莫因E * PVP0 b$ S' y w# m
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( h9 k$ {4 k( W" }$ r2 q今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。7 v5 e2 ?3 x! c3 Z+ l/ t1 J7 y
' M" ]5 T: E" b1 d
有大量的代码,我已经测试过它,它可以编译自己1A。$ n/ k+ V! p2 V0 n
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Z& H2 \& D! C) ?1 r- C" `现在会如此容易所有的C&P'en
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3 a5 f |- R) F( Z. n. L- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
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7 U% d+ U/ M6 V* \+ v& k你说我成功,资源应该时装组合系统顺利运行。% B9 h6 l7 Y: @ h0 p3 i+ s% [. s% k
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2 g2 J2 N1 K5 Q首先是学分:
6 p0 Z. q' @6 o3 z' B" J- B' E6 D+ Y+ z" u N6 @
Etioom(90%)+ R- t9 {# ? {
怪物(10%)$ X1 P$ N/ r7 F' [) f K/ l
+ {2 t1 s- R9 P# I1 w6 u
; K E: [& Y* _9 f- o这里的问题,而是“不问任何小型或定义语法错误。”
" R- k6 L2 r+ `( y: T4 o2 S0 j! M0 I* W3 M# [+ \. q) u9 w
/ h9 K* X* |# P6 R9 ]- s' L- G {0 Z# m) _6 {
& H5 n" R$ O7 J* x8 D+ R唔够讲,这里是答应释放: randomoption.h
1 {! ?8 z( B- [% `7 f g
8 R3 T2 x: T4 ?2 }' W+ }在 public: % C7 r& z1 q; I
bool IsCheckedSafeFlag( __int64 n64RandomeOption ); + l. f3 o H( C$ \) V0 _( ]
void SetSafeFlag( __int64* pn64RandomOption );
' M$ s' r. s/ g& X0 g- R void ResetSafeFlag( __int64* pn64RandomOption ); $ s# E) r7 M3 _8 s7 H' z+ D
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® - W" N( q* b# @7 N
4 [9 r) G, x- B2 _3 i8 g0 _8 T 这下面插入:1 `* H6 ~( d' ]0 B! l
# G$ C$ Y( ^( N, U #ifdef __FASHION_COMBINE2 j' D! V% A, W" N# X* G
public:
$ S: D5 O0 |5 _- Z3 ~ int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
( g$ {& `2 z0 y#endif // __FASHION_COMBINE
5 D8 W% y0 |. e z
: D8 H$ _5 E. }6 W" w! b ---------------------------------------------------------------------------------------------------------------------& @9 d' P' x( H, m* d5 b$ C
randomoption.cpp& R1 j# T5 w4 }2 a* M2 S3 X
) _. b& j" f% E' a4 g) u# F
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) 1 B. g, x+ R! p
) V7 @( `" `2 u' d0 g
下面插入 #ifdef __FASHION_COMBINE
, X' y+ [' M- w3 ?- Gint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
6 x1 p- u) H. M{
! j* ?% N7 V& _, r3 Z int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); 3 b s# k) [. n" j# {* s
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
* }2 `, r8 z* Z; `( Y$ s4 v; R
$ h, v0 z4 v" G if( nMainSize + nDestroySize > nMaxCombinedSize )
9 I9 G) j/ L `, w return 1;
1 z( O! ]& X; G/ m E) s/ S m
4 [1 A0 u6 E4 ~; a! w for( int i = 0; i < nDestroySize; i++ ) - H8 G' P: q% y' L
{ ) h2 {: U E m3 {6 ^" c
int nDst, nAdj; + a; t* ]7 V7 y M I
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) * s7 ~2 E- a' E) J* ^
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
& K' {! \% Z. S( e% w0 z0 a }
) |: w. x u l0 @! r. b return 0;
1 s# t+ }9 d, I3 C8 M! p6 z} 7 N3 I; S7 \5 `: P7 P+ T
#endif // __FASHION_COMBINE
2 B3 L% h; @6 i d$ {0 B3 M( ]
& E1 y; R5 N& G; v: b8 D7 S3 D -----------------------------------------------------------------------------------------------------------------------
- L( j% |7 U+ x5 Q$ e: B. ~MsgHdr.h
; D2 L: a S0 o g4 E& F9 \! B, [0 q" G4 P* g; W
插入 #ifdef __FASHION_COMBINE
5 @1 W' G8 c) x+ D" _' M3 ^#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
3 t& Z& b/ z* d: Y9 C5 z#endif // __FASHION_COMBINE
+ S1 d& ^( g5 R( B/ F9 {
/ r2 X' ~3 T h1 k3 O8 j -------------------------------------------------------------------------------------------------------------------------
. u2 e9 G6 |4 v3 U# n0 N. e, NDPSrvr.h1 o/ x- a: J1 G! K( }3 [" _! y
) N0 [ d2 p0 r. w, m在 #ifdef __GUILD_HOUSE_MIDDLE
* C! ?) Q1 O6 V void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); $ S P4 b- z) y* a
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 1 C& k5 U- x R0 `/ D: k% \
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 3 w5 G/ P) Q& g4 K7 Z, k
#endif // __GUILD_HOUSE_MIDDLE # E( S8 x- _) b; \" ~3 Z( O; T9 O
1 L& L1 E) u5 n4 K- d
下面插入 #ifdef __FASHION_COMBINE" R$ F9 k( s5 }! ~8 ]8 p$ |9 a( P
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
; T! h7 h9 [% j/ P: b7 `#endif // __FASHION_COMBINE : f8 @* n/ O; m" A4 N
1 @0 @, g& k) A; t: k. i& k# l' {3 C
-------------------------------------------------------------------------------------------------------------------------
3 f3 R4 W; @. M2 P1 ]' sDPSrvr.cpp
o" m0 R- o( d( @# I% }. ?在 #ifdef __GUILD_HOUSE_MIDDLE+ J6 \) V$ I3 a- P9 W$ C" @6 W
