|
|
对于那些谁需要它 - 谷歌缓存FTW。 :
; I. g$ r( {% G/ p如果我鼓掌纯粹是我复制错误时,D4 J8 @! A; K a, Q3 M$ \
积分当然Pumbaaa。
* z6 P. Q) N3 ?6 g$ W: e R/ m* Y+ E' u4 v9 D" c( J
FuncTextCmd.cpp:5 I/ H. s) i6 U2 C
* ?9 ?+ e d* V( B2 @代码:
$ t! l0 _3 Y: k8 I3 [6 X#ifdef __PARTY_FIND) i- L$ O1 ~# {0 V( f6 b
BOOL TextCmd_getparty( CScanner& scanner )& X( k: M7 s" E" H+ g/ K9 t
{
2 M' O: C8 V( G& _4 R5 Z- t* B#ifdef __WORLDSERVER
) v$ x. N+ ~8 c CUser *pUser = (CUser*)scanner.dwValue;
) E* K; g- K) S T2 J4 E" d if( pUser->m_idparty > 0 )9 B V5 }9 F# r/ o/ m
{
) H( _/ Z- M. Q% O O% J }# O& c pUser->AddText( "你已经加入一个公会。" );# e. S' `9 I1 h) s
return TRUE;2 d- W- k6 O% O5 O3 O" d. D" v8 m) Y
}" E+ v; O# `/ C
CParty *pParty;
! b7 G& i7 d, _6 W pParty = g_PartyMng.GetPartyFree();
4 ]- X; b( P: e if( pParty ): L5 R" f& g* E# V' R- @& O; }
{: o) a( _7 P4 A9 p+ X" ?6 {. p
g_DPSrvr.InviteParty( pParty->GetLeader()->m_idPlayer, pUser->m_idPlayer, FALSE, TRUE );, E+ v/ s8 |5 S2 Q
}else. H# r( }# D6 q6 K- ]
{
- R. j$ E$ w I# D1 {$ I: c pUser->AddText( "抱歉,这里没有任何一个公会。" );
! D9 L @8 \5 [ w! ?5 A0 W9 Q: C }, `% h: i& J5 x
#endif
( N0 ~- A4 J6 Z- C return TRUE; s9 W' K% l* I8 ]
}
, @0 S R4 {8 J- p#endif //__PARTY_FIND5 e. d6 D: q! l. i6 a# R
; w5 K3 O7 u6 K2 S代码:# J `- Z+ z& D; p* p
BOOL TextCmd_PartyInvite( CScanner& scanner )
4 j/ k& W; ]7 O% {{
' p* d" A$ o5 C Q g, K3 a5 [; \#ifdef __WORLDSERVER
4 O' r' ^) i9 U% t' i4 { CUser* pUser = (CUser*)scanner.dwValue;( [- @ Y, }+ \ P
MoverProp* pMoverProp = NULL;
" V8 i# }$ g0 Y: E j" S1 _ scanner.GetToken();* O, S0 p O, E# B' Y
#if __VER >= 11 // __SYS_PLAYER_DATA
5 ]2 V. Z& z8 I& h u_long uidPlayer = CPlayerDataCenter::GetInstance()->GetPlayerId( scanner.token );3 _, Q6 d) T9 b( \
#else // __SYS_PLAYER_DATA
+ v1 t! K. Z l* R3 }* a' l; M& l u_long uidPlayer = prj.GetPlayerID( scanner.Token );9 M3 e; S2 i5 A; u+ Q6 P# L0 h
#endif // __SYS_PLAYER_DATA% ? i _! m5 c B- l3 {5 m
if( 0 < uidPlayer )0 p& D+ f# ?1 L1 r- t- |* b# V
{
' j$ h5 ]+ x: j( p. y CUser* pUser2 = g_UserMng.GetUserByPlayerID( uidPlayer ); : l$ o l8 z' T' G
if( IsValidObj( pUser2 ) )# ^* W8 e( R. P" b
#ifdef __PARTY_FIND: |7 F1 q" X3 `; i4 c# L
g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE, FALSE );1 |- t. K3 Q" U/ t" Z4 ?2 P2 j
#else
9 l) `+ j' U" k9 ~4 z g_DPSrvr.InviteParty( pUser->m_idPlayer, pUser2->m_idPlayer, FALSE );( k1 v8 z$ @6 L
#endif //__PARTY_FIND
9 ^$ M, L, N. i, N7 |% f1 `0 J, y% [ else
