|
在这里,我向你解释如何在源选择安装到创建工作中的字符。
, n" ^( J* p) x( ~# P- j../NEUZ/Versioncommon.h3 R- C3 x0 B1 l# J+ S! X7 ]) ?
( x$ }% G, h2 A/ F2 C2 @. r3 O; ?在上范围进这里只是这一个:. H. c7 G4 l* L/ P0 a
代码:0 O$ k+ |3 h: h& v
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#define __JOB_CREATE_CHAR, X/ P4 `' K: i
../_Interface/WndTitle.cpp' F$ X; B2 _ |5 n: u- S6 Z
$ q% Y* K$ {+ g在这里你进入功能* m1 H" Y+ r+ H
代码:. L6 x& a) [. a8 u7 |
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void CWndCreateChar::OnInitialUpdate()
, }9 B- y8 r6 @/ i2 p* @7 c并有助于0 L q4 i- ~# W' d
代码:9 ?; d0 ^0 l3 }
CWndNeuz::OnInitialUpdate();
! F4 H8 [# z1 k- s- R这样的代码:0 t: g( w) B. Q1 ^% p
代码:. `* \! I9 V6 Z5 w& O
#ifdef __JOB_CREATE_CHAR1 a! k& C5 w- B, H
m_Player.m_byJob = JOB_MERCENARY;3 j+ X* E8 @$ l/ ^1 l% |
CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );( ~' P) m7 Y, s) L# `
pWndJobBox->AddString("Mercenary");//Edit by yannickmama
1 m' m& ?# Z( U. ?+ b pWndJobBox->AddString("Acrobat");: `+ h3 B2 `6 l2 c
pWndJobBox->AddString("Assist");
/ v: i" W9 j* V9 W5 H2 P pWndJobBox->AddString("Magician");) O+ J7 T* c$ A w" u
pWndJobBox->AddWndStyle( EBS_READONLY );
2 \+ h# L5 C4 Y6 h Z9 J pWndJobBox->SetCurSel( 0 );
# v! o5 h4 J k5 v#endif //__JOB_CREATE_CHAR
% o, h1 ^ D3 l1 w R( [' m- Y$ x在同一文件中,我们跳到这个功能6 U# ^# C* r; i0 [. V
代码:
2 M. v+ g& Q" R L9 fBOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ): s% M5 T( V( A! L& K6 I/ c
并查找这一行:
2 {. r# k& G: W. D2 G代码:
$ t, P0 s N) E: d( q% H. |& M7 n% d case WIDC_OK: // Create @" ^& ~( [" V" s5 G& h- t
{
# _9 m0 I- q' E( n下面我们就这一个:
6 |' p) c7 H8 q) `$ ^代码:
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#ifdef __JOB_CREATE_CHAR* h5 ?! E f: W' @
CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );* u0 x9 t. ^& B9 ^' D; s$ Y. I
assert( pWndJobBox );
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. i: I2 F/ {& U# E if( pWndJobBox->GetCurSel() == -1 )1 m; w3 |. T! n1 }3 F) D9 ^0 c
{
7 ~2 g: O9 W$ B* l, x# v# }' _ g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
/ W9 k& J$ l4 b return TRUE;! Q; t n1 v+ | W- q9 P3 m
}
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" o. E$ b/ B1 e switch( pWndJobBox->GetCurSel() )$ p5 P0 B' y# X% \7 r' L
{
" A3 ]3 S8 v$ C5 X' b case 0:7 R/ n4 J# P M2 J0 o
m_Player.m_byJob = JOB_MERCENARY;! O1 k, f; z: \, b
break;/ _9 A4 ^% W |1 S4 h1 {, O+ T
case 1:' m0 w, j0 a* R% z
m_Player.m_byJob = JOB_ACROBAT;
# Z$ @. `) Y6 Q0 S6 c. m4 ? J break;) m6 @8 R6 d0 C1 {/ ~* {: X
case 2:3 `7 n6 o, o t8 D! N: g$ {
