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莫因E * PVP8 F1 E/ v# N. [% o8 N
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. q) k5 f. T5 |8 L! t7 v; F今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。 x: \6 { ~6 e" U. P$ K f
% X, [. L& f/ v" s, q有大量的代码,我已经测试过它,它可以编译自己1A。
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, I7 V0 @# i# N2 z7 z6 y0 q( h6 A现在会如此容易所有的C&P'en6 S+ L7 M+ c9 M1 E5 A
) M) t; {1 i0 Y2 J) u. O- 你需要的资源得到自己,因为我不决定一切你“推屁股。”/ U6 `! | j& l5 c2 x, A' S% O0 k
! L! E* T, F: K" u4 U8 S你说我成功,资源应该时装组合系统顺利运行。
+ t7 [- |6 {, B) E0 W( a
4 p7 ?( H6 L' n/ |( W! H0 v, u; t. B9 R! x. ^* h( X" A
9 `' R" O/ ^# y2 A# o0 P* c首先是学分:8 Z2 ^+ Z# p! m, u! z
4 a9 c# r% h# h9 g* O* ?Etioom(90%)
8 T0 [* f$ k6 T9 x" ^怪物(10%)' O% l, o/ k7 Z: N' x% c; \* I
5 m) }# j* r8 s# x+ f4 r( V/ K3 V: W' ]; p( ^( W2 D+ E7 f9 I* C2 k! K
这里的问题,而是“不问任何小型或定义语法错误。”$ {$ @1 n. }- ]* f2 v
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p6 V0 w: T" h% \3 e% }
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唔够讲,这里是答应释放: randomoption.h
( D9 h" [9 j0 A N% A$ c# X
$ m, U7 z3 z+ Y) t6 N3 I9 v4 A在 public: 9 l4 p' ~$ A D0 s
bool IsCheckedSafeFlag( __int64 n64RandomeOption ); 9 v4 V0 a' Q, n
void SetSafeFlag( __int64* pn64RandomOption ); - h* r- t( u; T+ K' k; e
void ResetSafeFlag( __int64* pn64RandomOption ); ( \6 F) y4 y% ~4 S
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® " l* y- d7 `- c) C
0 |7 o; O$ c0 I. g9 V0 \" } 这下面插入:
; ~* v+ I5 R- m, R, @* k# t: r% E: t$ r; { F3 p9 E* X9 x& ?
#ifdef __FASHION_COMBINE" d+ b4 n7 o: h1 A9 O
public: / S$ o7 Q$ M# H8 Q. s# y9 q! _
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); # F: ^3 ^2 e9 @
#endif // __FASHION_COMBINE
1 u7 _& C! A& e7 ?+ N
# I+ g2 F8 w7 q, U4 A, p$ ?, D ---------------------------------------------------------------------------------------------------------------------
4 ?3 a! U/ n) Z {7 c' V8 G' I7 hrandomoption.cpp5 n9 u9 s2 J: I& F" o1 f" g# y
8 Q3 q3 m# M% F' i) D( m
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
0 M0 ~4 T6 Y; g7 g9 w/ e' v/ T! u5 P
下面插入 #ifdef __FASHION_COMBINE
( x3 ^! e' b! }+ D6 u- `" dint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
2 z# W. [: v) d5 m$ U2 G{ ( z6 G& ?# N2 v# z% `# o
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); : n {) I" ^* {! F' k7 ^
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
: _4 A" q: d8 \0 F# W
0 y: j' }1 T' k3 B z if( nMainSize + nDestroySize > nMaxCombinedSize )
* `9 D0 L* n5 @: Z4 z return 1; 1 n& a' K! v1 f/ m8 a9 Y6 v4 Q
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for( int i = 0; i < nDestroySize; i++ )
+ L. s9 l9 A( H0 @ { 7 ^. z0 K, k8 n0 {8 a
int nDst, nAdj; O; y( J- h0 b& `/ O3 s
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
- x7 B) }* D2 d) X, f8 M5 F+ ` g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); 1 j# X* }9 {0 U9 a
} . j- C3 M+ V4 Q* ]
return 0; $ | H0 V0 _5 ?
}
; V0 a' f! I- Q# O/ X#endif // __FASHION_COMBINE
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6 L# B/ ]9 S& w) Y; `3 n -----------------------------------------------------------------------------------------------------------------------6 O2 k0 x7 l: b9 B6 J9 c* l
MsgHdr.h
# d( w6 S: P% p" \- P+ x
$ ~* E( a3 _7 ]+ S8 n( c插入 #ifdef __FASHION_COMBINE
2 S0 T/ }0 d1 ^( E/ V#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
* ^( e9 x$ z1 I7 \: m6 I0 ^8 R#endif // __FASHION_COMBINE " v1 U* V$ Y0 \3 z3 c7 [ t! P
1 b e" N3 a6 C- }, H -------------------------------------------------------------------------------------------------------------------------9 @* @: d8 N4 R c
DPSrvr.h
; v/ q" Y) E ? Z) O$ q4 Y) ~! n* D8 Z" A
在 #ifdef __GUILD_HOUSE_MIDDLE
6 ?' S. v+ X( ^" {: a void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
& z+ }1 c5 x+ n! W8 g1 t; l void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); * H$ W9 K! i: i9 R- s
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 7 C* R, r, {$ H; q( H" l' r \
#endif // __GUILD_HOUSE_MIDDLE
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, c* y. F9 `8 l9 q* k1 A2 @0 b 下面插入 #ifdef __FASHION_COMBINE t# K5 u5 U- E) j; C4 R o4 b
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
- ~1 g* Q2 M* c! r#endif // __FASHION_COMBINE
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-------------------------------------------------------------------------------------------------------------------------
5 o" k7 F8 ]0 Z3 I6 w2 o. FDPSrvr.cpp4 s x k/ ~" g+ }3 [8 v
在 #ifdef __GUILD_HOUSE_MIDDLE! A* i$ J, Q* N7 D2 v5 _, r1 \
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); - y- ?: J6 U* N( L+ n
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); 5 Y! z( c4 D( h6 u8 F" G+ z
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); # Q5 C4 f& B$ I( f& w
#endif // __GUILD_HOUSE_MIDDLE
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下面插入 #ifdef __FASHION_COMBINE) C3 y: G, u) p2 w, M' M& l
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
# L) h# O0 d! i; e2 ^- N8 U#endif // __FASHION_COMBINE
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4 j4 E- ^& E) I在最后插入
#ifdef __FASHION_COMBINE$ x: E# R* I+ _9 Q+ n
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) - U/ }& {3 ~* S1 b, {2 `
{
: R* w, O( f/ \2 v1 J' j' ` CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
/ o( V# s4 T+ b# z2 h" ? if( IsValidObj( pUser ) )3 R0 P3 I9 ? Z8 O) o
{ ; l- s* L: T8 _" ?" L/ o
DWORD dwItem = NULL_ID;
. I- u) e& B' x* v/ T/ ] CItemElem* pItemElem[8];
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for( int i = 0; i < 8; i++ )
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ar >> dwItem; r8 M3 N. ~! z- d6 I9 I
pItemElem = pUser->m_Inventory.GetAtId( dwItem ); " p P' L- z( [7 m6 @) l
if( !IsUsableItem( pItemElem)) 4 a! t% Y& x- m+ W$ U* p" E
return;
+ |4 A# i7 j6 X- x/ T: A! A }
9 z/ |- y/ _% x, d# F if( xRandom( 10000 ) < 10000 ) _6 `. ~# b5 D9 L/ T+ Q& b$ ?
