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发表于 2016-1-10 03:43:36 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Hi I fixed the swap bug a long time ago it got tested on my server and it worked
( r8 J5 f1 D/ J+ UI posted this because someone kinda posted a youtube thingy about it :O.! M+ Y6 E' e- [* a- L
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Find this in DPSrv.cpp @ worldserver$ E' ?+ Z- a: }/ N3 m  p

$ G7 G2 v+ {" ~  f5 t8 [- nCode:. @0 r9 [3 r" D8 n2 A! A
void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )$ c$ Z$ Z( B( P, Z6 i& f
{2 O1 }9 I" f7 n/ S7 e" s
        DWORD nId;1 u- p5 P1 D/ C" ~  D) V
        int nPart;
6 C, i3 P' M* j3 @0 h0 f- c+ R" |5 Z
        ar >> nId;& _" Y4 `6 j, y+ m1 L
        ar >> nPart;               
* G) w% A! A9 @+ Y       
) z6 z* [4 R& k% Z# S( t        if( nPart >= MAX_HUMAN_PARTS )        ! i* d* c1 p0 h* M1 o' y7 Y
                return;
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# j6 f/ |5 T5 \3 g' b- e7 t$ b! c        CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it( b/ i, w  L  h: Z  O) Q- G- G
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Code:; z7 u% E, h% {( u
#ifdef __QUGET_SWAP_FIX0 w$ @: z: t9 j( e" A( L2 S

: `% N. P- F: o- K3 \& O7 h                                if( pUser->GetHitPoint() >  pUser->GetMaxHitPoint() )
. j* H0 x/ h; y4 g9 `                                         pUser->SetHitPoint( pUser->GetMaxHitPoint());
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                                if( pUser->GetManaPoint() >  pUser->GetMaxManaPoint() )( b# A& G' S0 g/ c4 Z5 p6 c/ D
                                         pUser->SetManaPoint( pUser->GetMaxManaPoint() );
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                                if( pUser->GetFatiguePoint() >  pUser->GetMaxFatiguePoint() )
& t) O/ f2 ^3 R  D0 u* {) b                                         pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );
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#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp) P) P& E6 S( i5 n4 a) Y+ P
and add under( p( K; C7 v) T2 Z  y; I

$ Z% F2 H( T% ?  |" ?Code:
/ k7 `5 i1 T$ c0 w; ?; A+ Jif( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
7 Y4 X1 `. V' ^% D                        {
# A( z! m* x  _0 q/ n( M# ^                                CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );
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Code:  f* a* a2 s8 y. S
#ifdef __QUGET_SWAP_FIX
8 w. c# e. Y/ y% [  F: t' E                                if( pPlayer->GetHitPoint() >  pPlayer->GetMaxHitPoint() )6 V+ l- A% m( [+ `4 `2 |% Z
                                         pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());: M! ~# M6 b  q' h

" R# M, d0 z, A" u                                if( pPlayer->GetManaPoint() >  pPlayer->GetMaxManaPoint() )
+ m/ h7 K, e- p7 n                                         pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );
4 @( H; C/ C4 T; }7 b6 [5 E1 n+ S# H3 e+ u1 G# K. {
                                if( pPlayer->GetFatiguePoint() >  pPlayer->GetMaxFatiguePoint() ), r* V# T3 o7 @( N/ K& G, D
                                         pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );
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#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver " H8 Q& t6 `) `0 d$ b& L$ c# {2 b

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