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在这里,我向你解释如何在源选择安装到创建工作中的字符。
1 \- u @( M" J' c( _* o../NEUZ/Versioncommon.h, l4 b. T) s! Z& H
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在上范围进这里只是这一个:
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#define __JOB_CREATE_CHAR
: g4 }3 K5 a+ Y../_Interface/WndTitle.cpp7 A' p. L3 M E( J! ]; G
$ ?9 w5 S+ d* x8 j1 H在这里你进入功能
! v& [- V8 O0 S4 k2 W+ Q+ s% T代码:
% }; k+ i0 F. y* {
; D% S( E" k7 mvoid CWndCreateChar::OnInitialUpdate()
7 Y! p$ ~+ r0 x# P) P并有助于
5 g" g x2 P; S' S" Q$ b代码:/ y( q9 M5 u: h/ M
CWndNeuz::OnInitialUpdate();8 M" h3 m; e' [
这样的代码:& K$ z& o: K0 M& k8 A" U3 J! N+ W
代码: O( g' ?! r* v2 ~- b+ c
#ifdef __JOB_CREATE_CHAR$ t* f) x0 T5 g5 W% V7 X; S& U
m_Player.m_byJob = JOB_MERCENARY;: ~6 C) a5 ]7 s: x
CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );! O/ [7 K0 x. S& W; \
pWndJobBox->AddString("Mercenary");//Edit by yannickmama
" ], e+ G* ?+ |; @ pWndJobBox->AddString("Acrobat");
8 b8 V3 k2 p. v+ S( \* u2 G pWndJobBox->AddString("Assist");- e* }0 A! c0 O) ^0 v
pWndJobBox->AddString("Magician"); }1 R3 O+ G1 p# B9 [( d
pWndJobBox->AddWndStyle( EBS_READONLY );+ H# l m& r! \" t p s$ D
pWndJobBox->SetCurSel( 0 );9 o |& C5 D' a n
#endif //__JOB_CREATE_CHAR
2 z( w9 f X0 h3 H% g. A% S在同一文件中,我们跳到这个功能
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BOOL CWndCreateChar::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
# U) B; j' y" h3 P7 ^! O' @" N1 r并查找这一行:
, Y7 Z8 J7 v9 A8 J3 i1 d代码:
1 t3 F& d7 W2 V5 }3 p case WIDC_OK: // Create
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3 c6 q. d" @' n; l- o9 f8 e下面我们就这一个:
% j3 q- l) q) W: H9 _代码:7 V$ U" n2 I6 w# {: t, P5 A! v9 G
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#ifdef __JOB_CREATE_CHAR
1 k, M) \* T1 y/ s4 X CWndComboBox* pWndJobBox = ( CWndComboBox* )GetDlgItem( WIDC_COMBOBOX1 );2 k$ n3 F& C R. Z& N3 K
assert( pWndJobBox );1 t8 o8 }' u, D" `" I; [1 P! _
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if( pWndJobBox->GetCurSel() == -1 )
: |6 U7 D4 ^9 D4 i; i {
! E0 P8 q$ ~6 }' ~4 x g_WndMng.OpenMessageBox( "Bitte w?hlen Sie einen Job" );
9 x' B. D' X5 J% T4 H1 J return TRUE;" | g& X4 u }! I# }0 H' P( h
}
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switch( pWndJobBox->GetCurSel() )
* i$ x" R9 J9 e) S9 P, g {
# p, }7 s8 Y7 r: y# |7 E case 0:
& [2 M: I7 T7 m. [) G% s m_Player.m_byJob = JOB_MERCENARY;
0 C) p8 _* Q+ L break;7 ^ O% B' M/ O, r
case 1: k" _& E8 o# j& j
m_Player.m_byJob = JOB_ACROBAT;6 z/ b& A, m) n9 R1 m1 X
break;& `3 {! }/ a# b) W8 O
case 2:
4 [2 E8 r$ ^; t4 f$ l0 C& E m_Player.m_byJob = JOB_ASSIST;
/ {1 ]' g! y& t! `: x break;" M. `$ B9 z8 D
case 3:& K } d1 P3 V: W9 o
m_Player.m_byJob = JOB_MAGICIAN;
) A5 Q9 Z. L+ C8 i& t% t break;
& {( `) [- b7 ?' G, n9 c; Z default:
' A, w" r& n/ r+ t m_Player.m_byJob = JOB_MERCENARY;, ~( \0 S9 m3 y9 L9 [
break; |: q0 c: k9 U9 k
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#endif //__JOB_CREATE_CHAR
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../databaseserver/versioncommon.h; |& l+ g6 Q1 E8 Z
