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职业选择在创建角色

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发表于 2016-1-10 03:46:06 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
在这里,我向你解释如何在源选择安装到创建工作中的字符。
) R+ [; C  j6 j! ]../NEUZ/Versioncommon.h
  T6 V0 G9 l' u: t* m
- m; q; B4 \% g1 p9 g在上范围进这里只是这一个:4 l* p: i$ b# }5 M' ^0 a
代码:# k1 c( B# r2 Y3 N' ?8 w

8 R' I8 B7 A7 f#define __JOB_CREATE_CHAR
5 X; _# T" m7 o+ ?0 w../_Interface/WndTitle.cpp
, X+ W0 p' l; u+ w: r9 D1 R, u( \6 l
在这里你进入功能! n" b( K- P+ s' c
代码:
3 y8 W' j: G$ ^6 {3 f) e4 F" S! g% o
void CWndCreateChar::OnInitialUpdate()
8 C6 M2 ]6 r# p1 j& g8 o. D并有助于
$ K7 ^6 \8 ^4 j: \4 I* P8 u代码:2 J- O8 b$ m! u+ y" H" s% j
CWndNeuz::OnInitialUpdate();
6 ]8 K6 L8 A7 h; U% e这样的代码:) R5 m9 R  E2 ~8 c& x
代码:& M) W6 S9 [4 f' u! J- t) P
#ifdef __JOB_CREATE_CHAR9 k: q! H1 ?  }& K
        m_Player.m_byJob = JOB_MERCENARY;
- u! D* D8 M; `, j7 o# |  |        CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
1 ^/ C' E/ _; t& _, ?        pWndJobBox->AddString("Mercenary");//Edit by yannickmama
% u* l0 C8 x; |: p3 b4 I; x        pWndJobBox->AddString("Acrobat");7 r3 p: \9 w9 E( n* X- k! W: Q, ~, d
        pWndJobBox->AddString("Assist");
: L4 ?( @; |% Z) g  ]        pWndJobBox->AddString("Magician");/ i: H* M6 C5 e4 V9 x! c# c! k/ d: e9 t
        pWndJobBox->AddWndStyle( EBS_READONLY );
8 u% `6 _& o& S* X6 \3 e3 {        pWndJobBox->SetCurSel( 0 );! H4 [, B# N8 b8 m+ o( h
#endif //__JOB_CREATE_CHAR
# P; e, T0 K# X. p在同一文件中,我们跳到这个功能
' z/ X5 P! f) Z, E代码:
" N/ P  W$ K: J2 ~BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )0 A1 y5 X. p' L7 R8 J1 f
并查找这一行:9 ~# O9 V4 u% l
代码:5 }- q' K8 |8 n, j/ k$ ]
                case WIDC_OK: // Create/ b( [/ h% ?# F8 e: K  i: N/ |
                        {( t) ^3 q; g, j. N* h
下面我们就这一个:1 P3 I! Q- d6 a) _4 d0 K
代码:( B. O1 c+ @8 O$ ]. @' _# E
6 u/ f  _. v- M) ?8 d
#ifdef __JOB_CREATE_CHAR
5 A/ U; u$ }1 k+ `- x/ q! s                                CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );! C7 `/ M4 g9 }+ z: ~( G
                                assert( pWndJobBox );* I& R# V8 T1 r( |+ E

# R5 e7 u) k0 Q+ H( |1 O/ y. W                                if( pWndJobBox->GetCurSel() == -1 )
6 I* r3 W* a9 v9 b                                {/ s7 _4 k8 ^4 ?9 Z4 H
                                        g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
9 P4 h. K% z( ]# z6 V" d6 P0 w                                return TRUE;7 G0 {* u, D) d& X/ |0 x9 l+ r1 m
                                }
  R6 [. k% |8 j, r- h9 ~) }, k% \8 u$ L( Q3 A
                                switch( pWndJobBox->GetCurSel() )/ [* m9 V" z" j- R+ @# X
                                {
/ U" ?& P) K8 ~- p                                case 0:6 R' H3 V6 x/ j7 m! C# X8 N3 z
                                m_Player.m_byJob = JOB_MERCENARY;, }; A4 @2 G; p- c
                                break;2 O0 f8 g* o1 L8 }3 k6 R
                                case 1:
( n* R3 _7 W- t; D' e5 G1 ^6 n% i7 ]9 L                                m_Player.m_byJob = JOB_ACROBAT;
: V% v. J; U* u                                break;% m+ }( F( y% K9 c1 ]$ j
