|
对于那些谁需要它 - 谷歌缓存FTW。 :+ ~ Z2 @* G# u3 ?/ w( P
如果我鼓掌纯粹是我复制错误时,D
) h0 r+ J5 d; R) g积分当然Pumbaaa。
3 B0 G$ C2 V/ Q& r7 ~& @7 d. C$ L' e$ w, n2 t6 k" {/ h
FuncTextCmd.cpp:2 i+ `8 I- h% n& M( ~5 d) x
c3 O, [7 S2 ?9 [4 M) ~代码:
" u( S# @: o$ {, w0 Z: @) v#ifdef __PARTY_FIND
) u) I `- E8 M% TBOOL TextCmd_getparty( CScanner& scanner )
8 |4 z4 i. ]# S{# c1 t3 k/ N/ \; i% X
#ifdef __WORLDSERVER
" D! ^/ R6 A! z1 [, p CUser *pUser = (CUser*)scanner.dwValue;# U O/ T& @5 y7 y5 y- v. e' C/ A7 ^
if( pUser->m_idparty > 0 )
4 t) Q7 r, k' D1 E0 }9 `' h1 D/ x S {( a% ~# }, Z5 ~! v: A
pUser->AddText( "你已经加入一个公会。" ); n# D; f' c7 X. h# x w6 b
return TRUE;8 c j4 q! V! S& J6 g
}& B8 \8 T3 U0 h5 @ s% X
CParty *pParty;5 n s6 k$ r: G5 `
pParty = g_PartyMng.GetPartyFree();# \# q$ p: L4 G. l6 g3 D0 z
if( pParty )7 _6 N T2 v4 B1 @
{1 q9 X1 s& O# I+ K, ]/ o
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
# s. N/ I. F Z5 u- e7 S }else
$ V* m) v$ p, v {1 }" d& C' T3 x! b7 V5 j
pUser->AddText( "抱歉,这里没有任何一个公会。" );" {7 L7 w5 S6 S
}" K" M r* s" x% M8 m, ?6 U
#endif
. ~& x( t6 V# j c* J1 x" H$ Z- ] return TRUE;! E9 X0 @/ o/ n
}
( d2 G; h& T f' m$ C, T#endif //__PARTY_FIND
* W( N0 X* K8 i% r% z% {- P8 s! E
代码:
+ M: Z9 p" O1 P" bBOOL TextCmd_PartyInvite( CScanner& scanner )
, M' t0 K' J9 S2 [( B& ?5 @/ ~{
% F% n$ W' p4 X/ q" Y% K#ifdef __WORLDSERVER
W( S+ Z8 I0 f+ Q3 N+ A( o- i CUser* pUser = (CUser*)scanner.dwValue;
3 R, [* r' `$ \: H( @, { |* r MoverProp* pMoverProp = NULL;
" v, }# z g Q3 L, O% {+ j8 z scanner.GetToken();
n. [3 L! W2 M* g#if __VER >= 11 // __SYS_PLAYER_DATA& @6 d4 c9 O0 q9 m
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
6 \" k+ u% O# H# J, u#else // __SYS_PLAYER_DATA. t' G. {! h8 h; Z6 C2 w' V
u_long uidPlayer = prj.GetPlayerID( scanner.Token );
/ b+ X& _- V R- j6 A- M% d$ P& l#endif // __SYS_PLAYER_DATA, ], c* ` c" |( O B3 L/ ^ \+ X
if( 0 < uidPlayer )- J: R! c: l8 J1 Z: @! Q" i) H( J
{
1 X, T d I4 x: K2 J2 l- ~% O. @ CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); * G+ h6 g. L, Q
if( IsValidObj( pUser2 ) )9 a- j4 W# ?# O% X2 v; B$ t! Y! A
#ifdef __PARTY_FIND3 O7 F+ r9 Q: L# F
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );
+ ~" D' n, K) Y#else2 r% H% z% f9 P9 o% L
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
/ _9 f2 r: ~2 N#endif //__PARTY_FIND
9 N$ ^8 r" }- l* ] else9 e$ T7 @: w. V% C- K/ K4 O" q- Q9 X
pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );
, s) G$ L% f9 \; m1 y( U }0 c6 `4 C( f7 D- o$ X$ o `( X
else
7 _+ x+ F2 c: q y, b {" q9 b3 v1 D& k9 j# s
pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );9 C5 |/ w6 b# f o8 i: z
}
* j: A. f) Q5 r3 Q) k#endif // __WORLDSERVER
" F e0 k$ [; s7 Q! b; k; n2 d. ~3 S9 b
return TRUE;' Y3 z+ M c; |
}& o& q1 Z; B4 b3 V1 s2 X: {0 Q: N! ?0 @
$ t9 K8 \- ?# K5 u/ A3 {代码:0 K$ p1 {; X; _" |/ {- Y9 I
#ifdef __PARTY_FIND: ^( a* ?( k0 j9 N9 C: L+ o8 ?
