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在这里,我向你解释如何在源选择安装到创建工作中的字符。
. C4 W- @+ A& L../NEUZ/Versioncommon.h
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% o W! w/ w: ]1 B) X/ C在上范围进这里只是这一个:$ f/ n4 w5 f- M& P% w
代码:
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4 W" X, T G! D; v7 V: R. W#define __JOB_CREATE_CHAR
5 W8 G( ~; I# J% l, n../_Interface/WndTitle.cpp" j9 F0 v$ ~% X' U
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在这里你进入功能
& n. S) Y! n/ G$ }代码:, m* Q! g. \- T A* K3 p% `
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void CWndCreateChar::OnInitialUpdate()# j1 K7 k( y$ g# e3 M
并有助于
( `( ]5 E( N9 n9 s% c# ?7 y& }5 `4 d代码:. L( y4 I/ j4 p8 h4 H) \7 E
CWndNeuz::OnInitialUpdate();2 Q9 J( f; P8 x0 {5 F8 p7 J) p# ^) \
这样的代码:1 h3 B4 v- a& L6 e5 [
代码:7 R* D' n3 s6 a, h
#ifdef __JOB_CREATE_CHAR( S/ g: h! C1 f5 e; q" |% J
m_Player.m_byJob = JOB_MERCENARY;
" i4 Z; v7 ~5 S! H5 W CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );. b7 f( G/ l7 N. p9 R/ ?
pWndJobBox->AddString("Mercenary");//Edit by yannickmama5 B; C( w$ Z! c
pWndJobBox->AddString("Acrobat");
6 z- C0 @& O) e+ Z; x* M5 b8 z0 ? pWndJobBox->AddString("Assist");; E5 R3 r- K2 @# j
pWndJobBox->AddString("Magician");8 W: I' y( q1 i* e
pWndJobBox->AddWndStyle( EBS_READONLY );
2 w# |9 W% i1 H' } pWndJobBox->SetCurSel( 0 );# P, M; ?$ G7 Q2 M! W* D
#endif //__JOB_CREATE_CHAR+ [1 w4 S3 \" d; ^. P, g
在同一文件中,我们跳到这个功能
: s S5 C( X8 Y( D1 A* j. G代码:
* t3 ?# @1 c1 Q/ M3 j6 x- tBOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
$ o( ?. a; E; o并查找这一行:, {. S7 @3 k; P
代码: r0 P2 g h. ?6 d* ? T
case WIDC_OK: // Create
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下面我们就这一个:' L6 r# \' f& z! |; x
代码:
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7 B: C' i m- L& n#ifdef __JOB_CREATE_CHAR
+ e5 f' {* v4 {$ P5 O3 m CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );% u& n6 Y( ]& m" B2 l
assert( pWndJobBox );
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if( pWndJobBox->GetCurSel() == -1 ) m( L2 ]! w$ a" p# X% m3 p
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g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
4 M" h6 t' g. S$ z- `$ l: F return TRUE;; K- c9 O0 I0 p0 G J
}
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switch( pWndJobBox->GetCurSel() )
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+ B+ G: L6 _+ t) m! t) j case 0:
( w k% Y# W/ ^$ s& k. ?0 M: _ m_Player.m_byJob = JOB_MERCENARY;$ P. J" X2 F7 m, P. c$ B3 I+ Z& S
break;: I; E4 S8 ?* a/ N
case 1:2 t2 e) B A7 C0 \ j
m_Player.m_byJob = JOB_ACROBAT;" s8 G1 D5 ~ k- h/ Y/ {9 l* L0 ^! P3 C
break;
" g, u, Y% P9 }* q6 l) f case 2:
) h* x$ y4 {4 Q1 t m_Player.m_byJob = JOB_ASSIST;
4 X6 z. X2 t' j break;
2 N2 d. l# p a9 P) d$ C/ n+ f/ C9 z case 3:$ s; M/ s) s/ N! a' f/ v) R
m_Player.m_byJob = JOB_MAGICIAN;% e6 ~1 S$ [ c" e. I) Y7 f
break;, |" ]" s# E, ^. N
default:
" y" J9 b" s' `' g m_Player.m_byJob = JOB_MERCENARY;
' D: c' Z7 C& ^ break;8 H7 t/ j0 c( u, ?6 ^
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#endif //__JOB_CREATE_CHAR; t: T+ W- N& R w D2 ~
" Q( f; m( X( K5 S- g$ m../databaseserver/versioncommon.h( |! `: t9 i6 @
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在这里,我们这一个以上的地方进行
4 ~5 K% g* P8 p2 X3 R代码:
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#define __JOB_CREATE_CHAR
7 ?+ W: ^ X( v; Y3 R+ [# h; }../_Database/DbManager.cpp$ d5 T: e6 O6 d0 W" I6 u
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在那里,我们去的功能
4 w! U1 t( | z6 \- x) j代码:
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9 f- B# l+ h1 A3 [void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
o# ^' `4 X" l) ?6 S) K! T. w并搜索
. f1 U0 e- E5 m3 {$ p代码:5 ^7 Z, d! I) _- f" {
pd.data.nJob = 0;
" F" J' ?3 a1 q. _* y. a; j并替换为8 n6 G! i6 y% ]% ]4 L, u. V7 o' t
代码:' l( g ?, O E' Z9 Q
#ifdef __JOB_CREATE_CHAR0 i1 N7 U: Z. B' Y6 o
pd.data.nJob = nJob;
K/ Z- Q. o3 R- G3 u#else //__JOB_CREATE_CHAR& F3 v1 N6 s6 p: J& ~- R4 f
pd.data.nJob = 0;& T( d9 w, S2 d: x
#endif //__JOB_CREATE_CHAR
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这将永远有一个来源的东西。" m8 H' t# }* t
! _' o$ y+ o% H3 X8 P3 @但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库
9 V$ C' K+ l% g# |5 L和搜索2 c+ {# s; J" ]9 r; {
代码:
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5 o5 l1 {6 g: I& ?3 T! M FROM BASE_VALUE_TBL. a5 q R D$ T. B- S9 e( u2 h7 L) `
WHERE g_nSex = @im_dwSex( _ O, x' @1 N. D Y! r4 G
并替换为
2 v8 d0 Z7 k0 b) K. R) s! r代码:
' _0 T: X U* d z( z4 w FROM BASE_VALUE_TBL
* F- I" c! n6 R2 v5 V6 L WHERE g_nSex = @im_dwSex AND+ i b5 B' L, T% m
m_nJob = @im_nJob
) E+ z8 [" f8 ?0 a当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。7 A: I; h; o; `' M* n& J
+ g& T6 |3 E% S( o( \
你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。
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你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。7 c, G' I6 R6 i& [( Y' i" H/ f
这是那里告诉服务器哪些技能你的角色可以skillen。
! ^+ Q- y8 S* E可惜我不再the'm懒得现在要做的话:'D
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. K, ^, w" p- `Quote:
$ C7 n; l% e- E/ O8 u0 vOriginally Posted by Divine. / b7 I3 y0 B7 c
如果他发现我1 O# ]. T! I. L, R$ D; O. I, k) H
代码:
$ |' J- i2 ?; L f }- g) D) A8 ] pd.data.nJob = 0;
: }6 @# t b: n K1 `2 s并非如此:3 U2 d* t2 E/ M; y. R+ N* q4 p8 ?* F
所以,我只能看到