                                case 2:+ c' s$ n1 x& I. d/ n
                                m_Player.m_byJob = JOB_ASSIST;. T2 H8 T! _  r" H1 U
                                break;
7 a% l  |9 x2 F! a                                case 3:
; d& J8 A  b" z6 S+ `1 U+ p                                m_Player.m_byJob = JOB_MAGICIAN;5 Y: F& V% R0 l! S, W
                                break;
4 v; v4 }1 C- K: P& G8 K                                default:
8 ?  e1 \: x  d, \9 a% \& O                                m_Player.m_byJob = JOB_MERCENARY;
! C5 L! Q; P1 V                                break;$ y5 t6 Y# L, p5 v" l4 |
                                }2 T! j3 t, G0 l! P' `9 d: C5 G
#endif //__JOB_CREATE_CHAR  R5 I9 E# L2 H3 g" D
# c9 D; i: n+ L; E8 Y, M/ T
../databaseserver/versioncommon.h3 U0 F% r' p0 N; [

4 ~8 s/ d# G0 W; f  ?在这里,我们这一个以上的地方进行! `2 G, [* u9 _  `6 p8 C' N3 _
代码:
7 h- }1 Q; N7 K" y/ C# c
+ Q1 W- }9 [0 w6 ^# ~#define __JOB_CREATE_CHAR; A, |9 G, n. x
../_Database/DbManager.cpp; N) ^* w8 Y6 i$ n8 p

( l3 x, [/ O- r6 e& E在那里,我们去的功能5 r' ?$ ~" e3 t" H# ~3 L" U
代码:
) f; _9 y* Y) v7 Z" p- i$ ]: m. x- O2 h; y) Y: m1 \# c! m
void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
) F" k; x4 u# x2 x! A8 b并搜索( T1 l' T6 ?* A2 r$ ]% D" S( C
代码:
. U& j' O% l; N! D0 jpd.data.nJob = 0;
6 t7 x7 Q# m8 h/ K6 x并替换为! Q' J" m7 I" ~
代码:  ?. y! V* L' k- g8 c0 M8 F
#ifdef __JOB_CREATE_CHAR
& ]) ?$ H$ z+ S- @7 B9 r1 z# S                        pd.data.nJob = nJob;
! u& ?" L8 o: q% E2 ~# F( L: s#else //__JOB_CREATE_CHAR+ _! d' }$ D# U! M' V$ o
                        pd.data.nJob = 0;/ _- T9 o" N+ _
#endif //__JOB_CREATE_CHAR6 _5 m% j4 W) F1 H2 f7 ~
5 p4 h3 f$ }4 H9 C% M+ ^; u! j
这将永远有一个来源的东西。7 x4 D( N; c/ t9 x
  H# w' n& U4 l$ k* ~7 Y0 {
但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库8 {; I& I1 e* p% M+ N& `/ b0 |
和搜索
( g0 {5 G0 C$ X+ Q5 Q7 Z8 q; ]代码:
+ Y/ F( z6 r& k9 Y/ s# ~3 {4 M( I- a8 i3 D
                               FROM BASE_VALUE_TBL
+ a: ?) x+ B! P% V( v) h                                 WHERE g_nSex                                                                 = @im_dwSex, M" C0 H" P$ u
并替换为
! Z2 s( G4 J: V! k- L5 H# i代码:9 C% q: f& b5 H3 i/ l6 ^5 F
                               FROM BASE_VALUE_TBL; {2 x" ^7 T6 N0 l) ]( h' L
                                 WHERE g_nSex                                                                 = @im_dwSex AND: V+ p4 Y5 u; _# _/ T# u4 T5 H' v
                                                m_nJob                                                                = @im_nJob$ j( E/ ^/ y) f' A5 _# {
当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
+ @  r! B3 A4 g, }9 V
  X( h' t9 E; G你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。
0 j) p8 \8 |7 Y  Y, h$ w) Z* q2 @$ }
/ u5 r; D5 s: C你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
/ q, g8 q2 t1 Z: R; r这是那里告诉服务器哪些技能你的角色可以skillen。. {+ i% }1 G# z8 C) o
可惜我不再the'm懒得现在要做的话:'D/ b2 f! ^. z6 H# ?: e
1 x/ z7 ^- h; ^, i
% U9 }4 u, x& t; f& k$ i- C- J

" d7 c! }! l8 v3 H; x
0 ]+ A, `  ~2 _0 L: x$ }1 B' W! J- M! p/ d9 G5 H; n
; X* u/ V4 p9 G

2 e5 t$ o4 l( x
5 u* J6 X$ T8 M4 R7 ZQuote:4 e! P0 s2 O5 n
Originally Posted by Divine.  
