|
在这里,我向你解释如何在源选择安装到创建工作中的字符。
5 v# y2 O7 ~" q3 i3 ^../NEUZ/Versioncommon.h
_6 g# A: _4 B" [/ Y. H" O/ I# |
在上范围进这里只是这一个:
7 V. [* V4 s. f代码:
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; Z+ h% k' w3 [ J7 |#define __JOB_CREATE_CHAR+ `2 O/ D! G! s6 q
../_Interface/WndTitle.cpp
* ~6 g) f1 G1 F' ~# @. @/ e7 h: j5 C8 Y& T1 K% I" [# u
在这里你进入功能
* i# t' y+ ~/ [8 E3 ~; `" I# ^/ f代码:# X( n$ m/ c8 [6 e. H9 s3 b
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void CWndCreateChar::OnInitialUpdate()3 v& b" d2 ?1 i9 k7 @1 E$ _
并有助于% a3 C! B1 X/ f: G
代码:
* K \1 l. \, U3 o% u6 \$ E0 Q: yCWndNeuz::OnInitialUpdate();! i4 d% C! C. ?' Q( C' v
这样的代码:2 q+ I+ E' p/ o/ {8 A" ?
代码:
* X* W) M9 s/ Z% x6 o0 S#ifdef __JOB_CREATE_CHAR
+ f% M3 _6 j8 s# ]+ r m_Player.m_byJob = JOB_MERCENARY;: L2 G( }( j: j) M$ M
CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
5 t+ e9 i6 k9 \: N pWndJobBox->AddString("Mercenary");//Edit by yannickmama
+ N/ ~% t+ _0 {* d; k$ N# |; p8 ] pWndJobBox->AddString("Acrobat");$ c$ z" h$ W" {) D% R; e; f
pWndJobBox->AddString("Assist");
i% S8 x, a% ?9 B$ e pWndJobBox->AddString("Magician");; T0 I- \' T6 C; d5 Y9 R, w
pWndJobBox->AddWndStyle( EBS_READONLY );
& t5 `# l7 H% O# v( ?1 K6 M4 p pWndJobBox->SetCurSel( 0 );
" |1 x0 }: V7 d1 b8 Q#endif //__JOB_CREATE_CHAR# U$ u, n) ~, X5 E
在同一文件中,我们跳到这个功能& G" h, ^0 G9 |8 S! `% c# e
代码:9 a$ P0 w1 V8 j: j5 I7 A
BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
& p# v3 H, R" e# L! b; o并查找这一行:$ i1 ?: W+ ]7 E# e5 E' U2 x
代码:9 o t# I9 v7 \. {" _
case WIDC_OK: // Create
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下面我们就这一个:; r" f2 K) c0 ?4 k6 P; G F7 T |
代码:
5 |" C' c* C5 Q. a, {$ {' w6 W' h% g8 ~; C/ H) T C( Q- X) k( ]
#ifdef __JOB_CREATE_CHAR
" M! X- d% |( p/ X- _7 m" G CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );# t- F- l& D% W) ?- C1 O
assert( pWndJobBox );
/ X) D" J9 F1 x' v. d1 }* ?2 e1 \/ N2 K: q+ W. K
if( pWndJobBox->GetCurSel() == -1 )
' V# q# `' _( k {7 L$ M$ L0 h& V5 y+ }& g& F- U" s. z
g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
# d+ X7 _7 f% x5 p( E return TRUE;2 m$ s( Y6 O+ F- \
}: \" _/ p7 k5 M Z4 n
/ _, S4 p1 y$ l4 N4 {
switch( pWndJobBox->GetCurSel() )
) \$ G! E$ O" _& A! k {* J) J5 N. ]. c& l8 P2 d- ^" j
case 0:/ C0 i( O6 v. X( E; h9 \1 ^
m_Player.m_byJob = JOB_MERCENARY;
" x$ }* o# z! i- [8 j& L break;; X; B; y H5 [2 J6 k2 P: S) y/ D
case 1:
. @. q0 h9 N: R# ?/ \8 T2 e m_Player.m_byJob = JOB_ACROBAT;! l; }- j" O( v
