莫因E * PVP
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。1 r4 S8 c- j9 n2 J. h* g& D
: R' A: o# y. Q! j/ Z有大量的代码,我已经测试过它,它可以编译自己1A。8 K9 l! Q% k# d, S. G0 X
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现在会如此容易所有的C&P'en
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- 你需要的资源得到自己,因为我不决定一切你“推屁股。”: t! [" T$ ]# x" p; {: u
/ f4 Y; w% v- a! F7 s你说我成功,资源应该时装组合系统顺利运行。
2 g( o9 l- l/ s2 F" x# M- k8 J) r. x
0 q$ L' K4 T% j( X3 {4 m& H
6 S$ }: I* k: u1 Y+ P( l; Y首先是学分:) k$ O( h) b1 K. |6 {4 K" S5 g
1 I7 ]/ w. y/ p% Z4 dEtioom(90%)
) x: d$ q2 K; D8 ]* f怪物(10%)
2 | g+ N6 Y# j' h7 u/ Q5 m9 e' A6 b8 T4 b) X) N/ y1 H* y
9 g6 Q! s1 @" Z- r: S! `+ s/ I这里的问题,而是“不问任何小型或定义语法错误。”
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* P% \0 a- H3 ?; @% {唔够讲,这里是答应释放: randomoption.h
# M& Z# D- y, K, x; t" I
6 |7 O& W! b+ c+ `. V. w% v6 c在 public: , |7 r8 E5 ^/ }% G) R
bool IsCheckedSafeFlag( __int64 n64RandomeOption ); 9 P& o" \ Z, u/ _6 L0 N4 u
void SetSafeFlag( __int64* pn64RandomOption ); - l- Y v5 x& B- m9 N. \
void ResetSafeFlag( __int64* pn64RandomOption ); 2 L% Z( B6 R3 D
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® 7 R( p: u' I6 r
2 `! f7 ^+ Q; d+ C3 y, |$ }2 h 这下面插入:
E$ L* a& L% l" A' W6 ?6 E6 h# Y5 A+ `0 V
#ifdef __FASHION_COMBINE p4 V# ?$ I! w! V& H: `
public:
/ p U4 l8 W6 B9 w( b5 W int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
- m' [& y$ O5 B4 b) P#endif // __FASHION_COMBINE : B+ Y3 @1 G3 f8 m
" v5 `3 i; ~+ ~/ v+ Q9 \" N
---------------------------------------------------------------------------------------------------------------------
1 U% u- J7 J9 S6 }randomoption.cpp
! `) u, ?8 X, l. C0 P: r& W( f
. M: f+ w5 e7 b. R4 h4 W在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
) E9 k9 K; g F0 D0 m% `# w0 v
" v' v) H1 l2 i" |8 k1 R" Q6 b) j 下面插入 #ifdef __FASHION_COMBINE
4 D1 O7 {+ E: b7 U0 L2 O$ H. D7 _* nint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) ) p% v* w7 Q6 x7 t5 K f& U$ E
{ # j2 j7 P* N6 j+ P" b
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
+ K; B$ [5 D" Y9 J int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
7 T/ N2 g+ p3 `+ _! n5 i6 I# r: u
if( nMainSize + nDestroySize > nMaxCombinedSize )
6 z6 J- w+ C: X! j/ c. U9 l" p$ T return 1; & {$ Q. Z) B4 z6 j) }4 v' T
' \ T+ H4 e1 y0 w6 e& H! U6 K
for( int i = 0; i < nDestroySize; i++ ) * X5 D' K% p6 \, b7 A
{ & v. g/ c! h9 w7 O; L4 W
int nDst, nAdj; ( m1 B% _* H7 f
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) 7 x' B# Q+ n* q% L
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); ( R8 C& X# J, `5 i
}
+ L7 I, p* f& Z: | return 0; : \$ t" w: U% n- E9 [% |) q
} 0 H% Z& p: ]4 L
#endif // __FASHION_COMBINE - `7 l: |4 P5 K6 z
+ U: M$ u% }) R
-----------------------------------------------------------------------------------------------------------------------
; ]- |$ d# Z# {- ] T' NMsgHdr.h
1 R2 }7 M4 D4 o4 r1 n" O- W8 q7 x9 j1 a' S
插入 #ifdef __FASHION_COMBINE4 C3 U' K. f& d* o( _
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
+ A( F" \/ a9 e E#endif // __FASHION_COMBINE & ~. [- c; Z! b: |6 U+ ]' }( Y
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DPSrvr.h
$ Y) d$ s- u3 |; h, \% \2 k5 `2 Y5 W5 A# D/ U6 O- r
在 #ifdef __GUILD_HOUSE_MIDDLE
/ _; O( G- p3 n' c; [9 T void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); . X x- o5 x1 ^8 f
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 5 V- o. M3 l* M% e
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
9 @1 s1 X3 F$ h9 K1 t6 u! l#endif // __GUILD_HOUSE_MIDDLE , \3 i0 n8 e/ l! n& v- b: F
' o: k5 h+ E$ {6 Z
下面插入 #ifdef __FASHION_COMBINE
1 Z: ]$ Q+ V5 h1 e( b void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); - J; y5 R' o8 Q0 X9 N" U
#endif // __FASHION_COMBINE + c6 U. p1 s, G. J& Z- f# z' o7 w: Q
( U' i/ f3 s* s7 Y) J -------------------------------------------------------------------------------------------------------------------------$ K4 f* ~( R, h& {" \* P" ]
DPSrvr.cpp) I3 V0 j( ]% I- v6 C8 W0 N! Z
在 #ifdef __GUILD_HOUSE_MIDDLE
" U( G+ O2 U7 M8 f F. d: z ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
" T2 Z6 c: V; F; T: Z. L L9 P ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
; c) W1 P; G q& x' I ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); % F' @5 v6 P: _# l L. D& l2 l; ^
#endif // __GUILD_HOUSE_MIDDLE : f* e8 B! T2 Z+ c; k& [7 y
8 r" G# ~* d- J+ Z2 F5 @8 W# W8 u 下面插入 #ifdef __FASHION_COMBINE$ G3 ]1 g' E# x
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); 0 Y8 K! X$ G7 c$ W
#endif // __FASHION_COMBINE " P' s% x7 ^; g6 m8 p1 C
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" s& d! L( I4 I. k2 {在最后插入
#ifdef __FASHION_COMBINE
/ B. c' V3 L# G6 B- m$ ~1 m. Fvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) . V) A) v7 P# J* f% s" z
{ * E! Q# y/ d0 `0 M }
