|
在这里,我向你解释如何在源选择安装到创建工作中的字符。: w9 Q! Y. ^/ ~5 X3 q4 H" T: A
../NEUZ/Versioncommon.h: b! d1 q# Z- j
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在上范围进这里只是这一个:
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#define __JOB_CREATE_CHAR
2 t- u% i& l. n, X8 ~6 b../_Interface/WndTitle.cpp
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: o8 b) d6 \8 x* }' ]在这里你进入功能
& |; u# Q) P8 g! B9 C3 |- z代码: l: \, N3 u5 M! u n9 y) V
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void CWndCreateChar::OnInitialUpdate()
^2 L& s, y. u8 I. K( m并有助于. K( p( u# ^, ]$ Y
代码:' Y, d. _- e4 P9 f) I1 l
CWndNeuz::OnInitialUpdate();8 d E5 T5 I y5 I3 D
这样的代码:
* S0 w+ x N' p2 }1 I0 y3 X; `代码:2 ~- `0 w, C# K7 g, [' A
#ifdef __JOB_CREATE_CHAR. ~! Y h" Y7 M1 g; D M0 T8 V& P. ~
m_Player.m_byJob = JOB_MERCENARY;- h8 S1 m! m A" V
CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
0 `. T d- E9 B/ z" M pWndJobBox->AddString("Mercenary");//Edit by yannickmama0 T1 A) m6 K. H9 Z
pWndJobBox->AddString("Acrobat");
+ {) I2 G5 w; U* @8 Y pWndJobBox->AddString("Assist");5 l! z \+ j; ~* C
pWndJobBox->AddString("Magician");; R/ v4 }+ @. [0 W2 |! v3 x
pWndJobBox->AddWndStyle( EBS_READONLY );
" k8 E/ [1 ?2 X5 }5 b5 E pWndJobBox->SetCurSel( 0 );
5 H/ g3 T% d/ Q# D1 K0 n7 d#endif //__JOB_CREATE_CHAR
5 }5 M8 q7 U& t5 o" T! t在同一文件中,我们跳到这个功能- }+ V; G2 B" u- w& S4 A
代码:
* F" k; t3 X: h: T3 I- dBOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )$ K) n6 z. k5 v+ t, b
并查找这一行:* d3 L5 Q- H, _2 I8 B
代码:9 V. R: h/ e0 V, p
case WIDC_OK: // Create
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& M+ K7 f& A5 E1 w2 J6 t2 U! l下面我们就这一个:
1 l9 D/ l. W4 \/ n代码:
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#ifdef __JOB_CREATE_CHAR
! p x6 U$ m+ d8 W CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );- T2 `8 _/ g8 ~1 H) p+ k+ R
assert( pWndJobBox );4 c) m5 Y, w9 h
, m# E w+ I$ `0 L' F if( pWndJobBox->GetCurSel() == -1 )
8 s4 j4 u1 @1 \3 _0 C" R" v# ~" c {
) v/ D3 q! G) E7 D5 D1 e" i) l$ D g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
2 \' P4 Y* o, ?5 s. {/ C return TRUE;+ q2 e s/ N4 F0 D4 [& V# i+ |3 L' s
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switch( pWndJobBox->GetCurSel() )/ g3 ?- q2 J$ P- ?5 G
{
) l7 u2 D- G/ r1 e case 0:5 v# Q8 K! U& v- s3 W* W
m_Player.m_byJob = JOB_MERCENARY;
$ E. q. }1 v7 \( s% \; s1 U# t- ?8 x0 [ break;
7 j$ W8 M& l4 {8 j4 ]1 G+ h" f case 1:
$ n6 p7 ?9 r1 [& D' z+ ]$ i, P m_Player.m_byJob = JOB_ACROBAT;
& A L. O I: ^1 i break; T& X) t. k* `- q, c' O* e
case 2:2 ? g- X# V3 v* y& T9 y
m_Player.m_byJob = JOB_ASSIST;0 b4 ~2 T# x4 |
break;4 W, ~$ p+ O1 R7 k4 p0 ^% Z
case 3:
- j6 ^, G1 \8 E. n. f m_Player.m_byJob = JOB_MAGICIAN;
* X8 k6 i: m# E2 N- a break;
5 ?" u z% c* n J default:
; v+ M F2 f" g0 `' o- X. } m_Player.m_byJob = JOB_MERCENARY;( r1 e0 |, P* Z& K7 a7 P) l