break;- w# Y6 R. f& l9 j8 V( k
case 2:
$ n! \+ w6 K- N" ^ W N/ P m_Player.m_byJob = JOB_ASSIST;
2 P, x' k4 u+ { break;/ n+ K4 X+ m/ {( T' |/ C
case 3:8 O2 }" U3 Q: s9 H; r; n
m_Player.m_byJob = JOB_MAGICIAN;0 T7 W/ A$ K1 P# K. h( ~, }
break;* z" _1 y6 K* f5 t. R
default:
( g7 b7 o" E$ {) m# a- P m_Player.m_byJob = JOB_MERCENARY;" B, @5 {$ U% w3 n( c- A
break;
! k! C @. z2 F/ y+ Q5 t: A }4 l2 H! ?' B7 {, U8 O- q
#endif //__JOB_CREATE_CHAR7 H b7 @! l& r5 b: g* I+ W6 }! b' b
+ y+ N5 \# ~: O% _, w" t$ B../databaseserver/versioncommon.h
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在这里,我们这一个以上的地方进行
3 k7 F6 N- T! g' B- k2 w4 m代码:
3 }( R3 T" j8 v6 t: q& X4 C$ Y( B% [
#define __JOB_CREATE_CHAR
$ H( c( M; b/ I" w) Y../_Database/DbManager.cpp( D* o; o3 ^, o1 O
( n6 N0 B3 j3 {) t& [在那里,我们去的功能1 @& D# o+ v( i9 ~
代码:6 m* f% P* ]& m% x
' s9 b/ K' b0 @9 a+ v4 | f
void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
+ k- w2 I( b2 ]: S9 B并搜索0 I6 [! W# A) M) a+ O4 i7 e O
代码:
' }" m: {, S; ^8 ~pd.data.nJob = 0; R6 n$ @8 Q( K; j0 _! U
并替换为: O4 R2 ^ }' s! r
代码:1 t" i5 N7 ^6 v
#ifdef __JOB_CREATE_CHAR
% o4 m4 g$ }/ L, c" v0 D3 A; J- J: J pd.data.nJob = nJob;
. r @# j" D# G2 H. y3 W#else //__JOB_CREATE_CHAR
4 U; W8 X$ \: b* o pd.data.nJob = 0;
. Y9 j3 w6 Q* v) W( k: K: u& c' |#endif //__JOB_CREATE_CHAR
5 n, g' `7 v, V' A- U# z! Z: c3 T" u0 s; l
这将永远有一个来源的东西。/ T9 \2 V) F0 D, W$ q! ]- _
( o- D2 J$ u1 G9 G0 E& p7 m但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库* `) V% T* m: o3 l3 k3 A( F
和搜索6 [4 t) f3 A! g$ P; G
代码:
8 b/ {. f3 @! s2 l$ r# f( p
% ]% E% g/ D! b( \ FROM BASE_VALUE_TBL
! ]" p" e% Z+ @& T" x& W _ WHERE g_nSex = @im_dwSex7 ?1 `" W$ |- ^# x. q5 {% a
并替换为
4 N0 e2 Y% s6 ~( H* u) {. s, K代码:
@/ E+ Q* s! O FROM BASE_VALUE_TBL
1 \( O. ~4 G# a WHERE g_nSex = @im_dwSex AND
8 M# |# S0 W% L( {7 F m_nJob = @im_nJob
& C0 L$ g* ~4 e$ F8 T当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。8 Y, w1 P& Z0 x" t, H
) R7 A/ P: M. Q w( I, Q
你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。7 Z& d- {9 L3 N/ C! |/ N: Y: m) F
* \$ y5 l9 j7 Z- `. E* k: y你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
+ Q3 I# Y7 ]- e+ c+ }, s这是那里告诉服务器哪些技能你的角色可以skillen。
9 ?5 N+ o. n8 M& Z7 r0 N6 i: ^3 x) a可惜我不再the'm懒得现在要做的话:'D/ W/ C8 G" l3 l$ ^& y) E+ u
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8 L2 u" h! M6 I& SQuote:# u2 z. \8 C' Z6 i' H
Originally Posted by Divine.
