|
对于那些谁需要它 - 谷歌缓存FTW。 :
z+ p( t9 K5 k" w& u+ H如果我鼓掌纯粹是我复制错误时,D& } {' \8 q, \, T; x2 z0 {
积分当然Pumbaaa。$ s( ~+ i; T" a# i$ T' i
" S, W# c( A$ x; u- S3 x
FuncTextCmd.cpp:
0 d! C/ m0 G! {& V- I% t% [4 q6 n9 P' z3 i) u
代码:
k$ p( O( k, i/ b4 B2 u#ifdef __PARTY_FIND6 ]6 A: F" Y5 P8 u
BOOL TextCmd_getparty( CScanner& scanner )
4 C; D( F* `. `{
5 e3 s T' \( L( y#ifdef __WORLDSERVER
2 L2 O9 g/ [0 w7 i$ ? CUser *pUser = (CUser*)scanner.dwValue;$ x# M: ?' e' T
if( pUser->m_idparty > 0 )3 S. M$ |, A6 k
{2 ]" S8 v. k6 ], U
pUser->AddText( "你已经加入一个公会。" );
4 l& C8 E0 P9 [' G' K. e% Y return TRUE;
2 J y* o# O5 u' P& S% @# x9 X }
! y0 P( g {6 `% [& _0 s CParty *pParty;% f+ e- f, w* a* N/ u* o8 M
pParty = g_PartyMng.GetPartyFree();6 x( E% a( I3 N- V* |: K5 E2 u
if( pParty )
! Z$ D t2 U" u# R9 C" R) J9 u) Y1 w- h {
4 D8 O5 K: ~$ ~9 Q: T7 n g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );/ }" V0 ?2 ?. T) q* T$ i0 A
}else
* j2 a5 j: N% c2 ~. H8 w/ t! d {+ U, R! h( T) @$ k2 W, J# O# O) ]
pUser->AddText( "抱歉,这里没有任何一个公会。" );- i ~& u1 R& _/ |1 u4 U; v
}
' a1 G- Q( s* I- V) f2 L7 p+ o#endif: w9 v) ~& t. N/ F: ^
return TRUE;
- W4 V' ~! ]0 ~}
i* w: ?8 r9 Y. N, \1 Q. s# N; @#endif //__PARTY_FIND
/ p4 M1 F$ [* Y; V- V- C; E0 G% |( `! |: _: r, b9 {7 x4 X
代码:: ?( L, b- _. o* l! x W
BOOL TextCmd_PartyInvite( CScanner& scanner )% y9 s2 p0 d3 y) K
{
' `& x& E+ d6 M6 d! l W/ E v#ifdef __WORLDSERVER
M M+ Q% m% }3 p: T' ~2 s; V& } CUser* pUser = (CUser*)scanner.dwValue;3 p0 }! Q0 C, N+ z- u5 S' ]4 y
MoverProp* pMoverProp = NULL; W/ u/ _3 ~3 j$ }
scanner.GetToken();9 N# R2 y J% f) z, m3 x# M7 _
#if __VER >= 11 // __SYS_PLAYER_DATA
& x% v$ p0 |& k u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
W( q& w4 k* ~1 Z! }# Z( O#else // __SYS_PLAYER_DATA
3 V+ a: f0 m5 B$ I; G2 R- M u_long uidPlayer = prj.GetPlayerID( scanner.Token );: g& r; E; l9 Y/ t" G" ]; H) ^ Q) O
#endif // __SYS_PLAYER_DATA
7 }4 \& E. w: b/ p* z if( 0 < uidPlayer )
4 G% g- _0 w" R& b {
# B4 w. v) p& }* k% x CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); ! S4 ~) G: Q6 b
if( IsValidObj( pUser2 ) )% N5 T2 ^0 R+ F6 T4 j0 I
#ifdef __PARTY_FIND
- U: m9 t, \! t( W" ~9 `! g g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
, Z0 x1 Q# B( S7 @5 S#else& `) Y! A' g( d" ~. T4 p
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
7 o) ]" K2 s5 q% ~0 J& t#endif //__PARTY_FIND
' f! ~/ q6 ^3 R& T else
9 X, z3 p) t3 t# p; M pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );0 v) D1 H; x+ t. I* e2 l E% p7 g9 }
}3 m4 I, d1 v, N0 z
else
# K9 s2 O$ M+ w" R' v: ?% S4 T4 E {
# h4 J" o1 q. F& [: } pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );
# u: B! X, P7 }7 p }
% P4 F- _9 c% J#endif // __WORLDSERVER
5 Z0 M$ y, e$ V) U% x* c H. H# \2 m# g' b5 [. Y& Q( b% {
return TRUE;0 \' t- K B1 y* b; K
}( b& y) v. {$ D" z u* d' v
4 S* L2 k, \$ p; x, L代码:
: o- ~' y) M# x/ F8 J#ifdef __PARTY_FIND
, p# T! N7 p+ I# \ ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )- o1 ~+ a8 _ P. o( y4 Q
#endif //__PARTY_FIND" Q! I1 j: x' _
DPClient.cpp;
+ m, _: S9 K7 r9 K- R, R/ ~( o( WCode:4 d7 I8 K/ ~2 t- |$ D
void CDPClient::OnPartyRequest( CAr & ar )8 Q5 S2 X* \" r0 ?