m_Player.m_byJob = JOB_ASSIST;0 V* @7 Z3 e; r0 ^/ y1 O
break;
: U6 P* I* O3 M J% p% k" ` case 3:
+ V) v; L6 T- j+ W m_Player.m_byJob = JOB_MAGICIAN;, z& a+ t9 T7 S+ h6 v- t2 r6 j
break;
/ y* w- H5 {( W6 L( V6 L1 b! _: z default:
8 W# J! A) V# t% ~% Q m_Player.m_byJob = JOB_MERCENARY;9 h5 A. z/ w2 k9 U6 E+ Q
break;: N" {- Z. k* o( b
}
8 I- u% t- J5 F' p* u#endif //__JOB_CREATE_CHAR1 S0 S ~+ V. c5 q; a
1 x9 w( R$ I- j; t, K" P../databaseserver/versioncommon.h
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在这里,我们这一个以上的地方进行6 x" }* D' ? `3 _8 N
代码:
5 ? d0 x. q$ J; y! }) C1 F% W' X/ S, C# S* i; U
#define __JOB_CREATE_CHAR
+ Z+ c- S2 n0 y$ H1 ^../_Database/DbManager.cpp4 }7 ]+ W4 ]" W$ Q- [4 ^% c
J! A+ C$ b& Y5 s8 [在那里,我们去的功能 |, T+ M' i* \1 }, |/ h
代码: a5 e f: t0 e2 h1 {. R& K) x
% ?5 g+ s. N+ n9 xvoid CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus ) G( P5 L Q# h3 S! {; b
并搜索
4 d4 E8 X; z8 h' x& U代码:
1 m4 ~7 P* e5 n* i' c& Ipd.data.nJob = 0;. v" w& L. ^" o% a: ^/ H! `" x* S
并替换为
& Z4 C) T& Y( v0 u代码:+ ?9 Y0 I7 S& O" Q# C& o/ k
#ifdef __JOB_CREATE_CHAR
) U* a, U( Q% E1 m+ f pd.data.nJob = nJob;
: F( q4 L& m5 p6 n/ W3 o- p#else //__JOB_CREATE_CHAR/ J$ R2 X2 f+ i9 ?. G. a7 |/ m' S
pd.data.nJob = 0;
6 @ P5 s; B& K b( _# K5 _8 {$ C9 l#endif //__JOB_CREATE_CHAR
% _7 e0 l, a% _3 e& t" |( x! I& \- h8 u1 I6 S* ]
这将永远有一个来源的东西。
# M$ {5 r6 r# D! x, F7 y/ U) M0 t+ `+ G4 G8 q- |3 Y
但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库& K* n1 |2 v6 U% @1 W! M' B$ _2 Z
和搜索% E: w& D1 `4 B% W9 L$ J) j. x
代码:
- K6 v; T) r2 |
2 [2 s6 t. P3 Z; r7 _$ \3 Q" ] FROM BASE_VALUE_TBL
+ m/ i- I. w. W2 S* ?9 U' W( s- y WHERE g_nSex = @im_dwSex
; P- M9 I( g7 \- M# H并替换为
3 L; ]( Y' ^1 K1 _: c代码:
?9 W$ d, g" w% [4 q0 _+ M3 [ FROM BASE_VALUE_TBL
+ N6 J: x1 g3 V WHERE g_nSex = @im_dwSex AND/ ?: e7 B4 u0 a9 C4 s! M- ?3 W
m_nJob = @im_nJob' c. p9 Y" @. F9 d$ k: s
当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
* N" a6 L: \" [
/ g) [2 r: k) ` H! t1 x# s5 g, B8 T7 O你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。
# [) G) N. [/ g* r6 A
8 ^ }% G% c1 B# O/ B你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。( @6 U# u# |4 c! P$ ?1 t
这是那里告诉服务器哪些技能你的角色可以skillen。# c! E7 H4 i) `/ Q% C5 k) |
可惜我不再the'm懒得现在要做的话:'D
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+ t% u9 x8 r, I0 P4 O7 H
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# P/ q9 }7 U+ B! J. o. `: T& w CQuote:
# |: m+ L$ O2 v* l2 hOriginally Posted by Divine. & k, q4 N8 _: h- ~* i, |
如果他发现我7 g% E. ~5 G- u# f8 u# L, t e
