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发表于 2016-1-10 03:43:36 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Hi I fixed the swap bug a long time ago it got tested on my server and it worked
" m/ x  X( A* }2 q2 a( x) i# eI posted this because someone kinda posted a youtube thingy about it :O.5 o' `0 [* g8 b8 [% r0 F4 m0 \8 n

" A" b, @4 X& EFind this in DPSrv.cpp @ worldserver" f3 w8 o5 r' P2 A
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Code:
- C$ F' `) v3 U9 A8 avoid CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
; R- g! R' d7 x( Z2 H/ h{
8 s4 E8 I5 W  {- @0 w! H: E; b( C        DWORD nId;
9 l- {8 a; x  X1 j" F" t9 y        int nPart;4 @' g4 ]3 B5 k$ h( b

* x4 T, a, q: f5 f, t3 l& ]        ar >> nId;; x+ J" U. w4 P7 u$ C  H) d
        ar >> nPart;               
9 }  E; K$ ^8 J! ~7 N) D7 g: u+ o       
8 b, x" G) U7 b% ^6 L) m$ u        if( nPart >= MAX_HUMAN_PARTS )        0 l- p  n7 Z4 s" Y! g3 a! l+ x
                return;/ O- W8 k& H1 P+ Y, t9 V; M

8 v# ?' H  e5 K7 e# v        CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it
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Code:6 Z8 _/ e( I" D" |$ M: v; H
#ifdef __QUGET_SWAP_FIX! A0 D& w$ D; Y
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                                if( pUser->GetHitPoint() >  pUser->GetMaxHitPoint() )2 [4 I: d9 k$ r7 ^7 M7 E- }5 z; {( q
                                         pUser->SetHitPoint( pUser->GetMaxHitPoint());  n* N) B' b. V; y& _: s
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                                if( pUser->GetManaPoint() >  pUser->GetMaxManaPoint() )! D( S- s( M7 W. G
                                         pUser->SetManaPoint( pUser->GetMaxManaPoint() );% }# W! r% J* v4 @) Y, X; h
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                                if( pUser->GetFatiguePoint() >  pUser->GetMaxFatiguePoint() ), w5 r6 F" o5 {% i1 N
                                         pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );7 t9 u% c5 u) F2 E+ N5 S
+ }" z& V: j7 p: @! t- l) N; A' A
#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
0 N. _: |: Y, S5 P" n( s" H4 A0 Cand add under
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Code:5 _' G' [* w$ B* \  e
if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
2 b- v" e- H4 ^  F  m( |2 D                        {, b: \4 |) {6 ]& ~( E
                                CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );
/ d% e2 K; T7 R: `( M2 O- Q3 ?                        }this
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Code:4 Q  ^: e7 ]" n, N) V! U
#ifdef __QUGET_SWAP_FIX) M) m' I" o" `6 N6 Z- @: X
                                if( pPlayer->GetHitPoint() >  pPlayer->GetMaxHitPoint() )
( Q& i; w' \* j. j+ C" B# F                                         pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());
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                                if( pPlayer->GetManaPoint() >  pPlayer->GetMaxManaPoint() )( H3 _2 P1 k: F  V  Z* o$ J
                                         pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );/ ?9 B& U( l# v. U* A7 V
/ E" ~. C+ r9 U% Y1 S+ S
                                if( pPlayer->GetFatiguePoint() >  pPlayer->GetMaxFatiguePoint() )
2 S( |+ d( M/ O8 A% o1 a0 V  M3 v1 o                                         pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );
& l7 e- r- A: P5 O
4 Z1 z3 S- c$ l; I: m) a# c#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver ' j/ b3 v" e0 H  E- _# o( P6 _# l

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