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职业选择在创建角色

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发表于 2016-1-10 03:46:06 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
在这里,我向你解释如何在源选择安装到创建工作中的字符。* x2 z% m! P% B# n# G
../NEUZ/Versioncommon.h4 H" ?! l  M9 d. J. j, M3 M1 g+ i! b% R
" F3 |( r2 q0 W2 W- K5 S1 \
在上范围进这里只是这一个:
% i/ b8 C8 _! F" F& Z& T: F' G代码:
# D8 H4 [! q8 Q9 E  J/ z" r9 h$ ^8 b: H
#define __JOB_CREATE_CHAR
% U8 f) {& @& f; p../_Interface/WndTitle.cpp
& q. h# [0 p; F# a  b7 L0 ]0 I6 H+ m: e" V2 h# a: G8 \
在这里你进入功能
' Z8 S* k3 Y" z9 @代码:
# z' r3 v" V4 g2 t$ l& K6 }
5 H. `, N( D& T8 }( b& W' t% D/ xvoid CWndCreateChar::OnInitialUpdate()
& u) z. S$ Z  ?并有助于
8 H1 A' r: d- D' u! k( N; b- X* ^: M代码:( c( j# k8 X6 g$ x$ V7 e
CWndNeuz::OnInitialUpdate();) ~$ A1 \  G. f
这样的代码:
1 m2 x8 r1 y. t7 i- S) A代码:- x0 L/ D! s1 S; v* m
#ifdef __JOB_CREATE_CHAR0 `, O0 ~# n. S; b' }! E! ?3 t
        m_Player.m_byJob = JOB_MERCENARY;
: E+ j; Y1 m: a# c4 L7 B        CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
# q' N* R; i, k        pWndJobBox->AddString("Mercenary");//Edit by yannickmama
/ q3 M8 c0 C7 u7 K. ?. k        pWndJobBox->AddString("Acrobat");% h) [9 X- W/ q7 S
        pWndJobBox->AddString("Assist");" [0 M; T7 K. e9 e$ E- q, m
        pWndJobBox->AddString("Magician");6 {' r- Y' ?- }4 f3 j
        pWndJobBox->AddWndStyle( EBS_READONLY );6 g4 f2 t9 C( f7 |- ~, a
        pWndJobBox->SetCurSel( 0 );
- }; E' n* Y1 z& g' P* r#endif //__JOB_CREATE_CHAR
% l' W2 L- O; |; h在同一文件中,我们跳到这个功能
: n' ^# M# ?$ ^; _代码:) d. `1 C9 \7 e2 m% U
BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
7 E) |$ k% t1 \7 Z5 T并查找这一行:
9 d/ K7 \& h* J5 o代码:
! I3 X$ \; `9 t) o                case WIDC_OK: // Create8 F: S: K' I; C, j  @
                        {
$ \! ^! n6 ]( ^' C下面我们就这一个:
; K7 V! I* s6 Z# ?3 U3 J代码:
' o, A* ?: T$ Y! ]! |) A5 u/ a+ h+ N; R1 t
#ifdef __JOB_CREATE_CHAR
; l7 M. \' a  S6 f( i9 R+ G                                CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );
3 [$ h% Q% t1 R% N, N                                assert( pWndJobBox );
2 D7 B2 {* e7 ]9 ~' A; Y% `
# f' `. G  L- _& x% ~: j" R( s                                if( pWndJobBox->GetCurSel() == -1 )$ r4 W+ L' @- k2 ]: L/ y
                                {
( k+ c+ D1 t# y+ a3 [                                        g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
+ _2 S. W* v; y* N% N                                return TRUE;! {% `. i# I$ ^! A, I9 U- u
                                }
" `  _" Z! p. b1 K+ R% f* l8 T9 |: A
                                switch( pWndJobBox->GetCurSel() )/ d$ i' a; D: ^- K% Y0 z
                                {. H! i5 Y/ s" A7 R
                                case 0:
: ?' ~7 e7 @& k( w3 L/ u) `                                m_Player.m_byJob = JOB_MERCENARY;6 `2 ^. s# p3 ]! J
                                break;
# Q$ f: t- H  ~: m                                case 1:
# X: k3 Q( G! ^3 Y3 {                                m_Player.m_byJob = JOB_ACROBAT;( f. `* _5 Y, N! k6 {! W" l
                                break;) e% o0 Z& S8 D1 `% X/ d
                                case 2:
