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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel
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% G& r1 b2 x& C9 ~Mover.h
: F. p( g, S1 z% P2 c& R代码:; N ?: ^5 Y* l- L0 y9 Y- a
找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü
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% @, y; n; P( [6 K) L. y0 z下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ; " g, P) s, j+ K/ X" _/ `8 N
. R& P4 d" ?7 U然后你去mover.cpp添加4 l4 l. q/ ~# m; ]
5 M: m8 S0 D, v" M m代码:( Z. g7 v9 @6 l/ K; |' Z" ]
void CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )' c2 u7 A7 @8 W+ L, C4 t
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#ifdef __WORLDSERVER$ W& z- i0 N. ^: x9 d8 v
// ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó
' }' I5 |4 G0 a+ P MoverProp* pProp = GetProp();
1 W g1 Y# ~( C7 d0 Q1 V3 O if( pProp )( N7 s6 R& l3 S# ~ E5 Q' e
{" L7 a% Q4 o& o& f9 ^, @
if( nJob > 0 && nJob < MAX_LEGEND_HERO )
2 s" [) Q# g8 m+ M8 `0 h/ n0 ^* k) A {
. w/ t. F! N/ X5 a9 J3 Q5 d AddChangeJob( nJob );& {' S" v: [6 N) d% X
}else{
1 M: I6 G" x. L: D0 I return;
0 C. I/ t4 r+ w/ V }
% s& _3 t! g5 ? M int nPoint = 0;0 U& l5 T( L- c; f a
if( m_nJob == JOB_MERCENARY )
' t+ ~7 K' f; i$ A- A. Q3 ?3 K nPoint += 40;
$ H7 p; S5 U2 s1 w7 z2 y5 b else if( m_nJob == JOB_ACROBAT )
3 ~! z/ R# q6 B0 m& k( { nPoint += 50;
9 P) e, b& ~3 o8 B: _ else if( m_nJob == JOB_ASSIST )
6 n5 m% d% `3 a) J nPoint += 60;& z* X8 w9 Q2 {
else if( m_nJob == JOB_MAGICIAN )
$ G9 a. f# G3 t6 r( y. a! V2 G7 b; M5 i nPoint += 90;8 o: v! a3 m$ ?
else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )
J& y2 f0 i* g5 z# ]; w nPoint += 120;5 o9 R6 h6 a, F; t2 e; R
else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )7 Q( e6 s6 w# i: V: L
nPoint += 150;% Z5 v$ [1 ^" o' i) H* ]1 F
else if( m_nJob == JOB_RINGMASTER )
' }, G7 j7 u' u9 K) y8 M nPoint += 160;
. v5 w2 h5 b, L! h: K else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )* c: W+ ~/ ]8 a1 e: z+ q7 d. u7 s
nPoint += 180;2 [- ~3 v m) @. q, {
else if( m_nJob == JOB_ELEMENTOR )
0 O2 z9 W0 M6 z* `$ q9 T nPoint += 390;8 o$ q, F- K! w# o6 k& b: i* L' }
else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )" B) W+ K: M8 |% R" E
nPoint += 120;
2 }% B3 e3 C: R2 N! _ else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )1 \) ~0 ]4 h0 c7 K- h
nPoint += 150;6 n0 u' k6 k7 F v3 O+ V! ?
else if( nJob == JOB_FLORIST_HERO )
$ C7 _! ^( L' A nPoint += 160;+ m1 M8 \7 p" o6 {; q* ?5 p2 n: v
else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )
7 e- L1 F2 n+ ^ h* q" E5 l nPoint += 180;
+ S2 J# J' P% E& A else if( nJob == JOB_ELEMENTORLORD_HERO )/ u! a( U5 v! d
nPoint += 390;* @1 E1 ^1 z6 g8 e
, O9 A4 \0 B! b) r# x AddSkillPoint( nPoint );
& Z: Q) u% A# `" R: q/ O4 b m_nLevel = nLevel;8 A. j% v- l/ Q5 B0 s
$ }% G9 T8 R2 J8 F SetJobLevel( nLevel, nJob );# ~0 b3 Z7 }8 r F5 k
m_nDeathLevel = nLevel;
0 p8 M# Y8 ]4 ]2 S#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans( K* f" m1 a) d+ c
if(IsMaster())
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int dwTmpSkLevel = 1;//60, 72, 84, 96, 108- O3 n% x$ \; l6 ?( L' B- @
if( nLevel > 59 && nLevel < 72 )
0 W: |, d; ?0 P3 K/ |, z dwTmpSkLevel = 1;
/ e% L3 k; \) Y! @2 o- V else if( nLevel > 71 && nLevel < 84 )
1 m2 o$ d: ^; K dwTmpSkLevel = 2;
4 D5 \7 h9 A. I6 ? else if( nLevel > 83 && nLevel < 96 )1 n9 ]* \* G1 N$ }. ~1 Z9 o
dwTmpSkLevel = 3;( E) C) C; ~/ ^# s! l0 \5 X: D
else if( nLevel > 95 && nLevel < 108 )
. B0 U# k0 m* X$ l+ S dwTmpSkLevel = 4;/ C7 m S8 h$ e: M; ]
else if( nLevel > 107 && nLevel < 120 )
Z; _: Q7 n$ w" r' W: ^ dwTmpSkLevel = 5;. T' K H% u& |3 [2 K4 R0 X) H
for( int i = 0; i < MAX_SKILL_JOB; i++ ) * K1 u/ E( Z; m6 d
{
D J5 _; O. I2 t, y7 R LPSKILL lpSkill = &(m_aJobSkill);
' Q- T6 f9 B9 s% E. m6 u if( lpSkill && lpSkill->dwSkill != NULL_ID )
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ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
. P7 z v/ L- X& m if( pSkillProp == NULL )2 v( E& u1 S" {/ V" @1 j4 S
continue;1 F/ l- q! {$ ]0 u$ q4 G! C$ ?
