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在这里,我向你解释如何在源选择安装到创建工作中的字符。1 R6 d; x/ b5 K! p& L& j
../NEUZ/Versioncommon.h; Y# d+ \+ l o3 V w ^; @7 K
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在上范围进这里只是这一个:/ Z. x( R7 ]: A: `* @( j$ R% g
代码:
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#define __JOB_CREATE_CHAR1 J g8 n1 |+ H+ v4 [. @7 b* H
../_Interface/WndTitle.cpp
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在这里你进入功能" V: R2 a% `. g& n
代码:
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void CWndCreateChar::OnInitialUpdate()
- }" q8 _/ ^) j' F( j3 Y% r并有助于
1 p9 I1 n5 w+ @0 W0 L: X, o代码:& m8 Y* c$ j9 }( n$ a1 |
CWndNeuz::OnInitialUpdate();1 H" l, @0 e( o9 n% ?% m X/ F8 Y7 S
这样的代码:3 x L5 }2 d% P- a: N9 Y- U
代码: N3 v" M0 ?) V! I2 f2 k
#ifdef __JOB_CREATE_CHAR" Q8 e! B+ q! h. \% @( a
m_Player.m_byJob = JOB_MERCENARY;6 r* w4 o* ^3 y
CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
" `2 O- e. k, m6 ~ pWndJobBox->AddString("Mercenary");//Edit by yannickmama" G: v( n6 a3 W5 ]) o' o
pWndJobBox->AddString("Acrobat");; [2 y2 f+ l! e/ P+ V5 P$ a
pWndJobBox->AddString("Assist");& S6 n! H& ~; v) I, I4 G/ h
pWndJobBox->AddString("Magician");
8 {0 B8 [/ h2 R. K+ I& I+ y pWndJobBox->AddWndStyle( EBS_READONLY );+ M8 _, W2 K( |1 B9 [ K$ U: t, G$ ?
pWndJobBox->SetCurSel( 0 );9 A, J2 a" X8 S: B8 m5 ?. C& P8 l3 S
#endif //__JOB_CREATE_CHAR' w% t# n$ E2 M ]% W
在同一文件中,我们跳到这个功能
' Z3 [, _5 c1 E: n( Q1 S2 K代码:. a9 b7 c6 f! G( g! m/ `. C
BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
' O2 j2 K, N! D' Z并查找这一行:
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case WIDC_OK: // Create
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下面我们就这一个:
5 A3 B1 V6 ^& R代码:
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#ifdef __JOB_CREATE_CHAR! l+ @; U' {7 Q) u) m
CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
- U5 E- {; I. i' K8 w6 D# Q assert( pWndJobBox );) b; i5 M% o R$ O
* \" |6 O! c, ?7 I- Q! e) | if( pWndJobBox->GetCurSel() == -1 )
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% Q$ h8 n" g9 v" e% `* w& U9 ^" X0 v g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
% K. G7 p: y1 i% f! I' [ return TRUE;
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switch( pWndJobBox->GetCurSel() )
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case 0: J' p' S) g7 S; T6 P
m_Player.m_byJob = JOB_MERCENARY;
8 e" N/ T7 Y0 [4 j break;% C. a' c4 v, X
case 1:
. U. p6 `- i5 w* A, y8 `9 M% \ m_Player.m_byJob = JOB_ACROBAT;9 \3 J! h+ r* v* P; M& G
break;
6 s/ _: f8 ^% D) {- e( S& K8 }, U( Y case 2:
( P3 v+ r3 J1 K6 t m_Player.m_byJob = JOB_ASSIST;0 q. V( p; m' v9 M
break;
# Z* j% z$ ^ J+ A case 3:
, `( T* n6 H4 X; e' ] m_Player.m_byJob = JOB_MAGICIAN;
' a W+ k4 S" ] break;( F5 t2 q0 m$ |0 C1 T
default:
1 ? N: V0 Y, k X5 P0 x$ { m_Player.m_byJob = JOB_MERCENARY;, n) J# k9 p9 q. r0 e2 @7 z
break;, ]& D& z. _! {+ z8 |7 ^
}
}$ ?, C& h9 k. r8 J#endif //__JOB_CREATE_CHAR
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, x: M' {/ k. U) i& a& K8 A1 A../databaseserver/versioncommon.h
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* s+ ]) N5 O( I. {; Q, ^在这里,我们这一个以上的地方进行, ~# P D1 S! ^5 r0 c% ?
