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#ifdef __SHOW_POS_ON_NAVIGATER
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SetTitle( "Navigater" );
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char szMsg[256] = { 0 };
) `% L* j$ s1 u2 e- L D3DXVECTOR3 pPos = g_pPlayer->GetPos();9 }1 F# |& s3 G5 u1 C' w$ a p
. S! S3 ~( F6 u+ i sprintf( szMsg, "Pos: (%d , %d, %d)",pPos.x,pPos.y,pPos.z);$ k- S4 E: _! Q" J0 d( Q! A" K) |3 B
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SetTitle( szMsg );
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After
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void CWndNavigator::OnDraw(C2DRender* p2DRender)
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#if __VER >= 13 // __RAINBOW_RACE
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DWORD dwRainbowRaceTime = CRainbowRace::GetInstance()->m_dwRemainTime;5 L4 F. c: F Q/ O+ R5 k1 \3 E
if(dwRainbowRaceTime > 0)
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0 i6 n1 _% N) z) r v4 K+ { char szMsg[256] = { 0 };
' P6 F+ g( @* Y! M1 z+ ~ CTimeSpan ct( (dwRainbowRaceTime - GetTickCount()) / 1000 );
) j* ^+ n- o# l/ c, h. j sprintf( szMsg, "%.2d:%.2d:%.2d", ct.GetHours(), ct.GetMinutes(), ct.GetSeconds() );* W; t$ c! g3 \7 m. j
CRect rectWindow = GetClientRect();5 h# r. R* _+ j) Y0 k
p2DRender->TextOut(rectWindow.right - 50, rectWindow.bottom - 16, szMsg, 0xffffff00);# z! p f0 @* n: k( e+ q
}
6 c' _. q# v7 o5 h#endif //__RAINBOW_RACE
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代码:
3 p7 f6 e, a( F% y/ m6 u- ^VersionCommon.h6 k# _( N' |4 J1 @4 u
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添加:1 X- ?1 p5 c3 G
#define __SHOW_POS_ON_NAVIGATER
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3 A _, t3 ], Y" r+ K0 k& d! w7 R详情参照:WndDebugInfo.cpp
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5 j: B0 l5 e% O# S: o# C9 b最终版:7 W' j6 \( [ I% v6 W
#ifdef __SHOW_POS_ON_NAVIGATER
% q7 @( \! U6 f3 \" \( } if( g_pPlayer == NULL ) {
$ J% ~: H/ M9 Z* G" L SetTitle( "Navigater" );. Y) {9 \. ~ U# x% H+ @
return;
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0 o7 X( { N! }! j CHAR szMsg[256] = { 0 };5 T; y0 p* f# n( \4 c! V- q
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if( g_pPlayer && g_pPlayer->GetWorld() )
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D3DXVECTOR3 vPos = g_pPlayer->GetPos();
% w! g F5 a" t2 k: r _stprintf( szMsg, "导航(%6.0f,%6.0f )",vPos.x,vPos.z,(float)g_pPlayer->GetAngle());
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{
' ~/ U' q1 A p. T4 T5 h' X _stprintf( szMsg, "导航( 0.0,0.0 )" );
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SetTitle( szMsg );/ L1 Z% Q/ \. B8 j$ Y
#endif; L/ P4 R6 r$ N" i2 E. W* y3 @
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