|
莫因E * PVP1 `+ i; x O& x. ~ J ~
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/ w2 q4 ? s% c9 k今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
/ @. t6 Y1 z$ L5 C6 H9 z& j4 t% {* ]+ e& y o2 G: r* U6 M
有大量的代码,我已经测试过它,它可以编译自己1A。
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7 }7 g: e7 |% E q0 e/ W
现在会如此容易所有的C&P'en/ C& V2 j# i2 r3 v( _; W6 Z
8 u; Z* q7 W5 t4 B1 R- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
8 C: g2 j1 J8 V3 J) N) P( f; u. E0 [0 k' {
你说我成功,资源应该时装组合系统顺利运行。
: c7 y# F/ C' V1 j. b' `2 o9 M1 `5 A+ O0 Z4 Z
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- V) Q; g8 Y$ j
首先是学分:
; _# M0 ^! n `
; I3 \& L5 n# r4 u; OEtioom(90%)( A# k" |+ D* ~; R' `! Z" r
怪物(10%)
, Y* p% O; z% s4 ~2 c$ N0 D( P! H' E0 |; U$ ^
. v1 h$ \6 n7 B这里的问题,而是“不问任何小型或定义语法错误。”3 L; b) O# U) F: ^% i
! i4 S) E7 X, A+ w' f6 }
% R/ v8 c! F+ M! K- t; Q6 a( G( M; p& C5 B8 V; x8 Y1 S
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唔够讲,这里是答应释放: randomoption.h
1 b' z+ B& I& Y, I: e8 t5 l7 b' D$ q; T9 E
在 public:
( A1 h' t5 A0 q' F" @ bool IsCheckedSafeFlag( __int64 n64RandomeOption ); % j0 ]; A! p- j
void SetSafeFlag( __int64* pn64RandomOption );
* Z' h6 q" k( n' O+ E1 T void ResetSafeFlag( __int64* pn64RandomOption );
; B3 d/ w, g) p4 X; t2 \/ B // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
( A! t! }+ z5 X
6 {! H& L K6 c 这下面插入: V( F! n$ p( d/ C
# }/ g, m5 Z/ q( j$ k; ]6 L4 |
#ifdef __FASHION_COMBINE
7 s1 ~! ^/ p4 Upublic: 8 q6 x, @5 F& \$ s5 ? \0 W
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
4 C9 H7 {2 v- G& y* `/ ?* e" t#endif // __FASHION_COMBINE
& }, @. G, W0 n8 h4 r; n$ s. z5 h2 C# r$ J- ~0 {$ O: b& u/ z
---------------------------------------------------------------------------------------------------------------------/ y6 I& S1 l; h3 S
randomoption.cpp, _& c5 R" ~6 K- E
~5 s. X( k& Q2 D; W6 y9 ^& g在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) - G# v( L, Q' E9 n' ~4 w
$ U; u* F( W( R& _. u; b 下面插入 #ifdef __FASHION_COMBINE* g3 x- ?. `, \# ]8 z8 X
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize )
* h! Z, ?, a( d; t, f{ 5 _2 D! w& Y1 L# R0 ?1 A& z
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() );
, e- X4 u0 ~5 K9 l( R. l, A int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); 5 M0 a; g5 c) Q
+ \8 G' P* G2 O) ]8 O% O. z9 c
if( nMainSize + nDestroySize > nMaxCombinedSize )
2 m. P$ S o* d0 w( @6 B return 1;
0 I7 u' ?7 a! a& B
9 c/ K7 W6 E' G' J for( int i = 0; i < nDestroySize; i++ ) + W4 l0 a2 h9 _- i3 Z2 ^
{
, W- ^0 O1 i0 X- A- E) [. e int nDst, nAdj; - h2 H9 V8 {" v9 `) _% r/ S
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
8 q1 T& T; K) [0 Y1 o g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj );
7 [9 d' \) F, m" q3 _$ | }
, O8 Q; }0 c. a& g return 0;
& u7 j8 q' U6 x5 s: g. v9 Y3 z% E% H} 4 U X, L( v& z/ w6 K* m i! k
#endif // __FASHION_COMBINE
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* J0 ~" C; k5 {* p -----------------------------------------------------------------------------------------------------------------------
$ r5 o! l/ f8 r2 [1 J/ p& y8 PMsgHdr.h3 Y! A0 `. c/ i
[6 Q) R: P ]8 f插入 #ifdef __FASHION_COMBINE
1 _" \3 T4 h- q8 @2 k, v& p#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299" d2 K- l' A6 ]0 @& X5 i
#endif // __FASHION_COMBINE ! W2 o1 p1 X) u+ \# a2 r7 b8 c
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-------------------------------------------------------------------------------------------------------------------------4 M) i& E) J, @) { ~' v% B
DPSrvr.h! V' }! J$ r0 Y/ o
6 ^9 ~4 t6 D: L. C1 ]! Q
在 #ifdef __GUILD_HOUSE_MIDDLE
) ~) x( f5 j0 ]% x# ~ void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
9 l8 F4 R4 d, E$ [; w7 E! f void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
1 t, i8 t6 T0 [! { void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); . c' n# C4 \) x! F
#endif // __GUILD_HOUSE_MIDDLE
: v: i, y, V( C7 s. u& b7 ?7 q ]+ x: ]9 ]# k e
下面插入 #ifdef __FASHION_COMBINE
) H# m: d, h% n1 W! s+ r void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
% W9 s( Z6 t; [& D3 c1 H#endif // __FASHION_COMBINE ) l8 b+ X& C5 r
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-------------------------------------------------------------------------------------------------------------------------, g H; C5 s, C* @
DPSrvr.cpp+ f0 r! L5 c% y2 R: W
在 #ifdef __GUILD_HOUSE_MIDDLE/ h8 S3 r# V4 X. ^- |