代码:
2 B- k8 Y9 g% Y+ Q: p, } pd.data.nJob = 0;1 E* g+ E5 ^) ?4 M1 @
并非如此:4 X) Z: m6 i6 t$ u
所以,我只能看到6 Z9 T+ H" s+ n( e1 m
代码:$ [' a) L% ~7 R
// pd.nJob = 0;
* `1 Q9 d* ^1 F. h( F; q" T3 `^^
6 f% i \1 c( N8 s I8 U' X MHier, das mussu finden:' l/ e+ _% D8 h& J% S! }
Quote:. q; u c$ y7 S0 K
#ifdef __CREATE_JOB: W% z p) p9 ^) N2 p5 B
pd.data.nJob = nJob;
1 c# w4 M2 ?# m3 s! m% {#endif // __CREATE_JOB9 \, S7 z( v* S/ R2 O
// pd.nJob = 0;* p4 b& \& b7 v% X
// pd.dwState = 0;
3 Q2 F/ y9 V; v1 m) xpd.data.nLevel = 1;5 j% j. U' F# P M3 o" Q
pd.data.nSex = nSex;
' Q$ r2 R8 S$ N; Hpd.data.nVer = 1; # v; p3 [; w: N+ w5 w+ }
0 k: w ^; q+ k; S* a" b
我仍然有一个问题(:
6 j# C8 E% Y5 R- Z+ @下Character_STR DB9 M2 L# ~2 m7 u& T2 D
这样做在这里
& A- n8 h8 v6 l d8 l3 n代码:% Z6 m9 f4 V# O$ U: G
FROM BASE_VALUE_TBL: ?. R- q/ U4 _( b F* Z
WHERE g_nSex = @im_dwSex! a _8 `( O9 o7 t! l
在这里改变" b' b; j* y8 n! T$ l* Z4 O! F0 f
代码:
1 v% L% `, G8 l( D! {% a FROM BASE_VALUE_TBL
, {" }: |0 J! ^. Z0 ~ WHERE g_nSex = @im_dwSex AND
* |2 d/ A# W7 s0 Q' c; i/ ]$ L" b m_nJob! X1 n% k5 W2 }8 A6 _8 k* Z
由于还需要什么?.?
# }. n+ Y) I5 I. X% w) a5 L/ Z! ]在第一篇文章中,你可以阅读
! A1 p. s k, l% y代码:! ] R, W; o" h0 M7 |8 X9 c2 @
FROM BASE_VALUE_TBL
! \$ F/ ~0 I) u7 }9 Z: |$ K8 |7 c WHERE g_nSex = @im_dwSex AND
* a3 n; K% ]8 D) u+ y& }2 S: H m_nJob / `3 Y0 L1 _9 [- K! ~. }
1 u1 C4 }; G( J! _4 l/ L/ L
* r' F# p0 y3 a& {1 L3 }
窗口是什么我忘了, N/ X; V+ l( N0 C7 l; i5 t' r6 j+ Z
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代码:
7 }& P# a3 Y5 ]/ T8 VAPP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26+ E( G. v4 p0 q. @ T7 z" S
{" [+ }5 i. z/ A1 L9 o* V
// Title String- G0 y! \0 C. S3 F: T# k m
IDS_RESDATA_INC_003064! l; G2 X3 ]8 j' ^7 n1 v
}
$ Y( T# k! x# i* B6 d( X0 ]& w{
1 E# q$ m. d: F( ^// Help Key: v2 t) U k9 Y' l9 Q4 @" D2 s
IDS_RESDATA_INC_003065
& f% T5 E: C1 P}" |% r- I* r3 u
{
( A& I) r, K. V I8 I$ t WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
7 l& B+ K( H" A$ i {
4 o7 a' U) Z' B: g0 K' o1 L // Title String
0 P7 i' b$ r. V2 o) Y6 Z" kIDS_RESDATA_INC_003066
; q* f7 q) J t) l }, j' h, P' w$ B& i; ~& ]! d7 }6 Y3 n
{- B2 C! ?+ X0 K% e5 x Y
// ToolTip4 `9 R3 v' k$ `- v: H9 I7 X2 t
IDS_RESDATA_INC_003067
9 L9 t& P: I0 `0 x; y% D5 E }/ e6 U4 [. B( s/ `) Y; W$ n# @. |
WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0, K4 {/ f- X8 n% t
{
& P+ e0 T& {$ U7 x8 N // Title String
, y/ e9 m8 l' Q* O9 d& @; IIDS_RESDATA_INC_0030680 ]3 O9 B3 e0 W1 b4 ]4 L
}
