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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel& H4 t' v8 `# p8 e* m2 ?
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Mover.h
& G8 N+ q% p2 D4 \: W' P. c代码:
& n( D* o4 B: v0 j2 ?5 Z; B找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü6 z3 ~0 B/ ^0 g
$ ^: W0 ?' b% F
下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ; 2 y3 q3 |9 a, c% @) q
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然后你去mover.cpp添加
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2 c% P3 T% Y& V* m: a代码:
. T/ R5 C+ y: \9 N; J- y& l) T+ ?void CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )0 I- I0 T: d5 F
{2 M- T: ]# D5 v' r+ t
#ifdef __WORLDSERVER( Y, e: |, L' k# z
// ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó
Q7 R. [ E7 Q$ P MoverProp* pProp = GetProp();+ c3 G: J; P: P
if( pProp )1 E8 S Y5 m: R& G
{# b! Y) |, L' c% E/ c" W
if( nJob > 0 && nJob < MAX_LEGEND_HERO )
% c& a: F5 B8 C4 N) j! ` {
- a4 v9 a3 w @3 I' u" q AddChangeJob( nJob );6 E( I @' F9 X% a8 j; X
}else{
) E0 n* B7 @ [$ q5 r3 p) j2 M+ R return;
' k7 \8 Y+ ^: Z3 j- D$ o }
4 W) h- s) j$ A/ `" x6 x int nPoint = 0;# I" _+ H/ D3 f, m; B
if( m_nJob == JOB_MERCENARY )& P- w" B6 G% {7 K, L
nPoint += 40;
* ~4 w, ^' K- j9 ~9 E' _7 ?2 } else if( m_nJob == JOB_ACROBAT )
! i+ o" j0 C( }7 y nPoint += 50;
/ m+ @, c# P- G' |0 e+ ? else if( m_nJob == JOB_ASSIST )! t! M7 [3 L' \8 G% u8 {7 g" H+ p
nPoint += 60;0 H4 j7 ]( K) B+ C
else if( m_nJob == JOB_MAGICIAN )
8 D0 |" I: E4 j nPoint += 90;
+ B$ }0 n/ W/ S" \% l; k. L3 i else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )7 `* M/ s9 a, U- d( |
nPoint += 120;
4 Z7 w9 U3 P0 z+ d* `$ V/ w else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )
) D Q V6 r7 |8 b9 w6 X: \ nPoint += 150;
' j0 `& b- N0 l, r# i else if( m_nJob == JOB_RINGMASTER )
% Y# g0 r# C t1 b7 k nPoint += 160; V" P* F) j7 \, J$ H7 x
else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )
: h8 t7 I4 S, h' I' y/ C/ s' [0 o { nPoint += 180;
% w- T6 Z7 B8 b6 {0 P5 g' o5 S9 W$ T else if( m_nJob == JOB_ELEMENTOR )
+ ^4 c% h9 X/ B8 Z9 ~/ z g0 X( U nPoint += 390;
* ~9 x8 u6 r3 X5 q# B* _% t else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )- p8 Q' p. n2 @6 f* ~
nPoint += 120;
( s5 b6 p* j$ f7 X# |. F else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )
8 ~2 {9 c7 y2 x7 [+ }9 A nPoint += 150;" b. `8 ?' V8 e3 C! f6 D- A
else if( nJob == JOB_FLORIST_HERO )% G( ^* m: v. u' o0 b8 x9 d+ J
nPoint += 160;$ X6 O2 X# d E1 s
else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO ) a$ x" S, }: M- Z( ]) H% M4 v
nPoint += 180;
/ `) y; h( e. F2 ?8 d. E9 ?0 c else if( nJob == JOB_ELEMENTORLORD_HERO )
! f7 |. [7 O% r2 S6 t+ l9 ?, f nPoint += 390;. j! n: A7 N( C7 l) `! v6 ?
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AddSkillPoint( nPoint );" [/ ^' O( J* V) O: b |
m_nLevel = nLevel;
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. X) ]1 H6 X% o$ j SetJobLevel( nLevel, nJob );5 V) O& p: j4 n% j3 ?
