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我想告诉你,你只是想赶紧让邀请随机背景(始终是,不同的登录背景); W: \: c: r5 T, P$ Z9 I
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很简单,你所要做的是创建euhc屏幕或负载。
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Einfahc在itheme.cpp
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代码:9 |/ E2 b( G0 T& Y
BOOL CTheme: oadTheme( LPDIRECT3DDEVICE9 pd3dDevice, LPCTSTR lpszFileName)' q8 E$ L+ o" z
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寻求. P# {6 A' y! P" Z% _
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代码:
9 z: D+ d4 Z4 ^/ o6 w7 ~ m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), scanner.token ), 0xff0000 );, V1 v: M) L- A
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并更换
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/ f/ Z1 c8 `* h代码:
5 J; E d& g8 x% R2 R" Y#define __RANDOM_WALLPAPER' W- E* i1 R; N6 A6 B" {2 ~/ U
#ifdef __RANDOM_WALLPAPER5 v$ B7 L4 w' D$ _; a" j
CString Filename;7 b8 u7 J1 G" D! M
int i = xRandom(3); // 1 , 2 , or 3/ f, P: x& E# W( d' M* W. H
switch(i); [- E3 j. f. W$ U& M3 C/ }
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case 1 : Filename = "screen1"; break; // first screen7 Z4 b( A$ ~2 m1 z3 g9 O% L, v. R
case 2: Filename = "screen2"; break; // second screen7 ] Q1 B- z- g. s7 V7 L
case 3: Filename = "screen3"; break; // third screen! m( x1 p V2 i5 s3 t
default : Filename = "screen";break; // no white screen please 
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Filename += ".bmp"; // its a bmp
$ f! \$ Z2 B# |% w m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), Filename ), 0xff0000 ); // load the Random bG
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#else
9 x5 \1 G7 I7 W& V m_texWallPaper.LoadTexture( m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), scanner.token ), 0xff0000 );
3 `+ _5 w$ B4 N) a2 k#endif
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8 g( {. _. ]% s s' H }- F. D已经获取随机屏幕(屏幕,屏蔽1屏幕2屏幕3)
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9 j4 B4 ^: `; M7 F# ~) ]xRandom也将产生一个0的屏幕也是为什么2 N! ?7 i1 g0 y' b; l* {) z8 x
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