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职业选择在创建角色

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发表于 2016-1-10 03:46:06 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
在这里,我向你解释如何在源选择安装到创建工作中的字符。: w9 Q! Y. ^/ ~5 X3 q4 H" T: A
../NEUZ/Versioncommon.h: b! d1 q# Z- j
3 O8 u. H9 g* e' C
在上范围进这里只是这一个:
3 [: a( g' Z5 _代码:: `/ e8 m* \2 g% }( U
6 t5 i; L( t- o$ }  q- a
#define __JOB_CREATE_CHAR
2 t- u% i& l. n, X8 ~6 b../_Interface/WndTitle.cpp
- v' o% t3 A1 J( S" v/ q5 w* ]
: o8 b) d6 \8 x* }' ]在这里你进入功能
& |; u# Q) P8 g! B9 C3 |- z代码:  l: \, N3 u5 M! u  n9 y) V
. k. G% V9 d5 m( W4 A0 R# r
void CWndCreateChar::OnInitialUpdate()
  ^2 L& s, y. u8 I. K( m并有助于. K( p( u# ^, ]$ Y
代码:' Y, d. _- e4 P9 f) I1 l
CWndNeuz::OnInitialUpdate();8 d  E5 T5 I  y5 I3 D
这样的代码:
* S0 w+ x  N' p2 }1 I0 y3 X; `代码:2 ~- `0 w, C# K7 g, [' A
#ifdef __JOB_CREATE_CHAR. ~! Y  h" Y7 M1 g; D  M0 T8 V& P. ~
        m_Player.m_byJob = JOB_MERCENARY;- h8 S1 m! m  A" V
        CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
0 `. T  d- E9 B/ z" M        pWndJobBox->AddString("Mercenary");//Edit by yannickmama0 T1 A) m6 K. H9 Z
        pWndJobBox->AddString("Acrobat");
+ {) I2 G5 w; U* @8 Y        pWndJobBox->AddString("Assist");5 l! z  \+ j; ~* C
        pWndJobBox->AddString("Magician");; R/ v4 }+ @. [0 W2 |! v3 x
        pWndJobBox->AddWndStyle( EBS_READONLY );
" k8 E/ [1 ?2 X5 }5 b5 E        pWndJobBox->SetCurSel( 0 );
5 H/ g3 T% d/ Q# D1 K0 n7 d#endif //__JOB_CREATE_CHAR
5 }5 M8 q7 U& t5 o" T! t在同一文件中,我们跳到这个功能- }+ V; G2 B" u- w& S4 A
代码:
* F" k; t3 X: h: T3 I- dBOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )$ K) n6 z. k5 v+ t, b
并查找这一行:* d3 L5 Q- H, _2 I8 B
代码:9 V. R: h/ e0 V, p
                case WIDC_OK: // Create
/ n" z1 i1 k( \# j                        {
& M+ K7 f& A5 E1 w2 J6 t2 U! l下面我们就这一个:
1 l9 D/ l. W4 \/ n代码:
. d* C7 F9 [; ]* `- |" ]9 c; i# ?) O# i% x5 |' v( i5 e
#ifdef __JOB_CREATE_CHAR
! p  x6 U$ m+ d8 W                                CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );- T2 `8 _/ g8 ~1 H) p+ k+ R
                                assert( pWndJobBox );4 c) m5 Y, w9 h

, m# E  w+ I$ `0 L' F                                if( pWndJobBox->GetCurSel() == -1 )
8 s4 j4 u1 @1 \3 _0 C" R" v# ~" c                                {
) v/ D3 q! G) E7 D5 D1 e" i) l$ D                                        g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
2 \' P4 Y* o, ?5 s. {/ C                                return TRUE;+ q2 e  s/ N4 F0 D4 [& V# i+ |3 L' s
                                }( U, m; J! @8 {5 x2 g
7 W" Y( A) o4 W+ r$ w
                                switch( pWndJobBox->GetCurSel() )/ g3 ?- q2 J$ P- ?5 G
                                {
) l7 u2 D- G/ r1 e                                case 0:5 v# Q8 K! U& v- s3 W* W
                                m_Player.m_byJob = JOB_MERCENARY;
$ E. q. }1 v7 \( s% \; s1 U# t- ?8 x0 [                                break;
7 j$ W8 M& l4 {8 j4 ]1 G+ h" f                                case 1:
$ n6 p7 ?9 r1 [& D' z+ ]$ i, P                                m_Player.m_byJob = JOB_ACROBAT;
