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职业选择在创建角色

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发表于 2016-1-10 03:46:06 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
在这里,我向你解释如何在源选择安装到创建工作中的字符。. d  b! O8 `9 p/ Q! H( \9 K
../NEUZ/Versioncommon.h
. D- P, V7 A( ]; o- Q
3 u1 Y& q+ G* T8 u  ~: X% m在上范围进这里只是这一个:. \9 H0 q# t  h) ^' F
代码:% ^* v. q+ ^+ l: E1 [

+ U) |4 l% F& |: f#define __JOB_CREATE_CHAR
# O+ g, h7 X& X9 k3 W../_Interface/WndTitle.cpp) O  s! U% Z6 G8 B

% _' f+ {( e- s在这里你进入功能
# D! X0 ]9 o, }3 N2 ~, g/ }代码:% n: V7 I7 G3 g# F) d. A

" h9 K$ J0 V! w; Gvoid CWndCreateChar::OnInitialUpdate()
' R0 Y- H7 t3 }并有助于
) d$ `# @! W' p$ n$ E/ G代码:
4 {: ^0 @2 m5 S! mCWndNeuz::OnInitialUpdate();
+ f0 x& o+ {" S5 |9 [5 b这样的代码:7 E0 S! `) f/ D: k, M# m* Z
代码:9 w' t+ _- e/ Q& o, C
#ifdef __JOB_CREATE_CHAR3 |! T* V1 M: D( b( f2 q, W! r
        m_Player.m_byJob = JOB_MERCENARY;. w7 W1 ~- _- F6 z4 }
        CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
5 v7 z+ O  Y& a        pWndJobBox->AddString("Mercenary");//Edit by yannickmama
9 K8 A/ T+ d+ i# s        pWndJobBox->AddString("Acrobat");2 d0 e8 H! Q0 G7 o3 w
        pWndJobBox->AddString("Assist");" p; E: u& C; s( B# F5 t
        pWndJobBox->AddString("Magician");& R0 \( H' m, S/ D+ s9 C- Z
        pWndJobBox->AddWndStyle( EBS_READONLY );+ w9 p9 j- l' U6 g' I. _% Y' l( p
        pWndJobBox->SetCurSel( 0 );1 U- V; O2 R7 Z" L3 v5 {
#endif //__JOB_CREATE_CHAR5 G7 ^# t7 m/ W0 p
在同一文件中,我们跳到这个功能
5 P) V  x0 S+ Y9 y0 ]( ?& E( f代码:
) |7 d" I( ?% L( B; bBOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )& S) M/ y" Q0 ^- U4 b# N! C
并查找这一行:
+ \8 W8 ~( m. Y; R( W  N代码:  \2 C) ~3 S8 h# [; z
                case WIDC_OK: // Create
3 z5 u( r  q' K6 g. A6 W* S( K+ J                        {/ C2 @8 a1 G* y5 S
下面我们就这一个:9 J! j. `( V2 f8 M/ w8 t- f
代码:
! ?& T2 m6 T+ U& Q
6 @. K1 E% j0 h7 m! Q#ifdef __JOB_CREATE_CHAR
  i. t& r6 Y1 v, C5 I9 ~                                CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
8 S, Z, U1 z$ d' ~                                assert( pWndJobBox );( d- j7 T- B  Z# p5 s& N; i, j

$ I9 [4 J8 R: O: k5 B1 a' w                                if( pWndJobBox->GetCurSel() == -1 )
& d$ \2 {! X9 L4 G                                {
6 j+ C/ h+ A- C+ P0 X! @2 U) w                                        g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
# @6 M! I/ ~1 P4 G                                return TRUE;$ L3 N: ]" a+ y: [# P" o
                                }
* m0 a9 w* v1 H
" M# {4 c3 r4 j8 q+ G1 S" I                                switch( pWndJobBox->GetCurSel() )
- Z/ p, i4 x3 X3 X0 V- g0 I" a. g                                {
* E" p( d% I& c; |- ^                                case 0:) ~: q) q: t0 B% ]9 U) c
                                m_Player.m_byJob = JOB_MERCENARY;9 K( P/ K9 G3 r6 Q
                                break;
8 A# t/ _  X3 h5 A7 @5 |( X3 T4 x2 a                                case 1:
% |0 h& t9 b8 `4 {0 v& m# @+ s                                m_Player.m_byJob = JOB_ACROBAT;" q. ?) g. N' y2 S  v
                                break;
; e4 b  h% N$ I; K1 m( P                                case 2:- |9 G5 o4 v& }* B. b
                                m_Player.m_byJob = JOB_ASSIST;
5 o9 z* K5 f; j1 C- @7 d9 S                                break;
0 j( K5 l8 a+ R( r3 {                                case 3:# z- |% a) N- |$ M
                                m_Player.m_byJob = JOB_MAGICIAN;
7 ~# R+ r. t# A! A$ T3 Y3 t                                break;% k7 ^$ R* M) J! E
                                default:6 H' y. R0 ?4 _9 _1 Q
                                m_Player.m_byJob = JOB_MERCENARY;
4 [9 D/ ]0 g, j1 c5 M                                break;
4 h' w/ N7 A/ i& J5 G; h                                }1 d' @0 Y+ j; t6 a# B
#endif //__JOB_CREATE_CHAR2 L* g+ B# I! B7 ?8 h5 j8 ?$ L
/ m1 |" M( q# @& h2 t) f
../databaseserver/versioncommon.h9 q# L- J8 z: o+ C; {

