|
对于那些谁需要它 - 谷歌缓存FTW。 :
0 S$ M, Y) `, k" w如果我鼓掌纯粹是我复制错误时,D: ]1 ?" E K" M4 `% G* S
积分当然Pumbaaa。
$ ~, k& h7 r- d& v, @& X. c3 N/ W9 z+ G6 o
FuncTextCmd.cpp:* _! A, K- p. C" f
0 O& d Q- w4 d) D' f5 s代码:4 ]2 K$ `( z9 [9 @4 b- J
#ifdef __PARTY_FIND" |. ]& U T- X+ ~+ N) z6 ?
BOOL TextCmd_getparty( CScanner& scanner )( t8 Q9 S, H5 u
{7 Z6 b/ X9 j( w
#ifdef __WORLDSERVER o& S; w& D( U# s7 s$ J Y
CUser *pUser = (CUser*)scanner.dwValue;: f; U& U1 C2 @( G) U% O0 Q6 ]+ u# [
if( pUser->m_idparty > 0 ); w; V3 J/ N2 P
{
) e7 T: @+ l! L pUser->AddText( "你已经加入一个公会。" );
E* i$ I+ z t0 p2 } v return TRUE;
$ d) `3 @7 ^. A5 R! @" N }1 `7 E, Z" @7 g9 s
CParty *pParty;" A3 R' s; r* L
pParty = g_PartyMng.GetPartyFree();$ X6 V# K* }" E$ A8 H
if( pParty )5 b* M' Y1 Z% e/ C# L2 J
{
2 o. S$ d$ b! |) T6 v; R1 ^ g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );
# d) U: }; ?0 p }else
0 o1 I# I0 B7 L" P. c {
- Z% Y4 x5 Z1 K: p& U! n pUser->AddText( "抱歉,这里没有任何一个公会。" );
9 c- i2 ? z$ O% K2 d2 U3 ` }
- E4 Y v5 C1 a2 A% Q7 {. Y#endif
0 h2 O; z5 |% g6 k4 n# u8 p return TRUE;
* u5 f8 @' U! t5 [- S}5 z6 J: w; F# H4 R$ R
#endif //__PARTY_FIND) a) X7 w- k4 D. V# }3 S
* G" N2 [. T5 \0 l7 [9 }' ~* i5 l
代码:) x# u/ j/ @: i4 ]& l7 N! F
BOOL TextCmd_PartyInvite( CScanner& scanner )
5 y. W# b/ N5 Z{
8 {$ D* N ^+ K% J, z' F#ifdef __WORLDSERVER
: q/ ~* {7 S( M6 K$ \ CUser* pUser = (CUser*)scanner.dwValue;$ }4 T" A8 w) E! J
MoverProp* pMoverProp = NULL;
- H4 {# U* j- J: g4 |7 d scanner.GetToken();4 z l W( _" ]8 _, N- T
#if __VER >= 11 // __SYS_PLAYER_DATA1 V. P- P' z3 _7 d( E7 i& [
u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );
2 E$ J% y2 \. ~#else // __SYS_PLAYER_DATA/ G1 B8 h7 T0 G, o4 ], W: j
u_long uidPlayer = prj.GetPlayerID( scanner.Token );: C+ k6 r5 h7 n9 b8 x Y" r, W
#endif // __SYS_PLAYER_DATA8 e: z& _8 J4 J9 }
if( 0 < uidPlayer )
1 L: w6 F) g) T6 ~) S7 D {1 i0 v) [$ k3 o. l+ z+ I
CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); ! i. z5 Y) m. s- J' v2 s R# w
if( IsValidObj( pUser2 ) )8 V' |% E3 O4 h+ n) R& a
#ifdef __PARTY_FIND
; X6 {' `* M& i. B% x# |4 i g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );: F7 {9 C: }( {4 @4 f( Y6 D1 c
#else
* f. I' `% }" n/ d g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );
9 ?" G! ^. P- ~2 \#endif //__PARTY_FIND* H2 X1 `. h; k) `* L& T1 F9 k
else
" N3 t+ X( S& M* _ pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );' X! q+ [: R! h2 p9 D9 \$ ?! d
}
$ V$ u0 x3 B1 c- k; ? else7 B. C* [' S2 p2 h. y- V' ~8 G" {, `
{
. Q1 M( E9 m* J3 o pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );. p6 S+ \$ s) D$ [
}
$ Y: Y1 U! n. r' m( `( ?+ f, @6 I#endif // __WORLDSERVER
2 W! D' r1 p3 m0 F6 L& o( \6 i1 C: o
, ^- Z2 e% a" T return TRUE;
h5 u, U& _, X1 g}" f) m6 ?0 [, m# ?
