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在这里,我向你解释如何在源选择安装到创建工作中的字符。4 A4 u7 c9 u4 N- V4 r, \" T
../NEUZ/Versioncommon.h
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4 U4 x) e8 L4 h Q/ W在上范围进这里只是这一个:
; f& f# }# J( H3 Y9 O: C, v代码: x0 b7 y \5 c
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#define __JOB_CREATE_CHAR
: p* U0 u2 u* J../_Interface/WndTitle.cpp6 H9 }, i; V E6 U9 c/ c! T
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在这里你进入功能
. c7 n- D; O2 l) N3 X3 \ T' D$ b# f代码:
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void CWndCreateChar::OnInitialUpdate()
/ H6 L0 m) L8 X+ z+ a8 h并有助于8 {: D6 H4 S, q0 |
代码:
7 Z, D6 F1 r, BCWndNeuz::OnInitialUpdate();
$ O6 v6 K+ O- X, O这样的代码:( X7 ^5 Q% d& m$ q% e7 ?
代码:
( d+ Q% _- m: B$ y/ Q L1 \#ifdef __JOB_CREATE_CHAR
& U: A: L0 ~5 ~4 y- Y m_Player.m_byJob = JOB_MERCENARY;
! F- ~# C) d3 x0 j X2 T x CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
$ H3 P R9 O! O pWndJobBox->AddString("Mercenary");//Edit by yannickmama
$ L9 q% V$ I7 h" r+ R pWndJobBox->AddString("Acrobat");, g: H- F3 z( L" |6 p
pWndJobBox->AddString("Assist");
4 Q$ p" Y' v+ r; r3 b1 ^- U" L1 ] pWndJobBox->AddString("Magician");
* U3 l6 B. G/ \; r5 | pWndJobBox->AddWndStyle( EBS_READONLY );1 r. C9 @4 f3 ?# U+ i6 K% B
pWndJobBox->SetCurSel( 0 ); o# T& `6 |2 t4 z1 C: Q
#endif //__JOB_CREATE_CHAR, c/ f% D. U! B* ?1 E7 z
在同一文件中,我们跳到这个功能
% M( V8 N, n- Y d4 J2 e代码:
0 ?5 ]- t( a& o3 ]8 H3 G( \BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
1 X" f/ D% J( F8 V& j并查找这一行:
& `4 t5 L+ H9 C- J* v8 L代码:; e% k* W! z* R6 r4 ]! M5 B
case WIDC_OK: // Create
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下面我们就这一个:- p, l- f! T4 l) _
代码: r/ n# L$ W3 J5 W& R9 @
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#ifdef __JOB_CREATE_CHAR) k# \% u/ f* N9 Z) S0 Q( z
CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );& i9 v0 J6 d& f8 A$ d) U: |
assert( pWndJobBox );3 t) H; d! d- q! K/ U
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if( pWndJobBox->GetCurSel() == -1 )5 J6 N; P# b4 K0 n. n; ?5 b
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g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
7 C) ]1 Y/ }. w8 ` return TRUE;" o/ \; s/ U! h9 L& q; f, V# O) ^4 `
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switch( pWndJobBox->GetCurSel() )
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case 0:
5 j, q {/ F" p# I m_Player.m_byJob = JOB_MERCENARY;' _+ }) R1 ^3 H( I+ P, `
break;
. l+ u* e2 O% ]! ]: w& s. B' p3 C case 1:- Q( S: C4 c5 j
m_Player.m_byJob = JOB_ACROBAT;
' q- y" }7 g5 P: }9 n0 t& c break;* a6 x$ ]+ U0 l! W& J! ~* C, g% ]
case 2:6 C& p) o6 I! ?: S. p
m_Player.m_byJob = JOB_ASSIST;
% H, R; ]4 \) m' V% e/ c3 ^, W break;