代码:
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#define __JOB_CREATE_CHAR
# N9 [# n2 j4 L) H../_Database/DbManager.cpp9 d; t5 n. q: O0 F1 \2 N
) a$ b8 s) m2 }0 w: d& {在那里,我们去的功能/ t: n) j2 `9 k! t. m8 d5 @4 B
代码:
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void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
) B) _( l1 }! k0 K并搜索
0 P. \8 I6 N( Y, W代码:
* k; [! {& ]) L3 a4 w/ cpd.data.nJob = 0;
- [1 u/ J8 c! `; P( P0 A2 S并替换为7 E' {4 C2 a, t. S7 C$ M# p
代码:
- h% M- b( H$ s8 k#ifdef __JOB_CREATE_CHAR
/ }! N; k: U& _% @( W pd.data.nJob = nJob;: S9 S5 O; _$ f c1 s* K1 ~. {
#else //__JOB_CREATE_CHAR
: u2 t' J& ^6 `# g pd.data.nJob = 0;4 O" Q" [1 S+ C( q" E
#endif //__JOB_CREATE_CHAR; K+ s5 G4 z, {# R" A2 r9 v( n9 r
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这将永远有一个来源的东西。
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但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库
) S/ A! M' H. I) S3 I和搜索
# @4 W2 P! [# W; \ Q$ g7 y代码:
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FROM BASE_VALUE_TBL
2 g: A$ d3 f j. W7 ~ WHERE g_nSex = @im_dwSex K4 M: e; D) r* L
并替换为
6 }0 O, N* g. t代码:
* j% A0 E& E2 h1 ` FROM BASE_VALUE_TBL! e/ W8 e- o& r6 j' d
WHERE g_nSex = @im_dwSex AND
8 T, L1 r e w3 d. q m_nJob = @im_nJob! n# C7 M( d( z f o. M2 g
当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。2 j" M% e+ ?* ?9 S, u
: _# S1 r8 x0 w/ f) r6 G# X _你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。! b/ e% g6 u, G
4 k- j& Q- t: \, T9 `8 [你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。) b" D: P# H( K) f6 w5 f
这是那里告诉服务器哪些技能你的角色可以skillen。
( e! \8 R. m6 _# }% P可惜我不再the'm懒得现在要做的话:'D1 A3 q# h" \2 ~4 x& K% r
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^) u, s& }" U5 t4 D8 aQuote:
% O" m1 F/ B8 k1 BOriginally Posted by Divine.
+ v U2 l) C% n* [5 |" O6 ~4 \6 m8 U3 P如果他发现我
) f4 @2 D; I+ v4 ~ E代码:8 s" g5 }. v+ |# a) t
pd.data.nJob = 0;/ S. t; N) m e% G
并非如此:- _2 ~% t4 g! Y6 |! k
所以,我只能看到' i0 N) H1 L- V4 O i( ~
代码:* ?% q6 `2 V% X1 _* l, R( t
// pd.nJob = 0;9 H' `+ J5 w! q( ]4 I
^^# R2 h$ x, i7 J# ^/ ^
Hier, das mussu finden:
( ^( r3 o) I9 c1 e) }. H0 GQuote:. t) o( p! H7 }; J' ? ~5 `' t
#ifdef __CREATE_JOB
0 r4 f# K! W; E0 z7 {pd.data.nJob = nJob;
4 ~- z/ C8 ?# H! W4 y2 l+ v9 m#endif // __CREATE_JOB5 e+ W. c9 y1 D: x- K2 K' h1 U
// pd.nJob = 0;
1 I! V6 W( G! [6 L" q4 g// pd.dwState = 0;
& y. d8 ?8 [& n7 b# G- I& epd.data.nLevel = 1;! t6 E3 u. s4 c
pd.data.nSex = nSex;
) i. f( t& x& l4 l4 G' Q% Wpd.data.nVer = 1; + z* E0 S) X) A
8 B& a2 F0 Z8 ^: ?我仍然有一个问题(:
# }% w1 K8 {7 o下Character_STR DB# t8 `) T6 P2 [9 K
这样做在这里# S0 {" W3 z- w8 p
代码:
+ p4 i e- i- K$ F4 b/ ^ FROM BASE_VALUE_TBL
( m0 m) _% ?2 h' X: r WHERE g_nSex = @im_dwSex
) S; _7 f# e! F3 m! d( C在这里改变# P8 h& }1 }; \$ a
代码:2 M/ j7 H6 t8 F6 |
FROM BASE_VALUE_TBL
% g# P% E& d0 F WHERE g_nSex = @im_dwSex AND
+ D8 H: }; r, e. k+ m, Y m_nJob
" T# n. u+ f( v3 e$ D由于还需要什么?.?