{
4 A' ?& C. Q" h6 z int nResult = 0; ; f% v7 u" m; W
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); 6 g- a4 Z5 h! k9 T( i* n
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); 7 u9 R, i) y }# {# \9 m
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
! `- [! I# J- r: Y5 h" j$ E nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); z! L8 J* ~! J6 R: y9 i& `( F
if( nResult > 0 )
! ]: B, F* B7 |. X0 M; u {
2 _8 r+ Y; k, F- R @% f; P: w Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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for( int i = 1; i < 8; i += 2 ) " j7 w% e S" r5 p5 ?/ ~4 k
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pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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for( int i = 0; i < 8; i += 2 )
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pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); 5 m2 e1 Z# I3 I) t/ l- e$ F
}
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pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); 8 P0 O9 N6 z* c. R5 l% K
}else
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pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); 8 Q( e& m3 ]/ m8 E
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
) Y" l$ I4 m' S7 ^$ B g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
+ d" C& ^# d9 \. C1 o% Z9 x7 u/ o- v+ [0 ?3 M$ l% ~
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) ( w: @6 ^) ~+ j' m. Y& @
{
( i9 `# M2 l3 f+ z2 V pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
( ]% ?4 x9 t7 n' k7 @ pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); ' d9 K* f# X$ U# z& m( x
5 U5 M% j0 T }, d& a4 Z }else
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pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); : F" C8 O+ y. N J% L
for( int i = 0; i < 8; i++ )
1 z: i" F/ S+ |# o" r. ?: D& h3 Q& n {- x. z* W8 U, x; P) y' i* m/ o8 W
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); - _0 S) V) W9 Y9 Z
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} ! Z) v- C) I2 y4 e. I6 B, N3 j" x
}
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}
8 Z: ?9 g$ A S7 v( j6 L1 W#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------
( }. ^( d4 g# K k( {' EWndField.h, g5 H9 \/ S2 x5 V: V- F
在 class CWndCampusSeveranceConfirm : public CWndNeuz
* t7 d* o2 ]4 m2 X8 s' A# W! |7 |- C; S. z* p4 f# m$ O* q
下面插入 #ifdef __FASHION_COMBINE3 s* K: k5 ?/ H- ?6 H
class CWndFashionCombine : public CWndNeuz , F# T/ E. ^' g
{
# o* f. ]5 i) A" U' Rpublic:
, b5 E- s, ]# h0 {) [ CItemElem* m_pItemElem[12];
: _7 d; ]6 g& M! ~ CTexture* m_pTexture[12]; , i0 l' T# K% {6 T9 r2 t: b& u
' T/ ?. H& W: f4 Z( e$ s& @- t( I' q/ {public:
" j6 |, W2 O" g! {% M. h' ?" y; M CWndFashionCombine(); + e" C4 K- s+ V2 C
virtual ~CWndFashionCombine(); 6 t, d, j$ H+ i. K2 X
# B' o# K( m/ @' a( w virtual void OnDraw( C2DRender* p2DRender );
1 [8 C/ \- d0 _+ G# s& Z virtual void OnInitialUpdate(); * k, w7 R9 T1 y7 @2 G2 H
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); / e; _3 B( T- y, t+ i# ]8 a
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
0 l' R% d, v* c/ y virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
1 F" k f( M: X virtual void OnSize( UINT nType, int cx, int cy ); ! z5 ~( O9 A( W; }7 n4 Y
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
# X2 E- [; K# j# Y1 f};
% p# G$ K4 K3 `) N9 S- m#endif // __FASHION_COMBINE ' U# A; E4 m; [" g+ [" J* d; `3 t
/ \4 l% W7 e( X9 Z4 b0 c3 f* e: x ----------------------------------------------------------------------------------------------------------------------------
% k3 ?" F: M# a/ q1 tWndField.cpp
0 z& E0 a2 Q) Z5 f在 #include "wndwebbox.h" " S5 d1 \: ~6 _& l; I6 o
5 B# E A" X( b$ e( J d
下面插入 #ifdef __FASHION_COMBINE7 u* j' ^. Z Z# o8 @
#include "randomoption.h"
0 }0 ?' \3 e2 M% {9 b+ A4 u' @( G#endif // __FASHION_COMBINE ! z# `. h! \3 ~0 g
3 f# b2 E0 \" E/ Q# L4 r" E/ \ 就在最后:9 d) _% }0 n) J
PHP代码: #ifdef __FASHION_COMBINE1 e- |! [3 \; h6 L/ m/ y
CWndFashionCombine::CWndFashionCombine() ! `* \0 `6 d/ I5 t5 A
{
* L* X( o' k1 g7 D4 ~% w0 y0 n8 D for( int i = 0; i < 12; i++ )