3 h# s# h7 E, {* t( q case 3:
8 d- `, @9 w& g# M& @" A) w m_Player.m_byJob = JOB_MAGICIAN;! }: @, C5 g1 n' C8 S
break;4 t0 a( n+ {! ^; k$ O+ C. g! d! C
default:8 l# m$ b' P! H
m_Player.m_byJob = JOB_MERCENARY;
8 ?" g/ K4 u7 o/ q: |& c9 o! | A- _ break;
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#endif //__JOB_CREATE_CHAR
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../databaseserver/versioncommon.h
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在这里,我们这一个以上的地方进行9 i- W. n6 D. r8 X, L: X
代码: B1 D9 d" H R# C$ v; K/ _3 l
}6 p5 o6 [) e2 }% X- o#define __JOB_CREATE_CHAR! o0 E* s+ @3 H4 {; X0 C
../_Database/DbManager.cpp: q) O5 v4 g$ v8 @8 D1 U* Y
& A8 z$ @7 }* R( y- z" {在那里,我们去的功能 C. T3 H1 C. o) q# n3 ?2 K
代码:
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void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )" N' }& M6 x( v; D( [- X
并搜索
* T% d# r& Y) J" A3 f* H; R% O代码:
- O# i- R" Q% gpd.data.nJob = 0;
3 T# l" m( b, @' m$ ?. Z并替换为9 W) i. X8 _# U8 [2 J
代码:9 W1 g# }! c7 p1 Y$ d4 k/ x
#ifdef __JOB_CREATE_CHAR& z8 o( B0 ?5 R
pd.data.nJob = nJob;* X( T" b. e+ K' [; ^: H. X
#else //__JOB_CREATE_CHAR3 ]3 M; ^( Y& s; y; V
pd.data.nJob = 0;
- T; k6 K( C9 K* P% P#endif //__JOB_CREATE_CHAR- R5 K8 P+ a/ R! M
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这将永远有一个来源的东西。
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但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库( P! N, K( S( o' {
和搜索2 V! Z3 m8 m% @' v' T6 E" f& j( K
代码:- f) w2 G ^8 B; i" z; e' l( d
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FROM BASE_VALUE_TBL
7 ?. a" A2 s1 M8 e WHERE g_nSex = @im_dwSex' t! q7 O+ N) C% u
并替换为
! ?0 a0 H5 \9 [5 u( p. e代码:( G$ p! A6 `9 Y( \2 @% O
FROM BASE_VALUE_TBL
/ |2 \7 y, ] N" N- S9 X7 q0 L& k WHERE g_nSex = @im_dwSex AND2 S4 N# z6 Q B' \. k0 K$ G4 f
m_nJob = @im_nJob" W; ?' R) d! ]! x% A1 r0 F2 _
当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
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你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。 o: I7 ]3 Y# i
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你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。* h3 b; I8 w( f. D- q- i6 ~4 q
这是那里告诉服务器哪些技能你的角色可以skillen。8 R# T! R1 ?' _5 G
可惜我不再the'm懒得现在要做的话:'D
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Quote:6 d+ ~1 }5 m Q
Originally Posted by Divine. $ Y k( ]" O0 i: D+ E
如果他发现我9 Z; r/ s- T- ^: k
代码:
1 x, m+ {1 p4 M' P0 _+ Z5 T pd.data.nJob = 0;7 a3 \" a! _; |
并非如此:
Q- \1 I( y7 S6 [1 K( x所以,我只能看到, f% Z# o5 @5 d1 p( U! D% R
代码:* ~- p( W2 P. Q+ {7 _. A
// pd.nJob = 0;+ {* t. x5 T# E" x) g+ n
^^
) s0 a% x6 n$ B2 _9 ~/ L }) kHier, das mussu finden:
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#ifdef __CREATE_JOB