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)' L4 u7 Q2 X# u2 E- ]
continue;
( C' h; T1 Z) x g lpSkill->dwLevel = dwTmpSkLevel;
- R' } @- J' d/ L2 l' d }
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}
7 [6 l; _2 j# q3 I% [ else if(IsHero())( D3 J7 l. q) _5 f
{
0 `3 E6 N) o8 C) c) s for( int i = 0; i < MAX_SKILL_JOB; i++ ) 4 [# G2 O2 j+ ~3 b( |: r x. n
{ 6 Q* }! J% d4 F! G
LPSKILL lpSkill = &(m_aJobSkill);* c7 l' ^6 A x! `% m/ H! ~
if( lpSkill && lpSkill->dwSkill != NULL_ID )+ N) ~2 I% U2 B, N% |' H3 n
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ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
% K) H6 L7 U! [! S if( pSkillProp == NULL )
, Q: [2 C8 M1 h; | continue;
2 z% n! ?/ d) u# z9 B6 r8 H if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
2 c) X+ u. o0 D. T, n- ? continue;' P$ U% R% F5 r9 P
lpSkill->dwLevel = 5;' ^0 e' c* ~7 P( q
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}
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else if(IsLegendHero())
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for( int i = 0; i < MAX_SKILL_JOB; i++ ) 8 _7 z. P/ H9 q
{ ; |, F, K' B2 B( Q- Z) i
LPSKILL lpSkill = &(m_aJobSkill);
2 [# d7 a1 ?9 L0 U if( lpSkill && lpSkill->dwSkill != NULL_ID )
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ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
/ ^( W" R s- Z, Y. G if( pSkillProp == NULL )
: h1 B- `/ E+ x6 a) c continue;
- q2 u5 Y* x$ {0 M if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
0 a7 q7 c- v) w! R* p8 X2 H continue;
0 |) @1 D% o& ^ lpSkill->dwLevel = 5;& W% K' y$ a$ r0 p# r3 D0 h, c: o
}
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} i7 B( K. N. D [2 E
#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans$ K; P+ c+ o5 R- q0 _
if( bGamma )8 G+ z- @7 \6 ^$ a
{
2 t1 } W2 @ O; {# M y, o$ n m_nExp1 = 0;
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( (CUser*)this )->AddSetChangeJob( nJob );
0 J$ N5 R4 b1 O g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );
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* b( ]9 W) P5 L( t" p#if __VER >= 11 // __SYS_PLAYER_DATA
. j d/ q/ W4 g; Q, n/ C* R5 { g_dpDBClient.SendUpdatePlayerData( (CUser*)this );
; V8 ^' l- @' g3 r#else // __SYS_PLAYER_DATA' Y* O; R! H9 c5 ^& R) G( X
g_DPCoreClient.SendPartyMemberJob( (CUser*)this );) H1 L( n( M5 X
g_DPCoreClient.SendFriendChangeJob( (CUser*)this );4 H8 Q; ~/ w" ~$ B% J! x8 x5 Y8 s
if( m_idGuild != 0 )
0 G# E1 [& F4 o# }$ ~! ~$ C2 y8 F9 |0 x g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );, _, i3 ?! I+ l' p4 n! o
#endif // __SYS_PLAYER_DATA' w; C0 C( J2 \( [. ~
SetHitPoint( GetMaxHitPoint() );
, T0 T4 Y/ u2 g# G3 r. D SetManaPoint( GetMaxManaPoint() );2 T; V8 M$ r: S6 M1 U
SetFatiguePoint( GetMaxFatiguePoint() );
) b, w+ @ k, {: ?2 M if( nJob >= 1 && nJob <= 4 )
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m_nStr = m_nSta = m_nDex = m_nInt = 15;
2 S/ Q, z0 o9 t m_nRemainGP = 28;6 I3 ~/ R$ e* F
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if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )
" \3 g* f! a% K1 G {
6 u- ?" E/ b7 m7 g m_nRemainGP = 118;5 X( u% a+ h# H n0 f- L