( {; S0 Q; M% H$ k4 L) `2 t                                m_Player.m_byJob = JOB_ASSIST;
8 i( j% P+ @. N( M/ L                                break;2 i& u: C3 h* _  b' X( a
                                case 3:
  g/ y# h" c* a8 z4 l                                m_Player.m_byJob = JOB_MAGICIAN;# o, r( y3 t9 f5 T$ g! y8 B
                                break;" S: }+ U  D+ Z3 Z2 X
                                default:' K, p. N2 h9 `1 ]
                                m_Player.m_byJob = JOB_MERCENARY;2 j/ N2 @& [7 ?. o9 }8 h# J6 H
                                break;
5 N7 [. D' y6 q0 a. H! X' @6 C                                }
2 I! _1 h& P# I$ w#endif //__JOB_CREATE_CHAR
% a7 v: C5 X1 m% z; y7 K7 G& V$ U1 z  X' @4 }
../databaseserver/versioncommon.h
+ c+ [7 b% ~9 ~! V, ~$ S3 \6 `4 ^3 W0 V: F  i
在这里,我们这一个以上的地方进行4 g5 N8 ^' t) }: i# N5 G
代码:
8 G! L% G! _& H, ~
$ d! n6 m( u  `' K/ X8 p#define __JOB_CREATE_CHAR
$ o3 R9 g" W# x1 E, A) E8 @../_Database/DbManager.cpp# A$ F# i$ q  c' x1 j
# J! n) |* a' j5 M
在那里,我们去的功能" F6 S. V, \, K' |( o- T: }
代码:# B: ?2 B6 j$ ^& ?
$ A, _, R0 C- y8 C) b  p2 c
void CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )+ @9 \( c9 i) X. O; y1 g/ o5 x, f
并搜索
& T7 N' c, J+ m7 Q代码:
& v) ]3 T5 z5 ~; h( R/ x* p# v( qpd.data.nJob = 0;
( T3 W; [# e2 K0 L并替换为7 [5 N, x- D/ s( X# n
代码:
. h  i. T: e6 w' Z% T#ifdef __JOB_CREATE_CHAR6 _% M. {8 L. G! v; S# @% y
                        pd.data.nJob = nJob;6 s* e, M$ m& f; S
#else //__JOB_CREATE_CHAR5 S; P$ j% \# N/ i. x/ b% y6 x
                        pd.data.nJob = 0;/ L$ G. ?( G( @3 y0 Z& u: N4 G+ @
#endif //__JOB_CREATE_CHAR
, u' v5 R5 X- H% W, z) D  z; N. B6 r0 J% \  x
这将永远有一个来源的东西。- f2 y6 |4 k* {+ T+ {) L. [

) A/ Q3 Q$ |/ M% h5 \: O但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库
1 X" h- a8 X) v; v和搜索
( I5 Y, v& ]- M1 k, _  C代码:6 ~# u7 s/ A6 T4 R9 o) g7 D

" [4 j" J/ b! o3 O# J0 F6 \6 B# X                               FROM BASE_VALUE_TBL: L) x* u$ K( k, N- J4 i5 Z
                                 WHERE g_nSex                                                                 = @im_dwSex
% J1 H; \. c2 G+ D/ A* S并替换为' p* E7 v' @0 E, i4 r- z$ E
代码:" O* `( r4 x, m3 Z' W
                               FROM BASE_VALUE_TBL
% h$ I# K! b* j" h. R2 f3 i                                 WHERE g_nSex                                                                 = @im_dwSex AND
  r3 Z! Q& A- C9 X                                                m_nJob                                                                = @im_nJob; N% P2 ]) w5 T3 h/ L: F
当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
) l2 O/ J2 X: s( M6 I- v2 O5 \0 H/ {$ L) _8 `+ N6 J& P
你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。
3 f/ C5 S) F( P+ V1 U3 _* f+ _0 w( V' \/ b( E+ q/ L' a
你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。9 I4 B: k% L# a; X1 y# j" E, E
这是那里告诉服务器哪些技能你的角色可以skillen。; R# _& K7 y9 n2 ~) v" ~! W
可惜我不再the'm懒得现在要做的话:'D
( \6 h1 J$ K: |( o& p; \  c8 c, D! q1 \+ ?2 e2 H, @/ Z
$ Q0 k- B: \4 b- C& ^

9 E2 T+ M" ~4 Z, E$ S9 u) R0 u" V4 Z% ^$ e  X# c4 [. x/ ~8 j+ K9 T3 L1 o2 V

. e  \9 I; ?* A) D! C( }4 F1 P# J$ B& X/ ]1 J3 W- }- G
/ A5 }2 _/ z# z+ Y1 a+ [
+ r: {* O. ^' R- j9 [: _8 ~
Quote:+ q3 L$ ~& Z& H* @
Originally Posted by Divine.  