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
7 a7 T; J" ^; h- r7 ~8 F* C! L#endif //__PARTY_FIND
+ V z2 K6 ]+ F- @% ODPClient.cpp;) f' ?" F m) f+ T& Y" d
Code:9 h# L- I5 W5 Y* O; ?
void CDPClient::OnPartyRequest( CAr & ar )5 ?/ ]. O/ S6 H% G/ i% g
{
; O4 {; D- b, g0 i u_long uLeader, uMember; E& k1 O9 [8 A, L$ [8 @1 a. C! H
$ I4 Z6 k! J% b- [! S4 v9 M" W
BOOL bTroup
8 e: i+ s8 G' h. S2 m8 ^#ifdef __PARTY_FIND: Q5 [' y1 e. ^$ D
, bPartyFind' {* Q5 \- B# f
#endif// __PARTY_FIND
3 A: Y/ C9 ?0 }* H( l ;
/ y% R/ X* l- C2 O2 Z# w: _ LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;% w6 @6 d; s/ b3 Z* P; x9 y
BYTE byLeaderSex, byMemberSex;
1 R9 Z8 r- Q" u$ u+ F2 d& ~ char szLeaderName[MAX_PLAYER] = {0,};
' e6 O( [' ^/ S8 R7 ? ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;8 L/ x; B+ \3 a. D
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
/ ~ Z \; M* N ar.ReadString( szLeaderName, MAX_PLAYER );
, f6 p4 d0 E9 a0 d8 ^9 ` ~! p$ ~% D ar >> bTroup& z9 l$ t: X# q( ~8 ?& A0 |$ m
#ifdef __PARTY_FIND
8 |" C$ m# x6 x' I+ v$ M% j >> bPartyFind
" F: l# Y/ X& s9 U#endif //__PARTY_FIND
( A; S, T# P$ B ;
9 J3 p. d0 e2 ]) J( x
& I+ L9 |" u0 {$ A if( g_Option.m_bParty == FALSE )
0 f" R2 v( W1 ] {
* b- J2 K4 E5 J% b$ U SendPartyMemberCancle( uLeader, uMember, 3 );
7 c9 `" _7 Q! O. Q6 N, ?5 b return;- B8 @/ K, z! T8 ^
}& W# V |+ G) \9 r H$ B- V+ h ]
& {9 U8 c8 b! _- k" N, E: ^* b#ifdef __S_SERVER_UNIFY
0 V$ L$ d% t8 X7 l2 M, C! h if( g_WndMng.m_bAllAction == FALSE )- B8 ?5 l- m8 y% W. Y: f5 d
return;
' N9 u& J; U4 o#endif // __S_SERVER_UNIFY
; ~! j2 ~0 s5 U. f1 p- e6 a/ j8 u3 c5 \; ~
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );: t* M" m8 e: n) Q# U$ Y* o* D
0 N: o: L5 T9 u! `9 f. a0 }$ e- F if( pWndBaseBuf )
7 g2 t' b, y. U% l' x {2 u, l' l; E# l
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );* C" x. U8 ~, P0 m$ J: C0 f& ]: d
return;
4 u. N! v6 B3 z f }5 ~/ Z5 C% N: g* B( V# v
#ifdef __PARTY_FIND6 r7 A+ q2 }5 f3 o
if( bPartyFind )6 F! C# K' }! M% q( G# b
{
$ \" f- x- Y+ e# E SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
& s6 U8 O& L, P) {$ o; B }else
! M) I7 \' S( ~3 y- p {
' k) H. d- `/ z/ I9 ]) t t g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