, J# J3 [4 [( q8 u {- b2 ^. d+ T& C# u' t+ Z
// ToolTip
! T* ]' S, ~0 ]* m8 |. }9 dIDS_RESDATA_INC_003069$ b% ?! b" m: n' O; T# [
}
Y* h1 J8 ~9 ^& N WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 00 `& \5 s* u& I- s" m
{$ X6 i$ U; V+ i8 {+ V
// Title String
1 |$ v5 w. ]& Y2 [* \8 Z" yIDS_RESDATA_INC_003070% x2 E* m) t/ R3 s& P3 M% m, c4 i
}
" b+ \/ U1 D4 J5 d4 ~- Z {
3 x5 q+ L7 O n* ~: |$ {% h // ToolTip, K1 h/ k8 B( b, x
IDS_RESDATA_INC_003071
! p* R* o, t: d, m! R }
: ?- i X7 M0 i/ r9 ]+ v1 l O WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0: O U# [" h( C s9 |1 T8 M: S
{
6 }2 e Y; x6 x3 M: b0 W // Title String
9 T* g0 L5 l0 B' o0 fIDS_RESDATA_INC_003072
# y* z& Y- ~, b/ {8 M: ^! k" J }/ @: a1 T) Q- {7 v4 W/ V( k; o3 i8 ]
{+ ]% ` S3 O4 p* G4 U
// ToolTip
+ W2 B' R+ N Y8 QIDS_RESDATA_INC_0030730 ?* V7 ~7 i C1 N3 I9 _
}
6 l+ k% H" M4 m8 d2 h" _, |3 Z WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0& f9 x. d/ ^- T
{4 \! ^% H, x" a9 G4 R6 r
// Title String
4 ?7 E r& k) ?# ~) d. qIDS_RESDATA_INC_003074; ~( N3 l4 E. g# v- f; L* F
}! B. k a( |7 F0 G( k" k
{
/ O1 S4 s3 _! P1 h- H/ [# y // ToolTip: ?: X% Z. {" R% ~+ z; W( Y2 W
IDS_RESDATA_INC_0030759 q& S- l3 b0 k6 S9 k7 N
}
# M) M6 e) z$ J4 @7 Y) N WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
: n Y1 x, ~; l K! D {
6 H% p. x0 ^% X // Title String
_( i( t2 Z8 \8 ^6 c. N3 A7 IIDS_RESDATA_INC_003076% R; p4 w6 r. M" Y
}
2 b ]! `; A% L {
; ?# z0 a% K& j( I! \+ ] // ToolTip5 |; Z' ~. o( |9 t
IDS_RESDATA_INC_003077; O# C3 t; C$ a7 _$ r' ]9 e
}8 b0 P7 `4 e# A
WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 08 L8 i4 i/ w, ^
{/ G3 A) [8 A+ [! u2 R
// Title String
8 M4 j6 j% x5 H# B) {- IIDS_RESDATA_INC_003078
! N5 ^2 U7 n% {; U( E }* D- [* n$ ]8 j/ q, }; W
{
) s& C& {0 m0 L6 z // ToolTip6 k& y: h) k, U. ^1 h% M3 s0 @
IDS_RESDATA_INC_003079: V* y, {/ B H- |
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WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0# @* E( I: B+ ]- F* `
{. u3 c; j( ~7 W% a9 T9 F' V! l
// Title String
" i. p# ^; ^9 Q% oIDS_RESDATA_INC_0030806 d/ o o) M6 K! P1 Y; w
}
6 B: N4 A" J* B6 S {$ ?, o2 @+ H Y
// ToolTip0 f, }% e# T Q! `8 s
IDS_RESDATA_INC_003081! l# ], m; K/ c; n% u2 p
}4 _3 y m8 ]' W l. G
WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 00 h) m) w9 P; Y- S2 u
{9 D& v' V5 \5 H, b) h3 G# r6 s3 d
// Title String
+ U2 ^' Y8 U1 R, HIDS_RESDATA_INC_003082
2 r1 z# h! ]/ B1 u" \6 ~- w }# g* ~% ~0 H' u5 B8 a% _# N
{