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd ); % b" [2 {: m6 I$ j) F2 F* G$ H
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); ; {+ R9 b K0 `# u
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); & }1 \! `) j$ [9 {, g5 a4 e: r
#endif // __GUILD_HOUSE_MIDDLE - Q; A6 p3 Z# G- S. Z5 s; R' |
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下面插入 #ifdef __FASHION_COMBINE7 O, V! Y9 X, E( }. u+ n) p
ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); m0 x: K( P+ S# S/ O
#endif // __FASHION_COMBINE * s, L3 c/ z7 K) e1 F8 P6 N
) z" Z' x4 b% @$ n, R
8 \" p5 {3 F9 w5 p在最后插入
#ifdef __FASHION_COMBINE
! {% E9 D; J& n6 z1 Dvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
5 c |8 p2 k' [ s' o% p{
* d) p; q9 X2 Z; U \1 d CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); 3 ^* @) ~9 l, t
if( IsValidObj( pUser ) )2 w1 c3 ^3 m# A# V
{ 6 ?; N5 {2 u; G2 C8 h
DWORD dwItem = NULL_ID;
1 Y" M! l9 Z- b% V% j7 q0 @( t4 ? CItemElem* pItemElem[8];
. i4 m8 Z3 M$ @1 G& |2 m' s% F3 a5 @3 ^) N6 N: O; {, E
for( int i = 0; i < 8; i++ ) ! v7 v) s5 X* e# p' T
{
: l- r% q& a* N' A9 _! B ar >> dwItem; . a' X3 D9 p: E3 J. H6 c( A, e8 `
pItemElem = pUser->m_Inventory.GetAtId( dwItem );
; N, d- Q. m* a! d F/ q& W. S! E if( !IsUsableItem( pItemElem))
i5 [, L. w2 o$ I return;/ m7 E8 m. }# V, c) [
} + f- U( w" `8 J4 \
if( xRandom( 10000 ) < 10000 ) 0 E. V; P& L, \9 d- K
{ ; w8 p4 F! a: g
int nResult = 0;
$ H$ H+ f- S8 e nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); , W1 q1 c' W8 q! ^
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); 7 ~- L( x* w6 y" M- S! h
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); " B, M" E Z2 E
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); # B1 L$ f/ A1 d) E: W
if( nResult > 0 ) " l- ], o! F% _! C
{
6 u0 A! ~& k* {- z% h* A: | Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
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for( int i = 1; i < 8; i += 2 )
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) u$ ~% q+ C; W# y a6 m pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
2 k0 i f" N( t/ J# i( s7 b# Y1 u } ( o; O/ ?9 y$ \9 E3 e
for( int i = 0; i < 8; i += 2 )
, f- p, I8 N; e" j {
. c; ~9 W+ j( O, x pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
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) q3 i+ X8 {/ i& x/ C, v4 T7 I pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); 2 B9 e4 a4 J2 v
}else
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pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); ' W, S" F: P3 R( p9 B- L
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
' R$ l* v2 ^! G$ [ ^: N4 } g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
2 h. q4 f$ v6 Y( x4 x( S4 b2 [; Z6 e
+ B* a ]7 c8 s: [4 ? if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) 8 G( R. n2 F, l) w0 \8 P; T T8 B7 V
{
+ t8 n! }6 S$ y& i* ^ D0 U4 c/ {0 h4 {. v pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER );
; J% w$ A7 M2 r( y5 @9 U pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); 3 [" n" S- D3 u( i3 M6 s
: F0 Z0 i, A% Z, v& W, [- P- R }else $ q) V, ]' r+ V% c6 Q' r0 [6 ^
{ , A$ F/ ~' V: Q! `
pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
: m) F8 s* W# x6 C) m4 B for( int i = 0; i < 8; i++ ) ) v! X9 d3 D: ^: t7 a6 |& S
{* G/ \7 v8 ^7 F+ @. [
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
`( {; F5 ?! z0 N I- O/ x( P }
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} 8 z, E% c7 ]' w
} 0 v8 g- e3 `) B3 O1 ]9 m
}
( ^- ~/ G0 m5 K3 y. \( w#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------
) ~7 p& d7 H$ i6 [; iWndField.h C1 l4 p; k* O6 ]7 a( I8 | l
在 class CWndCampusSeveranceConfirm : public CWndNeuz ' U: u W0 b6 Q
1 h. K# d( q" r3 W6 H
下面插入 #ifdef __FASHION_COMBINE! _8 C/ X S7 a* i7 m5 ?4 f
class CWndFashionCombine : public CWndNeuz
; _% }/ n8 U' z{
L7 {& L* Z+ r' B- f7 p$ gpublic:
: L8 a+ O' K( l CItemElem* m_pItemElem[12];
- T$ C- p @4 N1 s! M# \' p! T CTexture* m_pTexture[12];
4 F1 p) G2 m( Q" b6 Q3 I+ m3 i5 ^& i6 W+ u/ W6 a2 q d
public: 3 d; ^ E! |- _2 R0 C3 x+ T1 ?% n' V$ j
CWndFashionCombine();
3 @; A8 P; @2 d4 F4 ~" A8 E6 {- a virtual ~CWndFashionCombine(); / V, a4 V4 x# q: V
; M$ V9 A: f& \+ d5 G& d* H; O
virtual void OnDraw( C2DRender* p2DRender ); 8 b. o1 _6 G6 L
virtual void OnInitialUpdate(); - |5 A. j$ q: ^" L5 @
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
4 t) x: T& i% E% U, Y, l8 m4 ^ virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
