|
在这里,我向你解释如何在源选择安装到创建工作中的字符。
4 L z" o$ D$ K../NEUZ/Versioncommon.h
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在上范围进这里只是这一个:" Q) u, @' C+ r! m; a8 j4 ]/ Q
代码:/ N* b6 o5 l3 \4 ^/ D5 B
/ `7 V% N0 @) \/ O+ Z! a#define __JOB_CREATE_CHAR) \/ t) y8 q6 H7 f" X' t" Z9 [( x
../_Interface/WndTitle.cpp
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8 v$ f5 ^# Z* R& C在这里你进入功能
& G8 K C2 g$ v f9 s2 o% v代码:' f n P& b( ~- s. @
m5 u3 F6 A; {void CWndCreateChar::OnInitialUpdate(). p& H* W9 M0 e
并有助于% p# D( B f; g
代码:% `* H. [3 n0 ?3 G8 t- @" `; e j2 F L
CWndNeuz::OnInitialUpdate();
7 H+ K1 [% l! g. S& m" ~这样的代码:
w/ k& \( U. }6 t$ d0 Q代码:
+ ^9 T1 x; \ H& U#ifdef __JOB_CREATE_CHAR
5 O+ S8 \0 j8 S9 y; q, c/ w: X m_Player.m_byJob = JOB_MERCENARY;
K4 u+ k; Q/ x- v$ y4 v2 K: a0 w CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );) _8 e$ b2 Y9 V1 y6 ~- m! H e
pWndJobBox->AddString("Mercenary");//Edit by yannickmama6 y3 @0 ^7 ~8 G6 h
pWndJobBox->AddString("Acrobat");3 _$ G/ i1 i9 _3 y6 {/ B7 g
pWndJobBox->AddString("Assist");
9 L. T% A" P; h; a5 f2 [ pWndJobBox->AddString("Magician");
8 O2 ?+ D( |5 A, Y" i$ b9 L& I pWndJobBox->AddWndStyle( EBS_READONLY );
- Y! S1 M" ?4 U# ?- [( Z" w, \ pWndJobBox->SetCurSel( 0 );% {1 B. {* _; R8 p
#endif //__JOB_CREATE_CHAR7 \, Y& }; g5 |
在同一文件中,我们跳到这个功能& N& Y1 p7 J" K- v! m& ]' D
代码:- E5 O1 p. t/ C+ ?
BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
* f; h4 O3 ^9 F& a( K2 k并查找这一行:# x. H, [7 N" j/ ?5 |% S
代码:( l+ t" j5 [1 N
case WIDC_OK: // Create8 A2 p$ O5 ]# Q O- m1 i
{
. k) } C* K) m2 q" }4 b8 m, @下面我们就这一个:; ~& s4 b6 ~% e' [- g1 `: ?, m- p
代码:
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% u2 j& u F- ~$ m3 d#ifdef __JOB_CREATE_CHAR8 r$ [- l5 E' t' T' c
CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );2 ~0 f: B1 _& b: I" P# Z1 E1 s
assert( pWndJobBox );
5 z7 ^# q! c; J. A, I
' Z( K {4 h# _ if( pWndJobBox->GetCurSel() == -1 )
G+ S% s: ~2 o6 y, ?: E" m. a {
2 J5 `8 Q& K4 j8 r g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );+ [, a; l( H [' w
return TRUE;: R. ~: f- c- M% [6 H" z
}
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+ I$ Q* {6 q, ?( n; k8 x switch( pWndJobBox->GetCurSel() )
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) _! T# Z; Y- b/ Y/ _ case 0:0 H/ O% H8 G4 c) j. @$ @* A6 ^
m_Player.m_byJob = JOB_MERCENARY;! Y3 k/ Z* U$ Y2 L, f' Q
break;
% A6 i& g! X3 Q3 O7 ]* O1 k case 1:
B8 f+ O8 M# t0 m2 `0 Z m_Player.m_byJob = JOB_ACROBAT;1 h2 l3 ?# }% x9 @8 j3 |3 ?; z
break;9 ^$ V; q# v/ A! q+ b
case 2:) ]/ _/ c; K. l1 q- ^
m_Player.m_byJob = JOB_ASSIST;7 W( \0 ` A$ k
break;
