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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel
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Mover.h* K; N& ]% X6 r
代码:
O; R4 _" Y- z. _; F k: v$ ~7 C找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü
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" Z3 Z3 B2 t. a Q' [ p下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ; 1 M0 R( E: j2 K; F- Q2 x
# V+ K5 y6 i( P ?. Q6 ]然后你去mover.cpp添加
# E7 D; S6 l( A! z( V0 ]
8 a/ e: j; V7 V( f2 g5 I代码:
2 q( A1 o0 _8 B( }3 D' P* r Cvoid CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )7 T8 n& @' S* A
{
5 n$ Z. V8 r( m3 b* C8 [#ifdef __WORLDSERVER
5 a; w% L- }7 p8 x4 ^4 \$ I& L // ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó% L! W& |2 Z, V$ ?# B4 |7 i& l
MoverProp* pProp = GetProp();. @: O. X) f9 h9 y% r0 S4 M
if( pProp )
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& c+ S3 Y) s Z# S2 o+ a% \. A1 q: r if( nJob > 0 && nJob < MAX_LEGEND_HERO )
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AddChangeJob( nJob );
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return;
% J& e7 A- Q. j! q! P% t }
/ y1 S0 S. o6 l9 V) h5 ?$ m% S5 t int nPoint = 0;7 s# c7 z4 b, B% p2 ?( K9 z i& I. p
if( m_nJob == JOB_MERCENARY )+ `+ p, w" c# d/ {# N+ d$ @
nPoint += 40; u: M4 s5 p; A8 J- c: J
else if( m_nJob == JOB_ACROBAT ); F/ v1 F5 j0 |8 L! Y7 J
nPoint += 50;
+ f9 D# P' ^/ r$ O else if( m_nJob == JOB_ASSIST )) y6 B4 m S3 {
nPoint += 60;8 U- a8 y3 T* j- O! L: @
else if( m_nJob == JOB_MAGICIAN )
8 ] B; D% z- s$ l0 N9 y( u7 z nPoint += 90;
- J! U$ ], {2 |3 s- T2 h+ l else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE ): n, H' I* l, ?* |8 m
nPoint += 120;3 y5 y3 \) S' p0 G; ]) C2 l, E) |
else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )& d1 B. Z1 ?9 X, M$ j
nPoint += 150;
& X' N- [" i. X. ` else if( m_nJob == JOB_RINGMASTER )7 v& Q: j( n6 U) y' e% C. J4 O* s+ ^& E
nPoint += 160;, V T* D9 w* j9 _2 U( Y2 w
else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )
% T# A: F! K8 ~ nPoint += 180;5 j/ [& U# u6 j
else if( m_nJob == JOB_ELEMENTOR )
$ Q2 _0 n" h3 A5 v nPoint += 390;
) c% [2 D3 v# u else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )$ V4 e1 v. O f/ C7 i0 c
nPoint += 120;
6 X6 r' _% C0 e9 b else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )
! W/ ?2 h5 i) N2 W7 t) b+ Z" g# X# O$ u) z nPoint += 150;& P- D( g3 `/ H7 ^! {) V
else if( nJob == JOB_FLORIST_HERO )
1 ~& N! l7 m: D& J5 d2 P8 L nPoint += 160;
9 D3 A8 o0 V% w" U# u3 |3 R; { else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )+ B3 a5 Q7 \( {# C* m: T+ ^
nPoint += 180;
+ x4 `( l3 @3 k1 W& u4 i else if( nJob == JOB_ELEMENTORLORD_HERO )" k0 P- t7 G4 o G4 W8 f- o+ C) r' s
nPoint += 390;
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4 C5 h" C: o x; d$ s6 w6 o7 Y7 v0 M AddSkillPoint( nPoint );! x5 ?, f1 x* r
m_nLevel = nLevel;! F$ H% {4 i5 s# g, k
- t$ k$ s$ e% t' v/ {% O9 k SetJobLevel( nLevel, nJob );
5 y) Z( P L9 V4 R' ? m_nDeathLevel = nLevel; w9 ^5 u* C# U/ ]/ |
#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans: Y0 u/ b0 r: `
if(IsMaster())
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int dwTmpSkLevel = 1;//60, 72, 84, 96, 108
' O2 K+ ?/ t- b# q! I& { if( nLevel > 59 && nLevel < 72 )
: o- N4 ?# Z& h( l4 h$ a+ e dwTmpSkLevel = 1;) @, y* a0 H9 Y; i3 ?
