莫因E * PVP7 d: `/ Y2 _" w/ |
Z) U: o; _0 ~" K( \
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今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
* }, X9 N5 `- {, N/ z! \. a- a2 k3 e* s
有大量的代码,我已经测试过它,它可以编译自己1A。$ Z/ u1 a V5 a% K& w, X
$ o) q3 w: {0 v$ p1 _8 o! R5 j$ s/ |! ~. ]. M% _7 q
现在会如此容易所有的C&P'en0 [; P! a3 x* _' g5 G) o7 n! O
3 b% q! X% G; @0 ?7 C3 j
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”- `# T" i% g" L8 ?$ W4 _
& o! w- ^4 i1 X
你说我成功,资源应该时装组合系统顺利运行。
9 u. t- e" V% |( I( F$ ?6 [' R" ~/ v: M# u
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* ^- Z% @0 Y% b6 F# R' H* O首先是学分:
/ U- @3 Y: ~; h. M. z
5 |7 v3 x" l6 H1 ~# p1 f! X# MEtioom(90%)
+ M, R: b, t& a- q6 a/ q6 d怪物(10%)
; l$ k( u9 O" \5 t5 }% Q! p% |
& j0 U& J- R; l; U1 F2 w0 M, ~( {$ _$ p! U
这里的问题,而是“不问任何小型或定义语法错误。”
4 I4 i# H0 n. i/ Z- d; f. q0 X7 }8 p5 Q% J" x' X! i
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唔够讲,这里是答应释放: randomoption.h# s, k- C- v* }1 r) Y
& _5 |9 j' t L3 x4 P- X
在 public:
7 e r2 u1 t7 j bool IsCheckedSafeFlag( __int64 n64RandomeOption ); ' F7 F) ]+ h! \2 Q4 e! k) ]
void SetSafeFlag( __int64* pn64RandomOption ); ! y( q1 Y4 W& J1 _3 [
void ResetSafeFlag( __int64* pn64RandomOption );
+ `( D7 J Y8 E5 E9 A // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸®
0 {( N5 m+ y% \, ^! h& S) |" Y( T9 C. y1 r. a9 G( I
这下面插入:" [% g s7 ]- m" U% u7 p) l- [
9 W' [! H" a: {. L( R #ifdef __FASHION_COMBINE
* ^- i$ e/ l) _: P+ I; G* w5 ]public: ) R2 a( u1 h7 x) f! [- \( ?
int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 );
$ i4 D; B2 f" Q#endif // __FASHION_COMBINE 9 W! M g1 n! H: A- B; U, v
: X# q/ U9 a) M6 P% h. h3 l0 P0 g ---------------------------------------------------------------------------------------------------------------------( F$ V7 d) K$ i( f
randomoption.cpp
/ w5 ~! H0 O4 I
/ n" \" X3 y% n! d; B7 @在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption )
3 m! {$ g8 X& W& g: @% H
- p/ Y d" g1 O% v 下面插入 #ifdef __FASHION_COMBINE
- v3 r- r+ ?- E7 zint CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) 8 G# o a( U7 k% h; o5 T( d1 }1 G
{ 8 U% j1 m( d9 U, ?# a" Y
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); 6 y, Z' z! K: _9 a' ~, ^6 O
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); ' D- J8 X" N6 D6 \9 K4 _
7 g/ ~+ @, `3 u: I9 L5 u if( nMainSize + nDestroySize > nMaxCombinedSize ) 2 ?) X2 c+ K }' p" c! @
return 1; $ w4 C* [1 f! A5 d
7 n( W; ?# K( ^& d. t
for( int i = 0; i < nDestroySize; i++ )
5 a& V& T0 y& m5 g% P6 x3 {! u {
S g1 U6 u3 E: f int nDst, nAdj; ' j: {0 H. b# g9 i$ K+ v" x
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) )
6 a8 ^( {2 m& q1 H6 q- W3 A g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); " V! G& l0 w! o$ u0 R& C* v
}
[* I! l2 ^6 e1 e |* ^( b0 `% G return 0;
@: }& k4 |) v; B3 y/ f}
b, ?, Y, P( l# [#endif // __FASHION_COMBINE 8 I( _) L2 e. f5 `2 e
8 l! ^9 Z; y' ]& [ y% @8 g. O -----------------------------------------------------------------------------------------------------------------------) l+ h1 g( y; o. c9 w
MsgHdr.h* c n k4 b" ^/ I% {+ ^
7 o& t; s+ V2 `2 E/ ^! {& j
插入 #ifdef __FASHION_COMBINE
; [* ?$ F# j# Z! {0 ]#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299
$ U2 d) f" x9 U) V( j6 F0 p#endif // __FASHION_COMBINE
5 R' n+ U. p4 z% _: k' R