{% y( D- ~ _. ?9 C2 }
u_long uLeader, uMember;3 {/ @; \" ~2 y
4 i/ y' o1 C4 Z. S' ~
BOOL bTroup
# _ d2 Y& T( Y- }" G#ifdef __PARTY_FIND. I7 t6 J- j/ k0 n2 M7 f$ O& ^
, bPartyFind0 v, L- n& }$ n
#endif// __PARTY_FIND5 K, s9 c1 w# U( I- R
;$ |' F" p$ |9 W- K5 o3 o ]
LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
. H. ^4 R4 `' w8 N: _( e, I BYTE byLeaderSex, byMemberSex;
* E# Z) n" Z, r' }* V$ l) ]; I char szLeaderName[MAX_PLAYER] = {0,};
4 O3 c. s1 U& D7 I8 ~9 ?$ N ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
- u) p, X2 L2 C3 l5 {6 e$ ] Z ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;( b! e; `2 `9 p* `0 L7 l
ar.ReadString( szLeaderName, MAX_PLAYER );
" ~+ s7 B: S; p* F. M+ E5 @' A7 k ar >> bTroup$ `3 d3 _- z$ B/ `- {
#ifdef __PARTY_FIND
. i; n' g; m# }8 Q >> bPartyFind
9 Q0 a# I6 d) e3 S4 {1 m" u7 v+ m#endif //__PARTY_FIND8 w. M, A7 E! U( X
;3 O1 q1 G. m* I+ q" K
/ F2 u5 |5 O T if( g_Option.m_bParty == FALSE )' i4 k' ?, M# D. V- {% i
{
- `% b% k6 Y0 p& e, P2 A" } SendPartyMemberCancle( uLeader, uMember, 3 );( j1 z! x: S7 t/ ^3 u
return;5 u& ]' U; ~/ J4 T7 k7 z
}
4 Q3 m0 K6 T$ e" F! L: G
1 @3 {, I7 z4 n+ H' ]( G#ifdef __S_SERVER_UNIFY7 k# F! a. z2 e- l$ {7 h) O
if( g_WndMng.m_bAllAction == FALSE ): R; L2 C W1 c9 b# C( ^' e7 C
return;8 h2 H6 W U/ x) _' x: g3 M
#endif // __S_SERVER_UNIFY( a7 U6 t- y _
8 m0 z0 n+ W% T% n/ N- Q
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
- v7 f$ y% \$ W" O4 K) ?