# O9 \) m9 W3 g case 3:5 J) Q! d8 U5 U6 @3 P; W |0 ?
m_Player.m_byJob = JOB_MAGICIAN;
1 H# W6 o& y1 g, B6 b! B break;
( e# X6 P3 f" D" H: U default:7 ? c$ Z9 L4 S
m_Player.m_byJob = JOB_MERCENARY;# c" w/ Z+ ~( B! o
break;
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#endif //__JOB_CREATE_CHAR( h; ^: o4 d+ H; u
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../databaseserver/versioncommon.h* _. k- }! }- Q) W7 |7 j5 L
7 C/ K3 \3 Y4 z; T5 |3 ?
在这里,我们这一个以上的地方进行
% J# U- r; a+ {: m- m- `# T代码:, I% n+ v E5 T6 O$ P$ Z$ u
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#define __JOB_CREATE_CHAR) o/ m6 b3 k2 ]: N3 S2 i4 w
../_Database/DbManager.cpp+ M6 V8 o+ j- J) X* }! n
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在那里,我们去的功能
3 o) P. D& z( k7 T* v代码:
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& {& }) R# Y$ A: N7 |# s4 dvoid CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
+ E! s p* J6 j, l ]并搜索
- U+ p0 t+ O P" G6 I$ }& x5 h$ |代码:2 j2 O2 W \6 u1 A
pd.data.nJob = 0;
% e6 M# l' Z* ]1 m) W% v并替换为( h" n( x+ X: [) a( Z* V
代码:6 @, ]- q# I( c/ w; ^
#ifdef __JOB_CREATE_CHAR
- a7 {3 z+ Q5 ]( y1 q' Q pd.data.nJob = nJob;2 z5 v ]% Z" ]6 q- o" V
#else //__JOB_CREATE_CHAR
4 J( X2 e- w; T L4 H6 p" Q# v; l pd.data.nJob = 0;" a( v2 P6 U! N) V" h
#endif //__JOB_CREATE_CHAR
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这将永远有一个来源的东西。. C' s1 O6 o* k/ B/ Y2 w
# Z. y0 j" e8 v: h但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库% C1 j3 `" y; Y7 h9 K
和搜索+ f! A3 c8 z4 O p, z5 o
代码:6 c$ ?0 B4 c: x r; ~# G8 v
+ `: a& r/ h6 u: e% r+ o
FROM BASE_VALUE_TBL7 K$ Q6 }$ D! b" A
WHERE g_nSex = @im_dwSex( M" t& t6 s. g
并替换为 |7 z) n' J% O4 r5 V( `
代码:
) N5 r+ W* p3 q/ e7 B FROM BASE_VALUE_TBL/ O- |: ?% t( v3 ^6 z4 q
WHERE g_nSex = @im_dwSex AND4 Q' K; ~" K: U) J( o
m_nJob = @im_nJob" V+ N0 {( J0 s$ ^( n3 `
当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
0 X' n2 j8 M4 T! @' M
% I2 E9 T7 v0 W. y) W& Q你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。5 F5 U5 v. \" N" C5 i
# ]# @: N4 _+ k, R
你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。
- m6 [7 c- {& ]+ ], `) f+ @这是那里告诉服务器哪些技能你的角色可以skillen。
4 g$ j9 }. ?6 ]- s可惜我不再the'm懒得现在要做的话:'D) E- a! i8 k/ G
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' v- T0 e4 j, t& t& N) }% F) r6 J! L
; v0 b" P- s' [Quote:
' ]# A+ A) g9 x7 `6 ~' |Originally Posted by Divine.