0 x* E; A7 g* [7 w! l2 R -------------------------------------------------------------------------------------------------------------------------* N8 z5 G9 w2 A! U- h l
DPSrvr.h
& C; E- Z3 n! D5 d6 z& P) w9 A ~
在 #ifdef __GUILD_HOUSE_MIDDLE
2 g2 B/ w+ V$ s7 T/ y+ ^" B void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
8 {# j. u. N2 ~ void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
( F7 s0 h, Y- ]. b- Q' c0 U: b void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 4 M$ i1 C9 H: t A1 d" ~0 P" D. \
#endif // __GUILD_HOUSE_MIDDLE
5 F8 R+ L1 ]6 o8 a+ o* R3 M$ Y$ n: W9 x6 a+ b
下面插入 #ifdef __FASHION_COMBINE# C& R c$ c" C' H
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
: v) ?6 S R% q6 a#endif // __FASHION_COMBINE 1 D, T: ?& s6 O& g5 H9 u( e
8 _6 n/ @4 o( }6 u8 X -------------------------------------------------------------------------------------------------------------------------
4 h4 T9 w9 T% r8 }DPSrvr.cpp: s& x) Y# ]- Q n2 L& P
在 #ifdef __GUILD_HOUSE_MIDDLE
7 |* m' M6 F) Z6 ~ ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
- ~7 k6 e" G: B" Q ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
% k5 i N6 n$ `" A# O2 ` ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin ); " t3 s x. {- S
#endif // __GUILD_HOUSE_MIDDLE
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+ r0 v* s$ ~. y: C8 D2 h 下面插入 #ifdef __FASHION_COMBINE
% P$ `) {) _ z0 d9 S; P1 ~ ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); & c. B5 ]1 `6 l5 p
#endif // __FASHION_COMBINE * x" m W6 ?9 @. l
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: p: e! P' N) m/ K在最后插入
#ifdef __FASHION_COMBINE
1 d9 Y; a- |/ z- ~) e( {void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
/ }" d- U P( l2 g& ?{
) X, a$ e8 r4 u CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
/ Z# M1 E1 o! o, k4 L+ e# y( _ if( IsValidObj( pUser ) )
% h1 {, e& o. E& j0 S5 b, h { 8 k- D4 [0 Y3 x! {* m6 D1 G
DWORD dwItem = NULL_ID; 9 Q- o1 J2 P8 K# h
CItemElem* pItemElem[8]; * S2 ?5 g) \7 N7 i
* X/ q7 s$ `+ m; t2 ] for( int i = 0; i < 8; i++ )
# ]9 W& l; i, Z8 J1 V* D8 q' O9 ^! A {
, Y; ~2 g2 l! f( z% i' O/ ~/ o ar >> dwItem;
1 U1 v" a6 F/ D1 j' ` pItemElem = pUser->m_Inventory.GetAtId( dwItem ); 2 Y% k |7 q3 S5 O6 v6 z0 m/ i
if( !IsUsableItem( pItemElem)) / F! v( E+ x3 l; n
return; l4 X* O" i8 s; H# w4 N
} J; U" d" V! o$ Q u$ {
if( xRandom( 10000 ) < 10000 ) ) J4 w- O0 P% i5 V
{
' V6 {+ Q$ l0 @5 \ int nResult = 0;
$ `% t, g4 t- x1 g nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
8 G _! H7 Y8 y4 _% X5 }) G. W' M nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
* F ^$ f3 z0 p3 ~9 t% C+ C* z3 G nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
; `. c7 W7 U" B nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] ); $ U; \6 F3 A6 X4 J
if( nResult > 0 ) $ j2 y) w$ r- @3 A$ M
{
8 r/ `" `! J q, ]5 e A Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); + P8 x+ V3 v9 t
} 9 _) R- f+ A1 n8 `% U/ K. w
for( int i = 1; i < 8; i += 2 ) m7 {6 z+ k8 I1 D
{ % U8 N4 p8 l0 z9 @
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); ; s9 V5 i Q. B0 `8 {- G3 k
} % ?( y4 A l! q9 p2 A4 u7 K+ }- g
for( int i = 0; i < 8; i += 2 )
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pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
+ z. P! M* k& w& `8 p }
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8 r; G) q9 b/ w1 g' l pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); " K/ r. _8 t% [9 q+ f