5 _; X4 _6 w8 U& H代码:9 ^' g- R' w+ V; L+ M
// pd.nJob = 0;4 g0 ~4 h2 J2 u- Y8 ?- Y
^^
4 O% U3 G8 c1 `: BHier, das mussu finden:8 b1 R, t& O! Z! ]! z) w
Quote:& _4 V9 u+ Y) M
#ifdef __CREATE_JOB
" c$ D( X; N3 ~- z# Epd.data.nJob = nJob;; e* @$ k5 ?/ Y: e h
#endif // __CREATE_JOB
- ^, Z) \) `# Z! H' U+ {- M6 H// pd.nJob = 0;
: k6 k# ]; ^+ T$ v& ^9 w// pd.dwState = 0;
" C$ P- ?: W& C1 h9 J) npd.data.nLevel = 1; G0 j1 O5 B: l( J! L
pd.data.nSex = nSex;
% d, x6 I' c) c# v9 j' {( hpd.data.nVer = 1;
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0 ~ k6 q1 Z. R) M我仍然有一个问题(:4 z7 M$ J- V5 p& `1 S2 H
下Character_STR DB
* ~8 e, G: F) b这样做在这里
* ~: \- F+ H- ~9 @% i代码:
; d& E( S; T3 N6 K7 \. ?. [ FROM BASE_VALUE_TBL: o- M6 a ^' z3 R0 @* U
WHERE g_nSex = @im_dwSex
% k6 h: s* B+ n) C在这里改变
; _# R4 w. v0 k$ `( y代码:1 R& N0 L% K/ H6 e! C6 X! }
FROM BASE_VALUE_TBL+ z: F' I) e* u f F5 J, m* v) z
WHERE g_nSex = @im_dwSex AND' v7 E2 p3 j) p3 g1 x5 T
m_nJob" F1 H& K2 s$ o
由于还需要什么?.?+ s2 M5 \# }1 O: G9 v7 _
在第一篇文章中,你可以阅读# ~6 ]& q' `! v, _: r- Q9 e
代码:
; t9 _( `6 ]( I! n+ @7 j FROM BASE_VALUE_TBL/ z) z1 L" G/ H) ?! ?; n" e
WHERE g_nSex = @im_dwSex AND
! K, ` q' k& S) F& o. P; |$ V6 Q" X: r m_nJob : |( o5 N! n: S9 Z8 t
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+ ?9 ~% ]0 o& C
窗口是什么我忘了
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代码:9 h7 @" p9 M1 ~2 i3 D9 ] B7 d
APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 261 J. X2 R3 M7 T. e2 X0 ~9 |
{
1 T. R' L5 S4 g1 f// Title String
6 w1 A0 Q7 F9 S) h- k) MIDS_RESDATA_INC_0030649 s5 s* F7 ?: s3 ?5 C
}; D7 ]4 m0 p# |) i2 K4 ]) B2 W
{
% T5 s& _2 a% q$ e. q0 c// Help Key6 @* V. }5 x |: N
IDS_RESDATA_INC_003065
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{5 }1 A) Y, N, o( @4 M. f
WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 06 b7 B6 n7 L Y& H3 x% U4 }6 m
{7 I0 j' ~9 w Z8 W. V* J
// Title String
4 _/ j0 S1 L1 m5 h3 J: ?IDS_RESDATA_INC_003066; N% v9 k/ k7 Y- }' W9 {( R( ^1 @
}
' |9 M. j' D. t Q7 p* e0 y {2 k6 \% S0 y0 R; f2 v$ ?3 B
// ToolTip ~% S: N" B+ p4 F0 l2 W7 t. l
IDS_RESDATA_INC_003067, R7 x3 x* M, j% c# ]
}; T/ V: C+ W) K1 b
WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0. c k7 _9 {/ {( U5 ]
{
8 k# E# ]( d# `" b: S2 |" @1 c2 o // Title String
9 n/ u# C, n; K4 x4 J. KIDS_RESDATA_INC_003068" q, L w H8 _; p9 C9 A
}: y2 |2 O3 D/ J9 g) C
{- w. T5 [( I/ V4 I) T
// ToolTip
' o+ \# N" E4 f+ K5 j# W9 _IDS_RESDATA_INC_003069+ Y# p; e& j2 D; l' O4 n
}2 J& ~" Y$ M0 f* K& ?8 z
WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0
9 T8 ^; w6 v. M8 N, [ {
; ]) F0 {3 e9 N9 m+ F% I9 s- t // Title String* n* @+ P% s3 s+ O" y; i9 B