5 E, @: W% g# d9 y( v6 m1 } pUser->AddDefinedText( TID_DIAG_0060, "\"%s\"", scanner.Token );5 O7 N) W. z1 m( G' [" i
}
. N+ D: x" x- D8 C1 ]1 k2 {; q. w else
7 |0 E) j& L- w: _9 c% T6 T {
! X' O7 u @6 ?. h" L* i4 p pUser->AddDefinedText( TID_DIAG_0061, "\"%s\"", scanner.Token );4 G5 n& `: _% {! M3 ^: z
}
* \6 v% B2 F/ Z0 X9 c8 i0 C! S, [4 _#endif // __WORLDSERVER0 l: M9 q! U/ z) ^( y
0 B1 v. x* `; z5 f( ] return TRUE;: k5 b, h5 J J7 I
}
7 g, X' `' S2 d3 ^5 b9 X- O
R" `7 o& h0 x5 S3 S代码:4 r. y5 M x1 _! y* B. O3 X
#ifdef __PARTY_FIND. C' u# y7 ~/ g
ON_TEXTCMDFUNC( TextCmd_getparty, "getParty", "getP", "", "", TCM_SERVER, AUTH_GENERAL ,"" )
8 u& m; p o% |- X6 J8 c#endif //__PARTY_FIND2 V( O) M3 D' ~( }2 N; l( f
DPClient.cpp;, `) A- g6 ?7 l5 c
Code:9 O! ^' F) e2 D& _9 H l
void CDPClient::OnPartyRequest( CAr & ar )
; h7 S1 d8 H4 R- w{" Y9 Q! c( o; K g- F
u_long uLeader, uMember;
l3 Y: Z1 _: V/ }; |7 e8 _/ r, M3 N! r
BOOL bTroup) p% p8 j9 }9 p
#ifdef __PARTY_FIND
" T* |# ^) J7 ~4 @* d5 j , bPartyFind# ?% a9 f3 X9 u+ [3 r
#endif// __PARTY_FIND
# y/ p8 G# t8 z- n# U- y. f ;
; R, Q" ~+ I _3 W9 R/ d: P LONG nLeaderLevel, nMemberLevel, nLeaderJob, nMemberJob;
# _' ]: Y0 Q2 J; V! n- d+ ?% J BYTE byLeaderSex, byMemberSex;
8 X( N* s: g. p+ d4 |+ O char szLeaderName[MAX_PLAYER] = {0,};. }! I$ @$ w; I; c
ar >> uLeader >> nLeaderLevel >> nLeaderJob >> byLeaderSex;
8 {# U3 @5 q0 [& ^2 { ar >> uMember >> nMemberLevel >> nMemberJob >> byMemberSex;
8 v% l: c" j7 U6 ]1 o+ z' S4 ~ ar.ReadString( szLeaderName, MAX_PLAYER );
4 g) q. Z8 |; A! i% i# E: H ar >> bTroup
( d) N3 j7 e2 L+ @' L! }#ifdef __PARTY_FIND( E$ v0 b! D' H7 x+ q" i% ~* R$ Z
>> bPartyFind
0 }, z7 U* s3 T y+ Y4 \( A: K#endif //__PARTY_FIND- Y1 O" w! b l Y8 l' [/ v
;9 t' e4 g: j0 K: U8 C4 Q
5 o* v5 K& L# W$ _
if( g_Option.m_bParty == FALSE )2 U; L5 T: k% p" A9 x
{
- g" L' w( j) E! z5 ^ SendPartyMemberCancle( uLeader, uMember, 3 );
; z. O+ _! _) \6 ^$ \# R/ L return;
4 J7 ~% L: L1 ` }9 U+ h. p$ c+ u1 ^8 m3 Z) i6 E/ r
/ F, C9 K+ p$ [$ x: z
#ifdef __S_SERVER_UNIFY# U/ k8 D' N$ ]: W
if( g_WndMng.m_bAllAction == FALSE )1 Y7 m3 i$ j, M1 n2 _6 F' N
return;6 X- p! S# W& e8 E4 o8 ~% W0 B
#endif // __S_SERVER_UNIFY
2 M, ]% h7 @+ T( [% e! m! Y. ]- U% W: R) `) r1 s* b( s
CWndBase* pWndBaseBuf = g_WndMng.GetWndBase( APP_PARTY_CONFIRM );
; Q8 ~, R$ a& K4 Q. e. o" m1 A 2 l5 W( U R8 [' k
if( pWndBaseBuf )
" ~. ~ w% r1 @/ N8 y3 S" } {: U) E' y( T# v' C! D8 Z; a6 k7 i
SendBlock( 7, g_pPlayer->GetName(), szLeaderName );