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); - i2 s* y; \+ q+ M
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); 1 X4 u3 B/ Q. L2 c$ k9 q" W
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); ) k+ O. e/ o' J6 @) F' N
#endif // __GUILD_HOUSE_MIDDLE . q1 t4 C6 {/ u! F) j
! e5 G6 [$ q) o, B& O" X 下面插入 #ifdef __FASHION_COMBINE
" e3 r% R1 F3 F1 ?! e' e# W# p ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); : i6 k; J+ y- C) Y) y
#endif // __FASHION_COMBINE # _2 l9 R3 _8 k7 Q8 ~( ]* A. b% w
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$ N1 y6 E( t- X5 |! K- i6 `$ i在最后插入
#ifdef __FASHION_COMBINE+ F: D7 y1 T. U0 ^ C* f* r* z' f
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
% b; r7 ~1 f" I) d+ M' V{
8 v2 `- o7 M% n. L! ~5 ]. B CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); & u/ K, e0 t. E: w
if( IsValidObj( pUser ) )
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DWORD dwItem = NULL_ID;
4 K) E) `/ t3 k& S8 B3 R CItemElem* pItemElem[8]; ! L3 ?: A p# O) V+ v
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for( int i = 0; i < 8; i++ ) & D7 H. L2 e& U2 W5 D/ Y4 P6 `
{ % V0 X1 x: }! H* ?7 B% h& C! w! V3 ^( h
ar >> dwItem;
: c& x/ e* h P# \& D! ]7 F pItemElem = pUser->m_Inventory.GetAtId( dwItem );
3 G; W% N$ i% g; ~/ S2 x4 p" g if( !IsUsableItem( pItemElem)) 4 k% i1 M" _" G4 Y l: H$ e
return;
7 C) @) Y) M( V3 h0 U" G7 f+ c } 0 ]" M4 \8 O% |1 |3 }% `) @, ~
if( xRandom( 10000 ) < 10000 )
9 ]9 n7 x; q" K2 e* c! K2 m$ { {
' j- @# q7 G- w5 t8 H) u int nResult = 0; ' V- ?. c! g8 [' H% P% A; A- j
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
9 p( z- A+ E6 A nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); ; @! M- U. l* V
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
/ V: t0 l; g, @( n nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); % z/ e% m! T! ?% X5 i* o
if( nResult > 0 ) ( G/ [4 j4 S/ H3 V" ?
{ 8 @! j r) o8 S2 [
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); 6 t: t7 i c8 o I3 r
} ( ?# d5 w6 ]! e4 U/ ?2 b0 [
for( int i = 1; i < 8; i += 2 ) : q8 P: G, O* {
{
5 I: ], j& f4 h, e5 X$ N$ l pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 7 u2 ~/ W7 C2 ^$ D, r1 F+ Y
} 0 c# v7 Q a! r) X2 Z2 q% r% A
for( int i = 0; i < 8; i += 2 ) & \: x$ o1 I# w' O7 f( c
{
+ s l! J3 h! g# ?0 q" [% Y4 j/ F3 ~ pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
& Z6 ^# t3 }4 z3 T$ e; \ }
+ `( f" V, [( |7 C, P: l$ R
# K% ]8 t& M6 ` pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); 2 N) o0 z* F! q
}else
+ ^5 n+ ?; O; C+ D7 w# }2 G9 h3 j {
2 L0 n& `* o5 Q6 _* @& b7 O5 B3 @, S pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); ; z. Z* A% g4 j5 u, c& `2 ~
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
/ E* w" B- _. L" d7 F g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); 6 `& W' R9 ~* Q6 T& s' l3 g' b
@( n0 f/ e* m if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) 5 h8 b& u y! e8 v
{ 2 k B; Z% L7 c/ X$ Z
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
+ E; m; {/ Y; [& \7 R6 X' \) ~ pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
6 M( f4 y; L& @' `+ g4 Y3 B, u0 E( E7 C$ y+ ^: B
}else
$ |5 J0 ?. o+ ~3 j; ]2 u" w { , ]' t7 Q* P0 N4 J( h2 u9 a9 ~1 Z
pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); 0 |$ s3 A A" A' J( Y
for( int i = 0; i < 8; i++ )
/ Y+ U. V& l0 x( T {
' a$ o2 _5 T% A- k' Q; y0 _ pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
2 d! g- C1 T9 o! }# N& [* K }
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} 0 V" q- k6 L5 s% s) r. r
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} 4 ]: [/ Y5 N2 u5 Y" p
#endif // __FASHION_COMBINE ; I5 N! o9 H0 ^9 C6 y8 s) g+ Y
% ]' R& \$ p9 l8 v6 {
----------------------------------------------------------------------------------------------------------------------------+ z. ^ }7 ~! d
WndField.h4 V% i0 J; @6 T: U
在 class CWndCampusSeveranceConfirm : public CWndNeuz ) H. e9 E; ~' H
: b1 d6 ~- B& e, e. z
下面插入 #ifdef __FASHION_COMBINE. D [$ ^7 H$ G( [2 W, Y
class CWndFashionCombine : public CWndNeuz
4 m! a0 l* y5 B, Y{ 4 _" z# J6 D* k; g5 H5 U
public: 4 d5 J) A+ {6 j+ c/ v8 N+ c
CItemElem* m_pItemElem[12];
: X0 Y' S9 r: T" `( k: Q* F7 z CTexture* m_pTexture[12];
M* t" W( x" S. i1 Q9 p" P3 S. e \& D& D: N* J/ z
public:
& \* Z2 _; q3 I CWndFashionCombine();
