莫因E * PVP+ S, t; Y! u8 g" j$ ^# B/ n
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。) n2 C+ j- T( S X* f/ G
/ |% h2 A8 w. D9 T8 d l" `有大量的代码,我已经测试过它,它可以编译自己1A。
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0 H/ U& M* O$ F) l0 Q7 K5 F5 h6 ]+ r0 @& T0 J# w# U$ C7 o
现在会如此容易所有的C&P'en4 t" K# f( n1 b
3 d E, Z7 z. O- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
5 i& j/ t# `( ], v) Y% Q& v) {" S# N/ {7 P3 P) ^$ t! A, a8 K. l: ]5 Q
你说我成功,资源应该时装组合系统顺利运行。
% s1 x) m: C8 N7 V( b8 {5 Q6 z) S7 X; y
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. J: b! y- L; P w首先是学分:
6 K; G. J8 f5 r2 U
" R, @6 Y, e: C; wEtioom(90%); q* s0 Q( t7 E: ?, n6 p/ Y) K- F2 ^% j
怪物(10%)& h0 B/ Q, j( h# g# j
' g( E3 n; ~" O* q( c+ \" ~2 h
% l" Q0 t9 Q2 X5 w; v* D! r& s这里的问题,而是“不问任何小型或定义语法错误。”5 o. C; Q8 v% l" G0 b' J& u8 a
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; P# b1 D' r2 _) }% S; T m唔够讲,这里是答应释放: randomoption.h
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在 public: 2 v3 _; E9 }- ]8 v4 E8 T n
bool IsCheckedSafeFlag( __int64 n64RandomeOption );
6 F6 G. \* G8 ?/ g! Y1 z void SetSafeFlag( __int64* pn64RandomOption ); ( s4 z; w, L- A0 p/ L7 ?% ]
void ResetSafeFlag( __int64* pn64RandomOption ); 8 G4 ]( @5 S8 s% b. B: `% Y! M
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® $ p7 ^1 {. r. U
3 K5 P: n! a- t" U. J
这下面插入:
3 V2 C8 {+ h( D! h$ B6 R4 B3 r( {2 `) {* @; v
#ifdef __FASHION_COMBINE+ P# \7 d& }; t' r
public: & ?* V, J5 F+ ]9 e; X+ [
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); % U* D( f% r& ]( W. \* y" E
#endif // __FASHION_COMBINE ; d$ @+ A, e# G/ M
3 C+ G$ m9 E: t# W3 ^0 {5 u
---------------------------------------------------------------------------------------------------------------------
/ B; d) U4 `' H6 drandomoption.cpp: m. q& L* r' F# J1 m( Y7 f
" i0 c& L7 D4 u1 E; }5 p0 ~在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) 0 o; s5 d' l# m9 S1 Z6 |4 f+ b4 }
% Z: r+ o m/ B% Q6 l, Z6 E9 u 下面插入 #ifdef __FASHION_COMBINE6 Q. `( J( ]- X6 Q% e, p
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
8 J) ?: \! n6 u( D{ j9 i6 Q! Z2 M2 e: t. j
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); # R, M+ w8 b$ T4 @# h: C
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); , r0 D* E& V- l. m# t: x
5 ^$ D6 @9 F7 W- ~" g if( nMainSize + nDestroySize > nMaxCombinedSize )
5 q! r% D; B# y; r& x0 {* ^0 g7 E return 1;
2 G3 v1 A0 a8 F. O. R' E
' t& V: k9 Q: D. j for( int i = 0; i < nDestroySize; i++ )
4 Y3 k! o/ z8 N {
' |, P8 P1 C! a# h int nDst, nAdj;
& r) T |4 y1 E/ Z if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) 5 X& K# w: V' Z* \
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
: V6 _. l) g" ^9 K9 a } 7 a, ~: h; t# G; l" E+ g) ]
return 0;
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#endif // __FASHION_COMBINE 9 L" v$ o+ k2 f) s: g3 W. h
0 O; ?; P1 d5 G. D7 f -----------------------------------------------------------------------------------------------------------------------% ^! [- N8 U7 ]/ P! T+ c4 }
MsgHdr.h
" P, m! s1 e9 x3 c7 @$ g k
- a/ E! ?. ~/ i% J插入 #ifdef __FASHION_COMBINE% z1 Q' A6 @" w- c) P9 V
#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
$ `: {" q y$ S$ Q#endif // __FASHION_COMBINE 6 | e, ?1 N( c: x& ]" f
$ Q7 C3 w) Z( j; P- j @ -------------------------------------------------------------------------------------------------------------------------5 c& o' g7 G. v; a9 q* V$ O' }
DPSrvr.h( I1 o( P9 B+ b7 T* a5 o( Z
1 d$ u& l" F) [% L2 o7 a8 O5 A
在 #ifdef __GUILD_HOUSE_MIDDLE
. l8 G' c5 ~6 x+ U2 ^ void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
& R) K; U2 u V8 D3 I) C8 E6 A void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ) Z$ j9 _; U% D
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
/ W' z( x/ C( m, T$ O#endif // __GUILD_HOUSE_MIDDLE
( @0 j! ]; D) P' N
' {* t( Z" `5 ~/ M% F6 M, s 下面插入 #ifdef __FASHION_COMBINE9 S( n5 t6 H& ]" ?6 H3 {2 f+ i+ H
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
+ r( N/ Z% C1 |1 D5 `" R M6 f" G#endif // __FASHION_COMBINE 0 `. h4 E! V" b
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-------------------------------------------------------------------------------------------------------------------------/ \% f F5 w: z7 j+ `$ M
DPSrvr.cpp
: J- V% M$ ]% z4 r* Y+ o1 Y在 #ifdef __GUILD_HOUSE_MIDDLE
o; d5 v: Y- u1 b! _ ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); 7 p8 c6 I* }. C) M K& y# F1 x/ i, \
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); ! |! {3 T/ ^, I5 K9 Z
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
2 r2 A. B! p7 ]' X. i [#endif // __GUILD_HOUSE_MIDDLE ! ~& u( O! k1 f; f- N& [ [
3 q* g# u7 E! ]2 R# z 下面插入 #ifdef __FASHION_COMBINE" j' ?' y/ I. b3 o- z7 j; d! m
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); . C/ S3 s0 @" D( w# @& s