8 j$ N. @$ c# l$ h" `代码:
( _4 N8 S8 S0 ^* f. t b9 y% b#ifdef __PARTY_FIND P2 [3 k; z1 B) d) w
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )5 e) t; Z# G0 v! l9 P3 A
#endif //__PARTY_FIND2 U$ \4 G4 R& U8 k! c
DPClient.cpp;- H* v8 n6 O$ o- h, G2 u
Code:
, P% R: [) _, x" g6 d, A) S" v, x1 Jvoid CDPClient::OnPartyRequest( CAr & ar )0 q! w7 g+ u! C" O- N6 B& p3 Y+ a
{
5 d1 Y: I8 Y4 j/ z5 \, K k u_long uLeader, uMember;8 V$ h3 S& m" |
7 p" `) L8 o+ S/ _& ] BOOL bTroup, v/ x* _; e8 g# k; e
#ifdef __PARTY_FIND. N' l! }" ? l d; B+ S- @
, bPartyFind
. ^ l9 \9 j0 z3 t3 M" w b+ ^#endif// __PARTY_FIND& G- o0 L9 {7 x8 M7 M* {" f
;
1 k9 v# q! P L0 K LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
3 J) @- u S2 Z+ t6 v+ T8 d- n% f& w BYTE byLeaderSex, byMemberSex;
% w; m T% [1 i8 L0 u char szLeaderName[MAX_PLAYER] = {0,};: c9 ]* v5 k, V
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex; T) R' i! e: g0 _
ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;: x) z( k: D3 Q. k% ~: e' Q
ar.ReadString( szLeaderName, MAX_PLAYER );
7 s A0 q. e$ Y ar >> bTroup
6 W2 T( n: [% l% d" |#ifdef __PARTY_FIND
5 Z+ y8 I) `' i8 `# d6 K >> bPartyFind
$ A/ N5 F$ {# J" p. F#endif //__PARTY_FIND/ q: L3 O; v d8 \
;
0 l) l& k3 x% @- y& y; b5 r
* R6 n+ I# F; d6 @7 s" j if( g_Option.m_bParty == FALSE )
7 d( B9 Q" U/ y6 K* f+ W {2 L* s& H" z+ g1 W0 g
SendPartyMemberCancle( uLeader, uMember, 3 );, o; R; @7 _3 S+ o' `
return;
; b( m p. a4 F" Q9 k3 b }3 d& h. W# E U! l4 ?7 O
; [0 N, X G6 F3 y#ifdef __S_SERVER_UNIFY2 H4 q+ O% s9 X" d
if( g_WndMng.m_bAllAction == FALSE )
o# c8 W8 w5 a7 d/ n return;
% y) J. F! a: ^#endif // __S_SERVER_UNIFY8 L+ F; ^' v1 D" b: k( z
1 W( ^$ {7 N7 s" N7 D( }% }, F CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );8 e& b! e% ]7 Q
+ [8 U5 Q1 x, s" n. t3 w; ^
if( pWndBaseBuf )
2 s4 r; R$ l% x/ @3 k {$ i6 G3 K/ d+ g- E: U/ `" d; |
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );( i$ W) e) ?3 F; W: u
return;& C0 ?" E2 t; O+ _' j. w
}
, ?: i" f; q( a r; w6 X6 [#ifdef __PARTY_FIND
1 N6 d% Z: D9 S b7 s) T. r if( bPartyFind )
* K/ ~; h( Z1 R% m' r" X, t+ V {, w/ _- t* C2 U+ h4 k6 q4 R
SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );
% H8 K. k* _) @ w" a- I- }4 } }else) F" T5 C6 B t2 y3 z- E
{
: C4 K) o2 L! u0 ]) G g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
; m# U. l! x. [; V1 J% A2 ^/ h- v g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );3 M* j/ y% P" }0 f$ N) D" `+ _5 @
g_WndMng.m_pWndPartyConfirm->Initialize();
