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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel& [0 T/ G4 }# J- H2 u" w
2 h' t$ h. M: Y' a# \9 CMover.h1 H# K8 |" q% {1 Y. b
代码:
, \; r0 V) }6 [; \: C' E! @0 t找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü1 O8 J2 j" ]! I8 U
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下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ;
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然后你去mover.cpp添加) `; M4 T! H9 ]# h
' Z2 H9 [8 Y5 f/ ^0 Z+ u7 O代码:9 m- f4 B( |. X, `2 M
void CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )) w5 `) U6 z, j+ d5 b3 H
{
0 D, N: M# j- s0 E! |1 h! X$ I#ifdef __WORLDSERVER+ B- j1 L8 l: p t5 {4 B; f' Y
// ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó
8 t0 T! G$ s$ C) A; A MoverProp* pProp = GetProp();
+ f! x9 t1 j4 }/ A( t; t8 s+ Y2 @ if( pProp )
6 y7 p+ z2 n. b& s0 J- ]: n {
" O8 r. F4 H% m. G7 f if( nJob > 0 && nJob < MAX_LEGEND_HERO )( X) F$ K# W _4 }+ ~7 C
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AddChangeJob( nJob );
# G6 |; \* C1 u$ k0 |( V }else{1 Z4 _2 f4 i4 Y" Y# w2 R2 I9 m- S
return;7 B; G% S y( [6 r* p, L1 p
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int nPoint = 0;
V! Q, ~1 i u/ ^ f if( m_nJob == JOB_MERCENARY )9 u2 E2 o7 I* o m1 d6 w, v
nPoint += 40;
0 l" [- U! }+ s5 R7 o; [ else if( m_nJob == JOB_ACROBAT ): X0 N% l9 \" L8 \0 Q) I0 x
nPoint += 50;, a0 B1 F2 {: T' J$ ~7 P
else if( m_nJob == JOB_ASSIST )
& B0 h' G+ n) ^4 F/ \ nPoint += 60;2 v9 ?' m) f# k- O$ N
else if( m_nJob == JOB_MAGICIAN )6 a; L' [* Q5 d9 [6 M
nPoint += 90;
, y0 \% M5 `/ ^2 c7 P, Z else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )
3 o# t( H" U1 z1 E2 W nPoint += 120;
3 X- n7 W7 r2 _% ^1 n) q/ n else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )" n& B/ o- Y: v1 h
nPoint += 150;( F, o, \! `, x
else if( m_nJob == JOB_RINGMASTER ), U: Q' i5 @( l$ k3 g# O
nPoint += 160;6 j& Z0 I- ?# ?3 s9 }
else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )0 q/ n/ R+ X1 t o' l4 y
nPoint += 180;+ T# Y g% `6 A
else if( m_nJob == JOB_ELEMENTOR )
# ~% e6 H$ \: {6 ?9 b4 U nPoint += 390;2 F. C( h3 V7 W- D# F/ u- r6 B
else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO ), o5 ~! J' {9 A1 x
nPoint += 120;2 J9 E+ h( C0 w5 l, V. W1 S2 F
else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )2 g/ C: m( j; G; U" ^3 {
nPoint += 150;. E b% @9 @% t5 _/ r
else if( nJob == JOB_FLORIST_HERO )
4 N e6 i- f- a* c b2 r+ Y nPoint += 160;' f' Y, u) d2 H* ^" B& [$ j$ ?2 G
else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )7 D3 m; [4 x; J: {3 Z$ M+ q
nPoint += 180;
: \# W' V4 ^/ c m: `7 W4 W else if( nJob == JOB_ELEMENTORLORD_HERO )' J3 ^& z, T6 a# D
nPoint += 390;* C, N: W* q l/ M' c7 S
1 N J- t! p% u0 ^* a6 T; \
AddSkillPoint( nPoint );& P3 X; ^) t5 d) C
m_nLevel = nLevel;
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, B% `$ l! J$ n; s% m9 \( U SetJobLevel( nLevel, nJob ); c* w9 B) L/ r4 R
m_nDeathLevel = nLevel;
$ |+ \2 @4 _4 k#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
- T7 [( q* q, q5 b- e, N if(IsMaster())
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int dwTmpSkLevel = 1;//60, 72, 84, 96, 108
+ f8 M0 G! h7 Y/ U4 I5 u6 g if( nLevel > 59 && nLevel < 72 )1 E$ p8 l) g3 D! n4 ^# u
dwTmpSkLevel = 1;
7 b+ b6 A3 _) o1 Z% l+ z. }: T else if( nLevel > 71 && nLevel < 84 )+ Z6 c# g* k. } B% l* t2 O2 e
dwTmpSkLevel = 2;$ b$ {9 F4 o# e
else if( nLevel > 83 && nLevel < 96 ); l8 p8 W, U3 V, c1 s
dwTmpSkLevel = 3;; w3 t" o# C7 \! p" x
