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Hi I fixed the swap bug a long time ago it got tested on my server and it worked
; @- n* w; w" x. S6 j' dI posted this because someone kinda posted a youtube thingy about it :O.
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- u- F5 }/ M; \& w! X+ x. kFind this in DPSrv.cpp @ worldserver
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& `) i P, l5 J2 SCode:
! b5 Q9 G4 v# p0 k3 g2 {- p8 @& uvoid CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )# J0 |7 x5 x; N# N3 A' }& O
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DWORD nId;
; g! B/ K) f# M5 P) h; T; r5 A int nPart;7 T f" D/ ]' b9 U: v
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ar >> nId;3 z* y ]4 ~" |, J7 H- H
ar >> nPart; 6 a8 d i. d7 ?% l: R3 S# u
' u& v+ S, w2 ^ if( nPart >= MAX_HUMAN_PARTS )
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CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it$ A8 F2 @+ w$ R" \% H8 ^; s; J
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#ifdef __QUGET_SWAP_FIX0 L; R0 v$ a: `9 H4 p
8 X( R( y" z v* } if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() )8 {( E8 n" G, N ~5 S" ]6 B3 q
pUser->SetHitPoint( pUser->GetMaxHitPoint());/ ]) |3 o8 h1 {% o# |9 |, {
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if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() )
; J. N5 v9 S! j! ` pUser->SetManaPoint( pUser->GetMaxManaPoint() );) `" N, m b: m- j0 O
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if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() )
; d4 ^* ]& r5 M4 c7 ?- S0 a pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );7 P7 l- z0 G2 X* w8 z
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#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
& J7 f; X. ~1 ~3 jand add under
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7 B' f( }7 j! ^, l+ r1 n) pCode:
, T7 g, W5 P" I; { N* M% yif( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )( d7 V3 ?: |* z! | G, U: K8 x
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CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );( U; I4 a; P1 c x8 T- `7 Y
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Code:
3 s0 U- ]7 J' b' L' L#ifdef __QUGET_SWAP_FIX
) j" i7 w9 M1 _3 Y( K if( pPlayer->GetHitPoint() > pPlayer->GetMaxHitPoint() )
. ^) Q8 w4 a+ Q6 K( v pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());
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7 P/ H F, h5 N7 [6 I0 A. ~; B% ~ if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() )6 q: D& U5 N7 n5 {, k4 {
pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );
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1 h. o: O7 A" }3 x; [ if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() )% Z; @! N, l% u3 ]9 f6 h
pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );
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. ^; v5 ?4 B& o$ W5 a5 _% t' I#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver 0 j, ]/ _3 A5 e
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