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在服务器找MonsterSkill.lua打开!7 x% n( q r& s, a! N( g+ A- o6 C
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dofile( ".\\LuaFunc\\MonsterSkillFunc.lua" )
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: x* _( @' r4 JAddMonster( "MI_LUCIFER01" ) -- Ãß°¡µÉ ¸ó½ºÅÍ ID ¹Ýµå½Ã ""¾È¿¡ ½á¾ß ÇÑ´Ù.
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-- µî·ÏÇÒ ½ºÅ³
/ t1 p. q3 V" U. f4 O7 _-- AddSkill( °ø°ÝMethod, "½ºÅ³ID", ½ºÅ³·¹º§, n¹ø°ŸÁ¡, ½ºÅ³¹üÀ§, ¹ßµ¿È®·ü, ½ºÅ³Áö¼Ó½Ã°£(s), ½ºÅ³ÀÚüȮ·ü¹«½Ã )
5 x5 w" ^+ o% D8 @- F! nAddSkill( ATK_MELEE, "SI_MAG_ELECTRICITY_LIGHTINGPARM", 1, 1, 10, 80, 10, true )
; |' m& _, p& i1 ZAddSkill( ATK_RANGE, "SI_MAG_EARTH_ROCKCRASH", 1, 1, 10, 20, 10, true )6 P4 e% r: [) D& E" C% A# F/ f' J
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¹üÀ§°¡ 0ÀÏ °æ¿ì Ÿ°Ù¸¸ °ø°Ý
* t0 Y- p4 f4 D" I8 w" _È®·üÀÌ ºÎÁ·ÇÒ °æ¿ì ½ºÅ³ ¹ßµ¿ ¾ÈµÊ
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3 a! B8 l1 e2 B; xAddMonster( "MI_LUCIFER01" )
% S4 K' Q) H' ]4 O+ t--{
$ K6 r$ m$ }) G' }2 Q2 MAddSkill( ATK_MELEE, "SI_BIL_PST_ASALRAALAIKUM", 2, 1, 0, 30, 0, true )1 g( B3 P" F3 S i
AddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE", 5, 1, 0, 30, 0, true )
9 {, b( z6 j6 Z. E- C, B) }% a, JAddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true )/ Z" V5 G- `# u) R
AddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 0, 5, 20, true ) -- ½ºÅÏ
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AddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD", 10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð ƽ´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö" l e; F# a) C2 w5 d
AddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB", 10, 1, 5, 5, 5, true ) -- ½ºÅÏ
2 u1 `' @' J; IAddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) -- ½ºÅÏ! g$ O& L& V5 n
AddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 20, 1, 30, 10, 20, true ) -- ÃâÇ÷ ƽ´ç120$ @5 X! l+ i# U2 ?
AddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ. R/ |4 z+ J, u7 n9 h
AddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬0 _, \9 i. o# e/ d. I1 ]& n( v
AddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 20, 1, 30, 23, 10, true ) -- ·çÆÃ, M7 Q' i( S* ~
--}
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AddMonster( "MI_ASURA04" )) s# L& Z8 I# r* N% _! ^* p4 y
--{
) l5 T/ `4 Y' dAddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true )( _, ^; K9 g! ] W
--}
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AddMonster( "MI_VEMPAIN01" )9 H0 h6 P# J/ ?( x
--{
* [4 U( W, P vAddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 10, 0, true )' }+ u- [7 G0 D8 o8 y
AddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE", 5, 1, 0, 30, 0, true )- y8 Z A7 ?- x1 N
AddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true )
) O& r& P: Z9 w4 q* G( SAddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 0, 5, 20, true ) -- ½ºÅÏ
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AddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD", 10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð ƽ´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö) K% _9 B2 M2 y+ I
AddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB", 10, 1, 5, 5, 5, true ) -- ½ºÅÏ+ X* d( A# ], I' P: c! P
AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) -- ½ºÅÏ
# \% [8 H" q9 J& \6 }. m1 S2 q* ]: p; @AddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 20, 1, 30, 10, 20, true ) -- ÃâÇ÷ ƽ´ç120" m" [) v" S; n; Y' b/ T
AddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ
) }6 b4 x! W; M' F! c; DAddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬ A$ u% g4 f2 ^% y
AddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 20, 1, 30, 23, 10, true ) -- ·çÆÃ