1 a- Z5 h: W1 P! G z在这里,我们这一个以上的地方进行
: C. e& n4 |& p8 M. h$ J9 s; q代码:) T8 b5 I' T. u* B2 P
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#define __JOB_CREATE_CHAR, z% D+ T2 t4 Q3 r# R
../_Database/DbManager.cpp& E2 V$ D# d: j
$ ^, i4 p+ p- ^/ B- _: v; I在那里,我们去的功能1 U2 e# ^# M! }
代码:
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' y" q" I2 C1 Q# n0 v6 }% Y& S! u0 Xvoid CDbManager::CreatePlayer( CQuery *qry, LPDB_OVERLAPPED_PLUS lpDbOverlappedPlus )
% `* P: m: B/ a1 C( p并搜索
2 N& L3 U, q" m8 v代码:; |. ~! |$ \. G0 w* C! X" b* Q3 K
pd.data.nJob = 0;1 g% S7 m+ S/ _1 Y1 d$ n3 T: x
并替换为
6 Z3 C" q4 T$ P6 v& x; }代码:
9 I: p) g' Z. @; Z& O! q; q) ~#ifdef __JOB_CREATE_CHAR
2 \4 W D8 d9 N* x: W: q pd.data.nJob = nJob;
; q/ W. k) t0 {# }# G#else //__JOB_CREATE_CHAR
, M2 d5 _( h1 W( y7 {- w pd.data.nJob = 0;
! j9 `, J5 s7 G" n" A$ W- j& }#endif //__JOB_CREATE_CHAR
, t! n2 Q B5 b
2 o- V- H! i9 ~0 |+ G这将永远有一个来源的东西。
2 y5 A% ]8 a+ }& S
- P. H q9 V+ W3 d: b3 u但我们现在必须修改数据库,所以我们走在存储过程CHARACTER_01_DBF CHARACTER_STR到数据库
9 p$ D/ `# ]# Y和搜索/ w. D' @- w# ?- _$ I' Q7 q
代码:
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FROM BASE_VALUE_TBL
% C8 l5 V E5 t WHERE g_nSex = @im_dwSex& D* t. ^- o+ d3 I2 f6 O
并替换为
l5 q- ]$ w" S5 `+ S代码:3 O1 h/ v% W5 p( m
FROM BASE_VALUE_TBL4 I2 s+ d& ]( d0 o% C
WHERE g_nSex = @im_dwSex AND
. H- q) g8 Y' _# x D' z. l; Q9 s m_nJob = @im_nJob: ~6 q: a2 c& s% f+ P p
当你做的工作,以便更积极的条目BASE_VALUE_TBL CHARACTER_01_DBF都可以。
; O, d, g' r7 `7 h* P0 |1 I
; Q+ U8 z: a% T- ^ m你必须确保它仅适合和njob g_nSex。始终创建两个g_nSex g_nSex=0和=1项。
: X& \8 R! L+ i+ Y' B+ l/ u
! l, z9 L5 g5 A/ T你必须,但是,仍然在Character_STR条目(刚下Selectierung BASE_VALUE_TBL)为补充SKILLINFLUENCE_TBL。: w! s# ?1 u7 h% A6 D8 T
这是那里告诉服务器哪些技能你的角色可以skillen。
2 }3 j8 L0 ]/ P& L- Y; A1 j可惜我不再the'm懒得现在要做的话:'D
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# j2 X2 q9 W6 N/ @; S! t9 mQuote:2 t# Y/ `$ p! N* a6 d1 v" W
Originally Posted by Divine. ' a F3 d" {* B2 W, t7 _( A; x
如果他发现我
! q' E, F& U0 Y* A代码:
) ?- N9 U/ v) O& B) z) [2 T3 b& N pd.data.nJob = 0;
# H, ?1 y0 {* E4 o$ D; y, U+ N$ G* J并非如此:
. H9 P2 r2 o5 E6 s& C0 e所以,我只能看到
( b2 |; D$ z* e& i2 i+ L% J代码:
; ~: ^( |# }. b' y* q // pd.nJob = 0;" y& {( r) D9 f4 k1 v" g) ~$ P
^^7 r: D- g. I ]" n
Hier, das mussu finden:
- J! ^) d7 ~0 mQuote: c! i" X% @1 e: ~8 i G& ~
#ifdef __CREATE_JOB
; g0 b& b6 x' M3 S' e! p2 Qpd.data.nJob = nJob;
n# _3 b y7 U: k% b#endif // __CREATE_JOB, r+ W# Z4 ^4 R+ `) n, }' U3 ^
// pd.nJob = 0;
+ Q" p; P* Z) V! [! U; l// pd.dwState = 0;7 \# q$ t; V# b1 m2 D: W
pd.data.nLevel = 1;
$ ?9 d) m4 ]$ H8 P) w2 X. ?* mpd.data.nSex = nSex;2 K6 u9 ~. C& K, ^' a$ u2 M
pd.data.nVer = 1; 3 t1 @0 L ]4 u
4 [, W/ h# o2 e# ~) U
我仍然有一个问题(:, _4 N+ }6 y/ J8 H' b
下Character_STR DB
1 L% f+ c. T7 h" Y8 h. A7 O* e这样做在这里
/ p- T; e! x8 D/ _. d" S代码:* t9 N2 b- L( K& ~# Y+ ]/ D) u
FROM BASE_VALUE_TBL3 c6 B4 ?; o# @- O3 I$ _- L2 q9 m/ l
WHERE g_nSex = @im_dwSex4 {* z! m: f, ~$ V( R7 y& [
在这里改变" Z3 s- d4 O9 `6 x# F3 M
代码:
* I2 T& J5 u5 K* {" f5 u- I FROM BASE_VALUE_TBL& R: Y' ]' f, R; n! ?
