莫因E * PVP) {) l9 f9 I5 o" S& f
/ m" h( n7 A4 R6 ]
# U+ k! _1 ]9 q
5 Z# M' A t/ f2 b c5 ^3 u今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。" ]8 f& A% O1 [) j Z
9 Y( `- C9 R: |5 D- c8 v$ c有大量的代码,我已经测试过它,它可以编译自己1A。. Q' ?1 x+ G8 H- C5 j
. c4 a: n# A2 _* Y& o1 M5 q8 v
% N! p) N5 Q$ f6 `, l. P现在会如此容易所有的C&P'en
+ J# P/ [& L. U3 `
4 M6 ?' E+ ]& d6 E% v' N- 你需要的资源得到自己,因为我不决定一切你“推屁股。”2 s9 z( g; \' E# a6 Y
/ v' v+ B" E5 {. L4 B/ M- f
你说我成功,资源应该时装组合系统顺利运行。8 y1 J! G3 P- K% _% @
, r; b' u& B' E) E. }
/ u" U0 E# M! E) |8 {) I4 g$ f0 K1 \- p1 w0 q% _" i
首先是学分:
/ h8 c5 |7 v1 r$ J" D, l1 @9 u2 T2 O4 O0 @
Etioom(90%)* O: H2 p1 Z( Y4 p _$ E$ Q
怪物(10%)0 U+ e8 B0 B# r) H' \
! Z2 q4 U1 i' u: T5 q. V. M
8 a+ c6 K1 s& J
这里的问题,而是“不问任何小型或定义语法错误。”& }9 ?: ]8 Q/ D7 z+ I
: ^1 n% M/ D) _# {. {) A5 |& V7 j7 J
& K* R' z0 R# J* M1 C2 n* o
; @8 g0 k7 g- z2 R/ l8 w j) G" I" _& l# s
唔够讲,这里是答应释放: randomoption.h
- k% }4 ?7 I4 h: \/ \3 p _4 L2 G: [( k4 B
在 public:
9 `4 G# `* n5 R4 f) F bool IsCheckedSafeFlag( __int64 n64RandomeOption ); + V0 ^; Q0 d$ A0 _+ E& `, }, x9 Z0 c
void SetSafeFlag( __int64* pn64RandomOption ); ; _. X5 t2 ?+ i5 T ^' f$ Y a
void ResetSafeFlag( __int64* pn64RandomOption );
% Q7 C5 G1 w* p: u9 W& f // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® 8 }8 \9 @; W+ j6 B6 K
# r1 l: A4 Z( j7 h# u# i
这下面插入:" U# ]8 l& q h/ b; I$ K3 r
/ g/ _$ A7 n+ [ |8 F$ B# o6 C
#ifdef __FASHION_COMBINE$ Y, t& C X6 q9 I( a
public: $ l$ Y* q; j3 J9 V
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); ! F% A) f$ o) c# C6 L
#endif // __FASHION_COMBINE
i4 k# x9 m0 n3 S! H1 _; ]4 B" l7 k! R" ~
---------------------------------------------------------------------------------------------------------------------
& o# _0 A+ \4 C4 h6 a/ j6 v6 grandomoption.cpp
# q& G* H" Z6 W6 t3 l8 h. M% O) d2 u7 e. _( U( }2 U
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
' ^4 a3 ?% b X8 Y! \ [* x! [& Q/ p) G& r& E% m' H/ q
下面插入 #ifdef __FASHION_COMBINE! A2 ]0 ^+ \: X; L, K# W+ m$ q
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
9 Z5 i; c( q9 f8 u @" Z, w' ^$ W% s{ ( t( p D- `% q6 q! O" v
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
; E7 |0 |3 p( O7 G int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
) a2 H5 k/ `: a- [' t
" M+ ~5 @( N# b3 }( K if( nMainSize + nDestroySize > nMaxCombinedSize )
* f0 ^) H2 ^5 {+ { return 1; 7 }6 i, [2 s7 b2 I# t: a- j b- Q
; X* V ?# S0 c8 z6 T7 l
for( int i = 0; i < nDestroySize; i++ )
2 W1 k6 E) z* T" m8 n0 q. c" F { 3 f- y- S" u$ O W8 H7 w% p0 V
int nDst, nAdj; * K* C) I( X4 ~/ D- W) P: X
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) - g0 T6 F7 l: r! h/ r
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); + x6 A. \7 {& ?$ f; p$ h$ F" K
} ' U% A+ O# \5 o- y: F( g8 _- Z7 |* d
return 0;
2 x* p' k- ?, [; A) o} 0 z; i/ l, i) |5 }' I( O
#endif // __FASHION_COMBINE * d3 Q' h! ~/ w" _
4 f6 Y' Y& S& o- I9 x2 E
-----------------------------------------------------------------------------------------------------------------------
) ^# L: O. t( e' A1 l9 f- q6 cMsgHdr.h
& _+ o% Y: m P/ P2 Z3 y i* [+ b( j) j, ~
插入 #ifdef __FASHION_COMBINE i3 {8 x0 ^, R; t1 N; G) t
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299: ^ H9 Y" e8 |0 u
#endif // __FASHION_COMBINE
# j1 z& F$ q6 o P7 E4 j9 w' L" Q1 L
-------------------------------------------------------------------------------------------------------------------------2 X0 `* ]9 _9 I+ M
DPSrvr.h
& w# m/ E" V. A" B: Y% [# Q F# ^/ [8 A4 D) a. O4 h
在 #ifdef __GUILD_HOUSE_MIDDLE% F& |" Z. N, @, P7 A
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 7 V7 H0 S' P A/ Y# P/ F5 @
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
$ u& C/ \0 w9 U& L, u void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 9 v. p$ M; S5 C5 y& {1 C" x
#endif // __GUILD_HOUSE_MIDDLE 9 Y1 o& w' a( S4 E- Q2 ~ Q5 _- _
1 V* g$ @: [/ P+ A5 \1 N* @ 下面插入 #ifdef __FASHION_COMBINE
0 x! W- i9 D. E/ t! a1 E2 Y void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
- a5 M+ h8 Z, ? n: S5 n" ~#endif // __FASHION_COMBINE - p. w# {5 L v- @
( G- x& c( K- r2 [ w' n ------------------------------------------------------------------------------------------------------------------------- m) ^& B+ Y7 t1 Y' Y
DPSrvr.cpp
- M+ _ g# c+ ], V0 ~在 #ifdef __GUILD_HOUSE_MIDDLE
* C; Q8 R& J- L4 c2 m ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); 3 Y R! b) c5 R8 x
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
& t- ^) c4 l5 d; j; p ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
9 E& }2 N* f+ h x0 ]9 i B#endif // __GUILD_HOUSE_MIDDLE & X: L. v3 ]8 ~! g7 z% K7 N( C t* a
( o' B$ l2 C( T- W4 G2 u 下面插入 #ifdef __FASHION_COMBINE0 t; K' B! O# S( o3 o
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
0 ?# M C* p8 ~#endif // __FASHION_COMBINE % u$ e* O1 ` q7 ?