9 X2 N0 {- S9 {' a7 s if( pWndBaseBuf )0 R4 @# x; ?1 y- _5 l
{
/ T c( r; J1 P SendBlock( 7, g_pPlayer->GetName(), szLeaderName );. Z% O: N6 W& y0 x4 S( ~" R& w& G
return;5 p u% Y4 f& h" s2 f3 j
}' ^) r& X6 v: d- Y
#ifdef __PARTY_FIND
( g/ y# X2 v) ]( @9 P- B7 b" X if( bPartyFind )
; c) S' r# e& _1 r- ^( Z8 \ E0 y( y {
+ j) p# ^, d, Z6 ?1 L SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );/ m, P" e1 C; h$ g, A S( @5 c1 c: @
}else9 r9 [! h; j8 J) ~9 R" {/ n, C
{1 e/ B ?- h# M; p" n, k5 E# A8 B
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;1 X: u) E/ `: ]$ N5 F
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );3 l' J5 e+ b9 e9 a) n+ p
g_WndMng.m_pWndPartyConfirm->Initialize();. l5 q! h6 K# e& o
}; p9 A d1 _1 r3 Z
#else5 @ _- P0 |- }. _
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
: c4 x/ Y( D: L- G9 T g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );1 G" d" n. e+ J' P5 ^ T* l% i
g_WndMng.m_pWndPartyConfirm->Initialize();( \. `, D6 E1 C- \9 A
#endif //__PARTY_FIND
) U1 A% P% m1 t( x}7 \, I3 v7 E: i$ a
A; |& T! H& N; V
代码:
x6 j7 }+ V+ I4 u8 {4 W" c#ifdef __PARTY_FIND
/ s! g3 w) h5 v1 j8 y* j+ avoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
6 t9 p5 c- w% Y" z& ?{& b6 X" N3 w N% n
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
; `; d- X2 w# }! p2 z6 Z4 V$ f ar << idLeader << idParty << bAllow;! c; ?# [! P" z# I. L
SEND( ar, this, DPID_SERVERPLAYER );
0 _7 ?7 k% z; C1 C' ^2 M3 L% k( O1 W T1 d+ t& M6 L9 q: b6 v6 E, E
}
' W, R( B2 ?) J0 D8 c! T0 Xvoid CDPClient::OnPartyAllowJoin( CAr & ar )
5 L/ H' N5 D3 u- C5 J{
4 R V' j* q; | ar >> g_Party.m_bAllowEnter;
5 @1 l6 D- {; Y}
% d7 a( }1 |+ \#endif //__PARTY_FIND
. P8 _# a! I: N1 b1 N- R) B. ?7 CCode:. C5 [: f e1 ~) F s1 N2 e& t( A
#ifdef __PARTY_FIND$ S9 C9 [) h3 V
case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
. d' Q/ ~( D/ c+ k/ R#endif' I7 v8 V* J7 P% P* U% `
. S- k( ^# @; Y W3 ~$ pparty.cpp:8 S5 y; k! C$ \+ d
代码:
) \8 p# ]8 p cCParty::CParty()/ O/ @) ^9 y2 c" a" R; M* a
{
9 X/ ^0 t; u0 o7 ~; V. r m_uPartyId = 0;
% l2 i% {9 K8 P9 G6 ?3 F m_nSizeofMember = 0;
% N$ ?4 s; ?4 z& Q: _3 c memset( m_sParty, 0, sizeof(m_sParty) );
7 r. J8 ~( }" ~7 Z& K3 X4 x- b m_nLevel = 1;
) Z* x: I' q% w; j m_nExp = m_nPoint = 0;
) X- } T/ K" U: y. P% q m_nTroupsShareExp = m_nTroupeShareItem = 0;: x! _- u2 g- s) K# u$ C8 T
m_nKindTroup = 0; // ????7 y2 [2 u! g( e* N6 J. v5 W
m_nReferens = 0;: z9 }8 P% Q2 K, e$ F1 T8 W
m_nGetItemPlayerId = 0;8 ] p' S$ R, \2 K& [ \: {
#ifdef __PARTY_FIND5 `4 ^4 m. t5 P8 @ z" t, Z
m_bAllowEnter = TRUE;- _" O3 b2 S! s# E% W
#endif //__PARTY_FIND
, G7 u1 z& }1 S5 P0 y) z for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
7 C" Y1 D- K5 n! p: _6 W c3 S- K# Q {" ]! N: J% t* d" V* P3 p) H
m_nModeTime[i] = 0;
3 D% j3 j/ y: _/ E& v } i, G+ c/ \7 D N
m_idDuelParty = 0;. B/ N1 u& \/ j0 |( l# ]
#ifdef __WORLDSERVER
9 Q2 o. I) v: q m_dwWorldId = 0;
# B: S4 X" a" i& e8 f5 G7 I- D#endif // __WORLDSERVER* L' u6 [/ I. K
}0 J. F5 L p# P6 U! i1 P
代码:
) C" J7 ~4 L# k3 M \: |: J% Y" Jvoid CParty::InitParty()
* }/ |, ~$ i7 e{
* [" h- u+ q# Z5 {5 |0 L( Q! S8 g m_uPartyId = 0;' x3 c9 T8 ?2 U5 B) h0 ~
m_nSizeofMember = 0;% S; Y( \1 |# i/ T
memset( m_sParty, 0, sizeof(m_sParty) );
% B i: ]. J' A+ I; u: k- A m_nLevel = 1;! o6 C$ e+ V: Q# s: l
m_nExp = m_nPoint = 0;, G u4 V2 w! U5 }% E
m_nTroupsShareExp = m_nTroupeShareItem = 0;
, A0 e6 i( g6 O4 } m_nKindTroup = 0; // ????
