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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel
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' l$ ?0 v+ j2 j+ \+ SMover.h
v1 h$ o1 X/ T: r3 p代码:
7 n ~) ~# S5 o找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü
9 ]) i2 k! s2 B4 t* |/ g l4 A+ a+ z" B4 U* X
下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ;
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然后你去mover.cpp添加! B, a9 ]. O) Q" E" s @
: a" a; a$ k# d J9 v
代码:
1 f1 f3 V5 W$ mvoid CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )2 M: {/ j E- U- U$ W1 y' f, m
{
6 C0 i3 z e0 N1 _#ifdef __WORLDSERVER
1 a( m/ \1 @3 G8 k# c% q4 O$ k: z! c- l // ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó
2 d0 v- G7 {8 s! Y1 B MoverProp* pProp = GetProp();# J8 z' @. Y' W+ ?- A, q; E3 C
if( pProp )
6 A8 U! ` p, [1 S) B2 g0 X {
5 t& m0 W# c- S: V. ?/ r if( nJob > 0 && nJob < MAX_LEGEND_HERO )+ v6 U2 l; a; n6 p+ T) L. p
{
( s2 }, z( b$ k2 X3 x2 `& V AddChangeJob( nJob );
7 |: [) d( q0 r3 Z2 n }else{
2 t( a* b& V6 Q4 g) p- G3 u& X. n return;. D7 Q: x& V" I/ j. M# F3 S V% `$ a
}
, M4 c0 l9 z" c. l+ X3 { int nPoint = 0;# y0 X5 p8 s' F4 a6 C
if( m_nJob == JOB_MERCENARY )2 z$ {; E! B ]4 e$ n* g
nPoint += 40;
" w4 ~3 i/ V& |, `/ [- i else if( m_nJob == JOB_ACROBAT )
/ l2 \8 }. G- X k# p nPoint += 50;
" z: o5 a! `- h k% ` else if( m_nJob == JOB_ASSIST )
( |3 w ]( \4 S$ Z. y nPoint += 60;
" n! C/ F3 z7 T1 ~. g else if( m_nJob == JOB_MAGICIAN )( Z3 \/ ^* d% K7 w" _. `
nPoint += 90;+ M. N/ T/ ^; X# ]# P
else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )
2 `+ L3 n0 n( ]6 [' E- @ nPoint += 120;- E% Y, [$ {- p" q* y; r; K
else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )
# ~+ y- X- H; k, _" s nPoint += 150;: w; J* i6 s0 A+ Y. X
else if( m_nJob == JOB_RINGMASTER )9 F( Q5 K t9 ^
nPoint += 160;' `5 b7 ?5 K0 N% H6 Z7 z
else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER ). h1 S {; w- o' F
nPoint += 180;/ f# m! {3 \, }2 [
else if( m_nJob == JOB_ELEMENTOR )
) \5 D T8 ?8 j9 } nPoint += 390;
/ K: d. |& |( E- A5 O, }7 h else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )
; Q8 F$ z4 E& ?, G- @4 X5 o nPoint += 120;; [+ Z4 z, i2 I( K
else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO ) d2 C- A# V6 r' I+ H' p
nPoint += 150;
$ l! Y6 V) s7 s W/ Y) o else if( nJob == JOB_FLORIST_HERO )
) M1 |6 Z: ?# t+ C) c, D* N nPoint += 160;1 S/ j2 t; P. e( Z) J' x, m! I6 Y3 L
else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )" Q1 W. k2 y2 H8 b, g$ X
nPoint += 180;
* o3 t! A$ K5 U; B else if( nJob == JOB_ELEMENTORLORD_HERO )
8 B! i5 Q {0 r0 K- A( v nPoint += 390;
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AddSkillPoint( nPoint );; o+ E. E) b6 D( K7 ?# N5 M
m_nLevel = nLevel;1 T$ U% @% D# R2 T/ `5 `7 |/ P ~
* c3 {0 `5 \5 R% H# ]- u SetJobLevel( nLevel, nJob );7 L& R- S$ g% B- M8 y
m_nDeathLevel = nLevel;' `! G7 @) A( e1 ?1 v" I
#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
! ~, b( X( o# M1 C" r# Q if(IsMaster())
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int dwTmpSkLevel = 1;//60, 72, 84, 96, 108
& A5 Q/ c' f- B1 X$ [7 L if( nLevel > 59 && nLevel < 72 )
, J' N& p0 A: K( K; M z dwTmpSkLevel = 1;
9 ?( ]7 N8 a, k" N+ G% p else if( nLevel > 71 && nLevel < 84 )- _0 P% _' \! s$ b
dwTmpSkLevel = 2;9 a! m8 e4 c: [1 K D* z
else if( nLevel > 83 && nLevel < 96 )7 V5 h ?' f" p3 F( v' {2 O
dwTmpSkLevel = 3;' _( W+ Q. y4 M% w8 _9 [
else if( nLevel > 95 && nLevel < 108 )) h" `) M% z, V8 O+ T: b- p5 `
dwTmpSkLevel = 4;
, T4 ^" i1 R3 \. N) K8 D+ i6 U else if( nLevel > 107 && nLevel < 120 ): j7 z0 O& s# T5 d3 e
dwTmpSkLevel = 5;
( T' x2 Z ?6 h0 T- [ for( int i = 0; i < MAX_SKILL_JOB; i++ ) ! ~ ?) {1 Q% `7 A$ B
{
3 g( o0 m5 I, _% F* k# L LPSKILL lpSkill = &(m_aJobSkill);" ^4 r9 g0 {" y* [
if( lpSkill && lpSkill->dwSkill != NULL_ID )# F: y( P( S* q* @9 t
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ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); ) W; d n( M1 B6 g; l7 l) i$ ?7 S
if( pSkillProp == NULL )
+ a1 F i+ d/ h$ U' R- T' o. G+ Y8 S continue;) e5 O3 V% _% g* m4 ^" t$ }
