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发表于 2016-1-10 03:43:36 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Hi I fixed the swap bug a long time ago it got tested on my server and it worked 8 i% w0 g) `: `2 }$ e/ K
I posted this because someone kinda posted a youtube thingy about it :O.
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Find this in DPSrv.cpp @ worldserver( P  A% N% Q9 x3 E: a7 t

7 A; _' _, K4 ^8 E( A- z& OCode:
. J  k& j# M: M& T7 h) a5 avoid CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
! @/ ]8 @1 l8 N; N1 q$ _{1 H# ]6 a& @7 f& R2 e$ n- C+ j# n6 d8 t
        DWORD nId;. g( Q; O( p0 G, U) o+ |5 p
        int nPart;# a; L* ?4 y. p# p
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        ar >> nId;
" S# a6 N+ c' o: k        ar >> nPart;                  S8 I" K/ M8 P0 [- I( y& F- D
        " ]5 E4 ^; P. G
        if( nPart >= MAX_HUMAN_PARTS )        7 K$ J* p) h: M1 P" N) D, [% M& v
                return;! u6 H; s5 o2 z3 {7 I; E
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        CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it
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Code:" E$ G3 |+ N: }5 L. `
#ifdef __QUGET_SWAP_FIX9 |2 c. }1 l) l3 M0 P! j8 P

2 `2 t; j7 E, b% x" p5 {; Q5 b                                if( pUser->GetHitPoint() >  pUser->GetMaxHitPoint() )5 B: E0 i- k! b) T" [; c% ~
                                         pUser->SetHitPoint( pUser->GetMaxHitPoint());% e( y. V% D& E2 l
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                                if( pUser->GetManaPoint() >  pUser->GetMaxManaPoint() )* p. Q* m1 S/ X1 S1 I8 `4 n; Z  f/ Z; x
                                         pUser->SetManaPoint( pUser->GetMaxManaPoint() );
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                                if( pUser->GetFatiguePoint() >  pUser->GetMaxFatiguePoint() )# H- g  n# a; }1 ]" R) J6 a
                                         pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );
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#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp4 ^& l2 l$ L' f  ]
and add under: {+ y) y4 Y- n

3 |. g8 U7 S& |4 h0 e9 eCode:$ ^# {- l" z7 [; o# i# c
if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )- y& b3 {0 A* f( a. H
                        {3 x' ~- h/ _; z4 V! h; C
                                CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );* c" ]; E& o0 S! Y3 g6 `
                        }this) ?1 _! L7 M, `" U% B5 Q& T8 j

% B; L. s* Q" k# n/ rCode:# _( f  I) w6 M: D  z8 P$ m- {
#ifdef __QUGET_SWAP_FIX
6 T  H& g. J) V# R5 H" c$ @                                if( pPlayer->GetHitPoint() >  pPlayer->GetMaxHitPoint() )2 |: E( n. t+ w, F+ b  U8 U" s7 v! ]+ ]
                                         pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());
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8 g) Q0 |! Q. v4 y                                if( pPlayer->GetManaPoint() >  pPlayer->GetMaxManaPoint() )* O$ k8 _+ r; {$ U" ~! k# Z
                                         pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );
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                                if( pPlayer->GetFatiguePoint() >  pPlayer->GetMaxFatiguePoint() )
6 ^+ V; d% @( w3 y- y9 a* B; w                                         pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );9 V) e$ \: Z$ W# o, ]- {
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#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver 7 y- a, |! F: c# \2 ]

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