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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel
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Mover.h% i S+ T' w3 m9 d& P8 n
代码:' G0 u" G0 l0 B# ~
找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü. J) C- T) V, J) n A( o
* h& m2 C3 O+ j5 S" f! r9 S$ T" x( s; S下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ; ! i! d0 D; p. }9 }* c1 C( K1 K9 I
2 s8 U% ^1 K& o. ~然后你去mover.cpp添加* s ~/ |' T: y
9 `* S( S4 K4 P0 B
代码:
; i- ]3 H# X+ C' Jvoid CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )1 `% I2 \( L9 q" N% b
{! T4 t/ z: ~1 G+ c
#ifdef __WORLDSERVER
0 Y7 y7 Y( {- H8 p- _( I // ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó
! T# b# v0 ^ C8 u- I8 I9 a MoverProp* pProp = GetProp();
* A( x( B: P- o; C' H if( pProp )4 i+ D/ C3 q" l+ @/ ~; u
{
# U2 |& |" N8 N; ] V if( nJob > 0 && nJob < MAX_LEGEND_HERO )# f9 _" {9 r* b
{( V8 u& a9 H1 M
AddChangeJob( nJob );; N. G& I7 y) Y# t" R8 ~* f7 A
}else{
' O' O; I3 E' S3 o return;( D; ^6 y8 e/ N r$ o
}
2 J9 K! ?9 M( H8 w0 h0 M int nPoint = 0;( j9 t! u( i/ l$ u7 _% W8 B' {+ @9 m
if( m_nJob == JOB_MERCENARY )
; g W& S9 s0 W nPoint += 40;. k: f- Q5 a7 R* l
else if( m_nJob == JOB_ACROBAT )4 O& c# v6 I8 U- i8 E
nPoint += 50;7 O) F8 k; S4 R, [" b
else if( m_nJob == JOB_ASSIST )
2 R) M- Y* E) v1 y nPoint += 60;0 H, R2 {, s# s3 A
else if( m_nJob == JOB_MAGICIAN )
2 V/ E& w& d6 q0 } nPoint += 90;* o9 Q* t* Q& o7 A' L
else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )1 f2 A% s+ U. T- Y; @
nPoint += 120;
1 ]- g4 U" a/ i L; @ else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )
) m+ z1 m' Z" {9 q9 i nPoint += 150;9 I- [& k+ C+ c; a
else if( m_nJob == JOB_RINGMASTER )1 T% b, ~$ B: u, Y
nPoint += 160;2 u& I; k2 c4 H6 K, |4 l3 V
else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )
9 T! N- U6 z( g+ B% X, A nPoint += 180;
2 g: \% p4 ~( j- M) p# B- r else if( m_nJob == JOB_ELEMENTOR )4 z* t1 q# U2 `" `$ K1 \
nPoint += 390;/ O9 d9 h4 A7 J- j% H4 U
else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )
h) e. H9 T( c) Y2 `4 ^ nPoint += 120;
3 n1 a( ?# O+ u: q# | else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )# m, A( f6 u. ~7 B1 h6 O- M
nPoint += 150;
) l; {) _: E6 a6 O else if( nJob == JOB_FLORIST_HERO )7 G0 V) k/ a7 R$ |7 l& W) @
nPoint += 160;
, J& y" \" M; C0 q% Q else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )
7 O7 t) v- i8 x) {) U( O6 d nPoint += 180;; U6 u% K8 S( D4 Y" W
else if( nJob == JOB_ELEMENTORLORD_HERO )' U$ {) K% z1 W* F' y" e, i( z
nPoint += 390;5 o0 b" I# j1 V$ n1 f! P6 B
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AddSkillPoint( nPoint );
, R$ g: D4 L/ n& x m_nLevel = nLevel;3 m( }9 c( S, i, ~; Q: b7 p
' E X) d: k+ t7 `, j, [" ] SetJobLevel( nLevel, nJob );
. n- Y9 b6 n$ h6 n1 p' n" L3 X m_nDeathLevel = nLevel;% ?+ @* q% w7 u; W1 A
#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans9 w2 w0 A& k+ f& R! j
if(IsMaster())
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int dwTmpSkLevel = 1;//60, 72, 84, 96, 108
5 x7 y9 D5 a d: J, `' }% J if( nLevel > 59 && nLevel < 72 )) a7 \# a# |- c( H c$ {
dwTmpSkLevel = 1;
. r ^# H5 z0 g: F else if( nLevel > 71 && nLevel < 84 )
N- E. N- T- Q3 c' f( |7 A dwTmpSkLevel = 2;% H$ z& Z: s+ \- r
else if( nLevel > 83 && nLevel < 96 )
% O: O4 J) ~; H z dwTmpSkLevel = 3;
' b5 }- h/ |& b! Z+ ~- b# d$ i! B! ?1 r else if( nLevel > 95 && nLevel < 108 )/ Z$ w+ E) h3 R# { ^: }
dwTmpSkLevel = 4;) q7 [4 o' C# m0 }" O5 V: h0 q! y