8 w6 \$ J% i0 f2 I6 N( @ {
# ?( q- W; x ?# `& O5 p m_pItemElem = NULL;
$ Q/ L! Z F2 k7 M, ^5 a; F- K m_pTexture = NULL; 5 ?' u( W5 H f0 g
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));& z/ A6 U+ x, n' j9 I; b; I
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));3 }2 w0 G1 W; C
} 0 y* D' ]! v) r& _" T; E
} 2 x/ @+ d# A8 m' C& J0 h5 ~
CWndFashionCombine::~CWndFashionCombine()
1 p0 t) u& v: J3 ~* o$ k- l: e{ % v! c$ u7 e. K: m
for( int i = 0; i < 8; i++ ) ! n2 h$ T9 x3 p4 W
{ - @3 j; J3 Q7 m* [4 {1 o9 B; t
if( m_pItemElem != NULL ) h: y2 u0 y- a6 V. p+ C
{
9 T6 m: R: t) q" e( D% f8 U0 x if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) ) }, G# Y( z2 Q) d: t$ D% |
m_pItemElem->SetExtra(0);
/ b) m5 g% x- [$ s! d } 9 j1 N/ q: B* I6 K9 ^
} - N/ Q3 U0 e8 r- R+ V, T. ^
}
8 ]9 t# F( w8 P9 \% ]void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) * w" D6 S! Y# F# r. m }0 ~
{
/ d3 C6 n. F4 U. G7 a: Q LPWNDCTRL wndCtrl[12]; 1 @2 U4 s' E2 E' w. t2 `* [! s
) q# W; O' D* c1 S/ K" H+ L) g wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
3 D' p0 ]1 u& u2 ` wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); / M) F+ M3 {: D$ u# a( N: J" v& T! M4 Y
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
; g7 {5 y5 x8 h* w5 q: N, o wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
* R0 l; z( z2 z1 e) H wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); / h# x+ a- B. V3 z
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); ' V! N, k" f1 B/ o
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
. n6 ]) r* k5 N/ e wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
' Z* J" C( L3 } wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); 5 @0 d- Z' D5 f9 l
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
% D6 Z- F" o4 F- F# l wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); + ]' c7 `/ n! X& W
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
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. A4 B* M7 x$ N* C; Z/ a for( int i = 0; i < 12; i++ )
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if( m_pItemElem != NULL && m_pTexture != NULL ) / f* z9 z1 w7 T$ `
{
1 @& C0 x0 q: S1 w z1 `0 n m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
6 |; v* `& o4 _. ]6 H+ V0 O, N" Z } Q0 s+ w3 q$ k/ J0 H5 i
}
9 L# N( A5 |% o+ ^& n& `! O+ E}
$ i+ S( J' @& C _: hvoid CWndFashionCombine::OnInitialUpdate()
) f- F9 ]6 s* b, X9 {/ I{
# _% V% ?( K4 e7 m CWndNeuz::OnInitialUpdate(); , ~+ X4 y5 b r! _
% Z! P9 E- r: T, T. A e/ z
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); : i# C4 u1 n* s
pButton->EnableWindow(FALSE);
! @5 M0 G- S6 `% d) T
" o) {3 J2 v- ~8 z MoveParentCenter(); 2 ?4 v4 z3 N; U7 ]9 t
} 9 t% E+ ?8 x- U3 z& r/ d
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
! u2 q& H+ X& t! v{ 4 H7 V+ M) U, {& N( B- c
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
h. T5 |; b# y2 z! E2 r; T3 G}
2 e7 y8 ~2 s) w: V1 c1 b( J4 rBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
/ ^2 `4 z) d- z$ \" `& \4 Y{ / O7 k5 I7 J. w
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); . K j1 G) @& W- j/ r% B, m7 }
} 9 k0 D$ ^, `( ` Z/ S
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) ) g8 @, N5 W( Q9 s" l
{ * }: b* ]7 ?& g1 O
CWndNeuz::OnSize( nType, cx, cy ); 3 t9 `! x& _; o: f9 w8 r' A6 X5 o
}
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3 v# m7 U$ a% g0 F- I- Y' E3 _3 @7 X$ K' N+ a9 w/ K0 Y2 f0 D
/ @9 x7 m% f3 E
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) ) y: o- y2 N# L; X! R
{ ! u; s3 L, d1 ~: U1 r6 X
CRect rect[8];
! q: c: j# r9 s! o& \1 Z LPWNDCTRL wndCtrl[8];
! a1 x0 }; |$ ]
" @ t: t* _3 s8 f5 a$ W wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); ) @' g- u. l/ m
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
7 X0 `6 y- ~$ t" q7 F, z wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); j3 P* N M4 ]4 u5 f
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); + K8 d% q A: P$ l$ I7 J* E* r
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); ) _/ Q+ m I0 c5 p
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
