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发表于 2016-1-10 03:43:36 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Hi I fixed the swap bug a long time ago it got tested on my server and it worked
/ {/ }/ l1 a' \( b. o. M. zI posted this because someone kinda posted a youtube thingy about it :O.
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Find this in DPSrv.cpp @ worldserver1 [. Q. E' ?" @) u2 f: @( V" [

/ {8 k" q6 r* a. i, DCode:
, J4 m9 t  L+ A5 ivoid CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )* r! \3 |# t% `7 {1 i
{; ?( K8 |8 ]- K7 ~
        DWORD nId;/ s+ m, k- ?6 Z( W
        int nPart;
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1 f2 N! n( C4 t  Y        ar >> nId;
& S" H  A5 x) n/ K9 d        ar >> nPart;                * e/ H, _- \- G3 Y$ P3 M  ^6 D; P1 T
       
" e1 {7 e" ]: h/ D7 c' @! k        if( nPart >= MAX_HUMAN_PARTS )        6 u' m& O1 {/ Q9 J, w
                return;
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- E* @1 D0 u$ k% X! ?8 u. _! }        CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it# ?: \8 ^7 Y4 Z% J: l( A3 q

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Code:. \; @0 a% S* R
#ifdef __QUGET_SWAP_FIX4 p$ R7 l% _6 N8 B$ g$ J# [

. J& j$ X& i- M  W( ]7 j  S4 @1 H                                if( pUser->GetHitPoint() >  pUser->GetMaxHitPoint() )
4 Q3 j) e% M* t2 d/ ~* l                                         pUser->SetHitPoint( pUser->GetMaxHitPoint());5 u+ e; }$ n! j3 k9 r! _( E, z

: s: t, k4 G" b                                if( pUser->GetManaPoint() >  pUser->GetMaxManaPoint() )4 I, H* _. I' `4 P# n5 p
                                         pUser->SetManaPoint( pUser->GetMaxManaPoint() );
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& x" W# Z3 K+ R# L2 b3 Y                                if( pUser->GetFatiguePoint() >  pUser->GetMaxFatiguePoint() )- Q$ a" T6 Z( c5 T$ a, U. U
                                         pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );% ^! K0 J6 U: P4 v- |7 c; `

7 P& V; y0 |! e" e# O2 p2 ]7 N# K#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
8 Q  p; h  O" m& H' y; c, E; b" Band add under1 [# p& K- X6 t6 K# k

' a( p# d( K# L/ G1 SCode:! f% Y& {0 L+ l  M
if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
0 o  ]( n$ D* @1 O                        {. \5 W! c. E4 f- q
                                CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );; l! X; F- Q/ t/ e
                        }this( q3 o' h8 j5 b+ U& ^
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Code:! l; A0 d7 U3 C$ Z7 @% B
#ifdef __QUGET_SWAP_FIX
" Z) s2 ]7 ?9 \0 N% |7 A8 i4 k                                if( pPlayer->GetHitPoint() >  pPlayer->GetMaxHitPoint() ), J; N, F/ Z; I) g* q% T0 i
                                         pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());
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2 {# h& K. {+ ^                                if( pPlayer->GetManaPoint() >  pPlayer->GetMaxManaPoint() )" s7 ]9 j! ^1 y* u' I+ x( h
                                         pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );
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                                if( pPlayer->GetFatiguePoint() >  pPlayer->GetMaxFatiguePoint() ): }1 L% R7 g) I
                                         pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );
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#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver 2 }  Y# ]0 d; H2 @3 m$ B, Q& T( ]

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