break;! F" i0 B& c) f; z' Z* B
}
1 g8 ^; f7 V$ Q: S t, t#endif //__JOB_CREATE_CHAR
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+ C" Z' o/ B, `- |$ c../databaseserver/versioncommon.h- T# k" S( n# E6 L' I- @, v, g
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在这里,我们这一个以上的地方进行
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#define __JOB_CREATE_CHAR
6 I+ E- z2 Y3 k; Y' F6 b2 d../_Database/DbManager.cpp
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! d6 N1 S/ J2 `) {* m在那里,我们去的功能
, u4 I' E1 {& b3 O) L$ j( v代码:8 P- B9 E+ D1 g, O9 l9 N
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void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )- A% p; s& {2 g/ i# e5 y
并搜索7 L6 U4 |; I/ K5 Q
代码:
" F) r0 }) K" {' ?1 u6 w$ V1 w" Upd.data.nJob = 0;
+ G: \/ k( Q( O1 j/ |; I5 T并替换为
( G! \1 U7 z3 z, l0 Y, P5 q& z: {代码:
, `! ^2 x! Q3 l/ c/ [' f7 F0 a7 P#ifdef __JOB_CREATE_CHAR
7 p) i5 r6 T3 w4 S- ~& { pd.data.nJob = nJob;
: L [- O) M8 O* K, c#else //__JOB_CREATE_CHAR
4 N" r# d- _( A- b2 `7 ? pd.data.nJob = 0;' v. x" ~5 z1 F) ~( z5 T
#endif //__JOB_CREATE_CHAR
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这将永远有一个来源的东西。# Y+ ~3 t! n$ z& Y
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但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库/ ~ b7 O. t$ U1 z6 @4 e8 l% }
和搜索
! i+ K6 [ Y: c代码:% B; N& _& O% M" w
7 v. m+ N* }% p6 u: J FROM BASE_VALUE_TBL5 |8 M( L- c8 g O4 k+ h; x! ]; y
WHERE g_nSex = @im_dwSex2 S+ j3 g; O# t6 `- N0 R5 e) Z: f3 W
并替换为
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FROM BASE_VALUE_TBL
( @1 i* h$ E/ ^* h9 a9 Y WHERE g_nSex = @im_dwSex AND a* o. v8 T. \( m
m_nJob = @im_nJob9 }2 X3 A' m& b/ m
当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。! I/ p' C" x$ l. d" U
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你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。
1 z0 Q8 g! m0 n8 T K7 ~# B2 p! t7 v. s4 `
你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
$ I* G" [% g/ L$ c- x这是那里告诉服务器哪些技能你的角色可以skillen。
& {$ p+ P1 o2 A- O% w可惜我不再the'm懒得现在要做的话:'D
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0 y) n( }3 R% k% |Quote:
% u E& H6 l% r9 D* G7 k3 g/ _Originally Posted by Divine. 0 G+ q0 N- H6 F
如果他发现我# ]) ]( A; n; t& M% |; m
代码:
: K! {3 {9 g+ T' \5 ] pd.data.nJob = 0;! t g }. x( w3 \, P
并非如此:, s3 P7 B' m: a' F6 w
所以,我只能看到/ X9 d2 p4 e; ^% a" g- j
代码:
: e! @4 R2 h+ ~2 C8 D) k( ^: c q. R- { // pd.nJob = 0;
5 x" Z6 m9 ?+ L; T^^
3 M, U8 t( Q+ `7 G e' e' fHier, das mussu finden:$ E2 B5 S' Y- d$ U3 J c
Quote:
% o I2 d( k9 y6 v, c) ~( I4 O. b#ifdef __CREATE_JOB8 n4 R# F# Q6 T5 r) Q! Z& i) s! U; V
pd.data.nJob = nJob;
/ u; c5 G' \+ c9 h2 x+ n5 I, A#endif // __CREATE_JOB
, J! s( ~' U4 R4 `8 J6 Z' r2 {// pd.nJob = 0;
+ f4 S" o5 `! m. U4 N// pd.dwState = 0; U$ j5 g+ ^( q
pd.data.nLevel = 1;' d* w9 L- ~ K8 F* ?
