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在这里,我向你解释如何在源选择安装到创建工作中的字符。) F t, ?" U" t* w. H% y
../NEUZ/Versioncommon.h0 L: K( M9 t! d* i5 K o& B# ]2 X# A
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在上范围进这里只是这一个:: B8 Q' \" W, P# a6 c6 B+ z! F
代码:
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- _6 K, v& h2 d8 E$ f! q- b2 Y( p% Y#define __JOB_CREATE_CHAR( u- e, O' ~% w$ Q/ T# y/ J5 @
../_Interface/WndTitle.cpp! q( T/ ^' y. q. q
* X( N0 M% M2 o4 V& b在这里你进入功能
+ I- _9 t1 L) m, ?代码:
* R, w& @% j Y0 L U5 A
8 Y/ U+ z6 S+ a% S7 G ~void CWndCreateChar::OnInitialUpdate()
" l/ O6 D c! F: I/ U& f* X并有助于 A2 u- T: N- n* D# ^7 U; p
代码:
7 o. O( ^8 [# x1 v% Z2 u/ UCWndNeuz::OnInitialUpdate();
' R5 L4 M k, N# _5 D, K这样的代码: j5 e; z' _ r$ i
代码:
' K: X, \, O; n2 P7 I7 G* b#ifdef __JOB_CREATE_CHAR
/ ^) Y' e3 y' f/ J1 v m_Player.m_byJob = JOB_MERCENARY;
* h8 r( v+ F% X# R; N$ K" } CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
; H# A0 p3 w2 U2 m pWndJobBox->AddString("Mercenary");//Edit by yannickmama9 w- R- L5 X( V! }& i2 P# E
pWndJobBox->AddString("Acrobat");& y9 K& n* t! ?0 E6 R/ g" J
pWndJobBox->AddString("Assist");
* [( j- d* z1 l4 ^8 S- Y pWndJobBox->AddString("Magician");
9 U3 m/ O4 i _; S6 [ pWndJobBox->AddWndStyle( EBS_READONLY );& V6 a+ u/ p3 z/ W# t- y
pWndJobBox->SetCurSel( 0 );
- X1 c. _& _0 ^#endif //__JOB_CREATE_CHAR: P3 [1 W3 i5 f! Q
在同一文件中,我们跳到这个功能- s' D) A- `$ `+ w# [: b
代码:
: a1 k$ K& S2 p5 o; aBOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )" I9 Z2 p$ h! f# I: F( l: O& X) @
并查找这一行:5 I) a* v% Z7 }2 y1 s4 }
代码:
+ W. o0 l- m( I) k1 h+ n case WIDC_OK: // Create
7 x# g- i7 |# ?3 V& V% y {
: {. |- V1 S4 ]8 L5 N# I下面我们就这一个:
/ P5 r1 a/ }* a0 |9 r# N代码:% F9 `7 O* \- l3 r; m& N' L/ V2 \
I2 F: r4 N. B$ |6 J0 d#ifdef __JOB_CREATE_CHAR' c. b4 U( o3 O0 \" ]4 l/ t
CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
4 D5 M' w% g \; P/ T4 p, f assert( pWndJobBox );
) a4 ?; n) u# S
8 ~+ |- Z, D' ?' k" [! x! X& {5 L if( pWndJobBox->GetCurSel() == -1 )
! o8 z# _* Q5 m+ \, F {, w \/ S5 ~% T5 [2 I- f
g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
5 j1 l" j& I& }/ z# P N4 s% e9 d return TRUE;* X& N! h$ s+ G* U9 f& Q6 o& {& H
}
9 `: W! R8 X; }) _( {! N+ `4 {: D! b- r* ]
switch( pWndJobBox->GetCurSel() ). s! Z, q6 p8 F! D
{
+ Q7 j$ X6 p- A8 E1 r( M case 0:
8 L/ G" I7 p4 F m_Player.m_byJob = JOB_MERCENARY;
/ g" O& |- z3 l; s g break;1 h$ v! Y3 R0 |* x6 R
case 1:1 [& j! y8 L) K, k( l* j9 v
m_Player.m_byJob = JOB_ACROBAT;8 m: a9 X5 s% G8 s- e Q& p y
