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Hi I fixed the swap bug a long time ago it got tested on my server and it worked
+ v; W( ~' N' eI posted this because someone kinda posted a youtube thingy about it :O.
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% S( k4 c1 u, x0 R6 p6 UFind this in DPSrv.cpp @ worldserver
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Code:
/ l7 ]7 e& e$ h6 o2 Q& H3 I2 Svoid CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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: L6 t& S) n( A4 { DWORD nId;+ p# y0 ^1 h' W$ x: r: U* U0 w
int nPart;
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+ a5 O# p( W! e2 i ar >> nId;
% d) v0 d! a8 k% u& f ar >> nPart;
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if( nPart >= MAX_HUMAN_PARTS )
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& d# f% S; ?8 F9 r4 j CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it
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#ifdef __QUGET_SWAP_FIX3 ?. g& l2 v3 K0 `: G
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if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() )9 b2 i# _( o/ `8 d( T; x
pUser->SetHitPoint( pUser->GetMaxHitPoint());$ \' w* |+ c$ Y3 Q9 c
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if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() )( B1 j: f& J6 h* P1 q* Q5 S i
pUser->SetManaPoint( pUser->GetMaxManaPoint() );
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if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() )9 x( j0 c" N) \- g5 A( t+ p
pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );
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0 @5 y% \( Z+ n: ^#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
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Code:
( o4 S2 l& k+ B4 a* E# Hif( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )0 G- A" r( {2 x' @, E3 B
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CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory ); U5 O1 Y7 p4 H$ r) V4 y
}this
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Code:
( G j& H5 Z x7 F% @#ifdef __QUGET_SWAP_FIX
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pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());6 c0 D8 P# f1 U* e2 v9 H2 W' R' i
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if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() )
2 x/ ]3 J$ `# y2 X% b& m: m9 e pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );$ \% ]/ r4 Y$ u6 d; d. m
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if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() )
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, a. U, ]. ?, t% C; |, A2 w' l#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver
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