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至于V15和源文件发布重生不再使用通过HP它不再去我会告诉你如何可以通过与它聊天源befehel
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Mover.h
$ S# t' u8 Y! k4 k% @; |2 }代码:
5 b! a8 `- w% E找到: void InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE ); // °′???| nLevel·? 1ù2?áü
0 \5 V D. ^8 C8 k* W8 U, D# b) n; n- T5 e0 [
下面插入: void InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ; 0 H' p ]; p. v8 T
5 i/ V1 a2 }6 @6 X然后你去mover.cpp添加: B9 r, G, {: ~7 B7 i5 c7 w! ]
+ {0 F0 w. J$ [- ^
代码:; _- C4 x# y- q8 O: m
void CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )* d( s1 Z+ j3 ~8 _
{- z/ p5 z2 j( A2 v, U: z1 u4 X
#ifdef __WORLDSERVER& w3 r; x0 q! D7 q4 R2 b6 u
// ???μàú ?í·éà?·? ·1o§?÷ ??′?°÷àó
' N3 P! C4 j! w0 G6 M MoverProp* pProp = GetProp();3 y) }- Z. i3 J7 N
if( pProp )# h% d/ `3 z% m# B3 H7 U- _
{# Y5 `2 J, I6 x% V$ K
if( nJob > 0 && nJob < MAX_LEGEND_HERO )
" `' F# v, E( T" Y$ w {) L+ u6 @2 U& M/ r( b, m- ~$ E+ B
AddChangeJob( nJob );
% I8 X. {, w! I$ i0 W }else{
; ]: k" w3 q9 ?; B return;2 ~& _: s3 W: u1 c) T: y$ B7 H$ ]
}2 A4 N0 z3 z( p' c" M* I& j& h/ s
int nPoint = 0;
2 \; Y0 g* p+ b1 }; E0 k if( m_nJob == JOB_MERCENARY )
( E7 \/ Z8 `. |2 |2 E3 g6 @ nPoint += 40;$ ]2 t: U; N) G# e
else if( m_nJob == JOB_ACROBAT )
2 l$ q* H% ?5 z$ C nPoint += 50;
9 y/ I9 o+ o, ~3 {: ~: t! V3 `5 k, i else if( m_nJob == JOB_ASSIST )
( h6 f1 E9 o- \ D! N6 i' z5 a nPoint += 60;1 c: e8 @+ _9 V
else if( m_nJob == JOB_MAGICIAN )
3 s% {. ?4 d$ ~* e! M% \ nPoint += 90;
1 n" @0 f1 U4 g( g1 q else if( m_nJob == JOB_KNIGHT || m_nJob == JOB_BLADE )+ Z; H) o* J1 l' B
nPoint += 120;9 w% `) R& }' }: s+ G0 r! G" {& ~
else if( m_nJob == JOB_JESTER || m_nJob == JOB_RANGER )- ]. S3 l7 v. G$ e% o3 X
nPoint += 150;
. V. m& o- ?, U) _ else if( m_nJob == JOB_RINGMASTER )
) S" V, H3 h3 ]4 R/ c. B nPoint += 160;& d! a$ v& u# p; t' A
else if( m_nJob == JOB_BILLPOSTER || m_nJob == JOB_PSYCHIKEEPER )$ N6 t9 E9 Z" l3 T- y8 D$ F; p& A
nPoint += 180;
- f; A7 E) C3 Y' K else if( m_nJob == JOB_ELEMENTOR )$ P' U" ~, l" g$ m6 \
nPoint += 390;
: B" C( }0 ^! p* }7 ~# t: e4 k else if( nJob == JOB_LORDTEMPLER_HERO || nJob == JOB_STORMBLADE_HERO )- m* _/ u& X3 Z6 B F
nPoint += 120;
1 W9 i+ X4 ?' S* ?* i2 L else if( nJob == JOB_WINDLURKER_HERO || nJob == JOB_CRACKSHOOTER_HERO )
+ j. _3 ` Y7 D nPoint += 150;6 l- v8 J3 O4 N* S0 J
else if( nJob == JOB_FLORIST_HERO )
5 H! D8 l) V4 d; F6 H! ~$ `9 o5 A nPoint += 160;
; K# L) t; |! ~) ^- r% r( m1 C* ` else if( nJob == JOB_FORCEMASTER_HERO || nJob == JOB_MENTALIST_HERO )
6 L7 W3 Q& [% U; r' \: a8 H/ ^ nPoint += 180;
7 M: E9 `% V1 u else if( nJob == JOB_ELEMENTORLORD_HERO )7 a3 S* z6 w% j
nPoint += 390;5 U1 ^, G. w$ ]+ @
5 v& {2 E" M) l AddSkillPoint( nPoint );4 ]' @, b$ M& A
m_nLevel = nLevel;
5 P9 M; {4 d3 s* V) a
9 |. z" V G- U* J K5 t7 L. ~4 S SetJobLevel( nLevel, nJob );
& f; I4 U, P; W4 j* | m_nDeathLevel = nLevel;0 K3 I$ o2 c" l5 C( a$ r