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
+ w- f1 g1 e4 \. b if( IsValidObj( pUser ) ): b& z* I2 p5 f5 A
{
$ o$ D) g5 f8 ?9 _4 `* s. I- ?5 i DWORD dwItem = NULL_ID;
5 s% ?- z8 Q# ^" B" L' J CItemElem* pItemElem[8]; " d b/ t" H. T1 c
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for( int i = 0; i < 8; i++ ) / K6 j2 Z8 m+ a% W6 d! o
{
& ?+ G* `' U' T; j3 w( k/ d* V% f ar >> dwItem;
8 U {/ G1 h9 ?# F& B w9 T pItemElem = pUser->m_Inventory.GetAtId( dwItem );
( i) j; a& h4 C2 v5 h+ V3 m if( !IsUsableItem( pItemElem))
& Q; X/ d Y) U' i: H# T. _0 D j return;
% [' ^' F9 l- _ }
$ s) a1 I/ l# ]1 H if( xRandom( 10000 ) < 10000 ) ( l$ y$ ]) c/ i9 H
{
# T( } m* y0 ~ int nResult = 0;
8 `! @# D, Y$ ~/ }1 y1 E* C: t5 M9 ? nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
/ v8 a, o* i8 Z+ Q3 z8 `8 f nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
0 ~0 ~# @9 K( \* I7 m% |) I* T nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
" T. ]. @, ~( G: F& A4 { nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
0 G4 k" E8 p0 A# ? U4 P" k# j if( nResult > 0 )
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Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); 7 I- C) E) Q+ j) @6 {+ T
} ; z. V$ O& h4 {4 x* ^
for( int i = 1; i < 8; i += 2 )
; c0 h% V$ _' E9 v n& c {
# v6 ]$ \& ]2 n8 N: S pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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for( int i = 0; i < 8; i += 2 ) 7 P+ [# _1 R( D; B f9 N$ ^! L
{
; v F1 l7 S: Y, p1 y) N1 u# y/ _ pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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3 O% L% C1 s$ N1 U' P; k, S pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); ) V. I2 R/ P6 }4 @* _$ g& V
}else
# m# H3 J+ |* L: ]( | U1 i+ ?- }% h {
9 D6 m% S7 S: w' A pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); # T M* L8 h' n! |5 l5 n- b
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
+ U" ]0 i# v/ u6 a) b: P g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); 6 x& z8 V) {1 \& ?" L( V0 G6 j+ d7 g
* X: d6 [8 U: t% |# t if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) + @% z- c, i6 O4 j6 W$ e
{ ( W0 B8 ^( Z7 X0 q2 r. i! h
pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); * n0 r3 J2 q& Z) L" q* b
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); 8 q0 w; P- V4 ]% f, b
; r; h+ y6 I( _1 M% F }else ' d p2 T2 @5 L3 w: d w- @
{ 2 @. ?' g! a' J9 L( o9 M, r
pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); e( a$ R% T# |% F$ u9 c
for( int i = 0; i < 8; i++ ) & U7 }; Y4 [* g' r+ W
{ c2 k0 C6 K& c$ L) w3 |) ~
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
]* F' j. E' N }$ o8 h3 i9 v _/ l! o
} % ^1 _# D! _7 o5 e9 c% L: j
}
& _( {1 z& A/ T; F }
1 ]3 o2 R0 i) c+ ?0 M) p}
7 C8 Z' S; \" A6 M. K! Z2 k3 P: P#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------
6 a9 _; ^: z& k8 Q2 U4 g; a$ a BWndField.h; i; J0 N; a9 a7 z( Q) }
在 class CWndCampusSeveranceConfirm : public CWndNeuz
4 C" L, @9 _) k F8 S6 k; {# W# }4 ^, W
下面插入 #ifdef __FASHION_COMBINE6 {7 y; d' ~0 `
class CWndFashionCombine : public CWndNeuz [( @) ?! s: |9 w6 p
{
, o3 H" U4 Z. t9 X' `/ E; Jpublic: + w/ i0 D o0 A; J% R' B# X; M& p. O
CItemElem* m_pItemElem[12]; 2 G( L) y7 F! b0 k9 v* t
CTexture* m_pTexture[12]; 2 T/ b% U5 Y, ?+ y
) [5 y* V m- z j, mpublic: 9 n; I$ P7 J- x# @4 F) U) u2 {
CWndFashionCombine(); 0 M j, ?8 C5 |5 c4 \+ F
virtual ~CWndFashionCombine(); . s3 I! ` T9 q
4 o. |# G4 A# K1 o: K virtual void OnDraw( C2DRender* p2DRender ); & X7 _- D5 D4 X" m& L0 R
virtual void OnInitialUpdate();
; S. l: d3 {+ W0 q- |( E virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
# _# ]0 U; Y+ B" z virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); 4 P7 b: X0 O4 _0 ^% ~/ K
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); & Q* B/ R% N; D6 ]
virtual void OnSize( UINT nType, int cx, int cy ); $ @& s' _6 l! @ {, R2 r/ r
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
8 u$ n' c% Y4 n) Q}; . H# s9 G3 ], R# O
#endif // __FASHION_COMBINE & u- D- t+ a! A+ F- k f
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WndField.cpp
* A1 D% w( ?" Z在 #include "wndwebbox.h" : ^% P4 s& t9 R) H2 M1 ~
: p/ N: L9 S( V7 O
下面插入 #ifdef __FASHION_COMBINE; `: m7 [5 B5 Z7 {" e% H
#include "randomoption.h" % W: w" @0 W8 n
#endif // __FASHION_COMBINE 0 C- w, ]3 g) ]( D; I! a
. g% }7 i, @, | 就在最后:# V$ `% a) R4 L# p
PHP代码: #ifdef __FASHION_COMBINE) u7 J( m$ q$ C. e. m2 p2 k' }! j
CWndFashionCombine::CWndFashionCombine() , U) Z! X8 Q& S, `9 R) c9 \
{ ; `3 t' x. f, x1 ~" g. P. }
for( int i = 0; i < 12; i++ ) / T, Y( N( c8 M/ y& Y, L
{
2 w* B+ a3 i* Q# Y: F& W m_pItemElem = NULL; 2 ?" b3 R- k) k" @1 A3 j1 A N ~
m_pTexture = NULL; 5 N1 A9 M- J6 e8 u. C
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));. F+ x! u( N7 c+ n- ?