& A  L. O  I: ^1 i                                break;  T& X) t. k* `- q, c' O* e
                                case 2:2 ?  g- X# V3 v* y& T9 y
                                m_Player.m_byJob = JOB_ASSIST;0 b4 ~2 T# x4 |
                                break;4 W, ~$ p+ O1 R7 k4 p0 ^% Z
                                case 3:
- j6 ^, G1 \8 E. n. f                                m_Player.m_byJob = JOB_MAGICIAN;
* X8 k6 i: m# E2 N- a                                break;
5 ?" u  z% c* n  J                                default:
; v+ M  F2 f" g0 `' o- X. }                                m_Player.m_byJob = JOB_MERCENARY;( r1 e0 |, P* Z& K7 a7 P) l
                                break;! F" i0 B& c) f; z' Z* B
                                }
1 g8 ^; f7 V$ Q: S  t, t#endif //__JOB_CREATE_CHAR
# N; y4 ~  D4 N1 E$ c) L
+ C" Z' o/ B, `- |$ c../databaseserver/versioncommon.h- T# k" S( n# E6 L' I- @, v, g
: ~" N. ?: R/ C% K
在这里,我们这一个以上的地方进行
- k. o+ }1 Y, n代码:% }$ ^* T+ V0 u! _
5 E! ~2 K: D1 Y$ N; v0 C
#define __JOB_CREATE_CHAR
6 I+ E- z2 Y3 k; Y' F6 b2 d../_Database/DbManager.cpp
! R! ]+ x2 V! b: |1 Z
! d6 N1 S/ J2 `) {* m在那里,我们去的功能
, u4 I' E1 {& b3 O) L$ j( v代码:8 P- B9 E+ D1 g, O9 l9 N
3 e1 q+ ^- J8 p! p2 h' [, ~
void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )- A% p; s& {2 g/ i# e5 y
并搜索7 L6 U4 |; I/ K5 Q
代码:
" F) r0 }) K" {' ?1 u6 w$ V1 w" Upd.data.nJob = 0;
+ G: \/ k( Q( O1 j/ |; I5 T并替换为
( G! \1 U7 z3 z, l0 Y, P5 q& z: {代码:
, `! ^2 x! Q3 l/ c/ [' f7 F0 a7 P#ifdef __JOB_CREATE_CHAR
7 p) i5 r6 T3 w4 S- ~& {                        pd.data.nJob = nJob;
: L  [- O) M8 O* K, c#else //__JOB_CREATE_CHAR
4 N" r# d- _( A- b2 `7 ?                        pd.data.nJob = 0;' v. x" ~5 z1 F) ~( z5 T
#endif //__JOB_CREATE_CHAR
0 z) T* j. s0 z4 v, u+ p# {' K" P; }9 `* q* O3 S2 j
这将永远有一个来源的东西。# Y+ ~3 t! n$ z& Y
% v  `' J1 D/ @; S* v0 u4 I8 m8 [
但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库/ ~  b7 O. t$ U1 z6 @4 e8 l% }
和搜索
! i+ K6 [  Y: c代码:% B; N& _& O% M" w

7 v. m+ N* }% p6 u: J                               FROM BASE_VALUE_TBL5 |8 M( L- c8 g  O4 k+ h; x! ]; y
                                 WHERE g_nSex                                                                 = @im_dwSex2 S+ j3 g; O# t6 `- N0 R5 e) Z: f3 W
并替换为
1 X( R! M( q3 e! O代码:& ?) |/ Q  I$ w) I' B6 r
                               FROM BASE_VALUE_TBL
( @1 i* h$ E/ ^* h9 a9 Y                                 WHERE g_nSex                                                                 = @im_dwSex AND  a* o. v8 T. \( m
                                                m_nJob                                                                = @im_nJob9 }2 X3 A' m& b/ m
当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。! I/ p' C" x$ l. d" U
6 R/ |2 {+ R3 A; H" q  ]
你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。
1 z0 Q8 g! m0 n8 T  K7 ~# B2 p! t7 v. s4 `
你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
$ I* G" [% g/ L$ c- x这是那里告诉服务器哪些技能你的角色可以skillen。
& {$ p+ P1 o2 A- O% w可惜我不再the'm懒得现在要做的话:'D
  Q- R: F/ W9 h+ y2 w2 t, W) V+ K8 ]& U

6 |  {# [9 Q5 U; v; U3 d  I% J9 H: u" _3 ?