% [& L1 @- h% G: f/ |5 e/ ]7 l& [% npd.data.nJob = nJob;4 P! D% j+ z `) f
#endif // __CREATE_JOB
3 F1 r( ^9 b- W$ n) l5 ?// pd.nJob = 0;
: b4 }. f/ g$ r4 N% s2 J! I8 ?/ Y// pd.dwState = 0;, v3 t' Z% ~8 ~7 V# H" U
pd.data.nLevel = 1;( x$ R. O: @2 K4 [; O! m) ^
pd.data.nSex = nSex;
2 \3 c4 ]' ` i& j9 `8 zpd.data.nVer = 1; + `0 [0 }8 W0 A8 Y
) ]. \8 C/ ^" N, }2 c# b
我仍然有一个问题(:
9 L! E9 K3 {# H下Character_STR DB
$ Y' Y4 k/ x: n& _0 t* L这样做在这里
7 H0 T6 P' t2 t0 G; w" a5 Q0 Y+ `# v代码:
/ i2 D r- C j FROM BASE_VALUE_TBL
$ X* z, n& _; G6 P% ?: @" a WHERE g_nSex = @im_dwSex! H, V/ L* K4 Q1 A/ M& j" c% ^
在这里改变 t9 r- l1 ~# x6 p' V
代码:
; |, G& z0 Z* Q" L$ H$ @8 k0 M FROM BASE_VALUE_TBL
. e& ~& e) g& `+ v5 ~4 C WHERE g_nSex = @im_dwSex AND
( y9 B3 s6 j4 v2 _- c m_nJob6 Z1 U7 S5 y! e) ^# H% o
由于还需要什么?.?
: n) n z* B1 a* H0 g8 C& c& v在第一篇文章中,你可以阅读+ n8 z! U* p3 F2 w
代码:2 q% @2 v4 U( Z a0 H6 F1 l
FROM BASE_VALUE_TBL
6 l" ?& x( Z- x& ^ WHERE g_nSex = @im_dwSex AND
% }* @3 c$ @2 m- y# q m_nJob ! I9 ^6 V6 L. ^) e. x6 `
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& X- f$ f+ I' G% m$ @. ~" h窗口是什么我忘了4 v1 V1 h7 j( }: C( q
5 b) y( O2 a2 v1 Q! L( ?' J P- t& F1 Q
代码:
; W2 K( @: w8 H f4 MAPP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26
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// Title String
; a+ b, X( o& @IDS_RESDATA_INC_003064- M! ^7 Z/ H' t. G! n
}
X' b8 n0 S5 I* W: P" z{
; p7 F$ `- @/ t4 O7 j" ^, ~% a, @// Help Key
" [3 i) H$ R* i: l( v% hIDS_RESDATA_INC_003065" T6 C% @/ B! J$ {4 y( b
}6 O; H8 ~. _" }: T' v2 u4 _9 n
{4 ]1 S1 X# ~' Z% b
WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0+ Z7 Z$ K5 X) @; u# g
{
' X6 v+ @" i0 N! A4 H& D // Title String+ h- B$ S7 w, F$ r" u* E
IDS_RESDATA_INC_003066) K7 W; m1 m- p+ R% X2 F
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{0 }! n- i$ ]0 M2 `1 e
// ToolTip, q; E! t) d( ^* j9 V7 O
IDS_RESDATA_INC_003067
- C2 z. t: o i2 O/ x }: h- M+ A& M2 n3 o
WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
3 h- j" _, R+ U \+ } {3 H' r* G f- `1 `
// Title String
( y( {0 ? m& m" W3 ], NIDS_RESDATA_INC_0030684 f8 U+ X4 q5 j9 i$ H
}2 R2 ^, O2 d8 x# `4 W( y7 T( Z8 S' Y
{
q! K5 e- K1 u4 H i# p // ToolTip! H* m8 W: g. j
IDS_RESDATA_INC_0030697 v5 _5 j; Z2 h* h# E
}
) O6 R q# p* `4 `2 G) q: {3 S3 O WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0
- L0 K% r2 C1 b: |% V! y# D6 ^ {
. L& m8 J. X9 q$ u // Title String" v# E7 U- J( h$ X& y0 s
IDS_RESDATA_INC_003070
_4 B. L0 Y' B( W4 k: r: v9 H }
2 \ [1 g- Z* j- `. _( F p1 b {
7 r) ?# B. t6 H+ C1 v // ToolTip) g3 w: m$ Y2 M7 e* y/ r, h: i( c& Y
IDS_RESDATA_INC_003071
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WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0
6 b x7 z, {: x* H {/ x# @$ Y! i1 X0 J% d: y- w