6 ?/ }0 v- x$ t) X在第一篇文章中,你可以阅读9 u1 x& Z$ t+ s+ y0 C. L7 E
代码:" k1 a& X7 t4 A( p% b, x8 Z
FROM BASE_VALUE_TBL+ A* F, O! Z; ^5 Y- B0 v
WHERE g_nSex = @im_dwSex AND9 `% ^1 E$ l: }* e' Z
m_nJob " y& w+ Y. v) I- [" T1 h }
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窗口是什么我忘了
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代码:# w2 E2 V6 `( j" x4 H
APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26" r$ `8 y: u, t8 d& D# B0 m
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// Title String
! l/ z' I+ [* Z4 F- mIDS_RESDATA_INC_0030640 k) [6 D+ e/ D. K4 p
}* {2 ?6 P. p8 e8 Y- ^6 P6 f
{
2 w a8 q. C. U& q% f6 E2 A// Help Key
+ ?8 Z& m! \ d# R8 H4 Q" ]5 [IDS_RESDATA_INC_003065: @! f. U* }3 f9 F3 m4 I) i1 u
}+ G: o3 }8 |) f5 g: a. W2 N$ f
{
* p" S$ m: `3 r3 G3 }" X5 l4 l' q8 w8 ~ WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 06 S0 n4 R4 |- ?& G' j
{+ c, N! h4 S. s) |$ c& {
// Title String
7 v' D% n# c$ h* { O& ^' V( oIDS_RESDATA_INC_0030664 \- B9 M) U& g u5 x
}
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// ToolTip8 Q O+ L; m- u1 u
IDS_RESDATA_INC_003067
+ E7 D- u' \) S, c O# e; l }+ L+ K+ J4 L& I0 F0 E$ O/ i
WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0# x9 a; ^9 E: G& f
{6 Z- C3 B/ S, F$ w5 g& t1 w+ n
// Title String
; r2 p& z6 O8 t, T. XIDS_RESDATA_INC_003068
, v. l* F& R7 {+ y }
8 X7 q4 Y; H! V4 x' w. x {) u; Z/ ]( J$ L
// ToolTip
, Z6 Q1 ^, e4 h) \, J7 w; ]IDS_RESDATA_INC_003069" ~+ f; M* c7 o) f: E6 V
}6 x& V) W- s6 y M
WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0
$ w. o# s& ~. j+ y* Z- [ {
, S- l. |- X# R5 N6 s$ K6 }# l // Title String) u' [1 c* h2 i1 [) {( r1 B
IDS_RESDATA_INC_003070
1 P6 g/ T: L, B4 p }: a+ v8 w. O$ d1 j/ ^ U! q
{
( e; C) h# Y; Y7 A // ToolTip
/ R9 C L/ A; q! }- L0 ?IDS_RESDATA_INC_003071 l7 `5 Q4 n2 G# |5 H- J
}8 ]! t4 s' ~/ K7 ^
WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0& t# K7 {* ]7 f4 D8 e, A
{
+ K l) L* W& b" l6 u- d // Title String
+ y- `( ^, R0 C2 k( [2 l7 N9 X9 CIDS_RESDATA_INC_003072
" u1 j8 k2 i4 M# n$ R, W }
8 q# T# L: J" _* g" g+ n3 M- n J% k# x {
; e$ S( u! u' O/ B8 m1 a v ^- b // ToolTip' Y0 s* }* s* k7 f) f" i/ w
IDS_RESDATA_INC_003073& |! [" ^ c! j5 M: r8 d
}
( a3 T' p7 @/ n6 {8 V, n WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0/ _$ `1 J7 t6 C' L7 n
{
1 E$ h5 }5 B8 b# f // Title String
2 o1 Q: {1 [6 ]/ [* [ mIDS_RESDATA_INC_0030743 N8 ~1 H& w5 Z4 F9 m
}
, V& ?+ z* ~ w" X% v' }# p {0 C$ u/ ~0 j% b7 ~! i) ]
// ToolTip
9 U* \7 o" U$ X9 Q: i8 yIDS_RESDATA_INC_0030750 Z- a9 x O X! B9 j6 V
}
( u0 |8 D$ @- ^# i5 m W8 ~. R+ y WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0" S7 B6 k3 j% @, B
{
! q6 v& k- `: w% n2 d3 T // Title String/ H* ]$ L+ y! g" |0 r$ C; _
IDS_RESDATA_INC_0030760 ^% Z4 B* M! }6 ~) u# v
}8 \# J4 z9 v" i& w% v
{5 s7 t, {, |8 f% t* Q
// ToolTip3 ~+ m4 j# E8 r8 _6 d! L8 W+ F% x
IDS_RESDATA_INC_003077
- |' E; }7 q5 p1 B. g$ V }
% X5 C, {3 d( ^ WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0
$ i; H. t/ W9 z/ m3 W0 p {
! C+ n; G# J2 v2 F' J) `, m // Title String
0 N* e) L# }8 n4 q8 L* oIDS_RESDATA_INC_003078
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% y; _+ t3 _" F0 y) z. E$ N {7 i7 l! _" V& R. f! A' O
// ToolTip; U. I9 W% k. ~
IDS_RESDATA_INC_0030799 [, p" v! T$ f
}
& E+ w$ ~/ r- |, S8 I3 \, O; D WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 09 g, N0 N7 \) r7 E" y; u