$ v" ?; V6 D/ ]3 q如果他发现我
! s& D- ^: e9 {* e+ m代码:: @! t4 o8 e# h! i: }
pd.data.nJob = 0;3 i8 ]0 z1 Y# J9 q% b
并非如此:
7 N* ]3 M6 e( u( }1 i& G所以,我只能看到
9 F V' K: S3 ?" |. F代码:
) G! `8 g3 R6 s% n) { // pd.nJob = 0;5 Z- p8 i8 x! D4 {' D
^^
1 j9 T; g" D/ g/ jHier, das mussu finden:
9 r2 T" D) K& G# ~Quote:% z" A6 s# M. E) U7 j
#ifdef __CREATE_JOB/ r* X; B+ B, E# k; v5 B: j
pd.data.nJob = nJob;
. k! E, Y: _. U% ~6 l' z5 P#endif // __CREATE_JOB
0 a& j: O7 ]) t3 r// pd.nJob = 0;3 k; G5 Z7 `/ a6 V" m5 o# G
// pd.dwState = 0;
. N9 \2 O+ U3 X: B8 [) ipd.data.nLevel = 1;, S2 t' I7 [& @0 w8 p' U
pd.data.nSex = nSex;' \8 u+ W A, K0 m" o/ ^* [
pd.data.nVer = 1; $ |/ f0 |. ~/ k+ g! M4 G M
3 L9 G0 K: D. a% q- p3 f我仍然有一个问题(:& ~% a8 W+ @; d/ r2 f( H
下Character_STR DB
, ^ L! t U5 W0 T" R, p# k这样做在这里) Z, A# r) q- ~* ]1 Q; s5 |
代码:
' h& c3 |- c: t6 ~ FROM BASE_VALUE_TBL8 Z: t9 }% ? V) B7 W$ G$ |
WHERE g_nSex = @im_dwSex
Z2 Q! }! v8 X在这里改变0 m, d1 @9 H4 x6 R- ?' D
代码:7 T4 j! M" r* {; M( H& V2 W
FROM BASE_VALUE_TBL* P% X F2 k( S, }, l# `- |
WHERE g_nSex = @im_dwSex AND" `1 e) O) Y8 t
m_nJob& v6 L" m+ Z7 r
由于还需要什么?.?0 |% H( o H- r6 C7 v
在第一篇文章中,你可以阅读
' R( J) v3 i1 L代码: V( P5 y. j5 W, B
FROM BASE_VALUE_TBL& y* u& \# R. x, i. T% E
WHERE g_nSex = @im_dwSex AND
( d4 G2 _ i7 E m_nJob 6 j+ Q3 d3 j% g3 `
" d$ V! O3 @( ]) Q$ S
X: ?# E7 l# b- N窗口是什么我忘了/ q. q6 X7 ] N8 F w. L
% g C+ j7 Z; A$ p/ n代码:
& N K/ {$ J xAPP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26& K1 W/ e2 s; ?* x# z w
{/ E5 R2 z; g7 _+ V3 h6 p
// Title String
8 B0 A- W9 p" B% m- L# t+ S1 CIDS_RESDATA_INC_003064
" a- d% E3 o& Q+ c}
; I' V0 t: [5 f{
! p. r/ ^- v! @0 Y// Help Key) {9 e! a/ h: M% ]3 Y
IDS_RESDATA_INC_003065
( R% h+ Y4 \/ B8 G, W+ o- z}. z. J/ J7 _+ V2 M5 \" J
{
/ a4 E! m7 h' S0 d3 j. q( o WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0: P# k" f( X. B8 v
{
: F( }; R7 A) }% F9 W: C" q // Title String' f+ m, q6 g/ Z6 b
IDS_RESDATA_INC_0030666 |6 n/ \8 _1 P+ E; X3 F7 G
}
8 v/ z: R1 m5 T {# P0 t9 s( W+ m
// ToolTip! D2 f [- Z0 g8 N
IDS_RESDATA_INC_003067: H8 D0 H5 q$ M5 D4 n5 n9 Q
}- ?5 u8 ^: K$ ?! c( Z
WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
& S/ _# ~6 W0 [ J4 ` {
# @& H) ~- M' \' B // Title String% S: E3 ]" y5 ~4 ?. Q L/ \
IDS_RESDATA_INC_003068 b2 r7 p! O. G8 ?
}
' w, T8 l$ A! ~, } {
& a) O; M o( c! Q& ~$ d% c3 g$ u // ToolTip S* H Q( l: p0 n& W# m% p5 E" ?