break;( Y, l; w' {5 B) q$ _$ t! O$ ?( x
case 2:
$ ?! U' A+ c1 o m_Player.m_byJob = JOB_ASSIST;& \/ c% q6 X+ P" T/ y
break;
; A, F* U# t: P: w" X case 3:2 ^/ H' Z7 D/ z/ {
m_Player.m_byJob = JOB_MAGICIAN;
# d! U5 A% S) ]& }" N4 ? break;
, v: l3 \; k- j default:- w& L; G( D6 f" G
m_Player.m_byJob = JOB_MERCENARY;
" n6 S+ Y) _0 N6 F8 f* x break;8 t1 w' J& ]2 R+ D8 l) N
}
5 }) J; m1 U# `- Y% c8 X# x#endif //__JOB_CREATE_CHAR+ D. m; G7 }; I) m& q1 D* C' c: l
3 |: T. h" S2 d# K* `../databaseserver/versioncommon.h+ N' w, ?6 \ w2 S
5 Z* }" Y9 _ ~6 h/ u( c8 h. A在这里,我们这一个以上的地方进行
6 ?' f. B' B& W% n1 m代码:, S& R9 T+ w5 Y' ]
3 R: }2 v0 R/ { @7 o$ J5 i0 d
#define __JOB_CREATE_CHAR
$ z* w% l: g$ M# b$ I! d* ~../_Database/DbManager.cpp# G! x3 N' N$ N, J( ?. d, H
+ q* D* B! |4 f! t, T
在那里,我们去的功能6 y" b! U( X8 ^5 z0 Y7 r2 L
代码:" V5 @& V9 S+ M0 z1 q: q0 b
# U1 O& i' t V) U) D% m
void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )- n7 `7 O) H6 a5 O% ?
并搜索& J) c* L# i' N* V5 \
代码:% m8 F1 M6 C8 ?2 |( D' J
pd.data.nJob = 0;( ^$ g- ]( s/ A) {
并替换为
6 C% k. s2 H9 g7 h- e代码:
V0 `1 d' u9 o# M8 G' A* L C#ifdef __JOB_CREATE_CHAR# Y7 P$ C. C7 a" {
pd.data.nJob = nJob;
3 K6 _, K8 H* |+ p8 }- e#else //__JOB_CREATE_CHAR2 A, e: K+ q; M" l5 ?# K9 p- X
pd.data.nJob = 0;
% r0 j7 I; {) i. H0 d) y& D, k#endif //__JOB_CREATE_CHAR
f+ `- T4 x6 g+ ^2 ^' x3 t4 K/ o. j9 g4 A0 f
这将永远有一个来源的东西。) x$ Y% x' O& ]9 e% R* C
. p' w. _7 J9 S# Q% e! J+ O" `但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库
! {# j3 r" U" z) Y9 Z4 o* Q+ o和搜索$ j, Y( L6 t J
代码:
; x) V5 L$ A8 g) P- m4 C3 i$ z
) b, O& h5 Y- m" ]" l' H# `# a FROM BASE_VALUE_TBL: G5 j3 ]& r8 L# p2 F) v
WHERE g_nSex = @im_dwSex
' ?! J Z2 U( ^/ M, U并替换为
$ N% S" Y1 O( ~1 g代码:3 R' H2 H3 d# [5 j; d* b/ `
FROM BASE_VALUE_TBL3 G# c! k& S- T* L
WHERE g_nSex = @im_dwSex AND
$ j5 c+ Y/ H. O4 I S! E+ ?, o m_nJob = @im_nJob3 d& l6 I3 F; f8 M
当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
. ^# e% `9 x. n9 L- u o# D9 }( \. [0 B2 i) B
你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。 c5 j) f" I+ E1 }9 ]; a% Q
8 T( V, e) R+ Y
你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
; S" E2 i, r9 }" _' g+ f这是那里告诉服务器哪些技能你的角色可以skillen。
- j' \9 l6 q& k* T3 N9 w2 f可惜我不再the'm懒得现在要做的话:'D
$ D! b) b1 p, y, j$ i+ E) J; k0 N, N/ U0 z7 E& l3 S
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3 m2 w3 z& s1 R# M
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Quote:
) w2 K8 Z/ i5 i; r+ \8 MOriginally Posted by Divine.
6 ]8 F" \+ e, X5 l- q4 K+ S如果他发现我0 w( l( r$ F; W4 l) U4 ?