; l1 Q" i& e2 N# J( p // ToolTip: u- u- }# S$ B3 j1 i! m" f" j( U
IDS_RESDATA_INC_003083' Z4 a! P% ]$ `+ l p& d( e
}4 w9 M2 K: T$ x# Z
WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 05 w. A3 x9 E6 ~" h- I, O
{
; Y) `9 F5 ]. G: K' _9 l // Title String
& j* S' w1 W. c5 A! @3 s: iIDS_RESDATA_INC_003084* v/ u* f' y* S! W7 v
}
: F- N% f |4 ^7 W/ a; ~# n {5 }( t& l9 K/ d+ {) K* B8 X
// ToolTip
9 N( i3 d9 X# r& ZIDS_RESDATA_INC_003085! N- f7 I# Q6 U$ d
}& G# ^3 ]" z4 s2 Q- U& w
WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
2 I7 Y* V+ C5 n8 X& L7 O {
) @1 c. R2 z% ^; e8 K: ` // Title String
- j" A% U# y3 O$ |, i+ i5 mIDS_RESDATA_INC_003086* D$ l, I8 u/ E. g% X1 G
}/ y. k$ }/ y; _ ]) u: [
{. S5 ~9 i1 c7 O* b9 |% `
// ToolTip9 s4 @) \" U7 q) M6 L' h$ ~
IDS_RESDATA_INC_0030872 a% r' Z- I1 i. `
}
$ ]( C0 g6 c2 Z% [0 J$ d WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 06 Z8 B8 Q+ Y9 G3 P" J- Z
{+ A2 s) S C& e) U
// Title String2 R2 C( Z& @: m8 ~
IDS_RESDATA_INC_003088" l1 M" I# I0 q! }; a
}2 V$ v8 J" S' j# I+ H) a" X7 p
{
4 M* b* [6 o2 ~; i2 C // ToolTip
' [9 P N1 T# B! fIDS_RESDATA_INC_003089/ x2 p% v" G5 y5 A
}
4 b2 O8 h, V2 U( f9 z WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0) ~( X# \- y) i7 j$ p; c" y, i6 R' {
{
% o4 Y' ]9 X/ `+ t' C$ p // Title String6 x3 k+ F: V" r7 U& g
IDS_RESDATA_INC_003090
2 k* G9 I* d! z0 z/ b }
7 P9 V5 O, M6 U/ Y" z {6 D4 @! q9 h8 G
// ToolTip# e9 }" S+ u6 X4 G9 z& U8 C: I
IDS_RESDATA_INC_0030917 h. b: t/ v8 c1 Z# H7 u8 R4 j
}* u! q* j+ S8 B2 z# L
WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0. [ |) `) ]- S& Z5 T
{1 B+ `* J6 a% O. H; j
// Title String2 s9 \" |" { f1 x
IDS_RESDATA_INC_0030920 l8 Q) }, u6 o# ~2 v& S# {! P
}% ~' `$ d0 e6 }8 h# I
{
5 b$ ?& G% X/ Y) Z' [" X* G1 [ // ToolTip
$ N/ A( _ J: }& dIDS_RESDATA_INC_003093
2 t' e* W. ]. n3 j* Y8 n }
: r' A( |5 x1 {# _3 J5 _+ m0 Y WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
2 p+ ?& n. U% D" k. D {
9 M7 @" ]0 N, A+ T& s* J# q // Title String
) T! x" D1 g$ i/ y8 a5 S. D# lIDS_RESDATA_INC_003094
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{ j/ B+ D2 |; u7 p4 a3 _
// ToolTip
" |; V0 J5 C; M S3 ?$ r, B1 OIDS_RESDATA_INC_003095
2 B$ D" c8 \7 p6 M }
3 b" p) A' h" S0 g$ z; | WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 09 y ~# t0 n( P m/ A& ~7 X% L
{
3 |/ f8 c8 ]# \- X7 } // Title String
& \2 Y9 [! f6 oIDS_RESDATA_INC_003096+ u2 ~; X9 b$ g9 ^2 e
}
% L9 _" H: a1 W+ F {3 J& |" i* C( c) J7 E) ~* R+ ^% O
// ToolTip4 g; r* A6 q; I6 c, k6 b
