莫因E * PVP
7 |5 d& ^* ~+ `. v3 @+ V6 |: l D9 I+ [; I5 ]
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H! ^, P4 S |7 g今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。+ Z. `; Z b& l1 y$ f& {
& O; M7 M: O7 ~ K- Q有大量的代码,我已经测试过它,它可以编译自己1A。
% _ S4 o+ n9 T: i1 \" M) U y7 a% c" f5 r4 { m; ~
9 Y5 u' Z4 ]6 C# J% {/ c7 Z% U
现在会如此容易所有的C&P'en9 s( V1 e' z% j: v* }% T
" Z# t l& i$ x7 L' C/ W9 Q
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”. p; L, P3 w1 F$ k
' _9 s4 Q ^7 @5 [$ o8 L6 q% l
你说我成功,资源应该时装组合系统顺利运行。" T) w3 o9 `& p
1 J* F' m5 j, P' W. a& O, b- L
G$ ~7 _! @' m- \8 X
( D; a. h$ _! r9 {首先是学分:4 S4 n" V6 t+ D3 {% ^& G" J
0 e* l; i" B. L/ X9 tEtioom(90%)" c; q6 T1 X1 [
怪物(10%)
0 T6 w9 h3 u/ X2 d7 i1 q: I4 |9 c0 g" D" P' N ]& {; D; y4 m/ z
* |& t7 M( v! @5 U- T8 f2 c, F这里的问题,而是“不问任何小型或定义语法错误。”
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8 c5 d. \$ o2 c ~- `% V, ^唔够讲,这里是答应释放: randomoption.h6 \/ ?2 Q" ~+ B( _3 Q' P
7 y: } T! j2 z9 u
在 public:
; z6 n" R' R; O7 T' ~% S bool IsCheckedSafeFlag( __int64 n64RandomeOption ); " Q6 b: b7 J9 v9 P6 g$ L
void SetSafeFlag( __int64* pn64RandomOption );
8 r( }4 ? ?" T7 ~+ V) c5 }9 ?; F void ResetSafeFlag( __int64* pn64RandomOption ); ; O7 y; h7 C+ ?4 r2 L$ q
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® * i+ U" U1 s3 R. P+ \8 E
$ V6 Z! @* w/ L
这下面插入:/ i2 U' s& l" y% i" e
% r' ]8 F: F' V9 p9 ] }3 M, \& B
#ifdef __FASHION_COMBINE
! R. I3 g. `) T) [% zpublic: 8 Z1 H2 A: n; p( v! w
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
8 l# c3 b) B; O8 ^#endif // __FASHION_COMBINE , ?( x0 G- G/ ^) L G5 q
2 n9 ?( ]; Y R0 J ---------------------------------------------------------------------------------------------------------------------- X; s6 I: m7 Y* W
randomoption.cpp
' _! N: n6 r! Z( f' b% A8 P1 f( ?0 R; R* @" |! D3 k
在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
( d u. H) W; B7 D
9 E7 y+ L! ?& F( e0 R7 L 下面插入 #ifdef __FASHION_COMBINE3 k- o9 o. D' S7 Q- D4 e, _2 j1 W
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) & r8 K, L7 \/ P3 l u3 g# B
{
, \' }. ^4 a7 r( E2 \3 ^$ b int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); 0 ~% r& K6 u# F' _, y, Y
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); ) Y! M7 _4 A! h
6 s7 I: K3 C# H; z$ f
if( nMainSize + nDestroySize > nMaxCombinedSize ) 3 y9 V0 b7 I/ w$ Y
return 1;
( V1 o" p: S* ]$ }! S* R# ~: X' A" o: ?& J9 T6 H* V. I
for( int i = 0; i < nDestroySize; i++ )
& `9 V: h3 H# Q; p { 3 B k+ O. @8 Q3 J) L) J! l* C
int nDst, nAdj;
9 d o4 R0 w& S' O; ~ if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
. N0 J# U9 _1 Q3 B& L g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); $ l9 m2 O0 L# F0 B/ d
} / Y- ~5 \1 {0 u4 N: g n
return 0; 7 h" p) v' [4 R" h; ~
} % u O' ]6 |0 _
#endif // __FASHION_COMBINE 0 e# }! p* N% L0 I7 S- v! Q; V# C
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-----------------------------------------------------------------------------------------------------------------------
. A' n& t& q% |8 W; p# JMsgHdr.h( M8 u u$ D3 V: g* z
7 u" k5 U- i' B* w' n
插入 #ifdef __FASHION_COMBINE
; J0 s7 f1 w- S4 S7 X3 o#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
! r# ]/ `: {/ F8 _' g' ~5 H#endif // __FASHION_COMBINE
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-------------------------------------------------------------------------------------------------------------------------6 H' b/ W- ]' U1 J r3 t5 n
DPSrvr.h
7 U. [7 o. p$ j6 Q" K
: S9 p( v& I/ J在 #ifdef __GUILD_HOUSE_MIDDLE
9 T2 s# c2 K- P% ]& l- T5 C/ g& W void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ) x: _5 j0 B, G+ n$ h
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ; X" { o. [* U6 a
void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 2 g6 Y& V' X# p
#endif // __GUILD_HOUSE_MIDDLE + w% `- C4 }& a! a. t6 d5 Y
* q7 I* i/ [8 R/ O. b- n) m 下面插入 #ifdef __FASHION_COMBINE8 ^- E. k9 T; V+ K$ n) |
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
8 u# R' r; n( W5 i( i#endif // __FASHION_COMBINE
/ ?: y9 {# l1 u1 i- p) r! Q G6 i. _ D
-------------------------------------------------------------------------------------------------------------------------; w+ _. `5 [$ Z! s/ r! O+ L- _
DPSrvr.cpp
b- a |! v1 ^& R在 #ifdef __GUILD_HOUSE_MIDDLE
$ n& Z9 o' Y$ p$ @ ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); - m8 m% ?8 T, P( p
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); 0 K2 P, y+ h @8 z, h
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
3 j' e$ C" q" h" k o$ R. x#endif // __GUILD_HOUSE_MIDDLE