8 S- `4 v+ U* K" d4 N/ t g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );. h$ m% L& n$ {% R v; |
g_WndMng.m_pWndPartyConfirm->Initialize();
8 @' @9 P, N9 d' z. H' |! ` }
, b6 Y/ Z) z, R9 ?#else
/ R: p+ \( T4 O g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;( c3 v, S9 P( a5 Z3 l- U, h
g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
% O3 U4 @9 t8 @5 Q9 K" B g_WndMng.m_pWndPartyConfirm->Initialize();
. g! h% p4 t% I) Z- d$ z#endif //__PARTY_FIND+ O: ~, U1 z7 M& |( S) B: ]& [4 E
}
# E6 c7 |, \$ e: h: V. _
* _: k) E7 M6 | o代码:
) p+ x6 C' J3 a4 r/ z+ o#ifdef __PARTY_FIND# C- u) f- Q" r2 D0 h& R8 ?
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow ): I# L6 L& s! d5 D) O2 O g8 N2 b
{
( b- X; ]9 x, V# z BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
2 g. H* M; P3 o$ _ ar << idLeader << idParty << bAllow;) U4 ^: B; ]3 E% m# A. v4 `4 c
SEND( ar, this, DPID_SERVERPLAYER );* {" K7 d1 ^1 _7 z8 B
& N* R+ P. ~ M7 x* I( A: e}4 D$ [& U4 Y% |( n0 k! H
void CDPClient::OnPartyAllowJoin( CAr & ar )
( {( ]- O8 k# E( o{5 e. L$ i/ s) b! k) a. X8 y G) S& u
ar >> g_Party.m_bAllowEnter;
" @) K' Q7 w- U+ P' y9 s9 P}6 l7 t) k4 B) x* v' k- O$ ^- g
#endif //__PARTY_FIND& o: }7 _7 Z; F0 U* ~( s$ y$ ?6 t
Code:* r$ @8 N5 R4 P; r$ O: G# T
#ifdef __PARTY_FIND
- q1 L! ? K7 M' ^ case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;1 t- H, Z: ?3 {2 u( P
#endif; y3 R( A5 n- s: L
& B) D) o3 c) k: T% j8 w& I
party.cpp:* k9 L2 M" S6 _3 U$ E) e8 V
代码:
: v; X( n6 N5 o4 {3 @CParty::CParty()
8 l: B& l1 i2 L{* n2 U7 Y) k5 y4 u) E7 o
m_uPartyId = 0;9 {/ g8 D+ w, E7 a$ d3 o
m_nSizeofMember = 0;
& A' q6 Q0 r) c# A. N ?/ M; I memset( m_sParty, 0, sizeof(m_sParty) );
, O n2 x& ?% M9 Y8 _ m_nLevel = 1;: O: Z; `* J0 U8 ?7 r
m_nExp = m_nPoint = 0;
7 F/ M- c/ l* X- L. Q! g- q% o m_nTroupsShareExp = m_nTroupeShareItem = 0;
: ~2 H* k: \% U d y3 I5 ]0 E; O m_nKindTroup = 0; // ????4 r7 w6 p+ o' ? R0 m' P
m_nReferens = 0;
9 `0 [/ j' Q5 | m_nGetItemPlayerId = 0;' ^5 T6 S9 U* j* W: d: B
#ifdef __PARTY_FIND
) i* e2 N, e. [5 O. k m_bAllowEnter = TRUE;
+ x' X: X; Q% U M( K( j* Q#endif //__PARTY_FIND- e( d4 s! j/ u% H8 f