//m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;0 r9 m/ L; J3 |5 U# K6 f
m_nStr = m_nSta = m_nDex = m_nInt = 15;( b! x7 U% Y: G
}" e( s7 u- Q! N3 p( o
if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )4 q3 `2 n8 P7 r3 p! x9 o) U
{4 X( V1 A9 i& U! t
CItemElem itemelem;
$ A* R$ S1 d, }- W8 ]( u itemelem.m_nItemNum = 1;
# w/ ^. w( B/ G; j& l itemelem.m_bCharged = TRUE;: o* O) E: P2 Y" r0 s+ ]! R. d
BYTE nID;
2 K; w( {. W. V1 n9 M M: a0 _7 M0 |4 b; k- T D3 G
if( nJob == JOB_MENTALIST_HERO )7 r7 j9 p6 h* N* ~5 [1 _
itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;
/ N2 v; Z4 K3 z# F) ]& d8 D if( nJob == JOB_FORCEMASTER_HERO )
5 V: M7 g" q7 Z' [, ? itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;8 B% a4 Y+ n& u: q7 j
& F. f- v& a6 @$ W% Z% ] ( ( CUser*)this)->CreateItem( &itemelem, &nID );
9 y, W, [' g' k8 }/ k }+ k B- J$ r O; m3 v" S% l
g_UserMng.AddSetLevel( this, (WORD)m_nLevel );, z: x* E# c4 B+ N& a3 z; M
( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );% s B1 ]+ J! b+ F# z) H* C6 f
( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );
' X6 Q( O* g+ {7 k) B; Y( q /*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );
$ I X: R) j$ f) t, z ( (CUser*)this )->AddTaskBar();*/
4 p% J; l( l& L Y4 a ( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );
; L2 b, [$ k6 X2 F+ N4 D9 b#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
6 _' r$ W3 s. E4 }) Y; S/ D2 d9 X- N ((CUser*)this)->CheckHonorStat();% ^5 f: `7 [7 L4 L
((CUser*)this)->AddHonorListAck();# [6 ~% B% b) {+ ^8 Y
g_UserMng.AddHonorTitleChange( this, m_nHonor);: q2 a0 d4 g7 P+ L7 R/ d' J
#endif // __HONORABLE_TITLE // ′Tà?) u$ y! j$ S5 t3 `& i
}
: S" V4 x: ?# d( K#endif // __WORLDSERVER+ |+ v Z( z0 e H: c8 m6 L: E
} 2 E: e) ~8 y6 u W
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然后你进入functextcmd.cpp并添加以下
" B0 L9 D) D1 ]6 i4 F+ ?, d/ F$ f. r1 g$ ?% u# w8 }0 ], x
代码:
b7 L* V5 u& y& n7 h5 }ON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )
3 f1 ]" m. I! k, r# M5 {& K下面插入% K4 ~1 ?* d, W, y* b
ON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" )
0 I) c$ s- [; C6 u$ P0 F' \& _9 W) n' k" s! P) M0 x
然后你去
! m- ]3 f/ M- E i1 `) |3 a" l" Y/ q5 d, b# r
代码:( K B: g, y1 P x& L& y4 y
代码% K/ y J' d' i# k, B+ V1 W$ a- {
BOOL TextCmd_ClearPropose( CScanner & s )
1 T* v; q, a" A; S. C: k{
) J# }! L! |2 f4 O* d1 Q( S#ifdef __WORLDSERVER
: O7 w0 e. o, P0 D+ D3 S CUser* pUser = (CUser*)s.dwValue;: I$ y( C! l6 w# F/ x
g_dpDBClient.SendClearPropose();* m7 A! O" `9 X" M& m; I
#endif // __WORLDSERVER* y% Z. }5 }2 W
return TRUE;: q* j! r% ^- M0 D2 e
}
3 [" D8 n" F. r下面插入
2 _3 l4 C Z2 \; ]# e6 SBOOL TextCmd_rebirth( CScanner& scanner )
& f5 `6 |, B# [% {* D{
: E. r( V- y1 s, S: e' x3 P#ifdef __WORLDSERVER! v" f- G. [9 C5 [
CUser *pUser;
* V* p/ H* o& O2 _. {; fpUser = (CUser*)scanner.dwValue;. w- Y0 r- A6 O# V/ c' ^8 Q
if(pUser->m_nLevel >= 150 && pUser->IsLegendHero()) n) @& l" I/ {5 m' l
pUser->InitLevelPumbaaa( pUser->m_nJob-16,60);" c5 L9 a4 p- x
else! t& X& s* s1 U5 D
pUser->AddText("你还未达到重生条件!");
2 X+ \ v' |+ S( z#endif# o! A# K4 l! _
return TRUE;
) Y/ \; u2 o) S4 t}
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