代码:
4 g5 g$ _; x8 W2 p pd.data.nJob = 0;! b# @! \& Q0 ?3 _, T7 a; ` A
并非如此:) A' b7 N J4 n
所以,我只能看到
( Z: @2 U8 C( @/ H3 }代码:
) v! B: |3 Z$ d6 ~. | F // pd.nJob = 0;% Y1 q6 @9 |' m) F3 U
^^- v4 C2 [ W5 m
Hier, das mussu finden:" x4 V2 K/ A% b" ^! S N. ^
Quote:
$ p/ P" Z4 k* V2 E' I#ifdef __CREATE_JOB
5 U/ y3 Y9 Z6 R! K. c5 c$ A: j {pd.data.nJob = nJob;) v. ]" M8 b1 `. c
#endif // __CREATE_JOB. G5 N& d# m/ ~9 E' q
// pd.nJob = 0;
/ d6 x6 l0 a! ~5 N6 \6 q2 J// pd.dwState = 0;. R- k8 o( ?1 x
pd.data.nLevel = 1;6 _5 e, f; B O" u) f
pd.data.nSex = nSex;( q8 S2 j7 \& H6 Y6 ~" q9 \
pd.data.nVer = 1; 6 |9 p5 z$ O, b! R5 \* |2 a: Q
3 ~ ?, A( [2 R我仍然有一个问题(:
7 x( M3 g+ h8 p/ m* g; o下Character_STR DB
/ O: i* n$ @5 e6 K( k- ^5 {这样做在这里
+ M* m5 X$ D- D$ U2 u' _代码:
& Y8 }, m, `7 j) h FROM BASE_VALUE_TBL, e0 ?/ F/ d, O) C; E
WHERE g_nSex = @im_dwSex
# e, ?$ ?$ b: i在这里改变5 ?& O. }* F7 `8 q+ W5 X9 S
代码:
7 Z' K6 A& C. ~$ n5 B FROM BASE_VALUE_TBL$ _' Z: U. e7 A2 C% B& t$ L7 j4 m
WHERE g_nSex = @im_dwSex AND
' o3 f- d' f3 S+ L! X m_nJob) C3 O5 D- B0 U* D3 @; |, A
由于还需要什么?.?
5 D& V" C5 P( V7 j* j在第一篇文章中,你可以阅读/ C2 X+ @( I. e4 \
代码:" d( x4 B& ? c! j# T1 R2 n9 A
FROM BASE_VALUE_TBL
$ { A9 [& N- V5 f4 c WHERE g_nSex = @im_dwSex AND
/ S5 W0 H0 h. e- r9 R7 D m_nJob
. u4 U; h' ]: a& s8 A" K
6 m, b4 ]( l* _& U9 W0 U( @) y% }& d8 s+ O% [
窗口是什么我忘了
2 G: G. o4 n; j& |( h. z5 T1 L5 ], j6 |! K t7 Y" u
代码:
. q4 [6 C2 c' C* o8 v' tAPP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26
" d3 w- J+ X0 [3 N/ l{" G( u( F- |) O* b$ _" Y0 A
// Title String% W P7 q5 j9 s9 o \
IDS_RESDATA_INC_003064* D, v2 Q. t& f4 V5 m: |
}
% o: b( @0 F. K8 ^9 g s& @{
. U+ @; D3 A3 U) g' t3 f" |. w; N% |6 e// Help Key+ R0 M5 A6 D5 T+ Z5 \
IDS_RESDATA_INC_003065
' Q& c3 e3 g9 u" [$ m ?" `, [}/ c% r4 o4 r! C7 o5 h
{
- h- k' h! A1 U( V$ g WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
# w7 P d9 q/ Z+ |8 H$ [0 M* \8 `& ] {
9 o( A2 z- e' s, d5 G) v // Title String, r5 F: t! F7 F
IDS_RESDATA_INC_003066
+ E' s. \+ h: M }/ d4 P( ]( e' L' B! ]! k
{
5 M& O$ N4 }3 [8 R) o // ToolTip* w+ A4 d/ u* {4 E0 F; J, G
IDS_RESDATA_INC_003067: B% w+ `* _3 R7 |6 t
}
2 m- y3 @% q7 @, N; E w WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
# N5 c+ {- H/ L; U; @4 _" n {
' t5 k$ S2 [' J+ {3 Z% `# [. M7 x // Title String
; X, n+ H7 z2 w0 x/ TIDS_RESDATA_INC_003068$ Z6 I& u& L$ {$ K! }9 a
}# F7 ^3 Y8 p2 [0 t: g. b. M# U4 [
