|
|
至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel+ R9 a5 I' d( S
- l2 |, E- t r I8 \& m6 s, j# Z5 s
Mover.h* m- c5 ^+ O% I! Z. V
代码:
5 M% D$ I/ J" l5 U* C找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü
6 R' b8 ~. l! h$ i# x% a8 u4 ^( d; @" l3 Y- A
下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ;
5 H+ H( _* G9 U2 S% E
" I: ^! p" t. c: K然后你去mover.cpp添加
: K* l1 d4 k/ F* E5 m# S; v' w2 h6 O* [, l* ~: P
代码:3 n' G6 F- ]# Y) X+ P( i, V
void CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )2 k' \7 }- A) a4 O/ o) `
{: W$ V0 C. o0 w2 Z* J0 D
#ifdef __WORLDSERVER& [* M$ W1 j: k9 \0 F8 d3 |
// ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó
1 G4 n1 o- E' A) m2 H, i MoverProp* pProp = GetProp();
" n9 S$ g+ n/ F# \: X, B' ^ if( pProp )% U4 \8 i7 [) \/ ^9 W# m
{
; {( h6 o% L4 h7 z if( nJob > 0 && nJob < MAX_LEGEND_HERO )5 Y. K5 N- b1 F) b! I7 h
{& h( ]5 m* ]! r* N# \+ z* G
AddChangeJob( nJob );
# M) d6 N1 ^' u+ Y4 n }else{* _6 s( m6 E; a+ V" ~
return;
; K; e% f3 l8 ~5 ~ O4 n }
( z8 ?& D* {( S# n int nPoint = 0;2 O1 O: S; {, c! M4 v
if( m_nJob == JOB_MERCENARY )
% b5 i& b( ?: f; [- j, `3 @, C nPoint += 40;2 z$ t$ ^& t% {" O3 a ~! Y6 l7 _
else if( m_nJob == JOB_ACROBAT )
0 b0 v2 d) f; l! c, z nPoint += 50;8 E% m- n6 O# ?' [. s
else if( m_nJob == JOB_ASSIST )
' R! Z$ U# H! k nPoint += 60;
+ ]9 `% O& a( { F8 C else if( m_nJob == JOB_MAGICIAN )/ }! S' y2 q9 W: D- W4 ]
nPoint += 90;
1 o# ~3 a1 m8 z% U) Z G else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )$ s5 `0 Q4 b+ r- X1 ^
nPoint += 120;
$ y( R/ C: s1 O$ F else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )
0 [7 k2 W* G& b9 [2 X nPoint += 150;
- U+ G# ~9 ]' ]: |8 A2 i9 y else if( m_nJob == JOB_RINGMASTER )
4 i8 ?. i% p% M0 d: N) R, ] nPoint += 160;
6 {: V1 [( k! p0 H% ?8 W3 g' z else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER ); x! h) N7 n0 \/ x3 |0 O, ~
nPoint += 180;
5 W6 M# O) K2 s* [- y4 g' m+ w else if( m_nJob == JOB_ELEMENTOR )5 ~) ]5 V8 Z4 W ]: f$ f A
nPoint += 390;
, y5 g0 M& D6 |# B. o else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )5 R2 x- f2 z3 M1 ^& L
nPoint += 120;& n* x2 G+ W* q* x$ b+ L) Z M' v
else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )
4 c7 V# h* S# Q- b6 q$ G nPoint += 150;3 o7 ~2 Y2 A0 S; p N* R
else if( nJob == JOB_FLORIST_HERO )0 {8 c9 t& e! ]( I6 e1 W
nPoint += 160;: ?. k; ]3 i p H# R
else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )
! C" \1 k( D6 N nPoint += 180;
- k' [1 V7 E5 U0 S" L+ E0 C+ p else if( nJob == JOB_ELEMENTORLORD_HERO )# |/ o' g/ r" y" D2 z6 p
nPoint += 390;
* a% } \: j( u0 I1 P6 `, g0 a& r, Y$ O. G' u$ Y( m7 M4 M
AddSkillPoint( nPoint );
) l. x$ w+ s% s* ]& B m_nLevel = nLevel;4 Y! b! D: a9 V$ Q
) f% c- _8 ^: ?3 ^ SetJobLevel( nLevel, nJob );
, i( |/ q" M; x& K" v m_nDeathLevel = nLevel;( P% [* g3 b6 h' q