' z. O7 A: N) T+ c) M* Z C0 t如果他发现我& S8 p- s& k' l# T# w3 y& }
代码:4 P: l2 U, k* V7 S& A
pd.data.nJob = 0;
' d" E# ~. i8 T0 e并非如此:+ M* W8 A( Q; }) P6 p$ j0 a
所以,我只能看到- q3 e1 J2 Q! \5 |. ^# p, r+ m
代码:4 ?3 s! y9 _2 P. ?+ C) ]
// pd.nJob = 0;" j. O v0 F5 h W! ^( v' F
^^
9 K& D# S% Y5 v6 L9 L; Q* gHier, das mussu finden:; @8 L7 s4 D/ O1 L- f6 H3 A
Quote:
% C4 U9 X) l5 x3 F2 S- Q6 s( z#ifdef __CREATE_JOB# l, E' ^: T; G. z
pd.data.nJob = nJob;
8 y4 Y$ G' d* {& Q3 S7 |#endif // __CREATE_JOB* k; k) x6 g# y3 y
// pd.nJob = 0;
- }- d3 B' |2 d; q4 d4 z// pd.dwState = 0;
* L" W" c9 S$ T- K# Zpd.data.nLevel = 1;
7 I9 Y3 n9 X! W; \7 S8 Kpd.data.nSex = nSex;' l6 w2 a9 C: h } P* C* V; l( i) J9 C
pd.data.nVer = 1;
0 d/ P, W5 f6 O# y R$ ~1 Q" J# b8 V! j% c
我仍然有一个问题(:: y M4 r( @, a
下Character_STR DB& L: L8 ~3 B/ F. X! T Y' N
这样做在这里
7 ^; Q1 a8 ~2 m8 o代码:, D3 p/ d( q7 R+ i& y; b" V
FROM BASE_VALUE_TBL O8 t$ \' y- h& |" R9 @
WHERE g_nSex = @im_dwSex
6 P B: `, D6 D! I$ b+ {在这里改变
$ p' ]9 h8 {$ k2 ?9 I" ^代码:
: ^! C5 {4 j0 r FROM BASE_VALUE_TBL
+ B9 A0 y9 |' }9 J WHERE g_nSex = @im_dwSex AND
2 Y4 [" [. C1 ]: _ m_nJob
4 e. q& q6 O, ?8 o2 b由于还需要什么?.?
: F3 r+ b1 B$ X; i% t: B在第一篇文章中,你可以阅读
2 z* ]" B, X6 m# u) ~代码:
; I X3 E6 X- |% | n+ ?3 a ` FROM BASE_VALUE_TBL
" D/ M& j6 ?, h8 ` WHERE g_nSex = @im_dwSex AND O) ]+ {# }. O* A% u
m_nJob / s% p1 z, c4 L% o8 E" a- C, A
9 d5 [5 n) @$ T
6 G H: a2 Z7 Y0 P6 R" ^
窗口是什么我忘了9 ]( o9 T- M( R1 A
U$ p1 X7 N) ]2 k
代码:
# }. L+ `- [: S4 `# X$ [APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 26
6 B$ @8 g. n; w( S{
1 q( O9 N A A6 K. A5 i# c// Title String% [* T( w0 |7 t+ ~( o
IDS_RESDATA_INC_003064
8 T% g# l6 B8 F! `, v, z}7 S. \8 h1 q# u# V9 A# }5 t
{
& }" Z9 V# E. F1 W// Help Key
* H! c' I- v8 G' KIDS_RESDATA_INC_003065
4 ]8 P% X1 l d4 k" @0 _; b}
; M7 r7 |/ ~( d{
4 }+ D0 i2 d3 d; j$ t WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
6 S* {" x7 ]& u5 ]% _ {, |3 g9 c7 r' ]# g# x
// Title String
d* @" j: J# y7 b& y0 v, X4 EIDS_RESDATA_INC_003066
e2 D$ {1 F l0 j }, d$ g, T! W _8 ^9 n
{
8 D/ Z- t$ z4 L6 U" a% X // ToolTip
. f+ W) d$ p+ h: m* w; F0 @IDS_RESDATA_INC_003067
; g, o9 J6 w P6 y$ u6 Q8 z }
% s$ v7 U( e3 L" T WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
" y) a% { J; W. }) W! e: u8 T {& ~ m2 c" C2 h5 v+ d# }- g
// Title String+ N$ T4 N7 {- l2 W0 Q
IDS_RESDATA_INC_003068
- ]8 e( G/ u; V) j1 O- Z6 _0 H7 L }' p* n9 P" B }
{
4 K# y7 ]! E8 q% |5 S$ p4 }0 J6 S! o // ToolTip+ I: W& B/ J' M& f; Q }1 N& L0 m& @; f
IDS_RESDATA_INC_003069
( C8 y% ]1 R* D0 L6 n& i5 } }
5 ]7 W5 {3 J& T) t WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0$ _+ Q: T m5 m. ^( E F0 k