4 Z' I! \% Z7 S return;& c" r9 I- l/ W* `0 ?
}
. \. F1 M* F; n3 o, H#ifdef __PARTY_FIND
& ?5 ~! E4 O/ f9 n: Q) i if( bPartyFind )3 W0 C* h- {' u
{
4 E, {- d9 m. {( E4 a9 p* m, O2 V$ E SendAddPartyMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex );% z' u7 z- W% H; T) [8 q
}else
; k `7 E5 e2 N, B; K( Z {# {, G6 p: x+ [7 Z* i n* w* d
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
: O0 T( L5 c: ` g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );& w; u+ s& y+ Z/ E* O( r# ~
g_WndMng.m_pWndPartyConfirm->Initialize();. n/ u2 J$ L' Q5 l7 J
}
, o- Z# _7 m) X6 G9 m) e j" S#else5 N5 s$ C# V' _+ D- L. {
g_WndMng.m_pWndPartyConfirm = new CWndPartyConfirm;
" \% p. r+ T4 i) S/ z g_WndMng.m_pWndPartyConfirm->SetMember( uLeader, nLeaderLevel, nLeaderJob, byLeaderSex, uMember, nMemberLevel, nMemberJob, byMemberSex, szLeaderName, bTroup );
0 S7 k; r- f7 V/ Q' o g_WndMng.m_pWndPartyConfirm->Initialize();
6 \- l" @7 k) z#endif //__PARTY_FIND; @; J5 I3 V4 ?4 G7 E: ~ H. i
}
/ P( W$ R; I7 i% b6 R& F2 m. ~: _. q& ^
代码:
( j" S( A8 k; g2 U4 d w#ifdef __PARTY_FIND
% ]0 H3 T5 K: o, b- jvoid CDPClient::SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow )
' r+ m3 E4 e- |0 j. C{% m8 K! R, w7 a7 l w7 R @
BEFORESENDSOLE( ar, PACKETTYPE_ALLOW_PARTY, DPID_UNKNOWN );
5 T, O' H3 r3 | ar << idLeader << idParty << bAllow;
/ r9 C7 F3 @% F! U: w SEND( ar, this, DPID_SERVERPLAYER );! m0 k G8 l" \# k, N) i& _
$ J+ d) n- ?3 J" Q; Q3 h! \6 [}' x2 h3 Y# e, i" u: O/ c
void CDPClient::OnPartyAllowJoin( CAr & ar )( B6 L0 ~. Y7 c" _
{
d2 Y" P2 N9 Q6 d6 D, s ar >> g_Party.m_bAllowEnter;
# X. F4 d- P0 _9 V2 z$ N}4 V- E$ _# J: V2 i% U3 x3 a% w
#endif //__PARTY_FIND9 k' a. {& ~# Y* D9 A u2 M& |
Code:, I1 h, O! |% |/ l8 h0 Q. a
#ifdef __PARTY_FIND
+ g3 I* k; h& @ case SNAPSHOTTYPE_PARTYALLOW: OnPartyAllowJoin( ar ); break;
" x) H* h6 e% s* v3 [, y#endif
9 J F" N* {& M$ v$ k
6 p7 y- t7 d! ]& {party.cpp:
+ i: I! c' N9 A, U+ b代码:
$ q; X/ q9 L* q4 E& bCParty::CParty()9 N1 T' B. J2 X# S2 K
{
: o# {' @: _+ S! S# O" M c m_uPartyId = 0;
, U# `) |% t( g1 f$ N% ]+ Z m_nSizeofMember = 0;+ ~' Z6 w0 [# V4 U, k, r( L" `
memset( m_sParty, 0, sizeof(m_sParty) );
" q }' n! ]8 M- X. c m_nLevel = 1;0 A$ x6 k! ]: {' m
m_nExp = m_nPoint = 0;
" G: D$ [2 z. P; }* J m_nTroupsShareExp = m_nTroupeShareItem = 0;( q5 l4 h6 `0 M' P
m_nKindTroup = 0; // ????# d# j3 Z' w# S- h
m_nReferens = 0;2 o% {% o( E0 }& v( y, S
m_nGetItemPlayerId = 0;
4 D+ i0 g8 p2 ~. g" T( R& B0 ^$ E* x$ ]#ifdef __PARTY_FIND
' T( f) @1 F- Z1 x4 O m_bAllowEnter = TRUE;! f& Q5 b7 b9 j# A6 [2 f4 Y" m5 b/ m
#endif //__PARTY_FIND
' @( ^) N5 x2 N2 s, E. b- } for( int i = 0 ; i < MAX_PARTYMODE ; i++ )
1 s/ Y* B, M9 J7 ^ {
5 \2 q o4 T2 ^' ]; F m_nModeTime[i] = 0;
* P Y7 ]& j* @( g) G- D }
. a! L. Y# R# i- ~ m_idDuelParty = 0;7 x; _ q* i2 l( Y8 j
#ifdef __WORLDSERVER
! Y/ G9 K: v& I& K- [: e) K6 k m_dwWorldId = 0;2 [" H( v' |8 @6 @& a' D9 V
#endif // __WORLDSERVER. D1 A! ~8 I: }
} D# N O9 d2 N. `6 r9 T
代码:
2 x& y. I% T- V/ ~6 Qvoid CParty::InitParty()
+ X! o$ V4 l$ O9 W5 \- k1 B: R{( n# C* Q2 H8 D+ Z" D
m_uPartyId = 0;
$ H4 B5 r- k: h, d2 Y m_nSizeofMember = 0;8 v- V- s# n0 x! x/ ~
memset( m_sParty, 0, sizeof(m_sParty) );, o2 l6 B) ?' K/ W
m_nLevel = 1;" `. y. p* c. u% w/ J/ P. ~- u
m_nExp = m_nPoint = 0;# P6 w( q# t9 A. \5 J A, Z
m_nTroupsShareExp = m_nTroupeShareItem = 0;
, \) H0 a! J. o! } m_nKindTroup = 0; // ????