#if __VER >= 10 // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans1 Y5 g) q5 j6 e! ]
if(IsMaster())9 B( r0 f" w% U3 X& t6 S
{
3 n; E6 W5 E7 y int dwTmpSkLevel = 1;//60, 72, 84, 96, 1080 t( P& h9 @% ^% E7 `. ^; U, V
if( nLevel > 59 && nLevel < 72 )( [3 C% B3 N! Z
dwTmpSkLevel = 1;8 e4 ]/ i; \* N' @
else if( nLevel > 71 && nLevel < 84 )
# D3 p5 n3 ~$ y dwTmpSkLevel = 2;" n" w5 [( l! ]8 J- `5 ~ x
else if( nLevel > 83 && nLevel < 96 )
# r$ {5 A2 |2 \" V5 j! p/ O dwTmpSkLevel = 3;3 }9 {/ W( D: v& v" B
else if( nLevel > 95 && nLevel < 108 )
5 T: e& t* p) K) Q' n0 S dwTmpSkLevel = 4;% v0 V3 I5 c: S& y- J; o
else if( nLevel > 107 && nLevel < 120 )" S& N2 X! A+ }" u
dwTmpSkLevel = 5;
* e# Y& U0 m9 A: Q7 I5 e/ ~& T for( int i = 0; i < MAX_SKILL_JOB; i++ ) 8 G0 t4 x2 o- j- r
{ & ^# F9 g+ i6 i. X, \
LPSKILL lpSkill = &(m_aJobSkill);. U: {- D* ^9 J
if( lpSkill && lpSkill->dwSkill != NULL_ID )
- S2 J/ f3 f9 k0 d+ ~ {
, W/ ^% P. F) N4 @ ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); 8 S' T" D: C( p% E) n P' t
if( pSkillProp == NULL )
" b% @/ b# C6 S( _! p; ] continue;1 l5 K, r) S& q
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
$ s; V* h9 ~+ q5 I% y) [- v& W continue;
' F0 c- S# a0 D+ }% w lpSkill->dwLevel = dwTmpSkLevel;, [! J% }/ ~: f6 X
}; u6 b0 {+ ?0 N* a
}# L% O+ E4 L7 G7 ^0 |
}
0 J' ]( r: ]5 L# m; b/ v else if(IsHero())0 q( g. Y1 p0 _" ~
{% e" u! X+ n" k4 J; }/ V: j
for( int i = 0; i < MAX_SKILL_JOB; i++ )
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LPSKILL lpSkill = &(m_aJobSkill);
* ^7 s) [) g _% h& p if( lpSkill && lpSkill->dwSkill != NULL_ID )
5 }: ?; o, k% ?. P! H j {
" I N" X. H/ l& e" `+ e ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill ); 1 \' @, u7 Y4 Y7 Z
if( pSkillProp == NULL )* e# {; G, p0 b9 B! n6 |2 _
continue;
& U3 u, O- v" `1 w! u: s if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
0 A5 M5 m6 F$ y! L% W continue;
% i) G, o) k5 W- C- Q# D- d lpSkill->dwLevel = 5;% m1 z( G/ \1 |7 ^; U
}
$ `6 [* a4 P+ z! ]9 r4 g }+ c" x1 R, L6 [ t, C
}
U0 ^3 K3 h1 S" J+ u/ s else if(IsLegendHero())9 G$ _/ t' G- D+ P
{
! V" [" P0 {7 g4 O- h, j4 y3 p for( int i = 0; i < MAX_SKILL_JOB; i++ )
0 B& X+ Y/ c% i, O7 l" ] {
. a7 I3 U1 L. b6 H LPSKILL lpSkill = &(m_aJobSkill);
2 j6 `; N9 {; Q" S& y% e" G if( lpSkill && lpSkill->dwSkill != NULL_ID )
7 A* [ E2 D& _$ u; L8 Z8 b {
3 U' n: v9 R- {# L ItemProp* pSkillProp = prj.GetSkillProp( lpSkill->dwSkill );
) I3 |( _% W$ u/ I$ \ if( pSkillProp == NULL )$ H9 p* z! k; ^7 m9 V" u0 T% m# O
continue;6 _ w# t- ]3 C
if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
6 b* R) g- }/ [. A- G" @ continue;$ U" E; @, h7 B5 P) \3 g
lpSkill->dwLevel = 5; \$ m' h5 C) J! t0 i4 D8 W
}
8 V: O5 _0 k2 F8 B9 I8 v4 z }
( S j' w4 h' P# C$ T" Z$ R5 \9 ] }; o9 P% u. o& ^7 C+ ~) F4 l
#endif // __LEGEND // 10?÷ àü?????o?? Neuz, World, Trans
4 A9 N, _+ V5 c8 R if( bGamma )
0 K- B, A- M( w9 y1 E ]$ K {' V% i: I6 J# P2 F" l