else if( nLevel > 107 && nLevel < 120 )$ s) l8 s* i+ `" ^& O
dwTmpSkLevel = 5;& q7 p" b8 L4 y' K
for( int i = 0; i < MAX_SKILL_JOB; i++ ) - L3 R/ K; l6 ^% Z& O
{
% X0 I6 F) u# ~: K LPSKILL lpSkill = &(m_aJobSkill);& Z) l, R8 q4 }+ o8 W7 n0 y
if( lpSkill && lpSkill->dwSkill != NULL_ID )
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# E% k' {. D) h ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
$ G# r# P; N5 _5 J. i7 b if( pSkillProp == NULL )6 A' g6 q$ `% H. i! v
continue;
$ K' `1 j% Q" s2 X2 @/ A3 ? if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
! C5 t9 S" W/ K- r continue;
/ O3 {+ U/ t; c1 f lpSkill->dwLevel = dwTmpSkLevel;
& O6 k& m8 s3 t( h' ~ }
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}
$ _: \% t! m2 ] else if(IsHero())
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. R) y8 L, C X% T) H* D: Z; P for( int i = 0; i < MAX_SKILL_JOB; i++ ) ( ~/ u# _& u+ ?- O) S" S
{
% z7 _8 h# O0 G2 k7 f4 @& j4 i LPSKILL lpSkill = &(m_aJobSkill);4 @0 U% X6 g; l9 f* d+ H: w+ x
if( lpSkill && lpSkill->dwSkill != NULL_ID )) q3 U. ^5 i; i. R2 n* R3 N
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ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); 4 @7 z6 I; l3 e8 e
if( pSkillProp == NULL )
/ d; i0 Q1 Z$ f# x& x continue;6 g9 T' K+ I+ S
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)5 j8 T/ @6 J4 n5 K
continue;
5 H8 K. t' X4 a0 x3 V7 g lpSkill->dwLevel = 5;$ g( C) X) Y r& W1 z9 f
}
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* _$ T7 u) n5 ^ B$ ?) O- T& z else if(IsLegendHero())
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for( int i = 0; i < MAX_SKILL_JOB; i++ ) / C& H1 B t2 W% Z% o6 [( Z2 Z# S, J
{
6 _; q" G2 z" ^. w0 Y1 s LPSKILL lpSkill = &(m_aJobSkill);- z3 L0 o) H5 V
if( lpSkill && lpSkill->dwSkill != NULL_ID )
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ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
" {8 f7 ^/ F7 r2 k, z if( pSkillProp == NULL )
4 r: ~ t# [) p, g0 K/ w2 H continue;& I0 b0 _4 {7 S" M
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)% R& c2 y" }. {! l
continue;
0 R+ L7 d6 ]4 |2 ]6 e4 _ lpSkill->dwLevel = 5;, \2 S$ ?2 j: }- ~# m+ v* k
}
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#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
; F/ J2 N4 u) E: L/ W5 k if( bGamma )
# o6 g& Y6 j7 A! @: }% S* I& c {
/ l( j4 C+ u, |3 g m_nExp1 = 0;
- [0 E7 z. P$ p3 p" B }
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) g0 k3 C* M, C }4 o ( (CUser*)this )->AddSetChangeJob( nJob );9 Z. k4 T k. f3 S7 {$ C
g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );
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#if __VER >= 11 // __SYS_PLAYER_DATA
1 I i ?; @6 e+ t$ ] g_dpDBClient.SendUpdatePlayerData( (CUser*)this );3 i2 g) Q. `" x! e) Z
#else // __SYS_PLAYER_DATA
2 T7 y$ d# k& D: D- Y g_DPCoreClient.SendPartyMemberJob( (CUser*)this );
; ^+ p* Y2 U6 Y% P) ]( C$ \( W g_DPCoreClient.SendFriendChangeJob( (CUser*)this );1 N" _. R+ w* o4 j) Q
if( m_idGuild != 0 )
! G* u% V K8 ?- X9 z2 z g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );
1 ]7 T( g8 u, @#endif // __SYS_PLAYER_DATA
, P' i1 r' q5 q: H$ _ SetHitPoint( GetMaxHitPoint() );2 l# i1 I9 T- f9 e. `
SetManaPoint( GetMaxManaPoint() );, b/ Z/ y$ f+ q& j' V0 ~8 p! K
SetFatiguePoint( GetMaxFatiguePoint() );; _ Q# Z! k* a/ i8 V" g3 c% b7 I
if( nJob >= 1 && nJob <= 4 ): _4 X* b: i. Z: v( t7 U
{1 u9 F* Z1 Q7 i) j' M" }