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));& Q& ^% u x4 M3 Z/ k& f
} ! F: u; |) [9 \3 ^
} l' N5 d9 I6 N8 n9 \2 a7 D
CWndFashionCombine::~CWndFashionCombine()
# w. S' r0 f) Q) c$ c& V{ 4 E) { `! m% P! w( v' y
for( int i = 0; i < 8; i++ )
) P8 i3 M) R5 d0 o { , t: z1 i3 ?, D9 W# Q0 I! I- S) R
if( m_pItemElem != NULL )
" u& j0 K }* }' K% b# _ {
: V1 k6 S. v7 v0 S: n if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
8 q0 C. }3 g; x* G3 P m_pItemElem->SetExtra(0);
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} g/ r5 } q$ R- g# u
} ) |9 \' K% b" T Y: k/ A
void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) * ~" _8 Y6 C7 r, s8 C; B% W! a
{
2 u4 _. [9 m, I' ~8 A LPWNDCTRL wndCtrl[12];
9 G. M8 O- k" X' u: i* \+ ~; D/ c- }9 z0 J
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 4 f* G! M4 |0 X% o! I5 Q, s
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 8 P$ s9 F+ ?! V
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 0 V! J* u* C: T' t+ a$ B1 ~8 ~
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 2 f, }) N$ a" u; }$ ^ H
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
: [% ?4 R6 e' Z B" _2 [5 m* m wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 0 R9 F! b! w; |4 H/ R2 O
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); % T/ B# [+ \2 a. l6 K9 I2 I7 i
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 1 b* [- T' \! v3 p) S. b$ j/ d
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
! a( g# Z; S& O2 g' F8 U% V# f. A wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); ; n; a; Z3 n0 C! m
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); " z0 ]5 @+ v' U2 L% {! O% g
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); ; s! R6 m9 E* u" f+ t
8 X" `2 _- V6 V2 b7 N1 I* K for( int i = 0; i < 12; i++ )
. x& R ?' a. I" w7 ~7 @ {
7 R& U- f8 f* a( v Y% P( J7 t+ d if( m_pItemElem != NULL && m_pTexture != NULL ) 4 t$ @0 v3 ?. T e7 ~
{
2 [2 z9 o1 {8 S m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); : |- [8 ]& l4 Q; w4 g8 }
}
+ O) i$ K, D* B8 J2 {9 {& x; L } 9 H! E& X% S, ?3 e ?
}
) l+ w) M& o8 }: A1 h/ k6 Xvoid CWndFashionCombine::OnInitialUpdate() 1 p3 W) K: l8 V" s3 D
{ 7 a6 p3 A9 F# n4 \
CWndNeuz::OnInitialUpdate();
1 @1 J3 a& m0 G# f6 Y6 U
6 J+ y; m, T& e- A CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
W4 n4 v M" p; n! v" Z pButton->EnableWindow(FALSE); / U( E( U# @! H
- ?# j9 W/ l0 @
MoveParentCenter();
8 h& ]+ c0 m i& G} " x, l2 ^0 ^. D( C0 i! V( }- m
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
9 r2 O) n/ C0 s1 Q( `# H" F{
5 [' e7 ?; a3 G+ o$ V: o1 H return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
3 Y# w4 E: `" |0 l9 k1 J9 C}
' U( e& o) G6 `% k6 G( o. {BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) 6 l5 {/ h! d$ |7 ?# R
{
# n6 p8 E/ l( y& b return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); / s5 \0 N$ t$ p+ e
} ; i' B6 P- N3 u/ i y& u8 p
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) $ p! b Y9 O. C6 U) l) V, ?0 U: j$ j
{
- y0 ~& c& c, a4 M4 s2 ^% w CWndNeuz::OnSize( nType, cx, cy ); ' D4 ^) _; j: P) @4 |" o
}
6 j1 N( A! ^# _ S* B6 j; R7 u
6 J* V; m& d7 a5 B
1 m: K0 ^( W& c6 i" Y
5 v: q' s6 _6 l! ^9 iBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
' D% l4 @( [: O% d7 ?' M& M{ 5 j3 X1 d0 D3 s/ f3 J2 ?
