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职业选择在创建角色

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发表于 2016-1-10 03:46:06 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
在这里,我向你解释如何在源选择安装到创建工作中的字符。! z7 T! n6 P: p7 }4 z* [0 n! @
../NEUZ/Versioncommon.h# ^3 z8 t" ^' \0 a

9 _! T) |: p2 X2 [" ^5 d在上范围进这里只是这一个:2 L* n  w3 |/ h& m
代码:
0 v/ y. b$ |" Y5 R* w5 \6 m/ U- f6 e* [9 [, @9 v* L
#define __JOB_CREATE_CHAR
( b$ W1 B( }+ P../_Interface/WndTitle.cpp
) w4 T! D4 b  G- E
& U; v- g0 @8 E+ ^% F# s9 J在这里你进入功能
# X9 T+ D, m  D5 M, r5 t9 g4 X' h代码:6 c5 K* `- ]0 S

/ c9 E- @8 x/ k# N1 @$ @2 e  mvoid CWndCreateChar::OnInitialUpdate()# b2 Y7 ^1 G0 J4 g' R8 q
并有助于
- d3 O! [% i7 C- I代码:4 ?" \: M# s1 g7 J4 Y; c; D
CWndNeuz::OnInitialUpdate();+ Z- k7 y! v+ o' q1 Z$ n4 F# A
这样的代码:
: p1 Z' ?: P) ^, ]" T代码:' I$ E, g# v# m- q4 ]. ?
#ifdef __JOB_CREATE_CHAR
2 i6 [) |; e8 E& y$ o        m_Player.m_byJob = JOB_MERCENARY;
0 g% f! y9 J7 U7 c0 ~        CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
" S& Y7 ~  D$ j3 [( p& z8 R        pWndJobBox->AddString("Mercenary");//Edit by yannickmama) t/ O9 k4 Z& g, A# D8 b: q6 C
        pWndJobBox->AddString("Acrobat");5 x1 Z* a; |9 X. P9 @& `
        pWndJobBox->AddString("Assist");
; e3 p) |- G/ F. z        pWndJobBox->AddString("Magician");
! P7 }( W( z! k" T3 d        pWndJobBox->AddWndStyle( EBS_READONLY );) O7 a6 w- U* \  U
        pWndJobBox->SetCurSel( 0 );, k. [8 d4 g7 l. y5 h7 \: ^
#endif //__JOB_CREATE_CHAR
, @$ o7 m/ E# l8 j7 T在同一文件中,我们跳到这个功能* q$ g  Z5 q% `  K* v+ V2 R" F4 r
代码:
* j/ b7 F% s) s" d7 f8 b5 K4 E- FBOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
# @0 p. u7 w) X+ Q  L  ~$ {" o' }' s8 {并查找这一行:& g: M4 w1 h$ |# @- P* w+ O/ I9 z
代码:0 v0 ~- s: O3 j7 D2 Q) U) _
                case WIDC_OK: // Create- ~6 R5 O  P' w2 ]! K) G9 @+ S+ N
                        {
( L; f  n9 }8 B7 e, O( _下面我们就这一个:
7 Z$ D  M' j/ d% S代码:( Z- a, m7 A+ Q. h

8 d2 C  }5 q& D/ ?+ e3 n. u#ifdef __JOB_CREATE_CHAR* b6 i9 c# \% T
                                CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );& T0 S3 I# r( i6 L2 X3 @
                                assert( pWndJobBox );# T/ `% @+ |' N9 W, s

) A3 P; y6 ~6 M0 ^                                if( pWndJobBox->GetCurSel() == -1 )5 M1 X3 U; x( `3 w3 y
                                {
$ {$ Z4 e& |3 k/ d" ?6 U                                        g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );5 ~1 Y7 [- M: I* o9 H8 C5 L
                                return TRUE;
5 o& a: b% P/ m! d( s2 Q. W  n$ J                                }+ ^& Y1 ^& D5 B. b9 I