IDS_RESDATA_INC_003069+ R* Y2 C! C9 N. N9 Y3 w* h
}4 [: r5 {# M$ h7 E1 M/ p
WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0( N" p- e' n) w9 ]2 C, {! E
{
9 G/ Y/ N4 T) X" g // Title String
( k0 ?' G( E/ J- V- x; U3 T* sIDS_RESDATA_INC_003070
8 f$ f! @* P# d. \ }
& G0 O! `( j5 [ {2 h7 w% h+ K5 g, a a' a& M
// ToolTip
% M3 T8 B/ y( kIDS_RESDATA_INC_003071
! f9 F! x* |3 H1 P M' o+ @ }
% r5 P4 y7 n/ g" D WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0
. J% S) e% a' _ @: B {
4 n8 C$ t4 z* o$ p. e* F1 M // Title String' V2 H- Y4 C6 ]- l
IDS_RESDATA_INC_003072
8 P! R) {$ Q4 i: W' Y }
$ O2 [9 |+ x9 S, F" S( s7 ` {
/ A% Z7 q: c# \: z8 s O w- D% [ // ToolTip
" `5 C( c4 ]# ^IDS_RESDATA_INC_003073
5 ?) P- Z2 \4 t* v6 B }, @! G, H$ k1 k! V; r
WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0
* B9 R! r) `$ H( \7 }& p {
2 Y$ p4 U0 U$ V; S9 M // Title String
0 g9 E1 G* q; x2 {5 eIDS_RESDATA_INC_003074
; D# h' [3 \2 q; v& I5 t2 y }
1 v$ Z( B1 ?" c4 w9 H" w) x {
6 [7 d8 o* `5 f5 g. D" [1 ? // ToolTip
4 H( Y [- E$ }3 d# |IDS_RESDATA_INC_003075
$ z" d% ?" }) h* h }* ^5 E7 M5 `/ {: e1 a. X
WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 03 Q- M8 k. q: J
{
+ a# z% u7 W. f/ s+ r // Title String
, [6 L& {! _+ gIDS_RESDATA_INC_003076
5 r0 b. r- l8 W0 L' a3 A9 x }" B+ ]. y8 H# w. L# V3 L- f- O
{
- J2 |( p0 E: |8 E% e" B$ w // ToolTip0 j% i& N+ t3 `. Y( L8 Z
IDS_RESDATA_INC_003077" N+ o+ L2 R, x
}
+ ~/ r' I+ F1 f( {, N# V WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 06 _* f0 B* u, Q7 O) {
{
: \% H: u# c% d' [ // Title String
( V& K. M, X. E$ D& TIDS_RESDATA_INC_003078
4 X6 H9 E/ f. Y. {0 h& X }/ \( s8 L# u/ C; M: Q
{
7 D- ^' c2 {6 d9 q // ToolTip
9 O& n S! y& P& X B" PIDS_RESDATA_INC_003079
/ Z. ~' I" \6 t7 ^) u" Y }
0 e. n0 w9 \- V6 N/ D$ _0 f WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
) {( t. L7 Y, X' u0 ? {6 w+ `/ m; s. I, B5 l. d: T
// Title String9 |" i/ i. h* Q2 c# ~9 o# l" Y
IDS_RESDATA_INC_003080
! d6 Q. d& n7 |% C5 Q! a* x }! D5 X: ~ B9 Z" j! P
{+ B9 m2 c0 i/ c5 C
// ToolTip" ]7 x7 ]: `' W+ f. R W5 }
IDS_RESDATA_INC_003081% n$ A# E# b8 p$ w$ x- l
}: L1 z) H: ?. I; S
WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0/ s3 k/ m; l( \! t+ T. T) O' A, I0 i
{
4 f4 p- R9 R( _) K // Title String
3 g! A5 b" {6 A$ r3 H1 YIDS_RESDATA_INC_003082" Q8 K( u" ^3 q" x* g& \
}
. E3 R% w- [" q+ R {
, r; u! Z& ^$ x5 X, i) Q* Y // ToolTip
9 R6 G/ Y1 b) w* t( lIDS_RESDATA_INC_0030836 c" M( d7 B# H3 ?& g+ u
} z A: t% O2 N: f7 f$ \0 e
WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0
" W0 \% \5 M9 h: ? {( d! \8 }, T4 |" K& O9 Z
// Title String1 Z2 S5 e8 o% e, P' m, q
IDS_RESDATA_INC_003084
' ?0 E# B5 B; M5 a. L$ s# { }& }: o0 [, M$ ^& B
{
+ {. P r' ^! t+ f; E& A9 h: V // ToolTip
. N5 \6 o$ v' m: x! C, v5 j' D, LIDS_RESDATA_INC_0030858 |" d$ I0 z$ q- [. {* b# h
}