CRect rect[8];
1 z# h0 V& Z( [ LPWNDCTRL wndCtrl[8]; ( P. d! o" S, ~! C
: f6 g; ^. C/ N r' [ wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 2 ]1 l9 T7 f" V; s* e8 m
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); & S d/ n$ z' g
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 1 | m( l4 g; o3 d, y
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
# M: N% |' b; ], E wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
0 b9 A( N5 U+ ?$ f wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
' R0 D- g7 l$ R/ j wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
7 S r0 j6 _# b* c0 Q wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); - R4 h$ \9 z* L% O4 X6 K# o H( U0 @: R
8 g! b, O) |3 y. j* M, v BOOL bUpdate = FALSE;
' u7 h' t& C" a" g* i) s" ^
6 q5 ^! X" d* w& V for( int i = 0; i < 8; i++ )
% V" @- p B( v! T1 ]! q { 6 Y; ^* x: G3 J5 N P
rect = wndCtrl->rect;
^4 O0 U4 t! i. g" z7 J+ L- _ 5 @' x& y: c* L
if( rect.PtInRect( point )) 3 O6 l) s2 o% Q& S! t
{ ! [! S- @ h" }9 b0 g: c( @+ {! D
CItemElem* pTempElem;
0 w9 H s' c/ H, s pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); ! Z# @$ f2 J: `$ S
if( pTempElem != NULL )
3 }6 R4 b K# M1 e$ S! k% h {
2 U$ l1 r$ H- @4 }, O if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
( g4 L" F7 }- A9 {5 m) G {
& o1 D4 l7 ~3 V/ k ItemProp* pItemProp = pTempElem->GetProp();
% q5 q" t; c- A4 O, Q1 g6 [; n& T; v6 _# @% I2 t
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
5 y: C0 E6 h% L7 ~3 h {
0 u2 J9 H) k$ J if( i == 0 )
; T9 }: G& |1 B: g* h" t {
# U- w' h/ a: ~; S8 ^/ c7 A% d) M if( m_pItemElem[4] != NULL )
& b9 H7 A, e7 m0 l# D {9 x# u: G$ Q5 d0 b. _; p0 I
int nSize = 0; $ X Z0 y, |0 `
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); - n0 l* e4 g7 z7 }; g+ E. b; S
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
1 k% K- `: r* ^2 R if( nSize > 3 )
% r, Y) b. ^* P9 F {
# C, J2 r! M5 |2 `( M# {8 E g_WndMng.OpenMessageBox( "oversize" );
9 G- K3 x8 o) [3 p return TRUE; 4 |. H, O" c0 K! ?/ v) |
}else, T j: Q% y# p0 \
{+ A4 e7 r" |$ I& F5 Y" e) v2 {
bUpdate = TRUE;
, t+ w8 f) g/ R* ^) \* S }) A0 w$ h) j- p6 e; ~
}& x( I7 u' w9 f2 B% F9 x5 `% @
if(m_pItemElem != NULL) . ~ f; `" K* v& Y( o8 z# ]; z
m_pItemElem->SetExtra(0); & d2 K& l) `7 N: x1 `1 d! ^, i/ r
" m: R. f9 u! I) Z! }* Z1 U m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 7 ]7 ?' u k0 Q( x3 b8 ^$ }6 K
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ' [$ ?) p; C) `1 m6 z" \9 f1 _' Z
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); $ P8 c9 X7 a& `3 y" o" k& e
( i, T% A( J3 c0 B8 m! r/ ]
if( bUpdate == TRUE )
0 p7 F% B8 ~; ` C {
, \1 I" I$ K7 g+ N# I5 n m_pItemElem[8] = m_pItemElem[0];
8 O _) h& T! O) Z8 { m_pTexture[8] = m_pTexture[0]; 4 R7 c. G: I5 {; h
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );$ q. K9 d7 Q2 f! l
} ( ]* o4 P8 p- _0 D; ?2 e
}
) r, ^( [( W* L" _2 X if( i == 4 ) H5 [* s, J) a f$ G5 g
{
4 D. M2 t1 k w3 m* B1 D* ~ if( m_pItemElem[0] != NULL )
) m& g& R$ N/ f% { {
" _% j9 X, q8 o5 A$ Q( C) e" W int nSize = 0;
: x' O, X. n9 @ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
( K2 S* u/ h5 v( c; B, v& P+ y nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); ( H, _ H0 [$ Q
if( nSize > 3 ) / d* c' l/ k9 m1 S- o
{# f; X" ]1 J+ X0 @! C: x
g_WndMng.OpenMessageBox( "oversize" );
8 I/ J: b1 N5 q; J return TRUE; 7 v' I$ z: e# K/ N$ l$ n% Z
}else
( J4 K5 r' O, m2 K: W {
$ ~, ^5 {- z* h( x# W bUpdate = TRUE;
+ J. ?4 U, T3 I! V+ l k' w }2 X2 n7 p+ z, x4 D2 q8 T
}
% P5 g: z, ^9 s+ _) @2 Y if(m_pItemElem != NULL)
" \3 \/ U- d" _" x4 N m_pItemElem->SetExtra(0); ) w" I- B/ w+ o
* J2 E. G4 D8 {$ r& L
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); + K: l; L9 ?0 M# \8 h' M
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); # O/ B# \; x) }* \/ m
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
* D* s$ C3 E) a r, J+ t
2 l) y8 {. _0 r/ e% s if( bUpdate == TRUE )
8 G: H+ X- @" S {
$ r$ \* [) ?9 A, X* F6 T0 o0 h; A m_pItemElem[8] = m_pItemElem[0];