- X: M" S! r* s2 u                                switch( pWndJobBox->GetCurSel() )& W! r$ s3 {) A  I3 o, l; |. a
                                {2 U7 M$ @" a5 _* g2 F9 R
                                case 0:2 z  j5 Y% g% A
                                m_Player.m_byJob = JOB_MERCENARY;
$ I2 t% x0 F/ V, P7 L, e                                break;" V# T, g3 C% |  P  L: G
                                case 1:8 k  Y4 O6 C9 v
                                m_Player.m_byJob = JOB_ACROBAT;
5 K1 [" a0 Y' b1 I8 q                                break;
  Q$ ?+ l% L6 _& R3 l/ _$ C& f! m                                case 2:6 D/ L# S9 y8 \" `+ Z6 t
                                m_Player.m_byJob = JOB_ASSIST;
- l% g  ~8 c# B+ _. b) S                                break;, A9 s1 `' k! `9 A% _9 i
                                case 3:
. b2 j, ^; I$ d: ?# c; B                                m_Player.m_byJob = JOB_MAGICIAN;
7 ~$ d( O3 R) ]5 j5 M                                break;4 N3 b. O& q7 R8 B
                                default:
1 n5 k+ s: K, P. U$ ?2 W- H                                m_Player.m_byJob = JOB_MERCENARY;
) S0 Z# C5 l& u7 i$ W2 G                                break;
9 M+ X6 _, K: r4 D2 |5 E, [9 |  s3 l                                }$ U2 M: \7 T8 S+ f' w2 r
#endif //__JOB_CREATE_CHAR; N, U! W) |* x! N7 l0 j/ y- n
6 w2 |' M; r# t$ i3 ]7 z( u
../databaseserver/versioncommon.h1 p* o) p& q( E2 a
2 F8 v8 j% h) {9 T
在这里,我们这一个以上的地方进行
& B' Y1 I8 L( \6 \代码:
1 Q1 Q+ a! e0 C6 R/ i* V: a! a5 F$ g: W; b9 F! z' z7 C
#define __JOB_CREATE_CHAR" ~3 q3 l" E9 p9 ~: P
../_Database/DbManager.cpp; M" A, x; f+ c. o0 ~4 K  X  \

2 z% j7 t" i- H! T在那里,我们去的功能' K5 L) u- \, a3 l: |5 g% E% B( H0 x
代码:
) c4 ^  K) k# ?1 {% e$ |" a3 T1 d; z* ]% l' ~  r# F' L
void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
5 }& j- t1 \% o5 B1 V/ ~5 j. Y& u; ~5 A并搜索* u4 Y5 L+ I$ v0 n, F
代码:
" H# \, g1 E( _pd.data.nJob = 0;$ @' j  x# G, t; u9 D+ w
并替换为
. ]' Z8 x9 z/ C% F; F- |代码:, K5 i4 p7 G! W2 B
#ifdef __JOB_CREATE_CHAR$ O/ P/ t% ]* W, o- e3 k
                        pd.data.nJob = nJob;  M/ X+ @, G! \" T6 w+ n
#else //__JOB_CREATE_CHAR
& f, _3 e. J1 t6 t# h, _                        pd.data.nJob = 0;+ B) t% j# I$ p( W; b0 w. }
#endif //__JOB_CREATE_CHAR
0 s3 D. o; k# ~5 s3 t% D
  }) ]" N' |+ T$ D这将永远有一个来源的东西。
0 `3 H* m: g6 [7 z3 l1 i! ?
# G9 T) t! g( Z- D# c/ F; O但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库/ i1 k9 Q, }& R" g
和搜索; k  c6 j  ?! F! A# a
代码:" [+ d6 [3 H3 \. |- e
5 _9 }: }  g/ P/ J
                               FROM BASE_VALUE_TBL3 u1 r( w1 U; p5 ?
