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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel! R$ @6 _* \( L9 R' v5 J3 Y
; e8 G% Q9 o4 \) P. L5 m/ J' xMover.h: t5 N; u$ _6 w/ J! h I
代码:& s B' l; z' l' m9 |. I5 T+ p
找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü" O* k' |1 G% y
) i5 R+ y' e; [9 W0 K$ Q2 _下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ; 8 G4 {2 K e8 w7 r3 k5 @
4 _( N8 D; E [ M# O7 x/ C5 w1 s然后你去mover.cpp添加9 @* r- ~8 V/ F! b- ]
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代码:
( |% n% I1 C+ o; U( L5 ]void CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )
1 m8 X: p% d! k" \{
; n0 M7 L8 y ~8 G#ifdef __WORLDSERVER3 V( s' D$ j. B! z7 u6 i! L: Q. z
// ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó; b4 [# V2 |+ A' s
MoverProp* pProp = GetProp(); ]% ?) f7 w8 b9 F ~. |
if( pProp )/ l2 @/ D7 w# m& y+ ~4 I, z9 L9 O( ?
{' x. C. M! A. b& ^ A
if( nJob > 0 && nJob < MAX_LEGEND_HERO )
# E I0 x' k7 h4 `1 b& C) P* @9 A {
" g* y! ] } V& M AddChangeJob( nJob );
& t( {4 c) i8 Q; | }else{4 \" S! ~$ ^3 G o3 {' ?; ?9 T
return;/ t& K! \2 A5 c; H8 I0 z
}
/ A0 @6 C7 @; K$ ^ s1 y8 |: c% | int nPoint = 0;& ]0 y8 j4 u! e- p
if( m_nJob == JOB_MERCENARY )+ O7 ]8 |. ~! V( G6 Y! A) w) F7 e
nPoint += 40;, u+ X% }5 Y6 A4 P9 ~- ?6 r
else if( m_nJob == JOB_ACROBAT )
! ~9 A* U1 L, P1 P; g nPoint += 50;1 O7 A: k3 l, Z
else if( m_nJob == JOB_ASSIST )
$ c4 n4 j+ O! c6 g' x q6 A$ f nPoint += 60;; u7 B, ?: u3 V/ N" O8 \- a
else if( m_nJob == JOB_MAGICIAN )
2 s" `. T* l; u nPoint += 90;
# A: J& T7 D1 I& ^" Q9 m" s else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )
8 D- J# d0 @. p k" I+ ? nPoint += 120;
7 x" G& G \3 ^0 m: a6 ] else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER ); X& P! I& `2 x0 H( X
nPoint += 150;
3 M$ {* O7 \6 y! B else if( m_nJob == JOB_RINGMASTER ), {* [1 T4 _3 h& k. _# V
nPoint += 160;
4 l$ x2 k" J) {( }9 a* C else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )* K/ R/ Z- t4 D+ A! s I
nPoint += 180;& x: p6 S9 @- m7 }$ J
else if( m_nJob == JOB_ELEMENTOR )' {( V' r I) P, k
nPoint += 390;. a2 Z4 K6 d, k1 O' J1 K" F7 Y
else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )/ U6 f/ Z' f! J( Q3 p
nPoint += 120;
0 y x1 @, f4 p- b0 p5 i4 X else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )
# c0 y$ @; W- ~ ^ nPoint += 150;" e" F* `# G$ P6 ]2 o1 D
else if( nJob == JOB_FLORIST_HERO )
: O' W [( @3 q: h nPoint += 160;
- ?2 ^! x$ k* j* ]) z; ~ else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )
4 q; \: }0 D& a# s0 ] nPoint += 180;+ r. Q9 n( f. w/ ~# u* x* y$ Q+ _( Y& F3 Z
else if( nJob == JOB_ELEMENTORLORD_HERO ) ]7 U" @8 Z# k- R