#endif // __FASHION_COMBINE % T% @0 |1 F* Y; C' o6 v
$ d% ^+ n7 H" t+ t 2 @, T4 g6 v0 j* @4 i
在最后插入 #ifdef __FASHION_COMBINE9 S' k+ e; _1 ^. ?% a5 q6 W
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ) 1 T: m/ L: w6 T+ \9 R8 L
{
, U. @0 m6 i, j% M CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
' ~' i- w; g6 Q7 g2 ` if( IsValidObj( pUser ) )5 n, M! f$ `1 T6 m
{ [9 H# S0 R6 G/ Q7 D
DWORD dwItem = NULL_ID;
7 V/ g% |1 L+ r, A CItemElem* pItemElem[8];
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- S! s) ?* F$ L) {, b for( int i = 0; i < 8; i++ ) + V# V3 R- W k5 q3 B5 ]
{ + P: A( u, f" |9 V
ar >> dwItem; : t2 b) A- i) u, v' C {$ J
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
5 n7 D8 w0 R) }- g1 J- g: f) ` if( !IsUsableItem( pItemElem)) ) f$ F2 c( E% d0 H
return;
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. `( c. p+ f* `( K, _ if( xRandom( 10000 ) < 10000 ) $ I* G5 S3 R- t0 m* X
{ 7 [. j* ^) Z- d' F7 k3 H
int nResult = 0; / C3 N( C# S' W3 H- X3 N1 i
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
6 @6 ?2 i2 _3 q( b1 c nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
) l0 W7 R- ]+ H2 V" }8 ~ nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); 8 |+ D# I3 P0 ^, b5 s4 X
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); & F# _: ~& }9 L2 Y
if( nResult > 0 ) / Z' y- I8 S H. }0 N; q# Z' {
{ ; p9 t$ ^- l5 v2 m% E! f, u
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); 9 f0 M( ^$ f! s `4 W5 w; r
} 0 e; p8 C# V8 q) g E
for( int i = 1; i < 8; i += 2 )
/ l+ N! o1 l6 o- d+ E' f4 |% }3 y0 ~ {
5 [* W% H( T* K pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); 6 k- w4 r& ]4 A8 v: c
} . |* P7 @- a6 Q4 l* a
for( int i = 0; i < 8; i += 2 )
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pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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8 C, }; W* u9 ] pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); 8 w6 V3 W4 u5 C9 a) O& r- U
}else & O& H. P% D5 Y3 L+ M: ^
{
7 t- ?4 O! \" D3 L3 a pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
0 ^. [7 g3 d G) F if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) ! @0 e+ d, K$ a7 {. C
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z ); 4 ^/ j' \1 o: I9 N, ~7 y! Q2 a6 f
+ {% M' h4 x4 u6 J# g- l
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
, O/ b& J, j1 M p8 N4 {- N& J {
! x1 o/ x3 Y, S" ^& ?1 x! L- ` pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); 4 }, [" S& s/ A: i. X. O
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); ) F: k% k/ l) m1 B* k |
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}else + p' `+ B ~0 G1 y8 |$ y
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pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); \( N$ `4 \* Z8 N: N5 s" W! K+ n
for( int i = 0; i < 8; i++ )
- t7 y2 Y# s1 j6 s7 Q* L9 M8 R* i {
8 l/ X8 g! C# l8 O9 K9 I pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); " B* U: h" J t1 a7 D
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}
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#endif // __FASHION_COMBINE 0 P& a( y5 M# Y" i- B- B5 p6 ]- {
& C: i" ^! {: o( G' o1 R7 R ----------------------------------------------------------------------------------------------------------------------------
* L. a1 \8 H+ r/ jWndField.h
# @2 M' ^3 k Z( z$ A) B" ^在 class CWndCampusSeveranceConfirm : public CWndNeuz " M& U7 a4 I5 L; J2 w
; Y: f- p3 h/ b* v/ T: o& y
下面插入 #ifdef __FASHION_COMBINE# w$ F, w+ d% m+ J. g
class CWndFashionCombine : public CWndNeuz
* ^5 {& F9 R! J; y! x{ * c0 n$ ]1 Q9 ?2 j6 |* j2 Y) m7 |1 Y
public:
1 t& A9 K% R$ @& h, n) P CItemElem* m_pItemElem[12];
0 C/ ]: Q3 b( A: h! W' i CTexture* m_pTexture[12]; " W# O% Q8 z2 d8 \
1 l3 A* p6 R5 I1 y3 P, \' w6 `# c# |public:
: m, C M# G% R* s* o1 M CWndFashionCombine();
4 F% M5 \) f5 H: x7 O A o virtual ~CWndFashionCombine(); 3 x7 H# I7 Q/ H E0 q1 D9 ~; c
, ?# ?& Y$ c( g( M4 [ virtual void OnDraw( C2DRender* p2DRender );
- A1 {( R: L: X6 Q2 n virtual void OnInitialUpdate();
5 s2 y/ ]4 n, s1 s: p9 h% U virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); 5 ^* o* {4 ?4 o3 V! N0 P1 ^
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); 5 B" k' d7 L% R* l$ T; m- L- e
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); , `. l( e% C; ~% I$ t
virtual void OnSize( UINT nType, int cx, int cy );
. o7 F8 N1 v2 [. H virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); 5 @5 Q: A6 O0 r9 t
}; ) T& b P& e) o2 ~. K: S
#endif // __FASHION_COMBINE
4 [) i9 n$ u8 |% z
: i) i9 L+ W6 T6 j2 I7 |0 m ----------------------------------------------------------------------------------------------------------------------------/ l8 V1 Z# @' `8 g* [
WndField.cpp2 w h/ k# W2 m, y5 C& Y) a% H/ W, ?