// Title String
; _" b; k+ i9 S6 V& @/ C/ i! JIDS_RESDATA_INC_003072. W1 e( C* w2 v$ E. K1 T
}; V4 ~7 J9 u a/ O/ _) X
{0 l, T% n6 n! m! O+ a* v2 M
// ToolTip2 h8 N/ s q0 M D# r; K, e
IDS_RESDATA_INC_003073( s/ r( h4 e- E8 C- [* c
}+ z) s# C# d& b7 P
WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0
" ]% S0 W, o" c2 K4 y& M$ f {# N5 i* Z& q: L; X+ u" M$ E. w
// Title String
. S4 N- U4 O7 g- I+ v9 xIDS_RESDATA_INC_003074
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{
. l. f& }" x- A- d // ToolTip
- E, J& P$ d8 H% z CIDS_RESDATA_INC_0030750 w/ W+ q0 e- P$ g- [
}# {' D$ m( W( | w* L R
WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
* O7 x& J, g* I: I4 r {
# t" \2 J' P7 n; ^1 g8 E // Title String! y% @3 \5 l0 l7 u' F
IDS_RESDATA_INC_0030763 \# c) Q# Y; p2 ?
}/ {) Y# j6 Y6 V+ P1 C
{# H6 R' a) x# [4 d+ J z2 [0 \5 G
// ToolTip( B" E' I' O5 J$ n
IDS_RESDATA_INC_003077
0 d- ~+ k- h: D5 o# E }
* K, C9 D2 F# h0 [6 O WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0% Y- Y/ x4 R4 b+ p
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// Title String, A/ ?% K; m7 V! Z( ?9 ?. X) B3 [
IDS_RESDATA_INC_0030783 c6 r/ p/ l0 s, M8 W4 o& }- C
}, m) C7 t3 F7 D3 ]7 q
{
) X3 i6 k: x$ a/ Y1 F1 a7 Y // ToolTip
, m h8 R+ r, z: C) u" \IDS_RESDATA_INC_003079
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WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
E: z* H2 T& r9 Z, w$ z8 Y {
2 e( W4 ~, U* l' V* E0 J* w7 A // Title String5 ~7 K; E( u2 M! h8 Y; D
IDS_RESDATA_INC_003080; Q5 r$ j9 {! F# _0 D. K
}
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// ToolTip2 S+ F5 I% c p' Z9 t& F
IDS_RESDATA_INC_003081
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WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0
/ t& e% }$ c2 @3 } {# x2 ^* r$ Y S7 Y
// Title String/ N9 B% v( U8 q$ T$ v3 v
IDS_RESDATA_INC_0030823 J7 w" `' P! l0 s* o
}, m- X7 l' b! ^: d. _& U
{
. g' Y% O! ?9 x: y5 M // ToolTip
' u1 n: g& R0 O8 `: _, lIDS_RESDATA_INC_003083
2 B1 X5 [4 j5 T4 B! n# }0 m }1 W5 l- T R/ b# Y" d; }
WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0
, S& z/ c4 f1 v, o3 k {
, D/ q8 r: [3 J" j/ W( A( Y9 c4 R // Title String
, W# m! t9 q# ~- M6 t6 N" iIDS_RESDATA_INC_003084
& Z3 a6 n% J* y+ `. k' P5 @ }9 t; a2 A C9 [9 h
{
7 ]/ Q4 ~$ L+ c4 r* Y0 n% ? // ToolTip2 J; [; J7 @9 p1 J# \, o* u* m' a4 G
IDS_RESDATA_INC_003085; H* v; O1 |8 ~6 E# p* D6 |
} P+ T D0 a- M& e% f3 L8 {% A% }
WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 03 j3 l* X U t3 ]6 P
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// Title String- l5 |3 L r9 b, Q1 E. `1 D
IDS_RESDATA_INC_003086' g! [( Y+ j7 P! `. |- m
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{
: d6 L2 v5 y/ ?1 A // ToolTip