6 `) _" } D* C" Q& \
# T0 B( Y+ |$ i0 j在最后插入
#ifdef __FASHION_COMBINE
$ M o; i3 r. P1 |; w0 \- Z7 v3 `void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) 7 v, X- |$ T$ t3 D, o3 o3 j) z
{ 8 K! S. X5 i- I! l$ p7 F- n
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
/ j9 |6 n0 V& | if( IsValidObj( pUser ) )% a1 \+ k& B/ V- x0 T' E3 p
{
; N; ^1 S. ]( W& E& S! u DWORD dwItem = NULL_ID;
" }& }8 i, O1 z& R CItemElem* pItemElem[8];
9 w* J- N4 Z+ Z9 |3 j' `4 I" q. n" u s
for( int i = 0; i < 8; i++ ) - J& ]% ~* k0 Q6 [. }8 X. [) ~3 I
{
6 K$ t0 O' ]5 \, s1 Q) A ar >> dwItem; " e+ e" L; e9 ^4 o, n8 t. ` B$ Z
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
3 ` f0 O* l+ R/ B* s) q if( !IsUsableItem( pItemElem)) 4 r! b% E/ H$ {% r
return;
0 \. O. L2 s9 W5 h } % _* _; I1 B/ q2 s7 P1 \% Z
if( xRandom( 10000 ) < 10000 ) . L) R& b5 Y9 h( G
{ 0 W1 p1 r- E; j5 u! Q9 a; T
int nResult = 0;
2 M" T. Z# @! p2 V nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); 9 s) x# ^, \" \& a9 [
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
2 b" r B$ n2 C! S& L- {- ~6 K nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
# d) e7 H; z) Q9 R( N6 z( Z nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
+ h4 }6 o* U1 F/ r2 o8 S if( nResult > 0 ) - `" c& ]) M1 X
{ ( p7 {# C- j( z; N( L
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
) h8 N5 U+ |( N. h& b }
; M2 w6 M2 g8 Y4 i* |1 R for( int i = 1; i < 8; i += 2 )
2 E {4 ]! K( g { - G$ ?/ A! M$ q/ F& e
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); * M' h4 _8 d, h% K
} 7 V( }- M" i# Y5 T7 d7 l6 o" B
for( int i = 0; i < 8; i += 2 ) 4 E5 j/ N3 Z6 P4 b$ Y. v
{
1 F- f& H: `, } pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
/ v4 i Z/ D: u% r9 A, E Z8 a }
; B8 P4 t4 ^) A" B& U" G. Z* K: o9 D' Q L: n) N0 Q; f0 T
pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); : I# X7 x( V7 j: l+ _
}else
- \. p: b, P! ]- W! P- M/ a {
# Z2 k, V1 B4 S. w- T" W pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); + Q3 V/ L( ~& i2 l V
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
( H) M; o, ~. H4 Y! G+ x. ]% @ g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
5 N" h- Y* b0 q5 L0 c& _/ M5 |: F0 K- m
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) & ?1 E! X) x4 r5 }( t# |9 E' I
{
5 x4 F# Q+ J$ J7 _ pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
R8 r9 `- N( W% w$ ?( \/ t pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); / N; k! {6 T' G' {& k- |9 Q; g
% ~: [5 q! o3 \8 c$ d
}else 2 M. R* {. d: C, O. u
{ : V4 D4 O6 k$ q' o
pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
8 B) _; b# Z& g4 d for( int i = 0; i < 8; i++ ) / k& P$ z4 \; r! T. A
{
7 z+ S' S! A2 H9 O pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
% a5 ^! d/ b0 o6 m }7 v: P9 f+ d( _0 F, r" Y% W
} 0 z. g" r; M% g, i3 y
}
8 x. n1 Q+ J% C5 U }
5 a3 i3 E# v8 M. w} ! g8 A! C8 V* `: a& }
#endif // __FASHION_COMBINE . \, Y6 H+ [$ L/ Z& M" ~& D& l$ J
: j6 j; m) k$ a! A+ t) l" i6 e8 R ----------------------------------------------------------------------------------------------------------------------------) @' W$ X% r7 C/ y' S
WndField.h/ N; q/ g2 K9 ~. C% n
在 class CWndCampusSeveranceConfirm : public CWndNeuz 5 i: C$ t% {+ x0 x, k3 C6 G* b
' |% q5 [: k! g: f0 ^- V, ]" y
下面插入 #ifdef __FASHION_COMBINE1 k! \6 s L/ }. t/ S7 u
class CWndFashionCombine : public CWndNeuz " [1 E; F9 c6 H
{ 4 }! P- w9 Y' R, [8 g/ s7 T& @
public: 4 E: C5 w6 T/ G3 O
CItemElem* m_pItemElem[12];
( E( t, e1 _1 t8 a( @( u CTexture* m_pTexture[12]; # _* q1 R0 o. S# |) t6 v
# U1 Z+ M5 C6 ]public: & w, B" ~; G. m3 G5 H/ U
CWndFashionCombine();
- W7 j( A4 z+ t8 U$ S virtual ~CWndFashionCombine();
4 p% e5 M+ Q; C" K# V: U: s
' d( z7 Y3 ~5 @( D virtual void OnDraw( C2DRender* p2DRender );
7 v2 u' w3 a! [2 d# Y virtual void OnInitialUpdate(); 5 Y# x+ z+ m4 v6 a' f
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
* E- P' j# N7 g H# @ D3 z virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
6 @+ d$ Q8 o; i virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