; f! j" F9 G" h/ I7 c+ p如果他发现我
. ?5 _; B1 j6 s# n0 Q* P代码:' [9 l8 a6 p' Z6 r
pd.data.nJob = 0;
1 R8 |4 {3 f5 ?* I并非如此:2 m. {2 l! L1 H) ~* i7 z* S
所以,我只能看到* ]4 W8 g% m  Q& k5 q& p
代码:( l6 l; D- j: D$ K! w' V
//            pd.nJob    = 0;  j2 R$ R& x2 Y) m! L4 l& G
^^( W  f( m& T3 v1 b9 Y
Hier, das mussu finden:
: L- d3 ?) S% h" m4 |Quote:- x) c- [' s8 k, n6 t" z1 `
#ifdef __CREATE_JOB
; a0 V$ W, U% \+ P! y- T$ S& Qpd.data.nJob = nJob;. O( E5 R" g+ q# |9 N+ q$ D
#endif // __CREATE_JOB; ^2 v/ S) v: h. h3 k0 ]
// pd.nJob = 0;
( g2 W3 K& L7 I! a// pd.dwState = 0;
( E8 ~( b$ S& I1 \: D0 g# E, Spd.data.nLevel = 1;
! p$ T  f! a% `/ O% ppd.data.nSex = nSex;" `! q/ A: H7 T2 J7 d' n1 k' K: V
pd.data.nVer = 1; ; _# m# S" s" ^' r  ?

0 F! V. u1 P; J* R我仍然有一个问题(:& }2 Y' y+ Y5 a) c
下Character_STR DB8 e, l2 o$ N0 q( ?+ p" A2 b5 ~" r$ [
这样做在这里
5 B1 L+ l; y$ W% _8 q$ u- ^& n代码:1 c9 o1 ~6 `: y/ W
                               FROM BASE_VALUE_TBL
+ S7 O7 A3 w4 r" Q4 |                                 WHERE g_nSex                                                                 = @im_dwSex) J! \! T* i9 h' k1 }0 _0 q% J
在这里改变
: f  P4 f$ W2 y5 X& ~4 C: w代码:1 A4 S2 V9 J8 U% A: B$ H
FROM BASE_VALUE_TBL" S/ J' |0 J2 ?
                                 WHERE g_nSex                                                                 = @im_dwSex AND% G8 X# [- @3 g& O7 U* D  k
                                                m_nJob( g7 _* _; e) E: c5 e4 P
由于还需要什么?.?: o/ }$ e# J/ C+ s. }
在第一篇文章中,你可以阅读
' B8 W0 p- _: k4 ~代码:8 w3 @! a1 ~% n' A( V
  FROM BASE_VALUE_TBL' `' H. t, x* m7 P2 B3 f8 U
                                 WHERE g_nSex                                                                 = @im_dwSex AND
8 ^$ M7 P& f% O3 U/ Q% u- ~                                                m_nJob        5 t- @# h& k9 V6 D

( ?# D% t/ p' F  \6 k# y& k# n8 K2 R. ^% V0 K/ j
窗口是什么我忘了- a! B; P. ?# d% F

0 D5 H% I" x2 y+ K) @代码:
! [' p& k) q/ t8 H' bAPP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26" B. A! V7 F5 E: k) \" a
{( Z$ y, X! ?3 a
// Title String& g, P" b2 h' T+ j# M4 C
IDS_RESDATA_INC_003064
4 N8 @* D# E% v& `- m  ^2 G1 G& p}
$ |% W( z$ Y3 M2 o' J% F+ n6 d5 C{
. i$ s. P. q" h+ b; S& M// Help Key  w/ Y0 h# u$ j8 H8 H0 f
IDS_RESDATA_INC_003065$ D6 j" D( F( ^- G- ?0 W
}' ^& y5 [1 Q  T! d9 L" p  @8 b' _
{) u( m* [0 _+ E5 D3 h
    WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
' G, o6 V0 D4 t( @    {+ d8 h  `8 \# K4 k; N
    // Title String
# o, \! a; k# G( UIDS_RESDATA_INC_003066
2 M% M3 |  |+ X$ w    }: i+ Z3 _6 P7 J% R# }& k. K
    {
7 n3 n# y6 _1 ?8 S( `) S" r2 |    // ToolTip
* F8 ?6 F5 F7 k7 K9 rIDS_RESDATA_INC_003067
$ ^! l/ b5 ~/ ^7 E6 \, v    }
5 H3 [, `* s, ]0 Q" ~! ]2 J( D" q- g    WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0! i: d8 n! q; k* F
    {
. a& D2 c, Q  {1 k" F" R$ o- q    // Title String
2 m& A6 Q- \* n, r6 |8 MIDS_RESDATA_INC_003068' ]  }1 N$ y/ `- o" T, w+ r
    }0 q: O4 Q  x: M; {
    {# Y1 i! G  a* ]& ?% K
    // ToolTip
9 i# J8 M/ y: CIDS_RESDATA_INC_003069
+ @+ M" E" j- _  v2 M, v8 x    }
$ n7 Y0 q8 q8 D! U    WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0
) ?" r, J# i* D7 G$ D5 j    {
" f1 u" l- R" E% g% }    // Title String& Z( f2 o. x! X3 \2 ~% @% ~
IDS_RESDATA_INC_0030707 @& D, u  a0 r/ G( j: N( q7 \
    }) I6 U, y. T9 _1 ]5 p. L) I# ^
    {
, e+ A1 \3 c% R- D3 j& I, x$ j    // ToolTip0 S& G% q9 O* j  s+ e! \% V
IDS_RESDATA_INC_003071; O; X6 z  H; K& w3 }
    }, ]. c5 G0 W5 g
    WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 03 G5 Q. t% Z) k. a# G6 T1 v
    {# Z& T8 M3 j7 b# ?/ w& ?