, @# O+ a+ s  c在这里,我们这一个以上的地方进行7 U3 s2 k" w. X6 m& `* B$ J
代码:& F* U1 G/ T2 _

& C: V. ]7 q  t* q( k- L#define __JOB_CREATE_CHAR# |3 `" a9 h# l9 S# j
../_Database/DbManager.cpp
( S  c2 T' }8 n% s/ L! K
. G  u: D' H. @/ r$ ~在那里,我们去的功能
+ A$ q% m* L, t) K/ n代码:7 }: f( ?7 H; p- d8 ?4 ~

- b2 W9 ^$ H1 e, s4 |- {void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
( F* X* p) P  e并搜索
  K7 o& x1 ~; [1 ^/ o' {  x代码:5 `% E3 d# o8 a3 p( ^# ~
pd.data.nJob = 0;
0 l- ]% x/ D: B& A+ I并替换为
; B/ p- K6 y8 N3 W9 L9 M7 z8 ?代码:* r) t* e3 J# L. H3 X
#ifdef __JOB_CREATE_CHAR% e+ q8 @+ Z+ r$ E/ _* M$ m
                        pd.data.nJob = nJob;
8 C% W+ S. Y/ O$ b5 k. r& a; s' K#else //__JOB_CREATE_CHAR
! r. `1 N, Z4 \% n% z( n" F                        pd.data.nJob = 0;4 G% v& }! E5 }
#endif //__JOB_CREATE_CHAR
/ Q) \! q* K$ b4 i) Q2 d# {0 ]' E* Q& ~; u$ K& p
这将永远有一个来源的东西。( J4 g) X+ o3 B# n( E% q* {
+ e) g' L+ E  [0 G$ d9 o- y
但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库
( m" C# h$ a9 p( ~和搜索
. L. n/ T9 X" e# r$ R4 k# O代码:5 |7 W+ g) W8 y2 u( x* v$ J& ^7 ]9 Q
% h; g* l# ?- n# n
                               FROM BASE_VALUE_TBL
( p% Q% A# F9 I) f1 a( [                                 WHERE g_nSex                                                                 = @im_dwSex
# B5 T* c3 g! ?/ b并替换为
* J. H# X' O. S) ~" _代码:/ D' Q$ ]7 V" V7 F
                               FROM BASE_VALUE_TBL
5 ~" G" j5 k2 z' y9 p# p                                 WHERE g_nSex                                                                 = @im_dwSex AND; d& n: }1 o3 M8 I) p
                                                m_nJob                                                                = @im_nJob
4 G/ W! p+ `- a& j) n当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
" [6 X9 k. O- g/ P1 {& u3 _8 z; z8 ^! ~, u# j
你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。$ y! @" V* z0 Y

+ f* M. [4 A2 T! [你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。5 f7 Q4 ^4 f3 E9 s
这是那里告诉服务器哪些技能你的角色可以skillen。" i$ |3 ?2 Z% s, i/ A# y
可惜我不再the'm懒得现在要做的话:'D# j/ N5 N5 I6 s' ?( g
7 H- R5 V! v; ^! I% _

