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职业选择在创建角色

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发表于 2016-1-10 03:46:06 | 只看该作者 回帖奖励 |正序浏览 |阅读模式
在这里,我向你解释如何在源选择安装到创建工作中的字符。
  w% s, b% H0 H2 ^$ E- ]: \../NEUZ/Versioncommon.h$ f  B  v$ x! ~* _1 T4 o" W+ e# `
+ E; X9 f3 K! g# U* a, }
在上范围进这里只是这一个:. V/ ^1 q' \8 m. }6 i
代码:3 G3 G5 @& q' F- ?/ C- R

& @$ i  r/ S) _& G- L#define __JOB_CREATE_CHAR* u. ~* |/ P* X! s7 W6 t  V
../_Interface/WndTitle.cpp: ^- J& d& a4 a- H

% s; s4 W& z7 G6 D$ F, \4 ?) I在这里你进入功能; |: g' A* J  |# }- {6 i
代码:3 V1 m: n: _  G1 |- e+ Z

" f2 l8 T- ~3 b. Q/ vvoid CWndCreateChar::OnInitialUpdate()# P3 l1 N- S2 h- J+ N7 m
并有助于
$ a  t4 W3 w1 z; A& a% r# v, Z代码:
) r, C# M3 D4 J3 t# ]1 t5 d3 rCWndNeuz::OnInitialUpdate();
2 d- V/ g) c; A2 Y/ I) o这样的代码:
) |8 Z0 A" L- p2 t代码:
4 a4 D, `. s+ e- s$ {#ifdef __JOB_CREATE_CHAR
3 j, Q  Z2 G) {8 _        m_Player.m_byJob = JOB_MERCENARY;. _" w4 h+ B8 `1 w
        CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
+ `+ L* g8 K1 u  @( w        pWndJobBox->AddString("Mercenary");//Edit by yannickmama& m& Z' B( R5 J
        pWndJobBox->AddString("Acrobat");
# b: \; S/ w9 b$ w5 T& H        pWndJobBox->AddString("Assist");
/ ]( B% P6 r( T7 q& t        pWndJobBox->AddString("Magician");& c9 ?2 e  l4 v0 }$ M5 ^$ k
        pWndJobBox->AddWndStyle( EBS_READONLY );
9 }+ e7 F4 R5 W0 l0 u3 y        pWndJobBox->SetCurSel( 0 );
  S* \$ |0 r- t0 ^" l3 F#endif //__JOB_CREATE_CHAR
; s& \% b% x' T0 M4 V+ A, `在同一文件中,我们跳到这个功能
* E4 _1 }  T7 y1 F代码:/ o4 E# ~1 h5 x0 g) b' u* `
BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
8 ~! ^: |  w% m, ^: I并查找这一行:
9 \1 l5 F( a) j7 D$ E, @代码:3 H2 G$ G" x7 a8 V: r% q
                case WIDC_OK: // Create
, `: ?$ g3 R, V6 O0 ?# G; x2 |! X* s                        {5 z# y/ u6 i% E+ D7 D+ R
下面我们就这一个:& k  T5 V$ y+ v8 V* y* W/ {
代码:
. {0 q& r2 u8 X& V2 c; Z' N! F) k5 I5 c
#ifdef __JOB_CREATE_CHAR% a/ G- t' u$ Z5 o9 |3 |& @9 j
                                CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
4 H2 q# \' M, f, l# B" \                                assert( pWndJobBox );
+ m) ^+ H! p/ i. t# a
+ _: G7 }) }( T% n9 _0 V# Y& e                                if( pWndJobBox->GetCurSel() == -1 ); B- [; c; N  A
                                {
+ q: C0 c7 G! U                                        g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
2 c" d7 o% t/ l5 Y- z0 f9 x; g7 F                                return TRUE;
$ [# r% U5 z4 r. T$ r+ p                                }
- W& s1 d9 L' o9 I' P- N2 d9 a* Q( i" g% ~
                                switch( pWndJobBox->GetCurSel() )
/ d0 B1 U+ q( _7 S                                {
, }( @1 u. `: E+ o+ _                                case 0:  S1 P! z0 ~$ E8 o9 f+ i1 e5 U
                                m_Player.m_byJob = JOB_MERCENARY;
1 {% M+ @1 v3 Z; [- [                                break;- s* _9 w3 x9 W) v! K
                                case 1:# b7 X0 z9 x' G& {
                                m_Player.m_byJob = JOB_ACROBAT;
8 K. ?+ U) E7 L9 q$ p                                break;1 A  v0 M" W1 }2 Z  e7 Z
                                case 2:
; T; B4 H$ V& d( l                                m_Player.m_byJob = JOB_ASSIST;% v0 {; T  h4 d" u# i
                                break;
1 O1 a% g7 X0 d: u7 F                                case 3:" x  u+ S/ i7 K3 a3 J
                                m_Player.m_byJob = JOB_MAGICIAN;
/ F: E7 P/ @0 p* L" i8 L                                break;" V: m8 [0 m9 t5 l( U8 R
                                default:, u- V% g6 _& T  o( a
                                m_Player.m_byJob = JOB_MERCENARY;
9 ^5 ~* ]! _! V. @$ z' y. m                                break;7 S! A) c- l+ c9 U5 R' R
                                }6 D/ O* u7 ?  Q! `8 k6 O' ~
#endif //__JOB_CREATE_CHAR
2 I: j2 h- c/ o
2 s4 \5 w( E4 F* `1 a" j% P: h../databaseserver/versioncommon.h
- {, k" E7 I4 W4 N! w8 R+ M9 n3 y. b3 S& h+ d7 g0 r
在这里,我们这一个以上的地方进行9 v9 {- u4 G9 X
代码:8 }! ^0 O( A' u9 {) T3 j
, }* D  f& [9 i, A( a+ o- C$ n) w
#define __JOB_CREATE_CHAR
: t; Y, z5 G1 H1 U../_Database/DbManager.cpp. ?' ~$ ?7 P4 R& \1 y& {
$ f, F& r5 h  T: {$ t$ ^. ~$ f. M4 a
在那里,我们去的功能
" u/ k/ l6 h, v1 m) I5 R代码:( T4 ~& \8 q- k. \7 i4 V
8 @( _8 ~$ m; K3 q7 Z  K
void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )) f: b8 y* w9 B! s. V+ W
并搜索8 D3 _8 X0 C3 a8 V# W
代码:
; W0 b3 E7 l( k5 ^6 q+ t, K4 ipd.data.nJob = 0;+ z, r3 a7 c" W2 z
并替换为
" \( c( Z, G* a  ~, q% {+ o) w  g代码:' H6 y( P2 q6 \% o7 ~7 D
#ifdef __JOB_CREATE_CHAR
1 n9 z& g+ e" B6 k# s  a( O/ c5 ?4 f6 ~7 B/ s                        pd.data.nJob = nJob;& P& X  h6 ~: J# j; T) G% u
#else //__JOB_CREATE_CHAR( ^1 C9 {' H3 V8 V  u
                        pd.data.nJob = 0;2 Z: f7 l5 A$ g7 T2 a  b5 D" R
#endif //__JOB_CREATE_CHAR
5 ^! C! F- I5 n+ b1 S7 U
  P4 f* D% R# |9 \' R, E: p& `这将永远有一个来源的东西。: S- c  s: [. J/ P
7 z! U6 {/ I* X% k( f/ E1 s  ]
但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库: n# U. ~& r+ i& Q
和搜索$ A7 V" t1 R- k7 g: I1 E% @1 M
代码:
: F1 ?  n/ o3 R) g- p8 k# ~
4 }4 U8 K' f4 E9 J9 z3 W7 o, d" H                               FROM BASE_VALUE_TBL% c$ ~" f  K2 S3 ?- t
                                 WHERE g_nSex                                                                 = @im_dwSex, F# @) v, |6 V* Y( ?# U4 k
并替换为& s+ `( ~: z, @; I
代码:
$ u- x8 X! ?0 }% l! D$ r& P                               FROM BASE_VALUE_TBL. P) P1 R- f8 c: K2 E. P
                                 WHERE g_nSex                                                                 = @im_dwSex AND) _$ t8 d- w1 e/ ^4 G
                                                m_nJob                                                                = @im_nJob7 `2 D5 I' X; c/ v
当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。; n) d" p+ e$ O6 T3 j0 `

+ j8 I; R# o( ?& C9 F# |% P你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。) H4 b. u8 C; P0 H/ c( I! A
. e  o2 ^; q2 x9 N7 }" G1 D
你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。' m# M: k  t# Q
这是那里告诉服务器哪些技能你的角色可以skillen。
4 H5 l( }7 }% g可惜我不再the'm懒得现在要做的话:'D2 E1 J4 Y4 z) c4 C* S( u
/ U$ F, ]# z2 W  h% i

  I8 z1 k3 y7 S3 P. z1 i& @! }# e& \+ L+ {' ~; B; Z* d3 t  `7 {8 y
" j/ J' B+ T& p+ k2 F3 z3 H

4 u: e: r1 O- M7 I7 b) Y
! c5 i0 m1 P) z1 d) L! g5 z! x9 ?