    // Title String& L1 K2 Z& N6 R( q6 m4 V8 k2 v
IDS_RESDATA_INC_003072% g* b; d4 S6 \8 l9 G' q4 ?2 m5 G
    }
2 G1 x5 H/ u0 `' M    {. M) f9 a2 |5 J" M6 ^' W5 w0 o
    // ToolTip
2 H7 W8 ~; c* d! I! FIDS_RESDATA_INC_003073
8 n7 L( E& ?2 P  c6 {8 p    }$ ^  g! X' K: t$ H$ T
    WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0
' W5 ~5 ]4 M: F; Q6 J" t4 G    {, D* n5 }: W: w) ~2 l% @6 [4 [6 T/ V
    // Title String8 @+ Q/ ]& r( d8 c5 q* L
IDS_RESDATA_INC_0030748 E  A3 b2 i0 u: c
    }
- ~8 y2 E5 P* V9 d6 v    {$ n# a( W! ~- M6 A& D. H) {5 z
    // ToolTip
5 V9 d5 D9 q; L/ L( O/ bIDS_RESDATA_INC_003075( V; k$ V+ p$ B! k  {, L
    }
) y7 ^$ Q; g6 T" B# Z$ I$ @    WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0) @% j# O3 N/ v4 V8 a9 y
    {! ]/ ]: U6 M' I4 D# s
    // Title String
0 q3 _0 y* H5 s5 O$ [5 B* v" P' DIDS_RESDATA_INC_003076
% x! i- @" o  S* ?) o2 N$ j    }
9 S6 r. p5 X8 p    {% K. ~+ _6 Q% r
    // ToolTip$ i. S: }, j+ J& T/ P4 q0 G
IDS_RESDATA_INC_003077
% ~3 c3 M- U8 L    }
# p2 G! g# @& K9 L: g    WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0
5 g. t  k1 {0 ]: c9 M, W- F    {
+ A) f/ c% O6 B; D  W/ F    // Title String0 c& p" b3 }& K$ }' ^- _5 [- r
IDS_RESDATA_INC_003078
6 x# ]' M& C6 s5 N* _    }2 d4 A! x- F/ A% M, v. `: y
    {
8 n3 z* \0 n% @' B0 W    // ToolTip
6 N4 z$ l8 l& }# }2 |& KIDS_RESDATA_INC_003079
/ {2 m3 S6 k* l  _9 X% n    }+ c1 r( R7 r% k3 S( w7 _
    WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0! r* a' O& \/ x* [
    {
$ {5 i+ l  ~2 a' n! {- G    // Title String
& n7 k6 ?( F* P9 h! ~. q$ LIDS_RESDATA_INC_003080' K: u" |- {; t% @4 e' ]
    }
: L2 j8 K8 x* b& {, X; u- s! J4 r    {
$ H6 t) h4 j' ^( W& _4 y8 y    // ToolTip
% {3 t! U' p5 x8 G* jIDS_RESDATA_INC_0030814 r& Q. I' Q0 ~' X! }
    }
) J  ~4 t1 m5 h+ l9 z    WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0
' |7 g9 a0 l7 L( ^. G    {7 Q0 E6 E; m5 r3 K0 `
    // Title String
6 i/ ^. s& m; N4 \7 w. g; qIDS_RESDATA_INC_0030824 p$ N. m( C/ w% U1 u, z
    }0 o: g. R$ ^- H5 ^
    {1 A, B- F! j; A
    // ToolTip8 t, E% n+ P" t2 O6 z8 N. w# i
IDS_RESDATA_INC_003083
+ d1 e( M0 J: I* C; q0 ~& ~    }/ H9 ^8 M: G* m; o7 S
    WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0
& Y' e6 {7 e6 S. E0 r    {# T( a# n5 J: e& @  B! e4 S
    // Title String8 B* ~6 p8 C6 H- R6 o1 p. j
IDS_RESDATA_INC_003084
8 m7 q" M7 z3 h# b( B* S    }4 p1 @4 F# Z8 z) T1 e. k' k
    {/ P9 h. O( y' A3 R0 ?* S/ O& g3 E
    // ToolTip6 `8 ^4 l; [  P/ w0 ^: ~# o
IDS_RESDATA_INC_003085
( O$ L1 T& w5 }0 _    }% f6 m: G% J7 l7 v7 E8 o
    WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
, U8 X  r5 l2 S( o4 I  G" l# o    {
" A/ E. Y/ B0 f$ p2 l    // Title String
6 T3 Y, r4 H* \9 m7 Y7 VIDS_RESDATA_INC_0030864 ~& t6 h* n) _+ N- H2 x
    }
( J0 H7 K* o1 g& o/ b8 T8 E  @! w    {$ t, J. m: }( t* q1 f
    // ToolTip
" `$ Z3 s4 F; f! H! F0 BIDS_RESDATA_INC_003087
7 j$ C# k( f$ W" d    }$ j( C# |" F5 _  n( L+ K! b
    WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0. [8 q2 x3 t* e3 A- r9 V2 ?# f
    {$ L6 |! ~0 u, P; T
    // Title String1 j, r& |3 e- |% r4 |5 j8 Y% K; R; R1 p
IDS_RESDATA_INC_0030881 I5 ~+ M  ]' i* A6 I1 v3 @
    }
' s2 B& W3 j+ V* X; H) O4 i2 R    {
1 M! q+ m1 N" Q. \5 a, _+ R    // ToolTip4 \# U9 L- ?7 A% k! b1 B, R
IDS_RESDATA_INC_003089
' q4 H- J" Q/ e, S* A- X& S% ^    }) V, O7 ~  p* b8 R2 n
    WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0