+ _; |' [; v/ N  K8 q, t& v/ n/ V9 O, h+ ~2 b: P

% i# J- u, P5 @7 q1 f* j$ P9 g- Y5 e  F/ j

$ u: j; l  E. z9 D( E2 K0 C  Q& I5 S5 v
2 S  T& k1 b4 v+ M# e+ W  y" O
Quote:  W& S6 e2 i0 T% T4 B7 X
Originally Posted by Divine.  
. |/ r4 R' E4 _" k如果他发现我! p1 G0 h0 c8 M
代码:; G6 Z3 i( F+ l, y9 k* M" e# @
pd.data.nJob = 0;
) l$ Q+ S1 f% n; w2 `  C& d并非如此:, N% Y; O- o. Z6 B9 `7 n+ R
所以,我只能看到7 T+ h5 `) L* N. \" h5 ~/ j
代码:
7 O) g" J. m- v //            pd.nJob    = 0;
2 h. C2 C: y3 s4 R$ P^^
6 A1 P" m5 M: N, ~  ?Hier, das mussu finden:9 d4 V4 s9 {& Z$ u
Quote:
$ V/ m1 E! g1 g; A; w9 G#ifdef __CREATE_JOB
0 ]+ f3 \" s- _+ N( F7 ypd.data.nJob = nJob;
5 @& H; |1 a7 V' k5 p" l% ~  V#endif // __CREATE_JOB* Y/ q$ s2 m" c6 t
// pd.nJob = 0;: R' F( p, N3 o& Z0 P
// pd.dwState = 0;
6 V0 Y1 H) Q0 opd.data.nLevel = 1;" D/ j: i. @9 _& y  j+ Z6 @7 ^
pd.data.nSex = nSex;6 y; t& T7 f$ m- h! q7 {
pd.data.nVer = 1; , W0 Y3 ~; z+ |! [. }2 ^

7 |# E" X! G: W6 r6 B& I; _我仍然有一个问题(:7 Z$ ~3 c5 u! `9 T1 q
下Character_STR DB7 q1 f% H8 C$ o3 Q* g
这样做在这里
& ]9 r2 m0 }/ N# ~1 h; m/ X8 I代码:
1 ]; C- X4 I! j9 ]) y                                FROM BASE_VALUE_TBL
) R' W2 b( f0 o1 E  s* k3 Q$ e                                 WHERE g_nSex                                                                 = @im_dwSex
; O5 z- n+ Z3 i; S. x3 Q- _2 k在这里改变
. Q: S9 `& A, K9 C, j- b3 i代码:
! `/ w' ?2 c2 r6 K) K; q5 U FROM BASE_VALUE_TBL& H/ p, s  `5 q( \2 x
                                 WHERE g_nSex                                                                 = @im_dwSex AND
0 F% o; V+ g( {/ x* n* F! v                                                m_nJob6 `2 @6 h1 y  ~! U
由于还需要什么?.?
: t+ b  D( z  O4 R在第一篇文章中,你可以阅读" }2 ~$ g" h7 `
代码:
- g' T2 b" @  [; ]) Y& ?; O  FROM BASE_VALUE_TBL
% b0 {; E$ K5 \' u6 v1 r$ k4 y                                 WHERE g_nSex                                                                 = @im_dwSex AND; B3 @+ x2 R1 `! d) C
                                                m_nJob        6 n  z! B: \, z- D& M9 ^5 ~) d
9 |3 A% |9 j- c1 y