9 B! l) Y& H3 J' ?: v- O' f; @ virtual void OnSize( UINT nType, int cx, int cy ); / j( p& X" o: w0 ` K
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); # b# g4 {3 G- ~% d- W
};
8 [" v& b( m) c6 ~3 G: K#endif // __FASHION_COMBINE
* f% c h5 c: r5 Y/ C' [3 g5 m- j4 z+ _
----------------------------------------------------------------------------------------------------------------------------
$ L; k& d1 `0 h, k# r UWndField.cpp
3 O: q) t, d2 I" k7 g在 #include "wndwebbox.h" / r( Z( `5 t1 f8 A
6 }" M- ?3 D s, `
下面插入 #ifdef __FASHION_COMBINE
( {9 ~' z% R( f/ D0 j0 l g#include "randomoption.h"
+ D) \& e8 N0 c! t#endif // __FASHION_COMBINE
- [: S5 f" d5 [
_3 V7 _4 L5 b" x+ b$ E, o5 m 就在最后:% h) o2 K! L6 i
PHP代码: #ifdef __FASHION_COMBINE }7 r7 N5 i9 i7 |8 i& d! t) Y
CWndFashionCombine::CWndFashionCombine()
4 m7 K+ h( |; o* m: |/ ]; n9 B, b{
% c, L& P& [/ H) ^: y0 z1 G3 b for( int i = 0; i < 12; i++ ) 4 Y7 {( o1 @) ~. H7 d) y# l8 U
{
; E: m$ z8 ?1 G6 d m_pItemElem = NULL; 1 q. ^+ O) I+ M+ A7 I0 T! V
m_pTexture = NULL; $ B# E; m! a( |1 y1 t
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
4 y6 S/ [" v' T7 ?. m //ZeroMemory( m_pTexture, sizeof( m_pTexture ));
0 F1 U2 W7 ]0 l8 A9 f9 q } . d# L' b; y/ N2 O, W( f/ o" u( ?
} 2 y& |& P9 [9 Z; }
CWndFashionCombine::~CWndFashionCombine() ! }% v9 L. g- v8 e( }: ~) }
{
! H' P. Z7 ~6 z: T" c& C for( int i = 0; i < 8; i++ )
1 j: m6 w) u9 @: V9 h { : p" L ^4 V' z+ P% t
if( m_pItemElem != NULL )
) l) C# W5 C; X' J& k) r { " X+ C5 i# E: W5 S; c* H
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) ( `$ u0 Z& j2 }, f
m_pItemElem->SetExtra(0); ! E6 h) b5 n O: d
} 6 `( \7 g+ }/ e% r/ |- F& l
}
; h( `( O0 O/ o ]. k/ c& G} - G0 ~4 i4 a& b2 |
void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) $ r8 U; r" \5 Y! G' {
{
2 V! Z# E. @; I1 q0 W: [2 p" q LPWNDCTRL wndCtrl[12]; + K5 b1 N5 N4 ]- {% q0 t1 _& ^$ H# `
( _( m" j" R5 z! v# f wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
$ o. f6 S" k# }8 D8 m/ }+ S wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
1 U! \; R# m0 A% G wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
2 s2 L7 ?# L7 q5 @/ x. c wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
& m# b/ Z1 ~; T3 P) g5 i: Y wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
3 a. b) Q6 m: [" x. } wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
8 |4 G. B. P4 L4 L5 m wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
( o2 a/ j% T1 @7 @4 [ wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); ) V$ |6 z4 ?1 g
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); * i e8 ~) y' `: i5 s1 ^8 O8 a2 A
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); 5 D( V0 r0 G( ^- D, R
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); $ r* l4 D' Y% n# n
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); 8 m3 D" @+ p: _. O6 ^+ D+ {
' g+ d+ N, M& q3 H for( int i = 0; i < 12; i++ ) " Z" f f* B8 x8 H$ F2 A
{ 8 A4 a( ~9 g' v& |7 x. t9 O( l% I9 m
if( m_pItemElem != NULL && m_pTexture != NULL )
: d( r1 w& ?* T! o! O! Q { $ P3 t: \: f9 i! j
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
% A$ A! t0 Z% }1 ]5 {: I8 M } ! G1 a0 F9 {: ?9 x* @; E& @
}
& f8 z8 E# W. g} * o: r( K4 _- _ N+ V8 t
void CWndFashionCombine::OnInitialUpdate()
% r* H/ m+ D6 ]9 u, M5 _) F+ w{
& r6 k/ A0 S- J b8 @ CWndNeuz::OnInitialUpdate();
6 x( R2 J* K$ u! H$ E8 }( x& P# M8 P( @7 v+ Z3 O# k
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); $ c" [; Z* u' F/ y$ y) |
pButton->EnableWindow(FALSE);
/ E, F* s# [2 v+ S- v# ]1 @. B4 e: v! i+ U
MoveParentCenter();
1 w% Z* F! {* b0 X: R! z5 |+ _1 d6 a}
. x- l- u7 D+ b: oBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
( g* Z" S& V0 S/ ~) S{
, ]; L; c Z4 q6 O return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); & [+ g7 O$ M4 t/ `3 ]& |1 B# U0 V
} / r+ s7 E. c: i% P/ Q
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) / d( r7 O& u# Z$ ]0 |# P7 p
{ 8 G) @: _+ h- f
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
9 `. X. S& N- n}
% }0 e a, `7 Vvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) ( Z; Z6 Y* H# B6 X1 j0 s1 k
{ ; i3 V9 _0 E9 W5 S