1 p- r. v4 V9 T. T m_nReferens = 0;
7 t. m5 k3 p6 c& N#ifdef __PARTY_FIND3 ?7 {* c# j4 m& @/ V. b9 a
m_bAllowEnter = TRUE;
- V3 \+ ], U. q& ~3 @#endif //__PARTY_FIND
& r8 c8 Y& m( h( `+ [, O for( int i = 0 ; i < MAX_PTMEMBER_SIZE ; i++ )5 D0 J& B# M5 s8 `
{, N3 J1 G8 n3 o: D: W4 l
m_aMember[i].m_uPlayerId = 0;
, u4 `7 ]1 ~ u7 a m_aMember[i].m_tTime = CTime::GetCurrentTime();
; e, W9 G ~; g! J ]: j m_aMember[i].m_bRemove = FALSE;" |7 _6 H4 W2 e! L
#if __VER < 11 // __SYS_PLAYER_DATA" X4 P+ D, ~/ u# M! m/ p0 e
m_aMember[i].m_nLevel = m_aMember[i].m_nJob = 0;
& G: t3 \1 `% @4 ~ m_aMember[i].m_szName[0] = '\0';
0 B7 H6 E7 t: I9 c+ Y2 A; t8 g#endif // __SYS_PLAYER_DATA, z/ l+ R9 l# F* G
}" n1 Y. L2 V+ R- o4 T5 _
}
4 F2 ?7 ^3 J# k/ p0 ^代码:. z# E1 k H8 E& _2 a
#ifdef __PARTY_FIND, R, v+ a ^ X$ ?
CParty* CPartyMng::GetPartyFree()% K' ^) {+ {) _6 N
{9 v o9 r) @: d7 ~
CParty* pParty, *pPartyTmp = NULL;" \/ s: o) j# s
if( !m_2PartyPtr.begin()->second ): G+ l$ D, h& ~7 A2 b! p
return NULL;
% \- S7 x( }4 T2 @ H% t& L BOOL bRan = FALSE;
, \' a- n) M1 Y) T8 C# X+ B DWORD dwRand = 0;
1 T) o8 M& U' [* U& C if( m_2PartyPtr.end()->first >= 1 )3 ~% M" |! Z6 D* G
DWORD dwRand = xRandom( m_2PartyPtr.end()->first );+ @% P. b# i# ]0 q: Y+ |
4 m3 h; d- `3 s6 I: v) O ~% |- y for( C2PartyPtr::iterator i = m_2PartyPtr.begin(); i != m_2PartyPtr.end(); ++i )
0 n% J7 F* O+ _1 _/ S4 M# D {
# R7 k1 U" J/ `: a/ v* M pParty = (CParty*)i->second;
B- K; r4 V$ l( _- s7 q7 a if( pParty && pParty->GetSizeofMember() < 8 && pParty->m_bAllowEnter )
0 E* ?2 z" g# b; H {9 e7 h9 n+ P5 A6 d! W3 R
if( i->first > dwRand )
6 S1 J% e- |! D; K2 n& y return pParty;/ ?( `$ G# e6 V% a, G
else
8 m( |, v* p6 i# Z8 `4 z) W7 o pPartyTmp = pParty;7 X0 M6 v+ C# m: X/ R/ _+ @
}
$ }7 S. I& g- r0 X }- |: b8 x* Z& R: y- q/ b" G, O4 @
return pPartyTmp;1 _6 E3 ^$ i! J) m& O0 B$ J
}
0 e6 X# A; q2 W+ C6 z#endif //__PARTY_FIND
+ h2 u v. H) I) n- \4 X( z6 d
7 E9 d8 u- s) \# A& G8 m. z& WDPSrvr.cpp:
& B# b- L1 s. A& {代码:0 r, k7 ]5 e/ ^ O8 j. `4 ~% O: y
#ifdef __PARTY_FIND U4 _9 p5 [3 {/ c2 l1 X* j" `
void CDPSrvr::OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
7 T7 K( K2 u' l# \( j# {{
! b5 b x" H: z" Q; J CUser *pUser = g_UserMng.GetUser( dpidCache, dpidUser );
% {! ?% ~+ C6 D* g! S% M; ? if( IsValidObj( pUser ) )
0 w; f6 v1 _* `2 X9 G. F4 ] {
1 Q; M# J/ f9 v5 {" Z$ b7 M u_long idLeader, idParty;1 _* n" c; s9 p4 }0 C, E$ U
BOOL bAllow;
7 g3 m6 K* ]0 |7 B8 _3 n' f ar >> idLeader >> idParty >> bAllow;$ v- E6 W" j' q% F, Y; `5 Q
if( idLeader != pUser->m_idPlayer )+ w8 F N: V% P) u8 r
return;& t" I0 b* [9 U& M$ O
CParty *pParty = g_PartyMng.GetParty( idParty );/ f0 v" i9 k7 W+ s% i