{4 ?6 b3 ^+ ]" [, o4 p
// Title String
; u7 D8 @) b7 Y+ @" m; g9 x/ qIDS_RESDATA_INC_003070
: W1 a7 m& A+ Z8 l4 Z/ o9 E O: c }. E4 h" P$ n8 Z
{
( x1 b: I9 h2 J) I. a8 p3 \ // ToolTip [: d) F, r- Z' q5 z! x6 L
IDS_RESDATA_INC_003071/ `/ \0 T5 \* C, V' O/ K4 s+ B+ Q
}9 ^9 O" K( D, o! q
WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0
5 w, D* m! y) L- X) w {
* q# t+ ~& \( Z j/ g0 b // Title String
: H9 D+ T' o9 Q) R7 PIDS_RESDATA_INC_003072
- E8 J- D) _" e# m3 ^ }
! }9 X$ ?2 k7 H( B$ E/ T6 k7 Y {" X E" x& t I
// ToolTip
1 r3 j1 T; U7 aIDS_RESDATA_INC_003073# A3 Z6 w7 F$ U$ \- v
}
2 g. t. h; j# i( ^! L& W# G WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0
7 c3 h# O [% i; i {" e& \1 p: Y. a6 h, C5 ]
// Title String1 c7 I4 P2 p2 ~3 l- O
IDS_RESDATA_INC_003074
1 ~+ e. ~' B, E0 S% F2 Z* V4 x }& Q2 z8 w) z3 R6 B# D1 i
{
, i( a8 X1 U% ~/ t // ToolTip
- {2 C# {4 d' k" N" a. U- CIDS_RESDATA_INC_003075
0 @8 X2 M3 `) H- [4 n( m% ~" |& l. J }
9 D7 K! ~$ \% q* | WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 02 e, F0 c" v8 B) i9 d& P3 p0 _
{
! A: u# c5 Z N4 C9 O9 H // Title String6 S. K7 A0 y- f2 i$ d; `
IDS_RESDATA_INC_003076) ~2 _' E8 U% m2 t7 X- ]# t! C
}$ `- n2 e+ b% P# z1 E
{
- e' J s+ Z4 t( o) M4 l // ToolTip" E- u. s/ k8 J+ t$ X% \; C
IDS_RESDATA_INC_003077
+ J o$ U- p! n$ H8 b8 V }! @ n# b0 J. i7 Y. D6 Y4 J5 g* O
WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 06 {' Z' S8 k2 Y2 V
{
. | D% @0 q2 h6 m // Title String1 T& M6 m; v$ p- p
IDS_RESDATA_INC_003078
+ T# G( ]% `/ S: y0 Q }
1 | h3 q( L9 P- X {
- U! u: R) r Y9 Z. j // ToolTip6 s5 W5 y8 C3 ]2 v' s* ]0 n
IDS_RESDATA_INC_0030790 U, T( [6 T' e8 D7 P1 s; M* {1 Q
}
, q% t- ]4 a2 b- _1 ^0 L3 r7 R WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0
/ Y% ~4 I/ e$ U0 K% x: p {+ H7 {8 M# r1 F8 o& O, L
// Title String/ p9 X7 ^3 Z1 l3 B2 B) X
IDS_RESDATA_INC_0030806 R9 f; g2 E4 U5 ^* ^/ J
}
6 j& ^6 I9 J. _" E3 Y% }! h$ U1 x" m {- k% R @7 k. Z7 {
// ToolTip6 L: ]/ s0 E$ v/ p! w
IDS_RESDATA_INC_003081
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# {% b( J9 o3 ~7 s3 {# O WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 06 @; q/ S X6 K" ^. }2 G; O
{9 Y7 v: c' Y4 _
// Title String4 F) N7 |% ]" J- }0 {" \
IDS_RESDATA_INC_003082
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8 \% h2 ] _9 X {3 e O. U b8 g' W# s' ~0 z
// ToolTip
3 `7 n" S# Q; X) r1 GIDS_RESDATA_INC_0030839 w9 z2 _) i& x, D9 `
}/ o7 f# ?( W) T& m- x2 e' i
WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0
8 M4 u% C. F9 l9 C+ ], D9 C; n {5 O1 H& o6 l# k, l Y
// Title String
2 P V- A$ x5 y) xIDS_RESDATA_INC_003084% S+ {' m; m$ s5 o( g
}