nPoint += 390;
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AddSkillPoint( nPoint ); K% N3 q2 y, z5 z. a& z" i; |
m_nLevel = nLevel;
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0 z7 P$ J! m/ K: y SetJobLevel( nLevel, nJob );2 D5 `5 X6 N& `( s) F% P! }& n
m_nDeathLevel = nLevel;
/ D# g# M! {2 m; x#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans: Q+ i: |8 y* j7 W1 c6 n$ [6 Q
if(IsMaster())$ c2 M7 h1 z2 E
{! l8 d1 [5 c Y" |1 y! p4 _
int dwTmpSkLevel = 1;//60, 72, 84, 96, 1085 T) b( X/ a! Y4 K5 `5 s. m; B
if( nLevel > 59 && nLevel < 72 )
! Z4 ^$ i$ Q+ \8 p& k dwTmpSkLevel = 1;
4 w7 s8 M2 ~: ^. K! Q else if( nLevel > 71 && nLevel < 84 )
5 U c- o( ^, J3 Z) }: M7 o dwTmpSkLevel = 2;4 d ^0 J1 `0 y' n2 q( W
else if( nLevel > 83 && nLevel < 96 )" \7 V2 |6 `' |& Q! {! I
dwTmpSkLevel = 3;
- H! a3 _# i2 X! B" G" v else if( nLevel > 95 && nLevel < 108 )
8 ]& ]* O1 z4 T4 Z, }" [ dwTmpSkLevel = 4;" Y+ C3 K% K% a5 P1 V) |
else if( nLevel > 107 && nLevel < 120 )# E% H4 F7 G' o8 \' S
dwTmpSkLevel = 5;
) o! c0 f6 a N2 C+ `; N8 \ for( int i = 0; i < MAX_SKILL_JOB; i++ )
, d+ c- F9 O% R+ A3 d) K1 {; i { 5 S- r, @5 k q+ z
LPSKILL lpSkill = &(m_aJobSkill);
. u# j; q F, x$ g if( lpSkill && lpSkill->dwSkill != NULL_ID )% }' Y7 |1 o, M. N
{
3 n4 q9 ?7 n. j3 L$ g) b* Y; u5 ? ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); 1 _; V, y a; ]0 ~
if( pSkillProp == NULL )4 p A0 e7 J+ i
continue;* W9 Y, ~- R! I# Y' L9 B( k
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
1 Z* U( f1 ^5 i/ O. [ continue;# h6 [( I# q. s a5 T
lpSkill->dwLevel = dwTmpSkLevel;
: I: P K7 i9 M h }* g/ S1 s4 z. @5 u2 x5 w# |" v1 I
}2 `4 ?% ?" {1 c0 y1 x) ~8 M% l
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else if(IsHero())
" @- f4 a3 U9 V1 E' s {
5 O- E0 f ?! e( c% o1 s; o: b; g for( int i = 0; i < MAX_SKILL_JOB; i++ )
( O7 r% A$ M" K { % V6 v# }% H* K
LPSKILL lpSkill = &(m_aJobSkill);
9 l1 _7 E7 x0 L- i( m, M if( lpSkill && lpSkill->dwSkill != NULL_ID )
. ^) R2 O; |9 C. ]# n, |% E4 V e {4 i) T$ b# I0 n- [! R
ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
$ l& F1 l( t6 A" R' m C if( pSkillProp == NULL )4 R$ g0 {1 w2 ?$ M/ F3 I
continue;% Y7 Z: B4 O+ M6 k, c# l$ g4 Z# Q) u
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
: W7 r: w4 d( o% s continue;
8 F' G) a8 y0 Y* u1 Y. ~ lpSkill->dwLevel = 5;" |1 j4 [/ ]9 y+ k
}
! V3 b7 ^+ V, V }3 z2 j5 a0 X) \, s. d) b. q
}; U2 D5 n: n# b, V
else if(IsLegendHero())
. O) i5 f; ^' v/ L3 B) I4 v {
: A6 H: h. m3 N7 m* m1 ?( h! A* W for( int i = 0; i < MAX_SKILL_JOB; i++ )
. I6 s p$ D: X/ L2 m { 0 ]' \+ [( P% k