/ o3 T* `: g8 q wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 1 Y k$ W0 R' l5 N2 F! r+ Q
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 3 @4 `6 h h1 }) X" E. l
5 S! @1 w) y( `& `" w BOOL bUpdate = FALSE;
: u9 e6 O) x& V& C* y/ c: r u4 e
% U+ `: P' l; S# k for( int i = 0; i < 8; i++ )
$ W; _: p; H4 U" U. Y9 e6 u { ( M( T: ?9 M, ?$ _7 Z
rect = wndCtrl->rect;
' U: _7 c9 Y# w O: ` - ]6 ~3 O2 P0 K( E& Z% q6 e
if( rect.PtInRect( point )) ; y9 _. H3 v* `
{
" J* z8 _/ u, U5 s: c3 B CItemElem* pTempElem;
4 |% e0 u% y# a$ y pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
8 s/ y0 k% r; l _+ M) M if( pTempElem != NULL ) 8 f1 }8 T: P) }2 ~$ b% W( F
{ 3 h% x; O3 f& Q b. C
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
' f3 P! |2 u. ?. k$ _ {* y; M4 }. C0 y0 J; R( r
ItemProp* pItemProp = pTempElem->GetProp(); , P. h' o/ R) [6 G8 U8 r/ C$ |
" _ W0 b, o. ^ if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
! G8 }4 X' \2 G( k% | C0 H {
- K+ g' _5 T4 k9 d4 n- d2 i if( i == 0 )
8 @6 D: P- k- h% t j0 w( e {
- D& ^5 T7 U5 N$ ]" G; G if( m_pItemElem[4] != NULL )
4 R, B6 g$ R: A# Y {
) z+ p, U$ k% E) r int nSize = 0; 4 I/ i& n% V6 h& |: |9 l: G
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
: R M8 c6 z/ ]4 m* E* G* Z8 N nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); 9 d9 `* P& ]2 }' [$ D, z
if( nSize > 3 )
: h3 p4 a1 e4 V2 i! ?8 v4 \ {
; w$ l- _" s$ |* A$ {5 F6 F g_WndMng.OpenMessageBox( "oversize" ); z& ^3 W w( b N# v: ^
return TRUE; 0 v5 x' |: E C! B
}else; P. c) _2 M% a6 l
{3 ~7 Z% `# J' |
bUpdate = TRUE;
) n' h/ }! @9 B* _ }% S9 e+ m/ r7 ]3 l2 h, [
}$ p8 c2 j% H# b# V, ?# i
if(m_pItemElem != NULL)
1 l, @5 I: Z5 O6 N9 L* ]1 @ m_pItemElem->SetExtra(0);
# m; |, {8 w% ^7 Z
1 M1 u( s; V5 e4 T" m% ~ m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); % p1 k% `" ^( v
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 9 h, P7 U3 _4 k+ H; I0 ?4 N
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); + O/ W2 [5 C$ R. h
+ O- P/ h2 T# n' v if( bUpdate == TRUE )
# _) f. d; l! q- A {/ v' K5 U7 O3 j2 t* m
m_pItemElem[8] = m_pItemElem[0];
7 d. |( F3 N: S% ]3 a; R: @% d m_pTexture[8] = m_pTexture[0];
9 M% n* \" u9 g // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );6 D0 m: z0 W5 L5 T
} # W: U+ |2 t j- H+ E+ v1 Q' X
}' m7 [4 M6 u" M: v! m9 L
if( i == 4 ) ' I$ ?2 ] D ^% c+ P/ {) q0 f! q
{( q5 w4 O7 G: m
if( m_pItemElem[0] != NULL )
% s+ B3 q8 H1 z) ]$ I {
, L% o9 M2 F3 _- L7 _ int nSize = 0; % P v9 \ E/ H# A. }
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
" {8 z: ]0 U" _+ X! L/ E/ L nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
# P; G. @ a2 U+ y if( nSize > 3 )
4 R: ?5 E& t5 u; H) j+ s5 } {
& c5 j9 t! q2 ~ c" z g_WndMng.OpenMessageBox( "oversize" );
$ |( x- ^8 E3 h1 z! Y& ~* \" i return TRUE;
K/ \ f. ?5 ~! W& e0 M3 A3 x }else# z2 W& @# a3 ^+ K3 E
{
# m4 w' H: J8 k/ j( j1 f& k bUpdate = TRUE;
) j9 t% ?. V. p2 o }& [& c9 Z2 f( m- }7 q2 j" @% T
}/ H: ^3 n# S' m' y$ _
if(m_pItemElem != NULL)
R) W9 s! N3 C7 q m_pItemElem->SetExtra(0);
: n0 S" h. E' h$ Q9 A
1 {7 H, e. \& u4 f Q9 k m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
: d4 a+ s& i( q! ] m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); / ]/ {, Y/ y; Z: o" i
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); n8 y9 M$ G3 o+ s* ^$ G9 T
9 F- `8 Z9 T {9 r9 G
if( bUpdate == TRUE ) 5 g! [/ H; t# L% n1 Z" u' t
{2 o- j# I+ z7 @0 R6 _% _
m_pItemElem[8] = m_pItemElem[0];
" a8 ~) [8 n& N+ l* k4 a* K- P m_pTexture[8] = m_pTexture[0];
) X/ r) ?" K7 e1 P- u9 B: ~ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
* q, Q% F2 l# M! q4 q }
2 n3 S/ j+ m& ^+ L7 N- F3 j+ b }' K/ w6 U2 `7 F" ^$ f8 U
}else
& \/ C3 \- z' R; U3 i& J( Y+ S" L if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) U1 k! Y" i8 C% h
{
: I+ n' `0 w, Z if( i == 1 ) , K0 q" g; ]9 z/ D2 a
{
5 a5 A% r/ H4 |# o if( m_pItemElem[5] != NULL ) Z! w+ q. r4 X, V( a& Z. i y
{
) N' C0 _. V' E! G5 {: n* F2 I8 U int nSize = 0;
$ ]* t" i: v2 W) ` S# T nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
, n$ o( p6 t/ Q* n* F' J nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); ) U% R' f9 ?7 @8 ^* J- q& ?