7 |9 Q% z! W$ F2 t7 d0 R
) Y% c: `) U4 H( a( Y  s3 b
0 Q5 {# `/ z$ t' c
% Y& L6 V; c( _1 \; h! a

0 y) n( }3 R% k% |Quote:
% u  E& H6 l% r9 D* G7 k3 g/ _Originally Posted by Divine.  0 G+ q0 N- H6 F
如果他发现我# ]) ]( A; n; t& M% |; m
代码:
: K! {3 {9 g+ T' \5 ] pd.data.nJob = 0;! t  g  }. x( w3 \, P
并非如此:, s3 P7 B' m: a' F6 w
所以,我只能看到/ X9 d2 p4 e; ^% a" g- j
代码:
: e! @4 R2 h+ ~2 C8 D) k( ^: c  q. R- { //            pd.nJob    = 0;
5 x" Z6 m9 ?+ L; T^^
3 M, U8 t( Q+ `7 G  e' e' fHier, das mussu finden:$ E2 B5 S' Y- d$ U3 J  c
Quote:
% o  I2 d( k9 y6 v, c) ~( I4 O. b#ifdef __CREATE_JOB8 n4 R# F# Q6 T5 r) Q! Z& i) s! U; V
pd.data.nJob = nJob;
/ u; c5 G' \+ c9 h2 x+ n5 I, A#endif // __CREATE_JOB
, J! s( ~' U4 R4 `8 J6 Z' r2 {// pd.nJob = 0;
+ f4 S" o5 `! m. U4 N// pd.dwState = 0;  U$ j5 g+ ^( q
pd.data.nLevel = 1;' d* w9 L- ~  K8 F* ?
pd.data.nSex = nSex;
: t$ d+ w. E/ i! S8 A. zpd.data.nVer = 1;
0 r# l# x  n& Z+ Z, X# D/ `2 W* n9 t6 L* L3 n
我仍然有一个问题(:2 e" I* W) _0 [0 ^+ K
下Character_STR DB) X1 d) \1 G  k$ n9 I/ I
这样做在这里
% B' S/ g, C0 n( y8 h1 D代码:
( }# y* a4 X% ^$ H) y                                FROM BASE_VALUE_TBL! j" p  U- x8 R4 }9 g
                                 WHERE g_nSex                                                                 = @im_dwSex: ^3 t  r, B5 [$ I/ G. g2 a9 Y
在这里改变  x& ~# J7 m: K8 q4 B$ u8 F
代码:
7 Q  r( m* L9 M+ _$ Y7 Y# l4 U FROM BASE_VALUE_TBL
/ |) S- O) i* Q0 ^! b                                 WHERE g_nSex                                                                 = @im_dwSex AND
: i/ q, z" X& S1 b/ }                                                m_nJob. _; M( D$ `: {- M4 o
由于还需要什么?.?" m0 d+ C+ h  S1 A
在第一篇文章中,你可以阅读' E% V. ?. y! x' b: |# F, J
代码:. R1 p" ]# S2 n0 k: `
  FROM BASE_VALUE_TBL# @& y/ _! d- h) p
                                 WHERE g_nSex                                                                 = @im_dwSex AND
$ g# r/ |/ w3 C                                                m_nJob        ; [+ X3 P8 m' s# S3 l  X

" e5 @4 U6 J5 ^1 M4 _; D# q  E1 X. U2 ^
窗口是什么我忘了8 E2 [" Z" K4 L9 S$ ]
3 B! B$ `7 e3 L% A4 ?2 ]3 `
代码:) `# V) w: W% y
APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26
2 O% |) E1 s  S, c7 Y+ i- L{
7 P3 F0 N2 l' g( e+ {// Title String
3 ~* J) _6 `8 X5 F" qIDS_RESDATA_INC_003064
9 ]% e+ V! }/ ]  u  ^9 a}3 n$ `+ Q, A  u6 Y, {  {
{' _$ `2 h$ ?( D( u( R
// Help Key
8 R+ o! y0 i* X- I* ^' @, ^IDS_RESDATA_INC_003065/ P3 S$ ?% P! r3 O( K
}% E+ f5 i3 _' ]2 @# X7 H/ Y
{
0 Y7 X  w8 Y. D2 h3 S    WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0& L8 S! T6 M% _4 R
    {
( c% l4 H0 w7 x    // Title String$ W! B3 f$ @* D: b6 j. h
IDS_RESDATA_INC_003066
4 ~! r6 V, b* \- ]& \    }
" \9 W: H+ q' f    {; b. ~2 ~% k8 H4 g: v# f
    // ToolTip
1 B, R2 {5 ]0 K4 c" n2 wIDS_RESDATA_INC_003067
) c7 E4 [( l* a) |8 n. P3 K/ J    }
, o; g0 M; o1 U% |    WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
% N6 ?$ [- g  c/ Z/ \# @/ Y( C    {
( k' y/ i% R. k0 O1 ?    // Title String& ]' N3 D. W( ]( ?