}else
/ h- J+ |# {4 N) z {
( M% U1 F! D* p3 d pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); # n7 m. ?6 K: w2 w; u
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 ) , l8 A8 c! V- r s R1 H4 _- d4 a
g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
# N6 Q8 v/ q6 |; M$ [( J
. M6 h8 s: P0 x/ M9 @ if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) . B! S' K* b; K- r4 H8 |
{
' r# L& [# g* [% E; N7 E pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); ' B" k @6 H8 q
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); 9 G" M; G( X& `
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}else % M9 a" M7 \- R7 `* h( b
{
0 k3 u& f: j) V Z8 c! h9 Q pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
- T, K. O3 V* P! J; D for( int i = 0; i < 8; i++ ) # g) F( {& x& _ {- j& l
{
( x# g( s8 `7 n: l& ? pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
+ J$ {/ N7 B. E9 r/ ]/ F }" {+ m4 q1 @; L1 Z, d8 Q
}
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}
{6 M+ T. x; }9 M% c U#endif // __FASHION_COMBINE `$ m6 ^, `) [4 U
0 _) z7 ?. k1 _+ T* x ----------------------------------------------------------------------------------------------------------------------------6 m& L6 h$ p% V' H2 l% o2 {) E: J
WndField.h
) `# o5 e% L3 [& ?+ Y在 class CWndCampusSeveranceConfirm : public CWndNeuz ; u3 t6 ~! [* R+ u4 _1 H- u& t
0 \1 J6 `6 |$ k7 m 下面插入 #ifdef __FASHION_COMBINE
y6 d4 N0 A" @$ D7 v9 Dclass CWndFashionCombine : public CWndNeuz : Q3 f& Y+ H k C
{
( m6 v' Z- J0 |public: 7 Y. y% J% D) J3 c+ q5 f1 w
CItemElem* m_pItemElem[12];
/ o; S) u5 R) O3 r/ | CTexture* m_pTexture[12]; 6 V ^8 T$ i5 P9 O- t
2 r8 @; }' E) K3 D) a# C
public:
; {( @" k. S9 h6 G1 v CWndFashionCombine(); : t }$ l6 v2 a8 l @% _3 w5 M
virtual ~CWndFashionCombine(); " N, A/ a' g5 \$ g' {4 q
% F1 s/ R2 } Q) L' C6 P
virtual void OnDraw( C2DRender* p2DRender ); 1 W0 ^5 N! D5 h& k( f! [
virtual void OnInitialUpdate(); 3 H* ^: t( @8 p' _+ P
virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
; K; K" Q; B- I virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); : b) ]3 d' [( Z2 s1 a
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
6 ] u0 u( {7 ]) v. ]: o5 W virtual void OnSize( UINT nType, int cx, int cy );
2 B" l- T/ L6 X- H virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point ); * |* Q, X% `3 l+ R6 h6 C/ d
}; 3 E; L4 V. g& Q
#endif // __FASHION_COMBINE 2 h$ n Z; I* ~; x4 s
/ D6 S* {# X2 R, L# h7 v ----------------------------------------------------------------------------------------------------------------------------1 _ q4 C# N) O: _
WndField.cpp
; T( n% C& b4 [0 s6 i! F在 #include "wndwebbox.h" ( J( G r& t' _( W' ~: A3 J
- c- J7 @# o1 s5 s' S1 L; B
下面插入 #ifdef __FASHION_COMBINE
8 [: T1 ^! |& I }#include "randomoption.h"
: {- b3 T3 }8 `$ g' M* ~6 U3 e) h#endif // __FASHION_COMBINE
# k& b3 t I8 L' [8 D( d3 x6 ~' {4 e# z$ v
就在最后:+ ~2 u' B* O2 c2 s/ ~5 O- X) M; A
PHP代码: #ifdef __FASHION_COMBINE% p+ T. \7 D7 t6 r) i
CWndFashionCombine::CWndFashionCombine()
8 x% e; K a0 X( g' W7 }{
8 c! v# k% v" R" P for( int i = 0; i < 12; i++ ) 2 l" L$ @6 J; G5 v
{ ( Z: c {4 P" R
m_pItemElem = NULL;
3 b* o! k4 A, ~" }, I O3 b m_pTexture = NULL;
$ V6 Z- O5 A! n2 w8 i: c o' s7 s //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