4 R8 Q$ f5 V, a! i4 ~/ g m_nReferens = 0; 9 |2 r) C+ O* C' H
#ifdef __PARTY_FIND9 f: ]) z5 K: U
m_bAllowEnter = TRUE;' ?$ D% }) ?( i) i
#endif //__PARTY_FIND3 v) {9 M+ G7 r! `/ o
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
. }; ^* E) k2 l' ^( w {& H/ @3 _ o( h% Z
m_aMember[i].m_uPlayerId = 0;
1 ]# ?, W" k: |/ i6 S: I% r. H m_aMember[i].m_tTime = CTime::GetCurrentTime();
! S$ X1 ~3 M, o% x0 [ m_aMember[i].m_bRemove = FALSE;
7 q2 s0 J- l1 `1 o$ ^- W+ M% m#if __VER < 11 // __SYS_PLAYER_DATA' P$ g7 w3 z. }6 F
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
+ E# d& K; s; D/ R$ D m_aMember[i].m_szName[0] = '\0';
6 P. E" L/ {- F2 }6 G#endif // __SYS_PLAYER_DATA
f& |3 f" x8 ~1 ]8 W }9 o2 l) D v. o7 z( g. \! H
}
. ~& s& Q- W ?9 e代码:9 Z. [0 B3 c, ^* M; f
#ifdef __PARTY_FIND
: Y' c' U8 C1 g1 n6 z! pCParty* CPartyMng::GetPartyFree()
i A9 N. q2 I6 @{
+ S; q1 P$ w/ q, {9 q CParty* pParty, *pPartyTmp = NULL;- ?8 p8 S4 F/ | R4 a# [) Y$ L* A- `
if( !m_2PartyPtr.begin()->second )
7 @5 W6 }; c( T) ]3 {; { return NULL;4 b! l% b9 g' H8 B& A* g8 J8 L
BOOL bRan = FALSE;
n9 R; k/ ?) f) S5 X* } DWORD dwRand = 0;1 j% j C' ~. o
if( m_2PartyPtr.end()->first >= 1 )
7 O& m" F! p4 h# m% m* s DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
) F. w( c ~. h& X6 H7 J& K2 ]' m. T- U5 X6 t
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
( ^9 v5 i- V, E {. B% q Q5 b7 J' f% u
pParty = (CParty*)i->second;
: m/ g. c @* S5 J if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )1 k, c4 y7 [% F1 d& q
{% `- `7 V" n$ ^: q8 F" N
if( i->first > dwRand )+ l4 {4 ?+ a! D
return pParty;! S. f+ M4 b8 o- W
else0 G' c" y r3 d: m" }3 h0 z- @' C, X
pPartyTmp = pParty;3 |9 A& ^$ j/ ]0 H% x
}! B2 [9 U; }5 Z. v
}9 E) o! `3 z5 @$ s. _8 } F
return pPartyTmp;( _' t) ]2 u& K
}
" r# s$ G% c2 j+ O0 s& N9 l5 C#endif //__PARTY_FIND
1 h8 o N _% ~" T: k& a5 {! x' i3 @. R- ^2 A2 I* Z' O
DPSrvr.cpp: i' Z( Y8 X7 N% [/ Z
代码:
. V# `+ N6 t# s- ^+ w4 K#ifdef __PARTY_FIND7 ~% J- c- F7 r' p2 P2 a
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )" _' e$ `+ w: V$ Q5 F7 O5 Q
{
( E/ k1 I9 i7 q" f0 K CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );, F( f: ^6 E" [$ }
if( IsValidObj( pUser ) )& M1 |+ s3 `' V
{
" G4 a( W8 d6 | u_long idLeader, idParty;
* X5 \' }, o- \& J& [, m+ n BOOL bAllow;/ x6 o6 L+ @' G1 S" v
ar >> idLeader >> idParty >> bAllow;( K; m6 v. P2 `2 t' P
if( idLeader != pUser->m_idPlayer )
. k9 r) e O, D9 s7 r4 i C return;
% P9 d1 ~% I! x3 v8 H3 {! T N CParty *pParty = g_PartyMng.GetParty( idParty );) C4 S. q) B; V$ A. F; D
if( pParty && pParty->IsLeader( idLeader ) )" n, W8 @& C6 V) w) N! s4 u* p8 D
pParty->m_bAllowEnter = bAllow;' q, u9 d- W+ t1 d7 e1 B