WHERE g_nSex = @im_dwSex AND( c( d2 F. q6 u# E# `
m_nJob" ]' K9 }, b" ]% v1 Y/ r. h
由于还需要什么?.?1 E a6 \6 a& u" E; }) Q
在第一篇文章中,你可以阅读' w x% O1 e' o& D; S+ ^
代码:
! f# _. F" L P FROM BASE_VALUE_TBL! X" ~' M% |, z0 M7 R; `, f5 w0 ~6 g! t
WHERE g_nSex = @im_dwSex AND
8 n0 K" o+ q; u Z; c/ | m_nJob % f! v8 l6 U9 v6 Q. h
# H% v ~" D; ~& `6 Q4 e2 L4 D9 I% z* C" B# ?" H8 d- h
窗口是什么我忘了- A! }3 N' R u8 z% E( P
% B$ G! t* O$ j
代码:4 S5 O* O8 N+ i
APP_CREATE_CHAR "WndTile08.tga" 1 544 368 0x2410000 269 w* Y) y1 w% _5 B$ b3 L
{' _; S7 }& p$ M5 z
// Title String+ W/ _ q+ {( u% \
IDS_RESDATA_INC_0030645 [# ~8 C# D5 a6 b- W) s+ N
}- u4 z) E% w* ?' z! R" V+ r0 }9 o& B: s
{' ? {) j2 }4 N/ k: b4 p* B& E
// Help Key
' X3 ^( N/ f. c. p8 F' C4 OIDS_RESDATA_INC_003065
5 j- ~ d* A0 i5 e+ g+ W( x" O5 R}% y8 d" D2 Z6 j; B$ G
{5 X- s2 t" Y. l$ |; s2 \
WTYPE_BUTTON WIDC_OK "ButtOk.tga" -842150451 176 300 248 320 0x220000 0 0 0 0
, { [7 B) Y) b: E {- Y \0 [. u6 Y! o# o! _* D; Q
// Title String
/ r" h8 g7 N; {IDS_RESDATA_INC_0030662 {# p7 d( R4 u" ]- I, B
}
* _) M5 |) \4 k* ~ {
+ z/ ?! Q- W/ p // ToolTip$ {, ]/ W# [+ O
IDS_RESDATA_INC_003067% W7 o: g4 a7 d4 e( Q. {& J/ I
}
4 W: R2 I9 B, K* v! y. P WTYPE_BUTTON WIDC_CANCEL "ButtCancel.tga" -842150451 280 300 352 320 0x220000 0 0 0 0
/ v9 E Y4 J- r( o- }# t {) |, Y; Y& b8 X/ m T) A k
// Title String
& p/ \ }; n0 d% m; {; H/ \IDS_RESDATA_INC_003068
% y& I# N9 Z0 V9 {! f" [5 e; l }
" O0 o7 a7 E/ j# o {+ Q4 n6 G" S2 _& j8 w5 H# k
// ToolTip
1 V2 M- w) A; I- P1 a. p* zIDS_RESDATA_INC_003069
$ N d9 @" A. N }2 V' W, K$ e1 h- U# B) C9 ~
WTYPE_BUTTON WIDC_MALE "ButtMale.bmp" -842150451 118 128 190 148 0x220000 0 0 0 0
5 D, \% z! d/ n0 ? {
. M: L# C4 x$ x, V- \" a3 E2 |7 j7 b // Title String
7 |. j: a9 o5 SIDS_RESDATA_INC_003070
0 e& ?& v3 J7 \3 R4 k }3 ?; G; {: Y0 [/ N8 G
{
, J: s7 x8 ^) j* _! l // ToolTip
0 J: F% k# F6 \5 G6 R: p' g# LIDS_RESDATA_INC_003071/ w) a3 c* F& c6 W
}7 a! [( p0 o [2 J k7 j7 V
WTYPE_BUTTON WIDC_FEMALE "ButtFemale.bmp" -842150451 194 128 266 148 0x220000 0 0 0 0+ t: @5 m8 |7 _: Y: Y! T
{
$ E- A+ E) V @ // Title String
% i9 q9 Z* c. \+ z) z* p gIDS_RESDATA_INC_003072
4 l& s: h, `" f }; j$ B! N) C. o! I- D3 `. V% M
{" p8 `' N( P" Q! I% n4 Q" q
// ToolTip' B5 w, A/ X5 D' ~! l
IDS_RESDATA_INC_003073
$ ^% S- r" U1 h }+ z4 H2 `. N) q& D% m4 e
WTYPE_EDITCTRL WIDC_NAME "WndEditTile00.tga" 1 116 48 288 71 0x20000 0 0 0 0