CWndNeuz::OnSize( nType, cx, cy );
1 n4 E6 V: |% [0 g1 |- z% t, T} & Y7 d* q) x. h9 V
4 X' W, N2 m/ w' P9 ]
9 P6 L2 r8 a& x, Y) k% }7 F
9 O4 M3 C. T- z- O% A& X* jBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
+ u2 t. i n; Q% g/ g- T5 q{
$ ~0 Y7 B1 y! ?0 t CRect rect[8]; : b6 `* E- w* P+ q( T& L) \! b
LPWNDCTRL wndCtrl[8];
9 G5 b: ^5 ~4 r4 Y; R, o; J l& J
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
; o: p6 W) [3 v' d wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
/ v/ `# `1 E4 } wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 6 r; W( p* o: T' E! w1 Q1 h, a- F5 N
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); ; Q; n/ u# @: C0 e
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
1 w$ M1 N2 v: Q$ E C k2 A, j wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
( o5 P) k' r6 V: | wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 9 `7 e4 O, w1 }2 f
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
p _5 ?% e6 n
. G0 `6 J) n- ^6 Y- [% M BOOL bUpdate = FALSE; ! C! [9 ^% y+ u$ X+ U
4 q% H7 s/ I( u6 l2 o) U
for( int i = 0; i < 8; i++ )
- k) k) P+ @6 B) p7 { {
" N6 j# }" R9 S* s4 B: C5 n8 U rect = wndCtrl->rect;
; b) D1 S/ h4 q2 ~+ c 1 o$ H5 j) y t
if( rect.PtInRect( point ))
% \0 B/ `* m: L7 D0 K& f6 I {
+ u1 P5 W# z. L, Z) | CItemElem* pTempElem; * \, ~/ U2 f+ m. Y+ }. \" v5 [) d
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); / K) L. A" e8 S
if( pTempElem != NULL )
' R! ^: K& D, i: j; `; s; l9 q {
+ N2 u; ] x+ A {9 o0 A if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
- Z; x5 i0 x" E: K {
' I* x/ X5 s( _$ f; Y ItemProp* pItemProp = pTempElem->GetProp();
7 Q0 S4 X6 ^& A) i- q \) M
, |" I' J5 E) j if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
3 F5 ^% f9 x7 s, }0 X( l. |6 R { 5 i. |$ D% c& r* s- s
if( i == 0 )
& N5 @" e: `+ I! F {2 V3 t2 j7 V7 w3 O
if( m_pItemElem[4] != NULL ) ' T' ]0 R8 d! n
{
- \$ B' Q1 r& Y O2 Y, n int nSize = 0;
7 ^0 r2 \. n3 C' Y+ Y% \, N nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ; }2 }, @: b2 J7 p. v
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
# M' `1 [3 Y* E5 e+ o, P if( nSize > 3 ) 5 N5 M, t$ U! q0 ^$ V% E
{
. B! _; l2 U4 X' t g_WndMng.OpenMessageBox( "oversize" ); W, p' s ~0 X" ~7 C
return TRUE;
2 ?) _( l: _4 `: Q2 e }else K4 d# A. p1 f: a
{
; I9 E4 ~% o, Y, } bUpdate = TRUE;
. c$ y r% r, k C2 u }
& p& x7 E7 D0 \- n3 Y0 O, |* p }! }! g; j) S' D4 E
if(m_pItemElem != NULL)
/ d# w, m5 a- w0 n2 N& E m_pItemElem->SetExtra(0);
& w. A4 I0 C, F2 @ ]. ~
, R- l+ b* r& F' m& X m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
) w3 U6 I) G1 w. _1 w8 u. }$ j m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 8 W7 Y) t- y# m6 ~, n2 w& B- C
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
% t( z' n g+ g4 @) s* G# _
, v% I/ `9 a3 Q8 C# j% [' T* I" Y if( bUpdate == TRUE )
9 w9 u2 _7 G9 i0 F4 F) E {
$ m5 Y- q7 _" c* G8 E% }/ b m_pItemElem[8] = m_pItemElem[0]; ' e4 u: `0 @9 Z8 _! E: B0 m7 C
m_pTexture[8] = m_pTexture[0];
$ C+ y, }! r- Y* \: Q // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );* v" P% m8 f/ F: }% _
} + ~, z/ Y+ j/ ?# W" k8 _
}
- h1 b9 u1 f( w9 W& k9 } if( i == 4 )
! L; E d7 [* B. n _/ j! @ {3 d1 k6 n( V" [0 S7 M$ ^
if( m_pItemElem[0] != NULL ) ! Z! ~! C* k" E8 }3 P
{6 S# g$ P+ Z/ X9 n; H9 l& k6 a
int nSize = 0; & a% Y1 I* {( y' s
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
% T: b; D& E$ C8 P6 w0 i nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
2 u6 g0 B0 R; S" ^, [ if( nSize > 3 ) . A2 o6 s& \$ r' t
{
. M4 ?% G7 ~: d6 D g_WndMng.OpenMessageBox( "oversize" ); + N" \& U7 p0 w7 R, `' M _
return TRUE;
A. d+ [4 z( } }else. w9 D% a; Q( x8 P
{7 r% _! _7 `4 j3 ^2 o
bUpdate = TRUE; ( S5 p1 w1 S& @/ X w
}3 d2 S' G1 S+ w
}
! T r8 K1 t6 M! u if(m_pItemElem != NULL)
9 }# Q5 O4 U }7 E8 `, O+ q m_pItemElem->SetExtra(0);
0 J" _; I) D6 ]% j* W+ t: [
% z' x' A0 d. |: O" q m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 3 U) f* J. s8 d' \" S
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
: s) A! {8 i F7 b' ] m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 3 d/ O2 n3 `: h7 ?