1 e6 I, G$ v, H6 j% H' B5 c$ _IDS_RESDATA_INC_003087( Y |5 h* l( c. E0 x5 L2 s0 ]
}; n5 B9 B( D* e; ?: V
WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0
- o4 Q% y& W$ l {
' b4 z! Q) B9 D! f // Title String9 q5 v' f) P. t
IDS_RESDATA_INC_003088: ^* f: H [5 l! k y
}
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// ToolTip4 p% a2 Z0 k6 x( E8 g" s
IDS_RESDATA_INC_003089+ c5 n$ Z+ q7 Q+ f
}
4 C1 ~# x6 f" ?% v) I WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0: l8 @/ m. M4 [3 \7 }7 n: A
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// Title String
6 t. B3 n1 r3 z, ?$ W& FIDS_RESDATA_INC_0030906 A- a, i% N& e- w: w, p% X
}
+ [0 K+ P( q+ F( a+ g; k/ h- j# E {
% n3 O* G3 j$ J% w* P // ToolTip7 j9 w0 _( c7 u3 C' l
IDS_RESDATA_INC_003091 |" e& \4 S' a
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WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0
/ H3 _! Z3 h: ] N2 L2 O# h {
% L `( t- i$ ]$ f // Title String1 Q2 x5 H9 C5 @; ~8 ~4 |! O
IDS_RESDATA_INC_003092
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{
+ J: R- e1 M P, o) O4 d3 _' f$ W // ToolTip
2 W ^* Q' v8 o! TIDS_RESDATA_INC_003093
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WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
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// Title String
- E- e) o+ Z1 E4 i8 V8 S/ y7 ]% I o6 iIDS_RESDATA_INC_0030941 \8 k+ Z& ?( R' Y
}
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// ToolTip
4 v0 b5 b8 \. M) {IDS_RESDATA_INC_003095: ^$ ?' T- k9 k% n/ a
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WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
, D0 D5 I0 g( R8 Q: o; d, z/ ] {
* s* _# f6 y& \ c8 f9 c3 X7 W3 Z // Title String) l! b7 N1 Z. \ c! B
IDS_RESDATA_INC_003096
- B0 A9 b# B8 \/ Q- H1 D8 | }' E4 U8 g# r) w" d
{
2 A* z4 n/ N9 ]/ W0 S, h6 Z; ] // ToolTip) c5 P- @+ n2 f7 P" @* |* D! i
IDS_RESDATA_INC_003097) U+ U! f0 E: U% |% X- r, A
}
+ W( u6 o" B8 ]+ W2 S2 ]; I- o T WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 03 T2 W' s$ B9 M
{
0 M5 k$ J0 E" q" i c" Z- Z3 x // Title String* Y4 b! O, `; @( _1 R8 x) L
IDS_RESDATA_INC_003098, ^: I$ ~' h& |% p4 T
}
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// ToolTip
5 t) D9 W* q& oIDS_RESDATA_INC_003099) h4 e q6 w; K+ F3 w
}
6 ^" k x1 A5 s' t9 x WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0
# g3 Y* m5 B. ^7 }) [' H" _2 ?0 } {
+ H9 j. L! F( o) c // Title String
) p8 `' T( g7 B" ]; Z/ {IDS_RESDATA_INC_0050760 a% r8 ~- J6 j7 x4 h
}
! O9 u% s: B# b2 h; K F% I1 X {- b; ~! Z9 l9 |% O7 ?5 i+ |
// ToolTip
* k7 Z$ l: O1 W- ^IDS_RESDATA_INC_005077
; S7 \& T; K0 S% {! a/ n/ x }
) b# ^0 C& Q f9 M6 {1 A2 Y! |4 ?5 `$ A( c WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