IDS_RESDATA_INC_003068' N4 L4 v( }, b
    }4 X/ d  w% h+ `9 B: `
    {
- \4 J; b7 W* l* c3 J    // ToolTip5 o- q0 }' f( Y/ h* w. D# e
IDS_RESDATA_INC_003069
7 b" }! E0 s+ }' X$ k$ z    }3 ]' W, T- n4 B
    WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 00 o; S$ w( m1 P/ x! ~* A' \
    {( d" \# u- x* p$ d) ~) e
    // Title String
. i( t% Q. V5 P/ ~; dIDS_RESDATA_INC_003070
$ Y' T1 n8 m1 `7 D1 M3 s. b    }/ J! Q& G1 s* i$ |  Z5 V+ d3 v
    {8 L8 m7 Z1 u0 H! O% Z; A# f
    // ToolTip
% c, [& _" }+ [. ?" WIDS_RESDATA_INC_003071* y8 `$ z7 T& W  ~; N
    }0 g. s) E# P) R
    WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0
$ h9 k- [4 a0 `5 z- w2 v    {& y$ W, U1 }: T- N7 D
    // Title String. \3 }8 Q( W0 x# k( c. A) ?1 s, ]
IDS_RESDATA_INC_0030724 H6 g  A/ a' X$ ^4 P' C1 D
    }
$ n! E+ [; ~) g/ G* K" q9 A, o    {
) d* {" ~3 ]4 s' z8 W. Y    // ToolTip
/ ]2 y( i* y2 w& D. r/ B" aIDS_RESDATA_INC_003073
, n" R7 V" p9 v% b" c4 C3 T    }1 L& @/ \0 {3 K8 q
    WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0
+ p/ A. j6 z1 [! U    {
* y. o8 |* [$ X    // Title String2 B' s/ T; a6 r. l3 N+ J
IDS_RESDATA_INC_003074
3 W# ]+ {1 I. ~+ F8 L    }1 Z% o. a  l# n
    {
  a% s- F- [, V  t, T    // ToolTip1 {& ?% Q3 n( c' N
IDS_RESDATA_INC_003075- v6 e$ R& }! g$ {8 o
    }
$ n! I- T2 Q4 l4 b    WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
1 P$ y, ^4 Z  Q  N7 R+ g    {
3 ?2 k- D$ E# d    // Title String
) z3 r, u0 [9 I2 I0 L7 jIDS_RESDATA_INC_003076
6 R6 r- m* Y/ \    }
+ @# x, v9 i& x+ V# h" A  j    {% S& |4 k: G" ^+ j- x) M$ r+ s: ?
    // ToolTip3 c/ }* X: R/ h% D) Y7 _% ?
IDS_RESDATA_INC_003077: c$ u% E  I1 G+ l% j8 s4 z
    }' i9 Z& |. x% L, A+ ?
    WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0
$ `5 o0 y& p  ~    {
4 A7 i$ x4 a' |* L5 g    // Title String
3 }8 M1 J! V0 G' m) T1 e, NIDS_RESDATA_INC_003078
2 S" T: p# M8 s7 L* r2 J9 x+ }5 t    }# P/ J  v2 r2 l( s- M* Z+ L0 T
    {3 \8 h" C! v! w7 c; e! B8 `+ j+ ?