                                 WHERE g_nSex                                                                 = @im_dwSex% T3 a( {: `- l
并替换为  k! K: e& e8 _/ Y. P
代码:, j$ s; I1 K) @% X4 a( Z
                               FROM BASE_VALUE_TBL/ Q: k# c9 n# y
                                 WHERE g_nSex                                                                 = @im_dwSex AND
6 q4 m/ N" Y5 r- c6 H' l                                                m_nJob                                                                = @im_nJob
! H8 t1 v7 w6 e3 m当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
: E! b  Y- I8 X8 @7 C# C4 t" G0 {  x9 E1 }
你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。; @8 J8 {# V' R: W* A

+ B& L1 M$ @2 Z1 d/ R2 k% S你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。0 @$ ?7 L4 r8 w! j
这是那里告诉服务器哪些技能你的角色可以skillen。
9 U( G1 q3 |6 f" X4 O0 N: w. ~可惜我不再the'm懒得现在要做的话:'D
, \3 k0 j2 A5 ]
* D; ?6 f' e. {3 Q
7 V8 o1 N$ }) A: R8 p' _( j  I/ i0 Z" ?, p7 J; }' D# x& r" A9 o
4 u6 K4 `+ A. Y- D. }: m
5 b* g1 D2 |. X  j* m$ Y7 A7 }
! V5 Y8 }- ^; X' m, e9 T
1 M+ ^+ @- q  p: {
# A7 o5 T8 W# z* L: D4 h
Quote:
( x7 n0 W; h: j" k9 _Originally Posted by Divine.  ! `  u5 ]0 w2 Q7 F
如果他发现我
9 U8 F* s1 a4 @4 E0 j% z代码:- S1 Y' f; o9 i' G1 A
pd.data.nJob = 0;
% V" t- r( c7 J1 p8 h并非如此:
, Q* b8 M- q8 A1 w( j1 ?; k所以,我只能看到+ ]2 S  u& A/ a7 [0 [
代码:
2 E' k. F) w. E( L- q; } //            pd.nJob    = 0;) t( r2 w3 T5 Y" h$ }5 h
^^% s3 I7 Y5 S# v$ I0 c! J
Hier, das mussu finden:
: P6 A3 G  @8 \+ `- C2 MQuote:6 N' F$ J" Z0 c
#ifdef __CREATE_JOB
% x% V  a: ]0 l2 W1 i5 V( Jpd.data.nJob = nJob;/ Z. \; @$ h( o
#endif // __CREATE_JOB
, i" j) z& c8 J& x6 A4 O// pd.nJob = 0;/ @7 ]1 I* w! ]* m
// pd.dwState = 0;
' P, `* z* H" |9 [pd.data.nLevel = 1;
+ ?% }( G6 `) e: c* apd.data.nSex = nSex;8 H7 J  _* [' m1 f8 z8 h2 q
pd.data.nVer = 1;
$ Z4 O% U2 M, d& X/ h  C3 G% }! X
7 u& J/ v* _- \6 ?我仍然有一个问题(:6 M; ~" x( L2 T' p+ v8 f  |
下Character_STR DB. i, d3 O  t1 N% f( S
这样做在这里; a6 G8 M; M' f  S. y
代码:
7 b- K2 f- K/ s$ A; V                                FROM BASE_VALUE_TBL0 @7 i; Q% @! {
                                 WHERE g_nSex                                                                 = @im_dwSex0 d% J& [) \. j$ q
在这里改变
6 R7 [. x: d0 [代码:0 x. u9 I  q! B5 \. L
FROM BASE_VALUE_TBL0 Q& v$ B* d6 s% f
                                 WHERE g_nSex                                                                 = @im_dwSex AND
/ f$ f  Z0 b1 h7 _, q+ @                                                m_nJob
/ r" p* F+ n% {8 i  x由于还需要什么?.?
$ E2 h& A; e. ^, t2 e5 B. S在第一篇文章中,你可以阅读4 Q9 o$ g' W& S  A# ]
代码:
5 w/ A$ O0 b; g  FROM BASE_VALUE_TBL$ \' h; D1 P0 q+ t+ W; Z
                                 WHERE g_nSex                                                                 = @im_dwSex AND
' _2 d( R# u+ O* ^! U" s% A7 W                                                m_nJob       
) P. K8 q8 A1 p( |  U7 ^9 T
$ c" D# O7 F" {5 X) H3 ]) F9 v* W. D. o) R+ i- e5 m* P
窗口是什么我忘了
5 B6 O+ P; R3 X
9 R! S9 y* K- {' i1 R代码:
0 D' B/ Y' V8 W" S/ f$ l6 kAPP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26: P& l% ?; o' n5 X! y
{/ [) ]1 Y4 |  n* [
// Title String
0 v, P+ ~5 h# bIDS_RESDATA_INC_003064
& i1 s# y- n0 V6 |# T8 [2 b4 L}: ^5 g- ^5 m. E" t
{6 K# f- U; P: x8 S# }
// Help Key3 s: Q1 e+ f4 r7 H+ }
IDS_RESDATA_INC_0030654 r% |3 t! V- z6 i* O* @
}( ?$ h  w0 U4 W8 R* P1 S5 P6 p7 v
{
/ Q+ \+ U0 B# O    WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
$ k- S% N2 e/ M) A2 H    {
( b7 ^) q& |5 y0 k, [4 U8 ^- q    // Title String
$ x( U: Y- I' h$ l* sIDS_RESDATA_INC_003066