5 }3 A; Q- d/ y* G, i    {" j5 z' Y4 x- J' J
    // Title String1 D; ~* H: z4 A( h, o
IDS_RESDATA_INC_0030900 l, c2 k: ^/ K# Z* a+ y: o6 O) X5 _
    }: h$ O% N: P8 `: I
    {7 d' v9 }4 `) \
    // ToolTip2 q% }3 B' z1 B9 }: }
IDS_RESDATA_INC_003091
& M2 J9 i8 d. j    }* G& \; K) N9 d) j
    WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0: b3 E0 ~2 B4 w3 ^
    {
( T; t/ Q) u& @0 J6 E8 x    // Title String6 d% p+ w9 G0 R
IDS_RESDATA_INC_003092
; e& F' C: m9 ^: z' }2 Z" U    }  N$ k; `' c' O/ L: E# F
    {
* x2 g* t3 D+ c+ ?    // ToolTip/ N7 T  s  A' W5 r) s, Z
IDS_RESDATA_INC_003093  E( M* g7 M5 A6 L( }/ i: m+ q5 @
    }
* P) Y8 W( y2 S    WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
* ^. S' J8 r, i2 o# P# Y  W    {& t, I$ v- u9 l9 P1 Q8 j2 f4 q
    // Title String. c0 [4 x/ L4 S8 U
IDS_RESDATA_INC_003094
$ k+ l: S$ S) D$ n! t    }
4 z  W4 q( S" A5 z: i2 U    {
3 ^9 n/ a+ r/ p8 x4 B1 z6 i    // ToolTip
; C. z1 Y9 ?+ _3 B! b7 AIDS_RESDATA_INC_003095
$ }3 \5 ?5 [9 P! i* z    }  y% `3 t! f# w
    WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 01 g* C" O8 Y4 c+ d" e6 i# F, K5 z
    {7 G: p+ t% ?' v
    // Title String
' I4 p0 N# b2 Y0 D, ]2 \! w! G! PIDS_RESDATA_INC_003096
. H# T) _2 {6 x0 V9 I    }
; o8 x  R' w/ Q: z4 ~    {: ^( {% A5 [8 ^$ P$ a
    // ToolTip6 u& N6 p* A& y) G" o( X  k, Z3 Z( B
IDS_RESDATA_INC_003097
- ]3 y6 P$ K- M& G    }
4 ~$ [' [8 E2 K* y    WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0/ F: G$ A- o3 R& C+ R8 a
    {% \& U1 w8 v& U6 l) K8 p
    // Title String
. i+ ?# L) T, I3 @( @# A- \IDS_RESDATA_INC_003098
# I4 y4 f/ i$ }" n2 g7 e    }- @1 S6 c" e0 F0 M, a1 K/ T
    {
) Z, D- m$ `+ l1 a/ h    // ToolTip
8 R3 J  @, x0 ~* r; MIDS_RESDATA_INC_003099" j7 E; ]. \8 D2 x. e
    }( a+ X! q9 Q- i1 o
    WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0
; s* \9 k# l3 C2 \: ?$ K6 i* x/ e    {
# d: {, @0 |1 ?% L* k    // Title String
' I& c  m7 G# A  wIDS_RESDATA_INC_0050760 H+ z2 A8 B% o& d. w
    }
, b0 X9 }) J$ n7 [    {
+ v' R- t! S, s0 G& V    // ToolTip' Q1 ~9 A. z2 r0 y+ \# _3 R/ h
IDS_RESDATA_INC_005077
% O0 x. D1 B9 c, u; `& Q* Y1 r% B    }
2 H' s) j' L3 E$ l7 k& b* c    WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 03 j2 T2 T, |7 H4 x4 z
    {/ T' X. b0 |3 _# Z- ]
    // Title String4 T2 Q0 b7 R7 l, z3 _! O0 ~6 i
IDS_RESDATA_INC_005078
9 Q! |3 a4 u8 }: g, P    }
* m) K& {5 c% X. a    {
3 K2 S: E  v7 U    // ToolTip* F) a8 m4 k& h8 p. `: D0 j6 v
IDS_RESDATA_INC_005079
' G: w! u$ d+ }+ k& m/ `" W    }
5 W  b; M" ~1 x2 g    WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0/ Z1 a- O; R' u9 Q8 O9 d6 e
    {
4 Q5 I: `5 E1 Y& R' O+ {1 P    // Title String
0 q, ~& u0 |8 Z$ d* N8 Y; p3 \+ WIDS_RESDATA_INC_006874
' k$ N' {  @% p% s/ F    }
- }+ O' K( G6 A) J; ]9 W    {
! s$ U; x6 a% Z! M5 F& A    // ToolTip
0 z1 f0 E2 F9 r1 i' _" f; d0 B. VIDS_RESDATA_INC_006875& j7 @% S, L' Z9 W/ }) o
    }- l0 P& N) c4 S9 P5 m
    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0
& @& q. f6 A* y! Y. V' @2 u- R    {8 d9 i/ [. V9 ~
    // Title String- _) w2 M$ E* J% z
IDS_RESDATA_INC_006878
4 [% J# J1 W% r6 N" R+ X: Y: {    }
/ n6 [" @$ ^  W$ l) Y; B6 z    {! j9 d+ A; _8 I: e
    // ToolTip3 V: D: z4 B7 L% {' C' A/ M; Q
IDS_RESDATA_INC_006879/ E4 A/ S! V5 N+ {
    }
* e2 o9 H5 G  s' t& K    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
8 Q$ a; v8 l5 C% g    {' m! E/ A" Y" ~+ H" A
    // Title String( O( }' ^5 y0 G! B+ V! T- R+ e