- F1 l, U6 W# {0 L
Quote:
# X3 Z: l, h$ N$ D% |Originally Posted by Divine.  
' }/ O4 }7 C  l" k/ g如果他发现我
' }% K  W# f% K# v代码:9 T1 s+ ~: Q" \
pd.data.nJob = 0;
# [: w3 u/ R( P8 ~0 ?4 G5 i, Q并非如此:
2 r$ f0 ]% }6 d! |: j所以,我只能看到; u, v) M0 r2 f2 D( @
代码:  S! g4 r* x5 ?* j1 Z  I2 X5 m
//            pd.nJob    = 0;
! r2 |7 d2 a7 Q, I5 `- a^^# E. G% i3 t, i& M1 K
Hier, das mussu finden:
& o! F+ y7 F+ a0 F0 S+ Z& RQuote:
/ a" P! h/ j4 ~9 b; |2 U#ifdef __CREATE_JOB
# |* G  Z2 R' w4 `; Ypd.data.nJob = nJob;3 q9 T& K/ r% r' F
#endif // __CREATE_JOB# w) E4 y% t" B( m, Z
// pd.nJob = 0;
6 W+ |4 Z" q+ Z// pd.dwState = 0;
& S- ]; i& }  k/ Ypd.data.nLevel = 1;
  p3 d! l7 t: w" _% spd.data.nSex = nSex;
3 |, h9 e( R& q# `pd.data.nVer = 1; $ M- C0 ~. T' |' J: J" j/ `
: W/ Q6 l  t! V
我仍然有一个问题(:6 u! y8 e+ N) A* l
下Character_STR DB
9 m$ {0 v) s5 _2 I3 R这样做在这里
' F3 S, R/ H: q0 c8 g1 p代码:
( o4 A' `" n; r) ^# ~                                FROM BASE_VALUE_TBL$ S+ q4 S% ?: ~0 o5 R) O
                                 WHERE g_nSex                                                                 = @im_dwSex  Z8 O, R7 N' T! |# ]2 ^
在这里改变
2 L5 K7 L" I( d, U9 K代码:( _0 C5 r1 e1 t4 l1 H
FROM BASE_VALUE_TBL
0 Y2 l6 b% w- h  |                                 WHERE g_nSex                                                                 = @im_dwSex AND0 G+ `% u4 j) X% I: a2 {
                                                m_nJob
; C& P# a7 ?! @5 w由于还需要什么?.?
/ W' A4 B6 l3 h3 F* s1 }8 Q在第一篇文章中,你可以阅读7 y3 h& |8 j/ s! l/ X; c2 G* [
代码:! D8 I7 L" v8 W" S3 F- s) S
  FROM BASE_VALUE_TBL
! F' B, b5 L: C+ f                                 WHERE g_nSex                                                                 = @im_dwSex AND0 v" i. h0 ~* v* n4 x$ q2 j8 W: H
                                                m_nJob        - u4 h( a- z2 s4 {" M1 k6 L

; _9 o: \- L! T* `# g( I; t3 j$ e/ l" ]! ]2 ]. e; B4 B  ^
窗口是什么我忘了
: |) ]" X" N) i8 `3 q& E2 W
" F! J  }% T4 T1 O2 q代码:6 v5 P5 j0 p  V- v- v
APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26
+ {! o! R$ b5 r* f9 D" p8 r- d* q  S{
7 u: A. {6 }9 X! O' y  G// Title String1 _6 n8 B- h1 c7 g
IDS_RESDATA_INC_003064; B5 }* U* b1 F* s
}
5 c9 ]# V: z# r. y' v5 ]/ z{
8 G6 ]8 J! j9 c3 F. T5 X( r2 l2 g// Help Key
: `3 w$ W2 ~  Z: [# V  m' X/ M, ^/ [IDS_RESDATA_INC_003065
- Y# U7 n5 f# b8 p" q}0 k9 L- l% x* s/ n
{
* S  S' j! Q9 r1 y+ Z2 o  W  i    WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
9 z. h9 L1 ~4 R% Y6 Q# {; T5 B0 S6 U9 C    {
- e; C& e4 E- P: n8 H" I+ `7 T    // Title String
' E2 k' ?; P  A3 N3 |IDS_RESDATA_INC_003066
( e* k; D% `3 p  s    }4 l, H7 C9 t; f) `3 U. y8 q
    {
3 z6 ?% D# L2 z* u; O% i& a9 i    // ToolTip