. W5 h3 l. [% H& X9 C    }
2 i. ]) Z9 C  a; x% i    {# N  {8 {% N7 u( Q  G: B( y- S
    // ToolTip2 o9 Z' s, G. C- l8 r% j7 F# C
IDS_RESDATA_INC_003067, v2 x1 E+ C* W1 `
    }0 e7 U6 A+ n. i8 {7 k, t) A9 A! \
    WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 05 c; e/ F, [$ ~- X
    {
4 b( }6 R7 A, j1 Q! f" S# s( d- i) l    // Title String
& @/ i+ t- C+ e" W, kIDS_RESDATA_INC_003068
! J  f: B1 c/ e/ S! Z+ O    }
: z0 S1 X( E" K% J8 \    {7 j- ]6 z+ B' E3 I
    // ToolTip2 w( }8 `6 D- h9 w/ U6 }+ a
IDS_RESDATA_INC_0030691 M0 k' R+ s* ?6 y% }
    }
% `, S2 b% F0 R3 X/ q  A# z9 u    WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0: C! L4 Y& s6 A
    {5 g0 j' T  R0 _' J+ d" u7 I$ k
    // Title String
9 l$ N9 I& p/ k, l) ]IDS_RESDATA_INC_003070
- o/ M4 G# H8 e( |. v2 X6 Q    }) e3 Y' k! w7 A
    {
# k; [# C7 \2 F0 }; B+ p( I    // ToolTip6 p! s" @* T9 [! p  Q3 j1 s
IDS_RESDATA_INC_003071
, k9 u7 d1 _0 q* J6 d  S. `- L    }5 g5 f. m& h1 m4 S2 ^
    WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0: A7 H. v; r. d" i, [. i; ~" P
    {
8 J" E, o5 L; [; u- s6 c0 |    // Title String3 y* q/ I4 t+ K7 R! K
IDS_RESDATA_INC_0030723 t5 c6 B( h4 T& t( {0 |
    }
" H) x6 d+ i( N, N% F    {# U) h4 A6 a+ i  p- z, G) V
    // ToolTip
& e4 F/ S. K3 W( M0 [2 QIDS_RESDATA_INC_003073
" _3 I( Y2 r, `    }
4 m3 |0 [. v4 O" N6 G  g    WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0
, j; V7 g" s' k# D2 n, F- N    {
) `8 M/ s4 c$ {! f    // Title String
# h' Y" d' y8 n# U- O9 iIDS_RESDATA_INC_003074% S( e$ B& X3 S/ O
    }
4 r$ n* G' K# j3 F) }    {
! D* Z7 e7 W' I' t    // ToolTip
; y: i) v2 t! F5 Z  |: _# x% TIDS_RESDATA_INC_003075# i4 i6 a+ X: ]) L6 ^1 V: P7 }$ S
    }
+ H! K% A! _; c6 V, \% ]) H% K    WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
* B) b/ ^. q# |( n* Q    {
* B+ ^) k$ l: Y/ B( Z* H    // Title String# L6 t0 z9 r* a+ K6 P# F) H2 \; z
IDS_RESDATA_INC_003076
. H2 }  x/ ?, \9 Z8 h    }
. J" Y/ h: q+ c. A! s    {
5 P. z: e) T( F9 ^    // ToolTip4 l2 p1 N) \8 O& B; o5 B' |# W
IDS_RESDATA_INC_003077
* k9 h2 F% F, m% _+ t. }% \    }
5 O5 c1 y) A6 |& Q3 P: C6 E' z    WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0' x0 b5 }$ q6 k4 O& z: U2 j
    {- R6 ?% b3 f" a' t6 e
    // Title String- C' \+ V" h1 s8 ^& a
IDS_RESDATA_INC_003078  [( s# @( F0 c
    }7 l6 @2 T" }! t1 w. _
    {4 R9 k3 G9 A1 ]- W$ P; `
    // ToolTip, G' Q- M, P- s3 ^' O$ N
IDS_RESDATA_INC_003079
  J4 q$ E& s" A3 I: A    }
1 k9 c8 E) I6 e5 x    WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 06 o5 O+ m& t) {& `
    {
* y9 j# z. @! }4 Y* [/ O    // Title String( X5 E) S$ N+ B3 r
IDS_RESDATA_INC_003080
" C4 h3 T1 ~3 _" q; |    }
" ]5 ~& e& F; b/ ~( o    {
, O( A9 q3 U. ?1 T) Q+ ~    // ToolTip
: {  y. B5 `3 g7 g! ]- a, IIDS_RESDATA_INC_003081' H* b! D% p" |0 y
    }
6 ?9 V1 k  K0 {3 v0 a% w; r" ~" v" c    WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 09 w5 x1 ]1 \* G9 V3 j- x4 a
    {
5 N* \6 A8 p9 \- X7 W/ q    // Title String
& D) [- M  D- b- g2 _7 w# kIDS_RESDATA_INC_0030828 u1 J, m3 T3 h) c# [
    }
8 p: D- K& m$ W7 u6 z; Z8 ^) h    {4 y! ?4 Y' W' t; Z& s
    // ToolTip: L6 `1 p7 Z& {  K1 n* X
IDS_RESDATA_INC_003083! _0 L# ?' X; Y
    }
. c+ |6 J; e) h( x    WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0
( A- _+ q, |4 V6 H% L. V5 d    {
" @  g% O4 d- A: W. T    // Title String
$ R+ F$ @9 C2 b7 `IDS_RESDATA_INC_003084# {0 G& x* h8 e
    }
1 d6 v6 [2 g9 g) m    {
2 {0 N  E5 p2 l. m5 h    // ToolTip0 Z6 v5 V+ r: ]) D$ C' x
IDS_RESDATA_INC_003085
+ E3 x+ W0 p& Z9 V" V- \    }
) s. Y. ]0 P: P  o$ V& C    WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