#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
1 P0 m, N( L+ M/ ^0 Y. A+ U if(IsMaster())
- C7 ], \$ W n! p { |7 F/ P0 x0 D7 t. T) F" G) D
int dwTmpSkLevel = 1;//60, 72, 84, 96, 108
4 w" N6 h+ v5 I, G8 _ u if( nLevel > 59 && nLevel < 72 )
8 P2 [" ?. k7 [! I) Q; g1 ?8 n dwTmpSkLevel = 1;, z6 g1 s8 W% V& i
else if( nLevel > 71 && nLevel < 84 )6 s5 q3 |' U2 ]- X* ], S
dwTmpSkLevel = 2;' l5 G3 L, m2 g6 E) y, j/ B
else if( nLevel > 83 && nLevel < 96 )
8 \. m4 M9 N& L8 D9 A4 z- S dwTmpSkLevel = 3;
$ P3 W Y' p7 q# l# d7 T else if( nLevel > 95 && nLevel < 108 )) m0 R1 y# k0 @
dwTmpSkLevel = 4;9 Q( I4 r( \% Z$ Z# r
else if( nLevel > 107 && nLevel < 120 )
& X0 [& ]* P$ A dwTmpSkLevel = 5;
7 t# T3 y7 R" X" R1 n# B, s4 c for( int i = 0; i < MAX_SKILL_JOB; i++ )
0 I9 U9 a2 O: {" r {
+ S2 L |4 i2 N% G LPSKILL lpSkill = &(m_aJobSkill);6 k, D, e8 i3 ^/ ^2 t) S2 }
if( lpSkill && lpSkill->dwSkill != NULL_ID )2 t. C# V, Y, u5 S3 C
{* z$ @* y0 P; y; B0 h
ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
2 @, d O. }/ y if( pSkillProp == NULL )& W9 d2 w# o7 M5 I4 N: Y' ^
continue;4 s+ l. e, Q7 ?& y
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
% C: K) \8 U, @4 _ continue;
/ G8 P* I5 M# \6 _; F lpSkill->dwLevel = dwTmpSkLevel;
; e' A+ r5 h7 Z }0 h, b! T. F! m0 \' B' |
}$ |. ~2 k7 X/ `' g0 q8 j$ G3 u
}
- K9 i" v. O0 d' i9 B3 ^- j: d else if(IsHero())
- {$ k& [( k3 h4 ]* ^$ ? {. B2 X. }7 m6 f4 @* W3 \8 v7 J7 e& G
for( int i = 0; i < MAX_SKILL_JOB; i++ )
W) Y) U' k- T! R1 Z9 h+ i) I {
" F, h' C4 w+ c0 \, n LPSKILL lpSkill = &(m_aJobSkill);. z- K) W& P0 p8 h& o$ T
if( lpSkill && lpSkill->dwSkill != NULL_ID )6 ?7 a n. [# l J) {& T
{
( b" y* x) v6 I: M/ f: }% f ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); $ A: T, O. H) i" ?+ _
if( pSkillProp == NULL )! O' K b5 Q/ \$ b: K5 L/ O
continue;
; @" }3 F! v# a/ a if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
- r4 c$ U: \8 ]+ Y3 o continue;
0 @/ c" z i7 d+ {" k! {4 l lpSkill->dwLevel = 5;
; _; }+ T" Y8 I; f* l } x. ^; |9 @7 X1 q; f; p, h3 y: C
}% x7 g, H. Q0 ^9 q6 O! J
}
- L4 { U8 q7 I) k# c+ G5 t else if(IsLegendHero())
8 A. I+ {4 |$ y$ v& F {# [) ~* b) O2 Y8 X8 u! r. M
for( int i = 0; i < MAX_SKILL_JOB; i++ )
' C5 z! Y7 R; E6 z( _' ~2 j2 K {
) ?4 q& s6 F R/ C4 v/ S LPSKILL lpSkill = &(m_aJobSkill);' ?' ^( p( w6 A4 e6 }
if( lpSkill && lpSkill->dwSkill != NULL_ID )
- p3 M1 ] |2 Z' \; I) s( Y4 m { V# ^+ D' E0 I
ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
! j/ m; _+ G) j if( pSkillProp == NULL )
7 V- ?! G: }% |$ E continue;
1 f5 D3 K6 R5 f1 o% i8 z/ z" ? if( pSkillProp->dwItemKind1 != JTYPE_MASTER)/ T3 V/ C: o+ }" I- }( X
continue;
2 O+ N% r, \# n% L lpSkill->dwLevel = 5;0 f$ ]3 e( b. N7 R+ }. r: D
}
. c0 U# e/ E* o }& K4 F8 Q* k3 l5 r- w2 b+ @$ c
}8 f6 P% L- D6 G% d# }' T! I
#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
2 e |5 e$ ?# u$ l' U% q if( bGamma )