在 #include "wndwebbox.h"
, I) m, }5 k; q* O5 R
/ D! r) f6 `" R2 f$ t% F 下面插入 #ifdef __FASHION_COMBINE8 z2 Q" U/ e+ Y# L- n5 I. B$ C
#include "randomoption.h" " Q3 n& k# n5 h
#endif // __FASHION_COMBINE
* h/ u0 u& f9 A
4 ~7 d$ P- s- H+ B( _ `' j 就在最后:
) E/ @4 Z5 \8 o) x1 c" v: M+ UPHP代码: #ifdef __FASHION_COMBINE3 r3 L' O6 P0 M6 B. `
CWndFashionCombine::CWndFashionCombine()
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for( int i = 0; i < 12; i++ ) 8 W' y1 c% \) _: p) l& |
{
- I% F9 d2 a- D( O, t2 F m_pItemElem = NULL;
~$ `0 j& |7 j. {5 W) V: {% R, i m_pTexture = NULL;
0 p/ V( }1 ~& J) M; H. O //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));' |' f. H+ V" J4 G# B3 p
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));$ D& X4 t$ {0 d1 ]) ]
} 2 j/ l8 D4 j- E) k
}
9 @! ~. D# @. [& b1 B' YCWndFashionCombine::~CWndFashionCombine()
# f+ S% w4 e2 y7 n8 v) D{
" f7 @/ {. @. E- v8 j- d for( int i = 0; i < 8; i++ ) 4 G9 y6 n1 g0 l. V. K0 U6 B5 |
{ % F. W& g8 w5 {
if( m_pItemElem != NULL )
( p" W$ M. _. v! q* o' E { 4 q% d% j7 A6 \* u$ e
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) 5 G/ N: L2 p9 p. ?
m_pItemElem->SetExtra(0); , L& A/ }6 u0 v4 }6 n
} 5 ]3 ^, O. @$ \. Q# A( F
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}
( e# r0 }# k* U/ t1 B% a" kvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender )
) G/ g5 u' K- Z# d7 ~& }( d4 i8 s{
% A' s: G5 y9 x. B; E. k LPWNDCTRL wndCtrl[12]; 5 D( b1 S1 j+ w0 O
# E2 ^9 q7 \# r% u wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
$ s. d: |/ q8 d wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
* y. r& R' L& [6 m% |. ?- j wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
5 J2 s2 d% X/ ]+ c! p3 }) p wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
1 a, S4 Y/ p/ C( f wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); # X+ I. m/ m; {& o+ i! ]
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
% A/ b2 l6 K: v7 O, H2 ?! L wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
4 a7 k8 a1 D6 y( h wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); . |9 t1 V) g0 y* R
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); * }+ A# m9 r# _: c/ w. F s! B' _
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); 4 u7 A$ N! U* ~: N `# _+ U
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); ' c2 r, A9 E4 [2 j; }% i8 `% q
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); ) n8 Z" E( z' R, {# S: S0 \
& B* r9 B) Z* N; q, U+ B2 ~6 M+ I
for( int i = 0; i < 12; i++ )
# ^/ e1 M9 }: D" q4 s { , c# _. h0 s3 N5 v: |( M
if( m_pItemElem != NULL && m_pTexture != NULL ) . `9 B2 h! R3 r3 |' T
{ 6 [" ]2 ~& {* ^* ?% V7 M
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
# \* q' D1 |+ w' y- B9 `0 ~ }
3 W" h: b8 P/ `( t1 ~ }
: l3 i5 V+ u) x9 g+ @* D1 P6 t3 Y}
: G* C* a7 l( }- H' X6 n$ Lvoid CWndFashionCombine::OnInitialUpdate()
" B8 N+ `* b& l; l$ |/ J' e4 l{
/ T& N6 g! h; R- ^, f1 E4 s* ` CWndNeuz::OnInitialUpdate(); $ r/ _3 ]. c" l! \/ W
7 C8 {$ U3 ^+ c- j# h! g CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
1 c: r, x0 v* I; X% a pButton->EnableWindow(FALSE);
7 W0 S1 z, T |+ I6 D" M4 Q8 n: W+ m! E
MoveParentCenter();
# ?2 y/ x* _/ B/ p}
a, ~9 G0 J. t3 `; MBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
* `- r: b2 v- n+ V3 d' X# n3 z- j3 S{ & \, x5 V! c% f, \4 A$ }; Y. E2 P. f
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
% C5 T6 \% t: ^* j- v} - G( O7 |6 p0 z+ S
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
3 \3 ?5 G: ?. H" _+ `: p4 `+ j{ 3 p5 u' i7 n( G4 z+ L+ l
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); 3 B; z1 }" {+ G5 X0 b; j1 S
} ) C1 U) A- `7 O2 m3 M; ^% ^9 w
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
/ Q, v8 y) X6 g% ]{
* J2 z A& [3 r( W. L# y CWndNeuz::OnSize( nType, cx, cy ); 6 J9 ~! M8 ^, b! A: ~ y
}
: d' L Z/ |5 B4 U( j/ A. o$ {& A. M6 g+ w" [. S4 }1 U6 B; G
( e7 z h+ _9 n+ G& A5 j5 a7 c' Y8 S7 h3 L) E; N
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) ; I+ B; R, B g/ H3 N* a# \+ T4 ~6 a
{
0 \$ g: d! P$ K CRect rect[8];
0 S3 ?1 z6 p" X! X' g( Q9 W LPWNDCTRL wndCtrl[8]; ! E4 @6 U$ ~% |' d, z8 @6 ~5 x