& d* L) j! X+ K5 X, e, E    {! U( a6 x. E5 L5 X" ]- b
    // Title String
7 o3 l4 L3 p2 s/ iIDS_RESDATA_INC_003086
* u9 o- I( q0 w9 Q' d4 J; T1 y    }
; W1 X6 v" \6 i3 D    {- ~& [2 R3 V8 ^0 ^% M
    // ToolTip. h, d, D0 Y* P7 ]/ n- g
IDS_RESDATA_INC_0030875 T/ C: Q$ ~  k0 @: f
    }+ B" x9 H5 k: y5 @) L8 x
    WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0
; F# V- d+ D0 X# r' o. T, Q" D; l    {
8 o, [/ @" g! j! o2 R. a1 M# c    // Title String
3 v1 I& K9 A- M8 I# b2 }, pIDS_RESDATA_INC_003088
- q, Y1 L$ M" w; C    }! E" a- g2 ~" n( n
    {
9 {$ `! a" ]( H3 ~+ I$ R' T    // ToolTip- J$ `, y  `, s: P- j5 w
IDS_RESDATA_INC_003089& i2 _9 A0 g0 Y  B4 @7 @5 E
    }, w" O+ s$ l- f$ O; K' H
    WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0$ U: M" j" v+ e6 q' `
    {
1 h' Y# F0 A2 h5 O$ q, R    // Title String2 N5 G1 c, i# L! W$ l
IDS_RESDATA_INC_003090
, x$ s" f* T0 z4 y1 ~, C& V! B    }
7 _2 Y/ _5 K# P    {1 q1 g+ P7 k) _% U
    // ToolTip  v: @, |8 l% Z- b+ B5 r
IDS_RESDATA_INC_003091
6 B  E+ v! `+ l1 O7 P; l4 T    }( f% a( o" {2 o+ D2 A- ^
    WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0
" o/ r* z; t, _9 z    {
) P. P" {& X( @. C    // Title String! z6 `3 F0 s2 m, D  O9 ^; R! N2 u
IDS_RESDATA_INC_003092& H: \2 T- L. ^' C/ h! @2 `: O
    }
, V' v: U9 o' ?$ ?    {, H" [/ \! j% @3 J8 n
    // ToolTip
" O; v8 E" T2 r; ~, i1 \IDS_RESDATA_INC_003093
: i! {: \1 s% u* h) C/ r    }
# ?2 j6 f# ^( W, Q$ k    WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0. w0 X$ E5 c$ ]) Z/ V  S; ]7 V# l( ^
    {
0 H, t$ i1 y7 I9 |1 U  ~% j: ]# U5 T- O    // Title String% h* U; Q6 d0 k3 Y( R! v/ p' M
IDS_RESDATA_INC_003094
$ [. I- v/ D4 a) }( m7 j! h7 S    }
% [+ s, b+ \  n8 p- {. O    {2 `5 w+ R- K, C2 L! x
    // ToolTip
; @9 C0 W) Q1 E+ T0 k3 a5 f" M  wIDS_RESDATA_INC_0030952 j: d  U! E) M$ I+ j0 [0 |
    }
* A1 ?  Y" O  {9 P! _    WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 02 d9 I: O1 b) M+ k) n+ z1 w& Y5 Z
    {0 X! j1 l5 _4 i. w* P' t- o& x
    // Title String* t4 v! y' m: S4 x
IDS_RESDATA_INC_0030962 R! W+ r% E# c6 e: |
    }# t4 i1 s. _: v7 B7 z3 Z( A+ m' X4 l6 j
    {
- `- N' d; Z/ Z' H    // ToolTip) m! N* ], P9 w' X& O* c
IDS_RESDATA_INC_003097( t  U$ Z5 D6 c5 g
    }
1 ?9 v% J: t, R' q  s$ [    WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0- j, }. n9 r3 ]. v3 K
    {
- K4 s  o5 e8 F9 a    // Title String
: S0 h# S, @* g+ YIDS_RESDATA_INC_003098
- b+ v9 u2 R( G" I" m    }
6 Y' Y4 _& f6 M& x' _    {, A9 B+ x( Z% x; r( |
    // ToolTip
  g, M2 B% W$ T/ `IDS_RESDATA_INC_003099+ \4 ^1 t6 ~& a; o3 O
    }2 E' M) x- \  m5 Z6 x) X  l
    WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0& M, u% r# G) e' k! `
    {
+ U# z  O4 S; V. y4 _5 M, N: E    // Title String) a! E" N2 `1 u$ `& C2 M. G7 t9 v1 y
IDS_RESDATA_INC_0050767 @8 i( {2 E+ F" S; d) g
    }
1 f" H; n0 }8 z# z& [    {% b5 g' P" x8 s) v
    // ToolTip5 m& t- ^6 H& I; \) e
IDS_RESDATA_INC_005077
; O3 ]1 W1 m% ?5 ], d" p% B7 c. h    }
% V/ H$ j6 p) }$ V4 V# F    WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0! g) \: o/ \/ C
    {
" v* M1 f( D2 s9 Y9 j    // Title String7 P% g/ R. i$ i) u8 X$ {* T
IDS_RESDATA_INC_005078
; L1 g2 |1 a% F& p* A- M    }0 J! H- R8 s8 F9 M/ a
    {* ?4 g! {# C( B0 s8 e  }' \: E
    // ToolTip
  I: E' x# g2 K  S" NIDS_RESDATA_INC_0050793 X7 T. u, _1 Z
    }6 i" R$ U- k3 N
    WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0
% r3 Q# v4 t" o1 f' t2 q    {
8 t4 v% {8 G7 R% y. R    // Title String/ N) F9 t; }2 N$ o
IDS_RESDATA_INC_006874# Y6 c6 C/ v. M2 i
    }
( n$ @0 g+ h& K$ @/ e    {- R6 g/ }9 V; {5 U% x