else if( nLevel > 71 && nLevel < 84 )
& K6 _% X1 ?/ O1 I8 T dwTmpSkLevel = 2;
! P; n8 p& B: W/ b7 q$ g% a4 p0 m else if( nLevel > 83 && nLevel < 96 )8 {* H* l2 D; A% T4 I1 ]
dwTmpSkLevel = 3;
9 L( f6 n1 S. t n" s: \ else if( nLevel > 95 && nLevel < 108 )! u* M# u7 \: Z7 q/ r
dwTmpSkLevel = 4;
5 g& F! c p. d7 B, _6 Q else if( nLevel > 107 && nLevel < 120 )
, p( c, S+ b5 Y dwTmpSkLevel = 5;
3 P Z' Q7 z, ] for( int i = 0; i < MAX_SKILL_JOB; i++ ) 1 E6 E4 h. \6 B; c
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LPSKILL lpSkill = &(m_aJobSkill);
: e ]: T8 {4 u if( lpSkill && lpSkill->dwSkill != NULL_ID )
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! E1 b5 ]$ e& _/ g8 n ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); 9 R: F! u, C. ]8 b
if( pSkillProp == NULL )
. e% b8 z {9 p0 m continue;
5 s! K+ l+ J+ i2 w0 \ m5 W, G if( pSkillProp->dwItemKind1 != JTYPE_MASTER)# Y+ |; I/ Z" j) d. F( t$ N
continue;( g+ p- Z* f5 _
lpSkill->dwLevel = dwTmpSkLevel;" U6 P8 X7 k6 }( L( \; I
}
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else if(IsHero())
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, N+ N: K+ @% U0 B5 w- S for( int i = 0; i < MAX_SKILL_JOB; i++ )
& b3 V' n1 X7 p3 _ {
) v' m3 X0 u7 ?# U) N+ Q LPSKILL lpSkill = &(m_aJobSkill);
3 }2 ?' A L! e& u" Q1 z. { if( lpSkill && lpSkill->dwSkill != NULL_ID )
- L+ o2 \; S: z* ]4 _9 G7 k {
; n G+ L& J! q" j7 V% z7 _0 H% g ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); D2 Z: k2 h8 e% R: n5 T+ P
if( pSkillProp == NULL ) H6 K" O& W2 D3 j0 J
continue;
- a; j! h4 |6 j- P if( pSkillProp->dwItemKind1 != JTYPE_MASTER); q# i1 e0 u% F* J$ q
continue;
. d7 k- z3 E8 F) t lpSkill->dwLevel = 5;
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}
E5 K2 t D* j" n, I) r/ g- X else if(IsLegendHero())
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for( int i = 0; i < MAX_SKILL_JOB; i++ ) " g# X9 K/ Q& X5 P' |8 d+ X3 N0 j
{ $ Q: r- q6 d( V+ B1 v6 y8 _
LPSKILL lpSkill = &(m_aJobSkill);1 F6 M0 P' S4 k7 C
if( lpSkill && lpSkill->dwSkill != NULL_ID )
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8 D& Q" s6 i- u/ J6 _; D# h- q ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
/ o, {' ` F6 F/ I* E if( pSkillProp == NULL )
: z! p3 k4 W T% j! J6 { continue; f6 L& H! V6 ^0 i
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)" J4 D! `- q5 ]. t
continue;
2 I7 n2 A) ~4 ~ lpSkill->dwLevel = 5;7 q# c3 V8 _. Z* o, I
}
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}
$ Z$ F! s; |0 ~( e' P#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans3 d R* r) s% l
if( bGamma )3 v, R2 I* c8 \( ^6 V& N
{. r* D( M' o- |5 l- T9 u
m_nExp1 = 0;
; o" H6 h7 T) y- e }
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' x6 p" L% z9 v7 v* f( P ( (CUser*)this )->AddSetChangeJob( nJob );9 c# q, @$ B. S4 X9 T6 Q
g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );
5 _' H- q! r; U) G2 J# ]" y1 B( y. O9 d4 p8 X4 \
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#if __VER >= 11 // __SYS_PLAYER_DATA
4 W) W# ~; r, D: t& t$ v g_dpDBClient.SendUpdatePlayerData( (CUser*)this );
8 Z8 b3 F- [+ ~: \/ p3 c' t+ Q#else // __SYS_PLAYER_DATA
* h1 s5 s1 n/ ?) v# |8 ] g_DPCoreClient.SendPartyMemberJob( (CUser*)this );
# H' F, _8 Y6 p% X6 b! A9 d: n: X g_DPCoreClient.SendFriendChangeJob( (CUser*)this );0 A" J: m/ D4 r- L. b4 t9 z
if( m_idGuild != 0 )
Z% E: A/ m8 V% s8 s! X* w' \1 O g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );
% T L/ ?* H+ ]#endif // __SYS_PLAYER_DATA0 O( I. \4 t- B0 }# e9 e2 v
SetHitPoint( GetMaxHitPoint() );6 [# }+ `8 C' t6 I/ R
SetManaPoint( GetMaxManaPoint() );: O6 C1 I7 b- Q8 y: {- c