else
1 z/ l) g+ ^0 B8 a% k1 t: R return;
+ C2 y$ X+ |) J( p
* O% s* S, e2 g4 e5 Z! i$ {' j CUser *pMember;, z O8 u k# d: \0 r' F
for( int i = 0; i < pParty->m_nSizeofMember; i++ )
' v* a- _" M) n9 P8 _5 [ {$ e4 J* X( T/ z3 S4 `
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );8 }. n0 L8 I5 E3 B" e& s4 W
if( IsValidObj( (CObj*)pMember ) )
4 U5 v: K! X/ G. v9 p* @" U% F. a pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
: f, r5 @! ~/ e+ L& m1 e }# o5 Q0 Z3 }; ^* X' Q- A
}
4 h, @# N4 y# b; S}8 }. ]; s" ?. p) x
#endif //__PARTY_FIND
' @$ }! |# D/ F8 ]- ]3 z6 q ]7 {) Q; Z: }0 Q
代码:2 b8 M: S& L$ }9 s. S
#ifdef __PARTY_FIND
( n# E" V- _6 B+ f0 E ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );& J7 [2 h L6 V% d! \
#endif //__PARTY_FIND8 \+ D1 Y$ [# I% X
8 p# s' `* C/ }- H, S2 A- \void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
+ d( I! z1 p+ F* ]5 s1 A{9 n% f- i$ ?2 }( ~; k. ?
u_long uLeaderid, uMemberid;
3 i' {0 y+ F W9 L6 v0 } BOOL bTroup;
( q% m& S# v+ i Q2 C1 A ar >> uLeaderid >> uMemberid;: ^# A/ g c3 f4 K5 e
ar >> bTroup;2 m8 K: E- X0 B# |
/ R) a$ W# l8 @4 A, \- ]
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
. i% J7 [* ]$ q2 w7 W/ `+ q" _; F+ s if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )
+ r: W, O+ \& q; a j1 K- p- q# b#ifdef __PARTY_FIND
6 O N1 Q* S7 Q# w8 w& j InviteParty( uLeaderid, uMemberid, bTroup, FALSE );( C0 @9 E Z; O5 U+ B7 p. Y! X
#else! o) p) o* c# N2 U8 j
InviteParty( uLeaderid, uMemberid, bTroup );
% G& i7 X5 S8 r W, r#endif //__PARTY_FIND
6 a! U2 R ?, w3 o}7 Z- N$ o/ R* n& h' X
8 ]) \. Q, I2 `% P
代码:3 p0 h3 i, N9 L0 x" w+ h; z7 a
#ifdef __PARTY_FIND" v* ]5 k% j0 k4 G7 ^0 L
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )* T" _( Q' A2 y J/ A
#else) A0 M2 b# A+ ^- Q
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )8 v: O- J+ y' G0 Y6 D
#endif //__PARTY_FIND
+ \) p0 }, `) @+ q: K{8 \- N& a7 z" x! s9 I! Q
CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );# t7 x! i' C6 P
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );+ |8 @/ m) K0 `/ i
2 s; E2 Y! ?/ n7 Q if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
+ W! D) p; g. \8 ~/ \3 e {
$ v O: M( i6 N3 Z0 B if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) ): \" m1 e5 O8 W' N0 s4 W0 l
{
4 {$ q @: b+ c2 e if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
9 |& m. o" ~- o" U {3 [( {7 H8 S( \6 y4 e' ~0 }+ z+ L
pLeaderUser->AddText("没有足够的权限。");
3 Q/ k6 R; s, [2 B" a/ a5 _5 e+ S9 j pUser->AddText("没有足够的权限。");
3 a( T; o! A: H- N, k i% I* U return;
6 v& {8 m% N# v }- g9 d4 G% b( O4 |2 J- A7 Z9 x, h
}
0 _2 L7 t$ f: T! W. `* U4 p/ } // ???? ? ??? ?? ????.