- P: I5 x M s5 `6 s: R wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
+ N1 {# {6 `0 ^ \ wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
3 ~+ A0 ], u* c4 ]8 ~ wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
/ u8 U3 k l6 o' K8 V' t4 a) c' _' ~ wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
?& m% @+ D. m- d) M$ _, o% H wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
2 T( a+ b/ x5 C8 _4 A9 j, h, n wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
2 M1 w) \- d) B3 ^ wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); + L8 D& ~& g8 e& |
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
7 a5 @) i {) B! @5 U
. y$ l# W6 O1 s! i BOOL bUpdate = FALSE;
8 k, G7 j, L! b7 e) V: } d0 d! z# Q$ d$ I. ^4 I; [
for( int i = 0; i < 8; i++ )
, ?, u& n# d2 r { 4 o7 ~: a! z- \- B) p, t% {
rect = wndCtrl->rect; # a1 h7 P6 Q9 V% ^# ~! Y9 E- d$ k
: I n& t% K5 O. g2 B/ o3 G5 { if( rect.PtInRect( point )) + _" }, n9 s* |7 m* A6 w6 h
{
% a9 U$ M# r+ o: P- W+ ^ CItemElem* pTempElem; 0 G7 }4 [4 c- H V) z3 P) D: |0 O
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); " e0 A" L _' ] d
if( pTempElem != NULL ) 4 D/ v2 d+ Y& F& I+ S# [0 N9 E
{
+ U6 r' x$ E: x' I1 a# k if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) 5 T" A ?% |' e. v
{
: E" @2 n8 O! I ItemProp* pItemProp = pTempElem->GetProp();
: D5 W4 e- m/ p; X2 ~* X- R7 g
3 v6 x9 q) I- B; l7 `' C if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) y; K% g& k( u8 ~- p9 d
{
+ z: R0 @: {' Z' o0 N if( i == 0 ) 2 m! `4 _- _' t/ m+ j
{
0 `) t3 Y' E; _# s7 J if( m_pItemElem[4] != NULL )
" W4 Y/ W( q+ L- S- b {
/ f5 U. [! W, x int nSize = 0;
) j! c) f7 `. C( T3 O" v: i nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
4 g7 S* L! W) C/ X4 Y: u! ] nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); 6 {# p L9 a. T# X( \4 I1 E
if( nSize > 3 ) 9 T0 j# t: T2 F7 N2 K
{
5 }+ u8 s6 ?5 n/ E& W" p3 |$ N g_WndMng.OpenMessageBox( "oversize" ); 4 v& u" j7 g u0 E
return TRUE;
' }; z) G, n( P% g ^; ] }else/ v4 o' ^* K/ y+ G
{9 g6 M' S4 r2 I% c5 q! w! n- g
bUpdate = TRUE;
1 t( j: x- [( Q+ g) c" _: } }
5 i# r1 R, Z5 F t7 W }" Q, R0 p: @1 M+ ]- B1 l
if(m_pItemElem != NULL)
6 I$ ^8 P0 F0 }# P m_pItemElem->SetExtra(0);
% j k( z! {) V. b
' y% S) M% ?, h+ X m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
4 C0 J; u8 k: Y5 J m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ' {" t) p6 e! s! ]# P4 j& A
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ; B* v; H/ C# M! g) l8 {# w1 L
% H, |& Q! g4 T( ^0 c+ N- o
if( bUpdate == TRUE ) ( L2 p' D( U# J8 d% Z8 v2 h
{
7 c: X2 L0 z8 |1 j m_pItemElem[8] = m_pItemElem[0]; - P6 e/ o0 ^% j8 G* s! o, y4 a8 _
m_pTexture[8] = m_pTexture[0];
0 q/ Y( Z" T0 B0 [ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );+ D3 a' E/ z7 X# Z
} - Q) D/ [/ b- }5 {+ w! [
}. ?+ {, j6 H" R8 c1 |
if( i == 4 )
L; G" b- c% I# | {+ R# C) C. ^. I' Z; U7 k
if( m_pItemElem[0] != NULL ) % k0 J! o2 D" q1 u* B3 l
{
/ \. t0 M& O7 X4 Q: C int nSize = 0;
+ k. }0 E: r" ^0 j# a nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); # P( _3 R0 J, L4 S
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
" i* N4 B$ {3 T2 B: \# G6 { if( nSize > 3 )
7 d" b, m T4 M; `/ }9 i {: ?* m2 h( k; }# [
g_WndMng.OpenMessageBox( "oversize" );
7 p( ^# ^, a; W3 I return TRUE;
. t# E+ ]( p# S6 e2 x5 ?& N }else- a/ X) I; d V4 R" m1 @2 D
{
5 V, D. U `5 `6 V bUpdate = TRUE; ( H9 S/ O& K+ p. V" S( m( ~2 ]6 S
}
# C4 y% O9 u) F0 O: M* V }3 ]+ u9 s9 S: B
if(m_pItemElem != NULL)
9 `' ?0 B" k+ u& S2 f$ p7 a/ d% x m_pItemElem->SetExtra(0);
5 |- o8 ? c0 I Z8 `6 A0 _! I& p$ B/ o. X5 N' s7 h' z/ o
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); . j8 \6 t' S2 c( A; [
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
) d: \$ M; G8 h6 P S3 m% C- g m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); - r$ x5 T! o% G' s/ ^
) r F7 m( h1 T8 H d, \8 S5 I
if( bUpdate == TRUE )
/ o; C" y% y9 E: W4 x8 b* L4 k {
8 B8 y8 P0 I; n6 Z m_pItemElem[8] = m_pItemElem[0];
* S# x: z% h- ]+ l8 h m_pTexture[8] = m_pTexture[0];
Y5 s& y3 e* e. x // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );3 S0 j9 b1 Y% s7 u
