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Hi I fixed the swap bug a long time ago it got tested on my server and it worked
0 Q) ~0 M1 Q. \4 a* aI posted this because someone kinda posted a youtube thingy about it :O. J) `( b1 [$ e! X6 b; ?
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Find this in DPSrv.cpp @ worldserver
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3 S+ F; T) m7 J7 h- s( r- P1 v/ ACode:
3 c/ s* S! |4 w+ [4 Y3 I8 Wvoid CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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DWORD nId;
% o* u# Z" |+ | ]; s int nPart;& v/ \3 Z5 |3 {5 i ^
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ar >> nId;
& V, J/ T+ D# T3 |3 s6 z$ p ar >> nPart;
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if( nPart >= MAX_HUMAN_PARTS ) ! {) D) r" Y/ z/ ^
return;
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& ~- c8 ~/ w, N CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it
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0 g6 M C. s2 u4 t- s( ?) fCode:
# u8 w0 P% }5 B; I#ifdef __QUGET_SWAP_FIX
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if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() )
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N! c$ ?" \, n5 A if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() )
; e) c$ D8 H# x! x: {; _1 \ pUser->SetManaPoint( pUser->GetMaxManaPoint() );
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if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() )4 _! O" j5 L# H7 n' s: g
pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );
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#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
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1 e7 [/ ?1 }4 D7 @5 U4 X% sCode:
9 l$ Z. Z. t% h+ m9 wif( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
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7 I9 }4 \; |3 ^0 ~" R# A CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );' U `( w; ?$ t! C# U$ i
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Code:
3 }+ g+ \% ]$ k% U7 x5 {4 e#ifdef __QUGET_SWAP_FIX8 t% P, T: Z; Q/ U. E" A+ j Q
if( pPlayer->GetHitPoint() > pPlayer->GetMaxHitPoint() )& r, N- r/ x! Y. p# T1 a
pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());; j4 Z. k5 u; U9 N |8 c( Y" c% g
1 F6 N4 d7 Z$ X+ w% E% y0 y9 | if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() )
, R1 n3 v( B7 \1 @* R% ^( x' ^ pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );
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4 |* y! C. f0 W1 q" u if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() )/ W9 {$ B+ J8 a0 Z, D, J
pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );
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6 o. g$ f f( K# f; o- Q#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver : C; o, H9 u7 s9 j
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