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Hi I fixed the swap bug a long time ago it got tested on my server and it worked 8 O9 C- b3 z7 S9 V+ }1 a" l1 `$ U
I posted this because someone kinda posted a youtube thingy about it :O.8 ]& `1 |4 o( V2 l
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Find this in DPSrv.cpp @ worldserver Y3 [. c6 {4 m
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+ O6 z, S: d H0 M/ yvoid CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )7 N- J9 ?- W" H
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DWORD nId;
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0 ~& y# Y$ M- n( ]+ M ar >> nId;
# |4 h; h! F' _! W ar >> nPart; 1 t" e! s S( K5 a
X" d" ]9 c' I5 ~- [6 r if( nPart >= MAX_HUMAN_PARTS ) 2 s, M9 r. I) G8 I
return;
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it
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#ifdef __QUGET_SWAP_FIX+ a# h& C: Q' d8 `: y) A, F
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if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() )
& M3 R$ E, {+ o pUser->SetHitPoint( pUser->GetMaxHitPoint());
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if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() )) q% l( j0 J5 P: q
pUser->SetManaPoint( pUser->GetMaxManaPoint() );0 \5 S) ^2 }, P8 d. H
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if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() )
- O4 j) ~8 ?' L* A* V pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );/ r/ \* f: y j+ U, v
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#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp2 I; @: m6 o" b5 o' \& |
and add under7 u3 e# i) ~* s. b
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if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
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5 `) c8 c6 u' \( M# B( J- [ CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );% \7 W; g% s3 E( ? U$ q6 m# L( `6 Z
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Code:
4 x& u, I2 |" Y, E; q: B, k) S#ifdef __QUGET_SWAP_FIX8 P9 q3 k9 F: }. u" d' {
if( pPlayer->GetHitPoint() > pPlayer->GetMaxHitPoint() )" U0 N( X3 V- Z( E9 q- Y F; h% f! A
pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());
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0 }7 B( k! s( n/ ? if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() )
4 ]: Y: T6 R5 w5 l* r3 j* v$ J' `8 i pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );' _; G# }; [% ]& X# ?/ w
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if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() )
) M2 _; I6 Y2 p# f pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );
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; @4 m. U$ N* |/ p5 t5 V#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver 5 _; J* m& b* `7 |% ^
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