! @8 o3 o h. A1 c+ k$ N {
! }( {6 D, Y) r+ ^' p' p5 z // Title String7 X6 |5 l9 p4 [
IDS_RESDATA_INC_003074
# E# D1 \3 w$ o; U }
% b( l7 u4 O H$ M& M0 W4 q$ i6 j4 ^ {, g- _5 N! P0 v2 l
// ToolTip
+ N' J& X8 P, [' k7 h" i' G! UIDS_RESDATA_INC_003075
. E; b, R! T( N1 U }7 G+ l y h4 c$ j! V1 n9 F4 h
WTYPE_BUTTON WIDC_HAIRSTYLE_LEFT "ButtLeft.bmp" -842150451 118 152 190 172 0x220000 0 0 0 0; q! m5 i# I# ^7 I0 @* h+ B
{! m" X$ ~3 j: B7 J$ l# O
// Title String
# `% T! v" _" n* N. O& xIDS_RESDATA_INC_0030762 [* Z. p) g4 Y- m
}6 x. S) B9 I$ }
{
0 c- S7 l" Q N6 m( e // ToolTip2 _. b! q& K$ m7 M1 Q3 f/ \1 Y
IDS_RESDATA_INC_003077
* S, L! p, @1 A! V$ o. }& J }
2 z: t- t4 g. W WTYPE_BUTTON WIDC_HAIRSTYLE_RIGHT "ButtRight.bmp" -842150451 194 152 266 172 0x220000 0 0 0 0+ k3 Y! M. I; R0 `; G
{& f% x0 u) q# O' u j; t3 W
// Title String0 j2 \" T3 q# V! U$ o4 A
IDS_RESDATA_INC_003078" \- W5 p1 A$ ^* e0 A
}! A \, b9 r! d
{& ]& D( u: p8 O- x' W
// ToolTip+ J! M" E: ?2 k4 U6 |2 |
IDS_RESDATA_INC_003079( j& t* `) E* Y6 E' V
}
8 y3 {: w' r0 V4 y! m WTYPE_BUTTON WIDC_HAIRCOLOR_LEFT "ButtLeft.bmp" -842150451 118 176 190 196 0x220000 0 0 0 0/ V3 C9 U' v+ D! e5 p2 ^
{
# e* D: A8 l- T7 ^( h2 | // Title String7 r7 [2 i' m3 m* M3 N% H. ]
IDS_RESDATA_INC_003080 e- Z6 Z2 i7 O, C' ]* F
}
9 v4 v/ D8 Q$ ^$ j, \" t& r: d {
* B. s4 J7 B, F$ B // ToolTip) k% O3 ]4 D4 x: J; C7 A3 G, ?
IDS_RESDATA_INC_003081: {) j1 r) u p1 T; _* a
}
/ T! ?6 v5 b- _& z/ A# q WTYPE_BUTTON WIDC_HAIRCOLOR_RIGHT "ButtRight.bmp" -842150451 194 176 266 196 0x220000 0 0 0 0
2 k0 R- Z( _5 y. _) `. D {! J3 ]/ A3 K+ i/ w
// Title String- p3 a( `; w- S+ l3 ^ |$ [- ?
IDS_RESDATA_INC_003082
/ |% H% w( u: {( {9 y }
) X9 N* Q, w* C% e6 ] {/ i; {2 x8 z! s+ g3 b
// ToolTip) }5 @0 @6 K* T7 p* l" c& @" s
IDS_RESDATA_INC_0030834 a4 W1 ~4 [" Z! U7 D! c4 K% D
}
; Z' Y2 { U U/ S WTYPE_BUTTON WIDC_FACE_LEFT "ButtLeft.bmp" -842150451 118 200 190 220 0x220000 0 0 0 0: A7 t# f: o9 R9 t- F& i
{$ G5 B# [3 K0 R+ V# T6 G @
// Title String
" S9 i, s# k3 [ Q' GIDS_RESDATA_INC_003084
6 p3 } h! b: i7 J/ w& b3 P7 t }( c+ }2 j p& l+ X$ y- {7 P! |
{1 {8 E7 ?# c2 |6 a
// ToolTip
h8 M2 T# T# h6 y4 b) b" T6 w- b5 HIDS_RESDATA_INC_003085( ^% ?2 v8 D( D; {
}
4 D; ]7 O, y2 E2 W& m% u4 B WTYPE_BUTTON WIDC_FACE_RIGHT "ButtRight.bmp" -842150451 194 200 266 220 0x220000 0 0 0 0! y1 W: x' l" G- V8 U% o0 U