: \( e) l2 m2 F: j4 T- x$ F WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0* a6 q2 q9 b, q* n7 l/ T! X u/ [
{
) m( Y# q! d; r // Title String ~) W3 u; ^5 P
IDS_RESDATA_INC_0030863 M# u5 @: A$ k3 s+ w* r* ^3 L
}
2 S1 S" K- n ~, L {
. |, u# i+ k# `2 r9 Y) K$ Q; `7 { // ToolTip
1 e' @: m7 Q1 a( P! [IDS_RESDATA_INC_003087
" ^$ F7 v! h) q) h; B' Y( k }, @, d* l) p; f# h* u
WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0
. J: z. [6 G6 C$ F/ H {
- Y- ]* j$ z0 a: k% ~ // Title String
! _0 H0 Q( G5 z& f# s4 V2 DIDS_RESDATA_INC_0030886 R! J+ m! E$ r4 y7 P
}9 S1 g+ w, m/ X6 b/ S4 S
{
3 ~8 L0 Y( C; ]0 a* E/ t // ToolTip
7 a, R* A* b9 \1 w" k$ R' ^0 Y, [IDS_RESDATA_INC_0030897 |8 q1 G5 @" ]7 |0 {9 T
}
# K1 \& d- M: { L. X7 `! ~/ @ WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 09 S( Y6 z( k2 q. J
{5 s4 y4 y8 d: a# h1 E( i' E# e
// Title String
5 b& P9 I c5 I; y) t! @' RIDS_RESDATA_INC_003090
2 F: @. |" l. x) V }
+ f' t" h9 c6 { {, H5 v5 r# _9 B q# ^; }3 U h
// ToolTip
5 Y) @7 B2 [' E" T. K1 R* tIDS_RESDATA_INC_003091
5 n+ I) Z; o' ^4 x& P# ?/ H }
5 u d: l5 |4 y; K- z4 I. f WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0
. ]+ `) W7 X$ l {
* j" C7 I: v( W6 { // Title String" p9 H# W8 g3 W. J( {
IDS_RESDATA_INC_003092
4 P) J/ v. }' I }
" @4 a( Y7 z- ]2 O; t. i8 K/ z6 v {
9 m) ~6 j( i7 Q // ToolTip
' \3 b3 y' u0 M3 M T% E; x2 hIDS_RESDATA_INC_003093) H! X: D+ e4 x# O3 j& J* N
}3 ~' V( x/ W, x3 e x0 y. ]% Q
WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
# S. ~2 l. j# R+ Z5 Y! B5 z* H {& r8 m% x r8 X* {8 `
// Title String" y4 \& x& `( t0 S F U
IDS_RESDATA_INC_003094
" ~3 s, }4 a% C( n }
9 Z! u( M6 g' [ g% e/ a3 t2 R {
5 S6 R5 n5 u ^! ^ // ToolTip7 \. ]' A) z* ^5 w, m5 B
IDS_RESDATA_INC_003095
2 m* s) R: v5 v+ p. z! y }5 F3 I! q% K1 G' A/ N g
WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0, l; e9 ~$ C9 X# M. o* [3 ?0 S
{; i2 P; F- |1 C d; {8 @1 C: H2 F
// Title String6 B6 T$ _( o1 a8 [4 a- d. Y) L; R
IDS_RESDATA_INC_003096: W o+ Y$ A$ o" n1 ~ }; p1 K% J
}
) h. ?& _. n* z, k {0 b$ S0 Z/ z7 q4 a, _
// ToolTip
/ Y$ V: w( Z0 }$ T2 W3 }1 eIDS_RESDATA_INC_003097; V" R! g! w; v2 z
}
: E& Z, b: A/ d% g, p WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0$ h0 P8 x9 ]" E. I! ]
{
( O: z S) Z' `- i // Title String
" S2 |3 }, X) H6 t. A K5 HIDS_RESDATA_INC_003098$ E7 ^6 r5 J; I0 T5 V% v! y
}
; s4 e2 b4 D- t" m {$ k* f1 a) |% I( Z. I$ c, R
// ToolTip
6 W5 X; S1 E; O+ l1 u8 g" zIDS_RESDATA_INC_003099
2 ^! H9 h# j/ e: u4 C* v3 E S* {2 d }
- ?8 v& D1 X$ v! Y$ J( Q( B WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0$ K" u9 m1 A$ X: z& s' i) d4 H
{6 X" l6 P- u6 ]9 V
// Title String
4 T1 C% ` b" R1 Z4 J) IIDS_RESDATA_INC_005076# S1 C$ s, m3 a4 P
}
! `/ X9 D3 f, G! C5 O# W$ o {
) n# }+ \7 R L$ m7 Z2 D" q // ToolTip' s+ [7 ?/ J2 L f$ ?4 G/ G
IDS_RESDATA_INC_0050779 C( B" a7 r _' N