} , Q- @! ^$ T8 w: m1 Z$ |
}! t3 v$ _* C4 t+ Q) L O) @
}else
& [; o" ~( N3 V/ S2 N, S if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH ))
- T+ y7 k# c& ?7 j4 d% \ {" \, p; F) c" p) ?9 Y \% Q/ m9 d- C2 U
if( i == 1 ) ' a) e1 R6 U' E% g; x/ V
{
, |! o. g, ?0 c% P if( m_pItemElem[5] != NULL )
5 P. ^/ W O( R3 F: o {
1 y p1 A( v9 p- D7 ` int nSize = 0;
# d: O% h3 \5 l9 T" D3 n+ { nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); . h2 ^0 G5 T" b
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); + x4 C7 P5 L i0 g$ E
if( nSize > 3 ) 1 ?' S2 W3 K! ^: D' Z0 u' s; v
{6 V" w8 m8 f p2 K7 G
g_WndMng.OpenMessageBox( "oversize" ); R, r1 [- n N, s; n/ ~
return TRUE; 1 S* N9 w# l9 {
}else
7 b$ N) [) L8 [ a {
, @" O( W* ]8 r' F bUpdate = TRUE;
0 L- S/ a) Z2 C. z- ? }
3 P: I7 X8 O2 O6 g/ L3 h }
& }- n- E: ^0 _ j+ x( B- j7 q0 { if(m_pItemElem != NULL)
% N7 X" {& w& j4 B* p m_pItemElem->SetExtra(0);
1 D2 I6 u) N$ B6 z% ]! F4 L! d: o1 t* v8 ~5 ], I6 L3 ?; D1 C5 Z
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
$ [! }. R% }3 h0 u) f2 J* S m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
' C+ e- d" Z& u9 \/ R; l" N+ K m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ) u; a, t; W' w. _5 S# ~
- Y2 C \" K/ P# b/ j if( bUpdate == TRUE )
1 }1 t6 J6 g& W* J3 R& B. X {
$ q% z' Y9 j* j0 I3 k m_pItemElem[9] = m_pItemElem[1]; ' G: ]# r4 ? P" a+ j% l: {
m_pTexture[9] = m_pTexture[1];
& h5 p! j2 x" f* ]% M5 e" g
4 j0 d$ Q1 J1 k+ h// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
2 E: o. {2 o. z$ ]) T* x }
5 c ?2 \; V$ o. c3 T8 ^ }
, {- j2 |: E5 [+ V if( i == 5 )
' B1 r: [ @" F6 A3 O I# ` {6 F4 n& a7 j) p# X
if( m_pItemElem[1] != NULL )
, ^; @' h0 y+ u {
6 _( }" p9 I# L, c. r5 Q( N& j int nSize = 0; . x/ I! K# { d- a1 E2 |
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ; s, f" K* f( p
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); + G. s7 S+ P- m0 q' S+ D1 `
if( nSize > 3 ) 9 o# {1 u! V. d2 t8 `
{
. p6 Z% Z4 S V9 d g_WndMng.OpenMessageBox( "oversize" ); - z, m' r% E! V9 c4 ^" P
return TRUE;
( ] ]( i6 k$ V' x/ E/ R% j }else2 B; ~ \+ s* }& i A8 |+ z5 m% k% l
{6 Q+ ~9 _' U+ [
bUpdate = TRUE; % K m; q5 C. |/ \
}) h4 H( T% M( _
}
+ U! L; L0 Z/ C2 H$ A* V% k9 y if(m_pItemElem != NULL) 4 o' M! r$ b, x5 r8 I
m_pItemElem->SetExtra(0);
; u }( j2 D' J1 z
" `6 O0 n) r5 `; F m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); : l; l. p; d5 M% k. a
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ( p& g9 {; p# `# y0 x7 ] ?
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ( g& M; K3 u7 P Y4 ?3 `" N
) ?7 s. `. I4 x3 R2 q) y
if( bUpdate == TRUE )
7 A7 u K& o4 Y* m: @ {
% L+ J- P T- U; L8 o m_pItemElem[9] = m_pItemElem[1]; / \$ Q$ {& b( `* @4 P# a7 }7 O! q
m_pTexture[9] = m_pTexture[1];
" q. ^9 X- S: I4 a //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
( E0 n. N, {- k. D; @3 m- r } ' ^5 ]. [. n c, v
}
7 k" u' |8 T9 X5 w; l# Y }else8 V( @, N t' |4 I/ f
if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) % v- r# n# }2 c# E$ [. G
{
8 X( W3 e4 _1 o' B* ]: W3 E if( i == 2 )
! J% O8 [* C5 H { v5 j0 F p: [ G) C; c1 f$ x
if( m_pItemElem[6] != NULL ) 6 O; b* ]& \# {- h6 `
{, K5 u1 ]$ _ N* u( W$ Q
int nSize = 0;
% i) ]( x# e8 G9 I8 i- y! @) S nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); $ n' m2 s" L7 ]# ]% J0 L; \) B1 o% e: I
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); 3 \/ _/ F9 K3 w0 ^/ j1 y
if( nSize > 3 )
; q4 @7 f$ a' u/ R$ C1 Z' P4 L {
5 T0 \* t; i) H3 m- c" Q: ` g_WndMng.OpenMessageBox( "oversize" ); 5 R0 }; Y2 T; j' Y9 s" U! s
return TRUE; , T" f0 `% t5 f! W
}else+ j2 q" @- n; @
{
- m# A& \$ i1 t2 g: c a3 I. k bUpdate = TRUE; 4 T2 j/ P6 l8 F$ u' q* \
}
' g1 G, R' b) \$ D9 k$ j }
- q8 m, o3 e: P, ~1 V2 ~' Q if(m_pItemElem != NULL) 1 Z+ r4 q! M1 A% T
m_pItemElem->SetExtra(0); ' {3 i: e( e [9 C
+ E& ]( i5 Z$ u! u! E+ \
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
( K5 n, T/ h/ g! e6 W ]/ D# e m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 7 v, C1 x- C4 k2 i8 U& ~
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); . T- ?8 ~% q1 }: a8 f% P8 j
; p+ v0 y( D n1 N
if( bUpdate == TRUE )