+ R- j2 v5 _/ R m_pTexture[8] = m_pTexture[0]; 5 @7 o- M. ^! E- _7 R
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
# k5 Q0 u0 F" y* y/ {4 X } * ^* c1 j+ n! M% |+ [7 ?
}
& t. F3 i, m' x4 l2 E5 y( W }else
8 |' B, }$ X; m d if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) 1 @# ^/ X& J" R
{
- m N+ z) O) K M! h if( i == 1 )
" J, P. i- o* i {
3 @! Z( [( w1 Y if( m_pItemElem[5] != NULL ) % V3 ?% G: }/ S* W ^5 I
{! J7 p; v6 f3 x% n$ f9 }
int nSize = 0; ; r" |. P% u* D% r
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ! l0 n# M$ e" ]$ I) ]7 q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
% b$ S4 |9 I$ y if( nSize > 3 )
' W; |( K# O' D# ]% E6 E9 J! V {
0 V. W8 x% @! S) H' {8 e g_WndMng.OpenMessageBox( "oversize" ); 3 _/ [7 D1 l& b3 M, S, s
return TRUE;
1 L, u7 R7 A2 u4 G |+ y' N0 R6 t; Q }else* n" O1 t' E+ B3 b, b
{. C3 O# r: H0 \. O3 m; `
bUpdate = TRUE; + c$ e2 L& g/ F4 v$ I4 b6 O* v
}
/ X+ D9 X2 b/ R+ B+ k0 O P; [. V }- l8 V' Q2 z0 ]4 Y
if(m_pItemElem != NULL)
6 D+ p4 l' A' B/ Q* y m_pItemElem->SetExtra(0);
: l- Z9 g# s- @, E+ S, T( |) r: ^/ x5 L' Y. P
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
' Z0 {2 [, @; F! R6 M! H6 \ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
: e; T' ^' R/ J; e' X m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); * Y c; }" F u! C e3 h' u: D
+ c' [8 f: q( p$ F: X1 a$ h' \
if( bUpdate == TRUE )
: p2 Q6 U) J9 }5 M. ] {
& p, l( U1 m7 P6 O m_pItemElem[9] = m_pItemElem[1]; % ?, I& }, f$ Q, U0 q- C
m_pTexture[9] = m_pTexture[1];
; L# r! n+ ? n, N% d) [. n
- Q. |. ?9 O0 Y// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
3 s( E6 q. U# [/ W& p- H% y }
. H. s* I% ?1 \7 T) B6 g2 H }
. V1 R. H% {9 V7 k. J; h7 U if( i == 5 )
$ G, G6 c% I& x8 X2 Y# i! ]# L/ m {
" U& j. e% r L6 g if( m_pItemElem[1] != NULL )
& o$ O: \& C9 k+ c) O { m4 S% u) z3 D" D) z
int nSize = 0; . ^! q5 p* |7 B+ O+ \# d6 ]
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
" N! k" B; J" x) V nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); 8 J1 G0 \4 A; X( N
if( nSize > 3 )
. a1 W0 {: Q0 k% t+ r {( s) Z# a% O! h8 I1 i$ H* ?
g_WndMng.OpenMessageBox( "oversize" );
( y2 [/ D( g3 ~" ? return TRUE; , E& c: o1 ?( q2 B' g$ V, t* h
}else
: @& U, Z( N& C3 g" \! T! `4 h {
) ^1 | Q: I+ c7 q( \ bUpdate = TRUE; . j' h5 M, J* ] ~$ A
}# G' O5 K/ h- x5 ?" t2 R" l
}
* W8 w- B: s' A6 ~) |6 L if(m_pItemElem != NULL) 3 G N# S; s! \
m_pItemElem->SetExtra(0); ) K7 V8 D. t, p; b( d ~2 t
5 w! Q+ h' V. k& m' {7 f2 e' s
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); : |$ X n; [5 y) [5 I5 {
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); - a) C; u% y5 a2 ]) o
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
1 D/ O8 W3 M& j. Y. J% T, h; J# }! u# D+ B) Y3 [
if( bUpdate == TRUE )
4 {8 c' q; @" M* e+ f {' A0 w ^6 g* _2 b
m_pItemElem[9] = m_pItemElem[1];
, C J; d/ a7 \: e( u, T5 k8 Q m_pTexture[9] = m_pTexture[1];
# G# P' T) G7 y& T7 R# F, V //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
4 r1 x4 L5 H3 A0 E/ M* v }
7 I, |( E( {+ F) Y9 s9 I' k U2 I }6 p1 K4 Z" p9 z2 Z! Q: N, Y
}else4 T- W- T6 X0 ^( C7 T8 f, q
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
% p9 |/ F! P# ]8 N; e8 v$ p {. C/ z p3 O/ f9 S
if( i == 2 ) 9 a& J8 {2 @- k2 \2 Y" A8 ]
{2 H X$ C/ S7 @; o! {) d
if( m_pItemElem[6] != NULL ) 7 ]; A( Q3 I$ i M8 [8 z
{9 {, r0 z- E" z; p* {1 n
int nSize = 0;
5 v% ~6 C' m2 l5 ?" r nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 6 ^% }9 @& u& w
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); ) \% o. V! m5 I5 X$ U2 s8 ?