{
# ]5 u5 `2 b. V$ I // Title String1 s9 i/ P4 S* S4 U3 _2 G3 u: `
IDS_RESDATA_INC_003080/ l0 Z% s6 r) F& X7 G T- L9 p7 N
}0 r) O7 l% S! d
{
: T" X t8 a% I- A/ c; U6 ^3 e0 F // ToolTip4 R( _& ~; m" ]5 k
IDS_RESDATA_INC_0030810 r# X( L c d
}7 z: j9 {9 m8 p( t# t( |: z$ z
WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0! [8 V. C* s" P( V$ a- H
{
$ B x8 l6 T# N! Z" J& O" | // Title String
% e: r' ?% z/ R" s0 `% z) oIDS_RESDATA_INC_003082
8 w( q8 J/ r1 |# j2 R0 p }# s9 Z) B. s- I$ W- k7 N
{
; p% `' p) X- b" O( ` // ToolTip2 q$ ` z# @! ?
IDS_RESDATA_INC_003083
! M! _4 z9 p' _( w/ x }
; U& V8 @, N/ n5 f3 K! U6 V WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0
" @7 h0 w) ?5 N! i' b' m {
. u- {2 ]& f5 Z. G: m5 D // Title String
) T9 Y3 X! G$ |; x, `5 cIDS_RESDATA_INC_003084
4 D L" S" m) p. ?$ w }9 c" q0 _% @: y" K
{
( ~- [; ]- K4 e ^* h/ _0 r/ P) f // ToolTip
9 U& j, Z' \% [8 eIDS_RESDATA_INC_0030856 ?; F# F% a& p9 ~! K) z4 A
}
6 V1 p) D* T0 `3 e WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0$ b5 @, x' [; O1 i, v
{
7 s4 }: R- D+ u0 L- b% L$ u$ h // Title String
8 t; ] X; F! p7 NIDS_RESDATA_INC_003086
! F( M# q) [9 d0 l }
( H/ E3 ~: ]+ A {; i) M7 o( O- D
// ToolTip
; V" C+ J) u! k7 x5 qIDS_RESDATA_INC_003087
: u$ g3 b$ `# E, L, R- b* P }
5 |$ |3 y' a+ ?: X& [% x WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 00 B6 ^. v4 X1 }! v% x
{
* X D/ ]7 @( o+ v' m! p! g# p // Title String' I. q0 @( Q* r+ `) k* Z- ^7 b
IDS_RESDATA_INC_003088
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{
* k2 Q8 b R4 _. G+ ~7 j // ToolTip# r2 A* q4 I, ~( N: m
IDS_RESDATA_INC_003089
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WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0
! w$ |3 l# Y, Z6 n {* ^3 B3 _3 S3 U! N
// Title String
' q H; c! v( L/ W' H6 z# A, sIDS_RESDATA_INC_003090
, _' D: i: N% q) s' q2 K }
$ C. }4 V/ r' R+ [) B9 A: b {4 Z* h" W1 [; o% C5 z5 q2 A
// ToolTip
2 E, w& Y/ X9 U, s+ NIDS_RESDATA_INC_003091
; a; m1 p. r R& s( Q }
, ]) \: C. ~: z1 J WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0& i4 u/ z; V0 T# s
{0 \) P- k4 G* ?: l) \
// Title String5 C: d6 _' D! g; w, J
IDS_RESDATA_INC_003092
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{
1 |3 B( \) `3 I! Q // ToolTip; j6 a$ K2 @4 H! D0 @1 M
IDS_RESDATA_INC_003093( r0 { o9 I7 {* j- M8 N" D
}- ]2 R8 g% D! U
WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0$ Z: C1 e. z) i4 T& S& c R
{
% \2 K, L9 _. T* ?* w // Title String
, N! Q" ~/ c! y& Z0 _' n2 ~8 OIDS_RESDATA_INC_0030948 D0 Y: n F7 i; Q6 ]
}
5 R* q7 D. Z7 ~% N" R {
& g) o3 K* K' K( N) ?) `0 S // ToolTip: ^: S( C8 x. r5 T# e( \0 A
IDS_RESDATA_INC_003095
" H% ]: ?6 c: \, r& s }
& G( [) A) l4 R) B( w$ R6 u) K WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
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// Title String N. Y7 C7 Q Z
IDS_RESDATA_INC_003096* H% n2 K4 x3 j u8 i* m
}
! D* h; E8 k E$ N/ {" O {" Q- i7 m3 u6 K: `% V, T
// ToolTip3 t* R. i, y2 p8 s! I, T9 l! X
IDS_RESDATA_INC_0030974 S) w. Z, l. T: c6 s6 x
}
$ ?7 O. H, ?0 k2 j6 k3 |" q WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 06 F4 V5 n) u# i a; t }
{
( w1 x8 H% f) M // Title String3 O3 a7 N: f" B( T
IDS_RESDATA_INC_003098& g& R8 x2 b% ~- O
}# J& R& _8 F: H6 k5 Q: ]
{
: X. c, @, ^# t$ R; w( f0 ~: n // ToolTip
* I) g/ \) q9 V7 \+ d: \$ I$ nIDS_RESDATA_INC_003099