: K+ d% ?2 e; [! ^5 q //ZeroMemory( m_pTexture, sizeof( m_pTexture ));3 v; K" L. Z+ ~- k. t
}
( b4 A8 j$ o$ k; |& s* N: a t} + s1 K1 g% n( M$ e9 }
CWndFashionCombine::~CWndFashionCombine()
# _" y( R3 {0 K/ _, t' o4 G. o) B{
. ], g4 ^9 `, _& y9 X for( int i = 0; i < 8; i++ )
6 @' K2 \* S3 u+ b; x& `$ a {
/ q8 ]1 b v K9 {5 K if( m_pItemElem != NULL )
! r. }! ^0 e a6 n { ( L" R9 B* @5 X
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
6 e/ s/ r+ h2 l9 [ m_pItemElem->SetExtra(0);
$ F! z% |) T0 A6 w! z } / v0 U5 l w+ o" u3 t7 e4 J
} 0 y0 M4 C7 V" {3 d$ a
} 5 a& i' q" W! S
void CWndFashionCombine::OnDraw( C2DRender* p2DRender ) 3 X/ G5 M! G+ `
{ ' x$ z) t7 u2 d5 \. [1 Q
LPWNDCTRL wndCtrl[12];
7 L" ^: V% `) L. c9 q& S+ h* B4 d {* d+ ^
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); 6 h4 t) O0 ]+ B' e3 j
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
( b( C* ~) ?$ P" t0 \ wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
7 ]1 S2 {: H3 c0 Y% ^ wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); * a0 e4 e3 u+ h
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 2 T: M I% ^1 h$ ?, V# Z! F
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
M A4 X! G5 p; z" s8 K7 T/ N wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 8 S! {6 {" m( `
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); : _$ ], x0 t1 M2 I( [: t
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); / j& t- _9 D, g R
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
+ t% ?! G, V! H, i wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); - N0 @* v/ w3 \6 P# c! [7 J- q
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES );
' z9 F: ~& H, J" S1 i6 w# U7 b2 e# x. s2 Z( `
for( int i = 0; i < 12; i++ )
2 a5 G2 `4 H* f7 ~) C: j {
3 ^8 w: _8 e+ Q8 f V3 z6 F if( m_pItemElem != NULL && m_pTexture != NULL ) ! L+ ?% C4 y# Q- \( @1 i- z
{
8 Z) e. u, \& C: T1 \6 u m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); ' Y6 Z6 M* f" h1 o, C* V9 Q) d
}
?9 s \3 ?' L; Z$ x } 4 G1 S6 e5 P: ~/ J! P
}
0 F) \9 {" H D, i0 Cvoid CWndFashionCombine::OnInitialUpdate()
/ X) A J5 z* e- E6 C{
- Y4 D5 D6 p% J, L, ? CWndNeuz::OnInitialUpdate();
3 K8 a* W$ k4 s/ p
& s0 D6 F( \ t9 U CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); % ^( ?4 F# r$ t: Z* v; v' |- \, U0 h
pButton->EnableWindow(FALSE);
5 I' }) R8 }3 ~1 ~. Z0 E' g
4 |0 z8 `) i1 Z6 K* `7 U MoveParentCenter(); : h. K0 F4 `+ E
} 0 `$ j# i q( b
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
( k9 P7 l& C+ w1 H9 l. r{
. P4 z8 M. @. M& z5 c& T1 _ return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); + k+ @2 u6 B; Y1 k5 t' C3 h
} 2 P: N5 y/ D' r$ G& W5 P
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) . |% Q+ `5 ~" `& [. G2 L
{
}* D' y( q1 X4 \4 p1 N return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
3 l a0 J; R6 Z; O3 |} # E$ L# e" o* b1 t; o. G) O
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
7 e; X8 a' I8 M1 _% C{
# N( j+ K6 \ @. I/ L7 n$ k* n8 R CWndNeuz::OnSize( nType, cx, cy );
* E. y& E9 s: a+ S0 M}
4 S" X2 o: _6 }' s( l3 k. b5 u/ p% u1 \
& f2 M" T: y4 W7 |
5 E( n3 B) l- }& h" xBOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
9 \7 \* g: a% | e' y% Z; w/ H{
, j; f; g* j; F ^6 F- o CRect rect[8]; ) z/ l# s$ ?5 Z! [1 ^
LPWNDCTRL wndCtrl[8]; : l5 ~/ _* Y1 I3 M
& t% a4 F- X* h, Q B1 V# Z9 W) ` wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