m_nStr = m_nSta = m_nDex = m_nInt = 15;% M& x: [3 j3 o# m0 O! B6 g& J
m_nRemainGP = 28;
% B5 p C! Z7 W }$ e2 r$ M, ^* {& c( j' g+ F% K
if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )
- e0 m" g9 s9 D) F {
! Z5 R2 F& z2 Y" S m_nRemainGP = 118;
+ v9 A: w, T0 G+ E2 h, U; G //m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;( n% K+ [" W9 {: S0 f2 C
m_nStr = m_nSta = m_nDex = m_nInt = 15;
7 X- A8 s; r3 x' { }
; [( l& O2 ?" M# u if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )
7 W1 Q' i2 w8 ]+ Q; H {
0 E) w% n4 G# J- E9 k i CItemElem itemelem;
& g- y/ \4 G8 D {, C/ L itemelem.m_nItemNum = 1;
& L. p7 B1 H" p) X. U itemelem.m_bCharged = TRUE;
' K0 y6 r! M3 D5 g1 y BYTE nID;1 Q6 F* P* ]/ W k2 t
4 @/ @* l0 t/ w$ V
if( nJob == JOB_MENTALIST_HERO )+ @! ?* n# K& d" C! }
itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;- L% V( G1 N7 s; g, ~5 P
if( nJob == JOB_FORCEMASTER_HERO )
( w8 }8 f: F% g) W/ I' ] itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;0 r u6 q$ f+ B9 ]" Y
) ^9 B- J, z* N" w' z
( ( CUser*)this)->CreateItem( &itemelem, &nID );
6 ~$ p$ [" w$ D+ c# x6 R4 ~ }6 b, L; F( v$ F9 }
g_UserMng.AddSetLevel( this, (WORD)m_nLevel );
+ N- ^4 G) D+ e7 Q5 i# m" d ( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );
, R0 ? x, q$ x y ( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );7 C$ J. m& s" T& C# H' e/ R& v
/*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );
* H' | R$ K; i3 _8 U" l6 @ S. C ( (CUser*)this )->AddTaskBar();*/8 T8 Q# l5 i6 J; }# U
( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );
( R, b# p: V; f6 a0 @3 u; r. z#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
# W9 Y5 f- d/ m) s ((CUser*)this)->CheckHonorStat();; v! b* D: w1 t( l
((CUser*)this)->AddHonorListAck();+ @- d* Y f; U* M5 {; J3 T5 ]7 r
g_UserMng.AddHonorTitleChange( this, m_nHonor);4 m7 K/ d2 }, s. a7 X. r- i0 H/ }
#endif // __HONORABLE_TITLE // ′Tà?3 w+ u- O. G t& F" v$ x
}' N$ ?$ r- h% P$ c6 r7 n
#endif // __WORLDSERVER
" W' \# ~7 o5 n" Y5 \) U, D}
' y1 ]5 O' @- d$ |( a
) b* }6 ?3 q0 `/ E$ n6 w然后你进入functextcmd.cpp并添加以下& j0 Q( o9 g5 ]0 L
# p" f; U P% P( u
代码:
( r5 N+ c2 M$ r3 B; fON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )
7 ~2 C* g( S6 W! I/ W1 L$ A; x下面插入
/ j3 `! u9 P2 `9 Q! i4 l5 sON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" ) w+ \- V+ R; t' L: d
7 A# e3 l* C# f+ x5 ^; ?然后你去
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. o' X& \9 T4 P+ w* Z! G3 K代码:
# l- G W: @- F. L4 d. {$ t: {3 @代码
. X6 J6 ~3 W: Z/ U- e1 t3 s, kBOOL TextCmd_ClearPropose( CScanner & s )$ v9 h5 l' K: v/ r
{
; e* f* B0 T5 Q5 i1 @) {#ifdef __WORLDSERVER
6 G: @4 v0 f- e1 b' ]6 R# r CUser* pUser = (CUser*)s.dwValue;7 d- M% W$ V5 C! u1 f
g_dpDBClient.SendClearPropose();+ }! R8 O( G$ ^; o& |, z3 E
#endif // __WORLDSERVER
' D/ w+ K% H6 T return TRUE;/ m6 g; ~1 u7 }
}; c& i5 z4 Y% Q& R, U- ^
下面插入6 k. r) z0 ^) N! R9 f2 P F4 w5 P
BOOL TextCmd_rebirth( CScanner& scanner )2 e) A$ u& |/ G C# Q; h5 q
{
& o4 r+ H4 X2 t% S$ U#ifdef __WORLDSERVER
$ M# ~/ a/ Q7 L. ]CUser *pUser;
8 H4 L5 _. V9 J! r( LpUser = (CUser*)scanner.dwValue;
7 ^4 o. [. v( a Aif(pUser->m_nLevel >= 150 && pUser->IsLegendHero())
3 {) L+ n% i/ HpUser->InitLevelPumbaaa( pUser->m_nJob-16,60);7 w8 c$ W" o, o$ c
else6 m. ?9 F8 \( @8 X; U! W
pUser->AddText("你还未达到重生条件!");
8 w6 w5 T. e$ P6 U9 k#endif* \" k! U% a% Y% O6 z+ u; d% `
return TRUE;
$ j" L8 s# B' O$ E3 ?, I) j6 ^} + w! L$ _8 G; o) a
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