2 {) }1 [5 _1 c% v7 z3 d. ? {3 ~; L7 ]) y j% Y8 b y$ f1 `( m B
m_pItemElem[10] = m_pItemElem[2];
/ P7 U a5 _/ j) ?+ \) E m_pTexture[10] = m_pTexture[2];
. d' d" e. I& e4 t% D$ R0 l/ _ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );2 }$ T. R& I/ u `8 ? [
} 2 @2 V8 a/ _6 }2 C; @6 w
}
* D3 q0 N. q- [1 ~0 F7 ^/ f) O/ M if( i == 6 )
: ]/ [4 L; X k$ A% t7 _3 V4 v {3 Q; ^" }! V' i: R% f
if( m_pItemElem[2] != NULL ) 2 U& H3 T- q3 m
{
( J3 g& O4 ~, v! u- `. r int nSize = 0;
6 U/ ^; z, b0 f( k9 k1 Z nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); , {! X1 ?' F6 M2 E2 {! C3 v
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
: k6 x3 l7 i) h1 Z+ x4 O6 \ if( nSize > 3 )
+ f# u N' `$ m1 \ {
4 U3 B b) W0 \3 [. e' `0 Q0 @/ U g_WndMng.OpenMessageBox( "oversize" );
) `& T# J5 B. H return TRUE;
$ A, }. `: c+ T' ^$ C N }else
M" \6 k5 J7 v {; p& }6 u9 W* k9 X* V0 s3 ^3 |
bUpdate = TRUE; 9 e# b9 ^5 K: ], @* y6 o! k
}; l+ Q7 G( S$ }1 z4 E3 u E
}
; w+ W( h* m8 G% Z! h* o; }6 ]% t if(m_pItemElem != NULL) 9 r! R3 M: M7 m" R4 i
m_pItemElem->SetExtra(0);
! E* l/ d) m- V8 g& e" v- a5 W- V j6 G, {) u. K' a, h" b
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
* V: [5 X% j0 B6 W m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
/ [, @% w8 }1 H- N$ y/ w q m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
4 |1 H& i. z2 d! {
+ h5 Y+ O1 \6 `8 |9 e# Y if( bUpdate == TRUE ) : ~8 w; w8 ?* {' h( S/ o
{
0 e* s8 z& d- l/ U2 |+ j& [ m_pItemElem[10] = m_pItemElem[2];
2 e5 ]/ g A7 a0 h& S. q m_pTexture[10] = m_pTexture[2];
' ~4 j) [6 ?, h: {5 ~* Z // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
# K5 l: I7 T$ b; Y% G0 M D) L }
( p v& T& v: y% N; _. n: ^/ m }
$ _2 O& d7 N* o9 j; e }else* C6 `4 ^1 y! F% k
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) . D& ]5 S* h, ~) ^8 R: s) l
{7 f: n. y4 W# @
if( i == 3 )
* g, r7 f) z4 z% A8 w' Y& S {
/ D* m a, y+ q! @% @9 k% @$ D" n if( m_pItemElem[7] != NULL )
, _, u& \, b% l9 I8 K {
3 ?' u4 i9 {( P! U7 e int nSize = 0; 9 L( k! N _5 ?
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
' M; A0 Z! y- Q: W$ S" A nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
' t3 B& O0 W& d5 Y, f) j if( nSize > 3 ) . P9 Z# r% N J6 q6 o8 E `
{
3 G/ Z: f# J, F9 x2 M' R g_WndMng.OpenMessageBox( "oversize" ); : V0 Q1 k( o4 b/ i) [5 G
return TRUE; 4 X! j n: O+ g' l
}else
% t E$ P8 \0 ], Z7 `2 A {
# Z- Z1 f& ]2 g U9 u bUpdate = TRUE;
0 o; z+ \+ f% J( P% w8 Z* S }( |) k+ F; V2 R: N# [+ k: X
}* M0 ~7 r2 d1 _. I) ]
if(m_pItemElem != NULL)
6 m! e) V' x/ }; P m_pItemElem->SetExtra(0); ' y9 k, ?# j+ h6 F/ B3 k6 W
; C: w8 P- D4 _
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 0 @9 j2 [$ `7 j3 t M, i
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
# M) X& l$ @5 p- L a; }5 S m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 5 [5 S7 T5 h2 }: `* e, K. [
: l1 i! k1 v% v+ m- ~/ _6 W5 \
if( bUpdate == TRUE ) # B3 ?+ \0 A. r; r6 ]
{
4 Q: J0 R' s7 G; J m_pItemElem[11] = m_pItemElem[3]; ; F# d c) {* E# U' `7 O/ p
m_pTexture[11] = m_pTexture[3]; / ^ u& ^7 s# }/ m7 V% x- m
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );1 e6 t5 \0 _6 R' N9 @
} $ N! T6 U# P- D$ |4 h
}% [" s' G! k" D5 T: ^) t3 U+ v
if( i == 7 ) ; S9 Q/ g/ A1 l! O$ ?* }
{0 _% Q: o7 ?* p6 @; B9 k+ V
if( m_pItemElem[3] != NULL ) / }; s) z+ N9 ] s
{( y1 v. k3 U; u- x/ g! g
int nSize = 0; 2 B3 T+ z* d O& {) D' q
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 5 i# \' H* m* ~9 s' O2 W9 c2 E
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); # x$ z& Y8 l ?8 E
if( nSize > 3 ) 0 j8 H1 t: @: v& U; l( Y+ a6 Q
{: S& [+ L& m7 U6 }0 S; I9 Z) M6 c
g_WndMng.OpenMessageBox( "oversize" ); 6 ^7 u9 v/ m; k7 p
return TRUE; : I }. y2 w' t
}else: \# m& z+ V6 ?9 ~2 \6 m
{+ ?/ Z+ o: u2 ?; ^4 L
bUpdate = TRUE;
7 J4 Q& |4 T" @3 V: f Z+ O }, [7 |' s( T7 ]9 M
}
" T2 w8 y9 r: \7 ~8 F- y! g if(m_pItemElem != NULL) & ` l0 ^, U4 R4 T1 Q% s9 q& }' ]
m_pItemElem->SetExtra(0);
. P, w4 l# z+ V' |$ B3 I3 e$ t
- E J( L0 v$ T5 k9 f/ T- }$ J' ` m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); $ \/ @8 k- y3 ?$ V8 U$ a
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