for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
. i& M, I$ i2 x9 _0 L. j4 s {$ H2 V X' `6 g
m_nModeTime[i] = 0;3 f+ a; }6 ]1 W
}8 C% _1 N* u* ~6 L
m_idDuelParty = 0;" {1 [6 O9 _) e9 j8 d% @
#ifdef __WORLDSERVER
' p0 |1 P) D) k# E6 H m_dwWorldId = 0;
. u. H( T# F/ J. T/ o! I& S5 c* a#endif // __WORLDSERVER4 v4 U$ O$ p- @( u- A
}
; \0 O U( E# s/ U* z5 v5 y代码:1 _( ?/ F+ c% f+ S+ |* U
void CParty::InitParty()
$ _2 j2 h6 J* R5 R' d" ^9 m& \ D{
) P- I( ]5 l# ]* h3 N& L9 L/ n m_uPartyId = 0;2 }$ U& e8 |' i0 D4 |# ^: N! \* }
m_nSizeofMember = 0;* P) S+ y) ?) `. s- }" v: W( `
memset( m_sParty, 0, sizeof(m_sParty) );) J/ y( A9 H" u3 {' d9 {
m_nLevel = 1;
9 {0 L3 s0 ~" j3 I/ g m_nExp = m_nPoint = 0;
8 ]+ b& T+ i, @! @$ k! d1 q m_nTroupsShareExp = m_nTroupeShareItem = 0;
* `4 }+ i- g. E- e, t. ~; G7 P* ` m_nKindTroup = 0; // ????( w& r4 E0 r" Y( I
m_nReferens = 0; ; F( r- f% d& I8 p& `( ^7 H' M
#ifdef __PARTY_FIND. d9 |0 S5 V+ V# |) }+ N4 n
m_bAllowEnter = TRUE;
) e# x, }! \& E2 V$ u0 p#endif //__PARTY_FIND( f7 y' H ^" {" }" b8 ]
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ ), n) d) u) o' g. O
{
* h+ N& @- x, ^9 P; Y, t4 m m_aMember[i].m_uPlayerId = 0;* H8 k. c' m( d
m_aMember[i].m_tTime = CTime::GetCurrentTime();
, t- [/ c- g0 |1 a# C2 T6 z' E m_aMember[i].m_bRemove = FALSE;
' `$ c- p: H6 d# G* Y#if __VER < 11 // __SYS_PLAYER_DATA3 \/ b O4 o8 }& |
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
. R8 e- T4 N. r& p/ X m_aMember[i].m_szName[0] = '\0';( |* Z/ c, N. R" k2 X1 t$ ]( c" q
#endif // __SYS_PLAYER_DATA
) r; w3 c/ f+ A" y" b/ b; Q2 f }9 q7 t9 k- _* A j! d3 I1 f1 A- B
}7 @8 J4 c6 V, U+ t: @' F
代码:
& v% L# F6 g% ~, W* X. a#ifdef __PARTY_FIND
. p( @/ K. V7 [. i- y( nCParty* CPartyMng::GetPartyFree()" Y$ G. C/ W* L7 R9 I3 t
{
. {& B3 L5 [. C; z4 w* d! p# {, v+ Q CParty* pParty, *pPartyTmp = NULL;0 A: _) t+ _/ Y- j, I% \( ]
if( !m_2PartyPtr.begin()->second )
* |4 X! L7 P' `! V. O return NULL;6 I5 g: n6 `* H
BOOL bRan = FALSE;+ {5 b, I" K$ {1 u* b
DWORD dwRand = 0;
: U1 [) n1 y! F L if( m_2PartyPtr.end()->first >= 1 )9 c' x, B$ ~5 X8 T) \
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
1 |5 q+ }5 l! h: o4 }% ^: c" q7 g& b- N$ D8 c) ~1 ?