) C, F: _. k0 D virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
. o9 R& h# ^& {/ @/ R virtual void OnSize( UINT nType, int cx, int cy );
9 i! T' f) x4 l3 ^1 ^ virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
8 @; q+ F6 `" n' {7 a8 N9 {}; ) I3 t3 k7 z) [( Y5 P
#endif // __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------2 M3 f9 J/ y8 L: ~9 k" l
WndField.cpp
/ [. }5 F; v2 p- b" R; j, |在 #include "wndwebbox.h" 0 j y6 t E% i* @
. x$ f6 j8 s# q, N( J- ^, B5 A 下面插入 #ifdef __FASHION_COMBINE
# h* b1 z3 f: C' G' w#include "randomoption.h" $ E y- P% w. P- h% W! c& Q+ V( c
#endif // __FASHION_COMBINE % m- j8 w* }) o( M: A. x8 t
I5 O* D7 g) r& N( k `$ o* B; V3 C
就在最后:/ N6 b8 V1 H3 ^/ t0 M- N. X+ p
PHP代码: #ifdef __FASHION_COMBINE
3 i o: G+ W( f9 xCWndFashionCombine::CWndFashionCombine()
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for( int i = 0; i < 12; i++ ) * _$ |2 g! Z+ r% V5 K
{ & _: u. y3 a. {9 v
m_pItemElem = NULL;
( B1 F' t' r3 _2 z- e9 _8 ]% H m_pTexture = NULL;
' c8 ~/ E* R! w8 N( P. s //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));' W4 c2 O! D- ^, V; U7 I0 [
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));
) k, s0 n+ [( F% P$ o8 I$ N }
8 Q5 A3 O7 a# Z, ^, D" U}
h' N) W9 L1 X9 w5 o/ L. nCWndFashionCombine::~CWndFashionCombine() 2 F* m- c; }$ I. |2 n8 G* I& D
{
% k( |+ ^' ~2 f5 N8 H for( int i = 0; i < 8; i++ )
) n% Q2 H2 t& u) D {
- V" J: z4 H8 A; ?' g8 ?* i8 o if( m_pItemElem != NULL ) , {+ P& [" @/ u4 i
{
) t, I% H0 M# ~* _ p2 w if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
/ k. }/ P. D0 b Z0 s m_pItemElem->SetExtra(0); # R0 H4 O! m# D$ u) e
} % D: s( @3 P4 d. u$ ]
}
$ E- o$ A$ r' \& L}
+ g" K$ h: C# o" G$ T) v2 ]8 ivoid CWndFashionCombine::OnDraw( C2DRender* p2DRender ) . G; ~! |. b' `% j- n# q
{ ' Z$ Y% g- h2 k H8 \2 q, J
LPWNDCTRL wndCtrl[12]; 8 z# `6 [) c2 {, {
: V5 j* R9 G4 e3 h4 H7 J" y5 b wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
5 @; R7 k, ~: z9 o wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
) F' N/ ^2 b* N1 n5 L w$ [. I wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 0 Y" Z/ S" H% P& B" x8 \; m/ I- x
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
2 S4 ~0 K5 w4 F2 m) C$ i- J wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
2 |- `. ^. V( M) a; a+ L. n wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
D8 f1 K1 ]$ U+ n6 i wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
3 n: v) T, Z& E' v2 ] wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
+ }/ N2 }$ {5 d7 c' k wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
( F( R6 j1 D9 h8 P4 W wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); ( K3 \5 z$ p9 f) g$ T' D2 p1 U% U
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); ; ~5 }+ U+ M' w; p. \
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); $ N6 m" s0 @9 N: n$ r1 g
4 k, p; w5 O+ H5 c
for( int i = 0; i < 12; i++ )
, }9 l+ e7 N# v5 P+ C* O0 C4 F { , `1 ]0 V& b6 c
if( m_pItemElem != NULL && m_pTexture != NULL )
9 u9 B9 m! ?- X4 D) x" o) ] { 4 C& c$ c. ~$ x' C' c5 \
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top));
# g4 @7 x- ?1 E) I" U8 f5 {7 I } ; `1 Z! Y+ C- S
} 0 F3 e3 J$ l. p! T/ t
} + p) y8 p/ v, W$ S S2 n/ s* I% P" n
void CWndFashionCombine::OnInitialUpdate() 1 i* r) u7 z* f0 \3 |+ k+ J
{
" z; ?& K4 e$ |0 n% ^9 S) N+ H+ O CWndNeuz::OnInitialUpdate(); ' ^7 O1 B P1 z3 U
6 ?$ W1 i/ S& T' l
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
1 F; m* L/ a, {. u' ?( q: A pButton->EnableWindow(FALSE); I% q1 k- F/ u9 r# o5 \! ^! \- s' F
! |: V, i9 p! R* o5 _' q: ~; l MoveParentCenter(); * _. M4 v, C# x" u# _
} # \+ `/ ^0 l8 F P" v# w |
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
& U% y! d9 v6 d0 c9 a6 V{
5 c5 e1 l' a3 {+ ]* F4 s+ N return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); $ ~- c9 d$ @/ F7 i& v
}
( ^; r6 ]3 p! ~2 yBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase )
' J, U! q' ~8 ]+ D{
; x! D6 d" {/ ` X1 v return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); ) T1 R. ?0 W1 |9 M# \- V- W- I' F
}
( @" }1 T' `3 ~" f9 F) Cvoid CWndFashionCombine::OnSize( UINT nType, int cx, int cy ) 3 l9 r1 n/ K9 b; N3 t
{
, D$ q. ~8 z. b$ Q) q0 G5 K1 O7 S! j; b! Q CWndNeuz::OnSize( nType, cx, cy );
( Z+ R$ i) o Y9 X}
7 O, m1 d+ x# H) T# e7 l' g. C [" k. X: Z& J
6 u$ A2 N7 N; |- h* c' O1 }0 Q) R# q
8 A0 V8 B* u8 w- N% i, q: d. {BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) % c- L0 R4 G3 |, W