IDS_RESDATA_INC_003070
# N* k! R1 L9 b# Q$ Z }( N7 |2 \* Y) Q. E
{# D+ |( k6 u$ Y& i' d
// ToolTip
0 [% a& x0 l( _* eIDS_RESDATA_INC_003071
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WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0
: X" {7 ~( @5 V: n `4 x {" y/ e) m! U+ S5 p! \
// Title String8 y7 K R) Z( f1 s' _
IDS_RESDATA_INC_003072
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& D/ u m7 l3 \, a8 }3 S {$ d' s s, x" M+ r' }3 i
// ToolTip
" A+ ^% E5 R2 u3 g; s: [IDS_RESDATA_INC_003073
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WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0
?% \9 W# D4 I7 }3 F/ y {
" v4 t, j. o, D) e8 v6 e5 h9 `& {% A // Title String
. u) O4 K* I3 uIDS_RESDATA_INC_0030740 {2 Q* G& Z4 f9 |# }' I
}
% s: T% q# J3 ~: r; ]8 x- V' O {) X6 v4 f; m( j( h: u" U; o5 m4 |- i
// ToolTip, j8 k$ e. b1 @
IDS_RESDATA_INC_003075
" y3 }! L0 X# Y S B& L }4 v& C) }; J2 i; C' e1 v
WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 00 ^) C% o3 J) E. Z6 L& |; A5 z# z
{# f$ F7 Y1 N E$ E0 l* k+ {
// Title String
# p& k9 Y2 I6 ?$ b: h) DIDS_RESDATA_INC_003076
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{
7 u' @* p# h/ O* q8 A // ToolTip
) p9 L& }+ [$ N4 h( d: z& D! O6 jIDS_RESDATA_INC_003077
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WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0
" i: |% K. f/ U6 i i) O: A5 G {$ _$ {' g$ n! Q+ R, l2 l3 B! N
// Title String
/ O% e4 Z& c) nIDS_RESDATA_INC_003078' n q# I3 k: w+ O* N
}
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6 v# V" X2 ?, c: f" X$ H0 x1 Y // ToolTip6 y2 _4 K4 m/ L4 c- Z/ f
IDS_RESDATA_INC_003079- B; ]9 W; g- ]8 q7 C6 s
}
1 D( _0 u) @( X: i8 Q$ [& C, w1 g: S" W1 | WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0: p0 \: P s' B6 |3 F( X& H+ Z
{
4 u4 J& A0 F1 I, u% P2 T // Title String4 m( ]* n; X: J$ g+ S
IDS_RESDATA_INC_003080. A8 A, M8 p6 f$ [
}
, d, T5 e l/ ~4 P F u, M/ ] {$ \! J) ~2 g- L* k$ Q! Z \2 l
// ToolTip8 z. i* a+ K2 m9 z6 }( M
IDS_RESDATA_INC_003081
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WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0/ W6 |' f+ m G( w
{
3 N9 h7 r) q8 \1 m/ V2 A5 n/ y5 K // Title String
* K+ K# d$ B( C: q, A: vIDS_RESDATA_INC_003082
- @- S3 S4 C* O) ]6 f# O }
5 z9 w! u/ O2 X$ ?1 g6 y8 t {
, \5 c: o Q+ E+ e# m1 S+ z! @ // ToolTip% t- }% y: h2 w/ ^) @ _5 N$ ?& A
IDS_RESDATA_INC_003083
5 f# t7 T; R& k* n5 \ }
9 E U& P. Q, P6 d/ e+ F/ }7 Q$ M WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0
9 e( a, d: [/ N" _0 b; R {
. }& Y: ~: Q; \5 Q) ]. c // Title String# a! s9 S2 r3 W9 Y# {2 L+ N
IDS_RESDATA_INC_0030845 M+ O7 H6 G1 r; ?