for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )7 s8 T/ Y5 V- a6 {1 F5 ~
{
2 l3 x5 h! a2 S. `- T9 ]8 e pParty = (CParty*)i->second;- e! ^7 T4 Z6 c) X8 A1 Y
if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
8 m t F8 c) }7 g {
" ?. U* C' R8 {' | if( i->first > dwRand )
1 N$ G ?- _3 H ^1 g Y+ k return pParty;8 j" T; t5 J- |4 D) e
else: M% t( {+ J8 H5 N
pPartyTmp = pParty;+ U1 l" y s6 L
}
6 o# [4 |$ W# j; y& n }( a3 b9 ~7 ]8 A8 [- B8 x! e8 L
return pPartyTmp;9 f3 Z5 \7 ^8 A$ C- @
}9 y) l- l% T# `: B( g4 }
#endif //__PARTY_FIND
/ Q8 V, f/ F5 s% U4 ?( h% T# e9 E5 H0 O& u" D5 P5 j9 O
DPSrvr.cpp:- z, T! x0 g4 {% \& `) {- f# L
代码:
: q2 r) H; A# y& D0 k#ifdef __PARTY_FIND* E; _+ W; d5 X6 \# ~, e5 i' I
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )% i! y$ h/ e7 @: z+ u: l9 ^% O
{' O( Z+ ] ^8 @
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
1 m! j1 K- V! Z* Q) ^ if( IsValidObj( pUser ) )7 b: x8 t6 A: s+ ~ Q: n( r1 q% j5 @9 ~
{
9 ?2 q$ D: B5 [ u_long idLeader, idParty;
3 o; I( j! j8 h, `; d- u BOOL bAllow;
2 H. @3 m8 ~6 o1 G7 b3 d ar >> idLeader >> idParty >> bAllow;( y) b, R( d& L
if( idLeader != pUser->m_idPlayer )7 W7 {) |3 g. c
return;
0 j7 R3 [% a7 ^8 W/ r' M& R# } CParty *pParty = g_PartyMng.GetParty( idParty ); Q. a3 d7 [$ M
if( pParty && pParty->IsLeader( idLeader ) )1 f) b& w% U8 ]* q. n
pParty->m_bAllowEnter = bAllow; _" Q% Z: ^* t+ X# O# ^# C+ X5 C
else
. @# M7 m0 T) k+ M( X return;
6 S) @2 M7 n% b1 y, g
5 M/ W. i6 Y# E CUser *pMember;1 G& B, a7 g' P; [4 _: G) {4 ^- c
for( int i = 0; i < pParty->m_nSizeofMember; i++ )/ }5 v- y4 i2 i- z/ c; F2 k C* p
{4 C$ p# H% [. k( C! Q6 T7 x, F) D
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
i' j, P. c" C' H3 U if( IsValidObj( (CObj*)pMember ) ) G# n) ~" j% V% C* T3 F
pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
/ {. t( R( N6 C; T+ u( v( L }
1 H$ |' n% l, W. u/ q8 D# \ }5 U' o! f& L- p- A2 q* {: f/ }
}
9 D, Q5 p& F+ p# \#endif //__PARTY_FIND2 f9 o$ }: p( k; {
L7 z, x3 N ^9 C, n5 A代码:3 R; X* R( b9 H8 d
#ifdef __PARTY_FIND9 j! w0 }2 G% i# M0 c
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
0 M5 q& Z# A7 S#endif //__PARTY_FIND
% o2 m& Y; B, c6 Q& d
7 [/ Z- F3 {( p: R: P% s8 ^void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )! |7 B! [ w2 H
{
8 t# a9 m% s1 k0 [5 f5 M u_long uLeaderid, uMemberid;
1 a5 o5 G. w: R" }# ] BOOL bTroup;
7 J3 \6 ~* R6 R& `% }( h: i6 U ar >> uLeaderid >> uMemberid;' M" n& t$ d+ C8 ^1 B/ n$ s
ar >> bTroup;- q$ B: d" t, x; G H2 }
! N* t/ R( j# y) M, N! x9 V CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );, A7 i# [8 ~' N$ o, x. ?% M
