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发表于 2016-1-10 03:43:36 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Hi I fixed the swap bug a long time ago it got tested on my server and it worked : o9 _8 |0 E8 l) f: o# d
I posted this because someone kinda posted a youtube thingy about it :O.- U$ N5 X# Y% j- z! |/ j

, y! N( G" _5 e  l# ~- R3 H$ h& PFind this in DPSrv.cpp @ worldserver; T* g6 \5 N" T  B) M" A
0 E% d2 L7 Z) S2 h: P5 |  i
Code:
( B, a+ q, }6 J- {5 @! L5 qvoid CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
/ r8 Z% G/ z! L0 x2 A' a3 k8 K{
6 F) G+ U  ^  z9 F0 f" ~1 m        DWORD nId;
+ D2 h* u6 k: x/ C' F        int nPart;0 {- c  X+ w( d0 ~* w& C
) m# ]4 l" i: N+ I
        ar >> nId;
& e! v* W3 `) u- Z' x8 u        ar >> nPart;               
0 r1 j  C6 Z8 t; e' ~+ s7 t& b        4 W! `# ~4 Z8 X, ~! Z) e* j
        if( nPart >= MAX_HUMAN_PARTS )       
% ]& N2 Q- w) Q$ L                return;& l8 _5 v$ J1 q1 K6 ~3 I; X

2 w7 j9 D% e4 S9 T  O7 y+ f/ T/ y4 S4 `        CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it
* [9 Z3 ?: [' U# m0 _) {# X% Y! y$ `

! F) ]# o7 V: J( qCode:8 n2 c9 ^% r$ _( n+ g
#ifdef __QUGET_SWAP_FIX
: ]# D3 i6 s$ y9 V
. e4 K0 `. k. ?) L9 A: D: ~' P                                if( pUser->GetHitPoint() >  pUser->GetMaxHitPoint() )3 d' O6 m6 q4 M- A
                                         pUser->SetHitPoint( pUser->GetMaxHitPoint());
% O' g3 W1 z! R1 {( H9 r, x2 x, l% E! q$ t
                                if( pUser->GetManaPoint() >  pUser->GetMaxManaPoint() )
' X4 p* N& H, C. r3 e  f1 N# @                                         pUser->SetManaPoint( pUser->GetMaxManaPoint() );
' f- ^  z# k& n$ l$ z2 _% h; x
6 b" J$ }8 g7 D/ `                                if( pUser->GetFatiguePoint() >  pUser->GetMaxFatiguePoint() )
; J8 ?% y- m7 g: N* O8 g. i2 G                                         pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );
# W0 b# O$ o. {" ~# \( D0 M& f: J" I/ L9 S$ m4 U
#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
# ~& U, w! K9 v: A. `and add under
7 A: L  x9 S$ T
7 Q& c3 a) n" i: w& wCode:
0 T( O8 l0 `4 H1 x+ mif( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
# }4 C+ T' C) q6 O                        {
+ j/ U3 s( l  D: {1 f                                CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );  O/ {. {. t- D3 Q: y5 O* O
                        }this
2 K7 ]4 ^0 x" H* y" G7 a8 j3 u) p. F$ D% w' }* P) n
Code:
# B+ H" Y4 ^8 Q; p; ^#ifdef __QUGET_SWAP_FIX- w' r- u9 z- N9 N, M
                                if( pPlayer->GetHitPoint() >  pPlayer->GetMaxHitPoint() )
8 @; G/ T0 X: D0 B                                         pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint());  P: E# X$ X7 E8 r
* a( G3 k9 }% R
                                if( pPlayer->GetManaPoint() >  pPlayer->GetMaxManaPoint() )
' W" m! ]% Q9 K1 m5 X9 B1 @/ \                                         pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );' h# P4 v+ @8 q" c" h9 s
) X! V9 j5 Y. c6 I# H/ g( a! ]. ~8 |
                                if( pPlayer->GetFatiguePoint() >  pPlayer->GetMaxFatiguePoint() )
* x0 d6 y* r! U* _                                         pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );
% n, P6 n5 t! s1 N  n) e+ y: J6 a! [4 W* f7 ?8 c0 T2 K; K1 f7 A
#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver
# y; J: t2 ~/ w( _& v3 X# r. N
4 P& c1 S0 y' [+ U: u3 c5 T) c8 R) C) V1 ^/ ^- f) g( @2 r3 Q. A

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