{
8 d) E# C8 O: \7 j) y // ToolTip0 q2 J, N5 ]% X0 l; u
IDS_RESDATA_INC_003069& [2 H& @% x! O8 w' b2 u# t% a
}6 i0 n- D0 z- y; J$ Q* X
WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0( A g7 b9 J. S
{
- f& y5 K* P0 q // Title String
. f9 |( }- q" C. ?3 LIDS_RESDATA_INC_003070. L- G ?6 ]8 r
}
- q0 O( t, Y9 r/ f- [ {
2 @; g- D. `! `% b // ToolTip
1 N! X9 ?1 D1 C6 r( bIDS_RESDATA_INC_003071
/ p {; d, ^6 s \) K }, S9 f% X* ?" _5 _/ b% F6 W
WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0# H8 }% } s6 l; S
{% O. w( K3 _* r0 S
// Title String
3 D5 H0 I8 [. RIDS_RESDATA_INC_003072" b* N$ w: E8 @; T, m" G6 L
}
7 M1 A: A: r# j/ [ {" e! c4 [& p* \& v8 a
// ToolTip
. k" Q& U, `$ H0 i, j$ ], zIDS_RESDATA_INC_003073
; `0 X N; d0 o$ V2 k0 I }5 H8 C2 F$ R* k1 `4 H, E
WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 07 Z3 c% x. v4 x5 E
{8 l! N' ]0 W5 N$ `; S0 ?
// Title String
/ {1 j% u. q' L4 m2 W: k' b& S/ j& A; lIDS_RESDATA_INC_003074
7 G5 v2 y( q# U# _% O( q+ y }
4 A( x6 g% a5 b: w6 G' ~& D( `: y {4 s) u# _/ z5 S" z, S
// ToolTip
3 F3 L) G( d. A7 W I5 _$ m U8 ?IDS_RESDATA_INC_003075
0 F% s$ ^& E$ P) D6 I }+ ^4 i# j( r4 N8 N
WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 07 C, i. B, |5 N
{+ s* \& L& t' l! ]
// Title String
8 x* W6 U/ J! B3 C! Z8 ]/ vIDS_RESDATA_INC_003076
K$ {/ E) A% u* C }6 z' |. V6 `4 e7 Q' M6 t' d
{
5 \# t) L! ?* \# [/ V" w // ToolTip$ t& x5 G9 h& f. O ]
IDS_RESDATA_INC_0030770 G1 Z! G6 Y3 k4 S5 c
}
N6 K2 D8 M. S h* Z) P WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0
% Y0 w k& p" w; [9 l( `. e0 b" T4 G0 [ {: i6 V. a" U# H( L4 [& x
// Title String
& \" U( F# G' w4 [IDS_RESDATA_INC_0030783 f* K! c ^3 K: O
}
: ~* L' F W) _0 A {
. G5 t: O2 V% F5 E9 f% E1 j // ToolTip
$ _8 p2 f0 x/ Z2 t$ R( F; ZIDS_RESDATA_INC_0030792 x0 ^+ ~8 O) D+ s5 T) }
}9 @- p! l6 p5 B
WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
% H( ~6 c; u. o, O2 R( R8 u {
7 K& I3 }3 I1 `. B // Title String
# V E/ f/ B- I' {$ @( bIDS_RESDATA_INC_003080
5 o R# u1 p7 x }
, t8 R+ w. [8 ^" l/ ^1 ^ {* Y2 I }1 ~. h* |# j% \
// ToolTip, p/ Z! w; Q% E% O
IDS_RESDATA_INC_003081
5 L9 s* W$ S' g# a }6 l7 j" s# X: q) H1 _; t. p2 h
WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 08 X7 d* g8 q2 I: a1 f4 j5 H3 G4 w
{' H8 }( z: K8 {4 G/ p6 I3 U
// Title String! [: o" s2 g) s/ z
IDS_RESDATA_INC_0030824 b# X) d) T6 a! C) \6 s o3 Q+ ?