, c r5 z$ T8 w! Q virtual ~CWndFashionCombine();
0 d; Y5 }0 @% f+ M& E7 M
o( V* }3 [( C3 D' ] |1 V& }6 s" m virtual void OnDraw( C2DRender* p2DRender );
% R1 w1 `/ }+ p0 t virtual void OnInitialUpdate();
* p: G9 \7 ?4 k3 x1 E3 h7 X virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); & T! S7 i5 Y2 v. f
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
0 l, c3 y x6 a& }" w% s5 R& [! D virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); ) V" f' q" L0 V1 V/ ~
virtual void OnSize( UINT nType, int cx, int cy );
9 O* f: \2 K: ~( j" | virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); ( r% |% r8 K Z2 o
};
0 ?( D c( U5 O* b8 w#endif // __FASHION_COMBINE 5 W5 Z" a* U8 Q4 L
5 H1 U) S/ u% o( `, _5 W ----------------------------------------------------------------------------------------------------------------------------
# W6 B, o" a& L" L) \- J8 G. u* vWndField.cpp
3 Q: i, D3 M* s/ S! d在 #include "wndwebbox.h"
/ @, b4 ?) j# G; \1 _ M) u- `
: j) `+ L: ?! `* K% N& a* J9 G2 c# S2 ` 下面插入 #ifdef __FASHION_COMBINE
% I/ u+ h' Q! X1 X7 t#include "randomoption.h" ! M. B- S4 q8 |) T
#endif // __FASHION_COMBINE
2 f0 d! l' z- W2 |
4 O! W' Q; a. j 就在最后:2 E( g9 |% R9 L8 T! y" t z: X
PHP代码: #ifdef __FASHION_COMBINE
: O7 M- K$ Y6 g: z0 iCWndFashionCombine::CWndFashionCombine() - L& P; F0 d l2 \# b
{ 7 W# n, N7 j* o% a: `
for( int i = 0; i < 12; i++ )
4 {0 R* P/ e, y: g1 B { 7 D- c% C6 W7 |, Z! b2 j$ \
m_pItemElem = NULL;
# n+ f8 `* ]5 }4 ~6 G2 y m_pTexture = NULL; ' ~: G$ u- R; s& p* i4 c9 e. u
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
0 b- W9 A# X. N, k3 b9 r //ZeroMemory( m_pTexture, sizeof( m_pTexture ));' L% X" a6 b- y& s
} # }: c. M" r. V$ {* i) ]" `
} : w1 V/ r/ n- b
CWndFashionCombine::~CWndFashionCombine() " t7 B2 ?+ [) n/ v9 J
{ + [ V$ V' L. s5 A, M: O, a
for( int i = 0; i < 8; i++ ) ; ~# X, v; R, E' K
{
! ~; d/ a- u( n& O if( m_pItemElem != NULL )
$ s) g9 {& P) z- S# a3 w* { { 8 P2 x' V1 K1 |5 ?+ r1 {; Q
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
2 \0 ]0 Y' c) J& F m_pItemElem->SetExtra(0); 4 d0 R& D& D5 Y. d. e1 i% M2 f- G6 a
}
/ g1 \7 }$ L2 ^- k' t }
* N. f {) }) D0 }# ]5 ]}
: Q( Q; _, B" a" ~- g- K% G( xvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender )
0 u2 V( T; U2 M4 | N5 I$ K{
. W0 l6 S' ^ s# G. r) p [& ` LPWNDCTRL wndCtrl[12];
9 ^& r+ [8 x: K# j# Y) z3 g! L; r7 |" A8 N$ }/ Q
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
& v- v) B2 v. Z! A' s$ ] wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 6 J( `! |. `/ a2 s
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
1 |" a: q5 ~) T* C/ d5 Q3 h/ T7 E! Z, | wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
* p( t- h8 O' Z/ }) d wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
& `6 }" `# z& }4 r) ^ wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 4 ` `; s8 e/ C, \
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); ! F0 h9 F, v* j( z# _
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); ( b5 w% T. g7 C6 U4 ~0 _
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
( r) z4 ^5 X0 w2 v: m4 Y wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
; o* K1 `- N1 Y/ a" V! ^+ N wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE );
3 v7 N3 b, q( c' R* L wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); % A0 r9 d F7 R) K
0 q6 Y4 ~5 I6 y7 | for( int i = 0; i < 12; i++ ) & R6 K$ o- I* D7 O: l
{ 0 ^$ }, ?2 p" A' \
if( m_pItemElem != NULL && m_pTexture != NULL ) ' ^; m* C$ A0 z1 F7 _
{ " t/ F1 x& t' b) @+ x, N: W
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); + y( H3 m9 c- F, F' r5 z6 F% t
} , y* y+ u/ c+ g$ W5 K8 H( k- }
} , L6 n1 R' X! `2 R4 ~9 n
} 5 ~- K# W6 R s6 D3 T! h. ]
void CWndFashionCombine::OnInitialUpdate()
1 J) U, ~4 ?6 b0 y{
0 I& @! B, F& ]' M2 N CWndNeuz::OnInitialUpdate(); " s; Z1 |: X- P6 G5 @/ S
1 ?& o ~4 o) f CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
6 l0 H: C& P( _5 p" e4 l pButton->EnableWindow(FALSE);
+ s: h& u1 B$ j3 A( N
' l% D" n' L0 @6 Q" @( g: ^6 l MoveParentCenter();
+ c' j/ C/ {4 A3 Y; ?/ H* n}
% }/ C D0 t# w& ^2 [BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
5 `3 G& V2 A2 B+ y, o{ 5 b3 E! W6 }& B2 D) z: m7 U
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); # E7 s. h: G( ~ Y- p, H6 E
}
+ |% |, U9 M" T0 ?2 q# }BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) / y: z$ W4 M. z" b* f, ?