( m3 u9 B! H& {7 h1 ]  o8 Q窗口是什么我忘了
* L3 S" X6 Y( C9 [' V' ]
7 }: ^5 X) q# g0 E" k! c代码:
! m3 k  N7 @* d# h* P& \APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26
. ?: C& s5 Y; k9 R8 Z6 t4 X0 q; m{
8 n2 V# l- `( y+ T( f* A// Title String1 |' h+ m' g& d* G4 l9 k
IDS_RESDATA_INC_003064& X" @% w( o$ Y& \) [( Y
}
8 W5 G/ N8 ~+ s' W% U( D{0 @3 R/ [2 Y* c6 Q+ I/ C
// Help Key
5 Z2 _1 g# ^8 m2 i  W# U3 N; X; AIDS_RESDATA_INC_003065
3 A3 D7 x, Q; |, n}
+ V9 ^. F$ b" J{4 b; Y8 Y7 m; i6 E
    WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 07 {2 c8 d. m# ^. r  |  E) {
    {
8 \; A$ f# h  h9 H    // Title String
0 x; ]6 X* z5 E2 ~* h, C- cIDS_RESDATA_INC_0030663 A- j$ I! Q9 @
    }
4 K& v* D+ y  Z; x    {
7 P8 A& Y$ K  B6 K% ?+ y. d6 A    // ToolTip+ I' f9 b4 J. G; J: j2 j
IDS_RESDATA_INC_003067
* Z+ K6 N% H! c' e8 e3 {1 [7 c% a: \    }
. ~" G) F4 Q2 t& Z    WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0  @$ t. ]+ H  ]: S& X' T
    {
& C' G- C0 m: n6 M. N/ b6 _    // Title String7 W9 w& [' f" H+ h8 I
IDS_RESDATA_INC_003068+ Y* R$ [# J/ r$ N+ d# h, @
    }4 H1 L, V- t+ @7 e" A! s* l8 Z; Q" @, w
    {
1 z" t2 L" s# j1 p' A    // ToolTip
. k% Y4 X! h. N5 J  o) I* NIDS_RESDATA_INC_0030694 _! R  a  y0 w/ V0 \5 u4 ~4 P& x
    }
) w0 }& r0 M& _; M0 A5 \5 z. s    WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0+ n+ v1 c+ k  Q+ o1 N$ b# ~
    {
' E% b9 H% {9 s" `. m$ Y: T    // Title String
" q# J! t) }2 Q# YIDS_RESDATA_INC_0030708 Q3 O* s' B( v  H3 g
    }
/ t! x/ \! [. }  F$ j; [( f4 C    {
# I- A3 z( E* E. d    // ToolTip& `$ N/ @4 t9 ~- n. ]# [
IDS_RESDATA_INC_003071, C" e/ j4 c6 [
    }+ W' s/ j7 [* n2 y7 M
    WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0
* k, X+ y* S9 r) R2 \    {
: C) H4 P( W" Y5 i) c. }2 N; L    // Title String7 I" \' T0 h- {1 Z$ G: K) F! K$ u
IDS_RESDATA_INC_003072' c5 q: N3 V# \
    }  c, W& Y) P+ S4 K7 `; Y
    {! A  p& x- @' [& ~/ Q, [% |$ \* S
    // ToolTip% N; K7 x) p! j7 w8 c" S# l
IDS_RESDATA_INC_003073" I& Z+ S, g' M" A0 ]
    }& @* m+ \4 H  U
    WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 04 b8 y8 i5 V, P4 Z
    {
7 E! G! B1 i, _! W9 ?& z, j- n    // Title String
( t- H, |$ P8 D! E1 QIDS_RESDATA_INC_003074
) d5 l6 A- d) B& l: _    }4 S3 V9 R" Q. m4 b
    {
# l* B% Z  I5 ~    // ToolTip- [) Q, Q% D  `2 _
IDS_RESDATA_INC_003075  Q; ]& k, {& s7 ]7 C& z. x9 v
    }
  R8 h: o; h8 H! y0 c    WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 06 W2 P! f9 a' p5 Z
    {( c% g. `$ N; W4 Q6 Y# W% F' m/ B9 ^
    // Title String8 o" v8 p/ [) Y3 a# B) I) n
IDS_RESDATA_INC_0030762 s9 W2 N# Y! a1 U" Z/ I