m_nDeathLevel = nLevel;
" O! R9 L: J5 N* |; G#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans( @" A. M/ h( |/ e- }* [4 A
if(IsMaster())4 a' w9 `" [, H x: n! \9 m4 C
{
, Q/ X* M J9 _ int dwTmpSkLevel = 1;//60, 72, 84, 96, 108' d. }# }9 G# ?8 y' b. X
if( nLevel > 59 && nLevel < 72 )8 P, G% j5 ~. A) [. ^; b
dwTmpSkLevel = 1;2 t# f; q$ j7 H' P y0 V
else if( nLevel > 71 && nLevel < 84 )6 [4 [( }! A7 a6 K+ u$ I+ D9 O
dwTmpSkLevel = 2;
# {$ u; Q* A: o( p0 W9 ~" ` else if( nLevel > 83 && nLevel < 96 )
/ i ~5 \+ Q7 H dwTmpSkLevel = 3;0 i2 @7 i, Z. q, p9 k' K- q
else if( nLevel > 95 && nLevel < 108 )) Q+ N' O {+ G0 |9 q
dwTmpSkLevel = 4;8 e6 v9 D! T6 B4 g
else if( nLevel > 107 && nLevel < 120 )
3 j2 x |. b6 `, \7 g0 Y8 W+ r dwTmpSkLevel = 5;* y' J9 `: s- X: l
for( int i = 0; i < MAX_SKILL_JOB; i++ ) y' k5 j" V; O
{ 7 ?# V. q' a4 n+ x7 `* I
LPSKILL lpSkill = &(m_aJobSkill);2 |, a/ S4 c: X% j
if( lpSkill && lpSkill->dwSkill != NULL_ID )3 g& Y1 ?1 ~3 i$ t& C4 S w
{
* O, B3 r& ?2 F& U' d9 p ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
f" w3 d2 v; V* B& X if( pSkillProp == NULL )
4 ?; i# K9 R/ ]# ^9 N/ X8 i continue;2 I* N/ ?+ l# w' Q: q p
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)1 u X. R" U' w' Q7 w0 n2 @# Z& N
continue;2 H% u5 P; p/ O
lpSkill->dwLevel = dwTmpSkLevel;
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}
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else if(IsHero())' D% H6 ~% p, _5 Y
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for( int i = 0; i < MAX_SKILL_JOB; i++ )
/ p- y% q# T1 o {
. G' A2 @4 R9 A {2 P; F LPSKILL lpSkill = &(m_aJobSkill);
) y. o* C2 ^, }( l) C8 N* W# P if( lpSkill && lpSkill->dwSkill != NULL_ID )4 }! q# d0 K6 ` e/ q8 }3 \; f U# c
{# Q! {/ M6 M3 h& A
ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
+ i; b/ A& N; S" i; k" `8 ~# m if( pSkillProp == NULL )1 ]0 z2 J6 w8 N- _6 v5 O
continue;
+ y& |3 W2 U2 Q1 X3 d, x# I: G- R if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
; s; T' A+ e7 d3 g continue;
( z/ [7 E: ?% p! B lpSkill->dwLevel = 5;
q- _$ e7 ~$ I2 p# S }
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}
* y- f1 _" @/ H! |+ Q6 j4 a else if(IsLegendHero())8 I2 O) \# Y9 G A9 l9 y: I. G% t
{
# w. v+ B* v5 \" E @5 S) @ for( int i = 0; i < MAX_SKILL_JOB; i++ )
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LPSKILL lpSkill = &(m_aJobSkill);
0 l3 l0 _ E2 y) g: ] if( lpSkill && lpSkill->dwSkill != NULL_ID )0 o5 V& s( z, g% d( U6 U3 T7 N
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ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
: V$ z# n5 \* G0 U if( pSkillProp == NULL )
$ [$ ~2 E# ~. r( c continue;" y2 e8 b1 \( H0 t; o" a
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
; N: y. Z3 X8 K# L) n continue;
1 j, V# Y# q# `# h3 a- S- {6 X lpSkill->dwLevel = 5;
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}! w0 a% Q& h- A! N, X b0 r
}
1 ~/ V8 K" s8 Q: s. o#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans7 O) [, s3 x* R0 H( {$ I$ R
if( bGamma )
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m_nExp1 = 0;
7 i& _, `( p! N3 s }# R! J( t, G) z, R
& O$ c2 f( S: k ( (CUser*)this )->AddSetChangeJob( nJob );5 ?, y+ C8 g% W! t7 M% b8 X
g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] ); ~3 R8 ]4 _; L; I5 e
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6 i: z9 A7 W+ B1 \- W5 y#if __VER >= 11 // __SYS_PLAYER_DATA
4 `, p& \' F( A4 b g_dpDBClient.SendUpdatePlayerData( (CUser*)this );3 W) u0 ~8 k [8 Z8 ?