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )& ^9 O0 G3 z S6 t) }: B- r3 v3 t
#ifdef __PARTY_FIND) b3 Z7 H" ?1 k* ^( A& n
InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
1 t( S- n4 V6 Y" Z#else
: J O# d1 P$ N k( | InviteParty( uLeaderid, uMemberid, bTroup );
/ j. W. t# b* {# r9 |1 u7 |, |1 [#endif //__PARTY_FIND' `( }6 S" E% K" w0 Q. [
}$ K: ~( q8 @# [: I
" y8 b, H% @$ t3 b! a代码:$ n4 o' {5 Z& o, y
#ifdef __PARTY_FIND) ~1 _# [$ W7 F
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )1 A% S. w4 e1 a2 g' j
#else X. Z4 @; O3 o/ O U) F
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
. v( y3 ~! G; ~#endif //__PARTY_FIND
2 k" X6 a8 g# f2 B C7 e& u E{
& u8 x4 q0 } @7 y* r2 ^% l2 D1 D CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );
1 a6 {8 R3 k( y- K CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );0 z9 Z1 c' M3 o2 K! O6 d
0 ^) S" j( I; j, o0 T9 d) b
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) ); f& R7 `& j- }9 S2 O: ^
{& \$ [! I! ]1 T* I! [
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )& v% r& D2 k7 C+ z. s) R
{
2 \ E2 b4 [3 {) E2 R% o' F if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
% Y! p2 Z* e9 Y. h }3 } {; d' B- u, |- F) u
pLeaderUser->AddText("没有足够的权限。");
4 k: f1 I: t, { pUser->AddText("没有足够的权限。");9 [% S3 E/ z |! ]0 A8 j+ ?# b5 x
return;
) y8 E5 d3 T! l1 d* |$ P: g/ A }
6 K+ X& w$ M/ d' s8 T; F }% Z6 L% h# g. Q; R6 l T" w- f- B
// ???? ? ??? ?? ????.3 V- [4 O* t+ U4 P0 Z
CWorld* pWorld = pUser->GetWorld();
+ P Q9 Z; `% t8 H if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )
, T$ R* w7 K: \% E" ?* K { % A* g) u% W7 Q% B5 A0 u2 p
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );% Y3 y4 Q, s0 ?) p! h( W% f) C
return;
0 n: p) l) g, K" Z }$ I! b' u, e( J( D
#if __VER >= 11 // __GUILD_COMBAT_1TO1
. y9 I3 y& H& R+ s% W7 ^% O if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )
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pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
% c# o* F A' J8 C% R* d$ Z return;
3 Q. x2 I* X; B4 f }
' z6 H8 Y" q" {; p4 o#endif // __GUILD_COMBAT_1TO15 o$ k9 P1 u" d0 J# w
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#if __VER >= 8 // 8? ?? 061226 ma7 I# j8 f# N p8 C
if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )2 _ J1 m, f/ E8 d' w0 t
{1 C7 s+ c }9 l4 A! T- m
return;
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#endif // __VER >= 8 // 8? ?? 061226 ma
8 P2 F( R) D( z. t# f1 @
/ s0 V0 h- M( h2 c/ Z# S- n if( pLeaderUser->m_nDuel == 2 )