if( nSize > 3 ) ( G4 W# a+ Q9 r3 R1 h3 x+ }! E
{
) c0 i k, S+ O! y g_WndMng.OpenMessageBox( "oversize" );
9 n! x* q! G! _: d' @2 F# E+ Z$ E return TRUE;
- T o3 s+ b3 ? }else
w$ }4 S I9 I! I2 j2 J {" n( O$ v6 K# N
bUpdate = TRUE; c) P5 x D6 C# ]3 d
}7 m2 o: L; r8 L$ }
}6 e g- k# U- q; {5 p3 P
if(m_pItemElem != NULL)
: q3 t8 E4 Y( [8 K. u m_pItemElem->SetExtra(0); ; u* A: K6 ]( J7 F% G8 P
9 f$ r7 q. r7 f' s' X
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); w/ `) x8 h) E
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
3 T! S! I0 x8 c. n9 h m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); $ P/ O4 Z5 o* l( f
; f, h# Z$ L. e if( bUpdate == TRUE )
+ k6 S7 K1 }! c1 u9 v7 e {
$ Y$ q! x+ j! m m_pItemElem[9] = m_pItemElem[1];
[$ L. B/ @% F- V( D! w4 ?- ^ m_pTexture[9] = m_pTexture[1];
. i% A" h7 i: v: ], Q- u I7 K r9 a6 m; N2 H, i" E
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
& w3 }9 D0 X1 M Y: X } ! B; U; B5 b7 L- w
}
) c$ I; N5 M; i$ \0 E: H( a if( i == 5 )
7 @4 C$ f: U. C5 v$ L S B {; Y8 c7 i/ q+ @" P0 q
if( m_pItemElem[1] != NULL ) 6 S% L+ w* p: i# ~# [; M
{
8 L5 T; J; X; Z, l1 u' B int nSize = 0;
6 k8 [$ O q# _/ X$ d% G nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ; U" t4 d* @& H
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
9 r: V$ R: A. \2 d if( nSize > 3 )
* D, t! N4 j; w" ] {# q- ?' X$ e$ o1 d0 |0 G9 B
g_WndMng.OpenMessageBox( "oversize" );
R& Y. I6 V* I9 H return TRUE; ! N* w$ ]! A6 G4 p( W6 `
}else! b2 _/ p9 x+ N* `! N! N' \
{
7 e" t) {0 A7 w bUpdate = TRUE;
% o) Z, g( U$ E& T F* F' M }
. L/ i* ^$ c m N4 T }
% p! N* |3 p, Z: w* L6 X0 X/ | if(m_pItemElem != NULL)
& X+ v3 \0 N1 y, g4 A m_pItemElem->SetExtra(0); ' l+ f2 _3 c c/ `+ h7 n5 ~
b7 M# ^5 @# N1 |' X3 ]0 p5 y
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
0 z9 L4 f, F2 q# v m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); $ `3 ~. h% o3 n4 V, R; \
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
a. c2 I$ ?3 J4 [0 O! r K$ o" {' q C7 t9 a" m
if( bUpdate == TRUE )
- X1 P3 o' G6 U( _ {
4 X- u1 H. I( a0 w( H; v0 F m_pItemElem[9] = m_pItemElem[1];
. d- x3 `! o I! W m_pTexture[9] = m_pTexture[1];
: y8 y" J# O$ Y& m" O5 p m //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] ); u+ m; s- v8 m0 c
}
: ^; r' _) H6 A- H8 u( x }' q) c0 K+ p- K- S. j
}else& D$ J$ @3 f- u4 y$ k5 ?+ Y& \7 ^
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) . N% V: q6 [# i' x, V& \. \
{
3 W- W: u& G/ ]" T) N6 L if( i == 2 ) 1 O$ i* L) z% V A% Q
{! { C% W' c4 r! Y- v5 [, b
if( m_pItemElem[6] != NULL ) " W/ v! W+ w3 }# I& _& j H
{5 s$ b$ h0 E* X9 S( c# g1 q- o5 J
int nSize = 0;
: x/ d3 [! @- s nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); $ _$ A7 k* C; i, R$ r9 t* z. C* J! V0 x
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
^$ [& n/ K D* e0 v if( nSize > 3 ) $ l+ ^6 h# V2 ^8 A, n6 c% n9 e9 g) v
{
2 @; q6 A" w! x+ ]; R g_WndMng.OpenMessageBox( "oversize" ); % z/ J9 [, C u% I8 \
return TRUE;
/ S/ `3 U( ^' ~, }7 E# ` }else) t* L" M1 U2 `# ?! h
{, `8 b2 \$ y. Q& s9 A* T( O
bUpdate = TRUE;
0 F! a; t: B/ I0 x% b }
& ?7 l; D3 G5 ?: k% D0 l$ m! F, H) y! s }, k E: G. @7 d
if(m_pItemElem != NULL) ) Y( t" _; Q( R5 ]* j" c8 H
m_pItemElem->SetExtra(0);
0 X0 k. C O' Z
: L& A0 J/ j# f1 d) P Y. P1 D m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
& \# a/ p* c8 B, z. t m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
$ a" i! z( v. X, c# H: F m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
6 V6 R, ?9 ^7 q: c9 l8 R' `: _1 `1 G' g' o3 @' F0 f
if( bUpdate == TRUE ) 0 X- u$ ^3 {2 @+ @( S3 w% f, ~$ L
{' ~& X2 K+ K& `$ Z' S
m_pItemElem[10] = m_pItemElem[2]; ! e9 b; ^' S( k4 G8 I% \! r
m_pTexture[10] = m_pTexture[2];
U! p. l$ B" U! `7 z // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );5 v5 V, V. F: g) r5 l! `
} / @! f L7 z& \ \' S& q
}
% ]# c& X/ B, f& A+ |' A1 X! R if( i == 6 )
! A2 G8 ~0 T% g* J/ c {
' b: J. X/ }4 L; |8 ~/ R$ t if( m_pItemElem[2] != NULL ) 7 D& U. S* K3 n3 u, X5 V9 F, }* j2 }