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- o% \6 R" c' g4 Y i2 C9 ]( k 下面插入 #ifdef __FASHION_COMBINE6 Q4 e- N* X- T0 w+ T) z. |
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); 9 |9 R3 Z( D4 h+ Y& X) j9 K7 o
#endif // __FASHION_COMBINE - [# Q, J: U& k
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+ A k% p4 V0 N% w& ?6 z8 @
在最后插入 #ifdef __FASHION_COMBINE4 W, L* c$ v+ w* }
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
+ M8 a1 r$ j1 R8 N% ~/ y1 Z{ * W1 h% f/ x0 k# S/ {
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); " Z7 ^' x! n3 x6 h' {' K3 Q
if( IsValidObj( pUser ) )
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DWORD dwItem = NULL_ID; 6 b9 Q/ v* s( B4 M
CItemElem* pItemElem[8];
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for( int i = 0; i < 8; i++ )
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ar >> dwItem; 5 [1 S" `* h1 @9 f
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
) O5 y0 U& b( ^9 s if( !IsUsableItem( pItemElem))
' U* d4 R! \" x- V8 y8 m" H: k+ o$ B return;9 W1 l7 X/ y( c" ~: H6 b, A
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if( xRandom( 10000 ) < 10000 )
6 z9 X1 v4 K1 `) w/ ~2 N3 ? {
$ w9 S; x+ e* e/ V int nResult = 0; 0 W0 S/ v4 t s0 O0 d8 L# `
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
1 A1 H: ~9 K$ }. f4 y8 O' A6 @ nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); 3 q6 y: H1 p4 h' w, D. E. J# X5 t
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); ( f8 G; [8 G; D9 D+ u
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
, Q7 n w* m/ L7 L if( nResult > 0 )
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Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
% Q1 N5 U4 {' S( U- Z& \ r$ G }
1 f# j7 m8 c) c9 e% ^+ X5 K* ]) G for( int i = 1; i < 8; i += 2 ) ; P! u$ F6 H _8 C& F6 C
{ % l3 o9 u, Y0 A% U
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
- A5 K/ L2 s- _/ A2 i+ Q } ( Y( U5 t; k8 Y; O! m$ ]
for( int i = 0; i < 8; i += 2 ) - y" g+ {2 q6 o1 P% ?! ^
{
9 f1 G# w$ E& ]: j pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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! p- z9 h2 o; i9 y! Q pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE );
8 a- K( Y, [6 B4 q }else $ v, h1 `7 S: M
{ / E: }2 K6 m" |2 D
pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); - l- p8 C5 i! I$ K+ q/ u
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
* C. n- D9 V* U g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
) x+ G$ {7 U( Q8 q% B8 v6 v/ X- _) ]1 o' H# U. Q8 _) A2 }
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) ( b3 a" n! S7 N6 M8 G% d* l
{
6 a: y2 n a1 r) d pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
8 L. a ?9 f- l0 K/ K pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 );
8 T+ x' k) t$ h6 O+ @
; H% u5 ~, U; ^5 l" p }else 2 [7 j, P, }7 n% h+ z. o2 M
{ . m0 q. j7 N+ t7 a+ r5 Y2 b+ a; r
pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); & y0 K E" x1 u# Y
for( int i = 0; i < 8; i++ )
) m9 j7 ~5 ~2 \6 O5 K {
+ t2 h* F1 a. H pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
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} : I/ J8 e# M, X7 l
}
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#endif // __FASHION_COMBINE
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( M, {9 {2 l& g. T, M ----------------------------------------------------------------------------------------------------------------------------
* E$ l8 ~9 v* B8 ]3 O+ mWndField.h
# }5 U9 N; |3 @7 n' M在 class CWndCampusSeveranceConfirm : public CWndNeuz 4 [6 }% R1 F7 q" G' J. }9 ? W, \# t
1 I' D" ^- b- M 下面插入 #ifdef __FASHION_COMBINE
% h% e; u+ N2 }2 qclass CWndFashionCombine : public CWndNeuz
/ N! {1 C/ K/ ]2 I: b* E{
2 o8 x4 N# u5 P: r n0 apublic:
# s: R& L+ p1 O, M# K( K$ a CItemElem* m_pItemElem[12];
5 [" @: } f1 K8 f$ @5 E# @8 e CTexture* m_pTexture[12]; ( r2 D( w7 z+ V3 s3 f$ G# U
% Y7 Y1 d) c& E9 J, O5 [) _public: 7 V. g; a! h- X9 }- Z! X- ^* [# C# M
CWndFashionCombine();
7 K2 F4 Z$ n5 q1 I# D virtual ~CWndFashionCombine(); & @- U+ R8 |$ u4 [1 j
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virtual void OnDraw( C2DRender* p2DRender );
! E: P3 F0 F5 ? virtual void OnInitialUpdate(); / T' V5 @ t& X) H- L& v
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); # r6 z& R# h0 D N! o& p% u8 L
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); $ M1 f: c$ Q8 ^ d
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); & _" b) y3 |* h5 p" U7 O/ C+ o