} @+ s8 [ i: o- S3 ~3 b+ k6 M
WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
# O$ C" ?' ^& ?( y" s R' e {
) }4 a$ C4 s' o+ Y // Title String
& L, n, N8 D8 O, |IDS_RESDATA_INC_0050782 Q( w0 E/ l5 h, r3 E* G
}
% D( j8 i, } J% L1 i. F% ? {
! t% p+ L- m; ~0 L& \ // ToolTip; S' k q6 ~' m& O/ G/ |
IDS_RESDATA_INC_005079
- j* b2 [+ f1 @0 H }! R+ Y) {+ E/ P& z- k5 t
WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0
: w# u5 z9 F! l {
, P) ?5 E8 _0 t$ j! ~ // Title String
* j1 Q/ Q/ L5 s6 |# @" YIDS_RESDATA_INC_006874
% k- [- u/ [* I! S! T! F }
9 s4 B I1 }+ R/ D, K0 f t {$ r, B, H/ \6 u+ ~9 Z7 [
// ToolTip/ w' M% t1 ^% J& T% o% G
IDS_RESDATA_INC_006875
& y. v) U6 E) z [$ e1 d' W. w }
7 f! J! A& z% u. k+ S; o h- ? WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0$ N% f- m4 i u* a6 S! R ]/ s
{4 H* Q* U2 ^( o# |& N
// Title String# h# N- @* B( \5 G" O; S
IDS_RESDATA_INC_006878
) E7 W S2 M- r0 h* j& E }+ I4 E* L+ C7 ]0 X
{; T7 _# _- @6 y5 G
// ToolTip* J% q3 f- J; G [7 f. S# x7 M
IDS_RESDATA_INC_006879# a w4 X4 l& \0 O
} s) [; N5 D* A5 R2 \6 G0 l
WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
, u* h! f" @ v( I6 i {1 t( B$ s+ n) k* @+ a; V
// Title String
, @3 C& E* k, {* DIDS_RESDATA_INC_006880
7 I7 F" t" l2 C$ X* m1 a/ m }' m& J l3 e* X2 Y! F |
{
0 @: R0 x4 M, N# K- w z$ N7 o // ToolTip5 ~4 h- {* B5 M# Q
IDS_RESDATA_INC_006881
7 `$ R O7 k0 T1 q& ?2 x- \ }
: a, d& X1 o; [% ]; I WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0& e3 T0 }- e: e
{
( {2 P2 _. ^7 j1 g) f7 J // Title String1 H# _! k( ^' {9 A7 U {
IDS_RESDATA_INC_006900$ P" e4 b/ S0 Y7 Q# B9 a/ |9 V
}! q8 W$ l. b4 u" S4 Z! x
{; Y6 z: y+ z$ W6 x* c
// ToolTip
7 ]2 i8 n1 S5 E8 q- YIDS_RESDATA_INC_006901
p- L! A: c9 }" S7 e3 n. }9 n }
7 M3 B. W' h' a4 \& v9 B( j% ^ WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0" ]4 q4 J4 F, j# y" T
{, y! P% w3 b6 Y$ m d- ^
// Title String
/ [3 _$ K; m1 y% [6 j* ^- c' q5 `IDS_RESDATA_INC_006904
! _9 m0 I/ A; _! U" |5 K; o. }! d }% y9 a7 i$ s5 P( A
{5 K" {4 K; \) V
// ToolTip# F+ I! y5 e/ j$ _& R3 U q) W
IDS_RESDATA_INC_006905/ X! ?% \/ K, [: ~
}
) S/ N. Z' T6 b% M" y0 w1 g+ ] ~6 S WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0
$ j' S) Q( [; s3 u {
9 d, X/ E9 a3 Y3 R // Title String
5 Z. ?$ B5 w, t) I- WIDS_RESDATA_INC_0071340 A; |4 j0 k- e& Y. B
}6 I0 K% k. I9 @
{
6 y7 k! ?! [3 G5 l( Q: ]- `& W // ToolTip! R/ b- f. ^! _% y: Y1 @% Z
IDS_RESDATA_INC_007135
& U% u! C) m3 k& } g }
# g/ z4 Q" o3 z WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0$ B) M/ A* s: A* ~2 O" @- d
{
$ r: f, `& o9 | // Title String6 r2 L% c2 E( m8 i
IDS_RESDATA_INC_007136: K: e0 g. Q" N6 K4 P6 C
}
7 d9 ]! {$ i7 S- b- R {( x! W" X% ~ N
// ToolTip
3 k* V: j8 u, uIDS_RESDATA_INC_007137* ~# Y; s3 A7 E& x: V) e9 k
}
1 c- K4 z" o( X3 ^9 _% y
" \ e, }- _1 G/ @8 R}, V4 S! `& v2 n