    }( u3 Y* n6 T' g6 ?2 N1 {1 k
    {& x# ?' i! c/ s1 o
    // ToolTip
( \( k" l  z0 H$ a: H' p! zIDS_RESDATA_INC_003077
5 T5 ~: G' X8 r( Q: H1 a    }
( H3 t/ y9 C+ }/ u% m  ]    WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0
1 Q8 r' h5 A. f2 c2 q    {
# X# N; j9 C# o5 p: Z: m9 k7 f7 |" n    // Title String
9 S7 C8 e1 ?( I" ~# O( UIDS_RESDATA_INC_003078  T  H) I% k5 O8 u" o' {& `
    }- \  W0 R( Y3 F1 k$ W2 a9 r3 M
    {
: V5 I5 q  L' }, v7 Y- W& c8 Z    // ToolTip
8 E% x7 p7 }2 T- b4 r4 X' F! VIDS_RESDATA_INC_003079
9 j% ?. D5 p6 M. n0 j. ]    }* ~' s: @5 d' |1 |+ N! S
    WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
- k+ K# c* M# i! C3 u% j, n    {
7 A( K( ~2 k5 D4 C% r/ u: }% g4 E    // Title String/ T( z+ v) \0 q) N$ s
IDS_RESDATA_INC_003080. b: _7 k" G  f% n' V* x4 J" w0 w  Y# s
    }
( H+ S( s# {2 U- K    {
5 y6 \0 W& r' ~  @$ k! F. }    // ToolTip# Y. A* H6 ^8 T" C# q: C( N3 B/ w
IDS_RESDATA_INC_0030810 e9 c- M! \# o6 Z) K
    }" k0 _0 c% Y; y
    WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 03 P1 H: i0 A+ j7 W: x- z9 g
    {* O/ M( o" S6 c/ u( u; r5 G, }
    // Title String& u3 N  E  V$ e
IDS_RESDATA_INC_0030824 V5 t, H/ ?5 X- n' W
    }
  p9 {( ?6 g* F7 K  q4 b# `* h    {
4 Q& Q/ f  A* i    // ToolTip
+ T+ ~$ n. O: D( OIDS_RESDATA_INC_003083
& H% J! W! u0 v8 k( }3 ^  e    }  ^. B% N6 G) j8 D4 P
    WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0  U+ P! n0 ~. p7 r. p- o
    {
1 w) w# F9 k$ i% n" O2 Z, t    // Title String8 N- P* ^3 S; c8 ?! z, J4 W0 S
IDS_RESDATA_INC_003084
5 d7 A3 q( H" w" G' F  ^: V    }* s. E5 `+ q% h0 y/ s3 D
    {6 U! T. x& j% q! q
    // ToolTip
+ L$ K' d6 d$ o0 D2 FIDS_RESDATA_INC_003085  Y1 N4 L2 ^) s. ^% u) V- S
    }/ W4 d8 h( a! a' s+ A
    WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
( {5 o& w( h5 q7 l, R    {, ]  P4 N( X% O0 I
    // Title String
6 I8 }" C" f, j& F# JIDS_RESDATA_INC_003086
  J% g( @7 T: O0 |  w- ^/ e: l    }
& J+ x  J, O6 G    {
0 h8 I& l, U3 E/ X    // ToolTip
8 k+ V* W1 M6 l3 _. v6 h4 n' mIDS_RESDATA_INC_003087
1 S& @* n& ^$ {( B    }
4 I, v2 H& c9 O6 E1 E; z    WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0
8 L+ s3 Z8 A* k3 L7 a    {
% w! W: r2 |6 }, W9 P2 v  A    // Title String
" g* m8 T5 T- n+ o3 f( d: OIDS_RESDATA_INC_0030881 j1 z3 q5 ^4 R' a
    }, h. f& T& k: J1 i& y
    {8 {! Y1 P7 k8 u3 O  \: p. W, g
    // ToolTip
2 G# P3 C6 ^9 a$ f2 A# n# F) l$ JIDS_RESDATA_INC_003089
' ~+ B& L- [4 F    }" |  j+ w0 y! D  \. O- |2 k: y  r( [
    WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0! L% A( U( l5 I, y
    {
: @& t: }. B: E$ C8 h    // Title String
