_4+ R# l6 C5 i0 Z% H. |) M
BOOL bArena = g_pPlayer->GetWorld() && g_pPlayer->GetWorld()->IsArena(); 9 i) D" h5 @' k, s2 K
#endif // __JEFF_11_4
* O/ p( T+ M$ V, s6 K t if( NULL == g_pPlayer->m_Inventory.GetAtItemId( II_SYS_SYS_SCR_RESURRECTION )% C2 J; ^7 i6 y: \$ S. a
#ifdef __JEFF_11_4( w. w) E1 S" y. [
|| bArena0 v; E: t0 y7 y! s0 ^
#endif // __JEFF_11_4
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m_pRevival->EnableWindow( FALSE );; U# X' o4 i5 V ?
else
( b" K# D3 A' l9 T1 ] m_pRevival->EnableWindow( TRUE );
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CWndWebBox* pWndWebBox = (CWndWebBox*)g_WndMng.GetApplet( APP_WEBBOX );
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if(pWndWebBox)
( M/ s9 O9 I! }4 [ pWndWebBox->Destroy();* z! Q5 }- B7 l7 e, Q. I
7 F: S8 Z2 u) B4 v#ifdef __NEW_WEB_BOX
8 b) ^ I* N# g/ T8 D) { CWndHelperWebBox* pWndHelperWebBox = ( CWndHelperWebBox* )g_WndMng.GetApplet( APP_WEBBOX2 );
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4 s! d$ [( S. [8 Z if( pWndHelperWebBox )7 r1 o, J! J+ _# r" @# ?
pWndHelperWebBox->Destroy();
; s6 o# b/ ]( s, l* D" d4 {#else // __NEW_WEB_BOX) u; R( E! i5 z$ _( d; }; B5 |
CWndWebBox2* pWndWebBox2 = (CWndWebBox2*)g_WndMng.GetApplet( APP_WEBBOX2 );
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if(pWndWebBox2)8 U( ~8 Y- |7 U8 k- h1 J
pWndWebBox2->Destroy();0 k. `& ~( r6 c( x
#endif // __NEW_WEB_BOX; l: g+ L; k7 v6 \+ O
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m_wndTitleBar.SetVisible( FALSE );# C, i8 \6 z: Z2 V. Y5 h
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#if __VER >= 9 // __S_9_ADD
+ Q) \/ V6 d0 b( ~, ~, r /*if( m_pLodeLight )
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1 E8 ` V9 ~ T- I6 L$ |7 e CRect RevivalRect = m_pRevival->GetWindowRect(TRUE);& s# ]* v6 y. a9 E0 ]
CRect LodeLightRect = m_pLodeLight->GetWindowRect(TRUE);/ s) \5 [" L/ V' Z# V! u' ?( W
m_pRevival->SetWndRect( LodeLightRect, TRUE );
1 n2 y2 F8 Q. @; x& d5 X* `. e m_pShop->SetWndRect( RevivalRect, TRUE );. M4 ~# c. r) Z: y( `
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m_pLodeLight->EnableWindow( FALSE );
3 R0 g5 a# {0 A) g t4 d3 ` //m_pLodeLight->SetVisible( FALSE );
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// crect = m_pLodeStar->GetWindowRect(TRUE);
3 a% ^6 Y6 c8 b- Z$ b5 E// crect.top += 2;( A. w% o+ w3 i$ X7 F
// crect.bottom += 2;* ^/ e+ Q* q# T5 s1 G
// m_pLodeStar->SetWndRect( crect, TRUE );
, d( E+ @; w9 A- ~3 R// crect = m_pRevival->GetWindowRect(TRUE); E$ ?9 c, ]$ ?/ X8 T% Y1 T
// crect.top += 8;
. h0 E* b+ E8 y' B: C- j$ I" z0 s; }// crect.bottom += 8;" F, C4 |' Z1 C( R- ~8 h0 j5 ^- p
// m_pRevival->SetWndRect( crect, TRUE );4 C, z8 D1 T/ E2 W% J3 B
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// crect = GetWndRect();
. q# f0 y& e: k- h6 }// crect.bottom -= 31;
( o9 _( r! l( \, U) [+ Y// SetWndRect( crect, TRUE );6 P, o- d% k+ [5 D$ Y
}*/+ V: \5 ]2 G8 n) V- o4 ?
#endif // __S_9_ADD
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' L8 @: B5 E+ v/ R9 m // °?àìá? à§?êà?·? 3a?à°? ??±a
/ Y1 C( N. d& l& Y$ S X& z CRect rectRoot = m_pWndRoot->GetLayoutRect();
" b, [9 q' D/ Q H! ~ t CRect rectWindow = GetWindowRect();& c; ^. h$ g. T% a" c7 }9 h
CPoint point( ( rectRoot.right - rectWindow.Width() ) / 2, 70 );2 n& d: R; B6 U: e
Move( point );
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2 W& T) h5 R. T% \. I现在,您可以生成以下的NPC:1 a! R' Y; y$ E- P' \7 p
Darkon* b* G: D1 {, b% d
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代码:
+ c7 C: X3 J$ I( j/ v$ WMaDa_LodeLightSaintmorning
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Code:
) d" n2 U$ y8 x0 J. j1 FMaSa_LodeLightFlaris
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Code:
# D" L# d. k% t- u5 KMaFl_LodeLight) `( C# j k! O9 P
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<-- You just have to add
7 c3 D) T5 [( I/ I. `1 wCode:
3 q7 y9 s3 \( GAddMenu( MMI_MARKING );
; O0 ?4 g1 j: i! T/ g1 rto an NPC!
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