{
6 i3 G3 q) V6 u' D CRect rect[8];
# X) X- M* L5 U" k8 N$ L LPWNDCTRL wndCtrl[8]; 0 b8 t4 F8 s- h0 N
4 m/ v8 n4 B% M; I3 y2 S
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 6 L5 ]; q, J( {( _& g! d
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
% }% u+ C7 S3 z8 _3 }1 V wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); 5 `* o5 p8 L5 J, q
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
}. u# @3 a. x9 }+ H5 } wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); % p$ c f4 l8 f1 H
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); , l7 q; L& m6 q" I$ P
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
' i) l$ x( |# O/ D6 `# P! k' ` wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
6 G+ X" W. J3 Y6 X$ }' [) t& x1 Z2 G9 o9 C7 b y
BOOL bUpdate = FALSE; , c/ S7 R! {1 ]
3 N& {) i4 w& }; L2 a& [
for( int i = 0; i < 8; i++ ) % D, z) ^ A# F2 D+ g
{
2 Y& ~8 V& H" ^+ O: Q) e9 f( { rect = wndCtrl->rect;
) ~3 C0 a }1 a; V- R
- U, a9 }) }2 ? X) x% P: z0 ^ if( rect.PtInRect( point ))
( p( g$ s( U: w2 ? {
N0 j5 }/ Y6 V! g( d2 [, u9 M3 I7 d, ` CItemElem* pTempElem; 0 C$ j7 k" ]7 i
pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); 1 E5 U' m3 U# R8 Q/ F, d; G$ _
if( pTempElem != NULL ) ; u# v! K$ b8 ~: Z' b; X6 P
{
6 Y; Q, E$ [* L# d& ? if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) , H; Y! {& O( e4 w6 I' P
{
( K b2 J4 H+ t; v3 z4 M0 a ItemProp* pItemProp = pTempElem->GetProp();
7 \2 o8 m5 F8 s& @
, b& O z" n5 t- z$ U/ r if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
$ J( ^% D' I& L" @+ J, F |; x/ h2 q {
! w; r1 A" L. g' D) f- P4 K& F if( i == 0 )
) |3 ^4 ]- F, {7 L$ N" a$ W7 ^ {
4 N% w2 P- h, g; S$ Q2 w if( m_pItemElem[4] != NULL ) 0 H% H/ C" e, o( E, F2 y+ ? x
{/ ^5 E+ x4 W5 U% ^( n! F& e& p
int nSize = 0;
8 J9 M% {/ [) x2 w# p/ A, ]8 o nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
) l W& h c! W; E, @ Y8 a nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
) Z( s% [2 b. }* d3 G if( nSize > 3 )
- q7 T2 g. N4 e. f* ^$ e3 `0 j {
0 m! I3 K" S! S* G+ S" U8 v g_WndMng.OpenMessageBox( "oversize" ); / t% U9 R$ t# G6 z$ G
return TRUE; 7 e8 A% j& r( B/ r8 D9 J
}else
' r, d1 J" E+ s* q9 R { b3 F; r( L! X
bUpdate = TRUE;
7 a( d0 B9 s7 C: d2 B# x( @8 ?, e }
2 J+ M5 Y$ r9 q2 G) X9 j0 C4 b8 L }
7 L& @& ~3 x8 V6 S) s/ Y3 C if(m_pItemElem != NULL) - P' z5 f! ]9 f
m_pItemElem->SetExtra(0); 5 d! x* v6 _: w, o$ p0 g
0 B! @4 y. d- k$ Z6 T9 A' E m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); " h# h @0 @" W# Z: }' q" e+ j
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); , d& I8 ^* B% b' r
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
" r& q7 `: B2 V* e2 C
0 G- K9 @6 [. J+ Y if( bUpdate == TRUE )
* s! W3 @9 X# D% u5 E {1 i# \6 |+ v1 f" l" A4 X- |
m_pItemElem[8] = m_pItemElem[0]; ( W8 i4 `9 |, T! K6 F
m_pTexture[8] = m_pTexture[0]; 7 Q9 I; S' {# t8 f G' W4 ^: Z
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );: d8 C$ p" S0 o: D* P4 F1 H
}
$ V! I- A& p+ t }
! R* L- l- u& i C if( i == 4 ) 8 S; N" b; Q' g1 C% A1 H9 ?. c
{
# b- M( e2 `. Q1 ?0 b if( m_pItemElem[0] != NULL ) & K* S- h6 s$ m
{+ G& a8 {$ M0 l/ q+ x
int nSize = 0; / j0 O0 ^+ b( S8 b7 [, a
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
9 K3 V! n* `0 v3 S8 g2 V0 k nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); 2 B* W* g( q8 d: \+ b1 x
if( nSize > 3 ) : s& @& L& @) {, N+ l- [
{
c: m {+ c: g g_WndMng.OpenMessageBox( "oversize" );
# ~1 I5 g+ X# Z8 j0 ? return TRUE; 6 _7 T8 x, l; M0 ?
}else
7 ~! ]! d' G G {# y2 t. T4 N3 X) k$ c2 Y q! l, l5 \
bUpdate = TRUE; + V& ?8 i) A/ \
}3 H4 e. H7 b4 N P2 m3 E/ H! d
}
" U- Q1 T2 V; Y" Z9 \ f8 n if(m_pItemElem != NULL) % R4 k" ~( i* Z
m_pItemElem->SetExtra(0); - O- U% s9 E0 T2 m
) h! t9 f1 E. u9 |+ G- I m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
1 T' I6 k! p; G2 e/ @3 [: G m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 7 _% F+ D% f+ F, p$ F
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
' A5 \8 t8 n" b0 `
0 t* s0 \" a1 G4 Q7 f if( bUpdate == TRUE )
! X5 O3 I8 C8 n* _. q D {" J7 S/ j) }* y
m_pItemElem[8] = m_pItemElem[0];
3 @8 |% ?8 t x- { m_pTexture[8] = m_pTexture[0];
5 U7 @ w2 _7 G* r: v // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );3 Q0 {! o# m5 B- U$ O/ U4 q9 w& _0 V
} ' [, N+ W d/ i' U" a; U/ e* g" w
}
; \9 ?& A* }7 q }else' F2 \( w# S& g$ h
if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) & V, M. W. V4 N
{
* u( a$ A5 ]& M if( i == 1 )
