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Hi I fixed the swap bug a long time ago it got tested on my server and it worked
2 h! T4 S3 ^' n! II posted this because someone kinda posted a youtube thingy about it :O.2 B5 W: r- p R& K+ q. m; H
7 |' F5 b9 |/ Q+ IFind this in DPSrv.cpp @ worldserver. M+ M) ]: _% T) ~/ W) q8 {; f
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void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )9 s* S* K& h0 j% `1 g/ E. @* [% s
{
* Y9 M& f4 k& o3 v4 M/ E6 M7 c/ v7 z DWORD nId;
/ b$ s. D6 @% T5 i$ R5 r7 g7 o int nPart;
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ar >> nId;
( c9 p) j: |* |8 O G- S5 ` ar >> nPart; d% h& A2 r1 ]7 N$ ?; S. m! Q
3 \2 |; O8 Y5 d- D if( nPart >= MAX_HUMAN_PARTS ) 5 r* N9 F! |( N+ |
return;
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* j P4 g' u/ J' K CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it
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#ifdef __QUGET_SWAP_FIX7 ?& z' P/ Y- \) b$ G& ]
8 v" V. }; o) T( J, v: } if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() )
, X7 t! H4 p# I1 t! l' M pUser->SetHitPoint( pUser->GetMaxHitPoint());
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if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() )
5 ~" q7 S$ Y2 X! x/ r pUser->SetManaPoint( pUser->GetMaxManaPoint() );( q; s1 j+ k' g9 i# p
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if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() ), x+ x5 q- Y3 ?9 s4 M4 H
pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() ); u2 N: l1 U9 ~
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#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
' K2 }4 o) o. }and add under
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if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )* n3 }" d j# o
{
. a7 I7 Q6 h( J% }; l+ H+ m CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );- E% p- b6 p3 R% f. E
}this
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! ^+ O! p% f) i* WCode:" [" N, M6 Q7 q9 d
#ifdef __QUGET_SWAP_FIX% B$ i6 f( F2 t
if( pPlayer->GetHitPoint() > pPlayer->GetMaxHitPoint() )
g% x. V3 J- [& u: D6 }! F" ~ pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());, s0 q3 h# H' k( Q S/ M+ T
1 Y$ c5 B: r3 t- L* O. O" U/ G5 Q if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() )
3 f- G1 u6 J. Z& V% R4 j pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );
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if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() )( B; p' P; B3 O d u5 r
pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );
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#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver & ?' d: x. X. d o9 S# g. w
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