}
" m; }: w# ?5 W( z {9 `1 X' C7 H" s& B( d
// ToolTip
" N! n+ p1 y3 A5 P$ [9 H7 ?3 XIDS_RESDATA_INC_003085
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- g7 l9 I1 }. x WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
0 S1 j( d4 b' i8 r: j {) e/ L& J, b4 B" t+ F# I" b
// Title String
4 E1 t0 H1 v7 L& s. Z. r0 ^IDS_RESDATA_INC_003086
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// ToolTip: l6 Y1 ^ g% v- ^ {
IDS_RESDATA_INC_003087
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% @' G. Q6 N3 r7 Q5 j WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0
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// Title String
( L6 N8 ]3 u& N/ |; v5 y. KIDS_RESDATA_INC_003088
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{
2 I7 Q# {4 R( v // ToolTip6 e, a/ T% c" h; W4 \
IDS_RESDATA_INC_003089
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WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0
8 u8 n7 s% B% V& {% d! k5 i {
' ^5 L, U1 d* @- { // Title String# O1 T2 h t' t* o
IDS_RESDATA_INC_003090
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{* q! E9 V: l$ `8 ~# b$ V
// ToolTip5 q, s# K2 r- o4 ^ x0 P
IDS_RESDATA_INC_003091) y* F }: m4 W* P
}
8 Z: `- p. |2 q# I; N WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0
5 n. p- p2 x. D: J) X/ x) s; `& k4 s0 j {
5 X% G0 l- y0 M* n0 k // Title String
' c4 Y2 H+ P9 |! XIDS_RESDATA_INC_003092
4 Q/ l7 Y! l; D0 k% _5 c) c }
8 q( E8 H! B" g) `8 B2 j {
- v+ o) O2 E- G( I; N // ToolTip
( F. E6 d; n# j4 N G& q% X" G$ pIDS_RESDATA_INC_003093
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) I; F8 J& Y- m WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0- m. K$ m n6 {, u: L
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// Title String) ^ z% Q0 @& `8 N# O! k
IDS_RESDATA_INC_003094- E/ ~/ Y) }+ O
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{2 m7 _& T) F' o6 O! y7 L! D
// ToolTip2 E) [+ \- G4 F2 \1 Z( @# z, `5 {
IDS_RESDATA_INC_0030958 Z- @$ o7 U0 ^/ b& O4 ]
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WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 07 g% i. m" j1 V- R$ k5 k
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// Title String5 F. D- i. \ Z- _' Q7 X' O
IDS_RESDATA_INC_003096
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// ToolTip
6 c2 Q" o8 {" b& f6 I! wIDS_RESDATA_INC_003097& t1 A' E# f* w) s9 n
}
% e+ t X( P2 {# G WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
0 A% `6 f5 v$ A R' x; Q9 Q {
, Z6 q) Q; C$ H // Title String
( s; S+ P' C0 y* Y/ vIDS_RESDATA_INC_003098
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7 N# W' a* W6 ^" J {
* y9 f8 }) W3 w3 n( Q. P // ToolTip
, B" F+ `3 K" }$ _" I7 XIDS_RESDATA_INC_0030990 k* b: o3 G* x V6 a# V% S7 y0 N
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WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0* |- j. r7 k6 k2 d9 m/ R
{$ H G3 N; L5 \, O, d4 \; [# ?