{
8 P6 Z$ o9 x" c- r // Title String
- ?- D/ q! O; L" _3 z$ [IDS_RESDATA_INC_003086
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// ToolTip
! R5 Q9 r5 L" O F2 oIDS_RESDATA_INC_003087
3 x4 f/ G, u: S' g& y. H }
( h% ~5 P' r0 Y4 O: p0 R# e WTYPE_STATIC WIDC_STATIC1 "" -842150451 16 48 116 68 0x2260000 0 0 0 0
8 K$ F" u/ P- c) q) b) a* ^! b+ j {% d7 u- U$ O$ I5 O2 E2 l T9 ?
// Title String
# l" [0 A3 I6 [) |9 r$ G1 dIDS_RESDATA_INC_003088! [6 f! X! P0 N0 Y/ \1 M: [
}
8 b5 `/ ^: ^: ^( P } B/ a. k {
( g% d8 t( O4 [7 g0 W // ToolTip7 L9 r( U& W% E* t
IDS_RESDATA_INC_003089
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WTYPE_STATIC WIDC_STATIC2 "" -842150451 -232 136 -132 152 0x2260000 0 0 0 0
' l$ z4 H" a0 Y9 q/ D% i- Y {
; A: B# @8 P. e // Title String
2 J3 ^. S3 Y- z1 q0 J' ~: J2 cIDS_RESDATA_INC_003090
4 D ^6 b6 E1 Z8 N, x8 m }
; [0 W, V, a. v" d" ?. K {
# r6 W( a3 t# ]6 w( W' F% J // ToolTip& X7 k* q* E5 {3 z! l/ z& p
IDS_RESDATA_INC_003091; V2 a2 L9 V1 E0 T9 J/ C
}
+ ~% H$ K( ~1 p/ D/ | C4 ] WTYPE_STATIC WIDC_STATIC3 "" -842150451 16 152 108 172 0x2260000 0 0 0 0
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// Title String
$ k5 F9 A, O. j) ]) Y# s" z) i8 rIDS_RESDATA_INC_003092
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{- X" R, X0 N; U7 T* Y. Q: S3 S: R
// ToolTip" } J. ^4 ^' \/ s5 F7 l
IDS_RESDATA_INC_003093
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WTYPE_STATIC WIDC_STATIC4 "" -842150451 16 176 104 196 0x2260000 0 0 0 0
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// Title String
/ w. [+ \4 W2 A& U7 [IDS_RESDATA_INC_003094# w) M- C7 n: P8 z1 ]0 y
}% i' f' M+ |! W. m* f2 z
{# M" P- q# K0 b8 `$ u9 y/ r, w" u
// ToolTip
N, W7 t3 U6 HIDS_RESDATA_INC_003095% }7 a4 `' I& T5 C3 G, }3 d8 c
}" g6 G* i" J2 m
WTYPE_STATIC WIDC_STATIC5 "" -842150451 16 200 100 220 0x2260000 0 0 0 0
, E v" e) @0 u2 _* u+ d+ W {
8 V3 t$ Y3 Z Q* `, X2 o7 d/ S // Title String4 G0 j: p6 F. L2 F
IDS_RESDATA_INC_003096
2 n# w* I+ M1 B/ p4 y }7 @; I2 q. [' u
{: {1 L# @5 Y6 Z8 J9 c& \; Z; O
// ToolTip
$ d( s* P& j5 E( J2 [' d! J' K/ p& @IDS_RESDATA_INC_003097# z4 i% K, a5 g3 L% h* w* J6 B, V
}7 D9 {& p7 g9 ^ x1 o6 A, N
WTYPE_STATIC WIDC_STATIC6 "" 0 16 128 104 148 0x2260000 0 0 0 0
. B8 O; a1 ^9 A" Z: H. h5 r {
9 E$ J/ @ ]# S$ p- x4 M7 |3 I // Title String
) t+ W; P/ o3 j" V2 \" `. ]! w6 DIDS_RESDATA_INC_003098- t" R h A) j2 a* t8 K1 e3 a
}0 J' q9 ^: F- K! T8 s# g
{
# D) z1 v# N- ` `, {6 x v3 P6 \& D // ToolTip8 y E$ q$ V7 e& I% W9 a( n
IDS_RESDATA_INC_0030993 ~/ }5 p t( d' G
}
8 M: z5 ^" a& i+ T+ [& V' @0 w) b WTYPE_STATIC WIDC_STATIC7 "" 0 11 76 281 92 0x2220000 0 0 0 0 C" ?/ b$ A2 x6 w1 s
{
5 u1 X, @* N/ Y. s // Title String B6 C% |$ f1 s9 U; W
IDS_RESDATA_INC_0050761 ?# C7 c6 L( w
}- S0 ^; V: I- A- ~
{; q: @2 i! z8 U
// ToolTip# X* { u c1 `" Y! j
IDS_RESDATA_INC_0050771 y6 ]5 T' c! x7 n
}" m& t0 T2 [7 T; f+ N4 d9 a9 j$ o9 s
WTYPE_STATIC WIDC_STATIC8 "" 0 11 97 281 113 0x2220000 0 0 0 00 W4 G A3 ^ M0 D3 w) V$ v
{; V y' z2 k' m( y0 a7 E! ~
// Title String& o0 ^; [. C0 S$ Z9 ]1 U5 R* |
IDS_RESDATA_INC_0050782 h. k9 N& b! F
}: |" G6 M* Z( L+ Z8 k5 ^: Z
{% ^# S4 Z/ f6 s& X9 ]. O' W3 i
// ToolTip2 \ _* E/ V, Y' `# o1 \! u; {
IDS_RESDATA_INC_005079
9 I. v* F9 L% H }! K0 D6 \0 q/ Y2 d' y
WTYPE_STATIC WIDC_2ND_PASSWORD "" 0 16 224 148 244 0x2220000 0 0 0 0
9 F K( k) p+ H! a, J {
0 K% s, [2 W5 M+ ~* b1 Y // Title String& B( U1 u- @8 s, B
IDS_RESDATA_INC_006874
# G; G9 H8 w: S& P( L9 p. m }' w: P+ D: ~, V' t
{
1 @% \- v6 s$ d( U2 g3 t, @ // ToolTip
: y8 s2 Y, F2 QIDS_RESDATA_INC_006875 L) W% x1 X' P) ?