    // ToolTip0 ^9 i; R6 I; E- {+ ~% ~
IDS_RESDATA_INC_0030796 A* v& g- O( z" C4 ]7 V5 I" |9 {* t0 e
    }1 f! N) u5 z+ W( c, n3 f
    WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
) X. g% c- _  t# J8 ^    {4 o9 y7 n+ Q' Y/ `( h0 W
    // Title String
! g! H8 o( s" ^  ?0 p0 l! G0 J' qIDS_RESDATA_INC_003080
5 Y- ?$ ?& U* Q& S( V+ [2 I    }
- J' }" i8 R. `- q- S    {
5 z! j2 }6 a* q; n    // ToolTip  a2 B9 D- k. P, K
IDS_RESDATA_INC_0030818 s/ g5 Y0 p; C# @, s3 ^. N* [
    }. |0 L# q. m* V$ Q8 e
    WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 02 D8 R2 e, E: O7 \" @
    {* {; N0 l: m2 l3 ~) L! s5 x
    // Title String
' E, S7 n6 `; J" I7 Q# RIDS_RESDATA_INC_0030828 h' Y( t; v0 d2 x: b
    }! X! \! a5 ~& k2 M' q# d) {
    {
3 ~) G& S3 ^- x3 h    // ToolTip
8 s- f! X. v9 M/ H9 S# l5 xIDS_RESDATA_INC_003083
: B, z, B! g7 ~5 @    }7 Y0 S3 @' W! p
    WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0
1 w" P* x2 b- V1 q    {( n/ P- v+ S; Q" d% x# j; X# R
    // Title String% a$ A  p2 t  n% n) y7 \0 k: \. [
IDS_RESDATA_INC_003084
' O5 S) v5 {& Q, X2 w. S    }
1 x8 L* \; u! M! a    {
# _* `! ~2 G. s& `1 N2 E    // ToolTip
2 g3 Z5 k' z; hIDS_RESDATA_INC_003085
5 k( v! T/ G: M( f8 X) Z* V' D    }" R! Q" Z% X, _6 ]% ]* f
    WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0, b& N! a* c$ O' }' m
    {
. E0 D7 P8 J# v4 q) g    // Title String' M3 d# R0 E. l2 p, l' t7 {+ j3 A1 m
IDS_RESDATA_INC_003086
5 t7 v4 Z+ Q" y    }
, k3 h& i$ W; A- M! S  ]4 t    {" C- @; P1 ~2 k! e7 u4 Q, z
    // ToolTip
* |/ C9 c1 n8 C3 E7 F) UIDS_RESDATA_INC_003087; r2 h6 b1 a4 t- X! w
    }, K' _; q: x' _/ P3 e2 T8 s
    WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0, J' d& n( O+ b4 T, H. Z" ~
    {
7 N" R! J, t+ i# f$ T& r& g    // Title String
5 ^0 ~( [7 J' |* ^9 C4 \" V4 QIDS_RESDATA_INC_003088
2 A4 [* |8 c8 s9 b, `8 |. {1 Y8 j# O6 Y    }4 C, D" J+ L1 Q( d* E9 U/ \
    {
2 b7 ^% W3 ~$ r+ {    // ToolTip
  h5 o+ w0 w6 m- X5 zIDS_RESDATA_INC_003089
! v2 s& L; ^; P+ w) w+ E    }
" B4 {* V% D+ i; M, O# _    WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0
& g5 B( s% H4 m$ ]    {( {" N) I( b; l% Y/ k
    // Title String8 p4 F0 A. g. h! F' G2 p
IDS_RESDATA_INC_003090
; r1 X) d' I  @  ]9 P) {    }
& e7 P0 Z9 C! }- }: q5 O    {
# t' @: t# c1 c) e( P0 x    // ToolTip, X: y( X4 i8 Q! t: K
IDS_RESDATA_INC_0030910 K& X0 D; u5 I8 F3 D" t1 U' _9 g
    }. K# Y, x9 P, |0 l% ~
    WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0
1 |; ]4 W, v" k% [# D; v    {( u9 W# W- m: l# Z/ d! u
    // Title String
! P3 ^) I9 R+ r3 S1 |+ BIDS_RESDATA_INC_003092
; l" Y; u. l" a8 P3 }    }
2 a7 H3 v' O  I1 G! k    {$ u  H9 B0 ]  |
    // ToolTip- ^  c1 B5 t7 E' I! U
IDS_RESDATA_INC_003093
- `/ }4 ]9 ~5 T. f7 W    }
3 d) {! ?! W2 |1 I3 V4 H    WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
) g5 y+ e4 h; L+ s0 F    {1 y  D+ ~% n; j4 r
    // Title String
- Q  C" R' j% w" y, c0 |IDS_RESDATA_INC_003094
& f+ N1 \) j7 J1 d; r    }
3 @) h0 g' t5 R/ }0 `- p    {
* J* T- s8 R$ P2 n' N7 t9 `: v    // ToolTip
