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In the past I've seen various ways of checking the current number of online players, but all that I've seen have a fatal flaw. Depending on how the server was turned off (or more specifically, if it crashes) the player count gets messed up. Here's the one I'm talking about:) c1 t0 w$ X9 s3 q2 u
Code:
$ ^# X! s6 L8 v @$mssql = mssql_query("SELECT * FROM [ACCOUNT_DBF].dbo.[ACCOUNT_TBL] WHERE isuse='J'");
( `, S1 u6 @" u. j/ Decho mssql_num_rows($mssql);Here's a more proper code, which will automatically reset the current online count whenever the world server program is opened:
+ ]1 B- N& I4 e+ ~2 X/ L* vCode:
* A! z8 r4 Z* X( f1 u! |4 k$mssql = mssql_query("SELECT * FROM [CHARACTER_01_DBF].dbo.[CHARACTER_TBL] WHERE MultiServer='1'");5 x1 b% F/ }/ ?" o. g7 A: V3 A
echo mssql_num_rows($mssql);
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