  l- `8 T" Z& L3 ?4 Y; ^如果他发现我
/ U+ o0 F3 b1 A- ^6 A; f代码:
5 ~- F' J) n6 r: e) } pd.data.nJob = 0;
5 p$ c$ |, \. x并非如此:
" s8 E# x9 X1 c: D8 m所以,我只能看到
5 _" f4 L6 Y0 A代码:% e( y+ b6 P1 C4 |7 x! [9 b' b
//            pd.nJob    = 0;" \( e& h! d3 u# A6 f$ l9 U; C+ E
^^! m/ \) G# w. r2 U' t' J/ o
Hier, das mussu finden:
! s' R3 v3 O9 N2 `, OQuote:6 H# J: Z' V, ]: k: f& w
#ifdef __CREATE_JOB+ d% x' V# }0 F. x! a
pd.data.nJob = nJob;$ ~. r% d# k# q) T4 W
#endif // __CREATE_JOB8 L- w+ `4 X% V! K
// pd.nJob = 0;$ o) Y$ \. u$ t6 n% T2 w3 i
// pd.dwState = 0;. D) R! e. s  f1 `1 R+ d
pd.data.nLevel = 1;
8 T# y! Z) M2 ]1 Tpd.data.nSex = nSex;
, F2 W& o( \4 A! spd.data.nVer = 1; * X- {  Y1 F# T
6 m' [7 M3 d6 O$ p/ D7 e3 D+ Z5 s+ B
我仍然有一个问题(:
) H" N0 ^8 t5 a) ]下Character_STR DB
/ S5 [# x" w3 D# r  c这样做在这里
  f; _0 E- R& ^/ t6 k* B代码:
% F1 T# E  c- r5 k' V                                FROM BASE_VALUE_TBL
6 X: I; y1 \) t  R; j7 f' n+ r                                 WHERE g_nSex                                                                 = @im_dwSex
3 Z8 E# W: m) h, X% W. s. X# }在这里改变8 H$ j. B1 B& o1 S3 k5 ^3 o( r
代码:6 k+ k" L$ Q  k. G: ~* ^
FROM BASE_VALUE_TBL' y  z! [* J9 f
                                 WHERE g_nSex                                                                 = @im_dwSex AND" R! D$ A$ k( y; U
                                                m_nJob
" I, T; J4 x& t2 \由于还需要什么?.?
" g, p4 |, G: J% E5 v& }) m$ {在第一篇文章中,你可以阅读4 F* Z2 Q: T0 S( A
代码:
5 |4 G. {# n8 B( |: L% s  FROM BASE_VALUE_TBL. ~$ }$ x7 M0 J" B* i
                                 WHERE g_nSex                                                                 = @im_dwSex AND
7 g$ L# @+ N# ?7 c- R% z( t                                                m_nJob        2 W8 |* u$ }' u9 x
7 q: i6 ^8 @, r1 k+ t1 T

5 n6 w- H: k; O' w2 A9 Q" w窗口是什么我忘了
) [% {7 ^$ l% e1 Q. M9 G. P; Q% X" ^* }/ X' ~7 D. v8 _, L
代码:
3 c' _) b5 w- P3 HAPP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26
4 U) k6 j. O& w) C: a7 S{
; R3 q$ d- P) `/ Z8 `// Title String
$ v8 |% H! F$ Z( w8 wIDS_RESDATA_INC_003064! ^2 X4 B$ N# ~* s5 ?