{
" v8 m9 v; h5 b) n9 o2 e return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
4 @0 U) I5 Y& x* W" }9 Q} 4 [1 H% X% T$ p+ O
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
, |! q3 @' h4 i$ @7 }{ & Q# ~4 r2 p/ g: q$ a7 H
CWndNeuz::OnSize( nType, cx, cy );
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% ?+ [# n! o3 M/ T: D4 j9 [+ m' U, i8 X1 I$ ^7 w& j9 J
1 z+ T! o3 W |2 NBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) ) l5 I! g) }7 t" I
{
2 t6 C5 R/ d$ s0 I, | CRect rect[8];
; m; V1 x9 h1 w( i. x% g' i5 V LPWNDCTRL wndCtrl[8];
" a' V0 ~3 G( l3 n; _) [0 z$ P% @5 @0 ^/ Z. U6 m
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
+ J* n" i( D y wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 9 k4 z! y3 b" b; Z
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 0 t4 ^3 {" Q3 A0 x
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
. `. x1 I2 h! v& l) b5 ~9 \ wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
8 j1 n3 w3 b3 } @ wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
: \7 C0 V' F) } ? wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); ) m, D) }$ G: ^# [! y- E
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
; h' i6 q {4 b: I# Z1 ], ~7 I$ u- i% s* j2 p) R
BOOL bUpdate = FALSE; 7 ]. Q) v, J( I4 p4 e
: |- N1 E, T C- G$ _- u" P for( int i = 0; i < 8; i++ )
; _; V+ e/ ?6 [: W: ^' C {
8 l6 d: [: d+ `8 Q, w rect = wndCtrl->rect; ( P* g* Q8 a4 s1 i! i0 [& s% b
- e; I7 W4 p' j9 l" s
if( rect.PtInRect( point )) 9 ]" y8 ^2 w: f9 Z9 h
{
' H: S7 h3 `0 i' S( A CItemElem* pTempElem;
4 M* R6 w" v% m0 p4 D2 Y( E6 Z pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
/ [# V# Q* y6 i# ~( z2 b: J! f. w if( pTempElem != NULL )
) c$ N) r) \1 h5 c% @5 a {
, i1 V c& H$ s" f* H% g if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
) t9 V* O( f8 }0 {: N, [. p( i {. h" n7 X, m" w
ItemProp* pItemProp = pTempElem->GetProp(); : V) r( u' k1 {7 a" {9 n. v/ R2 T$ M
8 P4 [, b8 c( H2 U& y if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
8 o# M C$ B! |- y; J A3 [ {
4 @" M: l7 f1 d% B, D+ |3 j# e" C$ D if( i == 0 ) 4 ^1 |8 j5 `# n9 A. s8 {( U* A
{
) k. Z7 C+ ^5 d( A+ W if( m_pItemElem[4] != NULL ) ; B8 l* W. q+ K8 L
{
! ?3 Q0 e4 q5 C) k2 @' f int nSize = 0;
" ~! l) \- Z; ~ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
2 J) E8 Q G1 O5 h- A/ P3 i Q! A nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); / o( q; P+ ]6 z7 h
if( nSize > 3 ) * W0 ?7 \2 j6 ^+ z8 L, w6 n6 |
{
. ~1 S, P) Q7 W9 { g_WndMng.OpenMessageBox( "oversize" );
V- A* c- Q* K4 |0 O3 n: j- ^ return TRUE;
" S4 p2 ] P" U2 c& t( t }else5 F7 g1 h2 q' |. h3 k
{2 O: l" E5 n) K0 U0 ?' e/ }
bUpdate = TRUE;
; I7 a6 F# g# I0 [/ m- |1 p# @ }
* [9 [( D/ {* ^: [6 R' w } `% p- p: [ ?6 T7 R9 d
if(m_pItemElem != NULL)
2 ~7 K2 g9 g& y m_pItemElem->SetExtra(0); ; [2 g/ m2 i9 j( }: [" W5 a
( ~% [3 i) |- s# {0 h
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); # N+ e9 i' B+ r1 X, h, d. F' P. Q2 G
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 8 o' w4 v# a* J9 N
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
2 A. ]. s. F: Q$ R% j; _+ N! L. v: R
if( bUpdate == TRUE ) , u$ S3 }: d8 a3 Q# X& B
{) }4 p) j- O- y4 T9 Q- z
m_pItemElem[8] = m_pItemElem[0];
0 c$ c9 `( _- M/ M m_pTexture[8] = m_pTexture[0];
/ c/ I4 j/ l0 a3 X$ ^' _! t# z: T // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
$ w; \$ V7 E( Q: [ }
- W' u- x9 ~0 w* ]$ Y }; F! E( B; M }$ l0 ]" J" y
if( i == 4 )
7 ] g s. B% q+ q, T/ I, k- n {
. E3 I6 {4 L$ t {! W8 ]6 j- ? if( m_pItemElem[0] != NULL )
0 y% H: C* ?$ x. E E$ C {. o: W9 G+ z# ]9 X- Q
int nSize = 0; - J; e/ S1 w* a* i2 R* l2 m6 u" m# P
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ! ^# ~) T0 Z- ?3 T' u+ g- J- S
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); & X; t$ I: L1 v# _" v
if( nSize > 3 ) 0 Q* I0 o. U+ d! p
{( r- ]3 y3 v" Z0 G9 s2 p0 u
g_WndMng.OpenMessageBox( "oversize" ); * F; T) }/ W* l+ [- Q% q& H9 p
return TRUE; % i3 P# E5 }- K7 q
}else' y I! K% g/ X0 i* R7 E
{
& |6 ?4 H3 L+ l# Z" M bUpdate = TRUE;
" [& C" N2 }( ]5 f }$ S/ `8 C: A7 U' L
}) I2 f+ m% e2 j% t* D% O w
if(m_pItemElem != NULL)
. r! P) N6 s* x+ {( ]: x! S m_pItemElem->SetExtra(0);
5 h5 G+ \3 F. L+ y
+ n& Z- J+ U% i* n: j8 K m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
2 M7 N1 L5 A* B9 V% Y# | m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
$ o. u4 T9 O4 M" g4 b7 _9 o. q1 S m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
8 C& j- J) }+ u B8 T- f% Q( J. i( R5 S' K4 j' f4 D
if( bUpdate == TRUE )
3 C1 g( {4 j; v" X# U2 V, \ {
* {+ e8 ^" @) C5 u" P) s @ m_pItemElem[8] = m_pItemElem[0];
# W+ e) M" C# J: Z/ |& v m_pTexture[8] = m_pTexture[0];
0 @/ M- O" o" n* \) q // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );. c: c. j1 N9 t8 ?6 s9 U! U
}
8 c, \" s9 E m6 S- X: T/ J4 { }
% V' h3 J" _+ u# C; q; X }else* j* w Q+ H1 w% W
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
5 F3 W! q% L M5 I. V1 c {7 r1 v. _* d8 S
if( i == 1 )
c8 d) d; t$ B7 W$ v7 H$ ? {
& \7 f' ~1 C% p( b; X if( m_pItemElem[5] != NULL )
; x9 k a3 `5 t, U7 ]3 q& o9 `* a {
/ R$ W1 H9 F2 b8 ]5 i int nSize = 0; 3 s' s' u- w; k4 H5 Q- F9 e0 @: V
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
+ B7 W- Q% F2 w& w1 U! ?' N nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
) f) D$ v, e1 |$ |% S, H% q if( nSize > 3 ) 7 z) ] @- A0 o2 x
{9 A9 F8 A3 C. v9 j1 _1 n! ^' P6 L
g_WndMng.OpenMessageBox( "oversize" ); # Q( @1 y9 d& M6 H' y
return TRUE; - r# n b8 K! p2 D. @$ @. _
}else5 ^* B) s* A! [8 n3 |
{# \4 ^7 E; n% t0 o+ a
bUpdate = TRUE;
& X' f( ?" W8 E% o. q- c$ B }3 D0 B2 b9 z2 ]" s; M6 V) O3 m! h$ G) f
}
- r Q7 _% U6 @4 e3 J! v# a if(m_pItemElem != NULL)
1 L4 s0 P, J: b( f6 h ~' I3 b! F m_pItemElem->SetExtra(0);
2 V* L: U8 }' Y$ x3 i- K% S7 u* b9 P5 \- t! ^' R# [7 R
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); % E- r! D) s& j: [
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 9 z; b& g8 Y( s
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); " z V, n. r" `: f) b* ?