}
i6 u3 S! f+ m4 j7 n {
9 v; w, S' Z0 r( h // ToolTip
/ q( R% B: B- }" ?3 eIDS_RESDATA_INC_0030834 H/ D+ T8 @: m1 V, n; O+ \; _7 R
}
/ `! V+ t6 E# [7 Z WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0
6 u7 J2 S# K+ `9 ` {9 C/ Y- C5 _9 [+ i; q( ^( Y1 y
// Title String
4 K2 B: h4 u: y- e: S: Y) @IDS_RESDATA_INC_003084
' {. {+ V( c, R }
5 J) b+ b% q0 D2 e4 X) a& n {' p& c3 g+ W. y8 D
// ToolTip% A9 F, h6 b& M
IDS_RESDATA_INC_0030859 O: Z0 E. M C1 }8 F% o
}. i# R' y5 j# q6 r& W7 ^/ X
WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
" F2 R- C0 R2 V4 x- j6 M+ x {5 s8 _) f; W; e, S( @
// Title String1 v9 R9 {* t+ Z" F! m7 b! S
IDS_RESDATA_INC_003086
6 n8 b2 D' r2 v3 m% l }. D' `# L# g. `' @
{+ t+ B9 q M" L6 t
// ToolTip
3 k: l5 J& Y; {/ O6 c: I, W. FIDS_RESDATA_INC_003087
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WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0
$ J( U- F4 j3 u" A! i* a" ^! k {/ g/ f8 o) }7 l* p% g
// Title String6 ?4 F8 j) U+ q3 V
IDS_RESDATA_INC_003088) Y% B7 B* b2 U t$ ^7 K3 h4 U
}4 Y" \& Q7 ]2 Z7 m7 [5 k# r- U! q
{% }! C3 l2 q; M& j# G; n: I
// ToolTip
* p- k( A* @9 v9 _IDS_RESDATA_INC_0030897 [ T, K! R+ w+ t4 i$ Q1 T2 N( ]
}! j" f4 v7 a4 I2 B9 }6 s
WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0& W9 Q6 w! B3 ?/ P/ z
{- d& z8 G# ?* j- e& p
// Title String$ c0 ^; k/ m# Q q/ F
IDS_RESDATA_INC_003090
0 U* f* {0 x& |6 h1 Z" f8 ~ }# c% I# [$ v5 T, P. {( g
{
$ p% u( ^ C+ C1 \ // ToolTip
! n. X+ D; s$ ]" n QIDS_RESDATA_INC_003091" C. ]+ l1 G0 F
}& |: s" Q" ]# }1 u: U. }3 S
WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0) a, B7 J2 z5 P1 ]! F
{: s2 ?/ K1 K2 M8 v
// Title String1 U/ A# I; j4 {0 J1 c* q
IDS_RESDATA_INC_003092
$ O7 ?, a% l) T% v1 H3 V }
& S" O9 _! \7 \/ r0 E$ g: f' D {
! m8 N7 H. Q; J# `) `, K3 p6 N // ToolTip
U5 i' U, Q$ A. B. a" x P0 GIDS_RESDATA_INC_003093# x! H% W D5 Q( v" e6 t# o
}3 t" G( Q m# E2 F
WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0) D, ~# ?8 A- s. N0 @& O
{
K4 r2 y4 h: S2 | // Title String
% P8 K- G: p" m( fIDS_RESDATA_INC_003094+ g* e9 O9 F u) ~$ {# c
}$ n2 k& D: S- x& K3 S3 y9 {
{: ]" `: K" W+ b$ ] d1 h
// ToolTip+ J9 e4 F n. v) x
IDS_RESDATA_INC_003095
' v$ h; u* M8 O ]+ c+ ? }' z; X4 t+ I3 I) d* I4 H @4 x+ F' n2 v
WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0; X& t8 j. n- H, l7 k
{6 g) J6 b( f4 \2 k2 h/ A& h
// Title String
6 [9 G9 n8 G+ S0 M7 ^# A, h- pIDS_RESDATA_INC_003096
7 B- @7 l8 V7 l/ X }+ _ }2 z( k+ ^1 W+ ]/ z: g
{
/ f: E- }) m& G; d* u // ToolTip