LPSKILL lpSkill = &(m_aJobSkill);
! ]: s. }( R0 N if( lpSkill && lpSkill->dwSkill != NULL_ID )
6 V) y4 Y- t0 X3 A {
! Z7 ]" Z) o, N, K# A1 A ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
# L9 p$ J3 N W2 h- m. [ if( pSkillProp == NULL ), P! N4 M. j( f8 C/ ~( X
continue;) _8 ?+ z7 `, Q1 Q, ?* Q: e
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
1 J! D" U* f2 r6 I' P3 c' [$ s continue;/ [8 l9 `, b# @4 ]! V
lpSkill->dwLevel = 5;
' {6 u3 S! _3 Z6 e- _2 ^7 ]5 c }+ j6 v2 @2 J: a) |) `6 i5 m& U5 a
}! Z# q1 ]2 \ N8 L' z$ ~2 u- K" W
}
# f& X# Q# ]# n5 L, r( X9 Q) ^#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
" E$ N& f$ @/ l9 ]$ ~, H if( bGamma )( Z* h6 s6 L0 y5 g
{8 m' y! e( P! I9 `9 M/ Y8 T
m_nExp1 = 0;
& N% v' x0 S6 d$ ^; r' k$ D }
. P) k! g: j2 T% V/ s0 v5 N4 h9 [( R
( (CUser*)this )->AddSetChangeJob( nJob );
7 z4 k5 g* B" u8 i g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );
, S5 l+ k/ L Z s, {, {! \: Z: N$ W* o. }4 k) i8 C) X) }( t
0 V! i E8 [# r E#if __VER >= 11 // __SYS_PLAYER_DATA' c; p+ b7 L6 l) O3 f" u; @. j4 O
g_dpDBClient.SendUpdatePlayerData( (CUser*)this );
o a. _, [$ I! [# e% _: A#else // __SYS_PLAYER_DATA
2 z1 X$ e, D4 [* ^; \# X" d8 u, T g_DPCoreClient.SendPartyMemberJob( (CUser*)this );. p+ b& r! [: w, g
g_DPCoreClient.SendFriendChangeJob( (CUser*)this );
6 l. r. S" Q" d e/ v+ Q0 P# M7 ~( A if( m_idGuild != 0 )
, p I* ]- |7 J% P g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );
- q) y4 A( M: L8 x6 T#endif // __SYS_PLAYER_DATA5 o* {5 a0 g6 [5 i4 q' J% N
SetHitPoint( GetMaxHitPoint() );2 ~4 N1 X( p P5 J7 z- @; c
SetManaPoint( GetMaxManaPoint() );' Y' r; }1 ^" ^
SetFatiguePoint( GetMaxFatiguePoint() );
3 R/ q' b8 ?: P; t if( nJob >= 1 && nJob <= 4 )
7 J1 W3 J$ v: c. `" ~7 p. d. ^ {+ E. L0 @+ T# P# o/ Y
m_nStr = m_nSta = m_nDex = m_nInt = 15;6 w' P% A/ }8 f3 j: @( T- r* N$ L
m_nRemainGP = 28;) [9 M) G6 |; r2 ^ W9 `$ |' }/ N. T+ S
}
/ H# ]5 ^$ b# Y' p, L5 V if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )
7 l% {. r% Y9 a, l# p2 p. b# X {
* E5 t' x" O( T' ~; t! r2 h' p# J m_nRemainGP = 118;4 c0 t+ ^# X3 u$ f) U! C8 u P# ?- I
//m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;- t5 l! S# |3 H) `
m_nStr = m_nSta = m_nDex = m_nInt = 15;+ U+ Z" w) @" q* `8 Y
}
: U2 f2 B6 d1 u S& s; O if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )
( A0 k/ \" s1 }" w {; M9 P, t# S& j$ C1 `) r4 R
CItemElem itemelem;
9 `& r' L5 q7 I itemelem.m_nItemNum = 1;( t3 G* D/ z- R! Z' d3 l8 h" A
itemelem.m_bCharged = TRUE;& h& S, @8 l" L' L* k: I$ \) A
BYTE nID;
; E7 \: L5 U# \' y% D& Z
4 a4 _# }; j" ]3 ]. O if( nJob == JOB_MENTALIST_HERO )* k0 d8 D0 y. H; T. C2 `% D
itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;
0 c& i2 M! ?& T. a4 }: T, r) ` if( nJob == JOB_FORCEMASTER_HERO )7 ^9 U1 `6 F2 ]3 N
itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;0 a! D) X/ ]% `0 i2 S
" X2 A' T* w. a G( ] R0 ` U
( ( CUser*)this)->CreateItem( &itemelem, &nID );) ]8 T, ^0 K! H# f
}
" `( Q5 f7 e9 @$ r g_UserMng.AddSetLevel( this, (WORD)m_nLevel );# E4 g4 E$ `" E9 b$ {
( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );& o/ ?! T. ~2 D& ^ _( Y
( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );0 q5 U& v8 u. H
/*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );1 E- j: _( a* e: v- \, Z. E
( (CUser*)this )->AddTaskBar();*/' Z; ~! q* V& z" @
( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );/ ?- }: d6 w0 {7 {9 R
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
5 j' ~! z6 t- r, i. k. \ ((CUser*)this)->CheckHonorStat();
2 R& s5 M5 p- y ((CUser*)this)->AddHonorListAck();. n& W1 t' k, `
g_UserMng.AddHonorTitleChange( this, m_nHonor);- t& |' a- r: `: d& n" b
#endif // __HONORABLE_TITLE // ′Tà?5 G# [, {$ N$ j2 r
}# M D! A$ \1 A
#endif // __WORLDSERVER
& G: j& g0 {3 u8 x} % D& v1 d X" x0 f$ H4 g
1 y: |/ c. d! ^3 L
然后你进入functextcmd.cpp并添加以下
8 p& p' a& M% U; j0 `. d6 K
2 U3 K) W4 W6 m; L+ D代码:
) l0 X4 Y0 K6 j% c) _ON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )5 E# ?5 U- n! H+ p. [
下面插入9 c- _$ T, a, _
ON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" ) 9 M, s! |" i$ H0 E
4 d- M/ U& y4 a
然后你去9 ?6 M" T$ w) _( I4 |# Z$ `
, F2 W7 _6 h _* Y- E代码:- T1 P" t4 j5 @/ m. {3 ^
代码- C: k3 ` z% o
BOOL TextCmd_ClearPropose( CScanner & s ). @. |7 I3 i( q, `# W* G4 p
{
9 [4 }' A R9 q' _, o, T9 W) t#ifdef __WORLDSERVER3 s# |. c. n c5 x
CUser* pUser = (CUser*)s.dwValue;
( r) x: U# }9 Y8 D% Y0 P g_dpDBClient.SendClearPropose();
0 V8 s' l: ?% n#endif // __WORLDSERVER' L% p- _! m( r9 }- C
return TRUE;
9 n/ I# ~ M, u/ N& d}
6 M" {# F0 O5 n, m6 l下面插入3 l' Y( r! G* D) ]( g0 v4 g$ S0 \9 R
BOOL TextCmd_rebirth( CScanner& scanner )8 F7 ^' a8 }) }' _7 b
{
9 M4 ~, u/ d2 X) C4 Q. |! p: G, ~: E#ifdef __WORLDSERVER) o V5 F5 x. {! I9 ] \
CUser *pUser;7 |0 e7 L X, D$ i$ a1 f
pUser = (CUser*)scanner.dwValue;
+ e8 X: p! E+ @) g* rif(pUser->m_nLevel >= 150 && pUser->IsLegendHero())8 r2 F% Z5 t' \+ m
pUser->InitLevelPumbaaa( pUser->m_nJob-16,60);" V3 N; ]# p9 N3 D
else
l+ L7 f& B) [' c7 Q1 VpUser->AddText("你还未达到重生条件!");
1 f/ W4 r7 x1 A" S# b" }) g: S2 \9 T#endif
: k6 n# H: j' _; ~return TRUE;" j( f# O( E0 ]4 w5 w
} 9 F# D v7 S+ @( L- L7 e1 r/ D
- v1 {; E2 j$ L3 u/ U5 `
1 O) o5 [, D8 A# X4 M/ l3 v
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