virtual void OnSize( UINT nType, int cx, int cy );
4 P& z% H( S. r% ?4 m virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); 5 \* \8 y! G$ k) K8 I- s
}; + \0 f4 a7 x) }/ ]
#endif // __FASHION_COMBINE
: s+ C% ~- z8 W/ q+ W4 E4 f
; a3 c S4 ?/ ]+ P* h v$ u ----------------------------------------------------------------------------------------------------------------------------
; ?5 T5 ]4 N4 n$ HWndField.cpp; v: t% z; X/ {; w4 ?/ N
在 #include "wndwebbox.h"
; K8 x- Q* h& g( J, ~9 u) R
1 N- e8 o; h3 S+ F# w* j3 F/ C 下面插入 #ifdef __FASHION_COMBINE1 m0 [! j2 P% ~: |5 x0 {! V
#include "randomoption.h"
# p. d" `5 e! d; I3 Y#endif // __FASHION_COMBINE
: N$ `7 u* g! ]( y) k& G( @3 v3 r6 e* s& N0 G( n& T2 K
就在最后: x/ N0 ?- l3 A" |9 ^
PHP代码: #ifdef __FASHION_COMBINE4 l6 {! K* [& L9 J& S1 V
CWndFashionCombine::CWndFashionCombine()
3 X4 R, o# F8 }{
) ~0 X5 @6 t7 U! c- M8 n for( int i = 0; i < 12; i++ )
( N( j7 d& _ `# \% r: Q* r {
. `+ d9 C/ V: h/ S6 R( v m_pItemElem = NULL;
2 J9 I. P7 E$ C4 n) d% l/ G* B7 u m_pTexture = NULL; # [ P4 M0 x- S- ^
//ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
- m+ J9 {5 E8 l7 i //ZeroMemory( m_pTexture, sizeof( m_pTexture ));) a5 n; ], [. G/ q4 B( Y
} # P" N- a+ h( A
}
+ H3 J& `1 D% dCWndFashionCombine::~CWndFashionCombine() ' ]- f p/ K/ C9 m- o' Y
{
: T, H1 ~/ ?& @6 T& e2 ? for( int i = 0; i < 8; i++ )
: k4 C! ~$ {9 a7 C+ g {
) P, I/ L6 c, o3 Q if( m_pItemElem != NULL )
# [- A* R4 `; s; n6 ^2 n {
# D6 `) O# k; \, v if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) ; |1 O2 n+ @' y& B' `' w `
m_pItemElem->SetExtra(0);
) m$ j4 \) P1 S1 Z! |; A }
; N1 X9 G; h4 K, s/ r6 B/ P Q }
6 A7 o* k% p, m; z}
Z6 V! X, F4 f. A# vvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender )
8 Q3 }2 ^) M, }{ 8 e7 @: X+ B' h! w
LPWNDCTRL wndCtrl[12]; 9 C7 t* @4 x$ b; K0 l2 B
$ M. }& r7 U4 c$ f# Y/ |) \# `
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); ! I, ?- m1 J, D" }7 t
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); & d2 R9 m. R1 B9 }3 t$ I' ~
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
* e% R' ~0 H$ M* h, H wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); 8 D5 O) N& i, e' G" O _5 _
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); _. ~7 J- E+ {
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); / q4 Z0 e4 C9 J z6 Z
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); , K; D1 v, `5 v2 K# L2 ]1 t$ e
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 2 O1 p: V8 s0 A
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); ; U d! J, M" d9 d* X5 y
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
9 x* L* g: t. U8 x+ x! ~+ s d wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); 9 |1 b8 k% r* y
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
6 ^2 N5 v2 p4 h3 D# ^, f h0 }4 u" m* X8 w* K
for( int i = 0; i < 12; i++ )
; n) r6 P- Y l0 S4 T { , I4 f) M+ D e: B, `
if( m_pItemElem != NULL && m_pTexture != NULL ) $ ?( R6 W9 Z4 W
{ 1 E- v& _7 F0 S0 |7 A3 W
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
9 X+ r9 N0 V9 }% \% Y }
. h- o4 J/ z2 ^! n% T9 v! _5 ^6 v }
3 O- u3 P9 t8 ] X: e) @1 W}
c) K- |8 W: ?) u) Nvoid CWndFashionCombine::OnInitialUpdate()
8 V3 K( d% I* @, I+ a: z' g1 y5 q/ j{ 7 Y" V% y7 R0 n- g+ s
CWndNeuz::OnInitialUpdate();
' x/ ~" E0 `. h: H2 a& r1 q; J3 g, H! q$ X3 D9 Q! h
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); l: r5 A) [- {$ z/ X( ^2 B, X/ Z
pButton->EnableWindow(FALSE); # ?& W% F4 k+ e
6 T4 d* o$ L3 I" c& @ U' t MoveParentCenter(); ! ]" @0 C5 g/ |+ i0 e& z
} 1 n c3 l6 K( l3 V
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
) v! K4 `6 e* L" i7 _% D; S8 }{ ' L% {! |+ e/ i' \3 H/ G
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); ( z) \( ^7 }4 P
} % e3 e9 @: K2 B! R/ D
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
7 O/ v8 s# x$ `. J+ W6 r{
9 I# R" D0 Y: d1 P return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
% g+ T# _; f$ H7 O( W1 {}
7 }1 T' G. R5 K% u z- rvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) - h8 ?. ]+ ]: t4 \( W
{
' U) o# W/ [# o" q+ x- H CWndNeuz::OnSize( nType, cx, cy );
* l& y( E6 I ], c} 5 J2 k; W1 e6 |6 t1 Z7 S
5 q; C5 \0 x3 I* v# m$ D' N: L9 z# Z n8 m. f6 l4 K& y: {
+ N- i" x4 b/ R2 l! o4 [6 V
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
& Q% B& R$ j: g: z+ E{ S( p, A* K3 ^/ `& R. T
CRect rect[8]; + a# D$ {; S, l, Y" @7 f8 E
LPWNDCTRL wndCtrl[8]; 4 ^3 u3 h! R& }7 k1 c4 t: W; a* w6 t
+ G' F, h. J, C
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