% [1 p u- r6 r7 W {
3 B H8 w$ o/ [9 l // Title String6 |1 ^1 \( C& \. _& \; ^& W
IDS_RESDATA_INC_005078) u* K2 ~: v7 E' `! x! p) e; B
}) C+ e! \' o. K( w* P5 C8 }
{: T1 b, k+ F5 }( f
// ToolTip
0 z P; P3 X# |6 j6 iIDS_RESDATA_INC_005079
' V$ C; Z6 d$ w }1 \9 [# |! F3 \
WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0
, @- ~! v" C1 J) v/ z {5 a5 v# { b! n+ O# Y
// Title String! i, e' Y# @0 H3 J1 R, J: K
IDS_RESDATA_INC_006874
: q- p Y2 a n! d- M$ l Q5 l9 d }: P8 o4 _7 J0 ?7 B
{
4 H" A" L8 `5 w" Z // ToolTip7 d* `+ y" u' v9 z7 W" j
IDS_RESDATA_INC_006875
* ?' h: ^5 t6 q5 r" R- u- ~ }6 F! `+ ?; o; _/ W0 h: u; h
WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0
/ c% t9 g, ?: C& K7 v {8 T) z: B8 e; C# @( a/ o4 E
// Title String
9 R4 o# W* m& F, i8 l1 WIDS_RESDATA_INC_006878) |0 }7 B$ K* G* _1 m5 m
}$ Z4 V( s9 K7 ]) i' H; y
{& W8 z2 Q+ v. K; P, s
// ToolTip
" `# w) A9 F+ x: ?$ y$ ^! d g' OIDS_RESDATA_INC_006879
& p) ]8 l8 ] g) |' f }* v4 P' i8 K4 U6 G
WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
/ [4 U, u9 }6 p {
1 K4 {# |. K: n- w3 E2 ?$ E+ D. g // Title String
: d: V/ b4 \3 Y" R' y2 ]' }' t* MIDS_RESDATA_INC_006880
/ D X2 ~+ B+ O9 e7 @ }" n% n% w6 E+ X$ F
{8 t& a6 {; {) |# U* u6 [, W
// ToolTip6 Z" Y) l/ e/ O* J# a% j
IDS_RESDATA_INC_006881
2 ?' V4 N8 G4 \1 J }0 C$ E7 ?, N- ~2 v d$ b3 n1 c
WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0
1 |2 U0 T7 M( `; ] {; ?* I, c0 ~& _# C0 B
// Title String* S/ f2 b( ^# q. ?# G
IDS_RESDATA_INC_006900/ m J( T+ ]" @9 N9 k. x) f D
}/ F8 R9 Q: {0 h8 U# x: g
{7 d9 c+ t$ Y+ {, k
// ToolTip
5 S4 [8 A) a) N/ O1 b1 y' fIDS_RESDATA_INC_0069011 A) F; a8 B; X$ G5 u; O
}" F) n, }4 g+ \6 u
WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
) T5 B5 n+ M" `9 a {. B7 \- ~- q0 p
// Title String
* T1 P0 o" ^2 j& E/ V; aIDS_RESDATA_INC_006904
# n# h# s5 l& U. t }
" E+ C: e5 K; E* y S& ^) Z {- W; j% F& ]+ U
// ToolTip7 a0 Z+ g* s' C& O5 m3 R$ O" U
IDS_RESDATA_INC_006905
m; p; I! G) N: D }7 s7 r& U x8 p5 N# C
WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0& h: A8 |8 U$ Q: n3 _+ e+ y
{7 F2 F" x4 Y+ o' k
// Title String) \5 g* i3 }3 E
IDS_RESDATA_INC_007134
" a; H: L0 u/ w& }% g7 }( m }
9 z6 e2 g: S! o {
* p3 o8 c! x6 K4 l // ToolTip& h, N" o6 s, j
IDS_RESDATA_INC_007135
+ ]+ I* j3 j8 k* X. v }
N$ @- K1 U3 H/ J) k6 S! F WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 03 {1 I3 L' T* [! B$ c) g q
{
8 D& X: ~: u+ _% X) ~, V, O+ H // Title String
4 b; f$ l' S$ c" B6 \IDS_RESDATA_INC_0071362 X4 B) x2 }: `0 ~$ |% ^
}5 X+ a7 ~4 b! o7 `; ~& Z* t7 v' I) \0 R
{
# g% Z: [/ z3 d7 e0 b // ToolTip
- C6 A6 F, n9 WIDS_RESDATA_INC_007137
+ o* Z; _% u% [4 f1 f- { }8 ^* l) ~: g I: @: M
+ s5 @7 V M# G$ m* W- z- K
}
* H: X9 v/ s: O5 k所以红色的!