/ T! E, B, `/ F2 {5 h {
! ?- x! m2 z. Y: O+ W m_nExp1 = 0;
% |! z9 b/ f2 { }7 J; r) y! r7 F& ?1 P" s4 B
' M& _! |9 a4 @! f
( (CUser*)this )->AddSetChangeJob( nJob );; T! [3 [4 v" p* I( x
g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );
* Q! H1 d7 i- e+ [( b
9 _1 v5 O0 ^+ `/ f% S4 ?8 t% z! X* N7 E* p" l. [
#if __VER >= 11 // __SYS_PLAYER_DATA
2 K+ D7 U& v9 V3 d* q& ^/ G/ z+ S g_dpDBClient.SendUpdatePlayerData( (CUser*)this );
" y) ?" C6 q1 \#else // __SYS_PLAYER_DATA
! f! H! s, C6 L$ I, G; N, |( u g_DPCoreClient.SendPartyMemberJob( (CUser*)this );5 l- ]( R; W5 {) G9 x/ L; i
g_DPCoreClient.SendFriendChangeJob( (CUser*)this );! ^ c4 C, \3 |8 q7 Q' x
if( m_idGuild != 0 )
* k# [- L( _: [+ c1 a& b' ~/ F g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );
; c; }8 [% a3 B& _3 h( P/ ~#endif // __SYS_PLAYER_DATA
) b5 h/ x& O/ a4 z: ~2 Z SetHitPoint( GetMaxHitPoint() );
" w% e3 k! \& D) c; m' J: ~" { SetManaPoint( GetMaxManaPoint() );
6 ]# Y: a p; z SetFatiguePoint( GetMaxFatiguePoint() );5 w6 l- c9 G/ H% _+ t7 ^
if( nJob >= 1 && nJob <= 4 )
; U B6 b! E3 I$ I+ \ {
. e, T8 ]7 x* N" _) q m_nStr = m_nSta = m_nDex = m_nInt = 15;
' A; u6 g/ f4 I& M m_nRemainGP = 28;
- r8 _9 M% ?8 x/ M5 c# F/ q- C }, W( r l# [+ B' s) e, u. O
if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )8 Q; h7 G5 M1 ^# O2 x
{. J' f' h+ v, ~) F" h) C: \) C/ F( Z0 R" Z
m_nRemainGP = 118;/ w9 E# M1 m0 g Y6 k
//m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;
9 b/ K/ ]$ |; M' e m_nStr = m_nSta = m_nDex = m_nInt = 15;
! i+ X9 V$ V1 w }( [7 c: t' [2 a, \
if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO ), \/ f# B6 V5 M! c' G6 U, {
{6 H# G. ^1 Q5 q) O8 D- n& ^
CItemElem itemelem;" x- S I* y' V1 r
itemelem.m_nItemNum = 1; t7 S4 @8 F { R/ t( P
itemelem.m_bCharged = TRUE; Q: M! X+ t6 |4 F" R
BYTE nID;
5 ^( T1 }& E, G. C0 x
. U9 f: V" g9 ~% J- e if( nJob == JOB_MENTALIST_HERO ): d6 e `( t. I* V6 C
itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;4 i0 S! m1 h. O
if( nJob == JOB_FORCEMASTER_HERO )- Q' q' {% e8 @# S x6 \
itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;" Y4 d [3 ~2 i7 H2 b+ I5 n4 s
0 x2 \* r2 b2 f, z
( ( CUser*)this)->CreateItem( &itemelem, &nID );0 T! F" ?" k2 Y
}/ O- l& V2 G% S0 Q. `4 o6 F% v0 ]) v
g_UserMng.AddSetLevel( this, (WORD)m_nLevel );- k4 T! h% G9 Q' c! i+ `9 a, P: r# |
( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );
8 H7 H8 R- Z1 v0 ~& U6 p ( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );# |% H& t7 I/ f$ }% x: _
/*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );
# f# t& I* m' T9 `9 T3 w# c ( (CUser*)this )->AddTaskBar();*/
7 s2 n: M y' E) N7 ~! i ( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );* e0 U( n3 x+ J
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?9 Z. `- W4 U, t5 V% `. K
((CUser*)this)->CheckHonorStat();' h6 g h @6 \8 v' ?