5 a6 A# l% j# }9 R wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); ( y! d4 x' M8 `! Q+ z
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 8 a; z5 P' F) O
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
C5 s4 ^- k$ }' j u2 Y) Z% q( W wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
: P4 [( t, |9 o, V wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); 4 ]0 q: ~# M7 ]6 x9 g7 i
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
3 w' [! j `9 W wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 0 z$ y! y9 u* X# D3 g% |' }) W: A
/ S6 R' @! i2 |& ^( H) A4 D- h" v BOOL bUpdate = FALSE; " I: N: n; ?! F; R" u1 r1 p9 E
5 g% W6 J; W+ L& M4 R for( int i = 0; i < 8; i++ )
( C! }$ \& @( o- Z% q# Q {
* O4 G5 `5 s% g9 k$ q rect = wndCtrl->rect;
0 L( A4 x* d* L+ m ' g) q. Q( |' h+ E# `' [6 n
if( rect.PtInRect( point ))
: q5 F6 M$ O1 W4 e B {
. x- @) Y: \: t* u# b4 |5 b8 S CItemElem* pTempElem; 9 _6 B1 K# w; I& i0 t- c, C
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); ; s1 h) H4 u* C9 s$ v
if( pTempElem != NULL )
% P* c( l6 ?0 x, _ {
2 y7 j5 b- h$ g: e! w7 j7 Z8 C if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) & ^5 M4 I2 s. r& c/ k
{7 `& `3 w8 H2 w% v6 q4 @+ ]" v
ItemProp* pItemProp = pTempElem->GetProp(); ) U& I1 T9 W+ Y
( q* o: y2 L9 l/ P. o1 m6 @ if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) 4 ?! d$ u3 x* o
{ 6 M8 _" b4 C8 M% s/ G' r
if( i == 0 )
- P. P/ Z" ]0 j- ]" R1 N" G( | {
( J; f0 d- F: T5 M" i7 k' H! B, r if( m_pItemElem[4] != NULL ) % U' z# t3 I* b: L& x' G7 f/ N
{
2 n9 \- u" r7 _5 a2 o int nSize = 0; , l. p+ R5 ^# J( c6 k7 o1 c
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
% p/ t: X! N) m* f+ A nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
! B$ |0 z0 U1 Z0 S) }: [- Y if( nSize > 3 )
# {/ f8 J; a7 P& s! [; I" w# A' F {
3 I% Y0 @& h. w5 F; ] g_WndMng.OpenMessageBox( "oversize" ); 4 a2 C; @& W+ x' ~: o3 s! f& X
return TRUE;
6 J* |. [6 _: h: Y& |7 P- t }else' e; _" S4 n6 v& q* V0 j: h
{7 c% W3 r5 w5 [, f! E
bUpdate = TRUE; ! y; r. f/ z$ }& Z/ B' F
}
0 _2 r f, }# d& B! i3 `: a }
+ a- Q! n& ^" U! {! f5 @3 Q8 A if(m_pItemElem != NULL) # J- Z/ n' R- o- ^/ U; F+ l6 c
m_pItemElem->SetExtra(0);
3 ]- G/ u8 {2 b! J) [& |7 s% c) Y% k6 i: T3 F3 x% J
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
( ?, A( l I4 c3 R4 {3 E+ } m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
9 X0 ]( V8 B) W; J7 G m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); - f. u7 y6 P) K- e4 b
% x, n/ i8 k( ~7 n! a5 A, V) H. q if( bUpdate == TRUE ) 3 }. F8 }3 b+ W1 q) |6 {3 S9 m
{6 x0 e$ n5 h$ Z
m_pItemElem[8] = m_pItemElem[0]; / A4 k- C4 X( |+ B( d9 i
m_pTexture[8] = m_pTexture[0];
3 x, D& H1 y+ |5 l // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
, c; Q+ C5 O5 Q) v+ \! r } ) k. i2 ~: \+ ~6 X0 k
}
8 Y2 j) }. x8 C" i if( i == 4 ) 8 z; { Z) q5 i4 ]
{* o" J* k6 |, D" G0 T& h
if( m_pItemElem[0] != NULL ) 1 z+ Y2 P4 _! W) q7 t( r
{8 z7 ^) n0 Q7 O( m9 Z
int nSize = 0; 1 z8 }% w. v( V0 n/ `
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
; J1 [ D& D u$ a3 \ nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
# K, _' w1 M+ t( |$ c if( nSize > 3 )
3 B8 ]+ x: u" [" y# ^$ c8 c3 e {/ G0 Z# C" m4 t- J
g_WndMng.OpenMessageBox( "oversize" );
0 W$ N- R0 d6 F) O. X return TRUE; . ]* ]7 } Q4 [6 V/ \
}else: a# k( c9 N! j$ f) a, {) i$ H! c
{# I7 b. L" V2 P6 M; d: N; m' @2 a% y
bUpdate = TRUE; , w$ Z2 E( p' U, t6 d7 a
}
+ U; l$ ^8 W0 l- ^: I& E0 | }& C: r. w& j3 b# y
if(m_pItemElem != NULL)
3 j: [4 R/ x% X* ?/ V m_pItemElem->SetExtra(0); - r4 q5 s4 [! l# _9 ~, }2 J
* C2 G Y0 p/ Y3 [, o; P
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 1 D+ G0 u" ]4 r# K2 }2 Q6 y" _
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); & p }. p2 o7 {# I4 `; ]
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
% |6 c; K) Z( t; Q; L( L6 U6 D2 E( e; h* ]: h- F
if( bUpdate == TRUE )
4 z$ B( G) L- G {
6 o7 `+ u$ G) Y% H m_pItemElem[8] = m_pItemElem[0];
8 {6 M% ]4 ], n3 S* E( M& ?5 K2 }- F m_pTexture[8] = m_pTexture[0]; : G( q& m0 x3 Z# H$ _$ o0 C
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
, o. w$ [( K' [& o% r }
: }4 y' G# z$ ~5 j& R }
# b6 S5 B) {8 ~+ J: d% f }else# u9 U0 v( o0 ~: a0 E- b4 y( s
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) " P$ F* [9 {* z4 m
{
2 j8 o3 J+ g7 \" \' B/ c if( i == 1 )
4 m y1 F. ]& x* j/ P+ u. G. H {
! C7 J1 Q3 D: Q if( m_pItemElem[5] != NULL )
8 [! z4 S+ f9 d; U7 ]! W3 e {
7 i: a% m# ~: r4 r5 E1 E int nSize = 0; 6 s$ ]) ?9 h& ?