if( pParty && pParty->IsLeader( idLeader ) )2 U ^% D8 i; P/ [2 K
pParty->m_bAllowEnter = bAllow;
( _4 b' r) @0 g6 ~8 C else
) v0 r* G, \! m' g- O% {- Q# H return;
# {: n& g$ B, F1 @: ]
/ D* O% V3 \/ ^2 R CUser *pMember;
3 v% [6 B. @% F0 K+ o' l1 @ for( int i = 0; i < pParty->m_nSizeofMember; i++ ). j1 g# y. y1 Q8 Z6 s
{
; z% M, i% p ~* R, U2 E pMember = (CUser*)prj.GetUserByID( pParty->m_aMember[i].m_uPlayerId );
& u+ r! \& D. v/ Z/ c% S if( IsValidObj( (CObj*)pMember ) )
0 i' q: s h |7 \ |! b. l( g pMember->AddPartyAllowJoin( pParty->m_bAllowEnter );
$ p: B3 {0 [9 V0 G/ a! ?) ~2 D }, z9 V3 s, x, U4 R8 _! G/ K- m$ e
}: @: n$ F3 G2 G% J3 ?) i
}; A: }) M; \* L1 L
#endif //__PARTY_FIND7 _3 ~4 |. g1 y8 f" z
2 q2 {3 F. X) i l6 v$ [+ H4 O& H; w
代码:
: J7 O: p; O4 o8 b* |! _" ~#ifdef __PARTY_FIND: o% [6 E4 H* Z
ON_MSG( PACKETTYPE_ALLOW_PARTY, OnAllowParty );* t# m+ b# j1 c. K: j$ J% O
#endif //__PARTY_FIND
1 U' E! m" e7 _. b' e* b
/ P- ^/ X O7 N U0 ]1 Jvoid CDPSrvr::OnPartyRequest( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize )
4 D1 K* |8 x( C1 K{
1 V4 Q' \: B0 P' ~ u_long uLeaderid, uMemberid;
5 l8 g% N' k: T& F4 r0 b BOOL bTroup;
4 V8 a9 x m' G, t ar >> uLeaderid >> uMemberid;
* w- H) f& R' T" e4 D ar >> bTroup;
2 j7 _& J. C$ [7 J+ H
9 r- P( q3 \" l( s2 m. ~$ J; l: M CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );( A# i! y" m* T# t8 d Y
if( IsValidObj( pUser ) && pUser->m_idPlayer == uLeaderid )5 ^" m7 d2 }# H( P& `
#ifdef __PARTY_FIND
- _: O: Q, H- S0 D; H: ] InviteParty( uLeaderid, uMemberid, bTroup, FALSE );
3 T& Z$ D% h- e. H: @6 C#else
0 @! t6 |% L- m InviteParty( uLeaderid, uMemberid, bTroup );
' ^+ I8 C5 L) p! \. m) L#endif //__PARTY_FIND! N" M5 h/ l3 e$ L q
}8 p( j0 z( b/ S% t" Y5 D
" U# A/ h: m/ m代码:
+ A( E# s$ l6 Z* s#ifdef __PARTY_FIND) N& B' g$ v* J) X/ b( v+ y
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind )/ k# _6 R% G; R4 f
#else7 O8 q( J0 w$ c- W, s/ _2 z2 n$ A! y
void CDPSrvr::InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup )
7 T0 `: x! j* P3 g% z( T#endif //__PARTY_FIND
$ J% X! s; `+ l+ s( K. Z2 N" F{
, m e. n- J3 q# z) V CUser* pUser = g_UserMng.GetUserByPlayerID( uMemberid );3 ^; t& `8 C/ Y. Z
CUser* pLeaderUser = g_UserMng.GetUserByPlayerID( uLeaderid );; b. B/ m: J" q, n9 K6 U
6 d! s( i, C J; c) M& ~' f if( IsValidObj( pLeaderUser ) && IsValidObj( pUser ) ): t( Y& h& I& g& N
{, G# }9 [# K. }/ z' b8 e
if( !pUser->IsAuthorization( AUTH_GENERAL ) || !pLeaderUser->IsAuthorization( AUTH_GENERAL ) )
1 x; I) Y) Z, G) W! d8 L& ~; w: U {) }# m) \+ r- w* p0 e! X# T1 |, `. A% e" u
if( !pUser->IsAuthorization( AUTH_ADMINISTRATOR ) || !pLeaderUser->IsAuthorization( AUTH_ADMINISTRATOR ) )
4 g7 r1 M- ]% x* Q3 k5 ~; b& s {) D9 w2 ~" c8 c/ f. M# S