* e: w( {$ K: L
! k( k9 J$ `: s. q6 E8 I/ i这里还tblSkillPoint的条目:/ p% ^4 S8 A( L' d2 u! J
7 G+ X4 L$ d) B8 @. i4 K+ I
代码:
3 L8 g1 {. z+ o& T" Y* R If (@im_nJob = 1)! U: j8 _+ H9 l2 ?' V/ c- P6 I: U0 U8 T
Begin
* p; V- l0 |4 I INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)9 N7 X- h; o( \4 W; A
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)9 x9 P6 n0 v1 {& u2 }
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)& b- D6 J5 }& ?' q2 a# b8 s# ?' ?
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)7 f* S8 e: ~$ W' S+ z* Z
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)
9 J! J9 f, b5 @2 G/ K INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)
1 M0 p: c" l) ?, Z- ^ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)( a( U4 c" E- x
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)
) x* C9 P1 v* o INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)% f% Q+ b2 J- ?
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)
- P" d4 H# e& K" z. k% x INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)
: I# |3 W l; z$ _- m4 D7 s- S) [ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
3 u( Y9 B$ N) s. L) Y# V% y% Q% V INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)
" |! L }% { ~, J y- ` INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16), X8 u8 n. s# B8 ?. _4 y% `, @% c
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
! e9 F! ?/ x# @! E/ ^, l. Z5 u0 R end8 L$ |! b# _) Y1 h! r) `3 \8 m1 |
If (@im_nJob = 2)* a. e! W- {8 S$ {& F( w- c4 ]* O% k
Begin8 k' m8 g# o. z; F% s% k1 }! L
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
- f2 p1 F; X, L8 E( Y) W INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)
8 u) u; V" O$ S' t& D+ M+ t' l! H% l3 E INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)
9 s" a0 ~" t Q: Z2 Z" u3 p INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
- {" C8 |; a4 m! t, f' { INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)) b# R! W- C$ r. a% N% U7 A- c
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
. R* q0 M3 l) Y2 s2 P+ n) r8 O INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9): ? Y- T7 i2 ?2 U$ H; S1 }7 N
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)2 L+ e1 p( x. g9 b
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)
& ^+ s2 \" \! F9 y0 i INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
9 `$ z% z' J9 G% [7 K k0 ]0 U: C- X INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)+ y8 |' e$ i/ ^- U5 Y2 P# u) b8 V
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)+ m r$ V8 _/ g+ k) J, n& o6 k
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
1 B/ m# a# Y$ y' u+ c INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)* [ _. d. l: z, |* F
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)
( j. i( X( L8 Z9 p" R INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)
' y# o+ U! [6 P# \* y& q end; M8 t* H# B% m6 \* [
If (@im_nJob = 3)
5 U/ @/ O- E6 E Begin
' t8 V7 Q# x- f5 s) }6 M+ B INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)2 t- i% v5 x; X
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
! [2 y9 Y2 @" ^ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
" z4 t5 Z. W# P* @/ w- P2 r INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)( _# q- ]' n/ t
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)8 h8 ^5 c; X) c! D7 m# s3 K
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)7 x7 F. d1 W6 Z2 v9 s# E