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 4 O h% c. P" I- m
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); ) e3 ?' q5 ]5 c3 ^; B6 m( P
if( nSize > 3 )
7 k2 [+ Y8 ]" H& T1 z( G {) [) b7 L' W* {+ Z2 k$ ?6 m1 i
g_WndMng.OpenMessageBox( "oversize" );
7 Z5 a$ v7 w8 W return TRUE;
- a5 {1 j3 ~- W }else
- } p8 @) Y T5 S5 o. n' c$ g" h {* k* W- G+ i! N
bUpdate = TRUE;
. p8 ~8 U3 J% M* ?1 F6 a }
& {+ u3 B @' H }$ k5 ?2 i8 T# J7 P" B* m9 N
if(m_pItemElem != NULL) % M. v+ X1 p8 l/ Z1 i' d) w
m_pItemElem->SetExtra(0);
3 x6 B2 }' ~5 { B1 N+ D
: x, [1 P5 d2 y3 a m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 4 g" j; V! F. |& [
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
% J& o# @, U% N7 z' W m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); % f8 @) V' g: ?
) C4 T+ S# G. P! s r: o) q( G
if( bUpdate == TRUE )
4 F8 f7 b5 u9 v) R {3 `2 r* O/ I7 G2 J% e
m_pItemElem[9] = m_pItemElem[1];
3 ], o5 S" x" R0 Z m_pTexture[9] = m_pTexture[1]; % u. s% k% U' a% Q
% ]2 m- F# f! G8 G- ~& a
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );6 {7 q: @# {% J2 N7 \- K% Q3 Z" X
}
1 c% _) x. t/ O- V- B }6 g4 Z/ v$ U! \0 v# i
if( i == 5 ) : z5 m, o o# q; h5 B" _
{
- g% K) ~1 g" Q0 w if( m_pItemElem[1] != NULL ) 0 {( A# A" W! u' S$ T4 E
{
. m0 Q0 }* s: O; ^5 f# o int nSize = 0; 7 v6 w- l& u ~! f
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
* V% f: j3 j& o) p nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); 4 r7 d, X3 P& |. W" }1 Y
if( nSize > 3 )
& u* m0 S6 x8 } {+ E& B$ \1 D( M' S# k. {( Y1 Q: e
g_WndMng.OpenMessageBox( "oversize" );
2 w0 J$ c, B% W) q d) _ return TRUE;
& i$ }5 u8 c% K$ { }else
4 w0 e* t: U& R7 V, Z3 t# g+ _ {
* S& ]8 p" w! W. K- D4 h9 ] g bUpdate = TRUE; ' }' j0 J5 f. c) z, K* h ]2 c. d
}/ M! P9 z5 F" T7 F! D. t
}
. N* N) i0 Q7 u% k if(m_pItemElem != NULL) * t8 ~( g3 D; V# g+ U
m_pItemElem->SetExtra(0);
3 K% Y% ^1 ?8 V
9 s1 D, D9 |4 H; G5 L m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ' `$ L4 @$ ^0 y, S: P3 z8 O9 M
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 5 h. I7 Y7 V# F
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
]. \( y3 y, p0 ] |/ Z# E1 t8 T$ ]& F
if( bUpdate == TRUE ) & P% X0 _/ |$ e+ U) \6 P- h- d
{
& t- g$ ], `0 V; y& x' Z m_pItemElem[9] = m_pItemElem[1];
/ ~& q/ n. B% k: y+ u+ m m_pTexture[9] = m_pTexture[1];
0 l0 @! z% h6 a/ f* @ //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
- o; g7 @$ X5 E) S4 d D2 @8 g } 2 U% [, R* g& n8 V9 m* G9 p
}5 g8 _1 Y" @* j8 _: L( L/ M5 r1 h
}else
. m" V5 J! }1 }& Q if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) " w$ A9 G' P/ |, N2 t# K" @3 z( I
{1 Q/ O2 M& \+ {
if( i == 2 ) 9 ?( ^6 R e" V( d& y: ^: B
{
" u N0 x" L" l% F G if( m_pItemElem[6] != NULL ) ( V9 C; o0 C& b2 j* N
{9 u2 A+ J0 M" O
int nSize = 0;
6 U4 ^ F) s& W2 y1 |! b: @0 V/ Y, ` nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
/ Z: h5 \" d" N1 L6 ]: ~) f nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); 5 A0 ?$ w2 ?* l \( j+ S
if( nSize > 3 )
8 e9 O5 p y* E( Y5 P, q8 U5 x {
+ X3 e& H; J# J+ m g_WndMng.OpenMessageBox( "oversize" ); 3 T0 @/ q9 c6 I% P! k
return TRUE;
6 F7 j: I, _& ^+ }( J. F }else2 x0 M3 w, y2 x
{; d" W+ n: V" o7 o8 b. _( M
bUpdate = TRUE;
; _1 L: H( N4 m/ l0 M# v& z6 c1 g }
9 N# Z g' \" @! U) }3 S1 p& z }
' z' G' \4 b: L. p if(m_pItemElem != NULL)
; \# x/ U" B2 x$ v( M m_pItemElem->SetExtra(0); , h5 o9 j2 q5 S5 E$ t9 x
0 J6 G' k1 L! i3 Q; u m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
9 ?0 X) _; Q: A1 R6 O m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
% d3 d3 p, u: a m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