7 W6 C5 C2 h7 h- `IDS_RESDATA_INC_003095
% t  x/ u7 _* J3 \4 W+ x    }
% ^/ v( R& R4 r5 @; I% o    WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
! L8 M8 P$ d% s/ o9 F    {
4 W  v( r& Y5 [2 a    // Title String( X* d- P* y4 e1 J5 F$ `2 P0 T: ^- l
IDS_RESDATA_INC_003096. A1 S" o5 G. _; b; {2 [
    }
. G' ~# J! J6 }2 T    {4 P( f) `. D2 }9 w$ M& {: \
    // ToolTip
  h* F+ s; p( L. @2 b! FIDS_RESDATA_INC_003097  |, }6 L, i) B) L
    }
- L# t3 `6 u. Z' D% t& ?* h    WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0% P) ~$ a* f+ H1 p# h# }; E7 j
    {) B6 C& a  t2 s
    // Title String- p3 R9 u$ {; i$ p( q
IDS_RESDATA_INC_003098' p0 N' o" \2 m9 X4 O# A
    }3 q7 m) |* D0 e: |
    {
6 I& Y- F, A. z3 ?/ L& z* T2 i) O    // ToolTip8 k3 L0 p+ |6 Z8 t- P
IDS_RESDATA_INC_003099  W. E% g6 ^3 m  Q: H$ ^
    }
& c2 e( X) D- Z' O% |& p    WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0  d, f6 J+ J/ \7 I2 M& I' |
    {
- I4 `$ z* t- q3 H/ m4 S  H    // Title String
, f( D. F6 M2 ]$ R2 vIDS_RESDATA_INC_005076
+ Z; ?; |( V$ _& d" P    }" ]7 ?! @: l8 h
    {6 H' I' K( k) y: p( A3 d
    // ToolTip
; u- H: f4 G6 Q2 W" M  S5 t3 q2 _IDS_RESDATA_INC_005077# O. r8 y* ^' W2 K6 z8 G
    }# K. g  G7 }1 x3 L# j3 e
    WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 04 Q3 ^  o0 l* C9 G& u
    {+ s2 ^2 x5 t, B" u
    // Title String+ q0 m& q+ j8 C& R$ _! W( V
IDS_RESDATA_INC_005078; M3 b5 V. M6 M1 G5 G
    }+ `9 t9 S5 U( T# J5 C/ I) y
    {6 J2 s- Q5 m$ t7 j
    // ToolTip8 N& Y: b. C- s: N5 f9 C
IDS_RESDATA_INC_005079
' W) Z+ R* `9 Q% F+ z. u    }3 P8 Y4 \6 f2 Z/ m: d$ X* V, D
    WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0
8 M- b- X5 M( y- n9 M. l    {1 o0 C# H/ u0 w  F; a
    // Title String$ }+ {( G$ H3 T0 F$ }" z) a$ M4 ^
IDS_RESDATA_INC_006874
6 w' K; }; H& Q3 e. D1 H! @    }
4 i+ ^( ?% C' S: I. \    {
& h+ b5 q: f( [% c, e, U* D    // ToolTip+ ?/ g: o( n6 @/ [
IDS_RESDATA_INC_006875
+ }! f  f3 c( T$ Q& R7 a+ ~    }
2 O1 Z) q4 u* ^" O    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0. q' J1 z* D  [9 |$ z3 `) m
    {
- L' O% A% O3 ~- W2 z, X( x0 m    // Title String  _+ ]5 c0 u0 T4 ?9 \) i
IDS_RESDATA_INC_006878
# x" C: D; ]8 l! N    }) b0 z& B# n4 a! J  d- S' L
    {6 D4 i6 S2 \0 X* V
    // ToolTip* A9 t( B$ u1 W) A
IDS_RESDATA_INC_006879
) Y; r+ D5 z  w$ m/ g* g' w    }
% n7 T- b- A# F( M5 \6 ?    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
) S: U9 D% i9 C( D& E8 z6 U* T0 Z    {7 l/ d8 Y& A" u; j( i
    // Title String. c" ?: c! S* w6 b3 N1 ^
IDS_RESDATA_INC_0068805 W/ N6 B+ p9 H) m: U2 X" C, X
    }
3 k3 y' f; f! Q! A6 p" ]    {2 Z0 B6 P' N" C* H9 p( S2 H8 W. U
    // ToolTip
  t# C# d, l, iIDS_RESDATA_INC_0068815 i$ j3 G; G, `5 N
    }- x& K/ P0 r* m- x1 X
    WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0
* ?% l# }; o, S2 W4 r/ J    {
1 p0 x+ T( ~% _1 u! Z% o( z- }    // Title String
2 A  C8 ~- D# r+ b: EIDS_RESDATA_INC_006900+ c; Q; s9 E9 G4 ?1 k
    }- {- ?& o7 ~( Z1 T1 ]# A9 a
    {" @. r" u% e0 c( B; ?: s
    // ToolTip  a# f( Y$ u3 C$ ?