pd.data.nSex = nSex;
: t$ d+ w. E/ i! S8 A. zpd.data.nVer = 1;
0 r# l# x n& Z+ Z, X# D/ `2 W* n9 t6 L* L3 n
我仍然有一个问题(:2 e" I* W) _0 [0 ^+ K
下Character_STR DB) X1 d) \1 G k$ n9 I/ I
这样做在这里
% B' S/ g, C0 n( y8 h1 D代码:
( }# y* a4 X% ^$ H) y FROM BASE_VALUE_TBL! j" p U- x8 R4 }9 g
WHERE g_nSex = @im_dwSex: ^3 t r, B5 [$ I/ G. g2 a9 Y
在这里改变 x& ~# J7 m: K8 q4 B$ u8 F
代码:
7 Q r( m* L9 M+ _$ Y7 Y# l4 U FROM BASE_VALUE_TBL
/ |) S- O) i* Q0 ^! b WHERE g_nSex = @im_dwSex AND
: i/ q, z" X& S1 b/ } m_nJob. _; M( D$ `: {- M4 o
由于还需要什么?.?" m0 d+ C+ h S1 A
在第一篇文章中,你可以阅读' E% V. ?. y! x' b: |# F, J
代码:. R1 p" ]# S2 n0 k: `
FROM BASE_VALUE_TBL# @& y/ _! d- h) p
WHERE g_nSex = @im_dwSex AND
$ g# r/ |/ w3 C m_nJob ; [+ X3 P8 m' s# S3 l X
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窗口是什么我忘了8 E2 [" Z" K4 L9 S$ ]
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代码:) `# V) w: W% y
APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26
2 O% |) E1 s S, c7 Y+ i- L{
7 P3 F0 N2 l' g( e+ {// Title String
3 ~* J) _6 `8 X5 F" qIDS_RESDATA_INC_003064
9 ]% e+ V! }/ ] u ^9 a}3 n$ `+ Q, A u6 Y, { {
{' _$ `2 h$ ?( D( u( R
// Help Key
8 R+ o! y0 i* X- I* ^' @, ^IDS_RESDATA_INC_003065/ P3 S$ ?% P! r3 O( K
}% E+ f5 i3 _' ]2 @# X7 H/ Y
{
0 Y7 X w8 Y. D2 h3 S WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0& L8 S! T6 M% _4 R
{
( c% l4 H0 w7 x // Title String$ W! B3 f$ @* D: b6 j. h
IDS_RESDATA_INC_003066
4 ~! r6 V, b* \- ]& \ }
" \9 W: H+ q' f {; b. ~2 ~% k8 H4 g: v# f
// ToolTip
1 B, R2 {5 ]0 K4 c" n2 wIDS_RESDATA_INC_003067
) c7 E4 [( l* a) |8 n. P3 K/ J }
, o; g0 M; o1 U% | WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
% N6 ?$ [- g c/ Z/ \# @/ Y( C {
( k' y/ i% R. k0 O1 ? // Title String& ]' N3 D. W( ]( ?