: d' R" }9 [) N- }9 G. @ CWorld* pWorld = pUser->GetWorld();# w4 ` d: Y3 X/ m$ L* `: @* [
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
9 z1 J+ b! y% A( B4 N$ O { ' V, O* g, A/ S% Q5 |
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );' d& b6 F1 U8 G% ^5 Y% f! l: ~, k
return;; u4 z9 }* E; }7 Q" H# N' ]2 A' c
}
- Z: g/ A! P$ t& { v9 ?% p#if __VER >= 11 // __GUILD_COMBAT_1TO1
- h' N8 ^; w7 x( V if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
6 r- \" o$ Y; x; ] {0 j; w3 w* L" @0 y
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );9 s% P6 ?4 Z) U/ k
return;
; C( T1 z& P8 X- w }3 x/ R: |& ~$ N5 X" [& o z; n3 p1 o
#endif // __GUILD_COMBAT_1TO1$ I/ R6 X0 `* b2 P- ^2 N% v. S
0 ?* [ C4 q0 T0 `+ t' n#if __VER >= 8 // 8? ?? 061226 ma
, {/ X9 l0 @( P& q$ K+ k if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
1 G7 e( n `# J% S' \; k3 m" T {5 m3 f1 b+ W: m% W
return;
0 Z. B2 D: d, q _ }
/ S4 @# e* F# R#endif // __VER >= 8 // 8? ?? 061226 ma2 j, d8 g/ K% T ?, h
7 Q8 O' W" h6 c; F+ N0 Q8 R if( pLeaderUser->m_nDuel == 2 ), B8 s0 O5 Z" p8 }$ }6 e" G
{
4 b+ l. t6 h1 @0 Y4 z pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
3 H8 w( s4 b; `/ B2 R% S3 T. c2 X } 4 y% d( R b3 C: ?6 A( O2 k
else8 r- m; v( _5 v B) M$ m- O5 b
{
% h* s- F% ^$ f if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???+ ~' [- V# q& D3 L; p1 ]5 H$ E
{
: s* f& o1 P, @; z, D- H! L$ |. D pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );
/ v# O4 E T7 Q& Q2 j5 n }+ [4 v7 W, S) y( l: ^
else
+ u) z1 ?. I1 K+ p' I$ C {
6 h& X: @9 A% c if( pUser->IsAttackMode() )
7 f5 Q- J$ W# J% B& M pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );3 q8 r( a# N3 h0 B% _- v
else1 c+ V; | [+ {1 l+ Z' j" [( \* E
#ifdef __PARTY_FIND
0 Y) } }8 o1 A5 @ pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
7 |7 `; g# j' U( M$ n+ w: h, L#else
/ g" B+ r* Y5 T, b) W( O! p pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );5 R- p' F2 v- C5 [) A9 `$ g
#endif //__PARTY_FIND
# y; o8 J" Q- V }
" X" C/ n* s6 \" h- }9 z }
4 Z$ G7 a$ O. T" o* } }5 z. y* {2 {$ E* t
else/ ~0 R/ z/ U. m8 w7 z+ t
{: ?+ D1 J; j+ z' t1 X2 ^
if( IsValidObj( pLeaderUser ) )8 y n! N. ` A0 D, I) `
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );
% X3 W" b" I' _0 c8 e6 x }
2 [6 ^4 S. Y8 G y6 O8 m}
6 f8 r4 }# U& D# l$ T3 k6 Y1 p
User.cpp:- `4 `: Q1 Y9 \# X9 H
代码:
. X: d4 Y$ ?% z5 w4 P8 x#ifdef __PARTY_FIND8 }* s6 l9 v4 ^; p; o5 Z: e1 w) k( B# k
void CUser::AddPartyAllowJoin( BOOL bAllow )8 I) H4 @! \4 K4 X/ l' A8 `
{
+ |: Y$ v, i y6 i if( IsDelete() ) return;