所以红色的! H3 [3 }, ?# B: W ]8 z
. p/ V$ P& C" h# c: P; b1 k
这里还tblSkillPoint的条目:
3 K; y a6 M8 n- H# t
1 [; r; a; M+ I; x/ r6 M, U. K代码:1 h, _' m2 |3 t
If (@im_nJob = 1)) k! y- l) g, s6 Q# `( Q
Begin
$ v) R; ]3 p* o* v! ` INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)
$ q: t6 {5 Y9 a INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)
8 ]4 P4 @( @) m6 j, j) U. T, f INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)$ W0 U# [- V9 F# A! W: L* z
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
$ ~& C1 v {" s3 s' t INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)
/ B, x; t7 c( `+ S; O( l I INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)* G8 i$ N# k! ] T# s# X$ T
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)
' k. E. C3 `1 ?2 t% x, h INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)
5 x- f! p8 c* h. @; E INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)0 O8 ? P) f$ J
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)6 Z. i0 ]1 n2 S0 L6 S8 t
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)* Z; M8 r# {- d3 d+ `
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)) Y# C. I1 c& E& b
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)
$ O3 |6 F1 z. I INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)# |9 _- D+ {& P0 u
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17). P# F0 E; Z s
end+ E: O- R" r+ Q% m1 c" Q( ^; p
If (@im_nJob = 2)+ i% F5 l3 v3 t' Z
Begin9 }$ \: R: T" N# m; p5 u
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
2 w0 [9 U( f. A6 d* H k4 g INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)2 G3 [; @4 d# k" E6 b/ ]' F
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)
3 t9 K1 f' `/ J. u& w INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)8 `2 v; ~' u2 G1 ~8 N
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)* M/ Q6 o" @; N0 A( ^
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
: h+ r( o- l' O' | r+ f, C& B) i1 c INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)
# R0 W) J; H/ O7 O) V. w: n/ U INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)
0 t& d- o. a8 S" a! A9 F9 a6 f. m& k$ _ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)/ f/ Y% I/ v% f- G% ~
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
' u9 P; r' [& L0 v INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13). O. ^2 r( {5 M. S _- v- g
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14); M$ I2 w/ R4 P- C1 ]$ n
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
! S' ~ g/ Z; ` INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)
9 I7 h3 _) C( g- X' ` INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)" p. f. o" Y; O1 Y; X" W& V" w* t
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)
6 ?/ ^8 S+ H" G6 w4 ^ l2 }7 x end
: s" C9 ~# e' H% W' n If (@im_nJob = 3)* t$ S) e/ S/ S, J2 ?