# j+ [. R5 q" j9 { {7 P* Y* j4 n* B$ Z+ k2 ?
if( m_pItemElem[5] != NULL )
5 _; P- S% |) `' ~$ B! M, k6 v {
7 `, m8 |2 a6 P int nSize = 0; $ H' z/ Z( c, d. L0 }9 [
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 1 j- D+ V# X/ q5 ?. j( H% i4 _ H
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); 0 @! p5 Y9 R4 ~" i) b' ~0 b/ }
if( nSize > 3 ) i! l' G# D' X' ?% F- i4 _
{
9 s6 p: A1 j" B0 b8 R g_WndMng.OpenMessageBox( "oversize" ); & U! f! f0 i! ~; J4 d
return TRUE; 3 Z( Z3 \' @! y0 W: [
}else% g1 `! f" K7 E, ]0 y
{
& @. E9 Q% a0 P bUpdate = TRUE;
4 v5 j( t. m) X( P; T, I; S& g }$ Y L! B y; E4 I: G. o' z7 v
}
1 D7 D. m; x. ]! d$ \5 e if(m_pItemElem != NULL)
. G& U7 P- F: }* A( K m_pItemElem->SetExtra(0); * I6 R+ h9 }( a7 c0 Y6 s# \+ r
/ o0 L- A! z B% ?
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ( Y& n7 |, k9 i+ ?+ F; t
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
l, j1 f: O1 `# Y7 b m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); * r7 {6 `7 m7 O6 I1 T5 n& v
& j8 i8 Z% B3 r' E! O* T/ }; B if( bUpdate == TRUE )
4 I* b3 E/ E/ y1 o: s# F {
1 E2 t& } }$ [$ @" I: M$ T m_pItemElem[9] = m_pItemElem[1];
* F8 _* d' q1 W m_pTexture[9] = m_pTexture[1];
6 M, Z3 \" l! t
7 i( z8 ~# L. R// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
- T* e- r' `$ ?8 K0 M) ?2 ]8 m } 9 p* }( _+ B/ s7 ~9 U5 O' E0 U7 I
}9 q, q6 u7 a1 r3 b" J- e8 b
if( i == 5 )
7 Q" n& t/ W2 S( E6 d1 k! _* i {( b [1 ?, X! l& \3 Z" a7 x9 }
if( m_pItemElem[1] != NULL )
2 t6 q X E3 x0 K0 J- f {0 V! ~5 h5 Q+ @0 \% n, ?' }# J
int nSize = 0;
$ f4 T" `" W& X nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); . B3 K! I3 F: _0 ^" L! Z
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); + a/ n, B: U1 w5 O. a3 a
if( nSize > 3 ) ( d: z' c- M9 A5 Q2 O
{( `1 n s: S. o/ y
g_WndMng.OpenMessageBox( "oversize" );
6 ^3 E. j) T: L' A6 B1 D# p return TRUE;
/ j- }, _8 u8 O/ B; P4 a }else8 N" R; _8 }3 w& B
{% q; X, t) b4 p1 U8 K
bUpdate = TRUE;
! T8 P5 S$ G; {, \ }/ i( h% G+ N+ @0 n `3 ]+ e
}
9 _! P& d7 m. {! a& R9 y if(m_pItemElem != NULL)
) W }; O+ Y4 j; p2 @ m_pItemElem->SetExtra(0);
# x2 \5 H. [3 g4 D7 ~3 x3 o9 N: l6 D5 l0 z w; H1 ~
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
8 K" j5 e, `$ g" F, f m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
: F6 Y; {' A( j3 w: k4 v7 c2 v4 L m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
& X8 u! F$ W% N( T5 X; x/ u; c# y
# ~6 p7 C9 X: I7 t& S3 E$ L if( bUpdate == TRUE )
2 U: u- z0 K0 S1 `* K0 f {
9 q$ C. ]: q6 E m_pItemElem[9] = m_pItemElem[1]; ! w% {4 M" B: V: ]1 m
m_pTexture[9] = m_pTexture[1]; % _8 R4 L* I/ Y2 w3 Y6 o2 e4 J
//g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );) ~( X( `- j5 b
} ; L% p- L- s" E
}, ^% V& V- a8 R1 e; H! }+ y
}else
6 m: t7 X2 F. y) o# U- V if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) 7 ~* `% K1 o5 b$ _; \; ?; U* u
{( w; ]; ]$ t& A4 S
if( i == 2 ) $ F2 Y7 G0 X( x. ^: A. w
{
Q+ J4 e6 Y0 R$ ~ if( m_pItemElem[6] != NULL ) 7 X$ |4 H, M2 ]$ c) t- c
{
: j: N, D2 z6 k% i' C: b, n4 x int nSize = 0; 8 h7 n8 C5 z3 B- X7 w3 _% G1 A
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 8 }# @+ Q+ v- z% L5 d" c
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); 9 J$ G4 y6 u* A- Y/ B
if( nSize > 3 ) ! H& A2 k+ f, B' z( h
{
3 w( K) \% @6 s, d" g g_WndMng.OpenMessageBox( "oversize" ); 1 x" \( [3 F1 S9 ^
return TRUE; 7 u- x( ]1 w. E: R8 R' N
}else
+ {- A$ }' R* Z4 ^ {
6 T3 M, k/ N" Q bUpdate = TRUE; 1 \! ^% X& G+ \
}/ V! M7 h* H% H6 b- t
}
; u; D; r) |, K7 O if(m_pItemElem != NULL)
& d. c# q' F& O. o# s m_pItemElem->SetExtra(0);
R( Y+ y# s8 G# y1 E) i
7 e x* A# g8 q! _ A5 |# ?9 ` m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 7 S+ O. c" D; f8 ?/ z& N1 a! Q. ~
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