5 j/ ? o; l; h% l* `, ]IDS_RESDATA_INC_003097, _! K9 f v) C1 V7 z2 H
}
x$ g/ @ n% D/ A( Z- k! K WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
9 p6 i% C8 E+ _ {3 G( ~9 r6 D% V; ?0 r6 A: d% i
// Title String
( Y& h4 f: s3 J D" zIDS_RESDATA_INC_003098/ m) {7 l" l" o1 L
}) [7 D5 n4 N8 \) v( |
{
0 f* {. ^' N# x5 f5 p7 L // ToolTip
2 D+ q2 j( C# r0 a7 F* v2 NIDS_RESDATA_INC_003099
, q8 ~2 e7 D8 V9 ~# G" B1 x }* x& `5 A2 v# | E! L
WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0% ~2 _3 G! j [9 Y, U
{1 v" P0 w& p d! M
// Title String5 \; m- _6 q! Y. K$ D
IDS_RESDATA_INC_005076* i- F1 x/ ]( u; `
}
) Z @0 u& y2 G' n2 Y {: {2 g$ R$ A" g' L# k
// ToolTip
: o2 a5 i- v2 \1 CIDS_RESDATA_INC_005077
! C* T; R0 \2 B7 Z) ~; z$ {5 A }
- L: J3 C0 u/ ]% v. N9 } WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
! G1 d* I3 [5 {2 L; B5 T" D {) r% ?# Y2 r8 H6 R# X! x+ G
// Title String, ^1 B4 h3 r6 i( Y+ f8 p
IDS_RESDATA_INC_005078+ T: `+ y. `; b `
}
/ B( G+ M: e1 e0 v {
( V% F( d- l: I5 @; T( F+ [ // ToolTip
, ? H3 i' D% x \: ^IDS_RESDATA_INC_005079
8 M7 L% `% W& M7 @3 y }& }1 Q4 E% B& l8 u5 L
WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0
- P" N! f6 A0 z/ e" c, d {
/ c, J% M$ x' K( A# L' g* T // Title String Y. j& P, w4 _! T H9 R
IDS_RESDATA_INC_0068744 u- Y6 N: L+ Q9 y+ K5 J& c
}
- I; m' z3 z! K& b: H {
2 K7 I6 r$ L: U // ToolTip/ ^) {* N! r5 d% ?; y
IDS_RESDATA_INC_006875
( Z7 M+ y* ~: Z B- [* t9 w& @ }. _& M1 F- R# l1 a$ y& k- l
WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0
/ ~! W' R% O0 v) M* X6 |, V {9 @: ]0 u5 ^1 @
// Title String
8 _4 t; Q4 y9 {3 B' R; ]2 I% E MIDS_RESDATA_INC_006878
. i$ ^& v3 C. B/ L }
5 I( k& P8 b4 e: Z; F& ` {
) f5 {+ H! u# A& B // ToolTip4 H$ q+ J- @+ O: G- ?# b2 d. X
IDS_RESDATA_INC_006879
- {2 s/ _% S* q3 O$ g* j6 o }) V( a' N; \* @* W, x
WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
0 J3 `6 ?* o- R {
9 x9 [$ c- P2 b; ] // Title String
- c, P/ g$ y( {' b$ PIDS_RESDATA_INC_006880
' `& s+ Y6 \2 n) O8 N5 b: L }
$ p6 V2 U0 X/ C/ i# j {
* g8 X4 ~ z0 d& e: r // ToolTip4 W% M' h8 R$ ?/ Z8 `
IDS_RESDATA_INC_006881/ v: _# _1 S9 N0 Y0 T" P& M
}- O; p2 ~, L( ?9 t
WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0' ^' `' }6 ^# K; C
{! [" O- H) }2 P# w7 [
// Title String5 ~0 G. @, s5 m5 J- A
IDS_RESDATA_INC_006900
n- M& L: y3 w" f }
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// ToolTip! ]0 G8 e# l: H# Y/ N" N' r
IDS_RESDATA_INC_0069011 Q, m: R f0 B- O- f
}8 f1 `) A( }) o$ O! r1 q
WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
; J. g+ x8 J* L9 n {2 @2 A3 @2 `3 s4 r