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$ @4 g. B1 J. P- [AddMonster( "MI_VEMPAIN01_1" ). T2 }# \* E4 D7 p
--{
+ ~$ X& b6 U3 z' [- g: u4 U% JAddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 15, 0, true )+ H/ w4 I& y4 z: S! ]/ z
AddSkill( ATK_MELEE, "SI_ELE_EARTH_EARTHQUAKE", 5, 1, 0, 30, 0, true )
& D8 v0 `8 K2 E# G% CAddSkill( ATK_MELEE, "SI_ELE_ELECTRICITY_ELETRICSHOCK", 10, 1, 0, 15, 0, true )2 d6 |1 p2 ~% \/ d% G) F/ E* q. \
AddSkill( ATK_MELEE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 0, 5, 20, true ) -- ½ºÅÏ
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AddSkill( ATK_RANGE, "SI_ELE_WATER_POISONCLOUD", 10, 1, 12, 4, 30, true ) -- Æ÷ÀÌÁð ƽ´ç100,±âº» ½ºÅ³ µ¥¹ÌÁö
- P8 {9 G6 W! r; M' e0 @AddSkill( ATK_RANGE, "SI_PSY_PSY_PSYCHICBOMB", 5, 1, 5, 5, 5, true ) -- ½ºÅÏ0 J, X7 r1 [. \/ M( X) `# L8 f, ~
AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 1, 1, 20, 15, 10, true ) -- ½ºÅÏ8 e6 g4 w6 F/ h- x% C5 M2 i# _
AddSkill( ATK_RANGE, "SI_ACR_YOYO_DEADLYSWING", 20, 1, 30, 10, 20, true ) -- ÃâÇ÷ ƽ´ç120
, }' A; K6 f; ^# J4 FAddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ6 p7 s* ]& A9 P# N: p
AddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬( _, W, f6 E7 |' F9 q# t2 E K
AddSkill( ATK_RANGE, "SI_MAG_EARTH_LOOTING", 20, 1, 30, 23, 10, true ) -- ·çÆÃ, u8 }6 g- ?0 f/ I$ ?) i1 Y% }1 Z5 I3 k
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AddMonster( "MI_SKELGENERAL" )
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AddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 10, 0, true )0 W/ L3 ~ ^& M1 H9 A9 u
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AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 20, 1, 15, 100, 7, true ) -- ½ºÆÄÀÌÅ©½ºÅæ
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5 Z8 w. [$ K4 h& z& H0 zAddMonster( "MI_SKELDEVIL" )
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5 @+ N3 [! l4 o0 GAddSkill( ATK_MELEE, "SI_BIL_HERO_DISENCHANT", 5, 1, 0, 10, 0, true )
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AddSkill( ATK_RANGE, "SI_MAG_EARTH_SPIKESTONE", 20, 1, 15, 57, 7, true ) -- ½ºÆÄÀÌÅ©½ºÅæ
R0 J8 s' C6 k% _9 W. GAddSkill( ATK_RANGE, "SI_ACR_YOYO_PULLING", 20, 1, 30, 20, 0, true ) --Ç®¸µ- F' |7 j" q4 P( L7 I7 H6 K* `1 r
AddSkill( ATK_RANGE, "SI_JST_HERO_SILENCE", 1, 1, 30, 23, 6, true ) -- ħ¹¬% K: q6 W8 H% Q
--}
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AddMonster ==命令到一个新的怪物" u8 n$ A" J0 {+ _3 n! Y9 W
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MI_LUCIFER01 =[size=100%][size=100%] 怪物probMover.inc确切名称
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AddSkill =[size=100%][size=100%] 命令的技能' ^# Y& a" G4 }- {: Y0 A8 `
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ATK_MELEE =[size=100%][size=100%] 类型的技能(详见下文)
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“SI_MAG_ELECTRICITY_LIGHTINGPARM”[size=100%][size=100%] 技能名称。1 ^3 s4 U/ D! s/ `: h9 I$ y" N
+ i$ J2 ] R* o' x7 `3 @但是:[size=100%][size=100%] Si_的技能对他们为“”在其他方面不能!
/ V j3 D% {6 C8 y& I" }2 L& A2 {6 h( c[size=100%][size=100%]1 =[size=100%][size=100%] 的技能水平。 [size=100%]从未超过10和20另有规定的除外松嫩有的崩溃。
2 t1 H1 x- f( @" q, l; U8 |" J* r[size=100%][size=100%]1 =[size=100%][size=100%] 必须永远在这里[size=100%][size=100%],kP的面向对象的原因。% }# v2 B- Y5 T3 C- `# P4 [
[size=100%][size=100%]10 =[size=100%][size=100%] 的技能实力这一点。 [size=100%]这个技能是级别实力的,但不定义该号码。' t6 E# l8 {- h4 d H
[size=100%][size=100%]注:[size=100%][size=100%] 技能,其中ATK_MELEE领导,此值,以 [size=100%][size=100%]0[size=100%][size=100%] 篇!. B5 i: a1 o/ H3 B& b* Z B& H
[size=100%][size=100%]80 =[size=100%][size=100%] 的概率以下技能使用。% v" X( v. d) O7 `
[size=100%][size=100%]10 =[size=100%][size=100%] 所用的时间的就是技能。2 a3 k# ^) y/ ?- J. q
[size=100%][size=100%]true =[size=100%][size=100%] 必须始终站在那里。 [size=100%]证实了允许使用的技能。
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