IDS_RESDATA_INC_0068800 l$ p9 @/ Q$ P% _
    }/ X' B) X% g% |9 l$ P, n6 {/ j# a
    {
: m0 y$ n2 X8 T    // ToolTip
! k& A" f" z$ y( \2 `IDS_RESDATA_INC_006881! O* |' M) v. N1 x
    }0 G, Y" o+ C9 z6 F
    WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 05 c" J- q* Q$ L. j  L
    {! `$ k8 h/ |7 B# |3 P
    // Title String
0 l) N/ \! S4 N9 _2 G$ NIDS_RESDATA_INC_006900
+ k0 K- @$ K; j7 D    }
, ]7 M+ J7 K- D8 d) `9 x. x: L    {
$ J# ?2 Y- ]( G    // ToolTip  K- p: f( n0 X: ^
IDS_RESDATA_INC_006901$ s" B6 }& H" S
    }- E3 v/ A- j$ q6 A: O& v
    WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0; u4 S- i6 r$ S+ p* r
    {+ j8 h2 a3 S4 t# ]7 v- O
    // Title String
5 q9 R0 B1 x, E' C3 ^0 m/ T- ]IDS_RESDATA_INC_0069048 u# `* v% Y: ]% ?+ m
    }
# b& b' U, e: n' v9 O3 Y' |& E* F    {" `: l3 q. P+ Z1 i& G5 C* `
    // ToolTip7 v: p4 n4 @: W0 E+ F3 P
IDS_RESDATA_INC_0069058 W) V1 V% V, }/ m$ b8 D+ r
    }
) L* q8 F! V8 K7 v; }: @  k    WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0
; l: L* s0 K- x# w/ v) u5 n7 Q    {5 L) c1 |' H2 g4 S* r
    // Title String& H  J# r; l' a$ X+ S4 x2 {
IDS_RESDATA_INC_007134! O- a/ @/ q/ y, {
    }
5 D. ~7 I0 n( z8 N4 Q    {
/ _" Y$ n8 I8 n. K: a; \    // ToolTip
! r. |0 |; G# B& FIDS_RESDATA_INC_007135
% h. E, ]# e. x- m0 I* \. {    }+ f/ U9 \  A  ~* h) F  H- t# l
    WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0* `& A! o2 ], q
    {
2 \) l, X$ x% K3 D; f' i    // Title String
1 G8 k+ w# u; k; e7 M6 P7 U: QIDS_RESDATA_INC_0071363 [+ n8 s1 k# C3 N7 U
    }2 o' g8 y2 {6 ?% @" |, [0 u
    {
) Y+ P/ k# G. ^2 x    // ToolTip. b; M. I* A/ G. O7 f  S
IDS_RESDATA_INC_007137( T$ k+ |$ g( M- `
    }
1 w3 d# n7 x* H' U
; ]0 n0 b: C, q9 f, H! n  l) v- k}
: ]6 s8 ~0 e; c. v/ `所以红色的!
0 a. c; M; |9 Q* P, e3 T7 r1 C/ n; q: r
这里还tblSkillPoint的条目:
/ _4 `- m& o. I( q% g- R" E1 j, }# n& [- W
# z6 }* B* i- F' S+ w  w2 I代码:
: ~  r  s" f0 T9 t8 t                If (@im_nJob = 1)  _+ ?& w9 S' p1 d* |
                        Begin+ P  @: w% U2 z# {, I
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)& y( H' H# @3 n* Q! O0 L* D* ~" e% i
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)2 F$ G5 a: d6 c
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)
, b, M! d9 W# P- G* d0 m& B                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
5 Y& {% k- o2 s5 P+ z9 B                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)' L9 ^9 h, `+ T& n) c
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)$ ]+ G: d) b9 p2 L/ g! d4 h9 ?' Y9 M
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)+ u) V2 k0 R' _4 {- [2 w0 @
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)5 K2 S# x' H& Q) Q
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
4 r' b! G% D6 i4 g+ c1 u% c. p$ _/ K                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)9 l( _5 f' q: E
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)7 X' q+ [, U' r2 b2 F$ S' Z* B
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
# h0 \& e4 f5 B# N- t                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)/ B% z2 d+ r) ]+ C& q" e! Z
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
- e  m- N5 X3 p2 p                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)& [, Z; k: R. S: X$ y; I: h" K3 q
                        end4 b6 p6 |8 d) z. S6 o; K: z* y( p
                If (@im_nJob = 2)
