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发表于 2016-1-10 03:39:48 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Quote:
LoadObject : obj_test01.o3d àD±a ½ÇÆD
" p9 k) @$ @, n$ B, t  G:\Beast\Model\obj_test01.o3d : ã໠¼ö ¾øà½+ D+ ]) b" v+ W- o. D/ e9 t
  CObj::SetTypeIndex : LoadModel½ÇÆD 0 0001
1 m$ @) `0 q! s- l8 D  CreateObj : type=0, index=1852, bInitProp=1
模型丢失
Quote:
FileName mdlObj.inc(9) : MODELTYPE_MESH  Not Found. : M
define.h丢失
Quote:
FileName propMover.txt(2) :  BELLI_PEACEFUL Not Found. : BELLI_PEACEFUL = = = = = 0 = = = = = = = = = = =  = = = = = = = = = 0 = = = 0 0
defineAttribute.h丢失
Quote:
FileName mdlDyna.inc(1620) :  II_GOLD_SEED1 Not Found. : I
defineItem.h丢失
Quote:
FileName propItem.txt(2) : IK1_SYSTEM Not  Found. : IK1_SYSTEM = = = = = = 1 = = = = = = = 0 = = = = = = = = = = = _NONE  0 0 0 = =
defineItemkind.h丢失
Quote:
FileName propItem.txt(2027) : IK2_AMP Not  Found. : IK2_AMP IK3_EXPSCROLL = = 1 = 0 = = = = = = = 0 = = 1 = = 1 1 = = =  5 _NONE 0 =
defineJob.h丢失
Quote:
FileName mdlDyna.inc(8620) : MTI_IDLE1  Not Found. : M
defineNeuz.h丢失
Quote:
FileName mdlObj.inc(5567) : OI_DEFAULT  Not Found. : O
defineObj.h丢失
Quote:
FileName MdlObj.inc(7) : MODELTYPE_MESH  Not Found. : MODELTYPE_MESH "" 0 0 0 1.000000 0 0 0 0+ ^+ ?# R! A7 G" c
  
/ E* k, ?- L/ g+ m  "test01" 7046 MODELTYPE_ME
Masquerade.prj丢失
Quote:
LoadPropItem
propItem.txt丢失
Quote:
(BEAST QUICKLY FLASHES, THEN DISAPPEARS)
1.       propMover.txt丢失
2.      Resource data丢失或错误
3.      客户端太旧,需要V16
Quote:
(ON CLICKING NEW WORLD WHEN BEAST STARTS  UP)
* x! o6 @; k) C5 F9 k% e  [Window Title]
; I3 d, q5 ?2 q8 U4 H0 k  Beast MFC ?? ????
( `0 m( _7 M  o7 J6 W  [Main Instruction]
, e/ S) C0 K, u$ a2 ?# l, ^1 ]( M3 A  Beast MFC ?? ???? has stopped working
1 t9 m# b6 G- u  [Content]
$ n4 I  P4 E2 a  ^# h  Windows can check online for a solution to the problem.9 {8 C5 j# k$ M) s. w( Y
  [V] View problem details [Check online for a solution and close the program]  [Close the program] [Debug the program]
Terrain.inc丢失
Quote:
CSfxBase:oad  G:\Beast\Sfx\sfx_test01.sfx ã໠¼ö ¾øà½
SFX模型或者文件夹丢失
Quote:
:oadTextureFromRes :  G:\Beast\Sfx\Texture\sfx_test01.dds not found
SFX纹理或文件夹丢失
Quote:
LoadObject : gizmo.o3d àD±a ½ÇÆD+ e0 d' o9 U' l7 ?: |; t
  G:\Beast\Model\gizmo.o3d : ã໠¼ö ¾øà½
gizmo.o3d或者模型文件夹丢失
Quote:
:oadTextureFromRes :  G:\Beast\Model\TextureMid\Obj_test01.dds not found
8 v- ?7 N  v% B) S7 w" }  G:\Beast\Model\TextureMid\Obj_test01.dds texture bitmap
模型纹理或纹理文件夹丢失
Quote:
obj_test01.o3dàÇ 1öàüào 0. ÃÖ½Å1öàüào 20
+ a8 B. d$ r& M, y  G:\Beast\Model\obj_test01.o3d : ã໠¼ö ¾øà½
模型错误
Quote:
G:\Beast\Model\TextureMid\obj_test01.dds  texture bitmap
模型纹理错误
Quote:
(ON SFX LOAD); _8 N3 O, ~, d+ O/ _6 M
  Beast MFC ?? ????