' C5 O P& b+ Q {
! z6 a0 `5 u* O8 @ // ToolTip
, E- e2 c: b' T1 l+ A yIDS_RESDATA_INC_003085 I! s& n9 E" n% r/ c5 s5 H/ \" v
}
6 n; w1 `2 q& w/ ? WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0
) v9 b6 q! w! ]! { {% s7 G$ C {
) F, [, l- V* ?, |0 {" i // Title String
$ Y1 R8 i" w4 o# ]- `IDS_RESDATA_INC_003086
. u8 n" O$ h& X9 ]! e }
* w I3 s: p" X2 w) J \7 L8 i9 Z {
) H) t {3 _& y9 f) ?# Q" S; _) K // ToolTip
) R# n! j$ M: ] [" E1 n0 y+ ?3 HIDS_RESDATA_INC_0030875 X8 k+ Q% ^7 }5 a
}
; }8 {) o8 l; K& U3 @ WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0+ O& C* ^8 R8 o% U) ~2 n( n
{$ ]7 c, v2 @% L& M
// Title String% [. k" ?6 M% j( f1 D! ^, Y2 o& K1 U
IDS_RESDATA_INC_003088
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{
! S0 k5 B! y: F/ h! Z2 U% X // ToolTip9 O, Z7 {5 ~& A( `/ @
IDS_RESDATA_INC_003089
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WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0
% M, a/ u& p$ }, [$ q/ x+ D {- x' C% j. r* e( m/ ], j$ ^$ L
// Title String
$ t% m$ a8 x" R1 v, z0 [6 TIDS_RESDATA_INC_003090( L* p9 P- H3 @, c5 B* g% w
}
# Q x! z* _6 ^+ R3 U8 r1 K& W( d2 ^ {
3 m$ ^, ~# r+ _: a' k3 |" _ // ToolTip
9 G1 I* f7 M2 z7 Y' KIDS_RESDATA_INC_003091
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WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0
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// Title String
" e$ }) b7 f* j! r3 _. k9 i3 SIDS_RESDATA_INC_003092
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// ToolTip# B: d' X- C! z9 Y7 o, O6 Y
IDS_RESDATA_INC_003093
; [: _$ I5 W G }
4 p( z* L2 `4 c( R6 v6 V { WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
0 F1 F, N0 I& Q* B: \8 K! R {
8 ]4 s! E* x5 r7 d5 ?- p // Title String
9 C4 _, _ s% }IDS_RESDATA_INC_003094) j: o4 N: [, e3 b1 f* e6 d
}
- e- b7 R( e8 e$ O2 b {
- U. Q; m, H6 ] // ToolTip1 S8 f z- P+ Y
IDS_RESDATA_INC_0030956 U8 C3 ~' S h6 P9 H( @! G4 C
}
+ t7 G( H# h# A @ WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
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// Title String
3 x9 j6 M3 ^0 `: F3 v, {2 ^7 `" MIDS_RESDATA_INC_003096
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5 k! n8 n' ~9 D1 z) c {! N! w4 U5 `5 ~' X0 s. T
// ToolTip8 m4 v: U* Y; Q' n4 @) g0 g
IDS_RESDATA_INC_0030973 N2 J6 f3 k% ?$ Y/ \
}2 Y$ l2 X0 G1 n% I7 H
WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0: M3 @# c5 V- O8 e" U
{
. v1 d" M o+ @1 i7 W1 { // Title String" d- n4 ?: {' l
IDS_RESDATA_INC_003098" z, X0 i U) N
}
; M& Z$ j. L* o* K {" E; Z8 V' o1 I, w3 w
// ToolTip8 g( y1 ~% H$ s2 T/ v/ h$ r/ K$ _2 ]
IDS_RESDATA_INC_003099