// Title String7 u' @1 W. P1 O4 c2 K
IDS_RESDATA_INC_006904
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9 w" `8 w% A2 @/ L. k3 U {
% o8 u# t4 s3 x- x1 X // ToolTip% V& D0 m1 P' K
IDS_RESDATA_INC_006905
9 a+ m9 r; x+ F, H/ V% S3 G }- Y6 a+ z: O/ M8 R- [5 i% F/ Q3 u% L
WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0) S& o' @, T) @
{1 r" V: m0 V2 `0 l; z
// Title String
; C7 c% R! o( L/ a( \8 E& @IDS_RESDATA_INC_0071346 [3 j' n9 W8 h; h
}
# I. V9 n) m% F3 }3 k4 R {. n$ L4 [0 y" W2 e
// ToolTip
# \9 g( S+ i, d, c% LIDS_RESDATA_INC_007135
: s5 g- w, ~/ q% ^2 | }
( x5 e/ W5 Y3 T WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0
; N) p0 I( B9 m$ ~6 D- e {/ ^' l% D8 p- E) H
// Title String( U; w- c* O4 K' ~& _. H% f
IDS_RESDATA_INC_0071363 w+ H& u# W: x5 y" k6 C
}
+ @$ R: q* D& D' ? I S {
% r2 v, D1 y9 c3 Y% R2 ? // ToolTip: ~) ~: N; @5 E8 K
IDS_RESDATA_INC_0071377 y7 w% X5 W5 d+ Z! D9 S6 }2 ~
}1 [& [4 |0 D, z
3 i3 k' ^4 P. L% K. [
}
0 e6 ^, w% G/ A0 c: t8 I所以红色的!
# T, ^" o5 U' H# W3 |. W
8 |$ Z! u T% i/ q4 A8 v' A( i这里还tblSkillPoint的条目:" c- j* `. w% K! p9 i D, ]
+ d# ]( Z& A- [' O* b! c- @) D( p代码:
+ G6 k) V5 e5 r w/ B% Z If (@im_nJob = 1)0 J I5 I' H0 M) x `
Begin. L! w5 Y7 v2 }# X% y7 J( a
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)
, z, H( z, a; {- o& V8 ~ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)% J6 c9 r+ W Y( X7 q$ j
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)+ Q3 @1 L4 r- i6 n- h% I4 h: {( @
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
5 J6 O) R) U) l0 J6 A; Y/ f5 S6 ^ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)
; m- |5 z0 g6 ^' Z* Z INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)9 n1 r D, y# t& R7 L) _. k9 J' g# ~
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)7 u4 ?+ m2 i& _0 M9 G! h$ l9 N
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)
/ r2 H- L! k3 b8 _/ f3 o INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
# T0 v0 w$ b' X( L* s3 v5 ^# p INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)" e0 @6 j6 J/ l
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)) Y+ B/ L; v- I( F
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)$ B& B4 c- Q- y6 D- b6 Z2 o% W
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)
! d3 B: i3 _8 h% D0 W INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
) J0 L1 c* Y* z% z0 C" s INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
G7 N1 n X7 z+ q1 u end2 l# W9 ?, j* R u* X
If (@im_nJob = 2)2 F0 K+ e5 K, l! l
Begin4 m$ w( [" {! |% ?