pLeaderUser->AddText("没有足够的权限。");
: z' G Y% D+ n; s) X pUser->AddText("没有足够的权限。");
: Y: D6 C8 C1 T/ ^2 J* _ return;
9 @5 X( [; x5 q }
! U8 N, b0 u" S+ V+ R }( d% t; Z/ q0 c u
// ???? ? ??? ?? ????.1 j- U5 B7 |& l( u. S v6 T* Q
CWorld* pWorld = pUser->GetWorld();
* b" x" m3 d/ j if( ( pWorld && pWorld->GetID() == WI_WORLD_GUILDWAR ) || pLeaderUser->GetWorld() && pLeaderUser->GetWorld()->GetID() == WI_WORLD_GUILDWAR )" c6 A6 u1 y7 M, t& O; O: K" R, _( ]
{ ( a2 L9 D* G9 M8 Y3 }' c
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );6 B$ w+ A1 [: A% B* j- X
return;
/ x0 s, H9 f$ a* V, ] }
2 F7 P2 r/ R. P* L9 u7 n2 j#if __VER >= 11 // __GUILD_COMBAT_1TO1: Q1 m- j0 e$ ^3 D0 K+ g2 D# L! W
if( g_GuildCombat1to1Mng.IsPossibleUser( pUser ) ), _. Z& h8 Z3 H
{, F* h5 I2 V# w' X1 s+ a
pLeaderUser->AddText( prj.GetText(TID_GAME_GUILDCOMBAT_CANNOT_PARTY) );// "????? : ??????? ??? ?? ????" );
2 J& b# ]% V: K2 w7 z return;$ n t8 ?1 U/ t0 h) N7 H
}/ \6 |. H4 M, R' ~
#endif // __GUILD_COMBAT_1TO12 N2 l2 V7 J5 k; V3 X- U$ B) O
3 ]: p( X3 A. E$ I T0 }
#if __VER >= 8 // 8? ?? 061226 ma
" m3 i* {2 o2 v8 y' y- e if( 0 < pUser->m_nDuel || 0 < pLeaderUser->m_nDuel )
/ l8 u1 Q0 }6 J/ E1 I# [ {- w; F. u( t3 j6 Y6 L0 V/ H* ~: W
return;
]2 f# B2 j7 [- m4 F$ ] }
; \' e4 Z8 w$ n+ v/ v3 I) r#endif // __VER >= 8 // 8? ?? 061226 ma( p; v' z8 s( B+ T
& J# S9 S9 l: S" \! j if( pLeaderUser->m_nDuel == 2 )
6 ^6 O9 d" T U6 `# B {
9 s" S/ }+ Q* A( M9 ` _ pLeaderUser->AddDefinedText( TID_GAME_PPVP_ADDPARTY, "" ); // ?? ???? ?? ???.1 ^/ ?$ I' n, @3 X3 J' d# j
} 2 a7 D2 \ L) b8 u& _
else d4 c% B3 Z- V9 r7 B" o0 x
{
, F6 f* ~: ?+ y! E V if( 0 < (CMover*)pUser->GetPartyId() ) // ?? ??? ???
; r3 s' X; y2 |% L9 ?" X. F5 k {/ [1 c5 \/ Y3 ~7 m3 D" i0 U
pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 1 );. F. g5 E5 \: Z/ I( e5 |1 ~) H; O/ P
}4 l0 ] l6 i5 P8 R) @) a
else
* _* q8 M$ x+ N6 {% q {
8 f: u I" @: @$ d; I; T if( pUser->IsAttackMode() )4 h+ p, n1 T4 i/ t* e* @5 Z
pLeaderUser->AddDefinedText( TID_GAME_BATTLE_NOTPARTY, "" );! t, P0 g8 s* X' h( C2 T" A+ G
else
9 p5 W1 E$ t) \* d/ z#ifdef __PARTY_FIND
! p8 y9 g. M# Q. v8 D pUser->AddPartyRequest( pLeaderUser, pUser, bTroup, bPartyFind );
) q1 ?/ \8 U; w- h7 W' v) r#else
3 O4 o0 |2 H2 _0 a5 u+ L pUser->AddPartyRequest( pLeaderUser, pUser, bTroup );2 {. n' D4 s/ U7 A
#endif //__PARTY_FIND
: [- G4 s P) t+ N% e }# [$ O0 X0 B6 o. V. T
}
9 y D2 E1 k7 [0 ~( l7 H* G5 G }
. C1 P( |$ `: M/ L, @9 @( F else1 G: G1 `8 Q+ ^" b
{
V- p9 y1 _" j if( IsValidObj( pLeaderUser ) )
5 j0 g% S: {9 a6 n ]8 K* s6 P& ^ pLeaderUser->AddPartyRequestCancel( uLeaderid, uMemberid, 4 );: o8 {( o1 d8 }' T9 Y L
}2 k3 @6 H p. u# c