}* S( C9 t. r- ~& B5 a8 P
{
4 `- {8 {3 }! `; V// Help Key7 {) J; m6 ?6 P/ ^& D
IDS_RESDATA_INC_003065: ^6 j# i9 p  [% M0 O3 h
}# P4 B8 _: a$ g2 N6 S" c+ y
{
8 O* J5 e" s5 B% G$ O. a    WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 08 ]# J3 |. O% G+ ]4 u
    {" R; x" R2 J& k  U% R1 c5 n
    // Title String  _: M/ C2 H4 k, g
IDS_RESDATA_INC_003066
5 s& j2 J+ Z; v! N; ]    }
1 @6 O; U1 }3 f9 a7 X$ X5 i: G5 s    {
% y3 K: P# S( A3 R+ E/ m    // ToolTip/ J& F2 V) A6 `3 i
IDS_RESDATA_INC_003067
+ q( Q/ `3 C8 S; k$ ~    }
& i5 J1 N$ S5 ?1 ]" {/ ]    WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0( C  Z% r5 ^: V" O3 t& m
    {4 S7 j. h) V6 j: q4 |. ], }
    // Title String/ X% u0 x4 k6 l8 [' C( z
IDS_RESDATA_INC_0030685 k  ]- K9 \9 {7 _) ~  x( `
    }
# `* o( w8 N! L1 {* R    {
9 L0 ~: I5 S8 H' C5 [3 h& u    // ToolTip
) |1 c: W$ j8 \: p( JIDS_RESDATA_INC_003069* Z% T* i; R2 ~4 x8 E. v* m
    }! U6 O* Q8 z6 o3 F" G
    WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 02 H% L+ a( k! M
    {
% e) L3 L# @( h* ?: N. h    // Title String
9 ~( ^& h+ v. m& ?4 A( oIDS_RESDATA_INC_0030700 T. j/ ]. [* S% ]% w4 h
    }
2 s4 T5 V* A& m9 w( V3 p; Z    {* _0 X# d; [% a- C
    // ToolTip; |( ~% {0 d5 H' @  o+ `
IDS_RESDATA_INC_003071
# s5 ^' b0 A8 r) q$ V% e; O    }
6 T. O# m- M3 Z# |- r1 J% a    WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0
9 q# ^1 c3 R: C5 O9 z. l' A    {) k: F- l9 T& A- D4 R# v% G
    // Title String4 M6 [3 h  }( G2 j
IDS_RESDATA_INC_003072
9 B. D  @' ?" C7 f    }3 f; V1 k0 |1 x9 j! F
    {  L# {, R9 @  O: ^% }( t( {/ F# f3 R
    // ToolTip. W3 L8 ^& F% G0 O. @( J7 T
IDS_RESDATA_INC_003073
/ [+ @9 l6 o; x+ e% v! Y    }0 E, D. _+ s& X* q
    WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0( Q( t- ?' d- e' l% z) S( k6 \
    {. {" {" n" _& ~9 S8 @, c
    // Title String: c1 U, |' w) W
IDS_RESDATA_INC_0030746 i9 A( N' Z4 a1 Z' ^$ a' ~; x
    }
' i: g- W  W' u: A    {( [) _( T* X' G' e5 Z" t
    // ToolTip# h7 y' c; H6 ~9 L. L. Q- i
IDS_RESDATA_INC_003075
; I9 _$ i7 }( Z- _) h    }4 h: C1 ~; Z0 {6 o. J- |
    WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0
) T, ?8 J; |1 N    {
: P/ y: w- M2 [5 B* u: X    // Title String# d6 d% n- s- @: ~
IDS_RESDATA_INC_003076
' m$ ]8 }3 ]. @& j  w5 K* ]    }
% R5 \9 P8 u7 [' `0 @+ U0 v    {( J# _+ i% ]5 p9 f6 ]9 I, w  S( |
    // ToolTip
; S. `& X; J- b$ t; q6 a$ cIDS_RESDATA_INC_003077  N3 D/ Z! F2 W6 p, }. e
    }( F1 |8 j2 G) k
    WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0
: ^9 g$ }# |( j3 v    {/ p5 z2 g1 ?# ]) v( a2 v! l; c
    // Title String
0 N. v2 P% b" ^% b9 T% ]  O3 NIDS_RESDATA_INC_003078- K& i) {6 Y! D5 l
    }
, h8 n6 x2 r: ]  H1 G; N/ s    {  [8 X; u% S6 R; i! O( Z+ L
    // ToolTip& T5 }8 B, N0 v+ _$ z
IDS_RESDATA_INC_0030790 q3 ^  b" _: i1 u5 S( c
    }# M4 ]; g# x1 x9 F$ T( |0 Z+ Z
    WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
3 h! m& J5 v! ]) C$ H    {3 m! e% @0 m5 `+ B: O$ c3 \) z% ^
    // Title String! o& A: W: j& t; `
IDS_RESDATA_INC_003080
" R9 `2 Q3 c* `. b5 B  V8 U/ p( P    }; H* {+ ?: ?* E0 e4 N, m% c9 [, ^4 l, O" u
    {
, ?7 c; Y5 d& E8 D+ G0 Q* O    // ToolTip
$ y# d. X  q7 G$ G( R) FIDS_RESDATA_INC_003081
/ Z' u  O, q1 x1 j+ R; }/ E    }7 u5 z" m; ^4 e1 g. V2 N
    WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 04 g: e0 q1 [3 d8 F; t) n
    {
/ _  v* e9 U8 J# o    // Title String
9 q1 i% L; X% K  |1 ?. j7 pIDS_RESDATA_INC_003082; h. j* a  A0 A: t4 d  ~# T) c
    }
8 H7 w# u: h! ^% a" ]    {
1 Y1 S5 o$ ^+ n+ q    // ToolTip
- L: e4 _3 f: {  D+ J$ f" c* kIDS_RESDATA_INC_003083
: ^  h, n. E9 l2 `    }" ~2 p( e8 ^/ P( U) F# R- x
    WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0
  G% W4 Z" N3 Y$ y, h6 ~& `% M  S% U' R    {: `  Q8 N2 l$ f5 p1 `0 K/ T
    // Title String4 c3 o4 a  P5 K4 v
IDS_RESDATA_INC_003084- V/ ?5 D) w4 o
    }
/ B1 E2 R3 Z/ h  G6 H$ V6 j    {
) |+ U: C; W, |  R    // ToolTip
1 {% i% v  b4 y+ t9 ]6 `0 [0 u; vIDS_RESDATA_INC_003085; G, k' _0 n+ m
    }
) x. X3 s; l# w. s. m1 O; @' U+ H    WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
5 w1 q* }& o) z    {" U+ d, Q% A5 G: v, z' p
    // Title String
8 j4 t0 _7 u$ [- m$ PIDS_RESDATA_INC_0030865 n, |2 k" x4 i' i: R, d, D
    }
" Q% G7 R5 O2 R* g    {& o, A4 Y3 T/ g3 a6 @  f
    // ToolTip& @" e5 Q8 s- J2 L  b- n& C. c* q" M% s
IDS_RESDATA_INC_003087
! T  n6 w. o+ l' c    }
& h- j2 E$ K: b8 C  W    WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0
2 o/ }8 n; V: F* B/ Q. v8 |& f4 U    {
8 Z6 ^" ^' \1 p0 H: K: w$ k    // Title String
' f0 Q9 M' r% L, r9 ~# j5 X2 z$ c: W6 A( RIDS_RESDATA_INC_003088
( F& l: H" [2 [/ k    }: ]% r( p" ]3 c
    {
( v* `. v1 u9 y  w    // ToolTip. H6 |; R& q+ ~3 E
IDS_RESDATA_INC_003089
# }  F, R3 J9 L1 ^% N    }
. @7 J0 }0 C+ Q    WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 02 ^# r: o7 T2 ~" v% G. U! d6 V) k
    {
3 J% X9 n9 h3 `; j! `" C- c    // Title String
( `" }+ e9 ?1 Y! KIDS_RESDATA_INC_003090- @6 q! P8 |3 A, c7 [9 v) ]. I
    }
( p8 v# z& n4 S3 c, u3 f    {
/ v% f7 P) W( W    // ToolTip
2 N' H/ ^8 c* }* ?IDS_RESDATA_INC_003091" V0 b/ T9 ~8 m" X1 D
    }
: V: i# F4 y; [- s; q! e  R  `    WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0
+ f, i( v5 l% S) Q" U# ]7 |7 i' ^    {4 L0 ?/ [9 @, p' ^7 Q( t. i
    // Title String3 L; K% f: r% H2 Z2 Z; w
IDS_RESDATA_INC_003092. q  F- |/ O1 j# [
    }# d3 u4 u4 F3 {8 V& Y; Z. J
    {$ w1 n! y7 z- g) b
    // ToolTip
9 k8 p" ?! b1 JIDS_RESDATA_INC_003093
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    WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
$ i; j: C" h" [6 l' R3 H8 h    {
7 b  V$ b6 K- p8 P    // Title String2 @7 e& q( O1 r3 @1 ]0 T, O  l( F& a
IDS_RESDATA_INC_003094. o! W6 n0 u- A0 [5 C
    }' p# A3 v1 u8 a! `
    {1 ^1 W& S" Q/ V% t1 Z& j5 e
    // ToolTip/ a3 y8 a( D+ p2 z+ w1 {
IDS_RESDATA_INC_003095
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$ i* H  D% o, W4 s3 G    WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
8 T; e4 A( |& o  ^: N! Z    {' c. z4 n, T. b5 h  G
    // Title String! {0 Y4 t+ n8 w( P* A2 S6 {
IDS_RESDATA_INC_003096
' ^7 t" e2 u  f3 o    }
' w/ z6 i; p, L; P, u" B    {$ b8 p5 r2 p* l& M+ W
    // ToolTip0 v. p+ z) _" W9 `( v; e4 A$ Z2 c; ~
IDS_RESDATA_INC_003097
+ C; s3 X+ f! x2 s& ~    }6 ~. ~- J2 b' A# [4 |
    WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
- M, j* S5 o$ J) c8 r    {- j' |% S1 T) K
    // Title String' X9 V1 K0 Q9 ^9 d