! t2 T) a% S- k- d2 a9 Y; b# d* O: h. p0 n2 Y" i* y; L
if( bUpdate == TRUE )
# c& @: \* Z0 x* @% j/ F {* Z& a, R: ?. N3 C
m_pItemElem[10] = m_pItemElem[2];
8 w, \9 Z* v {, W8 N- U m_pTexture[10] = m_pTexture[2]; ! f3 u: b6 e) _: _# X7 r
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );/ r/ d$ Z- u) Q( L
} ; e/ K, A1 Z0 j( F
}2 M) `- m1 L5 H6 o
if( i == 6 ) $ ^0 I) z0 f# h! }: M( [3 F
{( h7 V+ z6 Y) v( P i
if( m_pItemElem[2] != NULL ) * h |4 T6 E$ j- F' }" U7 |2 j. ]* j
{
2 [& f- I" ^/ O: ^2 }1 ]) Q' V int nSize = 0;
9 G5 ~0 |7 b" i6 j/ O# I b nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); , \, I4 t* D- o' k7 @
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); 0 z. s" l4 l4 L& n+ Q1 e
if( nSize > 3 )
' U, g$ U. G' v! } {/ b8 o5 u/ p9 {& H9 _! d _( j
g_WndMng.OpenMessageBox( "oversize" );
* E5 q$ A1 b/ O8 _5 z& \1 _; ? return TRUE;
6 R5 n' D6 P+ ?- n/ X% M0 ^ }else
9 O/ i3 g6 Y6 G5 A/ { {" Q& q0 i+ v% p& i, e# m
bUpdate = TRUE; ' `0 e( W' R. M9 y% o0 A5 y, C
}
" P% k+ H A7 i4 c! @. D }8 \- l, V% V( N* p! \1 P
if(m_pItemElem != NULL) 4 a+ w$ a1 ~: p9 x& n
m_pItemElem->SetExtra(0);
7 k+ l" b7 ^1 @
6 D: f6 E3 `% h7 }2 s m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ( h; j2 Z' n, b+ Q, b1 E
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ) [6 ]+ e; H9 z) _3 d9 o* s
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ' G! P' x G+ J3 A2 `
% C% F; V5 H, j: D7 @ if( bUpdate == TRUE ) 8 y+ I5 k* c/ _) M
{
! l! A( _3 J$ K m_pItemElem[10] = m_pItemElem[2]; ) G6 b- k. Q4 E2 a1 H
m_pTexture[10] = m_pTexture[2]; " L+ b! _0 O* d/ h, ?8 P o. k
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
8 c2 n3 x/ u* M" N9 ] }
$ p% g5 g) W0 n' U3 k0 K1 r }
# S1 h" D4 I. B' |% \2 p }else
' L; y4 x# O% U+ P* E# e0 Y' a- T if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) & I# c' a8 C9 P2 Z& G
{: F7 x6 E# x; e+ u: |. E
if( i == 3 )
# N3 D _3 [, e6 g {4 C; q/ S' Z) x g* {
if( m_pItemElem[7] != NULL )
) G, L0 t4 \( a2 N4 y/ `" Q {
0 ?" y! y; \2 L( {$ V int nSize = 0;
* ]' l( ?% m$ k: k; H nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
- Y7 S' c; X% o. ` nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); ) N0 P% Z- t, B; L3 ?
if( nSize > 3 ) ( J( t" V5 C' N J& R
{
$ c- t* }0 G `8 Z8 k3 X g_WndMng.OpenMessageBox( "oversize" );
& K6 b" f# p. O' i return TRUE; ; l7 ?9 m( n/ T* N
}else
8 N! D& G) U. A6 A0 ~8 z% E$ I {7 H0 h5 T* U/ q5 s# J" X
bUpdate = TRUE;
) a7 F! u) o6 j/ ?3 k }
2 J/ t+ R) h! i5 {1 T- \* D }
5 E7 M% x: q ]9 Z/ z* Z8 j if(m_pItemElem != NULL) * n7 k+ M l' W3 A# a% Y
m_pItemElem->SetExtra(0);
/ |8 {# S' e. C6 q: g$ P. X4 q( z' ~7 I
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); + [% j( k' l, l6 h
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
: @8 }) `* g; Q m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 7 K( Y+ }- ~1 Y" Q l
1 i6 T* W/ `: V+ b9 D( ?6 y2 d if( bUpdate == TRUE ) 9 k# X+ F3 `* p8 e3 o$ ?) p
{
6 b/ r: Q; m8 {/ O4 P( ], A8 g5 y4 l m_pItemElem[11] = m_pItemElem[3];
( _# E& v* [0 Z m_pTexture[11] = m_pTexture[3]; 5 S0 b. {% i0 D
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );* M# c: ]9 }) P, o% U0 e
} 7 }: ] X8 ^! L: r+ C5 K6 Q. \" y
}
# ], t; J) X) v v. n8 ? if( i == 7 )
# }4 Y& J/ Y" ~* n {( R/ l; l8 ^! T6 V9 W8 S& `2 g# W
if( m_pItemElem[3] != NULL )
8 U. H6 `% s ], n {6 I5 v& y, C* @$ y1 j: i' y
int nSize = 0; : S; b( v( I* V4 g' h
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
( \# f( c6 @2 L7 V# t nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
9 i5 A' `+ {; q/ [6 ], P+ ]' \$ ~: V if( nSize > 3 )
, _) Q" b; ?. i0 M {
. u0 G4 e9 U8 S/ N2 ~1 T g_WndMng.OpenMessageBox( "oversize" ); 4 i/ u7 f/ p' I: q6 c# t, k