' Q, S  k; g- H* Z) P  Beast MFC ?? ???? has stopped working
. s) o' \) H9 H& `; [: @. G* |  Windows can check online for a solution to the problem.( j/ \! D5 W6 b2 v
  [V] View problem details [Check online for a solution and close the program]  [Close the program] [Debug the program]
SFX错误
Quote:
(SFX TEXTURE APPEARS TO LOOK LIKE  RAINBOW/STATIC ON AN OLD TV)
SFX纹理错误
Quote:
¼öá¤Çò ′ë·úà» ¼±ÅÃÇØ¾ß ÇÕ′Ï′ù!(è¤ào  »õ·Î¿î ′ë·úá¤o¸¸| »y¼oÇϼ¼¿ä)
原因:大陆窗口打开以前的地图在新地图的加载
Quote:
(MAP WORKS 100% PREVIOUSLY BUT CANNOT BE  LOADED INGAME AFTER CONTINENT WAS ADDED)
原因:没有了大陆上世界。大陆需要被产生使用大陆按钮或只是让他们在你的。不产生碳纳米管会崩溃你游戏。
Quote:
line(4) ÆÄàÏ mdlObj.inc¿¡¼- "{"  ½oÆ®¸μàì μû¿èÇ¥·Î 3¡3aáö ¾êà½.1 F- y# S1 m! U/ N0 s
  (OR/AND)
/ k" E' p& D2 d6 q- ^  CModelMng:oadScript(6) 0ืΠáöá¤μè ¸e¼Ç ¾Æàìμe : FolderName,
4 E' l/ h- g( [$ D4 k& U" g  (OR/AND)* G1 ~+ w; x; `9 r! n- y6 u2 E8 [
  CModelMng:oadScript(7) 0ืΠáöá¤μè ¸e¼Ç ¾Æàìμe : 0, 0) @( \8 Q' c, ~0 ~4 g
  (ETC)
损坏的数据mdlobj.inc。类似的错误mdldyna.inc和其他文件。
Quote:
:oadTextureFromRes :  G:\Beast\World\Texture\default.dds not found
原因1:世界纹理文件夹丢失。
原因2:default.dds/misc失踪。
Quote:
:oadTextureFromRes :  G:\Beast\World\TextureMid\sky_cloud02.dds not found
原因1:世界texturemid文件夹丢失。
原因2:skycloud02.dds/misc失踪。
Quote:
(TERRAIN TEXTURE APPEARS TO LOOK LIKE  RAINBOW/STATIC ON AN OLD TV)
World texture错误
Quote:
(WORLD LOADS GREY SCREEN)
原因1:兽没有打开。世界文件直接,重开。世界的备选案文,“开放世界”。
原因2:世界的腐败。
原因3:相机需要重置。双击任何导航修正这个错误。
Quote:
CModelMng::loadModel mdlObj/mdlDyna ¿¡  objtype=5 index=1502 bpart=0 àÇ á¤o¸°¡ ¾ø±o¿©.
- M7 d3 N0 s4 z7 O' J+ m# [  CObj::SetTypeIndex : LoadModel½ÇÆD 5 1502
Cause 1: NPC's missing in res data.2 ^$ ]/ T& O5 I+ J5 Q' _( N! F. t
Cause 2: Monsters missing in res data.
Quote:
???? ?????
原因:一个文件被编译的。并且用新版本的野兽,将不加载在过时的客户。
Quote:
(BEAST DOES NOT CREATE FULL WORLD)
Beast cannot go over 1.7 GB of RAM.
" a  P& M4 z$ Z# \
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