( U" ?$ z7 j6 F if( bUpdate == TRUE ) / ~+ g9 C+ C0 c3 v/ z3 W# t
{2 ^& z' K& f4 f6 a% o
m_pItemElem[8] = m_pItemElem[0];
; q' p% F' Q, @' G6 v! T" ^ m_pTexture[8] = m_pTexture[0];
1 o! i# `0 A* U6 } G // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
( `/ X: w) @9 a: ]2 \$ S } " H; c/ W: v/ i8 v3 y: A# z; H
}" ^- K8 c0 Y5 L2 x) F9 v# `) C
}else
6 |( E, f0 k# E @8 X B if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) 0 D3 v% v* ]% Y# c
{% j% G( t$ b9 ]8 W
if( i == 1 )
2 ^1 _& G1 i( s {
; h) _8 q/ _1 Y& o5 d W9 i, V9 V if( m_pItemElem[5] != NULL )
0 {3 V' {5 r3 v {2 m! [; P" ?% s7 D. ]
int nSize = 0;
( }+ H" k# T. l( n% \8 e nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 1 n9 b4 s6 s% ~: C; _, I
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); # {" A# b5 o6 s5 s
if( nSize > 3 )
3 X1 x5 j4 i! ^6 y- o& z" {' c; F% q {
8 b$ K1 {* K9 c; l* I8 t' O g_WndMng.OpenMessageBox( "oversize" );
# ~6 s+ ~" o3 y! B0 p return TRUE; - W6 ~: E: g% H$ h. l% x, v3 K
}else8 w% v" R0 f0 p
{7 f6 Z9 H+ a& k: e6 L; ]4 @) L
bUpdate = TRUE; 5 }9 L- q* {* U* C$ S$ z
}
: y, l$ p! W. W n/ Q% a5 ]- H+ e5 O }
% M: s: t* _8 }% I! q3 v if(m_pItemElem != NULL)
% G9 e8 v3 p+ P9 b# M- z7 `2 G m_pItemElem->SetExtra(0); " r' j0 _+ i% U3 j9 R, T+ O) k
* k; T0 r# u7 G m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
' J+ x) P c0 G) a2 F m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
" T0 A: J h7 A. _ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
. `4 u" D; {! A# i, }, Q0 B7 y3 ~8 N1 N/ m
if( bUpdate == TRUE ) - o% `( R. ?- N/ P6 u3 T0 r( g* k
{
0 B% j. e* F# j9 F m_pItemElem[9] = m_pItemElem[1];
2 o% h: S7 L. A+ u" J2 [! [ m_pTexture[9] = m_pTexture[1];
. W( ~* m, ~% B5 g& {
9 N, w. ]# M! a; s2 z& o1 j// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
7 B7 D# E% s1 }2 L+ p4 f } ' [2 j% @: {, k) P. c$ @0 G
}
. W9 j! c, b B: B( n1 P if( i == 5 )
8 r, K, o9 G+ g {3 `) q1 n3 M7 M+ a" l
if( m_pItemElem[1] != NULL ) " B# b, C5 j2 l
{, }5 [7 w( F, }. p
int nSize = 0; ) r* V* b7 V. [ ]0 O
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); : J5 m+ `( @5 [; A9 K+ e. [
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); 8 i# v; t+ u) p/ ^6 d; X* m
if( nSize > 3 )
7 V" e6 s* a+ x5 O/ v7 A0 { {
! ^& |* N1 Y+ {6 { g_WndMng.OpenMessageBox( "oversize" ); 5 v& o! n6 ^! U( U
return TRUE; 3 M1 l7 f, p& V; T1 B8 ]
}else" |' D' ?+ Y) l5 Z
{
1 ^. w. _9 |5 U9 g! T bUpdate = TRUE;
6 S" z- I0 y* S1 \+ N }
8 _( E4 ]4 X& E) i( | }
3 F$ ]. T# U, e9 {* Y" p! H if(m_pItemElem != NULL)
. @, X) l3 J- P, p6 I m_pItemElem->SetExtra(0);
\- s# s/ z7 L
4 |+ x$ P8 J; Q4 B7 g m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); * B8 B6 n& z# x2 r5 \& ?
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
2 Q' |0 V; z3 f0 s m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
! H0 C2 D: M. x2 g4 b; W, z* G- Q1 |6 g1 Z/ b+ v1 w0 ^7 P
if( bUpdate == TRUE ) 5 X% N4 Z6 b% I
{
& J2 G. |1 l( G2 ~ c1 x m_pItemElem[9] = m_pItemElem[1];
* T2 ^. y/ l0 Q+ J+ Y- r q' N0 I m_pTexture[9] = m_pTexture[1];
) z5 ~3 h S4 y) q: F* Z1 p4 p% c //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
* w" T; f6 @- b3 e9 S0 x2 z } 1 q& f( O( g) Q$ t- }5 c
}* Q6 _1 C. v9 D% ~& f1 V4 \* m
}else
3 H( Y- M6 b8 {, D7 ]5 i if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) . M w" T- w' A+ l
{
: p8 g$ h2 v0 c0 p# h' x3 p if( i == 2 )
8 h7 K" P. P- ? G. } {
* G3 u; D, c8 Q& h9 P if( m_pItemElem[6] != NULL )
4 C# g. T8 H) J3 p& ?0 \+ ? {
( s2 I- _& Z# T& T int nSize = 0; . Q: k w \3 p) q$ T. B
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); $ G# D7 g0 S+ L' z$ s+ G8 R
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); ) G" _7 `$ X/ @: V8 t, J) P
if( nSize > 3 ) ( p7 h0 [* g2 p$ M0 @3 f I" a
{; W- D4 m" O5 N' W; h, P' d
g_WndMng.OpenMessageBox( "oversize" );
2 e2 g. I; l* A" b* A! a return TRUE; 0 u$ l$ a; B/ R/ M0 y! I( \# z
}else+ ?, Y. Z# o7 a5 c/ z
{
1 s1 y3 u2 S3 u4 U5 l3 P bUpdate = TRUE; ( o0 p" v1 C v# T2 g
}
) R: ]- `+ S1 X2 ]6 e }0 G+ t0 n1 K* G1 K
if(m_pItemElem != NULL)
/ L* b' _( K7 K: p2 H m_pItemElem->SetExtra(0);
* v }; M7 v o% M) m' y5 i7 f7 d6 n7 s) s. ?* _0 p W
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); % I8 G* q! I- j/ j
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ; O& N {6 L4 w+ |$ w: g: ?