: C% O1 f8 S4 }- s b6 O if( bUpdate == TRUE )
$ v& Q$ p. R# E- Z2 F {
: L7 e" A* g% R5 ~$ O( ]5 E m_pItemElem[9] = m_pItemElem[1]; - P3 y# n7 Q h+ r2 X* w& x
m_pTexture[9] = m_pTexture[1]; + u P6 v- e$ D- L( c/ ]
* D3 u( m7 x; D/ }
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
4 D. ?) P" M6 t w$ ~& M! L }
0 m7 n* I3 J- I# G! ^ }
" y/ J' U6 I, L# d: | if( i == 5 )
# Z: J2 ~/ a7 g3 a. e% a {3 u+ Q$ D7 F( Y6 c
if( m_pItemElem[1] != NULL ) ' Y+ i: b; x2 I1 h; L* D- @: R. w) n
{: p- K, Z& \, q3 m9 `' _; o0 w
int nSize = 0;
% R2 O. {! c8 a nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); " v$ w" r, ^2 X4 [4 N; j7 o$ I
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
7 k/ q3 J& Q% d& S if( nSize > 3 )
2 T+ A. n+ @. L6 d# { {6 R( a) P- [' t7 @5 C# E! }$ ~
g_WndMng.OpenMessageBox( "oversize" );
) E9 }# K! L7 a6 h/ U, a return TRUE;
/ C9 N& Q" g, |5 x! |& r }else
& {! p5 k% m8 m& f8 X9 C {7 ]: q# @- H. V$ W4 v
bUpdate = TRUE; ) K3 ^! z( N6 `6 r. Y
}$ s5 i* S% W- c2 |2 I
}
- `% y; q% ^' y# o* J2 P4 |( T: R b2 q y if(m_pItemElem != NULL) " H) Q8 z! R; o4 \: B
m_pItemElem->SetExtra(0); " N# ^( X2 Z- i1 r/ J* y* r
, X6 v" _' M! A: n m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
- o! h G% X# c6 H# I$ P m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
1 V3 C& X6 a6 g m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); , h( ^" ]5 s( y8 s
) G7 Q1 R. G5 {' h: {7 C# S- \" q- V
if( bUpdate == TRUE ) R9 z" g+ o. t2 O
{
- W% G2 e! G) r7 s6 W( n m_pItemElem[9] = m_pItemElem[1]; # N- f! ]8 Q: H. P6 b! |! K, s
m_pTexture[9] = m_pTexture[1];
/ ?9 l8 C$ s7 s //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] ); n" Z3 l' W7 P2 q- P+ g2 m
} 6 T! w! H7 z/ y a
}
' G( W: q2 n4 g/ T3 y! s6 P }else
^7 ?+ A5 f4 W" g& e if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
4 i q8 W7 a# ~" l1 s1 H$ s2 Z {6 B& ], H, y7 d6 [" i
if( i == 2 ) 6 \! `; \' s5 U) A1 D$ P
{8 i4 r: d7 V8 W x
if( m_pItemElem[6] != NULL )
4 p6 g' p( }" z$ j3 j1 y* R2 H {
8 x3 Y& M7 t- x* f int nSize = 0;
, F; |* x. }2 p, G% t/ R nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 7 j+ x% J3 O; _* m
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); - b& i9 C1 ~# }, m
if( nSize > 3 )
6 b1 h* \( c/ F3 S {3 Y- r3 T& z5 g0 N, `/ `( Z1 j
g_WndMng.OpenMessageBox( "oversize" );
& x9 g# y, u# |) P return TRUE;
7 l$ {/ \; P) U$ u6 u0 H }else5 g$ h5 T6 w; {3 O
{4 @& k6 {3 L5 V$ T& u4 P
bUpdate = TRUE; : q( O! f( J5 p+ ^
}3 i4 N5 t& p5 r/ G2 L6 z- H
}; L8 i1 x+ v* o* i. n" `2 j
if(m_pItemElem != NULL)
* ^% Q2 N4 Z5 S* F& D0 G m_pItemElem->SetExtra(0);
& }, d. q) o& L) i8 S. Y/ u+ x9 S& ]2 d2 i( Z5 o* i( Z
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); " Q) t1 X/ }. \! _
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
$ J0 C/ I9 y- }7 Z& e2 x, V9 C m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); & `5 }' t9 k. B) `/ N! P& X( {0 f
6 Y$ B) @4 c6 J' U) A# P% U5 t: Y
if( bUpdate == TRUE )
; c, `( R- x8 q8 j, n% r {& d5 T: T9 V. S$ [. Y7 s9 _- h
m_pItemElem[10] = m_pItemElem[2];
& b' [& c5 Q! q) k m_pTexture[10] = m_pTexture[2];
* u' E& b [0 N9 r! e8 y/ n& \ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );; g! L: B9 l: l; W9 B9 U
}
# ^, X+ U% W7 w+ E }
8 i+ c% O( W1 r0 h3 H8 J4 H if( i == 6 ) 6 J, _9 t0 o7 V4 ?; j( ^: k
{
; x: x1 m8 X) E( R if( m_pItemElem[2] != NULL ) 1 w1 t6 m( F% \; ?8 f
{
$ o$ _2 @( b: }6 p+ Q( x7 ? int nSize = 0;
' J% T+ F9 o5 H, j9 [ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); , B2 h" l* ~+ t( r; \, A' ^
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
, k7 i* x- |0 O# g6 r9 C( t+ W9 C if( nSize > 3 )
