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Hi I fixed the swap bug a long time ago it got tested on my server and it worked : o9 _8 |0 E8 l) f: o# d
I posted this because someone kinda posted a youtube thingy about it :O.- U$ N5 X# Y% j- z! |/ j
, y! N( G" _5 e l# ~- R3 H$ h& PFind this in DPSrv.cpp @ worldserver; T* g6 \5 N" T B) M" A
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Code:
( B, a+ q, }6 J- {5 @! L5 qvoid CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
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6 F) G+ U ^ z9 F0 f" ~1 m DWORD nId;
+ D2 h* u6 k: x/ C' F int nPart;0 {- c X+ w( d0 ~* w& C
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ar >> nId;
& e! v* W3 `) u- Z' x8 u ar >> nPart;
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if( nPart >= MAX_HUMAN_PARTS )
% ]& N2 Q- w) Q$ L return;& l8 _5 v$ J1 q1 K6 ~3 I; X
2 w7 j9 D% e4 S9 T O7 y+ f/ T/ y4 S4 ` CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it
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#ifdef __QUGET_SWAP_FIX
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. e4 K0 `. k. ?) L9 A: D: ~' P if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() )3 d' O6 m6 q4 M- A
pUser->SetHitPoint( pUser->GetMaxHitPoint());
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if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() )
' X4 p* N& H, C. r3 e f1 N# @ pUser->SetManaPoint( pUser->GetMaxManaPoint() );
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6 b" J$ }8 g7 D/ ` if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() )
; J8 ?% y- m7 g: N* O8 g. i2 G pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );
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#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp
# ~& U, w! K9 v: A. `and add under
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7 Q& c3 a) n" i: w& wCode:
0 T( O8 l0 `4 H1 x+ mif( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
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+ j/ U3 s( l D: {1 f CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory ); O/ {. {. t- D3 Q: y5 O* O
}this
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Code:
# B+ H" Y4 ^8 Q; p; ^#ifdef __QUGET_SWAP_FIX- w' r- u9 z- N9 N, M
if( pPlayer->GetHitPoint() > pPlayer->GetMaxHitPoint() )
8 @; G/ T0 X: D0 B pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint()); P: E# X$ X7 E8 r
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if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() )
' W" m! ]% Q9 K1 m5 X9 B1 @/ \ pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );' h# P4 v+ @8 q" c" h9 s
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if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() )
* x0 d6 y* r! U* _ pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );
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#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver
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