return TRUE; ( v0 f9 Q0 o; O% W
}else7 v7 F5 a0 }! {. ~; P5 ?% |
{3 V9 [3 c8 H X7 x" X+ i
bUpdate = TRUE; % m* c3 w9 p+ H7 P) M8 _" Y
}
( \' _! f! E+ T. u7 C }
, [1 g7 m& v, o, U3 R: Z' s, b if(m_pItemElem != NULL) . I! D% B' G, H6 m% N. q ?4 U4 M
m_pItemElem->SetExtra(0);
% h& L: Y/ u G7 m; ^% l0 N0 @+ M6 I3 t
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); [$ ?3 F5 R- W, Y& t
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 5 Q# u) c" |6 |/ N
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); * z* a. _8 j+ o" B1 Z+ N D) ^5 \
) _; P8 ^ p7 S# D# L! v$ l8 Y2 ]6 M* g" @
if( bUpdate == TRUE )
: N6 [4 r( }& ^' V {- F$ x, i6 C% K5 F7 U
m_pItemElem[11] = m_pItemElem[3]; ) [6 D, _2 r8 W) o% I
m_pTexture[11] = m_pTexture[3];
+ H5 i, t: E# ` // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
% x% {0 j! }; P% l6 I } 0 ?/ ^0 ?; c, `$ @
}
$ v& Q% |- ]: u6 Q }else! B. g, P$ J* x% m7 _
{$ P& G. R- T7 ~9 Z) S1 u' b
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); ! E& s s9 X' p4 v
// wrong tab
: G m4 [% x. x/ o2 o# Y" I }
@6 s" A0 P1 W9 S }else% Z4 e4 t! T7 N9 C7 X$ r0 A9 g+ }7 }2 h
{, L- M: s5 ~5 p% X2 }' }. s
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
/ ?' j7 J8 v- Y // not blessed 7 O# h" Q/ ?9 o- P
}
! A: _9 _8 `" n } ; k$ s, L8 i5 \. b
}
4 V- }- N$ [6 |9 @ }
- z: @% i$ m& m' ~2 u; W+ \0 g7 Z ~* `) y
int nCheck = 0;
" p `8 x4 q$ f for( int i = 0; i < 8; i++ ) 4 g5 p( M$ l% a- u
{ + j/ n2 X7 u3 O4 Q5 e0 X' U
if( m_pItemElem != NULL )
5 {. @- Q9 q) ~# e8 }) x# K nCheck++; 5 c4 J0 f: Q) f; V* ]
}
9 @% l: a" x: M! L ^9 i- w. ^; m if( 8 <= nCheck )
( ^5 f( J2 ~1 v+ k& \! n3 q { 4 h# J% @% Y6 N3 ^
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
3 g& u( R+ N; S1 t+ e. D% [ pButton->EnableWindow(TRUE); & M3 Q( f# N# _: S/ H. k* a& I. Y
} 7 Z. i4 v/ a; t; q$ d4 o: F/ ^
return TRUE; * z2 g& a: g# z9 @7 U& x% z
} ( w7 y: ?, F, c' Z4 |+ q
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) : `, X3 p8 T$ W4 l
{
) E6 H" z M& I/ B% o8 L' N switch( nID ) 0 g) m; h( J' H: e: G. @! G8 L" r
{ 0 {% g. w& ]) T8 W0 F3 a* c
case WIDC_BUTTON1:
! c/ u6 |- \/ S! I$ T0 H$ G$ i { 6 q% z6 O' v4 [' [' \% b, i
g_DPlay.SendCombineFashion( , O8 \8 |3 Z$ D8 l& v1 i& g
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, , O& g" v+ G, @) m* U: v3 y# \, |
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId, 5 p- [' G$ P+ X. _
m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId,
; L' n' }7 n( V9 O( Y m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
9 z( f( ?+ ]2 N3 R% B) R( p6 g ); J, d0 l+ l6 h i
Destroy();
! k/ N" M3 s7 Y+ v break;
2 d0 e& b: d, F$ ]' W* a& G } / Y/ m( T4 G; ~. b1 @+ X- @
case WIDC_BUTTON2:
( `9 M8 P+ u) `" c5 f0 ] { 2 \! u) k; _/ h+ R
Destroy();
% H' W% O/ E2 H( Z break;
, u+ T. F6 X5 f m } 5 R: U" }2 z3 f! y( ?- x- Y
}
2 e, x8 O. M; A7 P& T8 g return CWndNeuz::OnChildNotify( message, nID, pLResult );
~8 G0 d; g% r* ]1 l} ' F" f; m8 p( ?+ x B% z& Z8 M
#endif // __FASHION_COMBINE
7 R' l0 ~. e# J# f/ ?% b0 R- J* b; H" f" I* s* q/ u8 I4 G
----------------------------------------------------------------------------------------------------------------------------
. U* f4 Q" y+ G! e; T3 H2 f1 zWndWorld.cpp
0 c9 b B5 r$ U5 B$ h( E在 case MMI_REMOVE_CAMPUS:
' b! q+ x$ { D* }/ A3 o0 q/ c {
, u2 k( h; ~ n. i if( g_WndMng.m_pWndCampusSeveranceConfirm ) , s8 O) B) u6 d$ V. e7 L: \
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm );
- U" l: S, N1 i1 L6 _( m/ N" n! l g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
1 p8 ?, m3 |0 B# L8 u; H! L g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL );
0 z) n( C& L$ z; e; e& l- i- U break;# M2 [5 |, X# ?