// Title String
' ?. i( N9 i w5 iIDS_RESDATA_INC_005076
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{; b6 p! C; D8 Y2 k2 n2 F
// ToolTip
3 w: d4 _6 C4 DIDS_RESDATA_INC_005077
; e1 d9 r+ q+ [# G# ~3 ] }: o* y' Y6 T4 e3 f1 M* F' `* U/ X! d
WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
: R) |% X" `, g4 k! z1 W) m {
9 ?8 b: o7 @2 c6 e$ h! H // Title String
: N2 e0 z: G% [+ NIDS_RESDATA_INC_005078
K. B A1 [0 x6 d }
, w$ s) i4 r' C {3 M: E; ~, ^8 i/ g2 S' p4 A
// ToolTip
3 e$ D% A: x, f1 O5 EIDS_RESDATA_INC_005079% |5 {7 S" w: ?+ B! e
}
4 C1 w- X1 j& G7 O% H WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0. Q% T0 c \2 F
{
2 w0 C' b& U' z. k( A // Title String+ z s3 N" t$ j" J9 i7 ^; q6 ^3 V& r
IDS_RESDATA_INC_006874% s$ \8 s. I, C$ C( c
}
4 v: q% w, A8 E {6 m6 G3 G" [3 b8 h% u7 I
// ToolTip
1 i' S+ c6 c2 B0 x) w7 z0 ~4 j' E; k LIDS_RESDATA_INC_006875/ d j* O' g% u% s8 A
}
0 }% |8 G% Q! x' D' K) U% n WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0
' l* @: ~" Y8 l# V: K {
+ u6 [8 {. y: b1 d- |. [6 E) E // Title String
2 g2 r1 y5 g2 W" }IDS_RESDATA_INC_006878
) Y7 V! N9 u: l! f1 i2 y3 L }
2 v9 A$ h; d( x- ^ {
* v* @) B8 }" |# }6 g // ToolTip: [+ H$ b/ c% h% A
IDS_RESDATA_INC_0068797 k1 e( x) u5 j8 ^9 N
}' \0 D+ N0 A0 o3 g, }6 H5 \6 ?/ _
WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 09 M: A& s% F5 T) M4 g
{4 X/ F8 Z& M+ A
// Title String$ q1 d: ^/ a3 Z" n2 [1 d
IDS_RESDATA_INC_006880: l' I, Z* \8 g
}/ d& }) {5 h* p- ^, E. P$ J
{2 m \- I$ \6 Z8 h, o9 M( V
// ToolTip
+ F! p1 {* q, F& e) gIDS_RESDATA_INC_006881
: M0 l* [3 `& {4 m }
9 Z% B0 q6 n9 ~; N5 X2 q4 G# \: z: T A WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0/ @5 y% ?5 i, D. T
{* ]! x5 \( ~2 J" a
// Title String
, n: k9 B2 c, ~" R5 Z; DIDS_RESDATA_INC_006900: m' b( r$ Z, w
}
4 s5 M& S8 x7 N. x* ~; e {) d! q. \5 {5 n" x7 F1 W# ^8 p
// ToolTip. P& P5 d* k& O ?5 u! j
IDS_RESDATA_INC_006901
4 G- M7 D1 ]9 G1 o }
6 a" ?4 O3 V- p; A1 O s WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
5 c% g7 b% f( o0 u$ T; v/ M {9 B. U- l; V$ G1 F7 d% H
// Title String
5 |! P5 l2 p+ V8 A7 f& H# lIDS_RESDATA_INC_006904
2 i* f7 w% ^& E6 [, h1 d }6 \+ F% g/ |' g# S; h, r( K
{( U9 ~0 x4 k8 `: T' a
// ToolTip; N% O T. U% p5 _/ g& l" K! d
IDS_RESDATA_INC_006905
3 e$ f) F% }2 G" E. l }" O$ @, [1 g- E, P
WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0$ c, R7 G, {2 L' @
{" T) K' B4 U- i; o) `
// Title String" U2 p( P# c: c0 I, F. Y6 l
IDS_RESDATA_INC_007134
" N3 U+ z; p0 S! q: r }" U( j3 T1 v" A
{
8 ?% }: }' x' ] k4 _4 K% R // ToolTip1 s4 p3 Y6 y1 @
IDS_RESDATA_INC_007135: N' c0 s. [# f1 d
}1 o: X& x' \$ {. |3 N
WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0' ^* ]! B1 y/ A" T
{
1 i/ d8 g- N5 T: s+ W) [" t0 G* c // Title String
& `" r; ?! P/ J( JIDS_RESDATA_INC_0071365 o3 v* H1 J. u" m* P& w3 B" M
}& ?% d" B$ D0 ` h
{5 x6 I& ~6 Q. A6 S. r+ M
// ToolTip, c! B4 u& `! Q% I3 m2 Z) ?