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
* I/ f# M+ O; a d3 ^4 d continue;
1 Y( c% s3 L3 u- [+ f lpSkill->dwLevel = dwTmpSkLevel;6 }4 P" D+ Y6 l4 u; p
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}
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else if(IsHero())
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for( int i = 0; i < MAX_SKILL_JOB; i++ ) & P4 V& U; V! F
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LPSKILL lpSkill = &(m_aJobSkill);" r) \3 p* l8 N- Y5 Z- x3 a
if( lpSkill && lpSkill->dwSkill != NULL_ID )
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ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); 5 H6 A% [$ _0 q# k
if( pSkillProp == NULL )9 G; Z: ?& y1 N" q. g
continue;
4 ]9 z2 ~! D! L& `! n if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
1 R9 \ `4 K% Q' I continue;
; c/ j7 c% u% ?: _3 S$ R8 G lpSkill->dwLevel = 5;
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}
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else if(IsLegendHero())
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for( int i = 0; i < MAX_SKILL_JOB; i++ )
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LPSKILL lpSkill = &(m_aJobSkill);
0 s w# Q+ ?0 F% h if( lpSkill && lpSkill->dwSkill != NULL_ID )
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ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); / q3 B9 R( h- z: L
if( pSkillProp == NULL )3 e" g1 `7 K" M' n4 }
continue;. N A6 }* I5 @0 G
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)2 E: t# z/ E. ^$ H# K) a
continue;
" g5 I t" H4 Q3 V3 \0 _ lpSkill->dwLevel = 5;
+ }. ]# C; E2 p" [ }
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}
) h" e: j- f4 ^! u2 J n#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans% n t8 O9 [+ c) }) U
if( bGamma )7 A. w5 i/ O* i4 l! _
{
1 ~' h$ L$ K, H+ N. b m_nExp1 = 0;
% T4 w1 m/ I: O9 P2 x" i; J }
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( (CUser*)this )->AddSetChangeJob( nJob );! t/ @# |% S3 ~; g6 O
g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );0 _- l5 a2 Y1 c/ _; h
3 Z2 g. X0 E' B, n# R# x9 \0 N; t4 e" z1 c/ l# w
#if __VER >= 11 // __SYS_PLAYER_DATA8 ]( U2 m: d) f' Y
g_dpDBClient.SendUpdatePlayerData( (CUser*)this );' x5 ]: a" I% U4 |) U- Q
#else // __SYS_PLAYER_DATA
2 B* B. @- d+ f% G( p/ b. H3 F$ `& | g_DPCoreClient.SendPartyMemberJob( (CUser*)this );8 W; y8 s @8 t; R) o! i# T
g_DPCoreClient.SendFriendChangeJob( (CUser*)this );7 j+ v& ^# g( v+ p- \
if( m_idGuild != 0 )4 w/ t, k W4 L q
g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );
& {# h* h& R4 f7 F' e9 U: E0 E! d, Q% I7 X#endif // __SYS_PLAYER_DATA
* _9 F" q$ _4 f" @ SetHitPoint( GetMaxHitPoint() );2 K- ^8 p2 y% S/ ~- F* t) U3 `
SetManaPoint( GetMaxManaPoint() );
. A, h, s+ ^# n SetFatiguePoint( GetMaxFatiguePoint() );" z! r4 G/ f C- u& |( H' l
if( nJob >= 1 && nJob <= 4 ). U, w7 F) s5 D7 j. C4 h- K
{7 z/ A) `8 t% t
m_nStr = m_nSta = m_nDex = m_nInt = 15;
& z6 G6 C7 p8 J/ I1 v2 K m_nRemainGP = 28;
$ K2 ^6 W' A6 p( B; D+ } }
. \8 {0 V; u: [9 n if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )" j! q* z9 \; {* R0 z; X8 ~
{! l3 u q& d1 x
m_nRemainGP = 118;
; k$ J a( U5 z! Z/ O" k6 i //m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;
% _! s9 d' f$ o m_nStr = m_nSta = m_nDex = m_nInt = 15;) [4 \9 {+ D i5 T. M3 Y8 L2 l* u
}
% R5 n- c; [" C( b) H$ P5 R if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )
; A+ |4 W' f$ c! q9 i {
# s9 d9 v) p5 M! L CItemElem itemelem;. X$ L/ F }/ U. [
itemelem.m_nItemNum = 1;! j7 A, E# b( V& T& y
itemelem.m_bCharged = TRUE;
1 b0 s; c- {* L" b& x BYTE nID;
9 K `8 b, F h( Y) i8 d* [
! E+ a+ o. y, c, o0 G if( nJob == JOB_MENTALIST_HERO )" a/ q# z; V; Y) H: s5 H
itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;
1 ^7 L1 M6 b5 G/ F2 |. Y if( nJob == JOB_FORCEMASTER_HERO )
}# a2 r8 }9 ^$ e) y. ? itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;; D5 h/ }) X" B0 t1 r
& G, N$ \0 _* c/ y
( ( CUser*)this)->CreateItem( &itemelem, &nID );
+ r! G A* ^4 v/ N2 C }( l# g* G7 W" P5 `# ~; ?