IDS_RESDATA_INC_003097
3 o8 f' ~% k4 q+ a5 W$ l }' w2 g- D7 e. P8 W' w
WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
. w# h& L8 w, K% ~& | {
3 ~4 @% z: Q, t* ]" v5 z) k // Title String8 r/ t: v! z7 t& N- k% g
IDS_RESDATA_INC_0030984 N8 F% U! k8 w7 K. n) T% f
}6 E$ [4 c, E$ {: m- K
{6 c) M7 u7 P& v0 S
// ToolTip" h4 [/ r+ f x" V3 C
IDS_RESDATA_INC_0030996 u \& B9 H6 `- V# P! v
}$ S, Z, K7 k0 S I6 n) D$ S8 R% S0 u) @3 D
WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0
# m U. O9 |2 l6 e1 [2 A7 {; L. s- @ {2 Q8 [, L i d# j
// Title String: O6 P( M3 H3 }' d
IDS_RESDATA_INC_005076
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{
) v9 q1 n: M* n // ToolTip
1 L, ^0 ~8 v5 CIDS_RESDATA_INC_005077
% k# z4 p" ~7 u1 j- R7 M }- |; @& P' \, h! F ^" N
WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
; N# I$ F' b# ~* W7 Z& `* J% |6 [ {+ s; g' D6 d& W/ ^$ s
// Title String
* f$ m B) y4 `5 N, b1 T% wIDS_RESDATA_INC_005078
! W0 w3 n$ U/ h/ d* ^& E; S0 q }
+ R+ q* y9 @3 C" U/ ~* X {
0 J& ^, l% B1 s( Y2 ?2 q // ToolTip
6 u( U) q6 U/ s0 V' h* n/ X) fIDS_RESDATA_INC_0050790 e4 N" C: t. w8 o: W
}8 z6 r6 m+ x7 _6 ~1 m$ S2 ?5 k! m
WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0
' q3 h/ G% `- q {# p2 q1 w" L* J
// Title String. r; N- W4 b' s' o1 _- p. F+ k
IDS_RESDATA_INC_006874; f6 t& ^- H# m2 c
}; }* S1 n, {* X& j8 }. ]
{
$ { c- h+ M# j& C+ s // ToolTip5 U. G D9 L7 W A5 O. V$ N$ ^8 z3 ^4 w
IDS_RESDATA_INC_0068756 c/ x5 T" x: Z2 e# w
}
. | M9 `& B+ U4 |& l WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0
( c) B) d# N5 \: G( y3 W2 S% } {- O' y* u3 d: c; P: X2 e N
// Title String! X; e: q; R% e7 D. u6 e3 B3 B0 u
IDS_RESDATA_INC_006878
; n9 ~* z+ F, J }
/ O2 P7 `6 M8 Y6 ?9 ^* ]5 x2 f {
6 W, U2 |5 v" A& M; P" f // ToolTip& Y1 B) ]1 m& d3 {4 `% V# H4 W
IDS_RESDATA_INC_0068792 R% D$ X G7 W$ }' N" L7 i9 g1 Q
}; Y. r$ U0 W, b
WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 01 O, m( s1 q- F# p1 R
{
+ _' l+ O- A- F- [+ b, ~ // Title String' v4 f! G2 u9 `5 L, C( a( N
IDS_RESDATA_INC_006880
0 x9 p& ^' A* R2 A3 n }
" C0 ?# ~# ?& x& o+ d& p {5 p) ~9 v$ L- e, w- k3 }
// ToolTip9 n: f& Q- `; ^6 o: X3 x0 d
IDS_RESDATA_INC_0068817 E& W9 S2 ~! B# k' ~
}
9 ^+ j: X6 _* ]( b% r( Q$ V* I WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0
" m9 ^) E% C7 e0 I9 A5 E {
( u8 k. z/ X) D1 }# }. K // Title String
5 U8 ~' B+ e. j) g+ lIDS_RESDATA_INC_006900
% S5 l9 n+ O% q; a1 b6 b& k; u7 P) ~" ? }4 W& B+ w6 U. m+ P# _6 K5 k
{ t* ?! }5 I0 i5 ?