if( nSize > 3 )
7 H+ _, ?" i# q& W0 j' B { |8 X% b$ u2 {/ ~% R5 a5 y
g_WndMng.OpenMessageBox( "oversize" );
4 ?5 B- b" y1 L s$ E# V return TRUE;
! W1 p+ u0 |7 A }else( R0 P- ^, b+ ?; s/ p8 z' _3 P. I
{
9 `; \$ w# m' J& C bUpdate = TRUE; 1 i5 c! j5 `- h7 f
}
; ^0 A* J5 F$ s }" _5 P6 O9 n* J4 E' |
if(m_pItemElem != NULL) ( a% B0 ~5 ^" R5 ^1 e# \9 M
m_pItemElem->SetExtra(0); 3 @0 v* u! M' \- j1 C
6 Y! R7 w+ U8 F4 x( n: F5 x m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
9 P/ F* S7 k3 O% e, j m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); : ~3 k; t" \6 T/ Y" @/ a- _
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
( g( y$ N* M! i! o5 D/ [- Z
1 ^1 J, J* W1 p1 ?' e if( bUpdate == TRUE ) . r1 ^/ a# ^* S* e$ b% f4 z
{( Y+ u3 g/ E5 I5 o
m_pItemElem[10] = m_pItemElem[2]; # K' C2 S/ P' M
m_pTexture[10] = m_pTexture[2]; , v' G0 M# _" E. O4 L: j( E
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
/ `1 \1 Q. ~* y& C: s } $ x( M! @3 W% }' ?4 [$ y% Z j( L
}
1 G" N# N& m/ Z4 O& R if( i == 6 )
& H5 }4 G. M9 a& U5 x3 v {
3 n7 G& H/ g4 O+ m if( m_pItemElem[2] != NULL ) 6 k) \ N% Q# I# ^8 }* d! D
{( D( @# G+ r0 m
int nSize = 0; * l; u- h5 _7 z) U$ h
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
8 ]5 ?$ o6 W2 U. a" i1 _/ f. n nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
7 |7 ?% n; R4 Q9 g+ M+ ^7 D if( nSize > 3 )
' w+ p* X3 M2 L1 H! F4 } {$ A* i* Q e5 C# g. p1 z# g B
g_WndMng.OpenMessageBox( "oversize" ); , X6 W7 S! r2 [9 C
return TRUE;
6 R! a2 S) N. c* X+ V) [' |7 x: r6 l }else
- H5 J* Z0 h* S0 P+ m, b0 @ {* ]1 ~6 @0 l- d x
bUpdate = TRUE;
( z1 z* E$ q) ? }0 X, H3 b1 K, Z8 C6 M
}
+ A0 [$ `# S+ ]$ X1 ? I; [7 @ if(m_pItemElem != NULL)
) y/ m$ Z1 G0 o4 h" D4 p; e m_pItemElem->SetExtra(0); / E, m' i- @& @( I- j9 ?
# b0 S0 B$ v1 y m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
: T' U- r5 S+ s+ R, ]4 J# I; Y8 C m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); + B3 q# C8 v# _+ ]6 o
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
) Z9 t0 Y" H v! H+ x; ~" V$ W( }5 e! g* l
if( bUpdate == TRUE ) 8 j1 f) I* L5 \
{
* ~, t/ T) m* H2 D# N m_pItemElem[10] = m_pItemElem[2];
' B4 n, W0 r' u2 u4 j9 _( V, z6 P) | m_pTexture[10] = m_pTexture[2];
' c' z. X9 y7 ~) ? // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] ); R1 i1 D9 i% V+ j) a$ g
} 7 U! Q2 x+ q E m; _1 Y/ H9 v9 @$ `
}
$ L! N+ k* c: \$ `/ }5 y9 r }else
+ ?0 \ }5 Y* j& ?7 ` if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
: W5 x$ h$ |3 F- S6 @ {/ u& E7 F: }+ `7 I( \8 X: {
if( i == 3 ) . C! W' Q4 o% ~3 u* X
{* Q* l, ?7 x! R3 T1 ]) \
if( m_pItemElem[7] != NULL ) 6 y0 e! S) q; H: [/ i& d
{. y! S9 D y, I: U {9 G
int nSize = 0;
+ z! n$ \, }1 ` i( q/ I( _9 W' P nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
9 R, Z4 J& }& Z& J# b$ G nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
7 `8 v) m& E" ^) w/ A if( nSize > 3 ) ' h, s8 ^0 C, l+ [& H
{4 C9 R8 ^: ]6 t5 k9 y; J
g_WndMng.OpenMessageBox( "oversize" ); , F+ C& n2 U b5 J2 X2 v; T) b
return TRUE; % h5 o. l: k. q1 q# ] `/ d
}else
9 v& y: V# N" O4 D4 z {
2 a$ t5 E! }/ N; E' I/ e bUpdate = TRUE;
2 K+ o3 Y! v2 i1 ^* W }- k+ ^8 S- C. t5 E' g5 Y s; V
}
# f9 K$ R7 ?8 l3 J2 T% m/ H if(m_pItemElem != NULL) 4 e& V# r+ i9 ^0 r# g9 A d
m_pItemElem->SetExtra(0);
* e2 l" {* L) A* e% q9 v- P$ r% `; N: T9 h# ^
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
0 l/ g( a$ q |" _! I! }# ? m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
* j) L4 V# A) N% }4 j8 | m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
3 s0 j! E3 O( F% \
5 M( D' ], O; _6 | if( bUpdate == TRUE )
) T7 q! N4 K+ V1 p {
" ~, [: l7 ]% b$ u; e% Y# ~3 U/ v m_pItemElem[11] = m_pItemElem[3]; ( t* `9 Y9 P3 l3 s( G
m_pTexture[11] = m_pTexture[3];
; H8 r8 I" G# O // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );5 I0 z# ?6 l5 J0 ?