1 \8 d( n- x; T' O6 Y( ]. r m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); & b3 j9 {0 k' g6 B2 P
+ s; r' ` u9 e" @* x1 |. c% R2 P: }
if( bUpdate == TRUE )
+ k7 z5 Z0 B; [9 q# A6 m* ]9 G {
3 ]# O5 g% k# P( e" Z; l* D m_pItemElem[11] = m_pItemElem[3]; : n0 J! D- Y8 ~$ u7 e! |% E% A% |
m_pTexture[11] = m_pTexture[3]; ' k" A7 Q0 z6 J! l
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
# v+ e- X7 m O- L" A7 I( S }
5 y2 \& A% `, J4 Z6 ]* f/ @6 V1 }- Y/ h }5 U- p: y5 h: o5 }* Q6 E/ k n
}else+ W- M/ T# K' n: j( d% b
{' u8 |' U0 f, l7 J# ]! S' W% f" d
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
1 k3 a& N6 {9 P R% P: H/ @& e: } // wrong tab 3 d5 H, G: i3 X- {. I" p
}
6 l9 U8 R1 ` C2 J& H }else8 r7 Y( s$ t8 L4 ]) S1 e4 j
{
5 d2 V2 j, V; [. s4 w* c; y g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); ' N7 t1 i( S$ `, s' ^2 ]5 o% c/ y
// not blessed 6 {8 r( W$ F% R9 u) Z$ t O7 T
}
, S2 |' Q% F. N+ w- m" P } 7 @' J J9 J8 G' p
}
2 V* ?4 Z( P: r* q/ e5 X } 8 Q+ D J7 h$ U+ Q
& T6 Z5 u9 D h# `5 A6 K S int nCheck = 0; & G) U5 C3 U2 g# |4 s$ p a
for( int i = 0; i < 8; i++ ) ) w6 x2 `) P( q- o! `6 S) d
{ 6 T% h! e/ t" X. p6 f$ N
if( m_pItemElem != NULL )
9 K; O8 ?+ c. x8 h( H nCheck++; " c9 ~9 [8 r. u8 r7 T3 I) X; ?
} 1 a3 v- e9 E# B- v3 |) w5 ^+ ~
if( 8 <= nCheck ) , S I3 B: w T3 Y) j$ g! H* O
{ 1 O T' t0 z7 ^: f% ?1 P- v U1 v
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 7 U( ~! f: E/ K, C/ K. Q- E; Q# Y
pButton->EnableWindow(TRUE);
! k7 F8 R. Q5 S4 f } . K4 Y [) K9 T6 t& E* U* V
return TRUE; 4 |9 d& D& E' L+ N9 Q
}
/ `/ G. u: p' L3 }3 J" eBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) 7 T' L. H/ P- N% i- c: A
{
0 }9 G; _" l" n# a switch( nID )
3 Y, x8 @1 v, M. I$ \ { : T0 I' Q7 K: `+ I4 c( @
case WIDC_BUTTON1:
1 [0 K5 l5 q# ~' u# k b6 J { 8 @5 b! c1 x6 _% C
g_DPlay.SendCombineFashion(
4 H, Y8 c. c( B m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
, o8 s( v6 X* n5 U( r m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
% t4 g N/ I! n G V1 N& \ m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
4 a5 `- H: t0 F( j1 o1 M* v2 B m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId & M3 t& N$ p6 ?) x
); 4 j' [3 I: ~3 H
Destroy(); O( W/ D' e% {
break; n- d u2 A9 |6 E( N
}
5 G' ~& I4 I& K case WIDC_BUTTON2: ! F+ J3 o1 g. G' {% T# I$ M9 o0 g
{
# Q+ Y' \0 s* S# k: j Destroy();
; U3 s# ~- B8 p, o! ^ break; ( c: B- H, d l! k: {
}
. b5 L1 z4 Z5 I1 ^ } $ Y& l4 q" ]$ n- G0 e
return CWndNeuz::OnChildNotify( message, nID, pLResult );
8 p: C$ r t/ M# U2 y8 L& x}
# N* ]4 D* G I% g2 k8 @( q, }$ ~#endif // __FASHION_COMBINE
' E8 y3 _' }! j: N" Y+ l; k
/ W* a9 _5 {6 \) u3 S& v ----------------------------------------------------------------------------------------------------------------------------8 o5 B$ z( p. y. a8 Y; `
WndWorld.cpp
, y7 H# B) R( |+ i8 s p j! k在 case MMI_REMOVE_CAMPUS:
N/ V. G0 o5 c+ [9 J { ( l, F6 W! |+ O! C6 b _7 t d
if( g_WndMng.m_pWndCampusSeveranceConfirm ) 4 a8 C9 Q# M6 ^+ `. i) v' R
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); " e2 U" B7 Y! {' i$ _' A+ Z
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
' F2 l/ H7 Q. {: w5 u$ T g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
' ]) b# a0 S9 v/ s0 U break;0 t8 D5 L Z9 E9 v
}
$ p- r7 a/ A8 c: Z/ O#endif // __CAMPUS
4 E7 h- i- C/ @* M
& K& w/ ^6 |% [! G( v 下面插入 #ifdef __FASHION_COMBINE
8 ^' Q4 _. d% P5 z, \7 r$ o# k% u case MMI_COSTUMEMIX01: ( J6 Y: |* Q- c t/ D3 [" D
{
% l8 W* a6 d( K% J SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); ; ?0 J; y5 t- K8 ]
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
" u0 |8 L8 h7 g0 j$ Q, E( C. |' @ g_WndMng.m_pWndFashionCombine->Initialize();
) z# \" x( V8 J- b0 o }
( U& z6 ~) y0 x& i8 u break; 5 w* b+ R" `6 ~* ^3 ~- i! d; i
#endif // __FASHION_COMBINE
% `. [* l/ o) ?6 F7 a$ a
' \2 r6 W: [$ I1 w6 q. }3 } ----------------------------------------------------------------------------------------------------------------------------
) N8 d! v5 E0 R9 k) ^; `9 @6 c/ f: LWndManager.h$ K- M8 z1 r, b r, M6 Q
5 N6 b+ U6 z- V# U于:
8 f$ Y/ J& }( x$ g( i; fPHP代码: #ifdef __GUILD_HOUSE_MIDDLE