& F) O0 i; s; U; d: ~* W m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
: ]/ Z" |# b4 K9 x( r0 d- r- Y: l' I# i* M; E
if( bUpdate == TRUE ) ) O; H% p: x$ A v+ r% H* k
{
, G8 O, J. o, ], b' M: I5 C: } m_pItemElem[10] = m_pItemElem[2];
% H1 `: L" c5 K# q- d+ H& v m_pTexture[10] = m_pTexture[2]; 2 f- O+ w; f+ j( k- J8 u- r
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
$ f0 ^) q9 o& Q# W }
! M! L( s- c$ F$ n% `0 c: H }& R8 Q. @. S) O
if( i == 6 )
; f' c E9 s3 H5 l2 @ {
3 {( N" v4 l/ S0 |: H" f# M if( m_pItemElem[2] != NULL )
" z$ S1 h& s9 ?1 P {
2 p8 z t; J' D- [/ V, T int nSize = 0; 8 n4 B; d& H' O. z }1 t
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
. k$ `! O d. r% b0 a+ W- }# B nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
7 K# [* r* m; t8 o if( nSize > 3 )
# H8 P h3 `5 u, Y { W, j9 n. Y2 ~' X5 U
g_WndMng.OpenMessageBox( "oversize" );
5 E; J9 C8 {3 d return TRUE; 4 Y( J3 q. P( l% E' b7 d
}else
; ^* B- U. J0 E {0 }* A3 z7 Z7 b0 W* D, T7 Z5 J/ |
bUpdate = TRUE; ; K" Y, J! F1 S( d
}
3 H. d& L$ F" H }$ i) C9 l7 I! O% ]) @* M2 h" x
if(m_pItemElem != NULL) # W; q! j9 A! }9 f
m_pItemElem->SetExtra(0);
~! }2 c. V2 F- r
" [5 T f) D( f5 ~* M m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); , c& u. ?* |$ D$ ~
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 8 m* m* |: @5 M. k/ J+ b F0 V
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 3 B) K$ ~( y; o$ I
& @$ A J3 |! G* D3 e
if( bUpdate == TRUE )
9 k9 H) A/ i3 e8 z/ M; y {7 q8 y% n, b8 b; b
m_pItemElem[10] = m_pItemElem[2];
+ ]' k# O$ B8 J m_pTexture[10] = m_pTexture[2];
]+ l0 I3 u( y2 B @ // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );; r2 P# h4 K& V8 ^+ C
}
) v) r% G% x1 P2 H) _9 C: Q }
( @ ~) g3 K& C7 ` }else
$ w# \6 _* ~ N" _' N$ P; d6 F1 D& ] if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES ))
( _- C7 u U2 X) | {/ P) a' ?% W" _2 M8 h3 q4 G' @
if( i == 3 ) ) s: C3 A. S! u6 O8 v0 J! w
{
# L! q3 [: t5 k if( m_pItemElem[7] != NULL )
( M! I7 [) S' I0 ~8 t. ?' `; c* k" ] {4 U5 q' r/ _1 O" e, i
int nSize = 0;
M6 b$ X+ C' b! n' a5 A nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ; ]/ ?# B8 t# x* k$ m; A7 t. G! b
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
' ]0 G3 K& G# @( d if( nSize > 3 ) ( }+ n& p. O* E3 x
{
: _0 L# o9 f3 s% I# ^ g_WndMng.OpenMessageBox( "oversize" );
- D Z: |: o+ A$ x: Z. y7 A, \: R8 U return TRUE;
4 K+ l6 O) s+ \4 ]9 \- p* _2 a" U }else
2 `8 Z$ Z8 ?9 @7 @% O- J |3 g {
$ y/ A9 H' Q4 F4 {7 j; V$ X bUpdate = TRUE; , w& K$ U6 L6 W6 |0 f" \
}
- P+ ^0 @. [' ?0 w9 l) L }. c6 Y+ m1 B" Z( [. s
if(m_pItemElem != NULL) . |7 S; ^% [5 r& }8 G1 R
m_pItemElem->SetExtra(0); 2 h, | S5 A7 O8 y+ m
0 j- a+ h4 Y5 u) o m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); . K) T* K& `8 T7 X4 d0 o
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ' z" G7 d7 f7 W
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); , P+ F1 M+ H( B
8 j, R( D+ P$ x. L X, R/ s
if( bUpdate == TRUE )
% u) `) J" Z8 n f) r {7 x% q; K$ y; M5 {) v ]. }
m_pItemElem[11] = m_pItemElem[3]; ) U7 l% A: x% @$ c- s& ?$ m7 d
m_pTexture[11] = m_pTexture[3];
; N' w- G% }% S // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] ); z6 P8 D4 [( p4 A+ l* J S/ n
}
8 z+ G: k9 H u5 |( W }
4 @% E& I7 e" r2 v* I% W% [ if( i == 7 )
) G& o5 k& @' M% c7 M I" p7 _ G1 q {
9 F7 r% c! q5 m if( m_pItemElem[3] != NULL )
4 T" T# G. O* [3 p* P; k {5 J4 x! c1 j& @3 T6 M% Q- @. }* t) B1 [
int nSize = 0;
6 r+ V4 x* v; s: E. E nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ! I, i5 u4 i4 j6 w
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
( \- L i7 W/ d; b) Q( \ if( nSize > 3 )
/ L2 i$ D4 D }$ @$ ]5 m {
# [ W, V' x8 T0 H0 d, Y g_WndMng.OpenMessageBox( "oversize" );
4 f5 x$ ?; t2 q8 E# b; X1 [7 W return TRUE;
& F' H) N! h L2 O }else$ E, Y! c) P3 Y' D/ ], c: d9 D) t8 G
{8 |) [' [+ m+ H w9 r3 o! N