    // ToolTip4 R* v: g, a2 V. ?: V6 ]
IDS_RESDATA_INC_006875) ?2 J& k$ K5 S% y% g. A
    }1 ]4 _- ?  g  L$ e" q
    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0  }* n7 u& u2 {6 X/ m
    {# E" t! c- @! `" ]& |1 {7 o$ l
    // Title String0 y( i4 R9 f: R% u0 y1 Q
IDS_RESDATA_INC_0068784 ^; V* W! N" H6 F# _5 a3 f+ Q+ t
    }6 `# O# l' m! x' a) K7 M
    {
' S3 S. Z" _! I! `    // ToolTip
& n* ], A3 _7 E* AIDS_RESDATA_INC_006879
. g" h& j" N2 G# j, c9 \+ _$ i    }
$ e6 @5 n* z/ A  C+ `    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0! j9 x+ b  I) u; l. n, m  h
    {
7 r( s0 z$ Y% V    // Title String/ @9 n3 E. U% t+ X% m5 Q1 J5 \5 B
IDS_RESDATA_INC_006880
+ E' b3 A- U" G6 ]8 u0 P3 ]    }- ^' O) Y; N( \& Q
    {
% l" h( |/ ^. P9 \( Z7 ^    // ToolTip8 q( h) l( D5 \! A
IDS_RESDATA_INC_006881
' W  w+ A9 t7 x( D' P- |! ~    }
4 {+ Q" [6 e6 l  b3 E! s% b4 c    WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0! b! N, Z/ i* `8 g: }, D
    {; q7 `" N7 [" j
    // Title String) }: i/ _8 N! V7 Y' W8 q* c+ S
IDS_RESDATA_INC_006900
7 l# M3 ?& d# C! P/ n+ |$ V/ H    }$ N3 K  v  y& O
    {
0 p! M2 M; R: {1 Q    // ToolTip" p& |& j' _0 q  S, m
IDS_RESDATA_INC_006901
1 o. p7 v: g! y6 N$ {' h& K    }
" n6 B# }5 `2 J! t+ w/ m2 ?    WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
. x" c9 }$ T( u  }8 Y% e    {
7 l9 l! V" w/ w* g! A    // Title String* s* E3 z# X$ X/ O  ]+ w
IDS_RESDATA_INC_006904* r# V; V! i8 f+ \2 V& y
    }; e4 ~: G4 m1 c7 W
    {' g( K5 b; k6 P
    // ToolTip
' V) W  W7 U; ?) m# a8 IIDS_RESDATA_INC_006905
* H/ A0 H+ g  ~# z    }
% G0 I+ ?; L2 n6 t# Y    WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0
; n4 {, M( K0 N! u$ I: R9 s& W% S    {
% `, v0 J: n: n) {# i: q. O' f" h    // Title String1 @5 d; C% m4 X" Z2 M. M
IDS_RESDATA_INC_007134
( W# [7 n" o. k9 g    }1 J/ Y2 H' p" K' Y
    {" m" e: `5 v1 f' i
    // ToolTip
# M; G1 o  V% d9 t0 _IDS_RESDATA_INC_007135
. `6 [7 q9 a: W$ _    }
- S- U3 R' p1 {/ T4 B9 Q    WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0
; o% e- O, A2 t# A, x, s    {% W: e5 i5 n; n; s6 `! N: v
    // Title String
6 W+ d$ z: [) J7 U8 P2 V( DIDS_RESDATA_INC_007136
$ O- B' ]" C3 T    }  O$ s; X+ Y1 m2 Z5 L
    {
+ {9 W8 ^& u. ]5 ]4 k! }& w    // ToolTip% c- D3 R' ^' U
IDS_RESDATA_INC_007137
4 h7 C; u" v  E' l5 R/ [    }
/ ?0 i$ R+ V/ v4 f, O, s
  }4 }( \2 Z6 \7 h* v}; I2 L7 f4 d+ y, K
所以红色的!- ~2 C( T* o' h" ~/ L5 O* P' v9 l
" T* q! p. g. N( p& {
这里还tblSkillPoint的条目:
6 Z3 y5 h. L  ]/ e# K: B0 C( c; Q" W
代码:
  o8 m+ M+ M( `1 A* b* j& v/ g                If (@im_nJob = 1)
% Y1 g6 t2 Q9 V- P                        Begin
2 y1 j: t8 Z, C8 f* U! a+ _* l7 ]                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)
% x$ z7 c" @" ^9 W                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)
4 x" g: d; N* ?( z! m( K                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)2 |. n, i3 `& y* f* x% Y8 t
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
: M5 b0 O8 z$ ~5 m8 j- q+ Y( s: c                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7), e0 s; _" i* K! g$ i
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)
) R7 U& U6 @! K                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)
8 p8 [, H' {. c& J1 [, r7 j                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)/ S! ~" v; ?5 F. @
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
3 P. G3 X) i% `* t3 {                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)
6 f3 ~& i# N, E' Q                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)
