|
|
至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel+ u. G) K6 e5 ^3 g1 ~. Z% p3 E
) Z" G% j1 K" v" Q( d: U) cMover.h* u6 }' j j' V3 K6 @1 G0 Y! g
代码:
3 v" \6 I+ t6 y找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü7 Y3 p5 c8 Z X; V, A$ A
* P0 W0 G" t3 x c3 C ?; j. ^" W下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ;
E* c0 ^7 A( ]* p9 e. A L0 e, C8 H1 ]
然后你去mover.cpp添加* f3 C. ?: s( F; N/ s- ?
# E' D, G5 Y+ U0 `+ [
代码:" c4 y) T2 u* C4 F6 j% L5 R
void CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )$ I1 a1 j+ S% [
{! S: n7 O0 r" F, u2 ?
#ifdef __WORLDSERVER
* W N% F& W- r' [ // ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó
3 n5 t, X: `# q) x MoverProp* pProp = GetProp();
, o; I3 {+ e; ~4 m if( pProp )0 v( y: L) j+ U$ ?! |- E
{
9 W) N( W9 W- W if( nJob > 0 && nJob < MAX_LEGEND_HERO )& R- F( ]- T% `/ ~; p8 d
{
7 n- z0 v T1 Y9 N* G AddChangeJob( nJob );. j; U" `) h, x' X1 B7 n
}else{ ?9 z7 _; j8 C
return;
5 E$ r" k& w; p/ S }
- W4 r/ @2 Y( |* m- b5 i( z7 n' d int nPoint = 0;/ f5 V7 R& i; w" U1 S
if( m_nJob == JOB_MERCENARY )
% u I. n1 [$ ?7 Q" h A- T w3 u nPoint += 40;2 X' G) y" s- m; I7 b; [
else if( m_nJob == JOB_ACROBAT )2 g, j; E1 h6 C# u+ |) H
nPoint += 50;( p5 }9 t4 p" w5 u3 o& V& r; U1 K$ g
else if( m_nJob == JOB_ASSIST )
0 z# w7 A# T5 q nPoint += 60;6 j# |: ?7 B$ v4 U7 l
else if( m_nJob == JOB_MAGICIAN )( P3 d% P* l7 k5 k' t/ R# J
nPoint += 90;) U! B8 [) A4 s. Z
else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )! N' R0 d \2 c
nPoint += 120;4 e9 N. e0 X3 U, h% s) b- I
else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )
, F4 i2 }8 y! Q3 l nPoint += 150;) w) c1 N( ?2 c2 W7 w1 |
else if( m_nJob == JOB_RINGMASTER )' d+ s1 ^) `' O
nPoint += 160;
5 l3 ]3 b P+ G8 u' I* A else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )7 v N! o+ K& u# r0 N4 C6 ~
nPoint += 180;; Q5 I2 l% u/ v% x0 Q
else if( m_nJob == JOB_ELEMENTOR )/ R- j0 j6 _+ e i/ n
nPoint += 390;
) l' D( t7 `( I5 Z: Q2 }* d# V( A else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )
4 h! W# W* f% P- ?! F nPoint += 120;
8 y3 _0 q; I ~% t4 a# ~ else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )
7 f9 ~% A7 c* b2 _, g5 b( N8 z nPoint += 150;
! b! |# D, H7 d, ~ else if( nJob == JOB_FLORIST_HERO )
( l w, u8 t( {+ F nPoint += 160;1 A2 q! }( T1 W& E5 X% M3 ]: H. M
else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )
8 W0 M* ^7 N, Q& m# ~ nPoint += 180;
0 ~( L$ Y% q0 F; P, H else if( nJob == JOB_ELEMENTORLORD_HERO )
! H. ?/ M8 S1 V1 U/ [! C. U# o( E* V h nPoint += 390;" i; _0 N; o7 H/ i. A7 T* `+ y# W
$ h& k3 }5 C* u I& F AddSkillPoint( nPoint );/ @5 Q6 F) v# k6 w! ?9 l" G
m_nLevel = nLevel;
8 B# Q' @0 K% [: n) h3 z p9 X- P+ o2 L9 Z$ b# Z1 A
SetJobLevel( nLevel, nJob );
; {* ^1 Z7 {2 m m_nDeathLevel = nLevel;7 I3 q' g5 F1 ~$ \6 E9 T
#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans- j! N% x) ~! n