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
- k: S/ F% i9 C5 K INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)
; {" a9 {( B; ^5 R* \ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)- j. J& o) Z6 Q5 X
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
6 x: i' S" ]$ H+ h$ V) n INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)
0 O* ]& |8 ?: U" j INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
) C3 v6 J5 v) F' ~ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)
2 z% e2 k3 j5 F" E# ? INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)% k& s& y8 U% ?. i2 s! r
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11): P8 @3 Z, h! g1 }
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)" g( P) U4 X v6 ?$ J) I( ?# V
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)+ H4 D0 v) W$ m8 X* A% D$ n I; r
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)
7 [0 D# r4 Z- S: k8 R, b j0 q; w INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
, b7 ~, |# Q L1 ~" B INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)3 e* K1 X, V4 N6 A
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)
; b K8 x4 [' L7 c' I, @5 N6 |+ Q INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)
$ G; l* n4 w- ^ r- F) J# D& I end% G" F0 b# }* O5 l2 j
If (@im_nJob = 3) g% J; R! ?4 _2 \; |4 T( K5 @9 D9 {5 V
Begin" h8 @' F" j' G% K* e: I
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)
Y! }3 X( i; l; e9 j/ v INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4): Q( G3 O; E: @4 m! ]8 @/ T. M
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)6 n P* q; u' B. L* I3 N
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
( q) ]. N8 Q- ]5 @! E( t+ ]. ^3 l INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)
4 h$ r- M8 s! g& b9 F1 s, {# @ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8) c5 i5 L" z5 m4 h
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)# S6 N( h; E2 ]# P8 r5 |' H1 L
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
8 X& D. Q4 J. ]+ p) c INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
2 P$ g% Z& o% @, j# \ K* M) ~$ j" p INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)/ t3 M5 `2 T2 B7 }# a; G
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)
6 l+ W+ |4 P4 _0 [ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14), Z. h5 ^6 `3 o6 X
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15). e4 E/ D9 R8 k0 C
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)1 O- u' t' {. C1 W2 I# T
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)5 X( i$ Q' C8 a
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
, S J3 v! X+ j/ L; Y INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)
" S; L! m' _- M" ]8 a end
4 J9 P% S$ q% v, w% w# z9 t If (@im_nJob = 4)9 G0 _( C" T2 Z1 f; t/ s3 s, u, ~. J
Begin5 R& ^0 A& p( @
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
- }3 z4 V3 K7 w3 d7 W2 O9 j- { INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)
' }- F w$ Z I4 i9 W7 S% d INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)
9 n8 n) {1 q( S' c d INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)1 X$ ? X- k& Q3 e$ G' \ M
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
* w0 b. o$ Y7 @& w; }' U! a0 t INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)
. X) \; s6 `( R5 \+ \ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)2 e! A$ W$ [0 }- `
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)+ _" f$ n8 W- p0 v1 ^
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)
0 R) L; t1 N5 `& U0 j) j- P/ C INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)
8 [2 k; h0 N2 J8 I2 q. v2 j1 v) I* g INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)9 {+ k4 a0 x0 ]+ j6 P% V" Y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)0 B/ d" I' @/ T# q# s) B
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15), s5 P4 h/ {2 c$ A
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)7 U4 x) q! Z% A* T6 V1 ]; S
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)+ _7 |' i m0 Z \6 C. v$ V% P
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)# Y2 T3 Y i. v
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)* c# M. j; D' B7 M& y& b& J
end
. }& p+ |5 l' M |1 ]1 R( e只需插入在此插入
* ~. E% u& K3 ^+ B代码:; ^& A3 @2 k1 j4 k" l H
INSERT BANK_EXT_TBL' P, H" c F& p& X
( ) Y* [( W" ~0 R9 x
m_idPlayer,: ?9 Z, v8 w3 w* a4 w" Q! |
serverindex,
& w8 |+ N# R. z- F) E m_extBank," A2 ^ V: } ~4 W
m_BankPiercing+ D/ w9 A Z: v! x
)2 u/ w& x3 n. e% I) B, m$ Z
VALUES
) a3 `& t$ |' @9 R& t4 [; B (4 U( H6 H3 ~. X" p
@om_idPlayer,
% S: B! e- u% w+ n @iserverindex,' @. p0 ~1 N/ I6 O; T) W
''$'',''$''
7 V- }) p' ?+ s4 ]$ s+ K) [ )
9 _4 w5 f& W. o/ N5 h- r; g2 s7 \& D# n# v
! x: T/ N4 ^5 P% ~% U& j5 D# n7 B- H0 D#define IDS_RESDATA_INC_007134 28816; t( ^3 O9 K- e, n" w& P
! |3 a) I" J" q
7 V/ d( I" {% x# S# }
DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
8 e% T) i' r5 j( ?3 n/ I& p dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh, dwHairColor, nHeadMesh, nSex
6 U0 X/ ]; A/ ]#ifdef __NEW_JOB_SYS2 U9 o( e* Y u w# L- |( [! @
, 0.0f, 0, 0.0f," f- U: @5 E- U9 N& T' Z
0, 0, 0, 0, 0,
; Z0 H! C, Z& {9 z- v% V nJob
7 f6 D+ T+ F0 x. j5 \#endif2 t! M2 k: c# c0 r0 \1 Y- p, o
j* C' ^ ~3 e5 T) x8 ?
. \ ~% d1 d! e: S$ U
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