|
In the past I've seen various ways of checking the current number of online players, but all that I've seen have a fatal flaw. Depending on how the server was turned off (or more specifically, if it crashes) the player count gets messed up. Here's the one I'm talking about:
. o* ~- e) |/ X+ d7 jCode:( m; O- c8 \! M' E" w$ O6 f
$mssql = mssql_query("SELECT * FROM [ACCOUNT_DBF].dbo.[ACCOUNT_TBL] WHERE isuse='J'");
+ E: _( a4 S! G! c- U/ v3 c" Yecho mssql_num_rows($mssql);Here's a more proper code, which will automatically reset the current online count whenever the world server program is opened: Q* r, k6 x8 u# q6 V5 S1 Q
Code:4 q8 c; z$ S# I% I1 K3 _- ~4 C
$mssql = mssql_query("SELECT * FROM [CHARACTER_01_DBF].dbo.[CHARACTER_TBL] WHERE MultiServer='1'");
+ q1 |" ~9 Z$ J: Yecho mssql_num_rows($mssql);: O2 z) A: F0 X$ P8 s; t, f- I
$ f) c; f) Z, @. D% L0 f) Q
|
|