// ToolTip6 [: R. n; Z3 g; l" S1 A
IDS_RESDATA_INC_0069013 E ~8 K* v! ?, P" K
}
& E9 E+ Q! [, d: Y( B WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
3 X% d: u5 y6 @# K {
\$ _/ \) r3 B I+ _ // Title String
+ L/ d& Z% ~1 U0 v4 Y$ p# N; G7 QIDS_RESDATA_INC_006904
9 q2 C% v" L& m, t3 K }0 C0 t6 D1 g& b) L T0 f4 b% |5 h
{) s* c/ f+ o1 X" j& ~" `
// ToolTip8 ^0 T; U5 a& c5 Q n2 E9 }
IDS_RESDATA_INC_006905
7 S6 R# Z/ ~6 \/ t' Q7 N" {1 b }
9 W" D' V' ~8 I X# u WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0
+ ]; M6 `9 P( D& D* K/ E, Y {
1 o) E) W8 h, p2 Y5 r$ A: V // Title String% _" V2 Y; ?- O) E! @
IDS_RESDATA_INC_007134
I6 H% B# _! q* O }
# ]0 E% t+ J- t; Z {3 [$ _7 u2 g9 S
// ToolTip
; T5 [# k3 K, Y& bIDS_RESDATA_INC_007135
2 w7 J, j( \; \ }- r& ^" Z) y( P# D$ _
WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0+ v* n9 g" Y4 z# t. ~( y, d
{
6 o1 y: v) u2 q( g9 ^8 R* t# i; I2 b // Title String
4 m; C# p$ D0 E' S" jIDS_RESDATA_INC_007136 i7 N! ]$ o6 O6 u3 d) N2 M& B
}
" Z+ ]& }( B; B0 L6 P9 H# ^ {, [% b9 K6 Q& C8 b" n
// ToolTip8 ]* w9 w8 K- Y3 a s
IDS_RESDATA_INC_007137- B" [( J2 A9 I
}
. C: Z7 }! W" C/ }4 p
6 [0 ^" a" [' S/ l @, f5 B( K" C}
% T4 d& T3 o* C2 }所以红色的!$ ], K" k/ h" ]" M6 `+ N1 u
' | L; A' t x8 Z1 _
这里还tblSkillPoint的条目:. l1 a( ~% o% g; L$ x& Q/ w. [
& p! w" F5 k; u! b/ J' W
代码:
" @+ {) v! |& }) `# D If (@im_nJob = 1)
4 g, _9 p( V# }9 U) G, }9 G Begin
; d. s8 _. v. E4 N) ]% V INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)" l! m0 A' ~8 t: y3 [
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)
8 c$ L. h1 d9 W6 S, A INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)" }* C% @8 n4 R1 `
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6). {( H2 L4 [ K: l6 k0 y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)2 q5 t0 S# l9 z f/ Z7 L4 N# j
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)
( [1 X' K l" |) S/ ~ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9): i! T- o6 I( B; `
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)5 T% M$ N& S/ Y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
5 \ c- Y' Y' ]& H1 u1 u& d INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12); ?2 i! Q( H4 S/ n. H3 t) j+ |8 c1 h
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)0 h, U, w( Z# u3 `3 M5 o
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
. ~3 _: X7 X+ ? INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)6 Q" q) N5 [! h" N: T
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16) X% s; M- n% Q" w9 ?, i+ ?
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17); {1 t) P6 z& J5 S
end
& Y6 w! e' W% F! ?# B7 w If (@im_nJob = 2)
2 M& t/ E: ?; U7 l* Q& Y Begin
U4 m( \' I1 r, ?: b INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)& \4 R' X; x7 R! O; R' A
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)3 c* k3 n' v# D1 _+ d+ @8 R2 j8 f: c
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5), J1 f$ Y8 Z/ E5 c# r* f) W
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
" z2 |1 b( E |4 N INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)8 H# W" T. X7 }; N+ T+ E
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
e3 T3 g9 u, t. y) x2 G. A INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)
/ H4 _) K- Q. K6 ^3 |6 m1 E INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)% I: Y4 K; f, l9 Y) E0 q
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)
; y4 S% `4 b. H$ h( @/ C" O INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)4 [. ^9 H9 h" j5 q6 P9 |
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)
' y$ f5 p# c0 E9 t1 ? INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)5 a, p+ M4 ]3 L( f2 {7 u
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
4 O( Y0 W) d% j; z7 B INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)
% E- j5 t& x9 `+ ~0 b) G INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)
) M. b% v2 ^1 \( @$ e! U' G INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)# T9 w) ~9 ]0 P- J# c1 {2 l
end" b5 B1 B7 c& F: P- {( R
If (@im_nJob = 3)
* A; e n0 v# h4 g2 x W Begin1 ]) o7 m5 ^. l. f; a
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)5 D3 c9 a/ e' E; ?* G$ p- j
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
/ R6 y$ [+ b8 R0 S$ g4 N/ c INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)/ ^, ?9 g9 ~- N' k
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)! X5 {5 v; F( _0 w" s; s7 `6 P$ p5 R3 d8 ?
