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Hi I fixed the swap bug a long time ago it got tested on my server and it worked 4 w, [! Y$ W+ c5 I1 K, f
I posted this because someone kinda posted a youtube thingy about it :O.
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* Q3 p* w# |; D% t, cFind this in DPSrv.cpp @ worldserver6 r. M0 K6 h$ \* e
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void CDPSrvr::OnDoEquip( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )" g& }1 x0 m3 E7 J9 ?/ X, x, o9 }
{
, [+ Z# X. W2 Z1 [$ W DWORD nId;
0 Z2 r4 O4 p& _/ T int nPart;; j( {6 E, J* k5 S9 F# K) e
( v, S8 {. K( ^7 A: E. d& P9 e ar >> nId;8 h1 Z, ~6 ?" K5 B+ I
ar >> nPart;
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if( nPart >= MAX_HUMAN_PARTS )
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( M1 J' ^4 _ e CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );And put this under it' I! J: v8 h8 t) m1 \1 I% d0 L
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Code:5 |# v! I6 e: B+ X% Q- d$ \2 O
#ifdef __QUGET_SWAP_FIX
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if( pUser->GetHitPoint() > pUser->GetMaxHitPoint() )
% K5 P2 D: v0 n4 j pUser->SetHitPoint( pUser->GetMaxHitPoint());
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if( pUser->GetManaPoint() > pUser->GetMaxManaPoint() )
- N+ F5 s1 P# G5 Q/ R pUser->SetManaPoint( pUser->GetMaxManaPoint() );0 S% N/ A6 [: ^5 X% A' a7 ~
5 r6 {8 P- k7 t: x [) K8 I if( pUser->GetFatiguePoint() > pUser->GetMaxFatiguePoint() )9 V% W/ Y4 q! E8 n* v% y Z, j
pUser->SetFatiguePoint( pUser->GetMaxFatiguePoint() );
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' \6 z7 I9 t' O9 M, p#endiffind this in function void CDPClient::OnDoEquip( OBJID objid, CAr & ar ) @ DPClient.cpp% B8 [ A/ E8 s# I3 G
and add under
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Code:! W `7 ?3 K! X' }
if( g_WndMng.m_pWndBeautyShop && g_WndMng.m_pWndBeautyShop->m_pModel )
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CMover::UpdateParts( pPlayer->GetSex(), pPlayer->m_dwSkinSet, pPlayer->m_dwFace, pPlayer->m_dwHairMesh, pPlayer->m_dwHeadMesh, pPlayer->m_aEquipInfo, g_WndMng.m_pWndBeautyShop->m_pModel, &pPlayer->m_Inventory );9 ]% M: M: E4 o3 Y
}this
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) C9 h, B$ x, q& i, m/ c5 ^) CCode:' Q. u" X" M; Z) M, s
#ifdef __QUGET_SWAP_FIX
: F; [. H- o9 h, o6 }9 w if( pPlayer->GetHitPoint() > pPlayer->GetMaxHitPoint() )
) B$ g, |# f- Q- Z4 o* f9 M. h pPlayer->SetHitPoint( pPlayer->GetMaxHitPoint()); I0 u5 V4 K' }9 K: b4 s
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if( pPlayer->GetManaPoint() > pPlayer->GetMaxManaPoint() )
" R0 S& P2 w# | y. O/ K2 Q. U! @+ F pPlayer->SetManaPoint( pPlayer->GetMaxManaPoint() );' p% m/ i0 l6 s
' E. u9 B. J% { if( pPlayer->GetFatiguePoint() > pPlayer->GetMaxFatiguePoint() )
! I0 N. I( _" r6 @; P pPlayer->SetFatiguePoint( pPlayer->GetMaxFatiguePoint() );
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) N; W0 i1 U0 q( U#endifand then define __QUGET_SWAP_FIX in versioncommon.h @neuz and worldserver
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