$ U2 ~( V- S/ q                        Begin
/ _% A5 h9 f) f) U2 ?" [3 ~/ w                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3): J$ N5 m( s8 N. Z, G' T
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)
6 J& b3 V3 g5 |                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)
& W" q5 b8 r! L  d% f2 R: t                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)7 t+ R* B; f5 O! C; ^4 I( j
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)
  l: @" O2 t% r. Y+ z6 c7 f                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)% ]. r, g4 U/ a" I6 w
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)
% Q+ t* g" X' F5 M1 S                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)- K. n2 g8 K4 s
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)3 O6 J; w' L. x5 z' J( f+ z; Z0 Z
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)# L8 I% V* h0 s! @$ n. C% q. ?  t
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)
, i( H! i& {$ S                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)
2 f1 a( }2 Z+ d( Y" R* j                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)9 }3 s! C2 a! k4 o# @+ n3 l5 s: i
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16): t) u: ?( B# Z/ ^& L9 T8 u
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)
: f- ?% Y/ q0 L3 n6 {% y) d" z! S                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)
7 d% D- V. w7 i  Q4 c! f" {: |                        end. |" h, R( \& H& n' I
                If (@im_nJob = 3)
; t7 Y4 O+ I! i& f7 t0 k3 J                        Begin" P5 i: S8 h; |5 H2 w
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)
, t( s3 O! ?* ^                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
3 L$ v+ h, p1 {3 y0 }                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)! J" l" ?& B+ Q5 H( U3 q  U
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
% x$ X3 H2 L0 M+ L                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)
, ?% z& W- b2 Z, s5 K6 w                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8), q6 T) R( u2 \; [0 w3 }
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)7 B: u: ~' C9 H
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
4 w$ ?! c( W4 s3 L                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
% \& w4 Z+ u6 |* p+ D, c3 t/ k5 ]                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)' A) B. m* _/ N" M  X, B/ R3 o2 ^1 \
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)$ F+ Q, p8 h2 U1 K4 H
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
1 k+ k* E; x. o% O- L                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)
3 |- T# f! x! f) i  S# N5 ^, W                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16), X$ d" E  d! V3 P/ a' s6 v# C+ M7 \
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)
* |$ U  T7 q9 `5 w                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
7 B3 f! I( R3 ]3 Z                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)2 ~. J2 U7 G) T
                        end3 j! o" h- ]$ H( P# P3 h
                If (@im_nJob = 4)
+ @0 T4 [6 L# @                        Begin/ I0 R) J9 E& \2 P" Z. o
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
$ ?% y/ m+ O6 a' H6 |5 [8 m                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)