: w" `& L; C% ]2 N( M7 d- W7 K8 C7 ?IDS_RESDATA_INC_003067* K$ g: R/ G1 O  o9 }
    }
1 p/ V" Y8 d* Y& s6 \    WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
/ u7 a6 v( u9 T! u  P- [    {
* l1 Q5 _! W6 J* r* x    // Title String
" N8 I, }$ i7 u5 S' S+ O7 h# QIDS_RESDATA_INC_003068
. r  j1 h) P  C* i    }$ r3 A+ _5 ~, q/ ^8 |# }' J
    {
* _' R* `) Z7 T0 p' Q: N7 j: l    // ToolTip) T& m' c1 m9 I$ Y; @2 ]
IDS_RESDATA_INC_003069
& j$ W0 m% O4 k  a8 U    }
$ U* x- S4 N) |! l    WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0- o4 U+ D3 y: l% m6 P( P
    {9 C3 h6 W* `( X9 }( L7 B8 m0 g
    // Title String- M" u2 e6 R% p& L6 P& g
IDS_RESDATA_INC_0030703 N/ ^& c" M8 P" S+ I
    }* d" ]2 T7 p% m) L. j. p+ C
    {3 M7 R1 X& p$ w; i. t
    // ToolTip; J' o$ q2 Z3 O( y. m
IDS_RESDATA_INC_003071( U( v) R5 a! Q/ S- i
    }' \2 s4 q" I: l8 q0 O# M! f
    WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 07 P2 Y& Z/ p" J
    {
4 _9 m6 d" ~5 V' r7 \; v: ]    // Title String, `: f. `5 F: q5 {. I" {
IDS_RESDATA_INC_003072
' E: V- H3 h& A' E+ I! O# ^  o    }& T' M% @" N: @; U0 y; W# I, n
    {/ R; F) {0 ^7 @9 t' z. x! _
    // ToolTip
0 w6 o0 D+ b% k8 @IDS_RESDATA_INC_003073- I' T  i1 p4 X. ~; G( U
    }( L" K/ v. C0 l. C1 f0 H
    WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0- U/ g. s5 l% g5 Y
    {
$ R/ r: X& v$ B: k5 P3 S+ v    // Title String
3 a; Q1 [2 A; ?6 E2 ?IDS_RESDATA_INC_0030746 P/ A( l" B& t% Q6 \9 d" P3 s
    }6 O  W! M; T4 \6 e% s  n
    {
$ |, n$ x4 L5 z    // ToolTip4 Z& v& m& ~( S, h
IDS_RESDATA_INC_003075
* B* X  S$ T% S0 A    }+ m. R( {8 E1 {9 {% z  {  ]1 E$ \
    WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0- O/ T+ A* [8 `. R
    {6 F: S/ M% {( r1 F6 ]
    // Title String
* V( _$ e+ A. c9 q9 w9 sIDS_RESDATA_INC_0030764 S4 J+ Q' }# h* c2 v3 s* |
    }2 R: S8 D( ~* k! K/ h( V
    {  M/ @* v8 O( ?3 A* O  y7 ], F
    // ToolTip
4 ~) L1 U" B8 L3 E; w3 pIDS_RESDATA_INC_0030777 R  ]* i5 M9 b; J6 Q
    }* z! Y6 u7 v# p# B7 V
    WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0
" @! e7 R) I3 z$ H4 C+ u; p$ q    {4 d# H! P) d' M& R% b" M
    // Title String
' ~3 z8 q5 U! V) b* RIDS_RESDATA_INC_003078. E2 C, I4 h+ P  _3 }
    }
# [' v; q9 `$ s7 \+ a2 `* L. g    {1 F  a. _2 N9 `; |
    // ToolTip
5 n# C4 L* q2 A' a* b! WIDS_RESDATA_INC_003079
( \5 f- F5 \' [  q/ B, d$ g  j    }- R- i6 J. M7 k' C: q6 J
    WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0; Y$ }2 U  i" E6 ^# c- V
    {4 l* b3 j; @" D% K# `6 M1 s# A
    // Title String4 d% Z0 {% i6 E5 G. t, ?; e
IDS_RESDATA_INC_003080
9 j# e! j- x* G: ^7 H    }
$ x' `2 W  Q. s% Q& s( j    {, w* c, p0 ?0 R, ]