}* Y2 f, K6 C4 L& y( w$ p4 I
$ E3 \& ^) I5 Z! g& n
User.cpp:
6 t% a' l* o9 P0 S代码:
- c& X: a" {) H% r$ i#ifdef __PARTY_FIND
i F+ T8 `* M: `( Q7 f% |void CUser::AddPartyAllowJoin( BOOL bAllow )+ }0 \' [ S& d0 H
{# l% y4 l* q0 Y1 c/ a
if( IsDelete() ) return;+ _' D+ _6 \+ z0 l0 _
$ Y# k, H$ v3 q& P# L3 O8 @
m_Snapshot.cb++;
2 Y' n& n' i% }4 h% U5 P m_Snapshot.ar << GetId();0 } @, s" o, R8 _, Q7 [
m_Snapshot.ar << SNAPSHOTTYPE_PARTYALLOW;3 Z- b1 x# U3 ^
m_Snapshot.ar << bAllow;, s! f9 K. @) {% Q/ h* I
}
3 R( N8 \$ I. r- A) G5 o! L2 c8 [#endif //__PARTY_FIND
8 X" [- i# M* m; Y" n5 J$ M$ \" |! r. j# y2 y& i* C/ d6 J3 |
代码: h: }$ M1 }7 v! A3 Q! f# l
#ifdef __PARTY_FIND
- Z5 f; A4 A$ cvoid CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind ). ?; f: S% X* I. F
#else
6 L- l" l: J! W0 l' N' s9 `void CUser::AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup )
$ R3 W% Y: r+ q7 u z. d8 R Z#endif //__PARTY_FIND
6 }; g6 |7 e k4 k+ c# ^2 V1 D{8 x: O% h8 X+ u+ S# Y
if( IsDelete() ) return;
4 b$ p0 G' W. B 4 o& K; H$ ?: Q2 k7 S" i6 H
m_Snapshot.cb++;
& {# G5 f# \- m: |: g m_Snapshot.ar << GetId();
E: r3 {0 t) ^* R% M0 u m_Snapshot.ar << SNAPSHOTTYPE_PARTYREQEST;, R- L+ D0 m K3 r$ @
m_Snapshot.ar << pLeader->m_idPlayer << pLeader->m_nLevel << pLeader->m_nJob << pLeader->GetSex();
& W! P2 v& U$ f; G6 V, r5 b m_Snapshot.ar << pMember->m_idPlayer << pMember->m_nLevel << pMember->m_nJob << pMember->GetSex();
$ N) R w% B+ d3 d m_Snapshot.ar.WriteString( pLeader->m_szName );2 H% N% h1 }% e4 D6 o
m_Snapshot.ar << bTroup
Z* r/ ^; D; b) I1 S. a#ifdef __PARTY_FIND
! m- b! W% n) J << bPartyFind
5 E: x8 [0 c; }! a#endif //__PARTY_FIND { [6 B# {2 v9 a8 |) {, k
;. m8 v# X. q/ R, V* u( h
8 j; T+ z' Q t U6 A
}5 |4 B9 g) F8 x0 \( L- A* [
* U) R! i2 U( W4 M) \
DPSrvr.h(公共范围PLS)4 G; F2 ]: d, V$ g2 } s
代码:# ?% H0 X, ^% }5 F
#ifdef __PARTY_FIND
9 S$ @" A4 ~$ p; C void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup, BOOL bPartyFind );7 j/ c/ e1 ~. Q' X$ A) m( g$ p: F
#else- G5 v- } s! R
void InviteParty( u_long uLeaderid, u_long uMemberid, BOOL bTroup );
3 x* D l& C1 w, f0 C3 O0 I" e#endif //__PARTY_FIND* B, [5 F) c8 |1 y4 }& p
/ W9 x) U# }; }4 K
代码:
: N+ }3 ^0 ]* @; {#ifdef __PARTY_FIND
, m( n$ S$ U2 m: A2 T+ q void OnAllowParty( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );% a% @" Q7 D2 b/ }& ?( S
#endif //__PARTY_FIND% C6 E. n3 P' \- c. o
/ v; J2 o+ x' a5 M& a- l$ q8 Q0 ]6 j
User.h(以及):
/ n* J: K- _$ d4 }' E" z- i0 k代码:
" Z% p( a& t9 g$ ^% a. P#ifdef __PARTY_FIND
1 z9 ^" [! l1 F. e void AddPartyAllowJoin( BOOL bAllow );
+ @) ^; b ~% i+ Z( m$ X void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup, BOOL bPartyFind );
0 f. g5 c8 C' ]' ?" `2 M#else