g_UserMng.AddSetLevel( this, (WORD)m_nLevel );
; R. a6 {" O; O4 R( I# G: t ( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );' ~9 P6 I# [3 I( U( b
( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );. T4 r6 y: o: u* z
/*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );
# x; W- S# Y3 Q# k! V3 i$ ^ ( (CUser*)this )->AddTaskBar();*/
: G6 R$ O5 a+ f& S1 K9 S& O ( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );
) u, [ O. B+ x0 e+ x7 a6 c0 k x#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
2 l" q3 @9 L k& j5 ]9 _! a ((CUser*)this)->CheckHonorStat();: o0 ]+ m D/ v. v! |2 z
((CUser*)this)->AddHonorListAck();
8 g& `$ r' S2 e+ x% J g_UserMng.AddHonorTitleChange( this, m_nHonor);* U2 u0 z1 Z0 S% Y0 s+ Y: ]
#endif // __HONORABLE_TITLE // ′Tà?; ]8 Y) [3 V, e. j/ ^# _: m4 y
}* l5 X% a6 U, G1 M' H
#endif // __WORLDSERVER0 I% D% Z4 r9 n, H
}
6 h) n; |. G" o1 Y4 z
& I) C/ T7 |* ]* Q然后你进入functextcmd.cpp并添加以下, A" _: N# h8 u: w9 k
2 k% B9 _% l7 h4 l代码:
% w: X4 d4 f3 X. m/ P' T* JON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )
* Q7 w9 b- T- j下面插入# s" H; n1 }* d1 z4 g3 L2 J
ON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" )
3 t4 k0 z0 e$ r" @. A' W: X( P; A& w$ F4 J: a; F) }1 M! w+ z
然后你去5 c. d' f5 b% \
" a3 v* \+ \ G# i! Q u3 \" X* w代码:
3 ]2 c$ L9 }( \" F) W% C5 O代码1 R/ J& |* d: ] q- ` X
BOOL TextCmd_ClearPropose( CScanner & s )
3 I7 z2 T; R( @4 \3 T{: w) \# n% K) H
#ifdef __WORLDSERVER
% u; ~7 Y9 ` A6 ~' W5 T" V CUser* pUser = (CUser*)s.dwValue;
( v3 d: O ~6 G g_dpDBClient.SendClearPropose();' b# U; \# ^& T. K7 ^/ R7 G
#endif // __WORLDSERVER$ z+ V3 R9 u" J: v8 C0 t
return TRUE;
@8 _6 _( `/ r}
# @; l, d+ {5 `1 h下面插入6 r& o1 K0 q& a, Q0 E& ~
BOOL TextCmd_rebirth( CScanner& scanner )2 x" }) H2 a1 {$ F$ ?
{; R' T. d! U+ |6 ^# ^! o$ Q7 q, U
#ifdef __WORLDSERVER
6 f' n0 i0 t1 r) WCUser *pUser;
% P. P# W% P) XpUser = (CUser*)scanner.dwValue;! F' @) O) m7 ~' x: S
if(pUser->m_nLevel >= 150 && pUser->IsLegendHero())
& |$ J" \0 O' d3 kpUser->InitLevelPumbaaa( pUser->m_nJob-16,60);
3 w2 o* W% u$ z& z4 l! c6 Telse
* W: U0 E/ @* g: |; \pUser->AddText("你还未达到重生条件!");6 K# g# b7 i) s. O/ U
#endif
6 \$ p2 Y* k) H& R1 greturn TRUE;! D! ]) `( d) F# n3 _4 p
}
* y+ {$ j( a' _6 v/ e7 R, F S
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