& C5 @* z$ @) X" _ }8 T8 K2 G4 E! B1 q
WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0
' O; Q: q! @4 R3 L8 I6 E {, ^9 H9 N% W A) V; ]5 ~' u' @& y
// Title String1 f; e, k9 O. I8 w$ d6 k
IDS_RESDATA_INC_005076
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{
2 J& y1 |* E' L; L6 d _ // ToolTip, J+ c- P3 f8 V! |
IDS_RESDATA_INC_005077
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WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0& U5 w1 X. D$ M* O% S, D! Y
{
: ]. m; E+ l8 l$ B // Title String
: Q9 ?8 ?9 ]& C& M5 i5 i w9 bIDS_RESDATA_INC_005078- _- C& r/ N' B7 |
}
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// ToolTip2 [% A- F; R* _
IDS_RESDATA_INC_005079# @6 a7 B) U. [8 v4 j T
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WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 05 t, f; b. G) }* L
{
: A- x2 O5 C- X y0 s // Title String
) K5 T4 n$ R! @/ `9 u9 j vIDS_RESDATA_INC_006874
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// ToolTip0 l1 v3 b: P( B. Q# O" [' C
IDS_RESDATA_INC_0068759 V/ C' Q3 m% y, e) I
}
& R ~9 Z9 G, z- j WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0: Y# `' z: S: q8 i, U0 o
{$ A0 ~4 m( R; H6 V* H) v
// Title String: U; V2 ^: j' t5 Y6 I( i% C
IDS_RESDATA_INC_006878
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// ToolTip
! g) f7 r, v2 `- ?8 gIDS_RESDATA_INC_006879
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: C; m* Z4 p6 V3 L& d: k WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 07 c1 r+ _3 \5 k1 e# M9 l
{, y% }# M( \3 z5 \+ M7 s8 E/ _, r
// Title String
, v) b# G2 y2 u7 V3 DIDS_RESDATA_INC_006880 s3 W S: D; ?$ h* j. N% r
}
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9 R) m0 c0 S7 j( Q, E // ToolTip- I6 D* G4 F5 }3 g e2 k \# N. d
IDS_RESDATA_INC_006881; b2 X2 d8 q$ `+ d4 S
}
+ @; R0 S, m6 G WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0
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// Title String
5 C" X1 a% w" aIDS_RESDATA_INC_006900- [8 x* o9 S7 `2 i# n+ v9 `0 n
}# S: A% u. K/ D' W
{
4 \% ^. D% _: W) x: ?9 N // ToolTip0 z. L1 |" W( C% D! z. y7 A- z0 Q
IDS_RESDATA_INC_006901
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WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
+ q/ `2 b& D% m1 A- Z {
; X: \' Z, b: {0 s // Title String
) R8 X+ l7 Z) d! ?" U5 [; cIDS_RESDATA_INC_006904
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// ToolTip* j9 [9 j8 S/ M5 o) i1 a
IDS_RESDATA_INC_006905
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WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0- T. l$ a7 U: R6 f
{) T" H. h/ R0 w; x! f( }
// Title String# A$ `9 _. g3 b( f- |4 U7 U
IDS_RESDATA_INC_007134
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{- C$ D; P% b( I+ b0 U' D5 c
// ToolTip
: Z4 s; l4 F$ HIDS_RESDATA_INC_0071357 v' [! P" c* J$ _' U' k
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WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0* F, F C. c! W2 L
{* {* h2 b; b2 Z2 K5 Y' m
// Title String
$ `* i8 f* M8 L6 AIDS_RESDATA_INC_007136
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// ToolTip
4 G4 @1 O* C7 L" O1 o6 C @5 D' A kIDS_RESDATA_INC_007137
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所以红色的!( |( h" k5 h& N
' A* U6 z: u& w: ^, ^; H! H8 E% L这里还tblSkillPoint的条目:& O1 h8 r: x: E0 V8 Z0 c2 K
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代码:% s; O- V3 H Q0 K+ a7 J