) J! _& R) V* S" } {
4 T i% X' V0 I4 K4 f0 c2 r% w s9 M. Q" \ pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.
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else
6 q1 ~# @% Y# v1 } {
" e3 o7 B3 P* m! P3 g if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
9 d$ |/ | `8 v8 j {
8 C. i2 D5 u0 Z1 T0 b5 P pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );+ m1 ]5 s. l: \% V
}
: e' o1 O+ h2 B- u2 v# c: f# S- r/ \& k else
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if( pUser->IsAttackMode() )" Y' [7 ?6 g E- f+ e$ ^9 p/ j2 i- [
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );
7 p' r. ?7 l- r# C' Y else
* a& W- Z; ?: h" s( U \! B$ Z1 u#ifdef __PARTY_FIND; j2 g& H; W2 D( n* X: X: B
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
, A- I6 F. U6 d) K7 D$ m#else) A( a( V" Q- a! K' Y
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );& ~4 C0 X: k% Z, |+ }
#endif //__PARTY_FIND
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}
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else
0 K; H5 | N5 D3 _, I0 _* i {. a7 y( n" k# N5 K- t9 u/ }, I7 t# o7 k
if( IsValidObj( pLeaderUser ) )1 T) u; J1 `- K! X3 r: q0 C$ E
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );( I' U" Y1 X. k* F( [7 {0 V* V
}
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User.cpp:/ W. E3 [# z5 M/ Y' V) P& R9 |
代码:! U5 M* ^) U5 g/ _: l3 U) I, w
#ifdef __PARTY_FIND# f3 L* l& s& [3 n
void CUser::AddPartyAllowJoin( BOOL bAllow )& K6 X7 @; Q4 E! V$ N
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if( IsDelete() ) return;
. R& n# u+ U8 f8 }
9 b2 k; _' N$ t' ?# X% S2 c m_Snapshot.cb++;7 g' ~1 f! f! Z; ]4 F
m_Snapshot.ar << GetId();4 B% {2 L @& N) w4 g) @! b
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;
# K% ]2 f4 @$ a3 h( x \ m_Snapshot.ar << bAllow;
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#endif //__PARTY_FIND
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代码:
% P: s- J8 B. V" u( g#ifdef __PARTY_FIND; s+ ^5 j% S0 F2 Q- q6 n5 L
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )4 u3 A% E% y$ Z! O9 T4 q
#else
* F# y) p! h6 y& J) ?5 Avoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )% ^3 L' |' J' R1 Y
#endif //__PARTY_FIND4 @- p# V& {' o }+ A
{
: Y" Q( e, E% `' E7 p. A7 e" W if( IsDelete() ) return;( D3 L2 l- p3 s& u5 ^6 O
" S/ e! }. n* ~( h3 b- E7 l6 ~ m_Snapshot.cb++;
% O9 m2 H" E$ q" @ m_Snapshot.ar << GetId();+ [! l0 W) D1 V# n9 W
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;* w, M5 N+ L. m- Y% O
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();+ f I, [* B; ?2 z! z, w
m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
0 h" `9 r9 J+ ` m_Snapshot.ar.WriteString( pLeader->m_szName );) k$ f3 j& e" r% _9 k
m_Snapshot.ar << bTroup
0 k2 _7 T; \+ T6 e. t) n#ifdef __PARTY_FIND% b4 O: V1 b. r
<< bPartyFind( j. ~) q) D. ~/ V0 } a3 Z
#endif //__PARTY_FIND
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) T6 e, R+ M: VDPSrvr.h(公共范围PLS)3 Z) n, C! U! L
代码:0 ^6 [# z2 u; L* B$ a3 w
#ifdef __PARTY_FIND
- h1 L/ g t( c7 Y2 x0 n void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );+ x, W) x# Z7 B$ O
#else
5 f6 G" S6 C" ]. M. _ void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
6 A( c' f) J$ n5 m' b' }3 ]#endif //__PARTY_FIND
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# R( l9 G! G! K G) N代码:
6 d. {# X! o; A3 }#ifdef __PARTY_FIND
# k$ X$ [1 f5 o9 o8 e" h- y void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
( J* c( j/ g3 {# w#endif //__PARTY_FIND
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9 i5 w4 {' p+ T1 j" H q( k5 h/ X. ^User.h(以及):! |$ }6 `+ v' o" O! Z& B
代码:& [& w5 ]& {! [' l
#ifdef __PARTY_FIND8 L2 r N2 ?9 [$ {" Y! D9 V0 I3 m6 f
void AddPartyAllowJoin( BOOL bAllow );$ e; k: h5 R6 Y+ @
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
" e0 r* y! ~; p9 H {9 ?0 z) d#else+ [$ Z9 a9 l/ M& L- _. f e
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
3 P. Y& {/ W! \0 r8 Z+ Y2 Y#endif //__PARTY_FIND
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party.h:. U+ _ C" t5 z i- f: N
代码:1 |4 Q" A4 L% k. @
#ifdef __PARTY_FIND7 |. g! j9 S3 j* y1 _) I1 m
BOOL m_bAllowEnter;
B0 e$ H! d4 I#endif
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代码:
8 G( b' O. U! `- a% y; ~7 v6 ]#ifdef __PARTY_FIND' K6 ~) e* s3 d
CParty* GetPartyFree();
9 h* p$ D8 B+ D#endif& A- [- F7 x: n8 f$ U9 N
7 E' z; C, b( U9 e
WndParty.cpp:
/ r% h6 r l: S$ r) c' p) bOnChildNotify:% \- [- e5 g3 I* X3 M, } w- S2 Z
代码:
& _4 h' I* B4 t#ifdef __PARTY_FIND
. l* @* h% Q9 ]1 Y$ i9 I" @ else if( nID == WIDC_CHECK1 )
5 D: r0 @+ l0 w; i5 Y5 D {
9 W! I$ u+ S0 P2 j& j if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
/ ~3 ~: N {$ A8 ` {
$ D/ f0 E2 ~7 U- r! s; S CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
0 f! p. L7 K8 T( r) D, T g_Party.m_bAllowEnter = !chk->GetCheck();+ A' I2 f& V' O" M/ q
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );! v' G8 r( m3 y) E2 G8 L: w8 K
}
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( v* V3 N7 ]; @; `0 E( z& u' |#endif //__PARTY_FIND2 z V H: m& t7 N9 j" S
1 \1 {4 m* M! ~" D d代码:
! Y" L9 u6 y0 E& ?! e# YOnDraw中:
% y" S n# l* T K代码:
, _3 w `1 X! L2 \$ k6 b5 k#ifdef __PARTY_FIND/ k4 U' T# F& R2 ?7 V C
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
' C& d4 A0 V" b# U, e5 t1 S4 {, V if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
# K. n) x, B' `' @" f3 b chk->EnableWindow( TRUE );
7 z8 u0 ?5 E8 j! \) d% d" j; f O! Z else m5 W9 z# {* w6 i+ c
chk->EnableWindow( FALSE );7 R. H+ Z) J$ |$ _1 H5 k" M
chk->SetCheck( !g_Party.m_bAllowEnter );" n# m! c5 F4 I' H8 X# t5 |5 v* D3 r
#endif
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DPClient.h(public):' n& ]. [. b% ?0 G% H1 g
代码:9 M0 \+ p1 ]6 K8 j7 E
#ifdef __PARTY_FIND
( W9 P+ ]1 |, \6 F- {$ i0 |. t void OnPartyAllowJoin( CAr& ar );: ]. @/ E% p1 _: s
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
: E; i v4 P) K$ a. [! \. p5 H$ O#endif //__PARTY_FIND+ w! Z1 P' J, n" Z
1 i. u4 O$ H+ j
; k# w" f8 m. }- U8 Z; x7 [WERS hinbekommt没有,请让赫克的权利。5 r4 r( D0 G k# L, V- s
不支持左右,所以难不...
* v5 `! O& f# E' u& j# M0 O党k的Windows NT甚至编辑它自己。
6 g; q# q% y! e- i/ O包也,因为我不erschreiben进一步如果我你的。
+ Z/ G8 l" S, v0 P: E# g9 Z, G# L由于缺少Quantité k n个代码是什么升工程前。, k2 j o" U: t4 ~1 y1 Y5 a$ P, B
如果是这样的。请发表。9 ~3 H: ?6 Z6 n& Z# a
到目前为止,Pumbaaa6 Y ~- j* k: w
4 i1 M4 n: A2 X. ?) A( R 1 l/ r' X& ~0 w' @: I+ K2 \" K
MsgHdr.h
) A% O) G$ V8 U+ m9 v, l#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
9 I1 q- u8 F1 |0 ?/ D9 i#define PACKETTYPE_ALLOW_PARTY (DWORD)0x881002436 T# F4 |2 ^4 X6 q8 |* _/ B5 m% K
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