& \" g" Z6 s+ p/ H; U) C, a2 L wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 3 f- ^6 k! R5 L8 T' B) u0 B
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
" M2 E' n+ y0 @% d wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
K. z! B6 X+ {; V6 U wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 8 c5 P( f9 Y2 G8 X
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); ) o8 h4 b( A/ F! k
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 0 X" x8 O7 G6 g/ w6 f& E
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
* u- Y& j" O1 `: |; f, x: S7 }! r- O& i* G4 ?; H, U
BOOL bUpdate = FALSE;
2 O0 N9 u5 y1 D+ i: ]. X& ]3 b! t
7 S' X" @6 b/ n for( int i = 0; i < 8; i++ )
; u& H$ U, ] [" G2 l/ [ { + [7 @4 c6 D" P' E$ T5 x
rect = wndCtrl->rect; ' W( m+ f+ p$ j+ m
, e: z0 V1 O5 y- }! t2 b6 j if( rect.PtInRect( point ))
. @/ W1 s3 Y: C! D { , u/ ^$ u) |" W1 G$ f; z
CItemElem* pTempElem;
* K: S. O9 e% d2 f pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
$ M" P6 _3 n; O- b if( pTempElem != NULL ) 1 s! c+ @. K3 B: [, @8 j- y
{ s% f5 {8 b; H0 D# j+ {& H
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
! T+ l* }9 P6 D3 x {
9 h2 k$ _" V' \( v) z2 D ItemProp* pItemProp = pTempElem->GetProp();
6 g) L' L, d$ i% v6 _) n" ~2 @+ s
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) a: A, I2 V$ R( \% D/ M- x
{ 5 D, E5 R8 R5 N
if( i == 0 )
% Q% e; q% n7 s) ? s$ r {$ B) {- V$ q4 G7 R+ f
if( m_pItemElem[4] != NULL ) ' ?* Y( }- ~" J/ o
{8 c, x& A7 }2 z% U- `% k: L9 S
int nSize = 0;
- ~/ a" _. l$ n2 I; p nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
$ |# S) ]$ B$ q nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); 4 H0 D, A! c' Q: Z* X- h/ J9 [
if( nSize > 3 ) : D, v6 c" ^; I3 E( r9 d3 D
{* @, C3 R4 |: {. g/ N. D
g_WndMng.OpenMessageBox( "oversize" );
8 {7 u2 y2 |+ {+ v9 ] return TRUE;
. x1 q4 q" g" @ }else4 f. E' \# t5 z. T% D
{+ K% G: y( ~% q0 g$ ]3 |4 Y% `
bUpdate = TRUE;
" i8 d5 F& O% ]+ _ }2 [, ~4 O7 I3 w3 H% N7 k
}
& o* {5 A3 x1 r, U! a7 @ if(m_pItemElem != NULL) ) n: R1 a: W( F& t
m_pItemElem->SetExtra(0);
1 u6 {: k7 h# L% d# e; d: E5 b$ S: S& E* q
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
$ \; R. b( p: {0 ^% g m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); $ a2 S' b- Y h1 k; Y/ Y
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
+ B- U, {5 m* G8 s( ]' E& O: F$ B) |) _8 ^6 p3 D0 F0 M
if( bUpdate == TRUE )
' x4 Q6 N f* \2 _. j {
- v, k( b5 l' @# h: Z* a m_pItemElem[8] = m_pItemElem[0]; 7 d6 n, e5 {6 A1 \
m_pTexture[8] = m_pTexture[0];
9 i3 z. I o5 X' l // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );& Q/ l6 b# f" g/ G9 J
} 0 Z) t, q) s# K) l& k, Y2 p
}2 g7 U$ V1 Z( K# w2 x4 Q
if( i == 4 ) ! ?$ P$ p8 o& [! n# G; r% f
{8 P% t5 R9 Y- D" d
if( m_pItemElem[0] != NULL ) 1 z8 f+ {+ H" ^9 U5 t% @
{
$ t( r2 N/ t* z9 x# s0 q3 o; Y, g int nSize = 0;
! n1 f( M. U) S% |6 e nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); / E o, Q& S( X+ D( p3 N8 s
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
8 k; S5 V. h+ h if( nSize > 3 )
7 X! ^( f; T3 y) x; G {
( \' g) i( {. `6 Y0 p' V5 |4 c g_WndMng.OpenMessageBox( "oversize" );
0 ?# f% o5 J. f, O, l return TRUE; 2 w) [2 F/ k' x# n
}else3 p7 p( I9 R: d; v% X9 W
{
, }/ G X& P* ?/ m# Y bUpdate = TRUE;
5 @% D$ H9 J- }: |7 p0 J }% |1 ^( v U. O( K) ]& w* N2 w& B
}6 A. O! S& Q! p" f1 e