} / g; r2 q* o ]% h
}! V1 A' {/ ?& q) ?" H
if( i == 7 )
+ g/ }& r6 m4 @9 b" w; A {
9 S. |1 ]! _' n. p if( m_pItemElem[3] != NULL )
6 d9 H/ L% d3 n; K2 _9 w% c: K+ Q) m {, j8 ^! A1 E$ i6 q# \! m! E. J0 E/ ^# S
int nSize = 0;
' ?% O& t( U# P6 U7 G nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); $ m. d4 E Z+ b& L% u4 V3 e
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); # s3 Z% s( |( }+ p
if( nSize > 3 )
) h; D2 t, u5 J4 ]4 J' H {
) R& M) Y3 e4 `* D5 X) r g_WndMng.OpenMessageBox( "oversize" ); 0 e, H2 d! j$ p I1 e4 ~* H2 u5 [( g
return TRUE; # \2 T* \" |3 G5 |& @, c! K' U
}else' Y6 e/ D* l& i! k2 `4 b
{/ a, B. \6 A+ O. M/ N
bUpdate = TRUE; % G0 P# y' X' c. i' ?; f
}" w# Z! _ b0 t# N4 B
}" d) c0 h) T; E h
if(m_pItemElem != NULL) / n' ~1 y( J( N" v, R+ e, s f4 z7 j
m_pItemElem->SetExtra(0);
% d7 H, h, ]' B
6 b) p. a: Z; g4 y m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 6 A% ?" G$ D) b, n
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
# L+ J4 \2 b4 [3 [5 } w6 W/ \ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
$ @3 C2 T4 r% o* [0 d' L O' q4 F; N' O) ] C
if( bUpdate == TRUE ) ) w2 I/ w7 S1 `
{& Y1 P" W& b) a, j% \4 p1 D
m_pItemElem[11] = m_pItemElem[3];
0 g; H/ M/ A" P6 j8 m m_pTexture[11] = m_pTexture[3]; ) v4 a! l* \0 E4 a x
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );: p6 \% P. F1 T( u P- W
} 2 D. E" R& J/ c" s8 o7 w
}
5 j% W5 N) [& Q3 F4 y. Z/ A, S( Y }else
+ X. {: P" k9 W, V1 d {
4 ?, F# W1 _" y' O. \5 f g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); / G7 f6 R4 O* o$ `& Q) [$ ^+ r2 R. A3 \0 p
// wrong tab ) u% m9 C* q$ j+ D. T- x1 C7 d
}
, k2 `9 m9 w! b, P }else; U. d6 ~! t& J$ G! j
{& `/ y5 t4 M+ a& H
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
0 k1 k) z6 Q/ l r // not blessed
* v8 U6 w [: a7 ` } I* B7 [2 Z% A
} ; i1 z" t2 K" h0 p% W1 K
}
+ j: o1 Z/ v% r$ R0 M } 3 O e9 Y, b) h& k
7 j0 P# O* `) E' q- r8 l( X# N+ o h int nCheck = 0; 6 T. ^% p# e. T4 c" J |/ _
for( int i = 0; i < 8; i++ ) 6 N# ?$ w: \3 w0 W* \3 t G2 }. N8 B
{ ! `% }" V. _0 H
if( m_pItemElem != NULL ) . ]- i2 H$ D, T1 E( {' j$ \
nCheck++; 4 U. h. W+ _2 P0 e6 h
} 0 `/ f( p% Z) A# j( y) i
if( 8 <= nCheck ) , u! h" a2 G7 [0 P1 j+ A) ?0 q
{
1 l& R$ |2 d9 A/ U% j CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
H; U, m! v- V5 k pButton->EnableWindow(TRUE); 3 w+ }- \. C; }9 r/ ~+ |
}
- |7 ?; `, ]1 Y& ` return TRUE;
! F# Q$ h& t9 X2 ^& H5 C}
% e; E1 O8 r3 O0 Q+ wBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) 4 F% D1 p, d# n1 C6 z7 F
{ q1 P. O# t0 [+ i6 z
switch( nID )
2 W5 W. l% K0 {4 C5 P, N {
9 z3 v' o8 u, K* E2 k4 }2 P case WIDC_BUTTON1:
: X$ a. f: d" ^ _' E {
: {& X4 H0 _/ P7 L( I1 Z7 x g_DPlay.SendCombineFashion( 8 @; \4 M: b( {; ~- G
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, , _; T8 Y7 y3 y# M, V+ r) D
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
8 `/ `7 R- k! c: F: x: c m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
7 l$ Y, ]2 d* Q) [ M m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
* o# ]6 d6 G7 V7 X5 ~/ Q ); * I6 ~; z/ ~1 d4 ~
Destroy();
8 T4 n! x5 Q5 j9 V: l break;
/ v5 n# F# W8 M' A7 z* h' `) ] }
/ ^) b4 b( S: X case WIDC_BUTTON2:
' q) _, E1 j; D! C8 v$ F! w# C { 8 O5 P3 L; [$ Y3 Z
Destroy(); ( y* W' c: |6 Q4 s4 S5 p& A, I
break;
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return CWndNeuz::OnChildNotify( message, nID, pLResult );
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- A; C ^# x: b; _% G4 {! Z; |+ |2 h#endif // __FASHION_COMBINE & E# Z$ Y5 f0 h0 p8 D: Z' x4 T
d! @# l% l7 J3 f( ?! m ----------------------------------------------------------------------------------------------------------------------------1 H/ a7 P b9 @9 U+ K+ S
WndWorld.cpp
/ w+ x5 ?( ^" A3 k: _5 h1 }在 case MMI_REMOVE_CAMPUS: % u$ s* q& a. T! C
{ " d" R2 ?1 u7 _% |: Q5 w8 i
if( g_WndMng.m_pWndCampusSeveranceConfirm )
% \$ X* f X' K SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); ) p! Q( d0 n) p" D z
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() ); 4 i( h% \; x c/ R! m+ ~4 c
g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
, m* o2 R. C& w5 q, n9 f break;) w1 N9 J" {8 O, M
}
5 Q# l* X0 P$ Q! P: V) I#endif // __CAMPUS
3 d: S, J* @4 f, u
2 \, {7 J6 j9 F, L1 v! B/ D9 i 下面插入 #ifdef __FASHION_COMBINE9 H+ m2 x6 R2 T" n8 [
case MMI_COSTUMEMIX01: # Q5 _. l8 y, d2 C
{
; f& X1 R% G6 J& A8 q SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); " ~& r+ T1 T8 E
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
3 \5 {: K' d# j" o5 Y( L8 } g_WndMng.m_pWndFashionCombine->Initialize();
% ]& K6 v4 X! i! W$ z }
: d# ]7 B/ ]8 N0 ~* O break; 2 W& ^) `0 [3 N1 o0 s
#endif // __FASHION_COMBINE
3 u4 I, j' O4 h
6 m4 l$ {$ X$ V* ] ----------------------------------------------------------------------------------------------------------------------------0 P B4 T4 `* ~4 A W( N# L9 ]
WndManager.h( Y* K" ^( K4 \$ W' \- a3 o3 O
; m! z0 m4 u8 M, X( [于:
_- I9 E% n& u1 u8 j) ]PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
2 o& V# s: G x. s1 z @& K$ P CWndGuildHouseBid* m_pWndGHBid;
2 ?2 f: [% ?# {/ d: M p4 _#endif //__GUILD_HOUSE_MIDDLE 5 E6 x. v/ p- R0 S6 n$ c6 k @
: a' t1 ?5 c3 E. R% m( { 认为:1 b# k; R+ R1 W# U6 i7 ]
PHP代码: #ifdef __FASHION_COMBINE, T5 M' o: V. n7 N5 m0 g `% {; q
CWndFashionCombine* m_pWndFashionCombine; & t1 B, H. [$ m9 D7 T/ [4 |0 ?