IDS_RESDATA_INC_003068' N4 L4 v( }, b
}4 X/ d w% h+ `9 B: `
{
- \4 J; b7 W* l* c3 J // ToolTip5 o- q0 }' f( Y/ h* w. D# e
IDS_RESDATA_INC_003069
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WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 00 o; S$ w( m1 P/ x! ~* A' \
{( d" \# u- x* p$ d) ~) e
// Title String
. i( t% Q. V5 P/ ~; dIDS_RESDATA_INC_003070
$ Y' T1 n8 m1 `7 D1 M3 s. b }/ J! Q& G1 s* i$ | Z5 V+ d3 v
{8 L8 m7 Z1 u0 H! O% Z; A# f
// ToolTip
% c, [& _" }+ [. ?" WIDS_RESDATA_INC_003071* y8 `$ z7 T& W ~; N
}0 g. s) E# P) R
WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0
$ h9 k- [4 a0 `5 z- w2 v {& y$ W, U1 }: T- N7 D
// Title String. \3 }8 Q( W0 x# k( c. A) ?1 s, ]
IDS_RESDATA_INC_0030724 H6 g A/ a' X$ ^4 P' C1 D
}
$ n! E+ [; ~) g/ G* K" q9 A, o {
) d* {" ~3 ]4 s' z8 W. Y // ToolTip
/ ]2 y( i* y2 w& D. r/ B" aIDS_RESDATA_INC_003073
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WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0
+ p/ A. j6 z1 [! U {
* y. o8 |* [$ X // Title String2 B' s/ T; a6 r. l3 N+ J
IDS_RESDATA_INC_003074
3 W# ]+ {1 I. ~+ F8 L }1 Z% o. a l# n
{
a% s- F- [, V t, T // ToolTip1 {& ?% Q3 n( c' N
IDS_RESDATA_INC_003075- v6 e$ R& }! g$ {8 o
}
$ n! I- T2 Q4 l4 b WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
1 P$ y, ^4 Z Q N7 R+ g {
3 ?2 k- D$ E# d // Title String
) z3 r, u0 [9 I2 I0 L7 jIDS_RESDATA_INC_003076
6 R6 r- m* Y/ \ }
+ @# x, v9 i& x+ V# h" A j {% S& |4 k: G" ^+ j- x) M$ r+ s: ?
// ToolTip3 c/ }* X: R/ h% D) Y7 _% ?
IDS_RESDATA_INC_003077: c$ u% E I1 G+ l% j8 s4 z
}' i9 Z& |. x% L, A+ ?
WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0
$ `5 o0 y& p ~ {
4 A7 i$ x4 a' |* L5 g // Title String
3 }8 M1 J! V0 G' m) T1 e, NIDS_RESDATA_INC_003078
2 S" T: p# M8 s7 L* r2 J9 x+ }5 t }# P/ J v2 r2 l( s- M* Z+ L0 T
{3 \8 h" C! v! w7 c; e! B8 `+ j+ ?
// ToolTip0 ^9 i; R6 I; E- {+ ~% ~
IDS_RESDATA_INC_0030796 A* v& g- O( z" C4 ]7 V5 I" |9 {* t0 e
}1 f! N) u5 z+ W( c, n3 f
WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
) X. g% c- _ t# J8 ^ {4 o9 y7 n+ Q' Y/ `( h0 W
// Title String
! g! H8 o( s" ^ ?0 p0 l! G0 J' qIDS_RESDATA_INC_003080
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- J' }" i8 R. `- q- S {
5 z! j2 }6 a* q; n // ToolTip a2 B9 D- k. P, K
IDS_RESDATA_INC_0030818 s/ g5 Y0 p; C# @, s3 ^. N* [
}. |0 L# q. m* V$ Q8 e
WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 02 D8 R2 e, E: O7 \" @
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// Title String
' E, S7 n6 `; J" I7 Q# RIDS_RESDATA_INC_0030828 h' Y( t; v0 d2 x: b
}! X! \! a5 ~& k2 M' q# d) {
{