3 k, [, X5 e/ w4 _2 K/ D( ^: D }% K8 @* N6 ~$ V# \
#else1 k( h; p) k7 F, ]5 _) D3 {
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
/ ~. f; `) \2 v g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
% Y% z& V( u& r6 _ g_WndMng.m_pWndPartyConfirm->Initialize();
, Z, _; |6 u2 [* v; C#endif //__PARTY_FIND7 r& B }4 H _6 K$ X
}" o( ?, j( n2 I" e1 U
3 x2 H$ B, |* J: H c5 G# w% |: Y代码:
; M4 t. o: T x( G. \" j#ifdef __PARTY_FIND9 v( P" {9 i: v7 c- Z
void CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow ), h' ?2 t7 R% i
{
( Z. u. V [+ a' z8 X& ^ BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );3 N' f. @: k p. }: d: `7 z
ar << idLeader << idParty << bAllow;
`" r. w/ B2 _. C$ _: p$ U SEND( ar, this, DPID_SERVERPLAYER );! n# s6 }( a* R6 p' [3 w) G! \; J
1 P3 K7 ?" Y7 X
}
3 x, s# E2 `; nvoid CDPClient::OnPartyAllowJoin( CAr & ar )
; G8 A, K7 }5 z' N/ C3 i3 M7 l8 e{9 W8 C& r% K& U" Z1 K
ar >> g_Party.m_bAllowEnter;
6 v+ I, x# \( c4 i/ m( n, O}
' u2 R* ~# A+ O3 ?& X#endif //__PARTY_FIND
& B8 M: S( h1 }* w G2 O; aCode:
+ D% V0 L) ]6 v) D0 e" ^' s#ifdef __PARTY_FIND
* b: \0 K7 b; S+ d3 C7 M- _ case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;. d' n" }2 S% S' N
#endif; C9 }" H( K+ B( k3 j
E; Z9 o, A- I0 {
party.cpp:
7 d0 Q A/ X0 G: D7 l' x代码:
% a+ C/ b& E s5 I* ?# L& z6 XCParty::CParty()( I8 Z8 \6 e% F) V6 B7 |
{
$ w3 r9 Q1 v! \7 k9 C! @! X' a m_uPartyId = 0;5 {) Q. q/ s0 l. P" t' ]0 h
m_nSizeofMember = 0;
/ d% [9 L# ?0 w- S memset( m_sParty, 0, sizeof(m_sParty) );
/ j7 |1 M: w! i* \% z1 q1 k" m) L+ R m_nLevel = 1;) I( @% X* \% G% X5 F
m_nExp = m_nPoint = 0;; V3 `/ T1 s7 Z- S3 e& f* `
m_nTroupsShareExp = m_nTroupeShareItem = 0;
1 x* W: A- Q( L. Y8 n( c7 a; i6 f m_nKindTroup = 0; // ????. @$ f1 N2 P R$ U* F
m_nReferens = 0;5 R0 }& Y/ V' D
m_nGetItemPlayerId = 0;
- ^) p, E' @: _: ^# |#ifdef __PARTY_FIND
2 a; k0 j8 L5 A( V! n( K) O' c m_bAllowEnter = TRUE;
0 S* r: E% F" k% R7 y#endif //__PARTY_FIND
" `( S4 f9 b: z4 { for( int i = 0 ; i < MAX_PARTYMODE ; i++ )( q6 E5 p) G) @8 D9 R
{
4 I. w# a {" S& b' h# B. E: V. J m_nModeTime[i] = 0;. h; [; P6 c# p7 Z7 ^
}
! r: p, Z+ l4 [# n4 B m_idDuelParty = 0;$ Y" A& H, L' a: f
#ifdef __WORLDSERVER& i; P1 v& u* [; m1 l0 ]. T
m_dwWorldId = 0;4 }# w, D* q2 B5 O: @
#endif // __WORLDSERVER( r7 T$ V7 D' P+ T# b; P
}
: L/ }+ f8 B% F4 e代码:
& g9 W |, q: w2 H' Wvoid CParty::InitParty()) |9 Y$ c3 ^ ]0 R( q: e
{
' x, ]& ^! b/ |% a& V3 V m_uPartyId = 0;) y) @) ?7 t8 V8 P/ \) `$ l& Y, `2 ?