{( s0 q4 B4 t! ~- p* a% `
int nSize = 0; . c' M+ s/ }3 e. @8 `, E$ c
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); $ O, q2 ]" y( [
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); - H. b5 q! m5 B6 I
if( nSize > 3 )
5 P4 d- e5 ? X/ ~: F, }" Z {! Q* e% \9 a" L- M* g0 V, A# u
g_WndMng.OpenMessageBox( "oversize" ); , ?: E: Y! d" F! f1 n% q
return TRUE;
5 L0 h' l4 P) w% p7 W9 C0 A* w& F }else
( J! F8 S- B! k3 f. N& w {
# h D9 c# Q# G* t bUpdate = TRUE;
8 C: Q1 ?! O( H# w; @3 Y }
9 O$ q) h) T: T- N2 @4 f. | }
: e j3 S/ E- u+ V if(m_pItemElem != NULL)
8 V* ~$ E4 Q! m O! ` m_pItemElem->SetExtra(0);
3 P1 V5 \3 f5 W1 _8 m( ?% J6 v9 Q* w% \# @7 Q
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 3 t& ], O7 z5 _. S V6 t
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); , o% L+ k6 ]3 j3 O. @% q- S
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ; y7 F+ ?6 R W% D6 i2 j: Y2 `
) E3 M& K- g% r+ p* ~$ E, g' l! ~ if( bUpdate == TRUE )
$ K4 D) A* q9 N; f( ?, k {
0 y# f; S- T# q7 S- t+ L4 y m_pItemElem[10] = m_pItemElem[2];
# c$ R4 U1 S& R; t m_pTexture[10] = m_pTexture[2];
. m! S- B( ~- o. l& a1 _5 h // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
9 Q) N0 F3 N0 C+ O% d } 2 |, N; Z7 v1 i/ r
}
$ W% J3 {4 A8 S$ m/ [, X: _ }else
5 g: E! k9 z; {& @% I# w8 t if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) 8 S5 }4 z6 j" q1 X% J4 P5 [
{; R' f- [) k- N" F: P
if( i == 3 )
9 ^ m2 Z4 ^$ T- U1 q, r) W% H% v {6 [9 V, @4 K. x0 {# {
if( m_pItemElem[7] != NULL ) 4 J% Y& |* S# {" ?$ x. f2 b' _
{6 w: ]6 a9 G# z% @
int nSize = 0;
) [# w5 N& r& t4 N) F, L2 U nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
4 R- A- t# X5 ^9 f4 Q" l nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
+ f& _9 p& k3 _( k4 s if( nSize > 3 )
! J9 }& x$ W% G$ X! K: u {, x- J) ^$ g8 B, h i9 r
g_WndMng.OpenMessageBox( "oversize" );
. n* q$ [# g; v' v1 s* X: M+ c return TRUE; S7 x; T. S0 k
}else6 S) H, u# j, k# L& q, T
{$ D. |- F% ~6 {7 f- l# W
bUpdate = TRUE; " P X' i+ j f! Y. X' [5 h
}3 A( ~0 P7 }, I9 l$ z. n3 C5 A
}
8 m# }( ~+ A9 f, E3 Y# n2 A, P7 ` if(m_pItemElem != NULL)
) q) e5 B1 a* Z+ H m_pItemElem->SetExtra(0);
1 L- h2 o+ y7 g! W# P
+ c& F& m% A- t# G0 k3 ?7 }2 O3 Z: r m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); , t7 D* [$ [# O& S% Z/ d% ]
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 7 M5 c0 ~1 B5 m
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
' {) X# V% S+ y& Q f2 c) P" _* @- S. ]4 f3 C1 n; j. m
if( bUpdate == TRUE ) * ^( I. ~ g* c: M, ^/ R
{
% p; Y. N/ K* s2 Y. U7 c8 Q m_pItemElem[11] = m_pItemElem[3]; $ g& P; d. }, y5 C3 w) L
m_pTexture[11] = m_pTexture[3];
6 K+ F5 g9 A7 E. N- |; U9 | // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );- I8 V2 I$ e9 I
}
9 \/ z! z$ p. l3 j' g) e; g }
$ p4 L9 Z9 z1 O$ d8 i [ if( i == 7 )
8 K/ l* v+ F3 |& [4 _. v0 } {5 W1 j$ J+ Q& o& M6 x& I' S
if( m_pItemElem[3] != NULL ) ' l- ~" J- ]$ P1 q3 z
{
0 V3 |" n C! i& i v' f' m int nSize = 0; ) ?7 X+ a* q( K0 G* g7 `
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
7 `2 ?+ ?0 x8 E6 p3 R! p nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
2 Y1 z% M, l5 g- i7 D, B if( nSize > 3 ) ' C& _0 E8 q4 }4 z
{% I% x3 ] {8 e
g_WndMng.OpenMessageBox( "oversize" ); 1 ]# |3 K% @& k4 a7 l3 v A2 U' x' C8 }
return TRUE; 4 a+ W6 h, I9 ?" F7 d: m2 D# g
}else
+ w* P' L4 j) L6 V, F6 r {
' v) X3 P( x' }2 E5 h1 X bUpdate = TRUE;
! k5 Y0 V0 y; X, J& o }
' s) L& x7 y. W6 \ }! P9 n% ^" i* S1 k0 j- {2 a
if(m_pItemElem != NULL)
+ |( r7 A- `1 Q! q! I, R9 Y6 ` m_pItemElem->SetExtra(0);
# `# S* R( Z5 a* L0 P7 w F# p4 M0 p/ S* _6 n& |9 B, L- ]0 e
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 3 x. }7 H6 X: s5 ]2 u
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 7 [7 |1 y _" k5 P
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
2 d( d& N( W7 r: N' z
0 b0 h! _# Z9 [5 k. o if( bUpdate == TRUE ) 5 r- C0 m' c+ f) }+ h1 E) d
{
3 a7 `' i8 x7 j+ ]9 t' b) @9 s m_pItemElem[11] = m_pItemElem[3];