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WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0
% X0 U( `' H8 m {
( X$ |8 A9 g. T/ @8 c) p5 B // Title String+ @6 ? c1 @1 \% b
IDS_RESDATA_INC_005076! f$ D2 y! ]6 F8 {! B
}% O- G9 _ `5 b7 d C- h
{: z3 U# `! T2 y% }: b- e3 D
// ToolTip% v3 Z* L; Q# t7 d
IDS_RESDATA_INC_005077
! a" Q% ^# [! W5 j( S' `5 J }% Q& d8 w/ I, L- O4 I% J
WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 0
6 [% U1 Q2 }7 G( a {7 K$ s2 d7 n* a' \& ~8 }
// Title String
! H5 d- E3 h" \IDS_RESDATA_INC_005078$ `* n9 {' L) t ?1 j2 q2 a
}3 z |; E1 W. v& [" Q9 j% D+ {
{5 Y% m7 P) x v8 m" t
// ToolTip
7 P, N, f6 W9 K: s- ^5 \IDS_RESDATA_INC_005079) x1 Y" Y! H; T
}* y- A7 a8 a) {0 o- S
WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 03 w$ S2 ]5 T6 \& A. A
{
& g2 X( }( Z( T2 S2 |* D. e // Title String
J; P% Y( |2 R* W2 {! T) P; W- i# `IDS_RESDATA_INC_006874
4 C, x/ X( ^2 ~2 W9 W) f* N }* j* h- `+ u! n7 }
{
/ ~ [4 |% o/ Z. e6 Z. i- r // ToolTip
* N" F) O- M) [" n5 y( zIDS_RESDATA_INC_006875
/ n) ]; Y& z/ w8 r' f }
* a) j( v5 t, n2 I- Z WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0, i. q$ w& [1 I8 Z7 A! N2 K, y% Z
{* D/ E. Y `) G- p: E2 [ B. Z
// Title String
6 X; N/ u( I( M6 |& ^IDS_RESDATA_INC_006878
. d5 `9 W& l9 c& C }
: S6 n& d, o: f6 z {
8 a) p% O; L. w // ToolTip* H7 L& b- q/ A2 H1 u7 ]7 H
IDS_RESDATA_INC_006879
/ q! o/ V6 U. {# }1 G( R8 ?3 G' Q }
, [+ {! Q0 b# o- B WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0
" D* ~' ]* F6 J, k {
. p( H. ]. o& j2 R8 W4 ` // Title String
/ i: |8 N F0 l" Q" c" ~IDS_RESDATA_INC_006880* Y0 [4 u% W5 t/ `2 i v
}
! X1 E0 ]* i& \2 d {
7 t3 ? l% x+ @4 N9 l& q) [0 {: B // ToolTip1 u- u4 X o) [% Z8 b
IDS_RESDATA_INC_006881
* U4 n8 `# `( M2 w, x3 T }& ^ a6 L( V8 h
WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0# M$ M9 o5 u% O& U$ c: C* @
{5 Z3 a8 E% I4 g4 D- i3 D
// Title String0 ?/ S/ J3 ~) P6 D& U1 J
IDS_RESDATA_INC_006900( ?" r* J: b5 u* T
}8 b, ?; {0 F* i" P# f! d+ q9 J
{1 E: S" h' d( e; B: p' p% g9 A
// ToolTip6 `$ J. g1 W; P; l
IDS_RESDATA_INC_006901
7 h! y6 W+ A4 y5 \% u& p7 D: i9 i, x }
, p: N$ A- t- p/ a5 x WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 0
# t4 g( f2 |0 n- S6 ~; f {$ |% w' {% m- f ^2 C
// Title String
) A5 G$ c6 ^) U: i4 S1 j) n" l. i# EIDS_RESDATA_INC_0069043 |+ }% G/ R% c% A; {
}! c* q2 b/ l, x) p& n) R0 ]2 a$ E
{
6 |# c( }- D! w, z2 u# k // ToolTip
* Q, d; |% k2 Q* ^IDS_RESDATA_INC_006905
* ?! Y& S* y' V9 a: n/ g }/ }$ u$ @' m' ?- c
WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0
; ^# a! t3 U, k; B8 S7 \0 ?4 S {, W2 H, b6 ]1 r2 O1 R( M+ ?: U9 A1 @
// Title String; S4 A" `$ ?5 ^8 ?