((CUser*)this)->AddHonorListAck();& B4 E8 X1 k' Q0 U
g_UserMng.AddHonorTitleChange( this, m_nHonor);
8 i8 T" y% i/ X. \: k3 u#endif // __HONORABLE_TITLE // ′Tà?
! g8 x& B: j& \ I" |0 @$ I/ F }
- B/ P- O# }- _# ?: h) z#endif // __WORLDSERVER
- U/ V4 s' N/ p7 `( h: k( u( m}
" g7 j6 ]+ v- F
: @ p) N$ F: _0 L, F然后你进入functextcmd.cpp并添加以下8 C, E. X' w& \' u" C8 C2 _7 q
: D; M/ l( ~- c7 R# ~& h
代码:7 k }1 o% l4 D" \
ON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )
' g3 ^# R, _- z4 ?" d1 e下面插入3 u! j1 P: W; y! F$ A, }- k6 a
ON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" )
+ Q, n9 [ s) H M
. m1 j/ c* ?, a' c3 {3 L然后你去
$ o; h" L- \* R% G3 n+ L. @' r; A( S. b8 v
代码:
0 Y4 w6 b. y' k8 A代码
# h# L8 {6 Y* H. ^- U. A% FBOOL TextCmd_ClearPropose( CScanner & s )
9 ?0 X9 o4 f5 r4 B: X) @- e% {7 m{
% n! G$ h5 E3 b' _9 a3 z% D( A#ifdef __WORLDSERVER
. h- H: K/ \$ @/ ~ CUser* pUser = (CUser*)s.dwValue;
4 S7 e1 _9 [( f. Y5 ~" T) R! |7 M g_dpDBClient.SendClearPropose();& }0 c) B4 I2 h; q( s x
#endif // __WORLDSERVER3 S5 G5 P: {* h' j" v
return TRUE;+ f& A8 N2 z- q3 k: {
}* W+ I4 q4 z9 P/ D% H4 d
下面插入( D. X7 \1 ~$ j0 z. w
BOOL TextCmd_rebirth( CScanner& scanner )
1 i' w% e' y) }- P{# g( Q" a1 a+ B0 V& K8 z
#ifdef __WORLDSERVER
5 g6 C0 ]9 q) k! B* y, D# eCUser *pUser;
! J! e* P8 `( h! M( a3 spUser = (CUser*)scanner.dwValue;
% l% s2 J% F. f2 U. E: Oif(pUser->m_nLevel >= 150 && pUser->IsLegendHero())
1 m1 R2 j/ S# T$ Z4 TpUser->InitLevelPumbaaa( pUser->m_nJob-16,60);
% k8 G: P O" Uelse
e$ c, Y4 ]2 @2 _" d' ypUser->AddText("你还未达到重生条件!");& M* H, s1 _$ H+ g; @ m
#endif
- ]4 _( i& c% K* A4 M4 xreturn TRUE;% B m- s# ~1 X1 {- J
} $ s) `+ }7 R0 u1 \3 M
, `6 g9 U3 S8 a, s! p- L2 Z) I. p9 r1 x& e8 F
8 m* c5 u( }, I( i; I8 U
% d: L0 Y1 D% E6 t+ ~+ i/ v |
|