IDS_RESDATA_INC_007137
5 U7 L; O! p* i* d& ?, a% W3 |1 @ }6 g7 m1 {# c- E! f2 x
5 {6 l) E! Y6 a2 }; }1 c7 i/ J# C}
& Z# n; X! D) `: o& s所以红色的!
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. k$ C1 _' o' W# x% G6 c; c. O这里还tblSkillPoint的条目:
/ u7 J3 E1 Q& B8 ^9 H: D) l
; w$ Y# p6 I* o1 m6 s2 D2 h$ \代码:) |6 U- g- L' D7 O" \$ d- p
If (@im_nJob = 1)( H) V4 V* H( o% U" X0 {
Begin/ [( D1 q9 m; T, N) i/ M' y( x
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)
[9 x* G9 r6 \/ b INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)! G7 u @9 v$ |2 |) h# k
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5); [ W* t8 ~, L* B
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
6 f o" N, |# d/ R5 d" |0 K INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)
[% X5 w3 k: D8 z0 I INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)1 V' e; j/ [7 w5 D/ g& O
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)3 Q0 ^/ x- r! O( J: @" K6 u* _1 C5 _
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)
8 H, m. Q: l4 S INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)! a q T! i5 J) i/ o" q* r, h' \
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12); S% ]/ S" r& ^
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)
( j9 P; I% f, ~) M) v$ h5 A! N* f INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)- {& O: J4 ^& Y3 B) y) Q3 H
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)! w$ z' D. z0 w* V- f( t
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
( O3 L' h# A5 |; C9 L% K$ D$ E6 p INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
+ l$ [5 |; w. h* L7 ~# J end0 T; L/ m5 \3 b/ k" l4 B
If (@im_nJob = 2)
8 A7 i! R" W7 t+ t Begin
- e9 o5 X. H) A8 ` INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
$ t6 ~6 n& \& Q& O% u8 x8 K! y& N INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)
) x4 x# r* |8 w* V8 @# v INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)
6 p3 M- f) n" \5 j( H8 E' M INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)/ \2 \8 R( e( }. m8 Q. J
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)
" p7 L2 ?9 P* W3 a INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)5 c a$ T8 Z3 w! a
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)
6 s' [, t+ ]' v2 e3 R INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)
8 [0 r8 A6 S5 \0 J8 e( r* T INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)6 a: z! Z5 }, L' i
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)" Z/ M7 j$ M# l/ M8 m
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)1 {0 a' v/ F( j x" Y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)& n0 }% N$ \5 H6 C; R3 ]8 i) s
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)6 k! c0 @. C1 ~1 V" p0 ]
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)% q/ K8 l7 y8 A6 ?+ q! f' {
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)
* V. x' B% c6 u9 W INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)
5 l+ _7 X. d8 o2 Q# o end
/ @- ?" z- y3 y1 I If (@im_nJob = 3)' @; A1 l' T! X0 w$ d$ K1 w
Begin
e* p( `- m3 U5 j: k8 z INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)
9 h/ I+ }1 _+ e INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
4 s8 D$ C% n( ` INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)" N. O4 l& Q" s* R
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6), P4 N" d! K) A+ N8 _2 v( j" h4 ]1 {
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)