If (@im_nJob = 1)# C0 P/ b2 V8 u3 w h/ C
Begin6 n( v( W8 I% C c
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)! w: {7 k. ?- R
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)
1 i3 T4 q' x# g) |8 s INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)/ {- Q* L! K& D( A @: A: f# Q
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
0 `2 L5 l- s' z( H: \! n$ b: j e INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7), `2 T: R3 A7 \" _: Q( ]' l
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)' t( [# e6 W& v7 h, g
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)2 O: g$ a/ ~8 Z, M# J; g
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)
" P- g6 c* ~$ V5 c7 k, e% M r INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
+ }+ D% W2 g# A( z. H2 S$ X3 o0 M INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)
6 j4 \ C2 T- y( | INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)0 }( p0 e& D2 l& v5 ~$ K
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)1 i% n* _6 i; s+ s) c6 x4 O, K9 `
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15), _# w8 s# o) B& s
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
# z' k8 b" m; \# D+ c' E. r' t INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
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If (@im_nJob = 2)
$ Y4 V' N6 q1 Q9 Q4 X( s Begin
+ O; ?. b0 ]* z INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
! w' q0 k* K; K& d7 ~ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4). a- F7 Q0 l* g' E2 x; Z* D
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)
) E% x( t6 X' l% s1 }, @6 b INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)- e! d# v( a7 }( y: I$ r
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)
9 O/ r4 N) c6 y& ?; p INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8). C5 a2 c- e9 X
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)
8 \8 O* ?: J$ T4 B INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)
& v' T) r% N& b" x INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)/ Z! ^& Y6 L, Y& ], Y/ Q
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
c3 Y3 O8 B! k# G% A- ` INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)
/ P+ H; p, r2 ~+ V0 { INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)) J3 ?& _2 k+ r4 W g4 `; \0 P
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
& H3 L; B4 }" f/ g" h INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)2 Y! [+ x" s/ y! |
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)9 M& @* @# M* ^$ B
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)7 G& E/ ^) q5 E& Q4 L6 q; ^% g$ ^
end; n$ \0 ?2 d; k R, z5 j
If (@im_nJob = 3)( G. |' m" f: |' j" t4 E: T4 |
Begin: m- ^" @+ s1 a& R( n3 ^6 c3 m* w
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)
6 O) { g/ O& _3 ]1 H: \- s5 w INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
5 \8 F. }! ~+ P( c; H( h9 ~+ i( N7 B INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)3 [$ z5 H7 h/ e" n
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)8 S0 [0 W8 x% g1 @! h; \' U
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)
4 k N$ T, g y/ \0 q. ^ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)
! J9 ?! q2 z9 g. R: l9 h5 o INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)
* [0 s: F# o$ }, T m8 O: _ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