m_nSizeofMember = 0;5 A3 ]. V6 K) D- G$ B$ ^$ D/ k" a* R
memset( m_sParty, 0, sizeof(m_sParty) );( S# K9 K; h# `! z. Z0 ]
m_nLevel = 1;
7 x: d X; A' W, W! p3 n- v m_nExp = m_nPoint = 0;9 @0 W* M* I3 p7 U
m_nTroupsShareExp = m_nTroupeShareItem = 0;
3 ]( ], G- @/ z: s# [ m_nKindTroup = 0; // ????$ [! ]6 {4 g7 K, c
m_nReferens = 0; # C$ c3 O& F# A4 `
#ifdef __PARTY_FIND% l: l3 L6 I3 k" d0 H
m_bAllowEnter = TRUE;
. G/ t! b0 u8 [ y0 g6 P; L- j) J: y#endif //__PARTY_FIND3 K9 I2 ~1 E& V) I
for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )
" v, J& t$ C' d& x {% ?( ~* O2 C8 |- Z- a
m_aMember[i].m_uPlayerId = 0;
+ B% V& z9 F, [6 L+ ] m_aMember[i].m_tTime = CTime::GetCurrentTime();8 w9 M0 c. n2 E% g
m_aMember[i].m_bRemove = FALSE;2 s& W0 A; A1 j1 M; K% m/ a( y
#if __VER < 11 // __SYS_PLAYER_DATA
! [) V5 Y% T5 z4 L m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
" J% b: J2 `1 P9 ? m_aMember[i].m_szName[0] = '\0';
/ C* y* c" n+ d! q+ ^! B, |- O#endif // __SYS_PLAYER_DATA0 D9 D! l) s: J4 S3 n
}& H" O3 X3 m, p. p0 c
}; }2 K* [" f4 }; Z: d/ r* H
代码:
7 h; N4 H- W3 z6 R7 t/ j#ifdef __PARTY_FIND8 N3 b i$ H! x" q! A* r: M* t
CParty* CPartyMng::GetPartyFree()
& W% u$ y: A' p0 `) N{2 z3 f$ O! F& R4 z* Q
CParty* pParty, *pPartyTmp = NULL;1 C$ p9 B- T. e3 z% T' d. m
if( !m_2PartyPtr.begin()->second )
. S* `8 t* f6 I4 O+ m. K3 L9 F return NULL;
" I. A/ n9 d5 L( ]; I' O* w' ? BOOL bRan = FALSE;
' T! O& p0 j1 U/ u DWORD dwRand = 0;
2 \" _" Z7 `; K; s; q+ j2 W if( m_2PartyPtr.end()->first >= 1 )
& d; e: U( o+ Z# L- X5 M( p$ l DWORD dwRand = xRandom( m_2PartyPtr.end()->first );
9 J* y) J! K' T: q
. D" X% {3 A+ v3 A8 m for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
7 v4 [( p( j' n8 k& e% g& ^ {& u0 P& i4 W/ j& f
pParty = (CParty*)i->second;
) g1 L7 A2 ^8 A$ p4 Q' a" n if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
' C; q- k* N% f- g# D1 F- X9 @ {" |2 }4 K8 D+ A1 o) m8 L q
if( i->first > dwRand )4 k7 h/ ?5 Y! D7 v9 b( \
return pParty;
3 l! b# i' M: D9 w else+ ^1 q, w$ W% ~3 t1 s! D
pPartyTmp = pParty;
7 D2 S3 [0 ]% r }, s' U0 n: F1 M: I9 ]
}+ G+ A8 \, P, j+ j1 L
return pPartyTmp;9 G- z5 @/ C& x, ]+ q
}
" k ?# @4 X) R6 V3 g#endif //__PARTY_FIND. m" U8 g8 f* k" s% L* V$ X/ J: Q
. _/ Z0 |8 _! t# }) F
DPSrvr.cpp:6 Y6 f9 C6 J- g3 j; h5 u
代码:
! I, S6 f+ W7 r2 j/ d+ j#ifdef __PARTY_FIND
2 `) s4 h# V7 ^8 y8 i% G6 `void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
6 ^3 t( J5 _/ S2 J, u. Y9 P; ]{2 \" N6 ^& s' {3 a3 H* B; w
CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
+ m" h, N7 h1 c/ E( w- ^ if( IsValidObj( pUser ) )! {7 y5 e: Z- G0 M- v/ ^1 k
{
# X2 J, }5 N. D# p7 x3 v$ j) R u_long idLeader, idParty;
8 b. t1 K+ W: b: g7 _4 F3 M BOOL bAllow;
