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/ A9 j& p7 p% W8 W q2 ]$ [0 R以下是完整坐标
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" ^% r' {+ S! n; v0 w. E+ g#ifdef __SHOW_POS_ON_NAVIGATER
. D& Y! X6 C( {5 M) b$ I& P if( g_pPlayer == NULL ) {
5 K3 Z1 W- C. k: l2 Q, c6 M) X SetTitle( "Navigater" );
7 B' t% o" j% U$ K; { return;+ ]) m9 M% W# ]; ?/ F2 j
}
1 m8 h5 |' a/ Y( e" p3 H char szMsg[256] = { 0 };
+ p6 Q! E* E- y D3DXVECTOR3 pPos = g_pPlayer->GetPos();% t, W8 t1 X9 V# J4 x( d
_6 ^) x2 Y: ]+ |/ _ sprintf( szMsg, "Pos: (%d , %d, %d)",pPos.x,pPos.y,pPos.z);
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SetTitle( szMsg );: `, v4 ~: }; b$ z0 r" a; d
#endif' I; ]# e7 L- {- ?$ i/ u0 f
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After
7 L4 ^4 U* {2 tCode:
' R1 n3 m& Y( a( E! I. r7 O3 C0 Evoid CWndNavigator::OnDraw(C2DRender* p2DRender)* x' n1 r3 a! s8 L) `, H; x2 I
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#if __VER >= 13 // __RAINBOW_RACE8 |1 e) }2 x \3 L. J
// Rainbow Race Time ?a·?3 Y% U6 y4 a$ x9 J
DWORD dwRainbowRaceTime = CRainbowRace::GetInstance()->m_dwRemainTime;, k7 d7 W3 [; c
if(dwRainbowRaceTime > 0)
$ n0 H! d# C: p3 r: @ {
7 }- m7 x# a! J0 q x9 {: r, o char szMsg[256] = { 0 };
5 G. @0 ]/ I' Q$ Y: F CTimeSpan ct( (dwRainbowRaceTime - GetTickCount()) / 1000 );
/ f: Y4 ~' Q6 p1 R+ |% \' H sprintf( szMsg, "%.2d:%.2d:%.2d", ct.GetHours(), ct.GetMinutes(), ct.GetSeconds() );# \ Q3 D/ U% K! K1 J* |$ g
CRect rectWindow = GetClientRect();9 H9 z. I) a# g$ D6 P7 |2 ?
p2DRender->TextOut(rectWindow.right - 50, rectWindow.bottom - 16, szMsg, 0xffffff00);
$ Z' l( b8 }. M1 s: u) {4 S }/ ?6 [- l9 q: O0 _
#endif //__RAINBOW_RACE$ @( S2 _0 e0 Q( X
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" Y5 S- B; @. l; y0 J" s1 g. \- ^最后找到
* \' ^# v; s' c* P' a* d3 a; N; z) S代码:
0 X' m) O k TVersionCommon.h
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6 c: S$ l$ Y% ^6 \添加:7 P$ z9 [8 F. m) d
#define __SHOW_POS_ON_NAVIGATER
/ H" c: s. p% g" Y+ k4 }6 r5 [) H# t1 i- I' `( w
$ O* j! B$ w, \$ Q/ @
* Q5 R; Z% E. z; X详情参照:WndDebugInfo.cpp
" S9 T. z" l. K8 n" s$ c; B" ~6 a5 e T
最终版:
1 K' k' \" u& C' {$ Z#ifdef __SHOW_POS_ON_NAVIGATER
: R; M" O$ H9 J8 `( I7 H5 ~5 t if( g_pPlayer == NULL ) {
2 k2 f* p' V2 s8 X SetTitle( "Navigater" );
# Z q# {$ b- m return;
3 w2 P5 i7 u" ^ }
6 b6 B! n, _. I$ F9 ?: i CHAR szMsg[256] = { 0 };
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0 y) r4 A6 a9 F if( g_pPlayer && g_pPlayer->GetWorld() )
1 i( L5 S7 T5 m8 N9 H' H* f" s {
- a* y- j" B4 i9 d D3DXVECTOR3 vPos = g_pPlayer->GetPos();
$ |3 f1 m. \; z5 y1 L0 R _stprintf( szMsg, "导航(%6.0f,%6.0f )",vPos.x,vPos.z,(float)g_pPlayer->GetAngle());
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else
+ {" o x4 m, e% _9 q {
" g- j& v9 F2 \/ R3 X: v2 ] _stprintf( szMsg, "导航( 0.0,0.0 )" );: w# V7 h, i+ q8 t0 x
}
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9 }8 i% K5 W. A$ a/ E2 _8 M SetTitle( szMsg );+ w5 l; V9 t: T
#endif1 ?3 g/ Q, P, M/ S4 A
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