    // ToolTip! i. J5 y# n& S& D7 Z0 @( y" b
IDS_RESDATA_INC_003081
1 O" j' g$ S" T    }0 M  N& W* `! h" X7 |$ I
    WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0
! z$ E) C1 B' c    {
# F5 e' S7 [# p5 W" D  l    // Title String
& Q+ o# z- o! ^+ OIDS_RESDATA_INC_003082
' n# x8 q) w( D; f0 L5 H7 |; }- U    }( f. v, C( g8 k- }( d7 N
    {5 s1 p- {5 F3 n# `/ l
    // ToolTip
4 S% c! P8 |8 [- Y) e0 C' r& o! q1 a! tIDS_RESDATA_INC_003083
/ [( O% @2 _* I7 `. ]% p4 w" z4 b    }2 {) J/ V( {8 O$ b; Q) {8 u9 G9 y
    WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0
2 w; |' G! q4 }. ~3 F& u    {6 C& ^0 G4 @" B# @" e0 X! v
    // Title String; W3 W1 Y: n' W8 i4 ?; R! c
IDS_RESDATA_INC_003084
6 y, M% W4 ]5 C. a3 d4 K1 q, X    }
7 G, Y5 E5 y1 v0 N    {/ u, o9 L0 f" g$ W- S) G
    // ToolTip, ^$ r& c3 `% h3 ]" y
IDS_RESDATA_INC_003085
  F. o% f9 F  o2 d    }8 e) W2 D& u' f% B4 N
    WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0* f2 W! q' \" [+ |3 q$ S
    {
+ E0 v" i) r" D    // Title String
) S$ q+ Y) ~3 w8 a. @IDS_RESDATA_INC_003086
7 k& _* k0 ~; G/ O    }( A0 }6 B+ Q% i3 O' |: H
    {
/ S8 j. i# q, P5 L8 Z7 |/ e    // ToolTip; Q4 @: F# u* K9 g8 p
IDS_RESDATA_INC_003087/ F' b5 N: d$ `5 c( [+ Y+ K
    }& c$ c+ C8 z; B3 w
    WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0
# H5 Q7 d+ d4 I, [5 C, ^2 W$ {, u    {
: Z1 o2 v2 Y1 ~6 [+ W    // Title String
8 }, m) q, }# }5 bIDS_RESDATA_INC_003088
3 s6 v% V; h0 J4 q, }    }- \/ R3 C+ e( }$ c6 n9 [
    {
7 P- R, @6 f% _    // ToolTip
/ p) `9 _7 ]' d% R- y2 h: GIDS_RESDATA_INC_003089
; M6 n6 F9 c% `    }, h$ @9 x! a; n5 {: @: V
    WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0
0 W! g2 V/ K' t4 ]" S% U    {
& q( Z& i2 m4 d, @/ a; v+ _    // Title String; X9 X& V/ s: s9 U, d+ [
IDS_RESDATA_INC_003090: ?3 n- }& c: m; u, H( Z* H& h& `5 d& V
    }
" c: `* ]6 O5 V, a  e$ D9 m    {% \2 s7 W# Z+ i$ }& `( y
    // ToolTip
" `' U% l& c/ XIDS_RESDATA_INC_003091
. U+ R5 S3 e4 Y2 y) ~; W    }
( V& g( v) n9 z( t    WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0
7 C6 u( Z% }. C& P4 N    {
! `! ?7 K9 u! I" O    // Title String
/ P6 N' x. I6 l$ R2 ]5 Q* L: GIDS_RESDATA_INC_0030925 V6 [& b6 x, F
    }
3 G. Y; [- u) y& J1 L1 q    {
/ `% R# |, o1 y0 B9 B6 X" G    // ToolTip2 \+ h6 K: C! c& o* {/ V& e, ~. v
IDS_RESDATA_INC_003093
+ j' C4 @' L: _2 s9 J    }6 B) R% a4 o$ X- p
    WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
' _7 x8 o' a0 I- B! a5 x; Y$ N2 n    {( R: D$ O5 f! z- A: u. `, B
    // Title String
+ k7 b$ A+ H! k, |. g- I' E" ?IDS_RESDATA_INC_003094
, P4 w; X7 h- K) |* |3 |9 T* Z    }( X2 K: P; Z- m; n% m) V
    {( P$ Z8 G( n  R9 ?