3 C! t. x- |5 b( F, N% n) o3 ~0 c ar >> idLeader >> idParty >> bAllow;
/ f# @, k' o* b if( idLeader != pUser->m_idPlayer )
8 F+ S8 C4 E2 R8 q7 u' L0 ] return;7 b# d% ]1 l5 n7 |; I
CParty *pParty = g_PartyMng.GetParty( idParty );
0 p! J% R3 V7 r. s e% p8 u if( pParty && pParty->IsLeader( idLeader ) )
/ }) j0 @! N+ o$ b pParty->m_bAllowEnter = bAllow;3 t# ^$ o: b2 F9 K: ?7 d9 G0 O
else t# G8 s, J' W( M- r( K4 T
return;' z% X* j4 F9 p1 l7 k# |1 x
2 ?& z, }& [( }0 ` CUser *pMember;
5 u" T5 v! \+ G3 m; s+ V for( int i = 0; i < pParty->m_nSizeofMember; i++ )
) I7 O6 A1 @ O8 a {4 g, {% b( @0 m4 \; q1 w# ]
pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );& @8 T. A& ^- o1 N/ ~
if( IsValidObj( (CObj*)pMember ) )
, K! ]3 b+ H( _7 a8 c; K* m pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
( Y$ b) @8 w$ j* L }
" F9 S" v% [! t. d( T7 ~% ` }- |* E/ _ D7 F; Y7 C
}
; M" q8 ~0 ?. n3 a#endif //__PARTY_FIND! o/ w" e0 b/ ?* w
+ K* g s& X o& ^6 s' s
代码:
& K- \0 U+ _+ k1 B. d7 r/ C#ifdef __PARTY_FIND
8 p- u0 E& o9 q$ D9 ]- z Y ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );
4 x+ S4 b+ N- o. N+ A& b5 v, g9 n#endif //__PARTY_FIND
' W0 Z; i0 X1 Y* P: m/ ]; @+ L! W& _! H4 M$ b6 R$ O& r. F
void CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
+ J8 P% f0 W* L) F% S{9 w% t y V2 j$ [
u_long uLeaderid, uMemberid;, ]% P* C& H$ p
BOOL bTroup;
2 y/ q1 N2 H% ^/ z4 W) T0 p ar >> uLeaderid >> uMemberid;
) t& r/ N; L8 u+ r9 Q- A# }8 o" D0 E& k ar >> bTroup;
4 a0 W- e' z, _) a) |1 x; X ?
, C( Q' L5 f, V1 C# H CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );5 F: ^2 \" q" J( l/ e
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid ), O, K3 c; V% e4 ^; R: D1 B( Q
#ifdef __PARTY_FIND
1 M0 V( z( G& ~/ Y. x% C. w InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
r _$ a5 @( _#else d( s5 r/ U3 u* i/ I& |9 |
InviteParty( uLeaderid, uMemberid, bTroup );. e7 n) n& t& `: c! y; b
#endif //__PARTY_FIND
+ C' r6 |" ]2 l. S: S}
1 u- b- p* [+ @$ w) ] t% Z; N ]9 ]6 x
代码:
# j* ~% o, B& @" z: A f8 r#ifdef __PARTY_FIND
" ^# V3 p3 b0 |6 w: t, o! G; \void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )3 ^0 P& j7 @+ D! s+ G9 i
#else- u" d# }1 Q7 L) @3 b$ I& C1 `
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )3 |$ T1 h' S' ]/ T
#endif //__PARTY_FIND
1 o4 f# C' z4 b: o. \9 v2 d( {{
u! W9 V0 b1 Q CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );1 I! y$ Y, Y9 I
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );9 D- V, V; e% p! H9 e. ]7 y- L
/ L" a: q: J1 A. d5 h8 K9 f5 e+ e4 C
if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) )
& M; r' Z. e; C6 I {5 R# i% d- [2 w# g4 O
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
. m' Q5 H3 S$ h- l$ L9 a {