IDS_RESDATA_INC_007134
% a7 N( Q/ x. B* W1 e% C! J0 y5 ` }
1 v" N) n9 z0 G4 Z2 W, I; s {
) Q) @' H2 ?4 u* L6 i // ToolTip; H O7 Q; D5 O0 H3 v: A
IDS_RESDATA_INC_007135. a0 t+ j1 c' ^% w/ }( n# |
}& g7 [4 u3 i( ]6 E' J9 U: u
WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 00 E7 {: P5 o0 S4 P6 \$ J
{
- L# R) q6 y; w0 t. ^ // Title String
. k6 a' ?$ j& ~$ M. W: M9 B- mIDS_RESDATA_INC_007136
3 k0 L) I9 b- I' x" v0 b }. k# u6 G. b# m3 I5 L! {& Y. p
{* u- Q" j% Q# e& t
// ToolTip6 u3 @3 f6 A% O2 D C( L. E3 R
IDS_RESDATA_INC_007137' e. K5 w+ J8 L, K$ F6 p; p* K
}; L6 o( k, t" Q4 x! ]: R
" m! c2 J2 \; ]- q6 o
}$ R) A3 g" K3 z3 ]5 }' S" A
所以红色的!6 [- J( |# o" ]1 R+ R" z( T
+ }& q+ l' V- ~) `( h这里还tblSkillPoint的条目:8 I& F% ]& Y+ ` J/ `
- _6 ]5 K1 z1 L( K) N8 x5 a: N
代码:# ?" i% G1 Y2 B0 f; V- L6 z, O
If (@im_nJob = 1)
% J" ^! L9 {2 Y2 W1 M& { Begin
/ M6 P) ]( X: }5 A INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)
/ C) o# v4 r& f! v U INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4); Q& t( P# a* Z0 F& `
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)
- Q& z1 J% `2 w- y INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)8 k* n, z2 G; k3 Q1 i x5 B
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)0 ]% ]# x. x' I/ d+ i1 m; m
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)' [ D+ F% [" S4 `, v
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)
' ^0 ~$ z7 Y, L5 B9 X& w- q) ^0 F INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)7 a7 ~+ Q; x8 O" n* X) m. Y4 c7 S) C
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)' V( f( V5 d2 V; p( e: P7 x! j1 n
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)2 T% T* w F/ j; x# @* B% C$ f
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)! P& c: w1 I7 n# _3 h/ {
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14)
" ?; {8 F0 {; y8 Y1 S INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15)
2 Z# `0 a; m* h4 ?( x; Q7 U INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)
9 e# w: B0 C- L0 B INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17); G& I+ P% M& Z* L" k3 e7 m
end
. d* [5 C* L7 a8 W6 q. J If (@im_nJob = 2)" b m6 f& j7 O! S
Begin5 D8 h# Q& W L' _2 f. m
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)9 | P, J+ E) R l
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)1 c& s( @/ e0 c. `, S, d
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)8 X5 p+ e9 o. N- ^
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
5 i4 Y E0 I5 @" ]1 K: O INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)# D, m6 m/ T1 R2 N- D( b8 h
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)
$ r, _& [) S M2 @9 |& r, E* X INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)
9 I+ N' C7 j5 F2 b1 g% E INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)* ` G& f& H+ q6 `' X O
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)
7 C2 u* |; p# o) u% K) ], Y! o# u INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
8 b% ^8 E: r5 [7 e INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)$ I E& r6 A3 g; ]1 ^. w6 K3 f
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)0 l. H2 b+ k) J. e( P
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)& p6 e- q, k8 A; L. W
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16); [2 }4 O1 P* J9 ?+ A, g( o
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17)
! j) [9 y$ C: I# b: k% M4 k INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)
1 i/ s1 D6 q5 d/ r end
" Z& W- }! q6 r If (@im_nJob = 3)
* x6 `/ u3 K* q! D2 D! A$ I0 R Begin
/ O# z% c, _5 h% U INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)
( B' u8 C A4 i. s/ F INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4). n4 w( }# e' \, `' [* y4 y
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5); m! r& s/ @0 T( q' h# F a% D& n
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)5 G/ l: Y8 O% x* }
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)
) O! e; {5 I1 ?) b7 e INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)
2 v o, D' m. T( R3 K' L5 _ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)* { f4 `6 ^$ ~9 L: P, [& ?