    // ToolTip+ p# G' r; \& _" {0 K; ]$ q5 H
IDS_RESDATA_INC_003095  e; G6 X! \9 ^+ q" }: [
    }
- v" `( e( O! {+ u! k8 D6 b    WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
# `/ }8 z* C5 X! @0 k1 F* u6 B6 F    {
: h2 e7 B1 L: d( P# I    // Title String
! l, P% M  V3 v; A! Y' d. MIDS_RESDATA_INC_003096( l. t0 j  l0 `3 R3 U; {5 ?4 J, F( E2 z
    }+ x' t4 U! Z; T$ h) V
    {
( ^. V4 ]8 {4 b0 Q6 W9 T    // ToolTip  A9 E: J! T# [9 f
IDS_RESDATA_INC_0030973 U* j0 s! _/ d7 A! ^! S
    }8 h% C/ I/ b' |4 W$ y$ s
    WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
: N$ u) Q5 K; S    {9 v; R0 r/ @" X4 Z5 v" ~8 m
    // Title String% |6 M/ d0 H2 a. k1 ]1 y
IDS_RESDATA_INC_003098
" m2 N2 D* o4 T- Z; P9 B; Z    }* `5 v8 g3 c+ a$ X6 Y, x
    {
0 S; l' R+ E4 `8 i3 L    // ToolTip2 a- y" q3 G5 v  M. j
IDS_RESDATA_INC_003099
& z) Y0 g  U+ a5 M& P" c- ^    }
/ z; C9 @% R7 |" u$ Y- B    WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0+ {0 H6 {6 l8 W) j& f, B
    {
: A/ M/ U% Z1 V) P. }+ S9 ?    // Title String5 \" ?; n" G) R9 k$ B7 {; C) A
IDS_RESDATA_INC_005076
" W0 {/ R2 w: L% D    }! c/ O/ A  {; l7 e
    {# N; o9 u+ V! b' R9 f* ?
    // ToolTip3 [  }, d  ~2 z; _: r
IDS_RESDATA_INC_005077
) J: x; x+ |* y* P) [    }. i1 g  e  J- ?
    WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
! v/ L8 X, p8 a3 h# w# `    {
4 l+ J" c) }3 V( B    // Title String
$ i! K) H5 V8 l7 @! eIDS_RESDATA_INC_005078
' K4 n7 c; J/ u7 v( _9 {" ?    }! R; O5 G" ?' e5 T& e, s3 B5 v# B
    {) n' a" B6 [% @7 R
    // ToolTip
! A5 _5 v& p/ JIDS_RESDATA_INC_005079
$ r% r7 f! m/ }0 G- L4 K" F    }
9 o. @! O0 R6 }& H    WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0' ?; c  r/ b6 x# q* x4 {( K( E" F
    {
/ {+ R8 y; Z0 d4 u/ G: n    // Title String, Q) |% S1 q0 I4 W& N3 }
IDS_RESDATA_INC_006874
$ r5 O4 y0 Z' y5 \    }* A- {& R# y3 _
    {! ^9 r7 S. F, j4 o
    // ToolTip
; c/ J7 p1 A5 N! q  X; \$ kIDS_RESDATA_INC_006875; u. A, H, T1 p, z: F% i" s; P
    }; \) G- L5 y) v6 e- q& q
    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0
) p& H/ y2 F2 d, k2 `! k    {
! e6 h6 q6 {5 D1 M  ?7 X! o) {; Y    // Title String2 i3 G" i6 {* ^$ |, p+ h6 f
IDS_RESDATA_INC_006878
0 A" Q: u! v6 T  U    }
" L3 u' ^: k& @0 y8 s    {
; y0 E  r) i6 x8 }$ _; ~    // ToolTip
  S7 ~% K: m1 e$ zIDS_RESDATA_INC_0068792 n  L" l! |7 \. f/ Y
    }
& z3 w8 y3 a) b0 _    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0) `( }) I) m) r8 j- `/ a
    {
9 w0 ~  c5 m  e    // Title String
% K6 I! p" K, y. K  l: e& ?) {, T! UIDS_RESDATA_INC_006880
% u( U0 _7 s0 R! W/ n  ]) z/ [    }# m8 q% `* X: c) l! q; u: c8 S
    {5 z, F$ Y/ P& Q9 \2 y  B" b' W* b
    // ToolTip
/ Q( [+ y8 H# u( oIDS_RESDATA_INC_006881& o% s3 |( ~5 r
    }7 o$ ~! Z1 f& ]; D
    WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 05 w, i! c& w  ^0 W  ?+ y
    {- C! l7 M# O0 M# b9 h7 V+ u( v# ]
    // Title String
* ^5 u8 G, G7 Z5 p/ ?7 O( [) v% y" |IDS_RESDATA_INC_006900
/ D; S9 [: ~; A- M    }
