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Hi I fixed the swap bug a long time ago it got tested on my server and it worked , z$ B4 X) |& @8 x$ }2 z
I posted this because someone kinda posted a youtube thingy about it :O.! x: s$ o. U7 ^
" ]# i& A9 ^) wFind this in DPSrv.cpp @ worldserver, e! J* e8 O( U) X7 X% g
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void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )4 `! m* I5 X" r: d) }0 F% J/ `
{
6 Q# |) [5 X. ?" K DWORD nId;
* h. l/ J: l, [% v" }/ B int nPart;; S! f- `3 F. F
0 x% E) T3 f0 c4 P- W; F1 m6 r ar >> nId;
^* M3 e K8 }2 |9 a8 ^ ar >> nPart; 2 i) f0 S- _8 |; r
/ G& v$ D8 J S% X' i# [4 y: l if( nPart >= MAX_HUMAN_PARTS ) - E; u5 L- k/ i0 T/ t! A
return;' {( `9 W. F: T* a
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it& z4 s( Z$ [! V( k+ c) T M3 o
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Code:
* _5 k4 f3 {9 v2 I% _3 D#ifdef __QUGET_SWAP_FIX
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if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() )
}" o1 ~9 _9 n" `% |5 J# G& L5 w pUser->SetHitPoint( pUser->GetMaxHitPoint());
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if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() )2 G/ H' R) c. }) ]9 A; R% N! l6 |# z
pUser->SetManaPoint( pUser->GetMaxManaPoint() );+ _2 X3 Z( O3 t5 U
3 b5 X M& t" r. Z9 E. N if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() )* p4 R) F4 p: |) w( R% c& V
pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );& L+ |( V0 G$ G" x: S& S
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#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp% R1 h5 j0 B, y" P
and add under m* _& F7 c( P- M* g5 q
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if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
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. ]/ j2 }" g+ ]7 u2 M CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );/ [( K6 w% D$ A
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Code:% p9 i! D4 I7 |0 K
#ifdef __QUGET_SWAP_FIX) |: U8 h- p' x6 j. L8 A0 Z# n
if( pPlayer->GetHitPoint() > pPlayer->GetMaxHitPoint() )2 @" b( T" p1 M* t1 ~
pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());6 n' C( E' U$ L$ ]' P
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if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() )
- j. I$ i5 u) H6 O2 X( V8 L pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );
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' s( r0 T. {# C if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() )7 I3 M& J% n: m
pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );7 q# x# a( O+ i5 N$ o
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#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver + F+ L( M1 e( X, R% B
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