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
- i5 O8 R+ ]9 d) W! c4 L INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)
& @0 U% D* a/ Z2 d' Y INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)
9 i! |4 ] C: ~% R+ t' T" L, _9 ~ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)
' w5 S5 s8 U# l6 Y. U INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)
- h+ j D* S2 b INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)
1 Z% q# X2 c- D+ T6 Y INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16). D2 ~. Y; \. {& o- O9 G, e
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)
: `, m8 [: e8 P5 S3 J1 J! |; U INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)- I) Z M7 O8 Z& |1 F% C8 j
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)
, h: L+ a* [- B0 @( o7 m end
$ f, ~6 o6 K& \- k) ~; S1 k If (@im_nJob = 4)
5 o+ ?9 s% q6 ]/ t+ j3 r Begin" R( c" n& J" e4 ~3 x1 [. R8 e) J: G3 w
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)" D1 [ {! k" r( D: L7 G
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)/ v, T& b2 D- @- } J4 f
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)" [1 A' Y% s' x1 ~
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)2 W$ ?$ g1 {6 `& V, [' G
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)
0 F) L$ i! x! x% } INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)2 y* D5 y6 X, u2 B9 V/ H
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
+ B( ?- C( f( H" P: n INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)
' [: h" t- u- b5 x5 H1 I( S INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)9 k7 D0 I1 c5 `* F9 z
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)8 j3 K: L0 @( r2 ?0 u5 b
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)& ]" t) R. g/ R; `& q
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)% d7 ^9 x. J( C/ i/ U1 x
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)
+ O3 X* P# N8 } m) k' Y6 B7 O8 s1 x INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)
+ K! D9 |4 H0 d0 R$ F$ v* \( ^$ K4 x INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)
' ^3 w* c9 ]7 d: M4 i2 I. u INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18), [( l$ B, `. `% \
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)
4 J i0 v+ r* O: ?" P N7 S end
1 E% J4 B6 D* c5 K! `3 n只需插入在此插入2 S2 ]5 m! S5 h. M3 e* y4 x
代码:
, R8 Q* s4 v1 {2 C% V& \ INSERT BANK_EXT_TBL2 b" Y7 ~$ Q l6 n
( 8 B0 j3 S6 c. Z7 E+ w; C4 [5 f
m_idPlayer,' C0 k! r z5 I! |& h
serverindex,
9 g! |- C2 Y1 v, P m_extBank," V/ E0 L8 I" [. a6 I1 W
m_BankPiercing F* D7 j9 [: ~$ \
)
' a0 F5 z0 {2 g9 T6 z: ] VALUES
/ ~3 T$ r% s# I4 k! c9 k: _ (+ h4 d& h5 W3 N' ?
@om_idPlayer,% M' L' e G- s' f' g% t0 X# {2 y- f
@iserverindex,
) @5 f2 s: l* ?) ^2 M9 F ''$'',''$''3 z, ]7 `( p6 w9 L: ^
)
6 @6 r# }! c0 c/ I" G" c
) a3 P# l0 V7 N! c2 L+ n0 S. x1 c
; C, o7 n; N( m P#define IDS_RESDATA_INC_007134 288161 m+ s0 d, m, j4 W: P
- f2 I+ ]# r5 z! Q r1 x
M: U" I. w' w+ D DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,
7 }) i- b; G2 M" t& l7 ?' j dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh, dwHairColor, nHeadMesh, nSex
- T0 G; h; P- b- b, ^" }6 i#ifdef __NEW_JOB_SYS
' X* l# i3 H2 H/ v' ]. q. u , 0.0f, 0, 0.0f,% p2 x P! C+ `) {' ]% A
0, 0, 0, 0, 0,
7 {; o5 A! H; H6 Z9 H( U, G nJob
3 _- a+ s; O6 {) S8 z#endif! C/ ^5 E& H- Y9 M+ \
4 h7 @6 N4 l6 [; b9 W' Y$ B D
8 K$ i- p+ X0 x3 ] |
|