IDS_RESDATA_INC_0069014 M, m) g# U& G, ~" w. K
    }+ u4 D' T3 C' k1 C
    WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
- \& G' f, p4 i1 e/ F; B9 I( E& L, o1 S) C    {
) I$ F# B0 q1 S& A3 `8 p1 Z5 i    // Title String
9 C% B) v9 i( M: ^7 {IDS_RESDATA_INC_006904! _/ S# P4 A3 r# f' X! _; n1 ^3 E
    }2 r5 j# R! b8 D! v' O4 [* m, _! y
    {0 y. A' j. @9 p8 m( {
    // ToolTip8 i6 _5 v0 h6 b3 t) q
IDS_RESDATA_INC_006905
' R" [5 _9 N- o" {; U    }( b+ N, O* y, {& l3 F+ \7 r
    WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0
. X- a8 ?4 }4 Y) V# a) W: \    {
' Y7 N& v4 Z  f9 n' m# U, F* v    // Title String6 l0 @. ?8 r! z( w- f* O
IDS_RESDATA_INC_0071349 [) {; l2 G) R& O+ E5 P
    }; c, t4 i9 C# X9 N  a; I) y* a
    {
- @0 o; `9 g3 s$ D& @; ]  O' S    // ToolTip
* @0 |8 h+ y3 V2 V( x8 E: ?IDS_RESDATA_INC_007135
& X  E% Q' Q/ ^" T    }
' O: J6 {6 G+ q  O% Y% k    WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 00 s# @# W: X6 A  S5 ^0 |9 n5 @2 h2 h
    {0 o+ ~* e9 x- r! l
    // Title String
; V# e$ W4 s  C9 FIDS_RESDATA_INC_007136
  ]( Q" n7 ~# E" C: Z! V1 C    }2 p+ A% V- O: K8 n9 ]
    {
9 h3 e6 S+ p! N$ Z# @    // ToolTip
/ g  M; i# {; G) ^" @4 i& d" bIDS_RESDATA_INC_007137
$ B. S  h7 o" x, I$ k& }1 c! Y    }% U" N. J. l3 Q) [5 j! c+ S
3 ]5 d5 i4 o: \- j" h# o% d3 c  R7 o
}- r' T7 I; H- x+ c
所以红色的!" S- h7 V( h$ v# H7 X% ~# o% }% Y
1 s6 M% D) q) R% `  A# H
这里还tblSkillPoint的条目:2 h) y' V0 j: O4 e0 L

; {, G' c) }2 L; ?' j( v" p$ x代码:
" |4 r2 t# n+ E/ V& `                If (@im_nJob = 1)" q6 i4 C" @  a
                        Begin
5 _, f% X: V: b. c0 j; ^" a" _                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)* |7 v" @6 R* \: K2 [" C* e/ O
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)% f4 X' Y  L0 G+ s
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)
3 e4 i9 x0 Z: ^/ P" i0 a. ^                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)# [6 X4 k/ _5 f  K9 O
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)8 F$ ?- ~7 b7 F$ R
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)
0 o5 Q7 d. Y8 `  o4 i5 H                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)" E; w! m% I2 ]" X2 H1 [2 P; B& K
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)' u" c2 J" K0 k, A  W
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
- Q; ?) G: K5 Z7 p! ?' m                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)3 ~6 V' S# e5 z9 Y  a7 Z
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)
$ e1 M, n, N5 Q, Q                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
* w+ F" e# T. I- r, S% C) q; n& X2 ~* Z                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)# `' c! j) @, d% b
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)( Z4 l! f' d* I. N1 h
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)3 E" N7 K! T! l$ H
                        end
; o9 F) Z  a' F4 a' y                If (@im_nJob = 2)
7 X, p+ p2 r: q  @; ]                        Begin! Q, V8 x! _' k; F& y5 v+ {  m3 o, I
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
! N# C+ ^# j1 O" H                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)
9 |) G7 s8 o9 a$ Z6 `' _) U                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5); L8 z2 _. p7 |
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
$ r3 v& ]- d- c  w6 d                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)
( g# O. K& d5 t- l7 W& J, [                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
2 c! O) N% m) ?- w                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)
/ n0 q* w/ N/ z0 {* ]                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)0 O/ M, j, ^- G0 E4 Q# X7 V
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)
* d  J4 e3 I3 H! C. I                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
( ^4 {& {& d6 A0 ~5 k                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13). ~  z' u& \1 A8 ?  Y
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)/ D- r* _8 o( l. q
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)1 ]0 l- q4 q7 O: \: }& |
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)0 D2 b! o9 R( \; ?  ]* T
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)% c! A2 V5 v" L5 R6 [) R6 H
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)
1 j5 x+ G0 b% T; ?, ~                        end/ p4 S: E, T  T$ ^# S
                If (@im_nJob = 3). w+ Q) g0 h' Z* m( e0 A
                        Begin
1 q* i% |" s" p5 n2 o# E                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)
# i" \: u+ r9 Z2 ~! o1 U4 V                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
* S" y" W2 k& p% P8 l3 w+ R2 T                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
. m0 U5 R  I  r4 z" J4 }                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)( Y# \6 U6 }0 C7 u/ F) e) @6 q' n