# a0 A0 B0 B- H+ R1 {    {" p" T. O* K- H
    // ToolTip: }6 c0 ~4 [9 ^9 d
IDS_RESDATA_INC_006901% B  i, ?% Q7 l& @5 [. O8 J6 {
    }  M% i- f' X- }, N, n' L0 a' t% d
    WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
1 [6 v' v  J0 X4 g$ K0 t    {& [* s& f9 C, Y/ Z
    // Title String
# \' }' P3 T2 G  c: |1 {- C, ^IDS_RESDATA_INC_006904" v. I. L. U, i) |$ @/ t
    }
3 O8 }: v7 i# J6 y    {
. g7 x! }: D7 p8 f% m    // ToolTip
. n8 |( O, [( E# {" E$ v% GIDS_RESDATA_INC_0069050 A& k7 G" P; l6 u2 d: L  d
    }7 t: W9 y# q( K: d% g
    WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0
; h$ K1 [  K2 L" e    {
5 \' H6 Q/ a8 m+ k3 p7 B  \1 O    // Title String
: E- T  P' U+ f8 l/ }IDS_RESDATA_INC_007134$ \4 e) U. f! D6 S6 X
    }
, u8 [, g( f8 P' P5 O    {
" i2 [3 L6 w* N$ m1 B$ T5 n    // ToolTip
; z  _4 B$ B2 Y3 y! wIDS_RESDATA_INC_007135' i8 ^( Z6 x* k0 z
    }5 O$ N+ u4 O% Y" I" K/ l1 a0 B
    WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 04 }) J) l# q9 j6 x9 Z: p0 C& T) R
    {
$ i6 e" l, L) j( R1 T    // Title String4 r( K5 K0 h# B' l  ~9 Q
IDS_RESDATA_INC_007136
+ ~0 ?- m. a, O) z    }
& h3 j5 x% v, T2 h    {  ^' k9 l; m; }* d2 Q5 x: K' X
    // ToolTip
$ G+ z( R( P4 H: e, t' ZIDS_RESDATA_INC_007137
) a  D' J* K9 B% Z6 x    }) k: p3 s" H9 F+ B& P" s

  A+ s, M# d4 i: i/ `}$ d# j( n: K, C) [
所以红色的!9 d7 f. E9 x2 y/ w& O( J
7 ~" b( L- r  u/ C
这里还tblSkillPoint的条目:  }6 x3 J6 i  x: O5 V
+ |# J0 b2 D, S' j
代码:: _3 G6 Z. a; j# O4 L' D
                If (@im_nJob = 1)4 ^! @! Y5 a8 j1 @& F4 P$ {/ ]
                        Begin" x4 R/ N2 `  ]& u3 F
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)$ M/ G% l  H% D; ^
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)* X) u# V4 N  o- c. s
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)& J. ~6 @. j; A
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
! z6 V9 O' G: G6 i) e                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)) e* q$ h' `; E
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)
- i- t+ `- x6 z1 Y# ^, e6 U                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)
( h. I) K8 b2 S( k                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)
' o" A; ^) F4 `7 |                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)$ N% _  q7 p+ z! f* r
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)$ n6 K9 P. L/ m0 j; {
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)
" Q1 E, Q- V: z$ w2 ]9 K/ Q                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)5 B! t7 [; ]) c7 z! M
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15), k4 l; R9 M2 ]1 _6 E
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
' A8 n9 k7 Z) K! W) V& j( j6 T9 V                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
- z$ r" p- |) ?                        end. e( H/ O& P: s4 }, _$ q  U
                If (@im_nJob = 2)& J# G$ w, v" k8 b, S  d" {
                        Begin+ \7 @- T3 C3 ^0 ?