$ A5 S* k! e1 |2 Y! O' v( I: q                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14); Q; \) |* W9 P4 [
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)
, U5 k$ U" X: b                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
6 y2 z" j5 ]: X0 A1 e, {* M                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
. Y( ]) k0 p* ?0 Z5 r0 p( ^: J! V: K                        end3 f' n2 H; c1 s5 t6 m) |3 Q( M
                If (@im_nJob = 2)& L! t: h( m9 H0 F6 w
                        Begin( D: ]- o+ G6 }; K' F4 u
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3), O2 o5 j: N" l
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)
$ }/ q- j. h2 n" P2 I5 q) q# n7 H                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)
% D" q4 x. b! V" R8 t                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)4 O+ G: T, x& ?) |- a* m; ~! P
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)7 H' ~& @* A) w4 {! D; p; E( T
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
/ d! W; B  m8 y  j8 q                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)
8 _) g9 I7 P8 \5 n1 ]8 W                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)
5 m! Y0 B0 A9 k; U5 s0 f                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)
/ G9 ~$ C- M# k- b( w0 w                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
0 f0 v2 F6 E$ k( ^& o                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)
  G' U2 V) x1 ]* ~! U# S                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)
+ B; A* {- j9 G  O8 e                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15), [1 `% _7 N. k5 h: g- B
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)0 F( ~* x: }8 m; W2 M- f7 Z( i
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)* D0 c  Q% {! U
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)" s; X6 Y# S, p# P" c2 {. T
                        end
  P7 W8 Q3 V- n8 y' k& i                If (@im_nJob = 3)+ e" j/ l) q2 [, M
                        Begin
- i; E1 R: `4 t                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)
% s( P1 i* }* c4 x( F' [) g# e                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4): }" \3 a9 w* D( a
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
) c6 O/ N3 h3 b2 r0 S, S2 ~                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6), O9 d* J. }$ Z; W/ V$ x- n3 j5 d3 }
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)! z, X+ u; m8 r' n' g$ U  i; C
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)
- i6 j- Q( u& }/ u. s2 L7 B                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)& M' y& _" I; n1 T1 f
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
8 V' p1 q7 e+ {: |                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
2 q, w( R- H* d2 x: f: c" X                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12); }, ?, w+ d6 H  c+ w& @9 C7 k
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)5 ~1 ~% v% D6 ]& d5 f' P& d# v
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)  t9 {. k! Z5 ^5 C
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)
: F( ]( s6 D) I4 S                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)
( E; C3 b( T* u; M  L$ @                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)6 ]( H# D- ?! s' C" X
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
- v7 f# y7 ?. W- ^                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)1 M+ H% U7 R! M, v1 a5 n3 a
                        end0 ]* c7 P3 S3 x+ G/ S; W