if(IsMaster())
/ O' J8 u- ^5 O7 {" s1 @3 U {. J$ |/ W* O/ [9 T& w" g
int dwTmpSkLevel = 1;//60, 72, 84, 96, 108
' ?2 z h5 E; q4 v& B8 K' U1 u' x) M if( nLevel > 59 && nLevel < 72 )
: X$ o9 z- I0 b- X/ q5 _ dwTmpSkLevel = 1;
( `% I; W5 V& H) t; [2 @ else if( nLevel > 71 && nLevel < 84 )) C5 v6 W# L* _+ B7 h3 U4 l
dwTmpSkLevel = 2;
) a4 j1 Q2 [" n n, E; p5 l else if( nLevel > 83 && nLevel < 96 )
* W q. g4 [! E/ @, _, q4 Y dwTmpSkLevel = 3;1 R) l. O6 Z; J( {: c; [! u: d2 x
else if( nLevel > 95 && nLevel < 108 )
+ [4 A" {, ]1 g) }( [' U dwTmpSkLevel = 4;4 H( s$ {0 W; S; A& B: h" q$ k9 ~
else if( nLevel > 107 && nLevel < 120 )& U+ t; Y8 E' \" o) R+ ] T
dwTmpSkLevel = 5;1 x7 [( c5 Q6 p" w
for( int i = 0; i < MAX_SKILL_JOB; i++ ) U$ f" e% C0 ]5 M8 G0 G' l
{
- l) } R" r/ ]+ h LPSKILL lpSkill = &(m_aJobSkill);$ v( Y6 T' k2 E
if( lpSkill && lpSkill->dwSkill != NULL_ID )$ Z* y3 e9 ]$ S2 h
{ |8 B0 S& j ~, L5 P
ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
7 y7 u/ i: D9 ^/ Y if( pSkillProp == NULL ), V1 W$ \' [; I2 j; y; M& V
continue;
t2 A/ J- S- k4 i if( pSkillProp->dwItemKind1 != JTYPE_MASTER)7 r! h* C; `) a* w4 h$ {0 B) r
continue;2 v/ R6 L4 t8 [4 w& z1 X
lpSkill->dwLevel = dwTmpSkLevel;. a% o! p0 N; E: d6 J1 I( ?
}
9 K: n. W+ J- N) F @" L7 u4 ~7 M }
. [( r; C% v% `% D" R }9 u! q2 K) z0 U% z4 a
else if(IsHero())5 o/ b' ^5 F; n8 Z0 j
{
8 f# p! e; @/ e# T8 L for( int i = 0; i < MAX_SKILL_JOB; i++ )
: _' k. ~; s5 o {
6 N% [( }1 _# b LPSKILL lpSkill = &(m_aJobSkill);5 f. N# Y+ B& @/ b; I
if( lpSkill && lpSkill->dwSkill != NULL_ID )
/ X# T; z5 F! P4 z' k! r { v0 {: p5 @$ ^6 ~
ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
3 c2 p) p: Y2 h9 C M( z. P( M if( pSkillProp == NULL )' S$ [: r j+ [ o
continue;; ?/ g, l5 s" t( c- c
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
5 J: n8 c6 y4 M: } continue;; M+ n; B0 [0 W2 Z' p
lpSkill->dwLevel = 5;7 U8 o' Y" A5 p0 I$ ~& O; S% I
}
4 b3 r3 Q5 i- B; ` }! S' \8 t& B* V0 O" t$ e: l: p% d
}; X/ C2 X. l' B) X/ o
else if(IsLegendHero())) C5 N9 E4 [; N8 I
{
( ]: f" O) _" h. g$ G2 t- {6 {1 ?) N for( int i = 0; i < MAX_SKILL_JOB; i++ )
3 n7 r* v0 T, v0 n. P( K( K* a { : u D: J" z( o4 ?+ w, Z m& J+ P3 j
LPSKILL lpSkill = &(m_aJobSkill);
9 `" I& |, S0 f$ \& \ if( lpSkill && lpSkill->dwSkill != NULL_ID )( h. [ q, ?$ T c' Y' Z
{
, ^7 G1 ]# g4 b% B ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); 0 ]" P6 f, r% O& U1 b; p
if( pSkillProp == NULL )
# L( y! `+ }/ o' s, ^) Q continue;3 q6 j0 i X* Q0 R: T5 k5 w
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
w9 v& V$ S) @# `6 w8 W6 I3 z* v continue;
% j7 L5 @/ Z. n0 R# a, m! Y c lpSkill->dwLevel = 5;
) j/ v2 w7 y6 h. H! [ }
+ D; P* j& A5 q$ r" E }; i5 \8 S1 d" r P
}# F1 a8 X6 H3 X
#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans* ?! c) L9 s u+ m! ~* y) H% J5 V
if( bGamma )
6 h& o+ N7 o+ X& a' q {
. w# J* b' ]& b1 e m_nExp1 = 0;