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
4 D- y- c) a# w" Y' S" O  A                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4), _  y/ ?4 S6 ^+ V, [
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)3 \, O% E" E8 @, M  w6 D
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
5 A! L" a! g. V; U                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)
* D* O; n3 R8 e$ a                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)2 \0 T( ]! K$ x. m% g
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)
4 I& Q8 O1 i2 T% R+ \                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)& X+ a# \7 p! H3 T, R8 T2 }, }' R
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)$ f2 H6 P) t6 g& I8 o& D
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)# k7 y5 W3 ~7 m2 u+ z
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13). l' _- t8 X% a) T
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)  S2 n( B& B' ?5 a
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
# N5 i6 ~5 |% ~' W4 b/ r                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)
6 ?% C" a0 O; @5 b                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)" G# Q, T7 U* F& d. F$ \9 |1 j
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)
& Y3 @2 u! J9 @3 \8 y$ P                        end: \6 ]3 ?/ `6 v& T1 o
                If (@im_nJob = 3)2 M0 c) D" q: d3 D1 w
                        Begin2 {# X; W9 l& c% T% {: L
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)
! v1 v; @0 k( u0 o                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)2 C& h/ H  ]' \4 c% v
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
/ z4 x+ L. w; D8 P% x* V                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)+ v% Q* J5 d7 }# a+ E
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)
! O4 M. B+ Z! J+ K                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)
6 u$ P2 q; ~% E& e$ @: s$ S2 ?% B                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)& k7 E. t) I! `6 p1 V
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)/ X/ a6 d& L5 r) Y: S* v3 Y2 P
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
8 t$ x* Q& t8 g0 C! j/ L, h                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)/ T. W, B7 n( w$ b( o! K
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)- M  }1 t- Z7 q9 ]% u, o
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
1 a) G0 C, K2 G" Q4 S- |$ \                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)
/ ~& z8 U' Q) N, `                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)8 M; F% Z, [+ B" L9 U$ j4 ^# ?+ N
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)+ S8 T( C  w8 z4 a
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
! ], F* F, L8 a$ P$ B% Q/ D                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)
6 M! W, Z9 n- B" W+ }                        end" c  ~4 D# X; D. b, n3 F
                If (@im_nJob = 4)2 @2 e2 Z' H% g( [- K5 L) K3 P
                        Begin
+ O+ M! G& |: m* f                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
+ `; C9 t+ W, }                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)
) ?& ^: d! _0 e! ^9 H                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)" A' Q0 j2 S6 A. k
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
# u7 b& _4 ~! G! ^                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)2 l# d! d. w- ~3 i% t' N* l
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)
* p0 z) `8 z$ R                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)- m5 `: p. \2 i# v" J! B1 d
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)* ?7 y9 C7 l# Q+ ^' A+ [' t
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)& A" G) |  B- u/ \4 I& r  W$ g: i
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)
* H% c8 m" }# `$ H7 I+ G3 j. z                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)3 c" I/ r' d- X. g& X
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
3 C3 }0 m8 r4 n0 h# i8 m- x                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)
! P7 Y+ F4 |2 B0 |% _- I+ [3 W5 P. b                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)* m" a6 b2 J7 D3 P% D
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)* Q0 _6 {. R7 G/ ^1 _/ O/ F, f, l
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)" x/ J+ t4 K- O3 z
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)& A# G& X: O0 i' X
                        end
$ ~- o' F& l7 r只需插入在此插入
8 l* g9 P0 u2 Y" X, I代码:
& D! `- O2 E8 Q                INSERT BANK_EXT_TBL; m1 e; ]+ X; |3 Z& w
                                                        (                                                                
  S2 i+ j2 ~  Z# S                                                                m_idPlayer,$ I/ c( [1 f* L* h7 h
                                                                serverindex,
. u) m2 p" e$ W6 k2 P5 K: Q                                                                m_extBank,
" r7 ^. [! V- Q9 }0 H- t9 w0 O" J                                                                m_BankPiercing
) o) M' f7 S- H3 L8 z3 H                                                        )
. L% n, k1 z' w& D& `4 D# d                                VALUES
& X" e+ d- b4 W3 D                                                        (
# E7 V( W1 e# i9 R6 D* B# ?                                                                @om_idPlayer,
; c+ Q* Z0 Q9 C5 S6 W                                                                @iserverindex,6 B8 F% [+ P' l+ h4 T. ^7 u
                                                                ''$'',''$''
. `/ ?+ ^) D' ]                                                        )5 B& j9 M/ D3 E1 e1 C+ P  Z
0 e9 `: O$ ?2 o- ?6 z( u; }

1 O* W/ H3 y: \* q$ p2 a- U- Q#define IDS_RESDATA_INC_007134 28816; f* I0 f/ c/ O/ c. a" r& O" s9 A
9 M' @8 P. u4 V  h
0 ]; K1 o4 y( d: r3 w
        DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
' A6 Z3 j4 P& n; |                dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh,        dwHairColor, nHeadMesh, nSex# d% d1 y$ M/ X0 G- r  ~
#ifdef __NEW_JOB_SYS
) O6 L6 e6 b. w0 J3 F( K                , 0.0f, 0, 0.0f,
# J" ~3 _' T1 f9 e( r                0, 0, 0, 0, 0,
3 d( j: a+ Q2 b" O, O" B                nJob ! ~7 ?) @! \' v& c) E  A! S" X* W) E
#endif
0 L: ?8 u) g! g; G* Y$ C. Z. A' F; Z" G& e
, z/ s9 P( A2 p* l5 `
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