m_nExp1 = 0;
3 S3 v, T7 l5 K8 q5 S* ~* N- y }* r' W& d* E; U1 S# s& E
% J, p9 u# z M ( (CUser*)this )->AddSetChangeJob( nJob );
% z; Q* c0 u. g g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );# Y g5 f# R& v% U6 T) d( X) ?
2 |5 g. K2 h- A' f7 F' m
5 R9 T- x6 {2 w$ r0 i X
#if __VER >= 11 // __SYS_PLAYER_DATA
( t$ T6 z2 N0 j g_dpDBClient.SendUpdatePlayerData( (CUser*)this );
) V+ O( ~! |/ P8 d& C) H#else // __SYS_PLAYER_DATA
B1 N9 ?$ J( r g_DPCoreClient.SendPartyMemberJob( (CUser*)this );
' I5 T. j+ d' a g_DPCoreClient.SendFriendChangeJob( (CUser*)this );
4 b2 Y+ ^; d" Z v' w; H2 [8 ` if( m_idGuild != 0 )( `0 Z" g0 ?* N z% |
g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );
# c5 ~3 I- J9 F) d2 }#endif // __SYS_PLAYER_DATA
1 k3 L( a: a! k% }+ L SetHitPoint( GetMaxHitPoint() );
3 L; G `2 G+ {( N# h( C6 Q SetManaPoint( GetMaxManaPoint() );# S+ z: \: [/ N& T
SetFatiguePoint( GetMaxFatiguePoint() );
5 O1 Q+ f5 m$ u" B/ j/ }- B* L% k. u if( nJob >= 1 && nJob <= 4 )
8 e2 f& M% V( n& x# ?1 Z {
" z2 ]9 V9 y. R m_nStr = m_nSta = m_nDex = m_nInt = 15; y4 ]. h* f5 P1 _+ o
m_nRemainGP = 28;
* U& u( Q5 U! D# } }. v) n* I5 N, T& F! Y
if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )
0 P3 c8 I1 d/ A; o' B$ K1 C {
% R" f% O+ w5 | m_nRemainGP = 118;
) W5 E% t2 L* {3 c8 u) ? //m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;
3 \ E* S+ ~" A9 R m_nStr = m_nSta = m_nDex = m_nInt = 15;$ Z" i% C5 m3 O8 M# W& i1 H
}. \9 W# b" O" Q3 n
if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )* O# q( @3 }- g4 n$ n2 R5 s3 U
{3 B+ D" o/ A& p5 t
CItemElem itemelem;0 \+ I; K; h3 M' }
itemelem.m_nItemNum = 1;
$ o$ X* |7 Y- y# ^" n2 i itemelem.m_bCharged = TRUE;
0 ]5 |; A0 @( O& c" S8 g4 T BYTE nID;" t! Q! P1 R& V# Q/ O- K1 L
& A4 r5 Y% _+ Q3 K7 S( h) t. I if( nJob == JOB_MENTALIST_HERO )2 `- s( M+ \1 h- Q2 x- U' p# R
itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN; D& @! a8 A$ M- ]
if( nJob == JOB_FORCEMASTER_HERO )
1 k7 z, \, X k8 E7 W itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;
. }% [7 a5 q! J2 R# R) W
U1 m; x5 f/ }! b2 u* @; m' O ( ( CUser*)this)->CreateItem( &itemelem, &nID );
+ L+ I" T( Z) ? }
1 I2 N5 E8 Q7 m, ~ g_UserMng.AddSetLevel( this, (WORD)m_nLevel );6 R4 ?5 p* q' r M1 P" a4 e( o3 L
( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );
. S* y" @$ [/ Y3 h1 P ( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );
; ~6 t, I8 B3 \; ]/ D /*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );. `4 d1 \0 Z; Z& K
( (CUser*)this )->AddTaskBar();*/4 E5 O5 t2 y, \/ I. T/ B
( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );
) J* N7 f- Z" c7 s8 r' ~& o#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
; t! i% x7 n0 ~3 U6 }3 o) q0 C ((CUser*)this)->CheckHonorStat();4 O$ |. O% ?' r' P% p9 J
((CUser*)this)->AddHonorListAck();+ ?' a2 M/ h0 E/ _9 w6 s
g_UserMng.AddHonorTitleChange( this, m_nHonor);, ~# X }; U" _9 J
#endif // __HONORABLE_TITLE // ′Tà?