#else // __SYS_PLAYER_DATA7 _5 p C3 C2 x
g_DPCoreClient.SendPartyMemberJob( (CUser*)this );* @0 k, G- q; U! G9 `( @
g_DPCoreClient.SendFriendChangeJob( (CUser*)this );
$ ?( T. u v" f% c if( m_idGuild != 0 )% [5 g! |8 D" z5 u# t6 T0 C: B
g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );) \) _* ~4 V& y- o" V) p6 h4 S
#endif // __SYS_PLAYER_DATA
! w- D9 ?: }5 Z$ G8 t SetHitPoint( GetMaxHitPoint() );
* u' |: _/ s; r+ {% x# m' m& ~" m SetManaPoint( GetMaxManaPoint() );
6 K! n; h% H0 m/ B; Z4 o SetFatiguePoint( GetMaxFatiguePoint() );6 v. Q" i1 g& C7 K8 W" m, Q3 h& v3 y
if( nJob >= 1 && nJob <= 4 )
) b& b6 c, n/ x {
; y# [. a4 J7 T$ A1 ]$ G m_nStr = m_nSta = m_nDex = m_nInt = 15;
8 s8 r7 g% I1 Z C& p7 I m_nRemainGP = 28;4 j; I- x$ i9 Y
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if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )
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m_nRemainGP = 118;
& i# c4 m2 ~5 d% ?2 g: k0 G //m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;
" i9 C9 e" a3 R$ X m_nStr = m_nSta = m_nDex = m_nInt = 15;
5 b; _# T2 T) f+ f* n }
) L; G, \' o7 m. O0 }( N if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )' X) x$ ?5 |1 t) z; F
{
6 }4 R4 S" v+ D7 s% m3 I CItemElem itemelem;7 i9 J( m1 Q$ \/ S9 l* ~8 c; t9 V" n
itemelem.m_nItemNum = 1;
, Q5 U5 f$ B3 J# K$ H$ h itemelem.m_bCharged = TRUE;
( t4 a2 V' w. r BYTE nID;/ W0 \6 {: c, o& m- i( V
0 W( }3 A. P. M2 e if( nJob == JOB_MENTALIST_HERO )0 n1 u; t) t5 v/ a
itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;
) q/ M" {; k0 p0 T( A1 M if( nJob == JOB_FORCEMASTER_HERO )
" E: W: U. z9 K; g1 w itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;8 W1 _1 h- a& w `0 Z- U
9 t" Y+ U3 T& m! I9 ?+ y; S& R$ r ( ( CUser*)this)->CreateItem( &itemelem, &nID );* x! V" i5 U% U
}
3 ?( s( I6 @4 f: a! n5 k g_UserMng.AddSetLevel( this, (WORD)m_nLevel );
+ z7 J/ O1 u, q! S4 Z' T ( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );
+ y, R2 q7 O ]& G: x$ |+ ` ( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );
4 K6 u9 W; s+ P1 z /*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );
2 M! t( K/ K% B5 B2 K ( (CUser*)this )->AddTaskBar();*/& Y+ v6 z# t p2 g5 z
( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );9 r1 ] u( Q1 ~3 l1 ?% a
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
7 u$ R7 |4 h) y0 T2 |4 r$ _ ((CUser*)this)->CheckHonorStat();
( d- F2 n* i3 W& f" h M* h. q4 q ((CUser*)this)->AddHonorListAck();
- C" D2 y7 V, ]; s g_UserMng.AddHonorTitleChange( this, m_nHonor);
. i I/ ]3 M$ H8 B. a#endif // __HONORABLE_TITLE // ′Tà?$ m- M: d `+ O- T. d
}4 @1 S; V1 N/ S B* J
#endif // __WORLDSERVER
/ t7 O) g& G. r W' }} 3 {* Z- g1 X* }
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然后你进入functextcmd.cpp并添加以下" W" K: v9 w/ X9 n0 E% _/ ?- y
p3 m R L4 |) e+ o9 p1 I
代码:2 p0 D* [; N# W) N* h* f5 y
ON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )
g6 b3 w1 q, w; e& r- V下面插入
2 X0 s; ~: o: uON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" )
* M* q* w' {- n# f' b. p( ?
3 \7 M. {+ X$ Z1 W然后你去# U) S; N* j4 ?3 B9 d
1 M; m$ F1 b9 X7 k% I) f5 w$ m
代码:6 g( ?. Y' D7 |0 c, n+ \( S
代码( a' S& A- {3 @) s+ z
BOOL TextCmd_ClearPropose( CScanner & s )
. `0 A) _( d; E) {/ v0 q, a) Z9 _{
% A. q0 Q1 J8 `2 x7 w# p0 ^4 n#ifdef __WORLDSERVER
8 j4 ?. g7 H5 G1 F" j8 m$ T( N CUser* pUser = (CUser*)s.dwValue;* s. ?* E& k) o4 N
g_dpDBClient.SendClearPropose();6 a; S4 n7 q* ^
#endif // __WORLDSERVER: F& W4 F' `7 o1 S" }, ]6 Z
return TRUE;
% [- k* c/ j. o g}
, I- I- P- t6 N( N! w: F$ o下面插入
% C8 u6 G% b+ {1 f3 W2 g( s1 c! \BOOL TextCmd_rebirth( CScanner& scanner )
4 f& L) J* n2 Z6 u3 d{
( ^- Z! x* }4 n/ F: b) V# W#ifdef __WORLDSERVER1 J, H& F! H$ L
CUser *pUser;
+ a# s# E9 e0 o8 SpUser = (CUser*)scanner.dwValue;
, c6 B# P- e* k8 |4 Qif(pUser->m_nLevel >= 150 && pUser->IsLegendHero())
& r& |* J9 U& J( c9 a0 m8 W% z, ZpUser->InitLevelPumbaaa( pUser->m_nJob-16,60);! K/ Q7 A5 x: T5 v, P) b8 h% [% \
else$ J: N" X4 ? c7 j/ `# n0 c
pUser->AddText("你还未达到重生条件!");+ g; y& W5 @# t7 G% p
#endif
7 t5 A$ r+ r5 @9 _' ?/ areturn TRUE;8 }: l) \/ B- ~+ h9 ]3 N
} " k, k- u* f- q5 |- a) j5 U
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' V8 B$ S% [, @ q: a- [
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