else if( nLevel > 95 && nLevel < 108 )
& s, a; f+ z- m- F dwTmpSkLevel = 4;+ ~8 v8 S; ~8 ]
else if( nLevel > 107 && nLevel < 120 )
+ w: u- \" k1 z; @0 e2 r dwTmpSkLevel = 5;
- r+ ]- Y1 e* ?. o5 x& L for( int i = 0; i < MAX_SKILL_JOB; i++ ) , E& @' _0 X, m( n4 B Q
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LPSKILL lpSkill = &(m_aJobSkill);3 p$ ^" q4 ^3 \8 r0 F( j; o7 m
if( lpSkill && lpSkill->dwSkill != NULL_ID )8 d* A7 l" r, s; }2 }3 J
{
/ Q2 w: ~' d# U ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
4 u5 Z, k4 W4 n' a( ^. Q$ C if( pSkillProp == NULL )
, G2 o$ j( V1 Z" ]' O8 u8 R% t; { continue;% M% q" x6 |7 f5 U' c0 q; s
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
; V6 g1 i- o5 @; m. q continue;) m! _+ J! W3 W! J
lpSkill->dwLevel = dwTmpSkLevel;5 L |1 Z' D) ]( }3 T% C
}
6 m4 H( a( S; x+ ^) k- R' R0 X }
: @& ~& j* A8 S/ O }
7 c' c" V& u1 u$ | X else if(IsHero())" L! n, ~! R3 |+ P
{) n* H; B% o0 m) i
for( int i = 0; i < MAX_SKILL_JOB; i++ ) 9 Z) F7 E% a- |* u2 y) c
{
, [8 j2 }% S7 G5 k( e LPSKILL lpSkill = &(m_aJobSkill);
7 i. u5 k' E7 A& K- C* ] if( lpSkill && lpSkill->dwSkill != NULL_ID )
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ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); # z7 w: h- v0 a8 Y( S- l4 u
if( pSkillProp == NULL )
' D" N2 H6 ^! t4 s% j. S& p continue;& v" j* d( o+ q3 F) U6 O* d [" d. X: S: |" r
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
6 V, X' @2 @/ M) w& N& C, F continue;
9 }5 Z5 l$ V& f lpSkill->dwLevel = 5;' @* j2 B( X2 [
}
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else if(IsLegendHero())
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for( int i = 0; i < MAX_SKILL_JOB; i++ ) 6 _' p6 `7 J8 u" z C$ q) r9 o: C
{
- w' Z; [4 m9 y7 |/ @2 { LPSKILL lpSkill = &(m_aJobSkill);: L5 D' ^# \, X5 D3 ]# X2 T
if( lpSkill && lpSkill->dwSkill != NULL_ID )
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ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); % J& V' q. |* N( p. R- u
if( pSkillProp == NULL )
6 F# Z" R4 K9 c4 s& Q5 x# H; R: s& @ continue;
* t9 q9 E, U/ V- r- G0 e! x/ o if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
) ]/ A8 ]& g3 I& V continue;" I) P, b+ s% T* `/ Y
lpSkill->dwLevel = 5;+ d/ f3 m( W2 L# _& B
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}
/ M1 I; V* k8 ~#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans7 o/ u/ X) Z4 g9 q {
if( bGamma )
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m_nExp1 = 0;
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( (CUser*)this )->AddSetChangeJob( nJob );
S/ U- B- ?8 V9 S ?0 S: T+ f g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );
6 y; G3 K( t' d3 |8 c& Q1 R( @3 S" r
l: L9 N* {6 H9 p# c4 G/ t ]# H
. f" h$ w2 j! M$ p#if __VER >= 11 // __SYS_PLAYER_DATA
9 T' m# Z3 J: Q. r g_dpDBClient.SendUpdatePlayerData( (CUser*)this );
! \- q- ?+ v- k, ~#else // __SYS_PLAYER_DATA3 ]" D, c9 U9 I7 ?( D( Y2 i
g_DPCoreClient.SendPartyMemberJob( (CUser*)this );; F/ L1 A/ Z9 d0 O" q
g_DPCoreClient.SendFriendChangeJob( (CUser*)this );
8 p+ D) a+ {4 ~5 y3 U if( m_idGuild != 0 )# c4 P& c( ^4 v3 b, S# P# b2 M
g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );
7 c$ ~6 G! o" T6 ?$ e#endif // __SYS_PLAYER_DATA% U7 A; G6 i& V' s# j8 ^2 S
SetHitPoint( GetMaxHitPoint() );
6 }1 r! @ h5 z SetManaPoint( GetMaxManaPoint() );
0 ^" {0 q1 O2 I' r0 Z. G* u SetFatiguePoint( GetMaxFatiguePoint() );
: @, ]: ]0 i2 w5 U: e4 P8 ^ if( nJob >= 1 && nJob <= 4 )% A' `% A8 m9 A% E9 |/ N% T8 R
{, n3 _7 [5 g9 i5 M& Z: k4 d