' E+ z8 A+ Z# E- v8 o% x& y8 \0 wIDS_RESDATA_INC_003090
' x  M/ r" E& M5 D$ z7 ~    }
; M- v* Y0 s+ h5 ^" c9 ~+ Y, i    {7 B! y# ~7 Y* S! D
    // ToolTip( P) Y  B6 ^1 _' h) }" g
IDS_RESDATA_INC_0030916 p  @* c  W* Q" \9 X
    }& v1 C: ~, L  u  @
    WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0# ^$ r3 ~% x2 f# e
    {
, N; ?/ h9 K0 \. |1 z' G9 k    // Title String% F; m  y8 y2 j# `" q
IDS_RESDATA_INC_003092$ s% z& k' }8 `
    }% l7 n- b0 \) X4 p
    {# Q9 I) L4 |- [7 ^" M/ o
    // ToolTip4 d  v1 \& h; o& O2 `
IDS_RESDATA_INC_003093/ Q! D/ \( m% Y  y& B
    }
) O2 o" Y& V( T8 _+ D$ w    WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
0 G8 k" s% M/ q# M7 I    {
; ~6 e& P9 s; N: N* M% g" V* v& I    // Title String
$ H' P+ R5 S5 n* a! fIDS_RESDATA_INC_0030946 B9 s# }3 E1 u, v# e0 X0 n
    }2 q# e( A0 r- f  r% [9 d
    {
- a! k0 `7 g2 b6 U  R  y' T/ _    // ToolTip
' i$ D  `& [- l" F! u! O& oIDS_RESDATA_INC_003095! v( p0 G3 n% ?  p
    }
; H1 g) {9 x  y4 R' ?2 Y    WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
2 b) B! @2 Z0 r' n0 G7 B4 ?6 K    {6 U2 n/ _: m, v" q1 f1 A- v6 w
    // Title String
# j- P4 I0 r- d! X6 WIDS_RESDATA_INC_0030969 n0 D7 x6 Y) d. H* [
    }1 U/ [; Z0 y( m7 e3 m. R
    {" L- p: A- }% g5 h7 j# A7 P
    // ToolTip
8 O8 X4 {; y- K- D& {: tIDS_RESDATA_INC_003097
0 G" H2 ^8 G  E    }- D7 j5 W" h+ P7 G! d; C
    WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
- I7 h3 E# Q6 M) |    {
2 W' I( R* Z# ]) s/ K    // Title String
. }9 d" q9 M6 y2 l2 QIDS_RESDATA_INC_003098+ K4 j3 B% K9 _8 W$ \
    }
# H3 A7 a  v, y8 m! k' B    {3 s% c& ~1 o- b) c% i
    // ToolTip
+ I2 G+ Y5 @4 x- WIDS_RESDATA_INC_003099
& H) K# z0 ]6 ~( x. A3 ]3 b    }/ C4 o+ r2 J4 m2 Q* f
    WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0- C+ J- s5 e9 w6 T1 U* P6 t
    {
  r. ~* M% g# e    // Title String
$ ^& L% X' `% F" x3 J# \) sIDS_RESDATA_INC_005076
; P/ S: O+ ^# c+ R5 l    }, b% Y7 h/ t: l5 k
    {
0 ^9 m$ z1 h0 r# g+ I5 r2 I; I' u    // ToolTip
9 e% t6 {) _3 @! K) H  DIDS_RESDATA_INC_005077
+ ~& {! t4 V2 i. a( \. k3 O6 x. T! O    }
8 W) b4 G, V+ z    WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 06 f1 A& X0 `' p6 h- n/ E; W2 f
    {
) c. y" M- o* @3 }0 r1 j- X    // Title String: F2 _6 r& \) ]8 H) [% R! S6 ^
IDS_RESDATA_INC_005078) \- |: I% n. c5 f& ^) y
    }) I- D7 ~5 t+ ~" O1 b
    {7 A" |( r+ H$ @' C( S5 ^6 y
    // ToolTip- E6 f! k1 b/ z  J& v3 Q4 ~
IDS_RESDATA_INC_005079
% S! h" \- K# {$ w! E( e# r8 ?    }& {1 s- |$ S6 t9 t
    WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0% F' n& i# k6 o0 `) h4 U
    {/ ?* Q# J' Q6 s+ A