IDS_RESDATA_INC_003098- V4 V8 g0 J2 `& O6 a+ F
    }/ G1 c5 a+ ^) X8 s
    {
2 }" X& T: H/ w9 ^5 p8 H    // ToolTip6 J* y0 b( e0 |  C" n
IDS_RESDATA_INC_003099
6 y- U  o. M( E7 j6 P0 D    }2 o* F1 {+ G8 M# d! G2 r
    WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0
0 O6 ?$ K' F( D& Y( C    {2 ]. T' S, C" I/ y
    // Title String# q' {' S" X& m( O! \. E4 z0 ^+ j' p
IDS_RESDATA_INC_005076& {- v; U3 D" H# f" V5 c
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    {
- q& \' Q1 `( r& y8 O- o8 M- n    // ToolTip* E8 R; {( l/ x  D+ v
IDS_RESDATA_INC_005077
# t7 K% r; n3 i2 Z& G    }! ^' E  g, C+ I4 o+ t
    WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
* P8 s9 H. p- t5 _3 o    {
6 B: D4 ]: b/ C* c9 t, G    // Title String- W- i" d5 p+ i0 M3 d
IDS_RESDATA_INC_005078
7 ?/ [* V# n2 u2 a    }
! N! Z" m: ~( j( d    {
4 _: H+ N# i$ }3 _9 L' ?2 U    // ToolTip! W3 q. [8 t3 m2 |& }
IDS_RESDATA_INC_005079$ ^4 s# m: p7 [, @
    }# J$ c  k% R, [( V5 _4 Q( B6 v3 ~: c9 u
    WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 06 E8 c# }6 }2 v$ D8 J
    {$ [! L: H( o  \1 U6 z3 \' P0 L
    // Title String( d3 j$ E' y7 G" h& e8 x' `
IDS_RESDATA_INC_006874. a8 _- K, y  f3 d$ ^
    }
& i3 c' {8 b; g! [& c5 G0 Z' y( b    {
6 n4 v, Z. r- F% e" X2 _$ q, z    // ToolTip# S$ n2 n( R; ?( ?. `/ t1 z
IDS_RESDATA_INC_006875. k3 q) A" p$ l  o9 x3 o/ m0 o; B
    }& k/ N3 l  P% v* o- s
    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0
1 D+ g5 c  \3 s; G! H% z' C/ i    {: n8 ^! l  k. d' a/ g& }" t, P
    // Title String5 t9 m( o! S( H9 q: n% F
IDS_RESDATA_INC_006878" b+ _3 v# C' B5 s
    }
& g) J7 s* h+ O% ~% e- Y/ z- X    {
) G: x* N6 R/ x& I+ i& G" z    // ToolTip
) ?& S( h8 E0 n7 g$ h$ n# `9 N: P  }IDS_RESDATA_INC_006879" ]  L& s7 |; Y. u4 V
    }9 h* x0 J9 \( S9 a4 u/ t
    WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 09 L4 v+ a3 j1 l8 R& N  k- I
    {
2 z% f4 D; L/ \$ I) }    // Title String+ l# _# a0 c( G& c; ]  \
IDS_RESDATA_INC_0068807 k  x* P$ Z  U8 ]8 e
    }: d0 \! H3 W$ o( `$ H
    {
/ h3 V4 R4 M; T. Q    // ToolTip
( ]4 W2 y# E/ p" ?" Y- u2 |$ R4 Z4 ~  C7 bIDS_RESDATA_INC_006881
" |. I" {) W4 E: j/ \    }6 M# C  L8 T, ~9 G6 ?+ F
    WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 08 _) G' C* c; i8 z; Y2 f
    {
) f/ a9 n8 R! |; [3 u    // Title String7 ~5 V& S  C3 K5 P4 h
IDS_RESDATA_INC_006900
8 l$ p- u) u2 L    }' S1 s; G8 V$ W( K( d' J9 r
    {
; H, W0 o; p& j% p    // ToolTip' Y' R' V( K; A. h) Y; V
IDS_RESDATA_INC_0069016 l! x) n) m1 h9 C' Q# t
    }
. B0 d5 h; b$ [" D/ ?  {    WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
  i' y! o1 Z3 a( g3 {    {8 g' Y! F3 [4 \+ }$ W1 @# r
    // Title String
/ r9 Y% Z( r( o7 t. MIDS_RESDATA_INC_006904
+ }* @# A! I' c- R! y' m5 G% E    }
, S1 h+ ]1 r+ C! W    {
  ?- Q, t; ^3 u7 p( e5 o- C    // ToolTip
' Q& W/ I9 D$ J; u3 k* }9 j8 uIDS_RESDATA_INC_006905# Q4 f3 \$ m7 B; ]- A! t5 }, A
    }
6 x; |8 \' R# Q( {4 S/ @    WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0
! F7 J, |6 {& Y1 A1 M0 ]& l    {
8 W8 k. [3 V# V/ j; S: m+ U3 Z1 |    // Title String- U- J$ Q7 A2 m/ s! }- d+ u
IDS_RESDATA_INC_007134
  J& u: z  }, a2 W    }# e4 q- f: g* F/ d3 q6 f
    {2 Q' }0 t8 Q, Q
    // ToolTip' b0 [. ^2 g: _& {