if(m_pItemElem != NULL)
" g+ Z& N2 z, Z4 y! X' H9 p/ i4 m6 n m_pItemElem->SetExtra(0); 8 N3 K# f! [! ?- `
% S; G6 L" }: s
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
/ M' C0 C+ X$ J m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 1 y. N; |' g5 B8 F
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); . ~3 D k E6 {# N8 V$ f
% b, K" b$ O `2 x" `9 D if( bUpdate == TRUE )
7 }* ^2 j' B" r6 b7 a- A {
* \7 s/ n) c8 j% L4 K m_pItemElem[8] = m_pItemElem[0]; 1 l# d; a: ^/ Q. H+ `1 i
m_pTexture[8] = m_pTexture[0]; 9 ^6 U$ x; {9 p& ]: X6 N
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );/ B1 e$ `( f+ @% ], J/ m
} 9 [# t9 X% K- V+ R. O( V1 o, k5 A
}
B0 o* f# n) b1 P6 S& H }else
5 d4 H2 A, V) c8 o8 m7 L if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) 3 Y$ e5 c4 s1 K9 @2 d- K! ^. o
{
9 P+ }' Z/ S" H' |, B" v8 F if( i == 1 )
# v5 z' U4 K% I3 K, k {
9 F1 R! j1 D/ d; l$ n | if( m_pItemElem[5] != NULL ) 2 {' `2 Y6 j2 O4 n, R3 k
{
3 H/ A7 k( f4 W* B4 w6 b int nSize = 0; 4 `9 o7 K" A" \( r; N* p: L7 G
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
2 s- k' q3 S, z, L nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); # I& R6 e9 [( ^4 {9 h2 x
if( nSize > 3 )
$ m; K6 B' u4 N1 }7 {2 i {
/ c2 _* Z3 d" v3 Z! K' { g_WndMng.OpenMessageBox( "oversize" );
! Z) V A6 h+ S" y2 A return TRUE;
( l2 P( ?0 m, a9 W4 W }else
) Y5 o0 O& ?+ e5 y { {
8 _$ r8 D V8 g/ o' h! O bUpdate = TRUE;
& @* C9 _- x! ~1 C' G }3 k) V7 _$ @; B+ k
}
# r4 c" l( z8 z0 ] l2 ^4 B if(m_pItemElem != NULL)
$ J. {1 X- ~! Z; p m_pItemElem->SetExtra(0);
+ g# s* S; b. }! u% G# F1 ?" L9 W! q% U$ i/ Q* o
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
) ]9 Q o% m) N7 l* U# \: H m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
: k6 }1 `( Z6 t- n m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
- z3 S/ p6 i6 V1 I1 N7 Y* V& O3 E
0 p/ g9 x0 F8 W2 Z, t if( bUpdate == TRUE )
& Q( ~( B1 t; K* z {6 Q4 H, g5 {, j2 Y
m_pItemElem[9] = m_pItemElem[1]; % Z- ?/ W3 y. f) |
m_pTexture[9] = m_pTexture[1]; ) F+ \4 O) F+ U% B, _; X6 e o
9 }! O7 ~8 s9 ^
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
0 `' m6 ^* H& R! z } 1 C8 i9 [$ C2 i6 v2 k: u
}+ h- b o M# g* d0 D
if( i == 5 ) & y: i' j/ R) C* Q: d( }+ ^. s
{% a! \4 i/ { P+ x# T Q
if( m_pItemElem[1] != NULL ) # _' m0 h3 H2 u* ]
{' n @( f1 K7 K: X4 I2 ?
int nSize = 0; 4 V# n" [8 T8 W( q" k& Z `- v
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 0 T% a& M9 X v( S
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() );
, V4 a2 f" r* N$ k3 H! e% s if( nSize > 3 ) 1 m9 K- [4 i- W" J% ]
{
Z* {% Y: R) M* q. O g_WndMng.OpenMessageBox( "oversize" ); 8 V5 A; t, y* X G, k! l6 V! ]$ J p( j
return TRUE;
& y6 U# H& b2 D5 ~7 }" r- ` }else; Z* J" W5 y3 g% h/ r
{
4 Q9 u! {" L0 B" i6 _8 c: x1 {7 Q bUpdate = TRUE; " P% r: J: L. g' q* ^$ }8 `
}6 J' ^) @4 p2 D& e
}
" m) U+ X6 w* N+ d. ?5 U if(m_pItemElem != NULL) , E, q/ x: \$ O0 L1 [
m_pItemElem->SetExtra(0); ' A" W+ d$ Y: u% c6 S9 ]$ S) Q
( `1 [' K" q$ `3 X6 ~- A m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
# V* Z) S8 p3 W3 V! m* B* w m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); " i/ [$ h& d7 G/ E: d, _; e5 B$ D& I ^
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
/ f- P- E! J c& T' G' ~% t- X( ]4 G7 p- F3 g, Y8 r
if( bUpdate == TRUE ) & y* E# M5 k0 X& `: r7 M+ L
{- X0 D( r$ R' A% A6 A