}
W# O* g. W( f# U( `9 P WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD "WndEditTile00.tga" 1 172 224 268 244 0x20000 0 0 0 0
( Y5 m4 b* |# d* S7 e& m4 p N {
- x6 l; J$ ~) b // Title String( {' j: r' c7 h7 _) Y8 c( o
IDS_RESDATA_INC_006878
: h7 a1 x( p; |" G4 o6 F }
9 z) G" R' ^% ]( B& [( r {2 P8 A& ^5 q( _+ ]$ I5 d D9 z
// ToolTip* g, [4 z# h0 Q
IDS_RESDATA_INC_006879
1 G7 D4 `7 u' i! E3 v- ?, W0 p }
& [; a% I" N7 R Y6 j5 f* |- B0 e WTYPE_EDITCTRL WIDC_EDIT_2ND_PASSWORD_CONFIRM "WndEditTile00.tga" 1 172 248 268 268 0x20000 0 0 0 0$ _+ C) ~4 Z, d7 ~$ v* {4 C
{8 `6 {( ]& y+ B3 N
// Title String
$ v' M8 q7 g5 CIDS_RESDATA_INC_0068804 L) p; a) r1 v/ a0 U
}, m1 Q+ r; T/ }% S3 G* x
{
, Q4 ~% Q* e( z5 }7 N5 I! A // ToolTip
& d' B$ w1 b. F& ~+ dIDS_RESDATA_INC_0068813 X* Z% {) f5 S) @
}$ h' @. n. N0 v# P( n5 n( [
WTYPE_STATIC WIDC_STATIC_2ND_PASSWORD_TEXT "" 0 16 272 332 292 0x2220000 0 0 0 0
9 D; \' f# J* B u' g' m' S8 \ {4 i! E, v# N/ H1 Q
// Title String( g. Q5 q6 n9 {) g4 o7 q. }
IDS_RESDATA_INC_006900
6 P {8 M! k/ ~( p6 j6 A }
2 g9 }. |. s: V {6 o6 \6 |2 e( g, r9 p
// ToolTip
! [7 |# q4 I% _" v q; a3 ^IDS_RESDATA_INC_006901
* M4 f) h) c* ?' e* ~ }
" b5 |) x8 S5 V& I$ [ WTYPE_STATIC WIDC_2ND_PASSWORD_CONFIRM "" 0 16 248 148 268 0x2220000 0 0 0 03 U$ l7 v, W U, Q$ ]2 S
{' U8 J' o* I6 d) z, Z: ~. W% G
// Title String3 P4 U' P3 R5 @! I
IDS_RESDATA_INC_006904, U. e% u& I5 c% b; {+ J
}
# u7 C3 J( t9 U# U9 A {
! v O6 @1 D" R/ `+ h: x& a9 J$ w" V0 K. S // ToolTip
# ?; _- L4 d" f3 {: V4 i7 N5 NIDS_RESDATA_INC_006905) D- x1 ~+ g2 {" w- g1 l9 |
}
/ O2 n+ Q ?. T( C' a& p WTYPE_COMBOBOX WIDC_COMBOBOX1 "WndEditTile00.tga" 1 118 80 286 102 0x20000 0 0 0 0' B5 L& x$ P2 K' Y# y
{3 ^* q# U9 i, U! w
// Title String
% L7 W9 A2 \" S$ aIDS_RESDATA_INC_0071346 k+ [( S/ Z8 A8 N, k6 W- h
}& G B3 T5 I8 I( t
{: L' l% [3 I! s; L' j$ C; X
// ToolTip
; A9 i L4 s/ O) g, F" [8 SIDS_RESDATA_INC_007135& ~- \2 m8 W( W5 u+ M j9 `
}
l2 N% y, P3 J' _* B4 w% a8 ?3 L WTYPE_STATIC WIDC_STATIC12 "" 0 18 82 114 98 0x2220000 0 0 0 0
' F9 N7 l2 r3 a1 H0 W$ B- F {$ T# O& P2 i6 X1 A2 Y
// Title String. m, q. ]3 h9 V7 v
IDS_RESDATA_INC_007136
2 A5 G6 m) U0 `* A }4 T7 v3 g9 Q" w5 h1 |6 `
{& [2 D% D! p- e* P, h
// ToolTip
/ l) ^+ T W0 q3 w: ]1 MIDS_RESDATA_INC_0071377 d/ h% C$ a! p7 M$ _$ q
}
, H( U( o+ \' t: Z( \7 o8 k; t% w3 ~+ Z, f$ i9 G( W
}% _$ T$ I/ V |
所以红色的!5 z+ h7 z) J' K( e4 K _% A
* q' Y& h$ H2 c1 W
这里还tblSkillPoint的条目:
' n$ w, m" A9 @- F
) J$ F4 \; X# o+ p代码:$ A; L( B/ m* ], M/ a; [
If (@im_nJob = 1) A" t- [8 d+ b% w# Y
Begin: t# p2 k* Q3 d4 X: o: ^' ]
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 9, 0, 3)
+ K! i) _3 H$ L INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 4, 0, 4)1 z7 W* D f; k1 L$ X- a+ {7 F
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 10, 0, 5)) u0 Q T0 N9 ]$ C1 ]8 j
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 5, 0, 6)
* _3 ^3 i' @ H; h INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 112, 0, 7)
: C4 r+ T9 S! h0 d e3 K/ ^ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 13, 0, 8)
& E$ Q6 T- F2 _2 y0 [8 c' u1 T INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 111, 0, 9)- U9 n1 g; K% e" |. C
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 6, 0, 10)1 ?7 b; _! C6 H Y. x. }
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 108, 0, 11)