3 ~) G& S3 ^- x3 h // ToolTip
8 s- f! X. v9 M/ H9 S# l5 xIDS_RESDATA_INC_003083
: B, z, B! g7 ~5 @ }7 Y0 S3 @' W! p
WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0
1 w" P* x2 b- V1 q {( n/ P- v+ S; Q" d% x# j; X# R
// Title String% a$ A p2 t n% n) y7 \0 k: \. [
IDS_RESDATA_INC_003084
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1 x8 L* \; u! M! a {
# _* `! ~2 G. s& `1 N2 E // ToolTip
2 g3 Z5 k' z; hIDS_RESDATA_INC_003085
5 k( v! T/ G: M( f8 X) Z* V' D }" R! Q" Z% X, _6 ]% ]* f
WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0, b& N! a* c$ O' }' m
{
. E0 D7 P8 J# v4 q) g // Title String' M3 d# R0 E. l2 p, l' t7 {+ j3 A1 m
IDS_RESDATA_INC_003086
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, k3 h& i$ W; A- M! S ]4 t {" C- @; P1 ~2 k! e7 u4 Q, z
// ToolTip
* |/ C9 c1 n8 C3 E7 F) UIDS_RESDATA_INC_003087; r2 h6 b1 a4 t- X! w
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WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0, J' d& n( O+ b4 T, H. Z" ~
{
7 N" R! J, t+ i# f$ T& r& g // Title String
5 ^0 ~( [7 J' |* ^9 C4 \" V4 QIDS_RESDATA_INC_003088
2 A4 [* |8 c8 s9 b, `8 |. {1 Y8 j# O6 Y }4 C, D" J+ L1 Q( d* E9 U/ \
{
2 b7 ^% W3 ~$ r+ { // ToolTip
h5 o+ w0 w6 m- X5 zIDS_RESDATA_INC_003089
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" B4 {* V% D+ i; M, O# _ WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0
& g5 B( s% H4 m$ ] {( {" N) I( b; l% Y/ k
// Title String8 p4 F0 A. g. h! F' G2 p
IDS_RESDATA_INC_003090
; r1 X) d' I @ ]9 P) { }
& e7 P0 Z9 C! }- }: q5 O {
# t' @: t# c1 c) e( P0 x // ToolTip, X: y( X4 i8 Q! t: K
IDS_RESDATA_INC_0030910 K& X0 D; u5 I8 F3 D" t1 U' _9 g
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WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0
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// Title String
! P3 ^) I9 R+ r3 S1 |+ BIDS_RESDATA_INC_003092
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2 a7 H3 v' O I1 G! k {$ u H9 B0 ] |
// ToolTip- ^ c1 B5 t7 E' I! U
IDS_RESDATA_INC_003093
- `/ }4 ]9 ~5 T. f7 W }
3 d) {! ?! W2 |1 I3 V4 H WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
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// Title String
- Q C" R' j% w" y, c0 |IDS_RESDATA_INC_003094
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3 @) h0 g' t5 R/ }0 `- p {
* J* T- s8 R$ P2 n' N7 t9 `: v // ToolTip
7 W6 C5 C2 h7 h- `IDS_RESDATA_INC_003095
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% ^/ v( R& R4 r5 @; I% o WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
! L8 M8 P$ d% s/ o9 F {
4 W v( r& Y5 [2 a // Title String( X* d- P* y4 e1 J5 F$ `2 P0 T: ^- l