m_pItemElem[9] = m_pItemElem[1];
: X$ z5 t' |' l1 V5 ]& E( Q d. l m_pTexture[9] = m_pTexture[1];
+ {2 R. A! S2 z8 a7 s% G" M //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );7 v/ N H5 S4 _5 @/ s
}
8 p8 c4 J0 A# t( ]) F9 Z }1 ~/ `0 G8 v6 f: L( ^
}else
( Z* w. g" W* \ if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
' W4 @! l% X6 S) D {* O8 R3 [' ^# C' a" k
if( i == 2 )
! k+ P! a% v) H {8 B$ o4 f3 G& m
if( m_pItemElem[6] != NULL ) # T+ v# z/ E0 J
{
! I4 u0 e& s5 W9 I o; \' e" v int nSize = 0; 8 w* o6 `- b+ i" A, v
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); # P" o# B1 p. f0 y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); 7 m4 \9 s3 }0 e s
if( nSize > 3 )
3 f7 n3 z h$ ^* m4 M {4 E& u: J# T2 U {' K
g_WndMng.OpenMessageBox( "oversize" );
. n! D) Q$ `/ l8 Y; l. O8 C return TRUE; * `) ?# b& X. i5 D
}else% n4 N; o" U9 r1 c
{
G3 J) C; s _; Z6 N2 P' v bUpdate = TRUE;
- p6 P9 U1 j! K0 L }6 i* W3 N6 F6 r+ S9 h" U* z2 ?6 v
}# y! s4 l1 M; i; p8 w
if(m_pItemElem != NULL)
, I9 I, l/ \ R! q; D! {) P m_pItemElem->SetExtra(0); . y/ t1 k& L- m9 q. _- U6 G
+ X0 o9 @7 o, ~! ?0 k
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
' a$ Z: L6 @0 Z& b' Z m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); " a; v! e. E% a' G" ?; `& Z
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
6 {, N$ ~- w0 a- q( A# t0 x9 ]3 s! b
if( bUpdate == TRUE ) , M: m3 |6 j5 C
{+ L5 E0 ?1 O/ C( U+ p5 \$ L) ~% g
m_pItemElem[10] = m_pItemElem[2]; 5 D1 X2 \$ y, x' p2 Q. m
m_pTexture[10] = m_pTexture[2];
, M; P; Z+ W9 m4 l // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );2 t/ ?( c) t) Q' E @
} 4 i, ^' ~: I* Z/ I0 J6 I' O
}+ E; f, M! C% U0 t
if( i == 6 ) 7 O, D$ k, k6 M" L# X- k
{+ z+ v! ^ r0 \9 w
if( m_pItemElem[2] != NULL ) ( R, k6 R) F/ j
{" ?( Z/ k+ J8 X: W- e
int nSize = 0;
$ y/ D2 z# S* {) P# { nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
/ j7 ]0 G% L5 L. t nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); + F7 O: g; m9 E+ r& |) X4 M& R
if( nSize > 3 )
, B% `! C9 i* ]; | {
; v! X4 K4 c9 J8 @8 n( Q g_WndMng.OpenMessageBox( "oversize" );
s) D0 X2 Z3 S8 r return TRUE;
' ]0 d9 G3 ?; a1 C8 v& f }else
- i( E' ]4 Z; k* o {
/ l" J: o0 _* j2 J bUpdate = TRUE;
" V2 O- N6 Q" t' I5 k }! X# @8 u* [3 X5 k
}
: R: e% J4 `% Z; r! _2 d if(m_pItemElem != NULL) ^; _% q+ W7 S
m_pItemElem->SetExtra(0); - a, a& q3 x) w$ Z
/ k4 g% q5 Q1 D! @2 f! t) X
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
8 S0 v: V/ G# i2 Q2 p4 Y m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); " G+ d0 r4 M! J+ t4 t2 k& d
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); , x5 e! [5 d5 g7 t+ J2 l
# O: X, B. s. R: Y# z4 T if( bUpdate == TRUE )
9 Y+ b# o7 ]* M5 k {1 s4 d5 a3 s/ ^
m_pItemElem[10] = m_pItemElem[2];
) q; q" e. ~) }- B: Q m_pTexture[10] = m_pTexture[2];
5 C( t6 n3 c! y5 [7 j# C // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] ); U" u$ h; J6 g% d
} / F' V5 U/ y3 I+ y1 Y! i3 ] Z
}
7 I7 P( s" D. [( r8 b2 F$ ^2 ~3 w }else p ~, n2 y( r0 Y. f
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) ( R6 S8 }: ~: J3 D, z
{4 M* H. `0 Z9 r2 E: o
if( i == 3 )
4 A3 `* F, ~( _( T) @ |# l {% @* S5 b1 T& Q7 r- E# t- m4 q
if( m_pItemElem[7] != NULL )
! i) C- W; h7 e {
3 p3 v) w5 k5 c5 @: i x- k# K7 J9 v int nSize = 0;
" u" ]! g! g C nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); * m/ C5 ?+ v" e0 H0 ?