                If (@im_nJob = 4)+ v& v( c) u7 q. Z1 o! u, V0 f
                        Begin
% e. j8 K. N8 z% |: y' A" y                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
1 x4 {# B+ l  g                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)) f7 L  }! s4 a3 j
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)3 J" ~, J- ~) F9 M" C
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
1 r) L3 C% L, Q                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
8 G- t' C1 k9 c" J  A2 N; k                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)
) m8 t, l$ }$ i% ]                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)" G( q8 r( R/ X
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)4 J; v$ v7 X& b+ J
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)
. s, K  u% d& E& |3 V                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)
5 q7 A; q. _, T8 R& N: W: \* A                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
/ `) s# m; z+ q4 Y* {! V% \                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
8 D. w$ A6 e, |! i8 X9 C                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)
+ c  G; D1 A, {: w                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16); E7 |" `* r. Q9 s* X
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
! X$ h: K2 O0 V5 j* `                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)
/ y& s$ E* {/ K; w                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)% F# Z# N4 r2 `2 [0 E
                        end& x8 c* g. p. S+ q8 Q; B" p9 w/ b+ p
只需插入在此插入9 ]7 L: q( P0 Y
代码:* D* U8 H& x8 K% M( R
                INSERT BANK_EXT_TBL) F1 g, T" W; P! i' m
                                                        (                                                                 1 N+ J4 r2 G- S: h, z( L4 e
                                                                m_idPlayer," }! C) k, r# F/ b. X
                                                                serverindex,. `2 B: f% f0 q$ [2 S8 e; C
                                                                m_extBank,
% o1 [/ h' _, U  y7 \                                                                m_BankPiercing
9 U2 P" S, y% E3 F( D/ a5 o% o                                                        )5 n1 Q! I7 Q* M& t
                                VALUES
) `$ x' s( c: q5 F. e                                                        (! W9 l: V& j; G# t, o
                                                                @om_idPlayer,. N% {5 ]! F5 ]
                                                                @iserverindex,
9 I6 K8 Y. k3 [8 j% J: N* b                                                                ''$'',''$''; S; S! C) z& X+ P3 q  ]6 m
                                                        )
# m, R+ L" b4 {6 D- w' J/ u: J* }' T, Z/ m
6 s; a6 U1 r' q3 J: \- j% f0 @
#define IDS_RESDATA_INC_007134 28816
3 Y# W$ O* \& j* Z) O* Y
' c5 ~! d0 t& F6 e( m' |5 s& d5 G5 ^3 _" b
        DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,1 H0 m* @) j3 ~% N; T7 w8 d1 S! l
                dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh,        dwHairColor, nHeadMesh, nSex
8 z  ~; U3 c6 @* B: [2 f8 ]; A#ifdef __NEW_JOB_SYS
) S  h. ?) T* u5 C) r9 k# o                , 0.0f, 0, 0.0f,1 X4 f/ K0 z  n9 }
                0, 0, 0, 0, 0,
+ ^9 k; Q7 l) T2 N& D8 i                nJob # D. I0 P: I( L" Y, {) v
#endif0 {2 R& F7 ?+ Y& v4 D6 r
9 E+ L3 f+ a. M" C

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