# C- Q: U$ \; w INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
/ n3 A& v( y& P+ ^: @ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)
+ Y/ e+ v; k" |8 Y" Y. S8 [ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)+ R& j3 } K$ k; O8 m- ^$ x# I
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14), `+ O0 R) D' c* {
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15); I: a B5 d l; c
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)
1 g- \# }0 k$ \8 C5 G INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)
+ q- u/ K% v3 \' W2 I5 G& | INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
; g' P! D \( ?5 \ |' A V1 G INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)
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If (@im_nJob = 4)
9 n5 v5 Q* e: l4 L* g Begin
1 y6 _- x5 c3 S INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
/ \, n# @! ^8 P- v1 | INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)- j- H+ p. N" t
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)
2 Y( X) [: f S F INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)9 R+ }/ R) R& T+ T1 _) L
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
c# n4 ^( {& i( {6 n. w+ g INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8): M. i! G w! a
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9), o! _# D5 \3 K" Z2 B
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
0 m% X C0 N& c1 I# f INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11) O3 a( j* s: W0 K
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)
8 I9 g; ^; T& ^( J4 x8 z l INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)4 A# T$ i. ]" d; Z+ W' b3 S
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
, e; `' K* _" P7 Y6 O/ C INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)
0 L5 U7 ?) v5 u l6 g- d5 K INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16): H* c7 j3 }2 a
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
1 Z. V W. N! j; Y" G' r INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)
* V2 U* @1 q9 |! G7 _' N INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)
" I: i9 ^+ u- i end
- k- S9 \; M6 M7 H. h只需插入在此插入" q7 ?7 u" w/ \+ w) l% T
代码:
5 \7 ?4 W' z1 W" P$ D INSERT BANK_EXT_TBL
# U* Q& \3 {. U (
: ?" A1 d8 Q/ g+ T. K* P B6 W m_idPlayer,9 o# ?. I8 @; D, D
serverindex,& C: {" ~/ \& A3 ]
m_extBank,
, n' k. p5 W% ]% P4 }+ F& ] m_BankPiercing+ C1 ~; w3 Z8 m1 e) Z: e: T6 b. E) j8 n
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VALUES ! |1 {/ D7 ~0 y/ Y
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@om_idPlayer,
# Z: ]5 [, N' E& G ^; g: I1 r @iserverindex,) e9 V6 J, I/ h- C/ A
''$'',''$''/ t' b |0 \4 L9 C
)
^) }: x4 O6 L4 S! `1 }1 _! h' K$ d$ f
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#define IDS_RESDATA_INC_007134 288166 v. Q4 M, g6 z! O8 W
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DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,( X2 S' y: ]. Z6 X" ]
dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh, dwHairColor, nHeadMesh, nSex1 `( k( ~ ]! m1 ?0 ^, }' X" I0 N! S! w
#ifdef __NEW_JOB_SYS
; X" ~" B9 }& r , 0.0f, 0, 0.0f,
6 y8 V6 I1 A$ b5 h9 ` 0, 0, 0, 0, 0,
# z" w, N) f( o: o! ^: } nJob
" y% Z+ m, K H7 n- b8 j) g( Q#endif3 u/ V) U+ U4 V. v
9 u9 l8 T9 d5 ?7 L: N
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|