! E) F( {1 d: j! q8 {* H$ U+ i w$ q" R" P D- h0 w
m_Snapshot.cb++;. Y8 P% c* g+ ?! f3 l
m_Snapshot.ar << GetId();: G: ]+ }2 J6 G# {; S, h" ~( |, d, p
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;6 S4 ~6 w5 }' x- P
m_Snapshot.ar << bAllow;
. w2 Q. X( \2 D0 [8 t# ]}
8 c' l% H3 Y, t; |( G; [#endif //__PARTY_FIND
0 u, `% _. s6 {4 V$ Z2 i4 |& z! [- d
. v i0 b4 J3 y% a5 q代码:. F, @" \' _0 x* @9 t6 }; w* r
#ifdef __PARTY_FIND
2 B, j n& t/ l9 W! C5 p5 @void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )
! L; _. n( i2 A, h: N0 G#else/ R8 M* N) C! c8 l! I. r
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
, @0 X- f: p+ s& _/ O- m8 U#endif //__PARTY_FIND( E) h6 T2 C( ? f; S
{
v! _' t4 g" W. d; c1 I/ ]* O if( IsDelete() ) return;
3 }" D% ~2 @7 _; L# h/ i! F; ` * }2 [8 x. U) M6 u
m_Snapshot.cb++;1 f2 q8 ?3 |1 G$ X) Q m
m_Snapshot.ar << GetId();' A5 B: v1 r! l9 K5 m, x" i9 y
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;3 ]) b: |/ {! w( z5 I
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();" V6 P7 z$ |! U- n8 @/ i+ a
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
, G3 y9 d U2 m5 K/ K/ o m_Snapshot.ar.WriteString( pLeader->m_szName );
1 \$ m& q$ o7 n4 z; j, @0 I, g m_Snapshot.ar << bTroup, P3 v# u' i7 U5 D2 W3 ? |" j
#ifdef __PARTY_FIND. I `1 b1 {, C0 k
<< bPartyFind4 K1 T4 K0 Z: M5 }+ L" Q& G* L( T
#endif //__PARTY_FIND; I9 A7 q7 d4 J; @7 D
;$ m/ B4 |. o7 q3 P" Q- ]
3 d0 u* y* T3 o# r" h}4 i: o- p6 \- c+ J- M$ N. h
9 ~- `) Y: O( U3 `
DPSrvr.h(公共范围PLS)
1 J0 W% A6 }/ T" W! a代码:5 g: K- e: k8 @! f; f( s+ y
#ifdef __PARTY_FIND1 w7 I! k2 c) i1 ~& Y: U( E5 U
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );
4 E8 c$ I6 X& ^& E4 h- p% A#else
, R2 l4 b1 t9 s" i5 v void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
- O! L9 o( e" L, ^8 ^5 g. [& e#endif //__PARTY_FIND% g1 j8 E1 x! E2 [! @ R7 \
, X/ d6 W3 E e; d/ _ v' Q
代码:
9 n- U* u4 E3 S2 E5 o# o1 r#ifdef __PARTY_FIND
. G7 b B# {% g( Q void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
( |( W& S# K0 Z- e#endif //__PARTY_FIND# G: `5 ]/ K# F- g+ r
2 d x# O! i, hUser.h(以及):" U+ E& Z7 Z" Z- X! D* I" h6 [
代码:
( t9 M6 v! w( b, w: V. L#ifdef __PARTY_FIND8 P* O; ]0 Q6 n7 X) b7 [2 d( w; \0 \/ n
void AddPartyAllowJoin( BOOL bAllow );) x3 B' f* H5 w- W# n5 N8 L
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );& R: R7 S3 W1 w. w7 ]
#else
, m" |3 @. F0 r4 {: o void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
) z; A( T. g1 ]# G3 c8 } p! @4 ~#endif //__PARTY_FIND) @: Y; K* j" U8 c4 Q
! i* C/ h$ Q/ t) o# ?2 l
party.h:
$ I: E. B; _" ^$ z) C代码:
' y: K1 W& c2 C# w) l) I#ifdef __PARTY_FIND