bUpdate = TRUE; 4 N0 A, O# e( S) _, J3 P) i f
}$ \' {" t2 \+ f/ p8 o6 }
}
1 j9 b; x" U" g! y7 y if(m_pItemElem != NULL) $ V, N4 U+ H# o1 b! P5 m
m_pItemElem->SetExtra(0); - D* t9 ]. I( e8 O
, {% Y+ V9 q% W) B1 n m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
. N5 W# \, G/ m7 ~ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ! x; Y0 ^. J$ f- a; f! z
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
6 E2 K: B7 D" R& J& @. A5 J$ }* _+ a( Z6 U0 r
if( bUpdate == TRUE ) 6 u6 r+ x2 L# s. k. N; d$ s0 }5 s
{
; m& [6 m( ~( C M" W0 V+ m m_pItemElem[11] = m_pItemElem[3]; * U1 O3 Y; u" v' ]" `. O
m_pTexture[11] = m_pTexture[3]; ! L7 n# o# T: q& @. M! l, K
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );3 O5 ?1 n! u: U
} 4 O& J/ h" O: P, M/ l
}- b) a( I' i/ y
}else% |3 b9 J ?: W! b$ T
{: }. y9 T3 O* i/ ?6 U- [- H/ {, j: }
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); + z N1 n- [* d- Y$ F
// wrong tab
- a0 G; E7 k( E: v% l) p }
+ A$ z4 f! T/ [0 y1 `5 m8 S) ? }else' R. A4 h& [7 K9 `+ E
{
7 M* q+ U) T, |& h' d; `" y g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
( _* C" D$ V3 t5 K& t: X8 O // not blessed
6 h, F$ e$ Z. k' D1 Q) R. ?4 o5 @ } $ ?; e" i3 K/ n- v
}
5 q' b8 n5 y1 _- h5 [! |# ^ }
D; s/ j: k! M: M( L8 { } 3 H7 o" n. M$ A% D% b Y' ]* v
% i2 g$ I+ L4 U+ l. C5 m# I int nCheck = 0;
/ U3 {5 |$ n4 Y& c/ G for( int i = 0; i < 8; i++ )
# s" [% s: ]6 G6 v$ o* m8 h- p { 2 \: Q P& U: q( f2 i6 g0 Y }
if( m_pItemElem != NULL )
) V+ o5 ? }* x: H/ R nCheck++; : g) N% `4 |9 ]& V! A# H9 k5 U
}
# T0 h" w9 ]; x5 y# l4 T if( 8 <= nCheck ) . S6 D4 h; y' V4 o F+ A' l
{
$ s3 k- ]1 U" S( U CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
* N; m' d) b( b' y0 r pButton->EnableWindow(TRUE); 1 X4 B4 g5 k3 j
}
4 s: H2 i: h" R8 a/ j return TRUE; # a* ~, R# _. v9 Q0 u# ]3 u
} 5 V2 n' ]% A! f" i0 k. F
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
/ T* t h0 M* Q6 {; V- E- e{
- t; n! g" o3 P# C1 Q4 C switch( nID )
8 Z3 x% O2 V, C4 I# \ {
! m$ t, R0 h: f! a& b case WIDC_BUTTON1:
' @8 {! G7 n; q; f/ W {
' D8 T1 K# T9 y: S4 x g_DPlay.SendCombineFashion(
3 |3 s0 W1 M' z( ?* W m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, + `3 H; k. a3 R7 l
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
# B! q# Z4 x% U, r, V0 f+ O4 O m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, # |9 ?& h& }* |5 J$ x
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId " U { m5 C- @3 h9 u- a
); ( H2 c9 N0 t5 d$ ^ ^
Destroy();
2 H0 }. ]8 B6 L. d! u; X! _ break; * N% ]+ Q& A( H7 C: I2 F- N$ G
} 0 D5 d& e2 o, G1 {
case WIDC_BUTTON2:
, L }; C7 T% ]0 H { + S+ k! |% e w
Destroy(); ' u. T# A, V, ^2 h" f4 U8 ?$ _% c
break; " J& R ~1 `( e: Q2 n
}
$ C5 C8 w4 X8 `( y+ ` } ; Z" o R l: O: ]& Q$ ^% h/ \
return CWndNeuz::OnChildNotify( message, nID, pLResult ); - j4 \& L+ c ]. Q; y
}
$ v" m8 P9 @6 c4 l' ?4 W: u7 z# J6 i#endif // __FASHION_COMBINE + `0 C/ k7 _2 I
- O5 f# _, o9 ~ ----------------------------------------------------------------------------------------------------------------------------3 k1 r6 A) e/ G
WndWorld.cpp
. f6 ]6 }. A1 D在 case MMI_REMOVE_CAMPUS:
4 x" ]1 @1 g) ^ {
+ A1 E) ?+ N6 p. z( \2 a if( g_WndMng.m_pWndCampusSeveranceConfirm ) 7 p( z- f4 ?' K6 Y: o
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); ( l; H% I( `# [' I3 U
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
$ o& O' r7 v! e) h g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); / [) Z# M8 [% F% o0 ?) B
break;
% s$ x+ z" \" x2 j }
7 L( V' _7 M8 A$ x& x/ V/ F/ @#endif // __CAMPUS / u" b" N; E7 V8 O! X
/ D- ^ V( A6 S V- j- n0 D" P 下面插入 #ifdef __FASHION_COMBINE# n! V6 [) t2 B3 a: W3 I" r/ n
case MMI_COSTUMEMIX01:
: \" W9 U9 \$ Y3 O5 F3 K7 m7 _ {
" O- Q9 t1 i: ~0 ?2 j$ P SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); # D1 p2 K5 K8 h& ?