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 6 B7 ~2 U9 N+ \0 D- D
2 ~* o) n q, u3 I+ C
if( bUpdate == TRUE ) # F$ U. i2 p& P% D& H7 l
{& X% e* c+ z$ s; M
m_pItemElem[10] = m_pItemElem[2]; + L5 N) K4 d. o/ ^4 r1 x
m_pTexture[10] = m_pTexture[2]; 8 H8 r# n/ P6 ~: X( k
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );/ Q) G7 H' m% f* O
}
, b9 n2 M( _" B& h6 t0 R6 ?5 d% x9 q }
7 U' A, {( W+ u; l. D! l) ]- z if( i == 6 )
d$ _+ N9 X: _. @, U {
8 M& o& q" v; ^ if( m_pItemElem[2] != NULL ) : R6 q! T. ^( x: U
{
1 Q& D- L' T8 u int nSize = 0;
( w: _1 P* K H A" N" K0 b nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
4 B2 b/ z7 m, q5 w# x4 o' f nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
5 d, W8 R: U% i! r+ B& E if( nSize > 3 ) $ i- l+ l2 m- Y% I" {
{
4 c5 C J' [6 F6 i& p9 ] g_WndMng.OpenMessageBox( "oversize" );
" v; C7 F/ u5 z" h L1 l return TRUE; , @ Q4 h: \6 e6 O
}else
6 x1 S" `: u8 b( B# L+ J {
/ d! \- u. s0 |6 ?6 Y$ }$ O bUpdate = TRUE; & w% m; C% q, E
}
) m( ]* g: q& p1 o }
% @" t, u9 N$ x4 X s if(m_pItemElem != NULL) @! T' _! R7 R
m_pItemElem->SetExtra(0);
" h M$ |$ u5 z! Y' \6 a! Y- W( `0 A7 X1 }$ c5 B" c. |
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 1 t( s# F: Z/ b5 S* k/ Y4 x0 B
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); , ]; N0 @ u) x8 |9 y; q
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 2 k, U9 E0 P- p! R2 l
* E: w! U+ c T3 j% {! t8 ?6 A' C9 s if( bUpdate == TRUE ) $ p1 D- T6 s5 Q6 D0 U V
{. c4 a, P: M/ B: F
m_pItemElem[10] = m_pItemElem[2]; 6 z5 \' T$ X# F
m_pTexture[10] = m_pTexture[2];
* O; z( u& b3 _2 b8 e1 w- | // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
H9 Q/ _" w) { } , f, {# i, K3 ]) x$ j6 J/ _! _
}
) h \ B4 x$ D& P9 Z }else
7 N- h) ]& R; ?# h6 w if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
1 S5 ]8 e5 S8 q3 n: d {
5 _' q8 I+ b8 t1 i. | if( i == 3 ) - _. E. s( T" c2 a6 ~; @
{
9 j, l6 y2 I0 k9 K! X2 ~* p if( m_pItemElem[7] != NULL )
; T% f# z& c+ @/ ~( q, D {
% w2 E7 B7 {( j) j int nSize = 0;
' ?2 t2 n1 \ Q, @ {, ?( J nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 1 P& T3 x, f* y9 ~- x; G/ E
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); 0 I2 V9 `) T$ t( v4 J
if( nSize > 3 )
/ G' H7 I+ _- P. e5 E9 N5 p, K {) R G, I' z+ m, p$ H* n. p
g_WndMng.OpenMessageBox( "oversize" );
8 M/ ` g" Q7 D return TRUE; . t4 z/ E( F8 y$ P' p
}else
& a- H/ G( g; f {
# F3 T6 y, Q. ` bUpdate = TRUE; # ~# ]' Q9 i0 g% {1 H, Z
}
# R S3 N4 O* f: H# _5 l }2 o" y8 R8 H: ]8 B" ~% t
if(m_pItemElem != NULL) 2 o6 e7 D( |" ^, x7 ]0 e, [% `
m_pItemElem->SetExtra(0);
; S: q6 t* ]2 e9 O w+ x) a$ X/ R# B* M, A2 _( u) Y) Z
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 8 ]# ^9 U' M2 w* f3 m5 c4 b
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 4 L! e9 b0 ]; R
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 9 u( B: ^0 B; L4 n8 S7 d
$ D" u, E' P$ n7 N7 M/ j if( bUpdate == TRUE )
( Y' `' G0 M4 n) {' D/ ^ {
3 B5 ]& x( D; y8 W* e. F& o/ j/ ~ m_pItemElem[11] = m_pItemElem[3];
; Q R- X7 J8 \- E, e' E+ t m_pTexture[11] = m_pTexture[3]; 9 @0 x" E* O* x2 w, V
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
, m, J" s# [; G6 A I, p) @# P0 a } , |8 I8 B6 O8 r% e6 m
}7 t: q# `- k6 V3 O# B
if( i == 7 ) 0 P, C' P% ]4 [9 q
{5 q) n% _/ }$ k, X
if( m_pItemElem[3] != NULL )
, y) o: ?8 [7 H8 k5 X* }# H5 s {
' P- ~# P& r% a2 V' m int nSize = 0; + i5 I o) y% M- g. Q: N
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
' N0 H3 j" v. v, u' I1 J) ~% w nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
) B. _6 \4 m4 ~ if( nSize > 3 )
" \; O2 n/ i* W1 U' @4 P2 G {4 u) }( y# T4 l
g_WndMng.OpenMessageBox( "oversize" );
% Y. j9 n; R: k% a: Y return TRUE; H/ q Z) H+ U" |+ {
}else
1 ] T& a# N3 J/ m {
2 m+ ^2 d0 T' b bUpdate = TRUE;
* w0 V" M* r7 y8 `4 T" j6 u, V }
' E2 k6 u* Q' s5 D) L }4 Z( v- ]# K C7 }. z
if(m_pItemElem != NULL) 2 d7 w- s ?$ ~) Q- G. _
m_pItemElem->SetExtra(0); ' N8 N0 \) @. y" K) r( }# H" [4 s
0 u4 W N$ [* b' _$ }: X( Q m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 2 R7 i3 J6 g+ Z; g- x) p
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