IDS_RESDATA_INC_003096. A1 S" o5 G. _; b; {2 [
}
. G' ~# J! J6 }2 T {4 P( f) `. D2 }9 w$ M& {: \
// ToolTip
h* F+ s; p( L. @2 b! FIDS_RESDATA_INC_003097 |, }6 L, i) B) L
}
- L# t3 `6 u. Z' D% t& ?* h WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0% P) ~$ a* f+ H1 p# h# }; E7 j
{) B6 C& a t2 s
// Title String- p3 R9 u$ {; i$ p( q
IDS_RESDATA_INC_003098' p0 N' o" \2 m9 X4 O# A
}3 q7 m) |* D0 e: |
{
6 I& Y- F, A. z3 ?/ L& z* T2 i) O // ToolTip8 k3 L0 p+ |6 Z8 t- P
IDS_RESDATA_INC_003099 W. E% g6 ^3 m Q: H$ ^
}
& c2 e( X) D- Z' O% |& p WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0 d, f6 J+ J/ \7 I2 M& I' |
{
- I4 `$ z* t- q3 H/ m4 S H // Title String
, f( D. F6 M2 ]$ R2 vIDS_RESDATA_INC_005076
+ Z; ?; |( V$ _& d" P }" ]7 ?! @: l8 h
{6 H' I' K( k) y: p( A3 d
// ToolTip
; u- H: f4 G6 Q2 W" M S5 t3 q2 _IDS_RESDATA_INC_005077# O. r8 y* ^' W2 K6 z8 G
}# K. g G7 }1 x3 L# j3 e
WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 04 Q3 ^ o0 l* C9 G& u
{+ s2 ^2 x5 t, B" u
// Title String+ q0 m& q+ j8 C& R$ _! W( V
IDS_RESDATA_INC_005078; M3 b5 V. M6 M1 G5 G
}+ `9 t9 S5 U( T# J5 C/ I) y
{6 J2 s- Q5 m$ t7 j
// ToolTip8 N& Y: b. C- s: N5 f9 C
IDS_RESDATA_INC_005079
' W) Z+ R* `9 Q% F+ z. u }3 P8 Y4 \6 f2 Z/ m: d$ X* V, D
WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0
8 M- b- X5 M( y- n9 M. l {1 o0 C# H/ u0 w F; a
// Title String$ }+ {( G$ H3 T0 F$ }" z) a$ M4 ^
IDS_RESDATA_INC_006874
6 w' K; }; H& Q3 e. D1 H! @ }
4 i+ ^( ?% C' S: I. \ {
& h+ b5 q: f( [% c, e, U* D // ToolTip+ ?/ g: o( n6 @/ [
IDS_RESDATA_INC_006875
+ }! f f3 c( T$ Q& R7 a+ ~ }
2 O1 Z) q4 u* ^" O WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0. q' J1 z* D [9 |$ z3 `) m
{
- L' O% A% O3 ~- W2 z, X( x0 m // Title String _+ ]5 c0 u0 T4 ?9 \) i
IDS_RESDATA_INC_006878
# x" C: D; ]8 l! N }) b0 z& B# n4 a! J d- S' L
{6 D4 i6 S2 \0 X* V
// ToolTip* A9 t( B$ u1 W) A
IDS_RESDATA_INC_006879
) Y; r+ D5 z w$ m/ g* g' w }
% n7 T- b- A# F( M5 \6 ? WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
) S: U9 D% i9 C( D& E8 z6 U* T0 Z {7 l/ d8 Y& A" u; j( i
// Title String. c" ?: c! S* w6 b3 N1 ^
IDS_RESDATA_INC_0068805 W/ N6 B+ p9 H) m: U2 X" C, X
}
3 k3 y' f; f! Q! A6 p" ] {2 Z0 B6 P' N" C* H9 p( S2 H8 W. U
// ToolTip
t# C# d, l, iIDS_RESDATA_INC_0068815 i$ j3 G; G, `5 N
}- x& K/ P0 r* m- x1 X
WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0
* ?% l# }; o, S2 W4 r/ J {
1 p0 x+ T( ~% _1 u! Z% o( z- } // Title String
2 A C8 ~- D# r+ b: EIDS_RESDATA_INC_006900+ c; Q; s9 E9 G4 ?1 k
}- {- ?& o7 ~( Z1 T1 ]# A9 a
{" @. r" u% e0 c( B; ?: s
// ToolTip a# f( Y$ u3 C$ ?