% {0 B+ }5 D6 y/ P% ~ if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )5 M" P `, y& v$ Y( W1 U: O( A; k
{
4 v* `# I2 O7 m" o pLeaderUser->AddText("没有足够的权限。");
6 J7 C1 j7 j2 o& ?6 s \1 b9 [/ l pUser->AddText("没有足够的权限。");: g9 ~) Y5 i8 \) m" N7 _
return; Q6 |# E; f8 {8 C& `
}
# y3 d$ `6 A& S2 G, x0 @( N }0 G9 j* S1 U3 f& ^- u, k6 [
// ???? ? ??? ?? ????.! D3 ?6 A) j* i& m4 ^' }+ V0 H3 m& D
CWorld* pWorld = pUser->GetWorld();3 C6 ~! P3 _/ T; `3 |- D
if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )9 Z4 g) Z3 X8 e' B. E$ b7 q- R
{ 2 W9 q6 b" z W! |/ |; p4 @
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );$ j2 H+ P# C! s- E- z1 R4 f
return;
! A7 i5 u* `6 K$ t6 k& m }6 E' U* f, Z! k' t5 L) M- U! x1 x
#if __VER >= 11 // __GUILD_COMBAT_1TO1$ z$ h" Q1 N1 {: I' N
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) )5 u) l2 `% b j
{
+ s' I* N% M% M' V pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
& O# {% P1 D! F0 m return;
& z# {, c" ]5 f( D }
5 t3 H2 F( g& y6 h* l/ [3 b' \#endif // __GUILD_COMBAT_1TO1% f3 k* B4 g$ P- x- D
! C$ P( }$ c( s0 R; J! h4 e#if __VER >= 8 // 8? ?? 061226 ma
- Z9 j3 T( O. o" V! l) b4 {, K7 N if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
' B J2 ^9 ^& A' Z% I9 E {3 D1 A. b. M* ]2 r m/ o9 z& ^- B
return;
* A) w! J1 F* o# L }3 ]. t/ ]3 {! `5 Y, g% o
#endif // __VER >= 8 // 8? ?? 061226 ma' p d$ N$ L; O4 V( M- x- m) r
) L" Z6 k: |5 U x7 {
if( pLeaderUser->m_nDuel == 2 )
2 X7 \# e0 l% h! [ { / S+ ^* Z9 e6 x# W9 }2 l ^
pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.* b5 \$ i6 T- D+ x$ S( [' o. O
} $ X% e5 ^& n8 c: s
else
% L V" h: D7 I3 ^# Z {7 U1 B2 O( \: M4 i+ M# h
if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???- C* X2 T ^' q$ L* B$ ?6 R9 t
{
4 p' O- s. W; ?: r6 f, b pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );' z+ y1 j' E( a! }, i9 g
}$ d( Z7 T5 ~' n- p! t7 |+ X- z. [
else/ q/ `* P) k6 Y- a7 V" B
{
& N: g5 L, a" l if( pUser->IsAttackMode() )1 T; Z% G- z/ p4 y, E6 k
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );; n3 |3 ?7 r C* d
else
: K4 O$ S. Z9 p. [4 X* }9 N3 a: @, C#ifdef __PARTY_FIND$ X! S$ N# O# u& O6 F5 v) T
pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
0 L- G& v6 X( N. o: a#else
3 ]* H9 A7 P/ [+ A' q2 ? pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );
# U1 j6 u. }' d" A9 Q% ^#endif //__PARTY_FIND7 Y) B) p8 T' Q `3 H4 Q# S- p$ p
}' \: l1 P- v* A) i
}
5 x$ z0 v3 Z2 ]3 [4 ]# E$ G" I }9 x% D8 Q; h E; H
else
9 ~: A5 K- D1 u! j. t( ? {9 K* R0 k5 a6 L0 L8 }, J" W
if( IsValidObj( pLeaderUser ) )4 ]" W/ C, w- E9 D$ G% [
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );8 Q6 C( j7 e$ Y) X* b4 L
}
; {! n V4 l1 W8 d' t! K( ]# F}; h S H% p$ X( \5 M/ ?