m_nStr = m_nSta = m_nDex = m_nInt = 15;
) G4 A' s2 F: k7 ]5 Q m_nRemainGP = 28;8 v9 e# h' ?, W7 ]9 V5 v/ K+ e
}
- t7 ~$ [/ [' i& U( t if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )/ E- w, i, F# s5 S' ?8 B
{# d7 u5 \; ?. E
m_nRemainGP = 118;
$ {: e. z8 ?8 a4 X# Q9 v$ ` //m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;; j0 {+ H& b$ F# b* t0 g( {- j1 i$ n% b
m_nStr = m_nSta = m_nDex = m_nInt = 15;
9 ?& |- H7 f3 v9 i3 B {9 X. T) ~ }
1 N# h* L) k" Q# a/ }0 I8 ~ if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )
2 n/ r* `3 k* v+ K5 z/ N0 G {
# ~7 c$ K4 ?5 Z4 c8 f% z# @ CItemElem itemelem;! \/ b; h9 O" v; M: i: R
itemelem.m_nItemNum = 1;
$ o* F0 {, f5 b& D5 r. j6 O( ^0 E* w itemelem.m_bCharged = TRUE;
" ^: ~% D: e# s BYTE nID;* x' o y; O9 z9 Z
! N8 X! o# T" Q1 G6 a; \ if( nJob == JOB_MENTALIST_HERO )! Z! G' H& K" S. K
itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;
" |; Z+ j( g8 ?# m& \$ e- I0 f3 X if( nJob == JOB_FORCEMASTER_HERO )
- M9 |# \; _5 Y9 k/ a! p; J. A itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;
7 B9 ]1 ?' M/ F. d9 C+ a( ^& U% y: g
( ( CUser*)this)->CreateItem( &itemelem, &nID );
- J9 i! R5 C2 _" M }
) O& Z4 r2 w' y& U' d g_UserMng.AddSetLevel( this, (WORD)m_nLevel );
) G( P0 R. [+ |% \ ( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );' o' k3 n2 s4 c% m; s$ z
( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );
v# ?% ?5 Y" o! {2 [) e /*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );; w H6 |5 y3 q% C
( (CUser*)this )->AddTaskBar();*/: n, A+ d g. J" J C$ C* l
( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );' w2 k- t) e( M2 c% d
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?' T. Q3 |: g) z& |! ^. {% C0 P
((CUser*)this)->CheckHonorStat();& X, y; N5 F- F
((CUser*)this)->AddHonorListAck();
9 f R! l4 y! h% v( J3 K g_UserMng.AddHonorTitleChange( this, m_nHonor);3 A0 r& o. \) I H5 K. x/ ?
#endif // __HONORABLE_TITLE // ′Tà?
+ ?- d' |! j6 }# p( l }
- ^0 i$ \4 P' o#endif // __WORLDSERVER# m# y& O' I( N. T. G; ~
}
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然后你进入functextcmd.cpp并添加以下! m& L" w$ }2 h5 V
) K9 ?" o" C9 r: Q& A9 S
代码:
* T9 ]5 d1 p- |* v& qON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )
9 a J9 i- f5 B4 u |& s' B下面插入
% o9 ^9 s, Q/ P, gON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" )
4 ^9 |/ g$ t9 [8 Z4 p4 X. ~2 p. S# {+ X- e4 X5 e
然后你去. L5 Z# a/ g8 n3 g" @% D
; l2 m w2 @ R' V. I代码:% U6 k, p$ J3 X E
代码
0 ]3 w. H$ H. B! k3 |1 vBOOL TextCmd_ClearPropose( CScanner & s )
, m: H3 j9 v- r! @7 H9 V; r0 c{
& C7 w8 s; S2 g) ^6 p#ifdef __WORLDSERVER
* w" m$ T1 j7 p CUser* pUser = (CUser*)s.dwValue;
5 c4 p9 K' h: l+ h' r9 c1 w g_dpDBClient.SendClearPropose();
' k2 T: o+ F; \; D5 i#endif // __WORLDSERVER0 f# k8 J2 f, s6 I/ U$ N% [# k
return TRUE;
. b t7 L* F6 F' [# U}+ B: c/ d! u; p2 X/ {
下面插入6 s# x# k3 Q/ Z
BOOL TextCmd_rebirth( CScanner& scanner )
/ ~, {4 y( H/ J- |{3 y* p w, o7 @& l: _
#ifdef __WORLDSERVER
|: D+ H, G0 d3 L ACUser *pUser;0 k7 C8 D- J/ b9 P
pUser = (CUser*)scanner.dwValue;
6 I" N4 _( G3 ^( kif(pUser->m_nLevel >= 150 && pUser->IsLegendHero())
4 {3 b' ^* U* A. T* MpUser->InitLevelPumbaaa( pUser->m_nJob-16,60);& x% u: q, R9 y% |$ g9 m
else
" \/ ], u, b' p. I# a' n2 kpUser->AddText("你还未达到重生条件!");
2 B1 q4 z6 K d {3 a$ ^#endif
+ }8 _ z% P6 k$ m, sreturn TRUE;
) h/ y: ?2 E5 A- x# ?( _}
# i1 C! X n2 ^' P$ x
2 R% z7 Q( T% C1 v# Y! s& N% E7 N9 h+ z( U1 l; R! ~2 U0 K; S
( i! k" N5 }8 b* j- F6 U: [& O: Y
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