# e0 o* V0 |3 U! V$ c. X- \ {
. g, p% Y9 I* F" v4 g- a0 c g_WndMng.OpenMessageBox( "oversize" );
( `1 `' m6 a ]+ r+ f; j. d0 w( w return TRUE; 1 |" U9 P- G$ Z5 l5 E
}else( m0 v! m& V3 H$ }& O3 r
{
, P0 t5 e# c! O# Y3 o bUpdate = TRUE; " ]2 q4 O5 \+ E+ h$ Q6 {
}
$ p) Y! g: d* W- _* k6 [, S( t- ` k8 O5 C }" o! D% O. L0 M
if(m_pItemElem != NULL) , s O# `3 E- ^; `7 G, P7 b+ G
m_pItemElem->SetExtra(0);
+ X9 f3 [# h- r: Y" B @# q/ Y r/ a8 K l- d2 D
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ' D, x9 k& q/ _9 }) a
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
2 t$ P H: i% ]0 E" l m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); + }$ w( C0 \/ M* F ?& X7 K+ j
& J! ?) @2 a$ G/ O# t' [
if( bUpdate == TRUE )
9 p0 I8 c( f( Y" _* }" ^ {
2 ^7 K. z; i( A2 z( d$ Y m_pItemElem[10] = m_pItemElem[2]; / I; D4 r! W! Q6 ^2 M. e
m_pTexture[10] = m_pTexture[2]; `' Y4 T4 Q5 m( i
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );8 {/ i6 w J: k2 A# {+ M; s1 W, g9 I# G
} 0 @( e2 T2 A3 S2 O7 M$ ~- ]
}
: h# j/ v# [! Y& J2 A( a8 q% e( b }else
; S. k2 t) D# R! a, ] if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) # d' J5 M2 z7 A# T
{4 J" @ \. u( K5 F2 r+ _
if( i == 3 ) 8 [. Z& t* t; O6 c0 P$ O5 S
{
- _; R$ p, {, j) [; O/ y if( m_pItemElem[7] != NULL ) 3 d( E2 _" ~8 b4 I- d
{
8 C' z3 K. m8 o6 y" p# R int nSize = 0;
7 S( u6 j( o& N2 ?, a nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ( D \0 T! G0 W' i
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
: h' v3 c! Q6 |7 N3 C2 ] if( nSize > 3 )
( s4 J7 N6 z- V8 J5 n7 T {$ N( I7 Y o% a! C, D$ c; P2 @
g_WndMng.OpenMessageBox( "oversize" ); 0 l/ f0 J# [# _% p. n P
return TRUE; ! g6 u; |+ |" M1 T+ \1 g
}else
2 Y3 |' {. m: o' D0 I {
# J U$ c, y# g Y7 y6 ? bUpdate = TRUE; 0 S* f* x$ m7 G, @; w( U+ M# }# j
}0 o5 p7 K0 O+ W# T) S; A& g
}
* O3 _2 `5 c3 E2 X5 ^- o4 g if(m_pItemElem != NULL)
. W8 f' A7 V6 k6 w+ e, { m_pItemElem->SetExtra(0); : \5 R6 G' E0 g# M# \$ O) R+ I
6 B1 j6 r% T1 j- x
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
/ _- I( U5 @2 t3 V- o# T m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
' N c j' A& k$ W6 J m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
& D% J( f( T8 |; @4 s. e& R* `8 h
if( bUpdate == TRUE )
( W8 F& Z5 s/ I2 |& u {& l* |9 j7 S5 f( E# j
m_pItemElem[11] = m_pItemElem[3]; 6 \& z2 t: L- N( Q" x
m_pTexture[11] = m_pTexture[3]; 0 J* n, e- J8 y$ T. w4 P+ [
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );. E$ D9 d* U) U1 M( w* ]
} 9 ^9 n) m2 _9 u9 w+ P6 K
}+ V& S0 B/ ?& A. C w
if( i == 7 )
r! {- b! @* `7 X6 z( f+ A6 R9 d {# |& k7 j( k: l: t) r* s' \
if( m_pItemElem[3] != NULL ) 1 e e4 i3 e# C) S8 `) Y! Q
{7 q; q0 r% B' c/ L1 _
int nSize = 0;
# K) _: ]/ ~! N4 s3 a) B nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
) B# j i9 U# v5 c' B. X nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); $ z. p/ h* d$ K# P6 \1 _
if( nSize > 3 ) 6 J. O1 I- N2 }$ {3 ^
{ v) [6 F' C& W2 O1 t
g_WndMng.OpenMessageBox( "oversize" );
+ X$ b/ x2 D" B% E return TRUE; - E% b2 q. \5 T6 Q
}else/ I( R/ y, R8 Y+ X: M+ G; M
{
1 f) t1 T0 A f+ [ bUpdate = TRUE;
4 p1 O( Y8 T- Q( k q }2 e! O/ P1 C. j. w
}& _) D+ O/ `! x$ p$ B0 v
if(m_pItemElem != NULL)
! w4 b6 a' _( C$ a& C- E1 E2 x m_pItemElem->SetExtra(0);
& n' M/ d. h2 x" V& g& D& w6 k( @ a: H3 m+ Y! M, a5 j8 O5 U
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 5 X7 D# k* t5 P/ l) @5 l
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); * A) p% w6 u1 n3 g* h
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); % t5 E3 j( ?' ~0 V9 `/ I0 n
, v5 y5 I! M: p" M! S& i
if( bUpdate == TRUE )
- J w/ X8 L( B- a% p) s {5 n# m8 D$ P1 G: x7 ?