#endif // __FASHION_COMBINE J* |* G& [3 \" ^8 i
: _2 {, Y, U/ h ----------------------------------------------------------------------------------------------------------------------------8 y3 {) s2 C; F/ I X0 z5 L
WndManager.cpp
% n/ k5 r* X- E; I0 ]! P
% }, s' r# h* k8 M& @在 #ifdef __GUILD_HOUSE_MIDDLE
Q" z3 E: N+ N X9 ~ F else if( m_pWndGHBid == pWndChild ) & q3 k4 I- X& h4 \
{
6 w# M4 \: A( @6 f' Z3 D$ i% | SAFE_DELETE( m_pWndGHBid ); # Z0 R! d3 L& @+ z) c
pWndChild = NULL; # O; P9 H" \( c$ F0 Y+ S
} , e( D# f D* B! D; I7 A
#endif //__GUILD_HOUSE_MIDDLE % W+ G& b Q/ a3 |6 G3 [7 ]4 }
6 J/ D; ]4 p3 H3 R- }' d
后面插入 #ifdef __FASHION_COMBINE
4 P% }& o+ B$ y [# Z4 E else if(m_pWndFashionCombine == pWndChild)
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SAFE_DELETE( m_pWndFashionCombine ); : x( w' l/ a8 J
pWndChild = NULL;
4 z4 R8 o% S5 t6 f }
! v5 Q, Y! K: J#endif // __FASHION_COMBINE 2 x4 g+ Z& a! e }+ f
( z* j9 A( x' ~ {; | ----------------------------------------------------------------------------------------------------------------------------
8 o1 j' r. O% A5 CDPClient.h
6 \& N! L# ]* |
& L7 `) s2 Z/ M7 f在 #ifdef __GUILD_HOUSE_MIDDLE* ~1 A* ^. E, {( W
private:
7 x) K, ?9 @* n: n. t# }! S4 a2 b) b5 | void OnGuildHouseTenderMainWnd( CAr & ar );
! @; N4 R" I* M) C K void OnGuildHouseTenderInfoWnd( CAr & ar ); / ^$ m/ R$ \% L1 }/ O8 } G
void OnGuildHouseTenderResult( CAr & ar ); x& b7 A& {/ J5 X" Z3 l: {6 F
public: + k% i* F" v% t. b
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
2 N% B, o4 h! B& G7 n! P void SendGuildHouseTenderInfoWnd( OBJID objGHId );
. e4 P. Y |( L7 m9 J/ _( M$ L void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); 7 h: {8 o- [: R1 e1 }
#endif // __GUILD_HOUSE_MIDDLE
6 x0 s+ o) \3 z) b* K6 n
7 R& H# k4 n! ^' u# ? 下面插入 #ifdef __FASHION_COMBINE
6 p, e6 q' E) l void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); % l) O$ h. ]2 R1 d2 e
#endif // __FASHION_COMBINE , W; m9 y' d' Z" O; L9 j
- X" H9 ~5 \, Y1 V9 j( _" G6 I
----------------------------------------------------------------------------------------------------------------------------* Q5 h+ G4 }8 D7 |6 r2 `; f" A
DPClient.cpp q' \/ e( H5 a4 ?# j; @( O
% f0 _$ |: i8 p4 Y4 k在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
) \/ V5 w* h$ u: F2 ?8 ~{ 0 F$ Q9 |3 Y) n: d: |4 n
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); % ^0 N! G, l- J0 T
ar << objGHId << nTenderPerin << nTenderPenya;
- R- u- [' a8 H SEND( ar, this, DPID_SERVERPLAYER ); ' q- ^8 z& `1 }6 E! P) c5 p
} 7 k1 v3 V0 l4 ?5 r3 B4 l
#endif // __GUILD_HOUSE_MIDDLE
/ C! |% V( t& H% s$ r9 E$ ]+ a1 L- I- B' I! e$ z1 J4 A
下面插入 #ifdef __FASHION_COMBINE
# }( e& Q! w# Lvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
# j6 B+ x5 n, u! s) s& N{ " U- [# w+ e0 D/ }
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
9 n/ j' k+ Z; F3 H! Y7 q ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
6 k: u1 X: ~& P" ]! M) e+ c SEND( ar, this, DPID_SERVERPLAYER ); $ V( X) Q, b) p
} 4 d. `, j( P9 R% _3 i" c8 }* l7 d
#endif // __FASHION_COMBINE ( T$ [. U0 @" K: i6 Z z' b
! p1 W7 u3 S; n4 ?( v* A9 G& x+ s
----------------------------------------------------------------------------------------------------------------------------
! m4 ?8 N2 x$ _( M6 x
% ^% S8 T6 L! U现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
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8 t5 g# n% Q4 J& F* B& h' t1 S1 [
- z0 e* t( {. ^0 b/ z6 F如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
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& w0 I( i- t, R# G$ @5 h7 M1 Q- @3 ~1 t+ k! ?
~怪物
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