SetFatiguePoint( GetMaxFatiguePoint() );
" I9 J( l* W' t" b( [4 A0 W if( nJob >= 1 && nJob <= 4 )
: ~; E- R* L/ h K' D# l {
1 n9 x7 T* }! m. h' m& K m_nStr = m_nSta = m_nDex = m_nInt = 15;
0 o$ n7 w6 T- B. ]. d! V/ y& a) S% q& Y m_nRemainGP = 28;$ {7 N! M, j7 r
}
' b6 r" g8 H& D/ W- M0 U- s1 u' k if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )$ H( v9 G C) e7 a8 K
{9 }+ s# L" e" j! g
m_nRemainGP = 118;2 s% U ~0 `% n2 b
//m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;+ N, F% j! b, L- Q4 M7 {7 [
m_nStr = m_nSta = m_nDex = m_nInt = 15;
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3 A& c. Z0 o& v4 c+ z! \ if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )- J3 o7 r3 O0 B" F$ j+ n1 Z) _
{
9 E& x8 S4 j j CItemElem itemelem;& O O9 z3 j( r- R
itemelem.m_nItemNum = 1;0 y# w! q* ~9 U
itemelem.m_bCharged = TRUE;
# }5 r. v$ H& x6 ~2 A BYTE nID;& z1 W# V# ^7 f1 p5 U
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if( nJob == JOB_MENTALIST_HERO )
' Q0 F2 }7 Q: U8 o itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;
. G5 Y1 {, S) M- ^/ O9 j# k if( nJob == JOB_FORCEMASTER_HERO )
" b0 x; o, `0 M8 \7 y! ] itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;- b7 }4 R) { w1 Z
0 K. w0 t0 g4 m* w3 u3 t- z ( ( CUser*)this)->CreateItem( &itemelem, &nID );5 R% s& u R1 l; \6 F9 u
}
/ D0 [2 C$ n% ~$ v g_UserMng.AddSetLevel( this, (WORD)m_nLevel );
: r# J# t- H% \$ i9 q+ d ( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );3 ~% M) e' s6 q' r
( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );
; C2 z$ q# \/ o. u, D5 r /*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );
' O- L. @5 k" C+ D3 n: b# p ( (CUser*)this )->AddTaskBar();*/. [1 F* A+ ~2 B
( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );
, P8 K% y+ t8 n, H0 @#if __VER >= 13 // __HONORABLE_TITLE // ′Tà? @2 ?% y. |. h. l
((CUser*)this)->CheckHonorStat();% [/ h/ K/ N8 _1 Y
((CUser*)this)->AddHonorListAck();+ M1 D H& w# Q! }* [2 X$ P6 Q
g_UserMng.AddHonorTitleChange( this, m_nHonor);! i2 [9 [" V9 D* H
#endif // __HONORABLE_TITLE // ′Tà?% o1 n6 F; {- N4 W6 C
}
# S, s8 n7 U4 m- J Q5 r#endif // __WORLDSERVER
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然后你进入functextcmd.cpp并添加以下
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代码:
* T- w" \4 }5 `# ?* ^( Q8 E- r' t+ eON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )/ U$ Q9 U* e2 v& Y
下面插入
: B5 v5 y) J6 A& AON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" ) , l! Q* O* @8 N5 u. G
4 B7 f- e9 q1 _5 d然后你去
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) W% b9 e( B W6 K2 w( Q代码:, L3 t, z( @9 G
代码$ b2 A% P. W' v5 j& y, X0 w
BOOL TextCmd_ClearPropose( CScanner & s )+ N1 r& [8 i9 | q" m
{# k3 ^7 O# Z B- l2 R
#ifdef __WORLDSERVER
3 y Z! N! @/ f8 D6 T3 B: Y# j CUser* pUser = (CUser*)s.dwValue;. [4 Z2 }! p! Q4 g4 P t0 E* T
g_dpDBClient.SendClearPropose();& H; h% V: |% r/ b8 v3 W' j) Z' I
#endif // __WORLDSERVER
6 E1 m8 c" y) l- r9 C6 V+ \ return TRUE; t' H: k) [0 R1 X
}
) E3 T: j6 {( g1 a下面插入
) M+ c. v! ]( W6 z: m4 kBOOL TextCmd_rebirth( CScanner& scanner ) l# h- w# A+ }. ?' R6 a9 ~# n
{
8 a& e5 T/ ?1 d6 p& n: R#ifdef __WORLDSERVER( {# A2 ^; B& ?( t2 a$ y4 V* e1 F! D# D
CUser *pUser;( L* t# z- T2 _" S1 C
pUser = (CUser*)scanner.dwValue;8 _ c# h% a! s
if(pUser->m_nLevel >= 150 && pUser->IsLegendHero()) n- B/ j7 o: R2 I$ P n. ~; o
pUser->InitLevelPumbaaa( pUser->m_nJob-16,60);
7 i5 j) x6 R% K% ]1 j9 e, Z4 O7 `: o3 Jelse
' b( J1 i+ R8 ^1 {7 JpUser->AddText("你还未达到重生条件!");7 C; p. V4 q9 W8 ]
#endif$ u4 ?( S7 u- [+ Y% V5 l4 L: n
return TRUE;# ] u q( l! y' w1 g- R7 a
}
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