5 N( A1 n. t s }( H/ ~3 ?# C) W3 Z
#endif // __WORLDSERVER
0 y# Q9 @3 n! {4 A* |( u. d! \! {} 6 C( n! w/ Q& r l2 P2 I( [) ]
( Y" r- ?9 D- ?" z4 [7 E5 i
然后你进入functextcmd.cpp并添加以下+ c5 T* L( y- f( l
$ Y9 V! b" T0 ^/ l7 W
代码:5 {- h! J5 y7 i. w
ON_TEXTCMDFUNC( TextCmd_say, "say", "say", "??", "??", TCM_SERVER, AUTH_GENERAL , "?ó?èàó [/?í·é ??àìμe 3???]" )# U' F1 [+ A" ~- o7 D8 w; H
下面插入% `: e, |3 @: A# J: `
ON_TEXTCMDFUNC( TextCmd_rebirth, "rebirth", "rebirth", "?ú·1?÷??", "?ú·1", TCM_SERVER, AUTH_GENERAL , "?ú·1?÷??" )
7 M' j+ b( |- U0 X: ] q' s9 |' O. ~1 Z3 X: L
然后你去# \/ {( H. U9 g, v7 z
" ^- l4 m: T$ H1 H
代码:3 B0 N2 F/ B! E/ c
代码
f, |( z' k+ HBOOL TextCmd_ClearPropose( CScanner & s )
: {: b: f) G# L$ `; u6 g" l8 |{
5 Q( f& I( n1 f% D* P7 R" m+ L9 R#ifdef __WORLDSERVER
! v* `* W4 S: v# B" v! m( n CUser* pUser = (CUser*)s.dwValue;8 \3 B b; f6 p
g_dpDBClient.SendClearPropose();
5 V! ~( _# u+ D+ D+ [#endif // __WORLDSERVER
$ U$ D3 F/ a0 @+ `) d. V3 _ return TRUE;2 S4 Z$ f) K5 S, d/ {9 e1 N r/ M
}4 ~# V. H7 t1 X/ X
下面插入/ p( Z4 [3 Z! S+ N' C
BOOL TextCmd_rebirth( CScanner& scanner )1 N% O" v2 s" c9 O
{
* K9 O4 |. p d4 f7 v$ O3 Q4 _$ X#ifdef __WORLDSERVER
( f u6 u% ?; e/ v. C0 g# o( KCUser *pUser;$ N/ ^: V; W% c, K
pUser = (CUser*)scanner.dwValue;0 E" g8 i/ L2 p h
if(pUser->m_nLevel >= 150 && pUser->IsLegendHero())! X: h2 I3 O7 T( K! ~6 w! R0 B
pUser->InitLevelPumbaaa( pUser->m_nJob-16,60);
3 G" W1 U; S2 G9 uelse; G' q- d4 N: [) V$ W% n
pUser->AddText("你还未达到重生条件!");
: o' X3 J9 l3 w4 T, R$ s#endif
6 R1 n' _$ M9 B3 G: }1 mreturn TRUE;
6 ?' [8 T$ B2 _} 0 H1 o+ O4 c4 |9 H% z4 V8 B
+ j$ q) l) Z0 ^3 b3 S5 I, P3 u( [
`9 p+ u; w, s2 T
& k+ Z& g9 v* [3 W" y, K: p- d% c! p: P0 W$ N B
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