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine;
+ T4 r* o/ i& Q& \/ C k g_WndMng.m_pWndFashionCombine->Initialize(); 5 G4 j( J A* i
}
7 B# w2 p' ~4 Z3 D3 S; ] break;
/ [. W0 }! V3 q4 s8 P#endif // __FASHION_COMBINE
3 C1 n3 u# e' w% @" H/ L/ |: D2 H. q; B0 m; F
----------------------------------------------------------------------------------------------------------------------------& T+ }$ r+ N1 \
WndManager.h
% Y. b% C3 x2 a, D+ T* w) }4 G4 h2 Z7 H
于:
+ a9 ^ q, y, I* @7 E: @PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
9 L+ T( \" [3 t CWndGuildHouseBid* m_pWndGHBid;
; I) E. b7 B. [( L% Q7 ? T#endif //__GUILD_HOUSE_MIDDLE ' T: \' A8 }, e: w/ g, C7 Q3 D
0 [, U4 w5 } Y6 t
认为:' Q5 D) ?0 z1 F2 p/ K
PHP代码: #ifdef __FASHION_COMBINE
5 ]/ `+ N& `9 F* U6 ]9 b3 u CWndFashionCombine* m_pWndFashionCombine; ! K* ~5 G `* S; X, Q7 i" p
#endif // __FASHION_COMBINE
1 \5 b0 e8 {' x/ T: N6 ^' B: q6 z/ ~4 f5 x V- e
----------------------------------------------------------------------------------------------------------------------------& _8 Z! |/ t9 t4 I5 T( r
WndManager.cpp& g( o7 t4 x$ \2 F6 S9 _
, i S$ z1 v! t( n' f; Z! T( g3 h在 #ifdef __GUILD_HOUSE_MIDDLE9 [! }0 m0 B2 [/ {. j
else if( m_pWndGHBid == pWndChild ) & G5 p, g$ w4 o! t3 F q2 c
{
- u5 }: c q$ P4 O) l SAFE_DELETE( m_pWndGHBid ); " C' H5 I" g# |
pWndChild = NULL;
) H. K2 m$ B/ A1 ^6 X/ e" U }
. t+ s/ E# f+ ^5 o8 M/ Q2 f#endif //__GUILD_HOUSE_MIDDLE
0 R- | O/ o8 @% d3 U/ ]' B' B: k& i2 [; s9 |5 m# | I0 x* k
后面插入 #ifdef __FASHION_COMBINE
2 U% @+ P1 O! b, \, f* L% Y0 V else if(m_pWndFashionCombine == pWndChild)
7 @# O% _0 o+ k6 v6 J { 0 C1 P0 @ Q$ K+ g, |9 f D
SAFE_DELETE( m_pWndFashionCombine );
1 ~8 c% N3 \( h' F pWndChild = NULL;
S- @" I+ ? X' _5 x$ f } 6 Y" F( v* J8 {" P0 P+ m: L
#endif // __FASHION_COMBINE
; q0 q/ E& C# l6 Q. r+ ]
/ q) J3 x1 r! |, V: M$ V% R4 _ ----------------------------------------------------------------------------------------------------------------------------; y1 U7 J2 ?2 c
DPClient.h
- X( N- R g! E- z i7 }, s2 O. N( Z
在 #ifdef __GUILD_HOUSE_MIDDLE
; r0 l m) K7 r: s4 F2 P3 _( x, [private: + S' ], O: _4 N" N% e8 c' P
void OnGuildHouseTenderMainWnd( CAr & ar );
9 ~; {2 s2 {0 X$ v* p/ h. s void OnGuildHouseTenderInfoWnd( CAr & ar ); ; j/ u' G& H. N# ]5 e* A
void OnGuildHouseTenderResult( CAr & ar );
8 L$ W! ~ @# V. o5 r( ^/ w" `public:
' v0 X7 d" I8 q* K( D/ ~ void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); 4 h G, d1 D4 R( o. {9 f
void SendGuildHouseTenderInfoWnd( OBJID objGHId ); " N1 ]: x* {* F3 m- M. @
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
* K( Z0 Q5 D1 g O7 L! Y: y# X7 j#endif // __GUILD_HOUSE_MIDDLE Q; _! F* |) j4 k: J
, N% P5 z; d1 r' N
下面插入 #ifdef __FASHION_COMBINE
: Z: f) U3 n; t3 p void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
$ G. I+ w4 y( K# \5 B#endif // __FASHION_COMBINE 2 X( i3 n% Z0 l( _6 c
% Z, ^' g7 m" _# [6 J4 u ----------------------------------------------------------------------------------------------------------------------------
7 a4 X% h* M/ YDPClient.cpp r7 N! j# z7 q
( y4 e* N( |& {$ c4 y
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) 6 T: v9 [' N& ~! k" Q$ o
{
; G# x6 ]1 ]4 F BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
5 }' ?* [9 ^) l1 M ar << objGHId << nTenderPerin << nTenderPenya;
6 _. m+ [ ]4 y; l4 S' g1 n( L SEND( ar, this, DPID_SERVERPLAYER );
2 d8 y, r, t" R* H& W% F2 E} & W" [, l, X; f/ y) P2 t
#endif // __GUILD_HOUSE_MIDDLE
* p" ]$ h w! j! m [- N$ K# o$ B6 P9 r, M$ t
下面插入 #ifdef __FASHION_COMBINE
8 S8 @) @2 g7 O+ ^void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 )
' ~, I3 M- y' c4 U{ - x7 I3 E$ l+ `' ^. `5 a7 j
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); . a' c+ I* K" _* J. W: S$ O" D
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; ! `' S6 j" [4 x6 m
SEND( ar, this, DPID_SERVERPLAYER ); 3 _5 K" c# s% Z, W! |$ n2 @: T
}
: j" {! [& a+ P0 }) @#endif // __FASHION_COMBINE ' A# `9 N9 _* x2 @+ e8 r
0 A! |6 R9 A- C3 K% x ----------------------------------------------------------------------------------------------------------------------------
& H$ |. |2 S t! B0 g- I6 n6 \/ p6 j% h" E* O! S0 k
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE & ]% K) ]1 B0 v
, S' F% e6 K) N( C& e
----------------------------------------------------------------------------------------------------------------------------; `2 y3 A3 e! J0 ^: T8 O
5 h0 C0 H6 A B8 J4 J8 k9 O$ v
3 G6 b+ F$ e# d, A! u& w' `
' C# r3 U$ n- G1 H+ b7 X如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。2 F2 z8 y2 P% ~1 q7 z
S3 s0 y# A8 I6 A- g9 v
# p/ E* ~8 t8 w$ M# S: ?~怪物
* E+ U; q) m' W4 D1 d |