9 k% M2 W. G; q m_pTexture[11] = m_pTexture[3];
# U& q/ C0 o$ L, h' L/ G. x5 Q: A // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );% I9 B; C9 B+ m" r5 H! a
}
) m7 H0 t# I9 f7 x }. V; k+ E, M' p: w1 W$ q- D, r
}else
, g! `0 p1 _3 T2 J {9 p( F, J$ s% V4 p) S
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); # J# }. E7 E; a( a" I6 F% z: P) a y
// wrong tab
8 c$ _' O3 v u8 |' r; t8 \ }
# c; @% q. o7 y$ \0 s }else
" J! n, H. F8 \ {
! g$ h+ R5 J( g; } g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); ) E4 Q1 c2 \. a" a
// not blessed
; ?/ P, D1 B3 R4 ^2 T9 w! U }
( c4 g, e* t. d5 ?3 o7 @0 i& u } ; ~3 z& e1 ~# \+ z; u; {& P8 q9 i" z
}
! u: m3 S1 n' J1 T- }4 _# r$ K" }7 a0 L } 0 U4 O4 T/ n4 x2 r4 l5 Z2 {/ f
6 @9 H) y4 S2 N# s0 H6 l( C+ A. ] int nCheck = 0; & v) Z5 s$ K& D9 E% J
for( int i = 0; i < 8; i++ ) 0 R( k' y6 X/ t+ B8 |
{ " T5 v {9 i& ? y
if( m_pItemElem != NULL )
! V5 w: D2 g( X$ } nCheck++; 9 M" z" A% @& r
} ! y$ o% T( _, Y. ?2 P
if( 8 <= nCheck )
- R* G9 k3 g( b { V* D/ L8 }. `6 M
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); $ Q' G B( U& }( i! ]! {5 J3 h
pButton->EnableWindow(TRUE);
1 q {3 J- y+ n: Y) d9 {: T } 1 c0 t3 g$ Z' o; N/ a0 g+ L
return TRUE; # Z- K' i& U5 {1 {0 R) R
} ! ?2 ^* M R( W: Y1 s' W# {. H
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
6 S0 W- C3 h8 e- d* W{ " m3 @0 t' r, s$ u1 A2 O
switch( nID )
0 |' Q0 B4 f6 j. C/ i- [ {
|8 ?. H& F& Q2 ?- y5 j" a case WIDC_BUTTON1:
+ J* N% ^' i! s: s' ^" a5 K {
9 e+ d$ P( Q1 X' z2 _0 h, p7 j g_DPlay.SendCombineFashion( . E- ]& m- H/ |# Q: q
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
) O8 J5 {' S& ?# g! W7 L d m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, ( ~7 v& q/ w6 e8 Q) e5 N. f
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
4 |+ `3 c" T2 r1 c3 [ m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
. D, M( u$ P8 ]/ { );
8 ]" T. G- P1 Q5 N* a" ]. ~- M Destroy(); $ F( \9 s1 w. L0 U
break; . F4 B$ V0 I% z& u, u! k; }
}
7 T0 Q: {7 v; o# i0 j! d# p case WIDC_BUTTON2:
' ?7 V; F' d- B' b9 C {
& [+ o! `7 }$ U# E( q) B) U; {0 S Destroy();
0 j) Y" |. U5 H: x break; 4 `/ `* c8 H+ V5 w% y+ \; ~
} B8 Q& [. i0 ~: f
}
: a4 E. i2 B, V# L0 Y return CWndNeuz::OnChildNotify( message, nID, pLResult );
4 l' w0 d, `# v& L. W K}
, Z) D/ l9 M/ U4 k#endif // __FASHION_COMBINE 4 o3 M2 j3 b) u- P( T' }
* m6 F$ \7 O0 J' m9 ~& p- \0 d' R ----------------------------------------------------------------------------------------------------------------------------: \2 ^2 d3 z7 r
WndWorld.cpp/ H% z- I t/ Y8 E9 g }( e' ~
在 case MMI_REMOVE_CAMPUS: 0 P0 o1 s2 U v0 B
{ 2 |0 O; Y2 U' h% J
if( g_WndMng.m_pWndCampusSeveranceConfirm )
/ U- P3 i, C( Z7 A8 {7 A4 J; V SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
. {/ S- q: l- v6 }2 t- P g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
4 A* A2 ?6 {2 o g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
4 `8 k* k; P! t" F" c# l4 U! P break;1 H. G# O) g# u7 |1 f$ d& [
} % u& I) ?% Q' {, u$ g
#endif // __CAMPUS
8 E' a4 \4 g# |; \
# I q9 L: R. i 下面插入 #ifdef __FASHION_COMBINE& \6 `6 d. u. K/ A( p: c. u3 D) Q
case MMI_COSTUMEMIX01:
; q, V& T+ r9 O8 A% B- S% a* [$ U {
( @0 A1 w6 z: P" t SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
! D. L \. b( M: U+ W9 h g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
# ], a+ c+ c7 {% G& S# [/ r g_WndMng.m_pWndFashionCombine->Initialize();
! v6 q5 f# I6 Q; c5 _' l } 2 O& h0 A; n! J- k' h- K) f3 w% N) J
break; ( z. r* }; @. c/ a+ w
#endif // __FASHION_COMBINE # b; s7 {. H, R- C8 r2 ~% a
/ T5 d' Q% b5 G+ Z1 J3 n. _2 R8 L
----------------------------------------------------------------------------------------------------------------------------1 e3 |# M( }9 z! ?7 ~! R& z. q
WndManager.h
. a; ~7 |5 ?! `8 _) ^9 }) D2 H! Z) y; n( R) M7 k
于:
1 u/ S# Q) E8 O+ Q$ cPHP代码: #ifdef __GUILD_HOUSE_MIDDLE
# Z5 u' E' p9 J6 ` CWndGuildHouseBid* m_pWndGHBid;
1 V0 V% O' o+ M: n/ z- `#endif //__GUILD_HOUSE_MIDDLE