IDS_RESDATA_INC_007135
+ b) J! R' S4 p, S/ k" A- m$ ]! d    }) U* N6 h3 ~) Q1 U
    WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0( u5 t% Z* U: Y5 t( ^1 ^! h
    {
' N7 a% p* p/ r! Y5 B    // Title String# j! c! B2 @0 N
IDS_RESDATA_INC_0071367 p3 Z' G; G' X
    }
- R- g) z( V$ @$ f! U    {
* p4 d) J" E: ?$ N, j& b$ `    // ToolTip( P# j+ `- R" P* x
IDS_RESDATA_INC_007137- a& r+ O% \. j4 A/ N& f5 W
    }
+ f2 v/ y, k1 N( o8 K
! o  G$ }1 v; J0 p, i+ N! F}
+ u7 h% n/ T& D! Y所以红色的!
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( w, M0 C4 c  Y2 z9 ~这里还tblSkillPoint的条目:, I+ x3 x& B* u$ S

% e9 Z% V' [, w2 A8 M5 R4 H代码:3 |- \9 i* E& k9 ~7 c0 \  T
                If (@im_nJob = 1)
0 A, @6 F: U4 f8 m                        Begin. X/ N; C4 P* F
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)4 e+ B& H1 ?6 @- ?! `9 D
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)4 }. d+ ^1 O& g
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)- i- G! o% u) K- P5 w4 y( m
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)! w1 D! f0 X6 [) {% ?# e0 U, `
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)
( J/ a: p# T5 Z9 U! f4 x1 T6 v  t                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)$ Y1 h$ v4 J3 d0 I  J
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)
% {; L! E/ L0 A5 {5 ^# L  n                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)
  a: w) x+ i' a  Z8 }1 f                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)$ l( |+ M- r/ S: ^/ Q( y
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)
, e/ ]0 {2 w# ~9 }: d                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)
3 T3 w. d0 Q+ b  j9 p% O% z" b                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)- V: r6 t# R/ L! g% {8 `7 ]
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)( [( L) K$ |* K! b
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
5 D  H8 D" b4 y5 @: X4 T                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)
8 }! p0 u% P- ~2 m& W1 B0 e; a) w                        end
4 f1 w2 M9 t  p% d* x                If (@im_nJob = 2)
) X% i, D2 Q" ]9 I9 h                        Begin- o( }3 z  I, p/ Y
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)
* g+ G) c) e- C* y% a* t* e7 m                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)
: D' R$ j5 ?& d. n) K) K7 ?                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)# b% ^1 ?6 ^. _; M
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)& ?, p9 D  B/ V' v6 f. D! \
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7). Z' |4 H) D& ]' i
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
: t0 F" k: _4 q/ N6 H                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)
5 p, Y' \. }6 @. @7 }                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)
; U8 a& i5 Y: u, ?                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)4 `- u. q$ X. ]/ ^  \4 N
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
0 o- ~  g3 E/ t4 V- |, z                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)
5 n7 E6 G7 A- H- T% J                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)