m_pItemElem[11] = m_pItemElem[3]; 1 d5 m; ~3 ?0 o
m_pTexture[11] = m_pTexture[3];
8 a% D6 M1 f; N8 l+ D2 Z // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
+ h/ ^; M* r9 h# H1 P } ) n( p) _- C) e. O! F
}
2 P) `) h7 `, \4 u9 w" {! G8 o5 L }else
/ z3 A! v+ f( N p) Q% P. Y {
% G& s j3 r5 o1 `1 ^) D4 {% m g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); . x* x5 i4 F. K3 ?8 t: e$ x
// wrong tab % u$ e4 D; @( O3 T
}
" A- U/ O) | a' Y+ t }else% V! Z4 Z7 ]: n4 K) @5 S) Y. k
{7 P z8 ?! C2 N. {" S
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); & u$ c. ^6 }% o* E
// not blessed . u) Q! y" u- j5 y: M
}
; w: g0 o3 j4 p* p& D }
) g$ I+ S4 l9 r4 m) F } 6 d# C, d2 P( Q: ]
}
* ~/ a+ P( _( f+ l9 [" y* Q9 O! ]4 a- _2 ]6 K1 O( U( {: |! j
int nCheck = 0;
6 c8 `1 ?/ w X2 ] for( int i = 0; i < 8; i++ )
; V9 W# ~1 m! S( Z6 X { 3 n+ {2 d9 W V$ o& S0 Q6 z. b1 T2 Z
if( m_pItemElem != NULL ) * @8 k7 B: Y; Q
nCheck++; 3 z& X( V7 E/ N( G; ^( W) E. r
} . Z8 w) S: a1 w, \, q7 @& x
if( 8 <= nCheck ) 4 R- q; {+ h' F( \4 u( z3 O
{ / {0 |$ P9 i9 _; j% U1 B, m
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 7 ~% Y: R6 v4 O
pButton->EnableWindow(TRUE);
' ~' G4 U( Q/ L# }' u! U/ w }
0 O1 o7 s4 Q" x1 D5 p9 E return TRUE;
" }$ G4 W4 d7 k8 K' d} 5 h+ G, S, O6 E6 G
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
2 l3 [! A/ g3 W0 }) ~+ I8 B{
4 T" }, [5 y; z0 y! C1 Q. D" @ switch( nID ) 3 o6 H) d5 h9 \' `
{ 2 q( x( T8 e0 V8 C+ R7 I# T& b
case WIDC_BUTTON1: 0 B- I7 S, q; I( m* B3 [1 ] ^
{ ) I% Q$ E2 L5 K$ }9 K+ H# |6 m! n
g_DPlay.SendCombineFashion(
' Q; E7 F a+ P+ L# n5 L m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
6 t* V0 _: [" R9 [5 \( X; u m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, - V5 j' u; \& m# u8 T& X7 |
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, 6 ^ j# K& G- K# e: K! G
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId : u! E( A5 ?. p4 t! u- E, }
); ( P8 o" }8 w1 B
Destroy(); 2 _- y/ [2 \. {4 I/ @
break;
l) n* P4 D6 }; e2 _0 k } . Z6 O( k/ r8 B6 ?, [# j+ P4 E
case WIDC_BUTTON2:
% L( Q" I8 A9 ^5 w. D {
( W5 C: G B. O" k9 M2 r/ J% A Destroy(); 0 x& g8 x) R7 S" u
break; 6 A- `4 f: _5 p, a# W
} 7 }3 B3 J$ V( {' I5 W, Z
} $ u& A: h& b3 U1 ~ [
return CWndNeuz::OnChildNotify( message, nID, pLResult ); & i1 ]: Y5 G ?
} ( M s3 c7 K6 S- ~
#endif // __FASHION_COMBINE / O' @# J& _, b5 Y, [0 b' Y3 X
! c5 f) O$ h* C& A6 S; \5 r4 Z ----------------------------------------------------------------------------------------------------------------------------
, K' ~" F5 a4 _* U) D4 BWndWorld.cpp7 v) o# T1 b g/ c8 U& m
在 case MMI_REMOVE_CAMPUS:
1 v8 X1 S- `3 z- |- g {
) J2 V, X( _: {/ A6 _; ? if( g_WndMng.m_pWndCampusSeveranceConfirm )
8 A3 M }, j& x8 n4 F6 } SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); . D5 f$ M. _ n8 m0 c1 V7 M/ Z
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
' M9 n* @2 v. |2 d( _; k5 m g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); 2 e1 W; R4 \# V0 ]8 N# Y+ T
break;
" O) _0 ^+ Z5 i6 y4 Q) ^$ o } # P1 ?9 v4 W7 K
#endif // __CAMPUS 5 g6 F3 i" q/ E* @
3 E. s4 F6 J4 d! y9 q! S9 \! h 下面插入 #ifdef __FASHION_COMBINE
; ]' G& M. ^0 h case MMI_COSTUMEMIX01:
- E! c7 b' s* ]- Y+ {7 B+ ]) y { 3 ~ @0 e& S3 u1 C$ b. \) m+ O
SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); 4 ?4 {1 P7 \; W+ S% C
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; + `% x: {6 W& X5 h/ J
g_WndMng.m_pWndFashionCombine->Initialize();
$ E" U2 h3 e+ _. I. k }
/ m6 e5 P5 [# @: S u break;
/ u) s! A8 Q- b& y& W#endif // __FASHION_COMBINE
$ Q4 q$ T0 z9 ?& o% R# l3 p/ x5 O% O
----------------------------------------------------------------------------------------------------------------------------
; u L3 ~% {6 K. F! YWndManager.h. M: Q* X! W' T0 m1 U4 g
) e0 @, s1 B, Y; `" w( o+ \; t于:3 J8 w: S* W$ ~5 V: \# ^) T
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
+ _& {5 u9 P% F2 I CWndGuildHouseBid* m_pWndGHBid; ' |: \/ n" B! ^' I _
#endif //__GUILD_HOUSE_MIDDLE * R" C) N7 B; Q