8 ^" M% q2 ?9 |0 |2 C                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)7 {' z' u; [0 u7 |/ j
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
* O; c8 _0 N- U% l7 u. D4 r5 p                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)+ I/ Z! a5 ^* \! D) R+ V; H& Q
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)& k) T; r* a; m6 Y! y/ X' g
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
. T! S% n4 ~! I" u. j. G1 A. a                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)4 F! s, r8 o0 Y! @
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)7 b  w: S9 k. K+ a+ H
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)
7 v' I2 Q- }% _3 `: Y                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13), E* _. L) O9 }
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
* p6 F( i. f4 Z5 c- G- H/ P3 j7 U                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15); I( F) o% C. m: ~! z0 ?
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)
0 i7 ?7 l* ?! t$ h2 U" g- w$ x                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17), t! f; n$ z' V* ?0 `' I
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)5 O4 A& K0 [  n% m! T
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)3 x' }5 G# `$ C8 A- j; d
                        end( E7 P/ Y/ ]' }- n1 y! }. y
只需插入在此插入
# V2 e% U3 |4 m( u; l# y代码:* M- E8 `  h1 _- t0 F6 o
                INSERT BANK_EXT_TBL4 k$ d* H: j- u
                                                        (                                                                 7 c# o; Q3 Y; q" [# W7 r  Y- {3 Q0 q  C
                                                                m_idPlayer,
7 p+ e* _6 Y: Q0 f, ^( n4 X/ ^" H                                                                serverindex,: B& J7 J: }9 A' h& B  x6 K5 I! x
                                                                m_extBank,
3 |1 C. n* e6 D+ }- f3 k' F                                                                m_BankPiercing
/ G+ v! S7 Z4 n8 E; a: b& S; [, _                                                        )3 D. D( j4 _, y( H% @
                                VALUES & e4 G- @( I  B
                                                        (9 l! n4 v2 T9 N
                                                                @om_idPlayer,
+ |1 T$ O' E# X6 T) C! N, g' K                                                                @iserverindex,
' P6 W* h! e* \2 k( }2 t2 [8 J                                                                ''$'',''$''7 B- s0 _0 P; e  \3 j* ^8 R
                                                        )
5 `3 P6 U- t. B: d8 X; w& J/ k2 q
! M/ g  c. Y* p! s6 s3 Q1 h
' }- L. Y  K7 u- p6 p#define IDS_RESDATA_INC_007134 28816! d3 E- R2 A2 d/ ?. G/ ?, u

& e: V2 |* n# T# N" Y, M$ V% r! q5 D! a$ r, g
        DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
) q6 S( r5 M3 E7 z8 W3 E                dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh,        dwHairColor, nHeadMesh, nSex8 \7 P. r3 Z! X! [* I5 h
#ifdef __NEW_JOB_SYS7 }/ b3 _& r2 h6 _  z9 o' l
                , 0.0f, 0, 0.0f,3 V$ O7 G: _9 |) l' j* b( H; {1 I
                0, 0, 0, 0, 0," h2 G  k2 z. b5 n+ v
                nJob
5 x1 `2 k; b' d# W3 a3 N3 [#endif! {& V* n, m/ g1 Z4 N+ p, ]
1 [3 S5 S3 s6 u3 B; x8 N
. H) E. j- x, l3 a$ d) g
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