2 B% J/ [. k7 m) |, B7 f9 E( j0 Y m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); , U1 p' ]1 G/ l5 g
2 W* T" U$ z7 F) c
if( bUpdate == TRUE )
3 `4 `" j7 M! v. {, V {
5 P- u: v8 N# B/ Y. m, m m_pItemElem[11] = m_pItemElem[3]; 7 F4 u! @! {: @* l' U
m_pTexture[11] = m_pTexture[3]; 5 e5 K4 K8 X! W, J
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
, k8 r1 ~/ r* ^" p- U' s7 K5 m }
) C5 b% s+ O5 B* d1 \1 n }* H7 d( I3 a/ j6 H" T" P
}else1 i8 [+ B+ u6 Z2 N' r
{
+ B+ }4 j( S$ W, C F# ^ g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
7 \% V1 l6 e/ }* g8 r( f* O4 _ // wrong tab 3 y& J7 g# \* q3 ~% |' `& K. O
} 8 ?7 g+ S7 j3 O b6 D4 \
}else
& P/ y5 @" S2 c+ }1 u {) q' ~2 K5 h2 p2 y
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); % U( O J" z: o0 A# b
// not blessed
( i7 w5 w2 o1 @* q2 n }
+ g1 V: }) a( E" ]3 S } $ n( O0 z: I: P' @( O
} 0 O' h4 ~2 }$ A2 S9 v1 d+ d
} 1 p/ h% O, g+ c" f! `- t% i
9 B( K G0 ]/ ?4 B) M0 f# ~! s int nCheck = 0;
. V+ _ H# Q0 |# U; k for( int i = 0; i < 8; i++ ) ' m) U. Z; S+ h5 c& Z# T9 z
{
$ o; D- [$ n2 ?5 |& I4 T( Q0 O if( m_pItemElem != NULL )
' Y3 x% C) r, I2 L- u nCheck++;
& k7 O) H' H- ^ O }
+ `0 L) ]0 [4 h1 h. | if( 8 <= nCheck )
" f+ s+ b9 h8 Z {
( L- {/ l2 Y4 l, E9 F6 b5 @ CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
0 f& F( k7 ~; }" j E$ G% r: C4 b pButton->EnableWindow(TRUE);
! V1 `! G1 J" R2 v$ D7 p" ?9 } } : d( d/ l$ k- e
return TRUE;
& M" @& z$ g1 v# |& @} ' l" i! c; ^$ E/ X; z# a
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
3 @' [+ ?* B7 A{ o$ `7 H5 Y! a) T ^* ]
switch( nID )
1 y* ~$ ^, H- x, f$ n6 @ { " p- G5 k4 B- y3 d
case WIDC_BUTTON1:
# ^$ a1 `; U! @( w1 s {
9 g8 N4 p! O; a. v3 A2 W g_DPlay.SendCombineFashion(
/ k- b( _5 S3 A, h m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, ( x: W6 V- S5 p5 q/ c; I
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, 1 G$ _" O! A+ v
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
* D' f7 F! H# Y2 M4 j5 P% e m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId ! Q+ C2 Z4 e5 ?* Q
); 5 W9 K; W8 ?0 l( \6 x7 a
Destroy(); % t6 F. |- u$ ]9 b
break;
* c: @7 J# t B } , D+ B4 t+ c2 H
case WIDC_BUTTON2:
& ?: @& q# ]' s( a { % \! C- p! z6 ]5 }) q0 i& B
Destroy();
+ [& |+ {: M6 J- i break; 8 D* E7 m ~5 }3 C9 S( J
}
7 j9 k D% f# o" }$ \$ F# K) v } 9 G, p+ E% I. g. l ?2 s
return CWndNeuz::OnChildNotify( message, nID, pLResult ); % ^1 t% w* P( S* ~
} 4 Y8 A. _- E9 c2 D
#endif // __FASHION_COMBINE 4 d5 n0 P1 [+ e+ x
0 p! p$ g$ v) q2 r( e+ f1 P
----------------------------------------------------------------------------------------------------------------------------
! G4 X/ F& r% ^2 JWndWorld.cpp1 R4 }! i% l0 M: d
在 case MMI_REMOVE_CAMPUS:
) W' f: p& e& c {
1 b" J/ Y4 h$ r$ @, J if( g_WndMng.m_pWndCampusSeveranceConfirm ) : b Y$ d1 \! Y- Q) X9 p4 t3 ~
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); d) O0 i1 n$ m$ E: D
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); ! e5 O* }& p) y- F; H5 ?
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
& ^+ C- v3 b- v. ~ break;
3 [8 m9 C3 b i4 o* [ } / i+ W, j1 n4 z6 b9 f! h! \
#endif // __CAMPUS 3 J3 A$ \* k K7 d5 w+ I
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下面插入 #ifdef __FASHION_COMBINE
5 ~0 w7 R, V' y1 H. s0 k) F case MMI_COSTUMEMIX01:
. G% q& P' w e! D7 T {
; g0 T+ t0 X$ {% M& k9 ^- E SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); ) {2 d7 G0 M; z" s. L1 p7 g
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
( y: n5 [6 M8 F' G8 Y. E g_WndMng.m_pWndFashionCombine->Initialize(); 4 M9 Y4 b/ R. e7 K2 a
} # _% L# F% Z; u
break; & s8 t: k! X% J" a& b: M
#endif // __FASHION_COMBINE
" _' F5 q$ j# N9 m
# {+ N# f, X4 K; v7 K ----------------------------------------------------------------------------------------------------------------------------
/ A" X: C* z# L% T8 I( G0 d; T# hWndManager.h5 C' q# i( h) w6 b8 J. m
" F* Z# O) k7 x" ?# `于:
( `& e- L: |. [. fPHP代码: #ifdef __GUILD_HOUSE_MIDDLE
* N0 U: u% J5 P C! ~ CWndGuildHouseBid* m_pWndGHBid; / y! D! L% e0 Y( Q: B# r
#endif //__GUILD_HOUSE_MIDDLE % b1 W6 h5 E0 s: h6 `
1 m) n6 p+ i- X: @ 认为:+ j7 i4 s# z, @' ~2 O6 ?