1 Q' f( x! q. x; ^) E7 [ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)
7 ~& K3 Y: |5 b; M: M5 Y INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)( u+ N1 _5 l8 a
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)% R- u7 X. Y2 h. D6 b4 C
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
1 P5 k/ r4 f6 D! T3 ~( }0 K INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)
2 H1 c& f( z% M9 x5 } INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)
9 p) V! K3 E; C1 V INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
) j& L% C* ]0 }2 @. C Q! E0 ` INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)0 R3 e) D/ F8 P% ~ F
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)' W1 j8 s* V0 n0 q7 t- f
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)* o+ _5 g, {$ V/ n: q: q5 E3 o
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
( f# y' t* e+ @, _$ O INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)
u# t4 B; M" Q. K) z; H% C end
; W4 _; ?* s# p+ S% ^ If (@im_nJob = 4)$ h8 ?" o( `! r, n0 k
Begin
7 j, P2 Z' q0 t" c$ c8 o; b INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
) E% b5 V) G8 \5 f# n: p6 F, J INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)
2 v' \: y& [' O. o7 M3 G) ?4 M- I INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5). @! J! }8 X, Q( x. t% }
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
- S; }$ J) d u% A INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
. S( H. ~1 @/ |& I1 t9 M INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)7 d! ] t' W+ E8 C( _! u
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
9 _9 ~ h4 ~. Y" V1 s5 } INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
1 x8 g5 `3 x7 c INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)
+ G/ G/ M2 a6 r2 v" d# b4 F INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)- u- v/ B1 G5 n) X" G
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
* Q0 g5 v; w7 Y" K8 @ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)( o: o/ Q- V9 q+ ^( V
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)/ W6 x% p8 f8 k" K O
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)% D" d, Z Z( W% r. W8 C6 p0 n: d
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
1 y! g2 d3 d' I) C* `' O INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)
" v7 e* | ~0 k& Y INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)
5 {' B4 c1 J1 s' e/ Z end5 b& }! p; \: N; b E' u k1 D
只需插入在此插入
) G; Y4 k+ U* `1 ]# o/ e7 v- V代码:- o. C+ n6 U/ j
INSERT BANK_EXT_TBL
/ [: b' B( E' T1 K- g7 B- z" E ( 7 t6 b4 x8 W$ I
m_idPlayer,
2 b m6 j' S+ a7 [: f/ X serverindex, b& C, M$ \ D
m_extBank," \( ^* V, @: @% Y
m_BankPiercing
3 c0 g+ A/ q1 o' j1 H% a )
* p: B+ w4 i- G6 U* p; J4 g2 u VALUES
! _+ l1 p/ P2 u (0 F/ F7 P, O4 v. d3 ]
@om_idPlayer,
" I |# j1 A1 H. l0 Z @iserverindex,, T# ~) h# o* G$ U
''$'',''$''8 G& u9 R C1 g9 Z5 Z
)) Z% W$ {3 }# X9 F, J, d2 ]( ~8 y
" `" t3 B$ ^1 m4 O$ u; e
7 e; l& g7 G$ b) z) `#define IDS_RESDATA_INC_007134 288166 R/ x9 k: J- s. B2 J
* ?$ d" y! G5 V/ f3 @
2 h1 Q& j6 k! T
DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
- H8 F$ l5 |' _* n B: T dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh, dwHairColor, nHeadMesh, nSex! w$ k3 l4 y: n! v, S
#ifdef __NEW_JOB_SYS
# O" ^( j% b) {. S, G' Q , 0.0f, 0, 0.0f,
- ~! C6 c" n0 N 0, 0, 0, 0, 0,9 _7 b/ F& a% P" @
nJob
8 h0 y) U/ h4 d! }# `#endif
; l: T( |0 x6 Y9 A( b# \8 v2 n$ R2 P
( G2 F7 Y; v9 {( J. R+ H) O5 v |
|