1 y$ U- E0 t* z T }2 V9 @# i' X' K0 W$ a2 _+ l
# C, b l+ T J; W) D" @: _
( (CUser*)this )->AddSetChangeJob( nJob );
7 K; j' R3 k9 r7 I% @ g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );
) y7 T0 c, m- A" S# K
8 e( R( W9 N8 V3 l* t3 [3 [/ V3 N; v5 F7 k
#if __VER >= 11 // __SYS_PLAYER_DATA* T" K. D4 X) B1 \
g_dpDBClient.SendUpdatePlayerData( (CUser*)this );7 c9 ?) ]/ h1 P$ ?( a
#else // __SYS_PLAYER_DATA- |6 E3 d! \, P6 S* t
g_DPCoreClient.SendPartyMemberJob( (CUser*)this );& f7 N! m7 q% t* f+ l: q
g_DPCoreClient.SendFriendChangeJob( (CUser*)this );2 N% h2 L) s R8 z
if( m_idGuild != 0 )
- F6 f6 K1 o9 F4 B g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );0 ~# }! ]& H _1 H& h. N$ Y
#endif // __SYS_PLAYER_DATA
3 Z9 Q! i9 E; x1 D; C% f" h SetHitPoint( GetMaxHitPoint() );! Z @6 L8 n6 r
SetManaPoint( GetMaxManaPoint() );1 s* P8 ^. U4 \; g- `* Z
SetFatiguePoint( GetMaxFatiguePoint() );
( I2 _7 g/ ?8 M if( nJob >= 1 && nJob <= 4 )6 h9 K% F: x& N- |9 j" W# T7 R
{
7 B/ R5 i/ Z, a$ Y4 N6 ]/ Y" w m_nStr = m_nSta = m_nDex = m_nInt = 15;
- s$ f7 @& C& ]+ l2 I m_nRemainGP = 28;3 o. N7 s, n: v( r
}
* x/ k Y. c1 N1 W( J2 u# a9 ` if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )
: p2 g* [% [7 m# b" q {
+ D+ @, `$ s$ J' @% X4 b6 c m_nRemainGP = 118;
+ X- g1 O7 n% @& X3 o //m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;% r% _% ]# z; U
m_nStr = m_nSta = m_nDex = m_nInt = 15;, M/ h8 a8 Z+ d& w ?% V9 t
}
3 P/ J# T, l% d) d if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )
8 |( S7 g' @+ S+ W4 d8 B {
# g1 v" U2 M) E6 V0 a" h CItemElem itemelem;% r. N6 m' A0 l; ^. S
itemelem.m_nItemNum = 1;
) j- O. |" _' s/ C+ m, } itemelem.m_bCharged = TRUE;9 r, j! u' c- \. e8 J2 j$ c
BYTE nID;
0 B5 q2 o0 ^: \5 T8 j! t+ _# j$ p0 r5 G
if( nJob == JOB_MENTALIST_HERO )
8 ]' m$ Q. z, j' l9 s itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;
a# p0 @1 r5 z5 X; d3 b1 d if( nJob == JOB_FORCEMASTER_HERO )' D6 L8 K" j0 A. j
itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;
9 ?" K; g: B! w7 q8 n8 j! |7 y" E, d4 g3 s1 R
( ( CUser*)this)->CreateItem( &itemelem, &nID );
4 ], k( f# q, G# s1 E }
" v+ y4 l" p/ E, |2 V; \7 Y/ C6 f4 S2 _ g_UserMng.AddSetLevel( this, (WORD)m_nLevel );
9 L5 x, f! U* L- k ( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );
- B& ]8 ^3 ^8 S+ P( E' n! } ( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );2 O( ?2 e' O! F+ X$ a. c+ L
/*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL ); W% J; P/ B7 I- O" O" c0 y
( (CUser*)this )->AddTaskBar();*/2 S+ j0 U4 S0 C+ S
( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );
- |/ Y. H U0 B: W#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?% T# H; ]) H9 Q. [% L
((CUser*)this)->CheckHonorStat();
$ n! c5 F+ e- ~* r( G- g ((CUser*)this)->AddHonorListAck();) [6 B7 r& M- o. i& P. d5 I$ Q, c
g_UserMng.AddHonorTitleChange( this, m_nHonor);
