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我想告诉你,你只是想赶紧让邀请随机背景(始终是,不同的登录背景)( @0 |1 f4 a9 Z6 k" k0 d* r- b
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很简单,你所要做的是创建euhc屏幕或负载。
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; U, x, ?/ X7 \4 M3 ^Einfahc在itheme.cpp7 l0 K6 }' j7 f, o! |
搜索FUNTION
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代码:/ N* A0 {( `6 ]' a6 M
BOOL CTheme: oadTheme( LPDIRECT3DDEVICE9 pd3dDevice, LPCTSTR lpszFileName)7 z/ x$ u6 l! m
( O$ ^. `8 Z+ F寻求
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代码:
! R1 M6 t+ _/ |' S m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), scanner.token ), 0xff0000 );6 m# v. q. ]. _
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并更换
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#define __RANDOM_WALLPAPER, |/ z# `4 {. m7 D4 R. U9 A1 q
#ifdef __RANDOM_WALLPAPER
* A. V1 l) Q' W" z. M! r CString Filename;
+ [: y( ?1 k3 T1 ~2 W int i = xRandom(3); // 1 , 2 , or 3& z2 a% Q2 x% ]2 U" I
switch(i)5 b- L4 b0 V2 [- e7 m. e2 h5 q
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case 1 : Filename = "screen1"; break; // first screen; V, T' U$ _9 {/ {3 t: C1 ]8 ]& O
case 2: Filename = "screen2"; break; // second screen
( m; R# K: t9 X2 F2 b7 y case 3: Filename = "screen3"; break; // third screen
- D" \$ E7 {% p" {! d default : Filename = "screen";break; // no white screen please 3 U _+ X s% l M
}
2 E( |, J1 {+ O8 b( K0 M" L Filename += ".bmp"; // its a bmp " ^2 ?" f& k; w" {- u
m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), Filename ), 0xff0000 ); // load the Random bG
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#else
s# \( C& f" F H' p3 G, j# A: Y m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), scanner.token ), 0xff0000 );7 P9 f. A" O' n/ Z+ Q: g
#endif
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已经获取随机屏幕(屏幕,屏蔽1屏幕2屏幕3)
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xRandom也将产生一个0的屏幕也是为什么
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