( U+ H3 c# e/ ?% Z: N void AddPartyRequest( CUser * pLeader, CUser * pMember, BOOL bTroup );
. w" S3 ]; A/ W#endif //__PARTY_FIND
8 i) J; o6 O h& f' ^) B4 M, X; x2 k) t+ L: K1 ]( @0 i
party.h:+ h3 V, i: A4 C5 ^0 c
代码:
* Y5 f# w, k1 g0 M$ H#ifdef __PARTY_FIND
, ]" {4 z9 S$ [) m3 X BOOL m_bAllowEnter;" O9 H* L0 A" m
#endif
K2 u/ H' z* E$ V2 A5 X: @' B9 ~. S, u* ~# H- l
代码:4 t. G+ ?( e+ `8 b
#ifdef __PARTY_FIND
% g2 n4 e" }7 R5 B7 F/ F CParty* GetPartyFree();; n( |$ g' u8 b$ e
#endif
* {' ^) E9 |3 m; i: j9 _) ^$ z4 Z h) S( |' B$ Y: S
WndParty.cpp:
- t" t* W! ?% Y3 L0 Q1 P7 dOnChildNotify:9 h, b" T4 C! J& V& H- h5 G% ^
代码:3 ]$ n8 ?9 `1 `4 _( k
#ifdef __PARTY_FIND4 i; L2 h Y0 B4 H
else if( nID == WIDC_CHECK1 )
4 }6 c2 s, Z4 A" V! Y {
2 z- s% d8 P. c" c; { if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
9 a/ h2 ^. K2 P# E7 [3 p* K3 N* x( o2 R {
5 S) D! {! U" T; N CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 );
4 b' k Z# w! K0 c4 t5 Y g_Party.m_bAllowEnter = !chk->GetCheck();3 k1 J3 F& g/ p
g_DPlay.SendAllowParty( g_pPlayer->m_idPlayer, g_Party.m_uPartyId, g_Party.m_bAllowEnter );% g0 }2 C2 t ~: G, D( K, I$ ?
}
) V+ v* h. I. I( H0 j }
* V6 x- i1 v. { T6 q0 c#endif //__PARTY_FIND
2 s5 Q2 l: V- F( u3 n1 ]+ {8 \2 v9 H! Q' H
代码:
+ c' a8 f) ^; o! h, R, E. JOnDraw中:
" ^& a+ d: A( h" H; q- u2 T代码:, @* o$ F" M7 S( W
#ifdef __PARTY_FIND, u7 z8 u! g) u/ `
CWndButton *chk = (CWndButton*)GetDlgItem( WIDC_CHECK1 ); j% |$ `8 o0 n" C" |
if( g_Party.IsLeader( g_pPlayer->m_idPlayer ) )
. t& R, `& _4 d chk->EnableWindow( TRUE );/ G, q) ]7 g$ Q
else, h) f) X- `4 {* H
chk->EnableWindow( FALSE );6 h! D1 N9 E, o5 z
chk->SetCheck( !g_Party.m_bAllowEnter );
8 K& z; ^$ G8 q# i! L* q#endif- n1 ?7 F. {1 E5 V _: h
- x( d+ q' c0 I# p. ^4 Z% _DPClient.h(public):% l6 R' U# ]- v& X( w
代码:
( F4 G6 n4 ?8 d# V! b#ifdef __PARTY_FIND
3 k: \9 M6 y; G5 t void OnPartyAllowJoin( CAr& ar );) P! h# e8 R9 @6 P8 J
void SendAllowParty( u_long idLeader, u_long idParty, BOOL bAllow );
# h$ s1 u S5 F1 [#endif //__PARTY_FIND, a# @0 a, ]4 b! B$ P, U
/ q) t) j1 G$ l- y! } x+ t4 K2 A2 y, ]
WERS hinbekommt没有,请让赫克的权利。
; \1 U! [, c* O5 ^ s不支持左右,所以难不...
9 U6 S5 U1 G- R' W' r. s6 X! r) ^党k的Windows NT甚至编辑它自己。( P+ b' ]( N- ~9 e. n
包也,因为我不erschreiben进一步如果我你的。! }' T8 y9 ]3 i( ~+ J7 X6 |2 _. P
由于缺少Quantité k n个代码是什么升工程前。
3 Z J5 t8 X- A- r' n2 {如果是这样的。请发表。1 T6 ]# Z" }0 N6 s3 z7 ^6 Q- T
到目前为止,Pumbaaa
- X' K0 V6 O( ^2 m
) s. s# e& G& U. G7 g
3 a7 t1 N# W- n3 yMsgHdr.h3 @7 j( Y5 q) F0 x) N" d: o
#define SNAPSHOTTYPE_PARTYALLOW (WORD)0x88635 N1 q. B, h9 H; o8 }% V
#define PACKETTYPE_ALLOW_PARTY (DWORD)0x88100243: X1 E H) N5 j X1 H! e
8 T9 ?, [) b2 e$ }) j
3 u+ \8 g# i# X7 `: X% _+ E
: j5 U, y. q, N9 q |
|