} . S9 Y4 C: |7 H# z& r& l( [
#endif // __CAMPUS
4 l' W3 g3 _( x3 i+ n9 W( a$ M
% K' \# r$ J, h# w$ o 下面插入 #ifdef __FASHION_COMBINE* f. P; v. ~/ c
case MMI_COSTUMEMIX01:
( L* ?; V. I% C. W1 w { & K4 V: S& b& u* M( ~2 \! x
SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); / F1 Z3 ~& k& f# e: y: t
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
5 X5 D; i9 f) p! M. M0 y' J% G g_WndMng.m_pWndFashionCombine->Initialize(); 6 y2 x8 `, p7 K1 s
}
^! U$ s4 M7 Z; v/ G6 }4 K0 E* u' R break;
- G: R7 [; M8 o( j) m: Z#endif // __FASHION_COMBINE
& d+ Q1 ?2 B! G0 k9 Q3 R% a) j/ V& [3 W+ ?6 h8 L+ H
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$ \% l- Y+ ?" m$ N9 WWndManager.h
$ J8 q ^6 b; D5 y3 n0 b3 K! p, D8 {6 ]& Y: n I
于:
4 Q) a( n% }) P! a6 d$ z& pPHP代码: #ifdef __GUILD_HOUSE_MIDDLE9 `# t8 Y9 K7 h4 \
CWndGuildHouseBid* m_pWndGHBid;
. J( `# g( n6 L% U#endif //__GUILD_HOUSE_MIDDLE
3 X5 V: I4 |! ^8 ?2 R4 O& z
, [! d& j% @+ ^1 d3 t2 O+ f7 N 认为:5 G& T* e* y2 L$ [
PHP代码: #ifdef __FASHION_COMBINE
6 Y( F6 s5 B& g# X% {' q- Y CWndFashionCombine* m_pWndFashionCombine;
- H; p0 h/ H* Y2 O9 \#endif // __FASHION_COMBINE
9 t; K; ]9 W8 u6 J7 c1 g
7 A, t1 ]* }: T- e ----------------------------------------------------------------------------------------------------------------------------) K' A% z$ p& ~' |7 S
WndManager.cpp
: R4 ^0 G& O0 [5 }- H
: W2 A5 g, O5 E0 u* B在 #ifdef __GUILD_HOUSE_MIDDLE
& }$ q) x) U* ?0 y1 c% F4 r else if( m_pWndGHBid == pWndChild )
' w2 @) q" u; C# ^. P% `. Y { - L, N" N6 m! P
SAFE_DELETE( m_pWndGHBid ); ( }1 E4 g1 C) b1 E
pWndChild = NULL; 5 `) v& w3 s+ M" F5 t9 ]+ j/ o1 r! Z
} 0 Y$ I8 E/ N1 ]* A$ B
#endif //__GUILD_HOUSE_MIDDLE
# i' X0 r7 D& X+ S# }
" t8 {' }$ l- }, u0 [% Q! O4 e 后面插入 #ifdef __FASHION_COMBINE
0 q7 z. M" }" E. S: b else if(m_pWndFashionCombine == pWndChild) 0 F5 Z: N$ H1 i( p# [5 r. v
{
' j. `" o. H0 R9 W% x: B% W, R; h SAFE_DELETE( m_pWndFashionCombine );
+ B% @0 K$ r, n. ] d7 O& F pWndChild = NULL;
7 x {. a3 r; P% C }
4 E1 h% R$ f) x/ Q, N# i8 i#endif // __FASHION_COMBINE
( N' B/ B' {- c+ N1 R( a1 e |- h' k8 h* v2 I7 P3 T! F V2 X% {- K
----------------------------------------------------------------------------------------------------------------------------
" _2 @6 `* E" V. O, J( p# a( w: W. yDPClient.h s; ?6 V! \: O' r6 `
0 S% ~* t% Z8 l
在 #ifdef __GUILD_HOUSE_MIDDLE
J+ F' v4 q6 C2 _8 T; H+ ^& Nprivate: ; k+ {( S% E& S4 {
void OnGuildHouseTenderMainWnd( CAr & ar ); ' B) Y! S; z, Q1 M8 ]: r
void OnGuildHouseTenderInfoWnd( CAr & ar );
( c+ e3 ?& Y4 ~( N6 m void OnGuildHouseTenderResult( CAr & ar );
c: D6 a% x$ i' C1 b, cpublic:
1 \% z3 `- P _, l3 w- ^/ L5 q* G void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
# b% T$ Q% }" Z7 _1 x void SendGuildHouseTenderInfoWnd( OBJID objGHId ); 6 H( o+ ^4 X; J# l
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); ; s8 v9 v5 I, i X3 l4 Y
#endif // __GUILD_HOUSE_MIDDLE
% l$ j- f% G" V& a2 `0 l. r( y3 A0 C5 V$ n& {7 {
下面插入 #ifdef __FASHION_COMBINE
2 P5 m/ ~+ u& q: }+ g1 O void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
; A+ c* ~$ D3 l1 p#endif // __FASHION_COMBINE % J7 f- W$ T+ y# g2 u
# f8 ?* |9 [; l
----------------------------------------------------------------------------------------------------------------------------
% ~/ k: a0 r. w3 W1 C9 @# TDPClient.cpp* l: W0 @6 j, C9 e9 ]/ o3 j7 [# h1 T! K; j
" O/ w% e+ b0 s1 w+ ?$ h2 r6 h! z
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
4 t& |# C a9 n0 E' z{
$ H. X# q8 f% p: K9 s2 A BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
9 ^4 @/ a9 A; A. J' O- H' ? ar << objGHId << nTenderPerin << nTenderPenya;
2 U( h- h/ U, _2 n, Z; A SEND( ar, this, DPID_SERVERPLAYER ); $ c2 C2 N" i6 ?- W* R4 I
} # w6 @) o( _7 D6 j
#endif // __GUILD_HOUSE_MIDDLE 7 c: L. n6 ]& X8 C2 a0 O
7 v( G1 z3 U) X0 X) N
下面插入 #ifdef __FASHION_COMBINE- p F4 [$ g( C
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) / K; R& V, @) W2 L' w5 Y$ c1 j4 B. I
{ $ r( K" _) E+ S( D' c0 w: A+ D
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); ; T0 v# ]) _) M G9 M2 _! @
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; * r, ^6 h: Y/ _" f+ E. `3 v+ a
SEND( ar, this, DPID_SERVERPLAYER );
8 H1 m2 c( |0 U7 \}
0 q7 N: x' Q, \0 W+ n#endif // __FASHION_COMBINE
, h6 o2 e2 t9 ^- l' U
, \/ n Q$ Z7 g7 L ----------------------------------------------------------------------------------------------------------------------------
8 w. h& M/ |/ s( b# a# f/ I9 E
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE : O: T* P, k! M' _# ^
/ T3 E; Y: W2 M9 w% ^
----------------------------------------------------------------------------------------------------------------------------" F. x. K Z$ L% C) h* H2 [. K
; E; a; o( u" {. C8 _/ \% w6 c U3 R. q D$ K2 L/ T- N
# ]2 F4 v+ z, c0 T* E
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。, }' f& Q% O# X* ]' w: F
* F# p4 K1 J$ c0 m1 _
, B& y; e, k$ `/ U7 ]( U2 k" ?~怪物
, I; c/ x% w4 A; ?8 ^! d" B6 T9 H |