2 J8 l, s' K+ @3 L#endif // __HONORABLE_TITLE // ′Tà?
; |5 B+ v5 x# N, B/ m7 p- |; O }# { Y* L2 ~, n! g
#endif // __WORLDSERVER
. `! T9 ?& j; m$ n% @$ j. G6 ?0 ]}
: o7 I& |5 a6 u% R) ~" a4 ^/ ?& @; ]6 E8 I/ b
然后你进入functextcmd.cpp并添加以下$ h" W. m5 K$ ^+ C6 Q" R
3 P. D# |: q9 `% R c
代码:8 p$ f' {5 B. z/ J
ON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )/ b W( N6 j( E- O h+ P
下面插入
; E: H& | X4 C% t% |6 ZON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" )
, k; \: K- |. P! u% L4 K- s3 s3 M! X! x% `9 x# v( f
然后你去1 u4 [! I4 p, U* _- P( k4 w
0 O3 U3 Y9 }3 p6 e3 k# m# M
代码:
2 r* f7 C# K0 q9 C e代码
5 N* C; \, l: ]5 _% a1 EBOOL TextCmd_ClearPropose( CScanner & s )' H5 M" T& V! V4 @; @
{0 v' d9 H% o! @& H2 C# N
#ifdef __WORLDSERVER" C8 o3 {! v/ b: u5 j, ~& G( G
CUser* pUser = (CUser*)s.dwValue;5 A, v3 [' k3 X# B
g_dpDBClient.SendClearPropose();: D2 p+ a% W' O* A$ i) ~ k! c
#endif // __WORLDSERVER
% j9 o! A8 J. r- c" m, ?) I return TRUE;8 Y, E* h- P+ u5 ^0 P& Y8 a7 h
}% ^3 `" ~, ]6 \! `7 d7 b
下面插入
1 K- L& r# z6 S0 A+ H( qBOOL TextCmd_rebirth( CScanner& scanner )
# Z2 S/ q/ ^; f# m6 r) S) p" h{& H8 H/ Z h9 N3 B( {& E
#ifdef __WORLDSERVER
8 R# O6 i$ _- v( k5 FCUser *pUser;) i) M5 l4 c$ K" {5 A# F. ]( o
pUser = (CUser*)scanner.dwValue;
, w K% y7 x) `5 q6 h9 uif(pUser->m_nLevel >= 150 && pUser->IsLegendHero())
! \ ]7 m) Y, g1 W- ~/ PpUser->InitLevelPumbaaa( pUser->m_nJob-16,60);
" [9 d2 @" W; H0 a0 {5 H& h4 _else2 V7 c2 u9 Q5 l8 G, J6 o
pUser->AddText("你还未达到重生条件!");
) [. W# X8 h- w) ]% L#endif* `6 h6 l; w% Q2 h9 n/ c
return TRUE;
! z+ X. e! s Z# i}
, l- _5 ?1 q7 T7 {6 D/ H! c0 z3 u
m5 P" M! s* p
( G, d- [7 W- B& Y
( Z9 G v7 m2 k2 Z; q" Y6 E |
|