PHP代码: #ifdef __FASHION_COMBINE- c5 y8 C; T& |. @$ N: a
CWndFashionCombine* m_pWndFashionCombine;
. g. Z6 J, u3 O& P" k' ?+ c#endif // __FASHION_COMBINE & r0 S |8 c0 T+ @3 w/ Q ?' h2 `
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WndManager.cpp
9 O$ f( J6 d, Y7 q
) w# I1 G/ e8 R" d3 x4 d8 f$ K在 #ifdef __GUILD_HOUSE_MIDDLE
2 C6 T8 T2 F# `" d0 W8 o# g else if( m_pWndGHBid == pWndChild ) 9 ~$ ?9 K- y4 P
{ 3 [0 O2 @- O0 `( \
SAFE_DELETE( m_pWndGHBid ); ' @% b. ~, \2 c0 h! q$ D h
pWndChild = NULL; & d0 ^. p/ S& X/ G! u- { j
}
. c q/ X) @' \3 h" t8 H) s#endif //__GUILD_HOUSE_MIDDLE 5 N: A5 t- v1 f/ M
, f; I" h* N) U1 Z& s% H6 ?2 U 后面插入 #ifdef __FASHION_COMBINE! p0 X# H; C9 ]5 @& J7 s0 h/ j1 f0 w
else if(m_pWndFashionCombine == pWndChild)
; H/ u8 v* q1 {8 i# J) A6 \ {
: j0 V) B% h2 b. [ SAFE_DELETE( m_pWndFashionCombine );
- A9 c) i+ K3 N* @' n, { pWndChild = NULL; + @& B7 A# J, N/ w. V
}
6 N9 S4 s6 W7 {' ~* c#endif // __FASHION_COMBINE 7 M7 _0 h, R) e
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2 Q& M2 i. A6 p8 yDPClient.h
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在 #ifdef __GUILD_HOUSE_MIDDLE
2 P2 i, V! ~( T! eprivate:
0 G( l: C3 V& o2 v B void OnGuildHouseTenderMainWnd( CAr & ar );
9 `0 y' A7 F5 q) p3 U void OnGuildHouseTenderInfoWnd( CAr & ar );
1 u) r8 C! \: r$ j2 L void OnGuildHouseTenderResult( CAr & ar );
( _; {' Y+ Q2 Ppublic:
$ S! T4 Q/ L, Q' U' j4 J5 o void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
9 h) n! M2 O$ {$ c void SendGuildHouseTenderInfoWnd( OBJID objGHId ); : [% Y" t( X9 \& \1 m- m: n
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
2 n$ e: r! Q7 R% {0 h5 s2 X#endif // __GUILD_HOUSE_MIDDLE q z/ V1 t1 ^, S5 Z) t2 I* @# d
, |, N. j( p4 U- E' ]
下面插入 #ifdef __FASHION_COMBINE7 e* x3 Z2 z: y* X* E
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); 7 O0 i" g. Q: P
#endif // __FASHION_COMBINE 3 A$ x. C [* x7 M a
$ W, N4 Z) O2 y- }$ ` ----------------------------------------------------------------------------------------------------------------------------
1 o+ Q" F* {' a# l% }% wDPClient.cpp
3 y1 }' K1 t* k; S4 B# E. l ^6 a/ |+ D G" E
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
% c7 E+ t- X- o{
: S6 o5 A: p0 P4 L BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
0 _+ _5 i [( t) U, A! X ar << objGHId << nTenderPerin << nTenderPenya; $ O0 Q3 X: d! X) B5 ^+ I4 l
SEND( ar, this, DPID_SERVERPLAYER ); # c0 u" O& O! z7 s# n
}
3 s+ n' }2 |) X7 z! t#endif // __GUILD_HOUSE_MIDDLE ; D$ \2 j7 j- w* X
# o! D+ Y) X. m) E; c' s3 Z% i
下面插入 #ifdef __FASHION_COMBINE/ j0 r* \+ m+ {6 W! z
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) " @+ T4 ^" V, K& J
{
3 C# y+ W+ S. F0 h3 G: H7 D BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); 4 G$ P, @9 k$ I/ d+ h& \' R1 d' x
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; 5 `+ h% O/ j" A+ I* P. O
SEND( ar, this, DPID_SERVERPLAYER );
D4 S, I$ k( a6 |5 \} ) F# |2 }$ j& N# F
#endif // __FASHION_COMBINE ( }3 U* M& h/ N2 u+ l
C. v2 O" {! R: J9 A' ]& ~ ----------------------------------------------------------------------------------------------------------------------------- U. j, j _$ n
: B# J3 _& t! u0 b现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE 7 g" Z1 U, B2 ]# q. l1 p
. Z5 G G1 i; _8 P+ g; E* L ----------------------------------------------------------------------------------------------------------------------------. ~) M4 X# H5 s ?0 }3 }" v
6 |# T/ ]0 F/ E8 y2 f9 ^/ _" i/ m H; X% e8 H' z" X& L3 ^: d$ j
3 A# ?' H+ T4 f: e: D如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。" g/ R' ?" f. \
: e, k' }& J& [9 F) _# z+ n0 O& z
, ?9 `. H: y+ t' X/ d9 C& a
~怪物
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