4 W+ Q; W- Q) r- a- n+ E INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 14, 0, 12)- `- c6 s, {( G4 N$ A: X- n* x8 t
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 109, 0, 13)
8 w* G0 T& o ^ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 7, 0, 14): I2 Y0 k" K' i
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 12, 0, 15), U- z& F& h" _: W. o7 ^$ E
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 11, 0, 16)' U% P! t j8 A8 s
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 8, 0, 17)& x3 U# F4 t' c6 t, o) K7 Y+ P
end
& j# A) c4 R2 z' f% r If (@im_nJob = 2)0 c/ @0 E+ G4 k
Begin: X" ~5 l* c0 u
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 197, 0, 3)9 P' G& M+ S/ X" [& i
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 194, 0, 4)& _ ^7 k' n0 r. l
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 206, 0, 5)# d) w+ C. e. e6 Z, P2 T
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 195, 0, 6)
: w# H3 r& w; i/ L0 ?4 P- O INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 191, 0, 7)' T5 N' r* f' V$ W, I9 g# J
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 192, 0, 8)5 ~* ^: |) Z* f* Q8 |% {7 m0 t1 F6 T
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 198, 0, 9)
/ L5 _8 G5 v4 g) \$ B1 U INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 193, 0, 10)& {& Y3 ?6 K) n& o5 R. {4 E$ x; z
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 201, 0, 11)
( b3 p1 M( s4 l( S0 h# X8 _ INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 203, 0, 12)
8 |7 t/ X; _, h* R INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 196, 0, 13)
& d; d1 }8 i7 p/ L$ C INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 204, 0, 14)' A! Z" r3 @1 O3 }4 K( O
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 202, 0, 15)
7 G( ]5 V6 O- a9 B3 k5 X INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 199, 0, 16)
+ K W" |* C+ A0 E INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 205, 0, 17). L8 S2 T# C; [, T3 a: O
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 200, 0, 18)
3 B: l' \3 M. c5 a! O6 q end
+ m0 h# _# B! h i& q If (@im_nJob = 3)9 D' U- L+ |! a; V4 D
Begin
$ V# J% s A N% p INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 44, 0, 3)! w6 x" j1 E: v9 Q0 Q# x: z
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 46, 0, 4)2 F _! B. g1 L" q8 b2 C* q
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 52, 0, 5)
) H8 ~; k* g( z% l B2 B INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 45, 0, 6)
4 h+ W1 @7 p) ` INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 114, 0, 7)
( c* [9 O2 s. K$ a, D; _3 d INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 49, 0, 8)
# l3 W0 Z2 _! j' x; t4 O/ m INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 104, 0, 9)- K2 U0 T- b6 s2 x+ f h. N
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 20, 0, 10)
7 s! j6 x$ v; u& M D INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 53, 0, 11)' N T" E% n1 O' E3 [8 q8 r
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 51, 0, 12)
' S: s. ?' y7 H& y' A/ I4 D INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 113, 0, 13)" W" ~% j' T+ L5 C" v
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 115, 0, 14)% c% I9 [% w( T" k/ g0 F1 t
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 105, 0, 15)% Q# ~ f I1 Z3 R) E* C0 n