8 H+ a6 S1 L! [. o6 B1 ~8 X
认为:7 b8 y9 S# y* d% j
PHP代码: #ifdef __FASHION_COMBINE0 o; r6 O0 j0 z$ L
CWndFashionCombine* m_pWndFashionCombine;
" c' _9 J; l$ b#endif // __FASHION_COMBINE 0 Y, s* T- J3 D w7 e) h. ?1 n0 k
) h" h3 h0 u+ i$ X# g2 G ----------------------------------------------------------------------------------------------------------------------------
) e9 x4 s1 e+ h% | \2 KWndManager.cpp
; H* k4 i) N) j- G/ c. n
2 q$ U+ {7 m$ H" D在 #ifdef __GUILD_HOUSE_MIDDLE
8 l7 x# M' s6 O- L- X5 H4 R else if( m_pWndGHBid == pWndChild ) + t1 y' e1 ^$ X% E
{
: q" w0 Y1 z2 Y5 z SAFE_DELETE( m_pWndGHBid );
4 Y& ~4 L+ s W* K4 { pWndChild = NULL;
) Y2 W- }4 \, J% _' s! X } 0 X( F6 T# |8 `* o+ R" S# }4 X
#endif //__GUILD_HOUSE_MIDDLE
4 ?% D6 }( d& x# Y9 N0 w2 v& s: |+ E7 u4 a
后面插入 #ifdef __FASHION_COMBINE
' t0 w5 Q o" d k else if(m_pWndFashionCombine == pWndChild)
Y( ^! j5 D P+ Y# s { 6 \6 z; H! e) a
SAFE_DELETE( m_pWndFashionCombine );
+ e* K4 b p* ~0 L4 I3 {4 V2 i pWndChild = NULL; 9 C5 B* a$ X7 P% Q4 a0 e/ K. U
}
2 _+ ?% a& [2 u7 V#endif // __FASHION_COMBINE
( X7 d6 _4 x$ J( N0 _* k' J0 J: T1 g( O: L+ ^! }8 {* j7 W2 X2 p) h
----------------------------------------------------------------------------------------------------------------------------3 Z' M( A8 G6 I2 a
DPClient.h
+ U/ J. ?, d. [$ |
. R: p" j' Y5 x& A9 I在 #ifdef __GUILD_HOUSE_MIDDLE
0 _6 h9 ~) v* xprivate: . c* o, n& G5 R* B) z& f
void OnGuildHouseTenderMainWnd( CAr & ar );
: g2 d6 f# S4 C void OnGuildHouseTenderInfoWnd( CAr & ar ); 8 p3 \: V Q/ b8 f" R V, N
void OnGuildHouseTenderResult( CAr & ar );
8 e" I+ y1 i! O$ S1 t! t! ` jpublic: 7 i% s4 }! { c
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
8 j: p6 J) l' R$ {+ F2 {6 C4 r void SendGuildHouseTenderInfoWnd( OBJID objGHId ); 7 w3 T" T2 n7 D2 j3 S" V* L7 J, s' h
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); . w3 {% |8 N4 Z2 I6 U
#endif // __GUILD_HOUSE_MIDDLE ! c3 h5 g8 A2 F" f- y
9 e3 ?" Z4 O6 m
下面插入 #ifdef __FASHION_COMBINE' F: m9 G1 V8 a' u8 |, w
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
& k2 s, j% c8 G$ d+ W+ j9 K! C/ J* V#endif // __FASHION_COMBINE 6 }, Y, w& z* X# ~" R
$ s3 S) K: b& z4 I' ?& }" e ----------------------------------------------------------------------------------------------------------------------------
( ^# F, a1 D4 u; x# f, f. [7 d, oDPClient.cpp2 w/ y. q- H1 N( H2 ^
G) t. X* {9 U* U, W) g! s% H( @. Y在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) 9 }! m1 \" |" Q7 S" a/ x! f& t
{ , f; |9 L6 [/ ?/ y8 A4 f& w0 a
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
6 G7 r( p" c7 \7 [; f ar << objGHId << nTenderPerin << nTenderPenya;
, H* [ a" w; T' E SEND( ar, this, DPID_SERVERPLAYER );
, I H2 D' B' z/ K}
* T. x" p& d9 S1 s: l+ k#endif // __GUILD_HOUSE_MIDDLE
& r8 a# H0 Y- _% p$ I& v6 H/ Z2 F3 l5 A) |$ i6 q1 j% a H" ~# _4 e& g
下面插入 #ifdef __FASHION_COMBINE) d0 [' t) b# V" D! d
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
! L2 E, M8 v! r4 ?: R1 u: ?{
. E* ^% b4 B& f) A BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
* r# D$ n! K# w4 w3 ?1 ?5 R/ [# E9 M ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
, Z# i: |4 a* y0 ^ SEND( ar, this, DPID_SERVERPLAYER ); 5 X- @( \# u; ~# h+ Q6 x( Y
}
% \1 l( g, h ^, v4 N# B#endif // __FASHION_COMBINE 9 l; @8 |( S' o# }
3 |+ Y' d6 \' s5 R4 ~/ a$ S
----------------------------------------------------------------------------------------------------------------------------
+ p: }3 A: W9 a) u+ B2 ]1 L1 w: N
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE 9 }& ~' a s8 R9 v! q3 q7 Q+ L
+ a8 d; e ^8 ], @ H
----------------------------------------------------------------------------------------------------------------------------; W2 ?; k0 T5 S) C* q
: s( O2 r2 i* E; l; t; W
$ N% E3 G8 r8 ]5 e1 z) ]; k* `
: x+ H- o; |7 O, B8 Y% H
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。; d2 @* n7 }. `" n/ C! }2 ]
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! F/ k7 |, j9 {/ l3 C~怪物
7 g" }- W& `3 d7 l" i |