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)) `) {( H! D7 u3 C1 l
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)9 i- U$ w g2 | P9 J
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
/ ` L# b V2 C* h( k, j INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12); H6 U9 ~4 B, u
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)9 P4 V3 G" J. v" ^5 l$ ^
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14): c+ f' k- r! R+ Z- l2 i
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)+ Y/ \( e, |* W, Z: V+ Q) {! {
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)$ O' O+ V: B, g
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)
5 s" e, Z+ B+ ~9 F; I+ F INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
$ t/ w8 {9 e3 G INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)* | C: o1 c$ Z5 j* r* \! }9 `
end/ b+ b7 i* ^% X, `, M
If (@im_nJob = 4)
( x: ]6 b/ n* i7 c Begin
1 O. N, g& a1 E INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)& u) R* m% @0 \/ e( ?0 S& i$ a
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)
; y' Z' L+ k6 [, q7 Y INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)
# P, ~# |+ ~1 j6 f# L* } INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
- ~ E5 i5 v, T8 l7 V& ~7 X INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)0 @6 ^* w9 g8 h7 |# _+ c
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)
5 j) A, ]+ z0 ^2 V! }% h3 O2 a INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)) }7 `# U8 f% b1 q7 A, e' \3 U. s- h! q
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10) A/ E* Q/ ]4 s+ U8 m
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)
) K& u2 P. n' i% d, Y INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)
, S% b* S! R1 a8 \ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
4 y) U0 @& P: C7 i& `* p, q% j INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)5 x( a: S2 m9 @8 i' [# c7 d
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)
% w, z# l0 E6 c" e8 Z( | INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)+ ?0 ]$ H( L; c5 {% e
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
" r6 \& Y: J: M1 j+ E INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)5 f- w4 _! ?# L9 s# j
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)7 @% f9 Y- E. K) [2 [. M- K5 j
end
5 K; X M3 U( ~只需插入在此插入9 r9 c% I7 o1 D: Y. Q- F' R. H8 f
代码:
- k: E& n: L0 W% |0 t; W% Z INSERT BANK_EXT_TBL
) X( \' U: z1 [+ Z ( / I o1 t* X$ }5 p% s
m_idPlayer,
, ^2 B5 R R- g& v2 A; w serverindex,, p; G r1 t2 u
m_extBank,4 @1 W/ ]. ^' v; K! Q
m_BankPiercing
' v$ `3 i9 p8 C3 S; l9 X )
, W9 o1 A# q! z5 v VALUES
5 C' R" l0 Q: R* s: I- a# z) h% v ( U7 U9 d z v7 } O4 L4 g
@om_idPlayer,
# J5 ~3 e4 D% v8 N @iserverindex,% v( ~) H. f7 U( l
''$'',''$''8 [ E1 M- X1 N2 G8 L5 s9 ]0 u, n, H( E
)
7 u8 x- z& K9 c- e
5 ?5 N! _% \( r* v( l# |
& x( \: G, c6 i: N0 z; q2 n) e7 m#define IDS_RESDATA_INC_007134 28816
7 b. A1 Y, L1 P2 j% \; n2 s D5 j/ e( X1 ~
$ ?; D* A7 @4 P. }4 B DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID," R; {) f* x8 k+ R
dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh, dwHairColor, nHeadMesh, nSex
& h$ @- A( H- q2 x#ifdef __NEW_JOB_SYS4 l( D' s# y: W4 b. M8 p
, 0.0f, 0, 0.0f,
9 {1 [, k7 a8 {+ `$ b 0, 0, 0, 0, 0,5 g, H1 N, d& \$ }4 h( b4 y
nJob ( ]" V3 o1 L6 F& Z
#endif9 A2 |+ E* m; q
- \$ ]. q; p3 {5 L7 e- ]
" O! A$ }/ c, k8 H1 X |
|