IDS_RESDATA_INC_0069014 M, m) g# U& G, ~" w. K
}+ u4 D' T3 C' k1 C
WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
- \& G' f, p4 i1 e/ F; B9 I( E& L, o1 S) C {
) I$ F# B0 q1 S& A3 `8 p1 Z5 i // Title String
9 C% B) v9 i( M: ^7 {IDS_RESDATA_INC_006904! _/ S# P4 A3 r# f' X! _; n1 ^3 E
}2 r5 j# R! b8 D! v' O4 [* m, _! y
{0 y. A' j. @9 p8 m( {
// ToolTip8 i6 _5 v0 h6 b3 t) q
IDS_RESDATA_INC_006905
' R" [5 _9 N- o" {; U }( b+ N, O* y, {& l3 F+ \7 r
WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0
. X- a8 ?4 }4 Y) V# a) W: \ {
' Y7 N& v4 Z f9 n' m# U, F* v // Title String6 l0 @. ?8 r! z( w- f* O
IDS_RESDATA_INC_0071349 [) {; l2 G) R& O+ E5 P
}; c, t4 i9 C# X9 N a; I) y* a
{
- @0 o; `9 g3 s$ D& @; ] O' S // ToolTip
* @0 |8 h+ y3 V2 V( x8 E: ?IDS_RESDATA_INC_007135
& X E% Q' Q/ ^" T }
' O: J6 {6 G+ q O% Y% k WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 00 s# @# W: X6 A S5 ^0 |9 n5 @2 h2 h
{0 o+ ~* e9 x- r! l
// Title String
; V# e$ W4 s C9 FIDS_RESDATA_INC_007136
]( Q" n7 ~# E" C: Z! V1 C }2 p+ A% V- O: K8 n9 ]
{
9 h3 e6 S+ p! N$ Z# @ // ToolTip
/ g M; i# {; G) ^" @4 i& d" bIDS_RESDATA_INC_007137
$ B. S h7 o" x, I$ k& }1 c! Y }% U" N. J. l3 Q) [5 j! c+ S
3 ]5 d5 i4 o: \- j" h# o% d3 c R7 o
}- r' T7 I; H- x+ c
所以红色的!" S- h7 V( h$ v# H7 X% ~# o% }% Y
1 s6 M% D) q) R% ` A# H
这里还tblSkillPoint的条目:2 h) y' V0 j: O4 e0 L
; {, G' c) }2 L; ?' j( v" p$ x代码:
" |4 r2 t# n+ E/ V& ` If (@im_nJob = 1)" q6 i4 C" @ a
Begin
5 _, f% X: V: b. c0 j; ^" a" _ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)* |7 v" @6 R* \: K2 [" C* e/ O
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)% f4 X' Y L0 G+ s
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)
3 e4 i9 x0 Z: ^/ P" i0 a. ^ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)# [6 X4 k/ _5 f K9 O
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)8 F$ ?- ~7 b7 F$ R
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)
0 o5 Q7 d. Y8 ` o4 i5 H INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)" E; w! m% I2 ]" X2 H1 [2 P; B& K
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)' u" c2 J" K0 k, A W
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
- Q; ?) G: K5 Z7 p! ?' m INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)3 ~6 V' S# e5 z9 Y a7 Z
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)
$ e1 M, n, N5 Q, Q INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
* w+ F" e# T. I- r, S% C) q; n& X2 ~* Z INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)# `' c! j) @, d% b
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)( Z4 l! f' d* I. N1 h
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)3 E" N7 K! T! l$ H
end
; o9 F) Z a' F4 a' y If (@im_nJob = 2)
7 X, p+ p2 r: q @; ] Begin! Q, V8 x! _' k; F& y5 v+ { m3 o, I
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
! N# C+ ^# j1 O" H INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)
9 |) G7 s8 o9 a$ Z6 `' _) U INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5); L8 z2 _. p7 |
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
$ r3 v& ]- d- c w6 d INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)
( g# O. K& d5 t- l7 W& J, [ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
2 c! O) N% m) ?- w INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)
/ n0 q* w/ N/ z0 {* ] INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)0 O/ M, j, ^- G0 E4 Q# X7 V
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)
* d J4 e3 I3 H! C. I INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
( ^4 {& {& d6 A0 ~5 k INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13). ~ z' u& \1 A8 ? Y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)/ D- r* _8 o( l. q
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)1 ]0 l- q4 q7 O: \: }& |
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)0 D2 b! o9 R( \; ? ]* T
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)% c! A2 V5 v" L5 R6 [) R6 H
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)
1 j5 x+ G0 b% T; ?, ~ end/ p4 S: E, T T$ ^# S