, A* r8 N& D3 R5 j' u W G
User.cpp:
, O( E! r) B4 b* F9 J代码:# I W9 P% v( x( z- _9 g
#ifdef __PARTY_FIND
8 d1 N; A, N) l$ O0 \" G* Hvoid CUser::AddPartyAllowJoin( BOOL bAllow )
/ r# B2 W" ]- h& O{/ O. b5 H7 [; f4 N- Y' u0 A
if( IsDelete() ) return;* A+ A( d5 a6 m9 X3 T
) ?) g6 C; P6 i! N
m_Snapshot.cb++;' ^3 p7 Q$ G; ]8 v
m_Snapshot.ar << GetId();
; c; {! p7 M& |! r m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;( U" B/ m* n. d% b+ y" Q6 m6 B
m_Snapshot.ar << bAllow;6 P; L) M0 n3 A" }: z
}, ~+ N8 |8 ]( b
#endif //__PARTY_FIND
3 D/ j! }, {% ~5 ?
r' Z* E1 F9 n4 g" i" Q代码:
9 A( I# U8 v6 K" G0 A5 P#ifdef __PARTY_FIND' L; @5 E2 x* {' \. l; {
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind )/ `+ R8 x; r' a- F0 U6 _
#else( u- V' M+ f, W L2 X
void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
, q; C- U# M$ d; H- c5 P$ E, m#endif //__PARTY_FIND
6 d( Q# y2 B# \3 q{3 _, B/ Z7 X: M ` _5 d
if( IsDelete() ) return;& m) k. z; S. g F
: L6 x" O: I, u" g7 s: u+ d: H0 p m_Snapshot.cb++;/ J: U4 u* Q% d; A8 ~9 B$ Z% v; [
m_Snapshot.ar << GetId();: j0 z/ I" b! U x9 ?, r. [' P
m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;7 x- a/ Z1 ~& L' G4 c8 L3 s
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
% `" b# c2 U7 c6 f) u. r- A m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
1 a% Y( u6 u: X5 N. I m_Snapshot.ar.WriteString( pLeader->m_szName );9 k `: ~! o, H' x+ J
m_Snapshot.ar << bTroup; i9 j# |8 }' T9 H Q
#ifdef __PARTY_FIND
) @- U# m0 u: |) B0 {* h* i$ ]0 u << bPartyFind
: E: G9 ^$ B1 P% U#endif //__PARTY_FIND
2 ?; K2 P9 j" W! N9 r+ l3 v# N% y9 p ;% L: q k$ \2 _- S
. J6 }( ^% ?' C) }; h" n! Q}5 c) I) H' _+ e# _
B5 y+ P# r% _- W1 iDPSrvr.h(公共范围PLS)" `# n6 D+ Z6 F
代码:: F: a' i1 f8 E* z+ T( a
#ifdef __PARTY_FIND0 P6 m+ W% ]- w1 A6 s
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );$ A" A- p8 f" y9 ]* F
#else
8 E! }5 w! H* M: c% ^+ s0 {9 h" X' f; [ void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );& U- {) K( z# R& L' }& M: \6 Y( V
#endif //__PARTY_FIND0 Z0 L7 |) i# v Z
8 f ] T9 ^; B代码:
v H/ h% {3 J, J" U#ifdef __PARTY_FIND% ?) f0 @1 m1 y. a0 n, U# O, ^
void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
, _9 l# {& o1 h0 l Z6 i#endif //__PARTY_FIND
% k; {( c# e6 ]8 t
7 F9 |" S2 z! c! w; h$ J: K( DUser.h(以及):1 ], V I/ A8 b% v' y
代码:
0 x9 Y3 h" H. I+ @9 P* [4 p#ifdef __PARTY_FIND5 v9 m7 N1 r9 n% R! f
void AddPartyAllowJoin( BOOL bAllow );
: x8 m; g2 d# |8 @ void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );9 f2 z8 ^, L8 r0 M5 n; j
#else- T, Y! q' T/ ~
void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
, `* P# s1 d& N/ \# G#endif //__PARTY_FIND! J8 T: Q6 P7 \; N+ x0 [% t