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 48, 0, 16)
' K5 u- ^1 v" R# g& J5 x/ P& w INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 116, 0, 17)
" _3 } W. [/ U0 U6 ?5 p INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 117, 0, 18)
1 g' C5 {2 q4 j2 ? INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 50, 0, 19)
" r4 G3 l' q( ]5 K: ]0 R8 ~2 W2 K end# l9 b* T6 Z9 P
If (@im_nJob = 4)
2 Y. D8 _' ?" v" \- a0 U* Q Begin
+ G3 A; D/ `3 ]8 Z- a INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 121, 0, 3)& I, q# k8 i C) b6 K6 [: A2 b ~
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 120, 0, 4)
$ E8 j! X, O7 }9 \ _" W INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 119, 0, 5)- x+ X5 V8 L# u" K% k" {
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 64, 0, 6)
8 g# s! \: T# E% s2 M& t INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 118, 0, 7)" \( t) M) w+ ?* o' ^/ M
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 69, 0, 8)
7 m5 v/ R2 W- X% L! T f INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 36, 0, 9)
6 G8 z+ @8 G; V; g1 q/ c/ i( o, C INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 32, 0, 10)9 S2 o5 L/ l) Y4 C1 H
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 70, 0, 11)
" o' y3 O. [- a! ]4 X5 ^/ b INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 65, 0, 12)% s6 l7 _- t' ?. Z% o3 K
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 34, 0, 13)
9 }4 d- h }* |: e4 \6 |2 \/ r& \* ] INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 107, 0, 14)
( T4 h/ `" m9 X4 w' W INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 37, 0, 15)0 \# n7 @7 a. U Z- E$ n
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 35, 0, 16)
' g `2 c7 d3 b! \' G INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 31, 0, 17)/ U7 Y! i& R2 j0 j7 ]3 ]* p
INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 30, 0, 18)
k) d) ?* g" r0 | x INSERT INTO tblSkillPoint(serverindex, PlayerID, SkillID, SkillLv, SkillPosition) VALUES(@iserverindex, @om_idPlayer, 33, 0, 19)
7 M7 D8 p$ c( Z end7 ?2 T& H# ]/ {
只需插入在此插入
) R& i6 I8 w3 t. K$ g/ H/ n代码:$ g; P! W3 J( R2 ^* N. ]; _: V: y6 k
INSERT BANK_EXT_TBL+ O' n) ~0 P/ z; V) S
( * u# p5 ^9 K: n- p
m_idPlayer,
: m7 s+ f" G& t% G. J7 [- T( N5 w serverindex,
+ ]' i- H& B8 r1 t3 S7 k7 z4 a m_extBank,
* j9 f3 c/ R8 W6 C! c m_BankPiercing
7 }, i( M# f8 ^1 V# G3 V )
; c4 {. b" N; ] VALUES " L. \1 H' ^9 ~1 u/ H
(" x) J0 \1 U: L z7 i( c- [8 @
@om_idPlayer,
, m; a% }# F7 d G @iserverindex,; t: S( @: p$ J, g$ o/ g- o/ m! b6 ~
''$'',''$''5 n( [+ S: ^0 G: f1 q
)
3 u5 @' ~/ h8 Z- @# y! v0 ^. s2 g1 @# r% C! t5 l! z
0 z1 N3 ?! W! j0 J, K. C#define IDS_RESDATA_INC_007134 288168 h! W: _: @ ~' _4 n
, r% |: \. ~1 b m* h2 L
+ W) ]% I& S, B! o8 h. Y( x: i
DBQryCharacter( szQuery, "I1", 0, g_appInfo.dwSys, lpDbOverlappedPlus->AccountInfo.szAccount, lpDbOverlappedPlus->AccountInfo.szPlayer, nSlot, dwWorldID,7 A, p6 u* I6 p9 a
dwIndex, vPos.x, vPos.y, vPos.z, '\0', nSkinSet, nHairMesh, dwHairColor, nHeadMesh, nSex
! I" ]# N9 k. u6 a& c#ifdef __NEW_JOB_SYS
9 C. H. ?) q+ L! }/ e4 s , 0.0f, 0, 0.0f,
/ I* {% V! _, ?5 ]6 r, ~% q, s+ r 0, 0, 0, 0, 0,
& S# b. v6 o/ Z: N% L. _ nJob 6 v9 x) ?3 o( s: I: E$ x& B' E. p
#endif3 ]4 S, h) J6 h2 q& ?2 j5 h
8 F4 L- H9 q# g: k
8 h' M; J5 a2 W, t |
|