If (@im_nJob = 3). w+ Q) g0 h' Z* m( e0 A
Begin
1 q* i% |" s" p5 n2 o# E INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)
# i" \: u+ r9 Z2 ~! o1 U4 V INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
* S" y" W2 k& p% P8 l3 w+ R2 T INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
. m0 U5 R I r4 z" J4 } INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)( Y# \6 U6 }0 C7 u/ F) e) @6 q' n
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)
. M! T l# Z$ `( e INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)
3 N9 y1 v0 u0 L/ } INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)* Z& X# N- ?3 [& K5 N9 j5 M3 ]1 w$ `
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
4 \8 J* o4 g9 O! W2 K INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)' O; j7 m3 d8 b4 N2 h" z
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12). {) Y! z& T& i' V3 T/ Y% K
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)
/ J+ w0 U0 q- J( x. \8 z1 d3 B INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)/ {7 C( O9 d/ K
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)
: y1 t9 M% R+ L1 J0 o INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)
) L' T, L- ?* H/ s5 W INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17), V" C9 E$ s/ j, L8 ]: y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)% g. c9 p0 e1 O( |! |6 d
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)
; ]: b- L$ D m( u& b' y: C end" t3 y" o9 @9 x
If (@im_nJob = 4)4 g* _% d6 k5 L! j$ ]" d6 |/ @+ y% j
Begin
- n9 t& r5 ]! C4 ~' s( \1 v, L INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
; `. n3 ]+ z* _' X& z INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)) [% \4 _% D* M
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)/ b3 `" c& q6 j/ T! B% |. Z3 c
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
) l( [# {5 ]9 I- A9 x B1 K INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
* d( D( B, @& p9 V! t% F4 T5 U1 [2 F INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)( M. H) _1 r' J8 j# V) y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
9 r; A& O' V: d, o* V/ ? INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
5 B. I3 ~9 x0 }# @+ B1 e8 Q INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)$ h) n3 U9 I- d: E
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)
/ v7 Z1 a3 Z$ ^* w( J INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
, F6 K2 c R6 L o+ w3 p5 g9 a2 F" I INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
@0 [2 X4 s: G |) x4 T/ v INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)
$ \9 s/ `! p. `* h' N; t INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)" ]0 a3 J X6 Q3 s+ K. ]
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)5 t4 i3 X9 J9 E! k7 W. L
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)
6 I8 j4 n$ |" I0 z$ z9 m INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)4 F2 l% p" T9 p9 ~
end- q; u- [1 l, P+ H( G2 l1 u- F! ~
只需插入在此插入/ K2 A3 R* q* I9 E$ z1 D. a
代码:& }3 i# m8 k5 p8 {& U, P2 v
INSERT BANK_EXT_TBL
1 N. K( r4 c" a" h ( 8 Y) ~: H+ T y0 _6 k g
m_idPlayer,
. k* z7 I# f! G, Z! H% y serverindex," S$ J F5 |3 F7 O, l1 d1 O
m_extBank,+ o7 {4 x! O, b: E( U' f
m_BankPiercing0 O5 p: r7 G8 o% G4 }. \
)7 ~. s2 |- G4 |( w! u
VALUES
% O% ]( d! b1 m( q$ `' n (
2 _* S8 e! D" [3 z @om_idPlayer,- M7 S; f1 W& U! Z
@iserverindex,
: V( J2 r3 w$ x# L ''$'',''$''
/ x0 y) u; c! V- W )
( @+ ~$ S. h$ b# Z5 c9 T7 S3 V) T7 P9 m! d8 D: e
: u5 ]5 y, U! b
#define IDS_RESDATA_INC_007134 28816
" `& M" w- D; ], ^6 r, I, T% w4 f6 _' P4 m* k8 e
' z/ D4 b% q1 q. W& l$ d `
DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
# Q7 T( S5 {) A1 ~% i$ V( o' \ dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh, dwHairColor, nHeadMesh, nSex
+ C0 V; C4 {+ r6 ~- Z#ifdef __NEW_JOB_SYS$ v4 F$ f0 B2 ^; t. b2 T1 Y. B3 p
, 0.0f, 0, 0.0f,
6 H+ v0 p# G- Y& H7 ] 0, 0, 0, 0, 0,; ?6 i* v' r: b7 y' L2 }! _" H) g
nJob
- c0 p" ?" m! q0 t#endif Y K& z+ Z* x4 T
6 G& K- N% {" f2 R- l
+ X! t+ K# l0 w" [ |
|