8 j( d9 E+ e9 g) G BOOL m_bAllowEnter;" b: H0 D ^5 [% n4 U8 V! k8 o& s
#endif: \; }$ f) E9 f# v5 V" `/ v
4 h$ Q& A) T7 t8 U8 h
代码:$ z0 u. X+ _+ R) {) e+ y* \$ U( c
#ifdef __PARTY_FIND
! l5 f& v* x; O5 b! {; y) G, V CParty* GetPartyFree();
# ?2 g4 ~. D/ P* X M#endif
9 B9 s" v4 r j- G& o7 I, [
$ H' Y) Q4 q1 yWndParty.cpp:2 m: ^! I" S4 a* Q4 @( Y
OnChildNotify:
& `/ ?8 J' \6 n+ S) G$ a, n代码:
( j: c( r2 H1 w! b# W#ifdef __PARTY_FIND
6 V0 X; k5 B g else if( nID == WIDC_CHECK1 )4 W: W2 j+ Y4 I2 ]& e
{! N* h, A( d& m/ J; h' u4 s! @; e2 c
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
# O. e! Y y) Z8 ~7 a0 a {
/ N$ T/ e( `* t CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
9 C1 j, G; {* s g_Party.m_bAllowEnter = !chk->GetCheck();3 g. U, s3 e+ Y! g; R7 `( ~. O
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
7 a. e! W! ^9 r3 M% j }
- D1 C) E, i9 ~' f8 o4 }8 @6 R }; f# y/ q7 r) x+ z
#endif //__PARTY_FIND
. ?8 @! h" D. u# g' x: P: ]+ g6 h, M" b7 `0 Y7 c# B
代码:
2 ^1 {9 X; B; y, L6 t0 uOnDraw中:
7 d5 S: `+ F4 a% y( [ ` d代码:3 w# H3 s- x! B$ }- T8 j/ q
#ifdef __PARTY_FIND t U* I: E) O" {
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );; s; n$ y ]+ I3 ?$ L% `
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )5 F6 P) x% R+ o @+ \ C( j
chk->EnableWindow( TRUE );8 l( f. ~$ Y! f- O; E. R# M) z
else
5 `/ x; A) Y% m1 M3 F$ ` chk->EnableWindow( FALSE );
' Y/ ^9 n; d9 b' Y( ~6 ~0 j chk->SetCheck( !g_Party.m_bAllowEnter );
" D; b$ W" h, z+ ~1 X% J#endif* R/ F9 m0 I: I7 W5 M. m
: }0 q" [* o0 w. w* K% ]6 D; J- Q
DPClient.h(public):3 D2 s3 c- P' J* H
代码:8 x4 ^" r! f! b1 y5 d' U- w5 ~
#ifdef __PARTY_FIND
3 H8 J4 P' ?6 {: m4 y void OnPartyAllowJoin( CAr& ar );8 F9 [3 b3 t4 l, X
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
: W$ d i1 `2 r. m- |2 A' u#endif //__PARTY_FIND6 Y- }9 V! ~% T; P, _: i+ H8 V
4 Y- M- w' ~. N
2 Y, `0 e6 n6 kWERS hinbekommt没有,请让赫克的权利。5 v8 e8 [; G6 O. |9 ?
不支持左右,所以难不...
( h# U! ^3 F% H: ^: F) X0 R党k的Windows NT甚至编辑它自己。
* H- N9 J& R6 A包也,因为我不erschreiben进一步如果我你的。( L8 Y4 d, h/ D7 T4 h" x* @
由于缺少Quantité k n个代码是什么升工程前。
* F, o0 Q4 q6 y4 ? G如果是这样的。请发表。5 ^" g) `( i4 w! \! a
到目前为止,Pumbaaa+ y$ a8 I, ]) [ M+ U6 ~( j
8 w1 E( y! i8 f3 P9 v) V; G
. z+ {3 s5 i, O3 p B5 R( WMsgHdr.h
* G3 r' o7 @5 Y+ f! B2 e#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
7 d0 v" E2 q9 a$ ~4 f* ~#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243
3 F0 X3 l- Y! b9 f5 t/ O8 n. x
" ]: E( N3 r' b* v& z5 W+ u* i
/ [5 v2 w E4 t$ L7 H
! H/ C3 I9 o& E, n Z' n |
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