    // Title String  m" V" C+ O& ~" E' a* Y
IDS_RESDATA_INC_0068741 e/ I; k) t# b
    }0 ]; F, s. z, A" Q; e1 t+ x
    {
6 g& o: N5 u( L; C: \- U    // ToolTip
' Q/ ]* T: E1 R0 O6 y2 LIDS_RESDATA_INC_006875* d- m; B3 G- U" f" {4 Q
    }) c8 H  t2 X8 y! C, G
    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 00 n: c+ Z5 S: s# j; v
    {# I) r- Z/ f6 o1 a9 A
    // Title String
6 V3 b- t) T0 z' LIDS_RESDATA_INC_0068782 t. l  B- m9 I2 o) {8 f# f$ M1 k6 T
    }
5 D- H/ Y1 n% a    {5 x2 B: t4 B/ c" X% [7 r( z
    // ToolTip" ^5 F; z8 z$ T. r
IDS_RESDATA_INC_006879
% P+ ?3 ^6 T" J& F1 }2 U    }
. X. A  s! K% k- s' F! v5 G$ i1 \' N    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
/ S$ M0 [) B; v$ N0 x' C    {2 e- e- \, ^; E& \- b
    // Title String
5 g: ~2 H6 [9 e4 s' ~7 T$ ?: H, GIDS_RESDATA_INC_006880
. {! k6 \, w- z7 P' q    }5 M3 H6 R% s" e
    {
; R( U8 x6 q/ L& j& q, @    // ToolTip; d* M- [# \3 ?5 `) X
IDS_RESDATA_INC_0068814 @$ ?+ Y: Y4 n" L+ l
    }
, [- s# u9 Z1 \: P  G# O; ^    WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0
! |6 o: `' y2 t: w; _: R; j    {
/ J4 p* z- r* p# ?" q( m5 w  D    // Title String
+ t: q: X; {( _IDS_RESDATA_INC_0069004 G* m% {" \' |1 p: n
    }  f9 R4 i2 j$ I9 T
    {
# @( z1 X! ^. Q; J' x# O* [    // ToolTip
. @/ M6 v8 s  `IDS_RESDATA_INC_006901  u  i( D! K- [4 P
    }
- }4 \8 {0 k/ s' \$ n    WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0! J% e  x  b" n7 u; V
    {. Q: [( B8 X2 q; v. U1 o6 P2 Q
    // Title String
% K# _& u$ n. ?) Q( oIDS_RESDATA_INC_006904
5 }" k2 G1 N  J+ |    }/ W4 h9 m# J: W% A$ a) s' y, \
    {
& _! F# a7 _- q  m' G3 t, j) I    // ToolTip- Q/ n# Q  Y4 z3 D$ ?
IDS_RESDATA_INC_006905
+ V: ~2 F$ w3 L; s    }
. v2 O: a* ~5 Q- _1 o    WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0
: c2 _& q+ N) b' s( k5 I8 X# w/ Y    {
$ g5 A; y$ Z+ Z3 _) V: d    // Title String; ]0 V) j8 |5 E- t) |% j
IDS_RESDATA_INC_007134( ?2 H, ~0 e. g1 L5 ]
    }
1 S9 M5 T* ~( D1 g3 [: C) L4 D! E  l    {
* E6 e1 \/ c5 h    // ToolTip
2 x' R9 e% T0 B' [1 a8 x& iIDS_RESDATA_INC_0071355 @: v5 q' v, G) J. Q
    }& e* d2 a4 x- a
    WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0+ \7 ~! Q5 K2 k/ ~/ l8 `+ D( K
    {
* m  \* r, t7 y7 p    // Title String8 G  p. x4 b6 q( d# E# L2 U. \
IDS_RESDATA_INC_0071369 t! M' Q% B! p
    }
/ [8 K: @0 ~& }+ ~, Z3 |    {! v) q9 w$ U8 @% Z! f& Q
    // ToolTip
  m0 D. g( ]: ^- D. O6 g4 CIDS_RESDATA_INC_007137
$ g. b+ b7 m: K    }
  F4 |  h' G1 S7 H$ A6 H8 Q4 b5 M7 i' N- ~1 y% P  |
}
5 y# p" ?) \: ?6 f所以红色的!& Q& t+ M# G5 s, D% U4 k" f
% ?0 ~$ p6 O6 C
这里还tblSkillPoint的条目:2 m# {( }; ]* W' c" x