Begin) n$ i5 |5 K# P# {/ C: u" p
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3): r+ w" w# y5 j, l
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
. K. j+ J% |) H INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
$ V9 B9 d' m( W) f INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6) Q k) r0 V1 h6 W( q. A
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)
9 U c6 o$ Y3 q% N# P* C/ m INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)
2 N0 j6 y" q O( f6 ~0 { INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)
2 E2 w" s6 X/ ]7 e% t8 U+ v INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)* w$ c; k+ u$ b7 O; M4 B5 y$ W
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
# D1 \# m e: w' h; u4 L INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)
+ H# I* {, }3 ^+ N# Q$ _ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)
/ P! R! ?& h" Q INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
8 H2 v8 f" g2 f# `! B/ i INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)1 [! b3 Y. n% I2 ?0 e7 U7 e& T
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)8 c+ f# m3 t8 H! K* f+ Z( I
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)
9 @- n) M8 J9 Z ?# M INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
- I$ A) w( _1 x. b z0 E( _8 H" B INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)
' g- e8 k* J- g; X) R; Z6 ` end3 A7 o% k: p- a) j( ?5 L) z
If (@im_nJob = 4)
8 i: r# `2 s4 M9 `' O6 m Begin6 h ~* |6 q* ^6 J9 l% b
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3); w$ B) V- R& ~) e* E
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4) |; }5 Q3 ^, P: l5 r2 m
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)
" y( m8 O4 H! l( B( M INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
5 g# R" [1 O. E4 K2 U: U INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)9 j3 p: P, A, r: T* ]/ r, [
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)
. z1 \, W# a4 c) h INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
* F- f) [( w1 [: [1 n; y INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10). z0 E% [- ]9 X3 @/ M
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11): p% t; {, e N. ?2 I& m
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)9 ?9 j5 f1 N. C
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)4 i6 O' w: m r/ E
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14) w e4 d# G4 ]) O: u/ ?
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)8 E) r$ T# w) [! T
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)
9 z; [2 x* j* \: B INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)7 F0 E9 g4 T( `4 `; K
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18), Z* Y8 b7 W1 U2 r2 ~. R- p& q G+ h
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)
. _, a- F; L+ y3 C* r6 m end3 n- J: I9 o! X7 E6 C
只需插入在此插入# g% S1 s: B3 U
代码:
8 I4 c# k# b! J" k$ C INSERT BANK_EXT_TBL
+ o2 m: B3 y/ D) R8 `, H) Y( j (
4 A+ S) |1 e1 j' I0 M% m0 t m_idPlayer,9 J' ~# [ c3 S9 q* }& F6 e
serverindex,( ?+ y1 ]& j0 J
m_extBank,3 V0 {* i4 \4 z0 Y1 L. M
m_BankPiercing
0 t3 d* @; Q$ {* u9 E2 I )
6 u3 x+ _0 ~3 c; U) r- D9 X VALUES ( H4 H+ e0 M* m; Y
(
! d- M& R& }' k, W6 d$ _6 t @om_idPlayer,: W1 X' e& ]+ D
@iserverindex,& y0 j4 @- C) L& z* M+ G1 v1 H
''$'',''$''
# b4 I4 x! m: c. u; p" {; x x )
' N; r& ~$ _4 F( B W* d
7 X, a1 Y* u& g( ]' p
% i& h8 V, y9 C1 F: l9 b% @#define IDS_RESDATA_INC_007134 28816" a2 `5 I& k9 K0 i
5 `$ v$ G. ]( y& B2 c5 L
1 B; f) a8 f( H5 O, c$ w* h9 _ DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,6 ^! b+ g/ F" x/ ]+ i- f/ d5 q
dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh, dwHairColor, nHeadMesh, nSex8 Z' Z+ T2 w @$ `3 d! e# {( I2 e0 V- \
#ifdef __NEW_JOB_SYS
' u2 {7 }& H6 j+ j& O , 0.0f, 0, 0.0f,: ?7 s( `$ `$ S2 T$ S; I
0, 0, 0, 0, 0,% e& N! ~8 R m- |, Q" n
nJob # T/ w* w! Q0 z$ b4 _. k
#endif; c$ k3 n9 f& B* L" W |% T
: o. e* }: W5 D9 g
& P- k0 t5 S l |
|