3 z4 \9 `! d2 O) c; Y$ G# a6 o& w& f% y% m' S( A1 e1 H
认为:3 n% V' M7 S9 g" p G: G
PHP代码: #ifdef __FASHION_COMBINE
n9 s# B0 m0 g% V CWndFashionCombine* m_pWndFashionCombine;
, j: s4 p& B: X#endif // __FASHION_COMBINE
7 k. J0 a# i6 |3 \7 f
9 r6 y( ^) ?/ B( t, q ----------------------------------------------------------------------------------------------------------------------------
6 e, m0 r8 U1 a" J- wWndManager.cpp) ~" ]8 Z7 k4 B0 {
$ v9 g! C& E3 a/ T% S9 S- k9 U
在 #ifdef __GUILD_HOUSE_MIDDLE# _* V; \( Z5 I7 i" [9 \/ @# l
else if( m_pWndGHBid == pWndChild ) 3 @ o2 N5 f" h) C) ]
{
. Z1 U6 ?9 a* ~$ Z5 n. ?" P SAFE_DELETE( m_pWndGHBid );
) n3 _+ c5 L9 i' l, L pWndChild = NULL;
, |& `; p! t" c5 x/ d }
" k% G4 @4 A" y#endif //__GUILD_HOUSE_MIDDLE 4 n+ Y6 Z9 c6 ^
% _" v$ B S& l 后面插入 #ifdef __FASHION_COMBINE
/ y7 C; |* ?$ e1 E* h; W else if(m_pWndFashionCombine == pWndChild)
6 g+ w- ]4 ?8 J( Y2 N( [+ E { * E" z1 H o+ B( o: @, N% S! Z; I. {5 r
SAFE_DELETE( m_pWndFashionCombine );
! W9 Y1 E! S2 L5 [3 e S8 ]+ W7 @ pWndChild = NULL; # @) P( @* b( B4 @* s- X; N( I1 f
} 7 E: d% P5 O ?/ P5 e1 d
#endif // __FASHION_COMBINE 3 W0 ~ s7 `/ f; t6 e
) G; d# l z2 ~
----------------------------------------------------------------------------------------------------------------------------* z! l+ H0 ]6 N" K. H& P5 d
DPClient.h
* x' V% ]4 k. J$ n9 @
" @' c' E4 ~4 n! {在 #ifdef __GUILD_HOUSE_MIDDLE
+ D8 S; o; Q& M6 ?! c$ U5 uprivate: 9 f) v' U" a7 P6 A
void OnGuildHouseTenderMainWnd( CAr & ar ); 6 q; v% f K' j! x+ I" e: Z/ p
void OnGuildHouseTenderInfoWnd( CAr & ar ); 5 r$ e4 l( }" f2 z5 z
void OnGuildHouseTenderResult( CAr & ar ); ( g P+ H# C' c# l5 w# J; |
public: . p" M/ u* @! w- X! F3 R8 n# T
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
: ^" k) |+ E/ H- v* d void SendGuildHouseTenderInfoWnd( OBJID objGHId ); # q6 F. y4 ~0 K& j
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); # O* E# e, Q4 J
#endif // __GUILD_HOUSE_MIDDLE , F; ?, H. ~4 k. t% k( \
7 f5 f; f r1 r/ p* ]3 F; F% { 下面插入 #ifdef __FASHION_COMBINE4 J2 a3 k1 t' \2 y1 f/ Z
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); - f m T" Z( q$ _
#endif // __FASHION_COMBINE 3 z, p7 ]5 T+ ? u
* e6 _% p- \0 }3 K0 Q2 c
----------------------------------------------------------------------------------------------------------------------------: ^$ f) K5 D/ l/ q6 D& E3 S
DPClient.cpp$ h" u% U" n( M0 n, i
( x# j& v0 w2 L在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) ' s s0 Q, o/ k2 S
{ : |' D, E, ~$ G! o6 g/ q9 U
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
% [9 e8 H8 R3 C, A0 c6 @ ar << objGHId << nTenderPerin << nTenderPenya;
5 P& I# R4 m4 B SEND( ar, this, DPID_SERVERPLAYER );
8 {3 ?3 E. E- s6 { D} ' ~5 ]8 b- ?! V$ ?0 f/ w4 Y" F
#endif // __GUILD_HOUSE_MIDDLE
3 p; G& _: i% W2 _0 R+ ~% `
( G$ q- ?; a% v( K, ? i 下面插入 #ifdef __FASHION_COMBINE. y; m% \ }& K/ }9 n
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
% ~* P; Q" \1 `0 ^{
/ X8 { E0 W4 i* v. K BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); 0 T: n1 i/ _5 B
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; , J( L. D1 Q$ c* z
SEND( ar, this, DPID_SERVERPLAYER );
9 ?& q2 ~1 c* m1 N0 a f+ H}
5 s% I' u/ G1 Q3 Q* M8 B6 t#endif // __FASHION_COMBINE
# Y: i5 n+ ?: c( z
$ X0 V& i2 @1 l4 D4 n ----------------------------------------------------------------------------------------------------------------------------
: V7 R# H8 d$ z4 _& q/ F8 U1 M( b
# {5 S0 ]/ s1 ~! R( |4 @3 Q现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
, \, v! t" L/ d' n1 G) w+ V1 d# Z: e* s& i9 P5 X8 M
----------------------------------------------------------------------------------------------------------------------------/ |/ L$ V% R% { k; V
: l w' z- e: w% H
B; l5 o/ Q. L4 R: l+ q. O; n
, ^, l5 c, d* b如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
; q. g- C8 k* N1 m6 {) l
' [6 C2 G$ K! k4 O8 F" h' H4 {, ~! T! p9 m# h0 m1 K A
~怪物 % o/ @& o/ B8 l' Q9 z( a. \; S( ?
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