' `# X1 x4 p- E: U
party.h:5 Z3 y% p* O* p) k- t- G
代码:
" n7 c, O9 E: q& a A#ifdef __PARTY_FIND& y& f( c. U7 y) G# c! R, [; ^
BOOL m_bAllowEnter;
( v, c$ l- c" j; i! y#endif
# E) x3 `8 A, S$ u: X) @* |* s0 N& o4 V) v
代码:$ T' n$ W$ s; z/ ]& h7 b+ V
#ifdef __PARTY_FIND: {! ?4 A+ Y) A; H: c# _
CParty* GetPartyFree();
% l( x& m# h+ L5 |#endif# K& D) ]8 X- }( H; A
; p$ w9 K% V: D hWndParty.cpp:' w5 W6 x3 b' Y8 Z" e: }
OnChildNotify:& T& l7 Z. ^5 Q) ]
代码:
- c# _' ]/ @+ f. @6 D" o#ifdef __PARTY_FIND
@! B+ d6 B, @7 I# u( l else if( nID == WIDC_CHECK1 ). d, a8 x2 K1 }
{' ?. `6 I- x0 Z5 y8 R, x
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )' N+ s( F1 X6 x x9 b) l
{
, [. ?' x3 F9 h7 Q% k" q CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );8 t9 P6 F. m' i. B
g_Party.m_bAllowEnter = !chk->GetCheck();
+ b+ O$ }4 M2 X3 l g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );
& a% m$ S& Z2 D$ ` }
! b0 E' o+ }& I* P# q$ v }
+ v% m3 r: A2 o1 @9 ?/ v0 {+ C* H#endif //__PARTY_FIND: e+ P& S3 l: g+ h% {
! D, B9 Z% N s0 i {6 p% z$ z' ^代码:7 S) T' f! p- V4 L% ^
OnDraw中:
( q+ R: s5 c4 y. S$ C2 |代码:1 X2 B: F4 }% V; m4 y" Q2 C! b
#ifdef __PARTY_FIND
7 T2 D P t5 N9 U- R$ a9 E3 j: S CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );! g# O! r$ ^. M% r
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
$ W% v' K( _* f1 k% n3 t chk->EnableWindow( TRUE );. D9 J7 \( d( c( Q0 A
else# G& `6 t* E9 z" w) U% H- X
chk->EnableWindow( FALSE );) k& e$ A# G2 @) _$ Z( j5 s
chk->SetCheck( !g_Party.m_bAllowEnter );
0 W" v& ^ v( @) P# w#endif7 h7 S7 P- o+ ?( L4 K, W2 R
: b6 ?' H, v" h
DPClient.h(public):
& X2 Z8 Q+ I2 ?/ | O代码:0 u- ?3 E7 b: j0 d; n/ Y( B/ e6 j
#ifdef __PARTY_FIND- c1 S1 C# n+ B) v G
void OnPartyAllowJoin( CAr& ar );
+ A; P3 q! B& b void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
1 u6 z- P9 c; K' \#endif //__PARTY_FIND9 m# \, |0 B$ B# h0 J' X0 x
3 M1 r8 G, O- E: F I1 c
& u0 R3 P- z" Z3 D9 K" Q9 YWERS hinbekommt没有,请让赫克的权利。' X3 ^7 Z6 C& D- q4 Q( E
不支持左右,所以难不...# {& }3 {& I! b: v+ c$ \- C5 w
党k的Windows NT甚至编辑它自己。
' v: y8 y5 m* U: ~2 p+ c. E8 ]包也,因为我不erschreiben进一步如果我你的。3 O' W) K9 z2 p* @* C; N. p
由于缺少Quantité k n个代码是什么升工程前。
4 D- J* _: S( b8 b% ]如果是这样的。请发表。$ T6 @. T. y# A, t
到目前为止,Pumbaaa5 r# L$ }$ A) s
: o4 U) O$ p& s, T, [ 5 r" v, ]' [5 m, a, I$ _
MsgHdr.h5 h2 V. M! \5 k6 b
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x8863
2 a; ?) r; M$ [* D7 `9 N* O9 ?0 E; A#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243 x6 ?6 L, Y; Q, A6 P
" I) q( b8 z& u b
- q- Z- h9 w/ K# D* k. W: D
# {9 n* o3 T S* K1 C) b1 Y! X' C
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