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)
. M! T  l# Z$ `( e                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)
3 N9 y1 v0 u0 L/ }                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)* Z& X# N- ?3 [& K5 N9 j5 M3 ]1 w$ `
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
4 \8 J* o4 g9 O! W2 K                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)' O; j7 m3 d8 b4 N2 h" z
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12). {) Y! z& T& i' V3 T/ Y% K
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)
/ J+ w0 U0 q- J( x. \8 z1 d3 B                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)/ {7 C( O9 d/ K
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)
: y1 t9 M% R+ L1 J0 o                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)
) L' T, L- ?* H/ s5 W                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17), V" C9 E$ s/ j, L8 ]: y
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)% g. c9 p0 e1 O( |! |6 d
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)
; ]: b- L$ D  m( u& b' y: C                        end" t3 y" o9 @9 x
                If (@im_nJob = 4)4 g* _% d6 k5 L! j$ ]" d6 |/ @+ y% j
                        Begin
- n9 t& r5 ]! C4 ~' s( \1 v, L                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
; `. n3 ]+ z* _' X& z                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)) [% \4 _% D* M
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)/ b3 `" c& q6 j/ T! B% |. Z3 c
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
) l( [# {5 ]9 I- A9 x  B1 K                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
* d( D( B, @& p9 V! t% F4 T5 U1 [2 F                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)( M. H) _1 r' J8 j# V) y
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
9 r; A& O' V: d, o* V/ ?                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
5 B. I3 ~9 x0 }# @+ B1 e8 Q                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)$ h) n3 U9 I- d: E
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)
/ v7 Z1 a3 Z$ ^* w( J                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
, F6 K2 c  R6 L  o+ w3 p5 g9 a2 F" I                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
  @0 [2 X4 s: G  |) x4 T/ v                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)
$ \9 s/ `! p. `* h' N; t                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)" ]0 a3 J  X6 Q3 s+ K. ]
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)5 t4 i3 X9 J9 E! k7 W. L
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)
6 I8 j4 n$ |" I0 z$ z9 m                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)4 F2 l% p" T9 p9 ~
                        end- q; u- [1 l, P+ H( G2 l1 u- F! ~
只需插入在此插入/ K2 A3 R* q* I9 E$ z1 D. a
代码:& }3 i# m8 k5 p8 {& U, P2 v
                INSERT BANK_EXT_TBL
1 N. K( r4 c" a" h                                                        (                                                                 8 Y) ~: H+ T  y0 _6 k  g
                                                                m_idPlayer,
. k* z7 I# f! G, Z! H% y                                                                serverindex," S$ J  F5 |3 F7 O, l1 d1 O
                                                                m_extBank,+ o7 {4 x! O, b: E( U' f
                                                                m_BankPiercing0 O5 p: r7 G8 o% G4 }. \
                                                        )7 ~. s2 |- G4 |( w! u
                                VALUES
% O% ]( d! b1 m( q$ `' n                                                        (
2 _* S8 e! D" [3 z                                                                @om_idPlayer,- M7 S; f1 W& U! Z
                                                                @iserverindex,
: V( J2 r3 w$ x# L                                                                ''$'',''$''
/ x0 y) u; c! V- W                                                        )
( @+ ~$ S. h$ b# Z5 c9 T7 S3 V) T7 P9 m! d8 D: e
: u5 ]5 y, U! b
#define IDS_RESDATA_INC_007134 28816
" `& M" w- D; ], ^6 r, I, T% w4 f6 _' P4 m* k8 e
' z/ D4 b% q1 q. W& l$ d  `
        DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
# Q7 T( S5 {) A1 ~% i$ V( o' \                dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh,        dwHairColor, nHeadMesh, nSex
+ C0 V; C4 {+ r6 ~- Z#ifdef __NEW_JOB_SYS$ v4 F$ f0 B2 ^; t. b2 T1 Y. B3 p
                , 0.0f, 0, 0.0f,
6 H+ v0 p# G- Y& H7 ]                0, 0, 0, 0, 0,; ?6 i* v' r: b7 y' L2 }! _" H) g
                nJob
- c0 p" ?" m! q0 t#endif  Y  K& z+ Z* x4 T

6 G& K- N% {" f2 R- l
+ X! t+ K# l0 w" [
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