5 V# M. e" h9 e* C* b0 j' F代码:
" F$ w" a* X0 w- \/ d- ~9 W                If (@im_nJob = 1)
, n2 W( P4 [: t- J1 K                        Begin! N* s# P8 m6 M  A8 f% }! [
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3). i9 s/ A$ g1 C, {) N5 A+ y
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)3 q5 O$ Z% `" O# z; M8 T
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)6 F3 y* i, [' w& D# ?! g3 |: B
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)" `, C2 u- |; L# c
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)6 |' C# A$ f) u+ @' T; q
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)
3 g( ~- W$ L  I: \8 C: t* o                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)! p7 n- z1 C' k) l# |) w$ H1 j- n
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)
) J) S+ n/ [# U' r                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
$ X5 A# Q; F/ n) m" o. X, M                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)3 c4 u, ^' D+ ^  d
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)
9 V/ y- R9 d" y                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)! o8 R, A2 N9 ?: w9 U' z2 U$ n
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)
* x* p! s. E. j- y: h' ]                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
3 {) N: B1 T( \5 x                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
, U7 t: ]. H; B# q* {7 v                        end# G+ ?* \% U9 E6 F: f' Y. V
                If (@im_nJob = 2)
2 Z' |; Q. b9 H* S$ r$ p) N( d                        Begin
; H8 r0 x6 z) e% i                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
) ^+ v4 j; N! w2 i5 u" x                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)
# a# [  o6 k* I                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)
% N4 C( i. M  i: q" @: b                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)! y- Z$ z( t% \4 R; B
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)
4 x# E2 e* W# W5 X. x* m2 x                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)9 G: X+ f0 L! H5 s: i, U
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)' k/ a2 l- \6 x
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)
3 [1 n0 x1 a% v                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)
. V% B# F8 o0 Q3 Y3 Y                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
- A% F$ Q% p5 s3 V2 z                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)
- Q. L9 s1 V6 g2 |- X+ U                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)( l( f5 L, V" l# a8 R( }
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
) C) u  r* ]4 X( m3 {3 v5 w                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)
/ Z4 Z) {$ O5 r8 `                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)$ e, x7 X/ ]0 h+ @9 q7 R
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)
  k& V! e+ e' S) S                        end4 o8 K9 N5 ~0 S+ J* T" C
                If (@im_nJob = 3)
# p' n2 G: H. s+ b0 d. R' n                        Begin" m5 a. d. Z9 O& s
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)  j# L) n# O1 c. ]: `% F3 E
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
7 b$ C8 s2 l2 G* k- ~. H1 F* O                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
9 B& N$ I# ?9 f, O6 S  i: X                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
" P8 q, b$ Q+ N1 J                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)
3 \. \1 m  l# q2 R: \/ F- O/ j                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8), G, p, }1 E- d& C! ~
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)
; @/ r1 y' W" e" q                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)/ F" G: z) Q/ [/ ~: a4 O2 ^
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
1 r4 i) s$ `2 P                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)
8 s0 t3 v4 D! r  T                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)
! F0 K! v4 R% x" I" L5 `3 F                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
  D# u7 r+ @) {8 i& U) Z' y                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)  F/ P) h1 p& T4 D, p
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)  f5 D! n1 J% Q0 U  l& M
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)
* B4 ^* P; U, A8 Z' e4 C' v* V                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
. z2 q' \! ]6 e                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)2 {. C8 Q. p" {! z# L* A9 f
                        end5 e& j+ J8 ~3 v4 X" b3 d4 J+ J
                If (@im_nJob = 4)& n. g1 h5 v& M: M
                        Begin
3 ^! g4 F8 D' P8 h/ t4 r                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)' {3 g5 B  Z, k) I4 x3 q
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)
( f; X2 _2 b+ O2 k# i: ?" z- [) i8 h                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)' B( t8 x# u* B+ R) l* J
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
' D. k- T* }* a+ q1 i0 L# R! _! l                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)3 `" A" @+ W5 s3 M" E1 z. x3 B* G
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)9 I! g9 ]$ W7 M5 B3 ]: U5 y0 G! z# U* w
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9), p  g# X1 [! l( ^3 ^
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
2 ?/ j0 T0 K' }2 f                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)5 u; k! H+ h7 v4 t. M+ S
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)
6 b( ?) ?3 _  d3 j                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
; x% s1 H; G7 n9 t0 k3 y: u. B                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
6 @: C$ q: t! d" L$ X                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)5 N4 ]( V# J! P* I& L! O
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)
: C# f$ U7 s. q1 G                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
# c/ Y# i  m9 b                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)
* Y; X" q, w1 H! L8 S9 b                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)
) F! [, v; Q2 E                        end# T$ a9 s% P0 f
只需插入在此插入
1 ?- e+ E" {3 V- o# d代码:
4 r7 k! C6 H# F5 E. r  Q' d( J                INSERT BANK_EXT_TBL
2 q* j7 D' r+ l* P7 y+ N  {  Q                                                        (                                                                 $ l; O" Y0 u- X+ [! a, s. m
                                                                m_idPlayer,
/ s7 d2 A# {+ ?                                                                serverindex,
* X3 h7 D4 }/ e, x2 f                                                                m_extBank,  o8 X; L% Q4 l9 j) B" K
                                                                m_BankPiercing
( G1 ~- P& Y" d! U2 Z0 t: N- B                                                        )$ L8 Z, _( c, z; ~" M6 `
                                VALUES
9 O! t( D7 z* p# B2 m( f- I                                                        () |) o3 Q5 O1 p6 C$ u
                                                                @om_idPlayer,9 o6 \6 E7 e+ y6 q! {/ c
                                                                @iserverindex,% T5 w5 a5 x( n' W+ h% `
                                                                ''$'',''$''
) I5 l: q- {  _5 R' [" z3 Z                                                        )- S3 L/ H7 h1 g0 ]6 S8 C  X  f" ]3 y6 q
: u6 d- M4 ]6 p4 z' G- _
$ R- r# X7 H% Q+ z& P. b) u
#define IDS_RESDATA_INC_007134 28816/ g, R' ]3 {9 q
9 d2 O) G$ H" p$ O% N$ N
: N3 G1 c# u7 L9 @: E( ]5 }
        DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,# |5 F8 M# y% q/ ?" h
                dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh,        dwHairColor, nHeadMesh, nSex
  `: d1 T5 |4 n! \6 \; G#ifdef __NEW_JOB_SYS9 ~9 L* [. S' ]- p# D
                , 0.0f, 0, 0.0f,8 Y3 @" R9 T. A7 @
                0, 0, 0, 0, 0,
) q( l8 j' \# ]$ A; R2 G+ j                nJob
9 F9 v2 C6 Y+ w1 G* p4 K' S0 g#endif
, z% B3 z0 |5 w$ e9 B
  S4 }5 U/ J/ p9 w& u8 U0 P' g+ I3 ^' }
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