6 G. E. t. o+ S# Z3 {9 {                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15). u% g2 ~, {: f5 e, ?
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)4 ~# l" c& i3 {7 a
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)! b! h1 G6 R5 f4 a3 }2 W
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)
" a, r7 D+ L6 E- j0 w, g                        end% a# [  p7 u8 i8 w/ t5 y3 v; h/ y2 |
                If (@im_nJob = 3)
6 r8 }& _: D4 Z6 Y! [                        Begin
- Y3 ]) t# I9 l% K. ^* _                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)) G5 }! n* y2 y0 J2 s' k9 _
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)
8 P7 R  u- z* \. ~" i  |/ \                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
8 A2 K5 i4 z, c: y: G( j4 L                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)1 J$ h" W0 Y$ o- m- H
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)( i+ q, _$ Z! }- P
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)1 [8 v3 c/ ]4 c' h
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)
4 X" y/ k+ c# l- r8 ]                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)# C$ _% v8 x8 D  f% i) R( n
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)' M& Y% P# O) c8 B
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)
) f! T: d& h& M+ l1 e' D                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)
7 Z0 f0 i/ ?% Q9 U                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)3 c. d! U8 j8 A! |
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)
( e: Q1 W" M0 r% ?/ }) m' x                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)
0 c' |  u( T# i                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)
$ d! e- N5 Z4 h" r                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
7 r7 L6 o  Y$ B) \( e$ S                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)7 p! h5 \; b( @$ H  M
                        end- u0 p5 T+ ]. R+ e$ \  c
                If (@im_nJob = 4)8 _% o! H( R2 V& c8 M, S) y
                        Begin! i7 ]5 g4 W- c2 {8 l
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)
3 \8 b! z/ U  m                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)
! b, U6 h8 s' Y* ^                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)5 b3 }0 w; d4 B4 a
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)7 ~8 ?) T  X" [
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
! i/ a3 N, H2 g/ L) R) F+ L                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)6 D) E4 y( C( p$ b/ m2 C
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
  A3 e& _% e1 e' l$ j; a( @/ b                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
% v' E0 t. l/ N/ U# H5 j                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)5 G9 Q! t% z4 J) @& h% U; a% a
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)% S3 e' a; V# v; t% f, }
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)8 m0 A2 B6 H: U8 P+ @/ j' q3 I
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)0 G  o" I& U8 u' n) U  \; u
                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)
; X# J0 S: N  n0 a1 w9 m+ H                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)
. a* I) Q7 q8 Q* _                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
- g4 m$ {6 ^" Y2 q) z! ]                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)
- }" t" t, Y9 B' e6 @) X' p                                INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)
& ~* u! N. m9 g# _2 q5 \                        end' v6 Q5 ?6 {, X, o- b) V
只需插入在此插入
5 _# h: p" @  \6 n& x6 R8 O1 Y" t代码:
3 D3 J9 W1 u" f0 p% \                INSERT BANK_EXT_TBL9 W5 ]% g; s" I* c, ]
                                                        (                                                                 1 |1 d! O. y" _& A5 z8 l6 U/ B
                                                                m_idPlayer,8 k  A% F- _3 P: l
                                                                serverindex,* V! J! Z1 D9 i: z) x9 R4 }
                                                                m_extBank,
9 X$ P5 o1 B' N" `, |1 I                                                                m_BankPiercing
6 n* A% i) T! }1 F/ g$ i; r) `                                                        )' B8 H$ M. J" x- X' ]# w+ @
                                VALUES 0 s" @2 \/ Y6 y$ e/ W. Z4 h3 |
                                                        (
4 Z  X; o; C; o( ?; z& C' c                                                                @om_idPlayer,) J! W/ X& L# o9 J
                                                                @iserverindex,
9 k4 q' A" s% e                                                                ''$'',''$''
8 B0 I+ ^! i( |3 S( |3 M                                                        )
$ u2 i( x5 V8 V5 a$ m( y' ]. a$ D7 T' |+ p$ A* [

/ g4 }& t" w6 O#define IDS_RESDATA_INC_007134 288160 P0 `! Y( U' s' h
) M! R2 R/ W& ~' I/ z
* v: S0 \- S0 h$ z0 L2 W
        DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,* s1 w  f# [' z  f8 z$ x5 p; t
                dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh,        dwHairColor, nHeadMesh, nSex
: B8 G! ~, l$ l' u; u#ifdef __NEW_JOB_SYS
8 U) v% Y0 I0 r                , 0.0f, 0, 0.0f,
/ W0 f6 G7 c8 T$ h; d, ^) S                0, 0, 0, 0, 0,% d+ i( j8 E9 |! e
                nJob
8 e$ F6 F  @) J# W+ o) A6 ^5 m! [#endif3 [0 N& c4 t% L

8 m* H3 \1 a* \6 z# e6 @1 s! u6 O9 k1 d% d9 l6 u
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