: b! R- F9 s \7 F, E r CWndGuildHouseBid* m_pWndGHBid;
. @% s8 a7 `& k, t2 l#endif //__GUILD_HOUSE_MIDDLE
/ U$ z% @3 h# P% \4 w9 `
6 k9 j" Q& W# A. [5 e4 b8 K W6 d 认为:
% q+ ]0 B" x' F4 F% {( z* nPHP代码: #ifdef __FASHION_COMBINE8 v: G, T. L. _3 }
CWndFashionCombine* m_pWndFashionCombine;
( k6 F3 j, ~! B* N( X#endif // __FASHION_COMBINE
0 V9 \- W/ A" f9 ?% W' T; D& Z8 u1 G
----------------------------------------------------------------------------------------------------------------------------
% `+ Y( P1 v( cWndManager.cpp" x. o B/ S1 t$ p: r
- d+ w: Q7 y- h: S1 P% {在 #ifdef __GUILD_HOUSE_MIDDLE
+ U/ r! Z, t, Q9 ^3 w u$ ] else if( m_pWndGHBid == pWndChild ) ) Y. i2 F% p/ b
{
6 ` L; W( R+ O( N8 w" E SAFE_DELETE( m_pWndGHBid );
/ @. g& \0 m& {+ y6 \0 m5 v! _ pWndChild = NULL; 3 y% ?- b& f; k1 \
} . @! Y# W# H1 c! W8 D
#endif //__GUILD_HOUSE_MIDDLE ; O2 [- w! e& t0 C
! \$ C: G& U( I$ v5 ` 后面插入 #ifdef __FASHION_COMBINE
+ G2 _! Y9 ] t else if(m_pWndFashionCombine == pWndChild)
4 C5 D$ R1 d% w$ s- `0 i0 p { ' q" B" Y: r$ ]* S' c2 m
SAFE_DELETE( m_pWndFashionCombine ); 4 }: P. i* ~1 D6 I" K' _
pWndChild = NULL; # U. c: m; j0 ^( o9 [
}
- W8 _2 m$ @- n- [- |' b6 ^#endif // __FASHION_COMBINE ( g9 Q) l( o+ a; @3 U
, J, {: H% D& c5 D; {5 P3 Z# n
----------------------------------------------------------------------------------------------------------------------------0 m. n( \* G6 ~# K/ A' J. E
DPClient.h
/ r4 C, X: r! r, {: o3 k3 m
8 b% P! J k0 g4 \在 #ifdef __GUILD_HOUSE_MIDDLE* e" ?- C( w4 l* U8 `! L
private:
2 v1 [, _8 A0 p8 ~3 M( V J void OnGuildHouseTenderMainWnd( CAr & ar ); ( O- ~* ?! _$ J6 V
void OnGuildHouseTenderInfoWnd( CAr & ar );
2 b2 \5 R: J' i$ `" |% X) e void OnGuildHouseTenderResult( CAr & ar );
% j# G4 G0 n0 q( P$ y& upublic: ) n7 s1 C% u# u9 ~0 M# ?" X6 g
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
Q1 ~2 H. H8 v1 r5 { void SendGuildHouseTenderInfoWnd( OBJID objGHId ); ) x) ^+ a {) J5 P1 C: w4 Z
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); ( m6 {9 T* H% d
#endif // __GUILD_HOUSE_MIDDLE 6 Q% x; P2 r) F$ C( m) l( U
( g$ l0 V4 W. h3 ^+ M 下面插入 #ifdef __FASHION_COMBINE
# Y9 Q t! b( d+ \ void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); * }7 j F$ y1 Y( g4 o
#endif // __FASHION_COMBINE
( `: X6 j! s: M) q
/ k* O! P; p. d; Q ----------------------------------------------------------------------------------------------------------------------------" R z8 ?5 K' j! b
DPClient.cpp @3 J9 R. |. Q. ?
# a" U8 y9 C3 m7 w2 U
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
( T! p E; c k( b- t{ % k0 q9 A5 U' p
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); + D; u) z8 ]6 k# W/ J5 m Z1 W
ar << objGHId << nTenderPerin << nTenderPenya; ! U6 j; e3 D7 ^
SEND( ar, this, DPID_SERVERPLAYER );
% } `- y5 e* [1 t; r9 h} 6 n& a: z6 ?( m2 Q- D) {; h
#endif // __GUILD_HOUSE_MIDDLE
8 z2 Q9 R. J# @. X; T
! d1 R: {; V- D+ l1 t0 k' h' E( K$ L 下面插入 #ifdef __FASHION_COMBINE ?! q# K/ G& w9 D: S: ]
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) ' Y' K% o2 B; D8 t1 r2 q* a$ ^
{ 5 e- i* w" V9 Z& }+ ]8 ^- w' m
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); 9 t! V+ z, x* |) X6 \# p2 X
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8;
, B* J+ { [8 c9 ^0 U$ l9 C- @) r SEND( ar, this, DPID_SERVERPLAYER );
7 ` b5 r4 R b7 C0 z2 K} R' h: u, f6 F3 t
#endif // __FASHION_COMBINE : z l# M0 \8 q- |
$ @" C( q$ b! ?5 @ l# T. a ----------------------------------------------------------------------------------------------------------------------------
: U8 {( M6 }: r5 o* m
U: t' V4 p1 f0 w! K# J现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE 5 A3 B3 h1 U- R
- a. h" \: Q" C# F6 p8 Z
----------------------------------------------------------------------------------------------------------------------------
: M. K3 D3 I9 }$ A. _0 Z2 @& @* _
' Y* T7 m. ^. M5 W& `& K
: q& Y! R* o0 Q3 d# o! O, T2 a- i
6 ^( ~8 y! x+ F5 e/ q& z- o如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。! s8 |" f8 s" G5 ^' P
4 O3 ?6 {" @& `* e8 f/ ?, ~
$ t; c& U6 x9 E, T% x8 @9 W~怪物 7 X+ N! Z& z. K$ j: | ~- T( w$ E
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