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)# U3 a7 \; d9 D# p3 H1 G
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)* m& U% J. K. o$ L
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)
8 }$ r2 f" ]' d1 h5 A- v INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)6 K& b+ L6 X, J+ b' E* t
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
( ?/ n) l* `6 u INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)0 O( B% `4 w7 @1 e0 Z8 ?7 I, J( i
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)* s" V: c1 d- ~! e( f5 u
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
; U! O) b0 C* u u( _ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)
. _( J! y" `$ q0 |2 @% g INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)$ ^$ M g8 r& K; o |3 {7 a
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)
2 U, a" V6 v1 G* {# I" P5 c: t INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18). U5 N! D$ q/ Y$ J" f5 H% P
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)
4 Y+ u9 R* ?9 t5 O: y end" I9 y. q: I4 v) C1 U1 p
If (@im_nJob = 4)
! q3 h9 V: d, [4 ?: \( X+ e- ` Begin
7 y5 y& R1 C: a5 W A' e4 t" C INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
- ^. C/ Z1 d$ y INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)
) A' N" h, V. i. U INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)# w: O* i. v/ h( Q0 K Z; s
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
* b3 O9 B% P9 v1 X+ A* T5 S3 } INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7) X4 z. J" X% k9 G% Q' \
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)
( l: F" l' b. T3 M; R, ~/ u: b INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
, S: `5 {6 u% E' m INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
5 F& C$ v- |- H' B7 ? INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)8 E4 R, [/ X0 q
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12): M9 H, W+ k* b
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13): o8 S2 d) o+ z/ @) c4 P
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14): h* j2 ?; c! L8 ^3 d
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)
7 j4 v5 d( j# t! v INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)
7 D0 b1 q* E: ^3 c INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
+ s) A2 J. i* e6 u# J INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)3 r0 n1 }; Z- z7 }
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)
+ \' G5 J# _# ?6 H/ l! Z: a! i2 q end4 X$ g/ M0 H& K
只需插入在此插入. \% b: i9 z& Q9 W$ m2 i
代码:9 k: K7 ]0 H6 t4 y$ l8 k3 P
INSERT BANK_EXT_TBL* ]: u6 F) T+ h# L5 Q2 X5 E3 \8 C
(
% i; F" R; U2 r: q m_idPlayer,7 ? I, G5 }8 K+ w; Z: S5 _
serverindex,
1 z2 x4 U, ^$ H6 V m_extBank,
& C" T2 T5 Y+ u" l m_BankPiercing7 j* f: J2 v* M6 P
)1 e0 C3 j+ ? @ {3 r
VALUES ) j/ n4 X ?3 E9 C: n
(" Q) [1 z( w8 R4 g& X! i
@om_idPlayer,( k# p3 ^8 b: }7 `& u4 x
@iserverindex,$ p' W) t# u' l- K5 [
''$'',''$''6 M# _' i+ r, L0 J$ c. @0 N" T0 t: V
)
- H7 F# Y+ B5 {+ h2 Z$ ?; P' L9 p7 s# X6 k9 Q( x6 C3 c/ g# \
1 s" Z9 ~0 i7 j+ | B#define IDS_RESDATA_INC_007134 28816
4 P! r5 R# e& F7 T5 E' W
) s" q! X- f& v$ S- s' X1 G4 t6 n1 j: ^0 P2 @4 N
DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
1 \' T( O+ G9 T7 F2 @ dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh, dwHairColor, nHeadMesh, nSex+ D* t& g: p: l2 m: O
#ifdef __NEW_JOB_SYS
( p# T8 a9 d( g; i& J; e, Q , 0.0f, 0, 0.0f,, h/ b2 \/ g1 U, L8 M3 P4 v& B
0, 0, 0, 0, 0,1 G% f+ q& ^" J
nJob
+ x$ [( ?. D; D4 N( n! g#endif
& w4 Q; w4 w% q4 [" j/ q
0 T/ v! [3 H0 R( _! q& T
3 D6 N: w+ f" b& w1 n |
|