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
5 Z+ {& \, k% w% D4 d# R: x) k. S if( nSize > 3 ) 5 t. E+ @) Z/ I4 b% R2 N
{
% M0 y6 I% m. h g_WndMng.OpenMessageBox( "oversize" );
9 B& V6 O& X+ u- }6 { return TRUE; 3 T2 j5 {* Y: v c
}else2 u) C; e+ H5 q$ C) Z8 A. k
{8 u( X5 w; @6 K' v2 b4 U
bUpdate = TRUE;
, Q/ m+ o8 F, ~4 l) H }) A2 Y& j: q# R+ Q% V/ b8 m
}, U, T3 b# c. T& b% m
if(m_pItemElem != NULL) ; \9 x: @- J% {% v5 \2 ~
m_pItemElem->SetExtra(0);
0 V7 b! K* s. W3 d/ i; c& s* A6 ~7 W/ [6 [; q
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ) [' Y5 k6 ?. |# H8 g$ r% O
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
9 _6 j6 A8 c1 G8 k3 h7 @ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); & B T" K( Z$ |" I5 s0 E
/ n _" ]3 z; K
if( bUpdate == TRUE ) " t9 `9 s, T- x
{( V3 J* g k! J m) E
m_pItemElem[11] = m_pItemElem[3]; 1 i% z/ W4 w T4 @1 B4 U i/ k
m_pTexture[11] = m_pTexture[3]; , ~- X; o8 m8 z4 ~; ?, F+ d
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
l' i$ k6 x. o2 j- E2 V0 T0 T } % y) q4 F+ y. r3 Z( ^$ {, D
}
- Z: V4 [2 W9 ]# m if( i == 7 )
. s" {8 z+ a) q. x {) J- r' B9 C. c @# q/ P
if( m_pItemElem[3] != NULL ) 6 x7 W. b0 c$ v8 ~5 _1 O
{5 Z, ]. Q& y$ Q0 h) z3 R7 B5 J
int nSize = 0; 9 r. U9 C% d' Q0 a' w
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); ' ]' z6 X& s6 W5 O3 R
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); ! k# c7 o$ D, K) u6 h
if( nSize > 3 ) ( O' k6 B1 r I
{; ?- x0 q& }: k L
g_WndMng.OpenMessageBox( "oversize" ); & \* K, }$ }8 g% w X
return TRUE;
2 c/ j2 I( X) ]1 V: h }else
$ B/ {9 J% b9 p9 B' _, T {
2 L! U: L" A0 g9 @) v bUpdate = TRUE;
, f% Y+ U8 {& b }/ a5 g+ b8 w/ _& t! D) x* E5 l
}- h7 p3 w1 S' O+ a
if(m_pItemElem != NULL)
' Q6 b0 D: v& V: d* K" H2 } m_pItemElem->SetExtra(0); ) m) k$ s4 K9 _3 o: Z
. ?8 E: H0 d$ u1 T+ | m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
9 f: V% ~+ s9 t+ W m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); $ ^& S. @( x+ h* W# M
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
4 T3 H8 h4 h" ^0 W
/ V+ L; l* p# ^* D: V if( bUpdate == TRUE )
: r' V% {! M* U! {# Q2 M8 h; W2 | {
j* ^( D# C6 ?7 J6 T m_pItemElem[11] = m_pItemElem[3]; % s( R: v0 e* Q( x5 ?
m_pTexture[11] = m_pTexture[3]; 6 K* h6 W( ?- L Y3 J* n
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
$ }+ o3 @4 X) R0 }% @" ~ } / C5 E0 Y. U: ~1 z6 y6 C# {
}5 q' X* z0 t7 t, W+ a, Y
}else' W, K% S% w d8 i w+ x" g
{" k) R2 k: o, ^. `
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); ; x6 i3 t$ `6 v9 k' {0 T
// wrong tab 3 v ]' \# S" Q( u3 B
} 8 P. g. q4 s$ D$ `
}else1 V- ~5 Q" C, b4 S
{" ~. e& Z8 b* c/ U
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
/ c7 K4 v9 U1 S8 K- K7 L // not blessed
* p" H: v+ k- M8 Z, x" T }
. a# O; D/ G5 n6 M }
& l1 \# s7 h* b5 K; k2 n } 8 ~- f9 \9 m7 K
} ! f% ]& M1 o' p9 R: A7 |& t+ E
1 r. T; `* M" M
int nCheck = 0;
' V1 S9 H' I% h! ` for( int i = 0; i < 8; i++ ) 1 B& B/ u9 S) P) w5 p0 ^& O+ G8 f' X
{
- F7 n; r4 Z, o0 Y if( m_pItemElem != NULL )
5 C, n! s! O5 U9 |$ P& z: L, ^ nCheck++; ) Q: t5 y8 S) `; x+ z) Y$ P
}
$ H9 t! ]* x( B8 j. W if( 8 <= nCheck )
" s: }4 v7 }( I- l9 J# b4 k { 1 n1 a* C0 f9 j/ C4 B# S3 I8 o
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); ! S9 L/ X) ]/ B) g# i
pButton->EnableWindow(TRUE); & A' t }8 P. v8 }- o8 D: b; C8 n
}
% F2 U& M- x$ i return TRUE;
) d+ c1 r! P! ^3 ^} " M6 z7 t5 E$ ^1 k, l. E
BOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
8 j& J5 X' i2 y( \: l# y2 }1 I{ + A$ ]/ v5 @ J8 C, B' O+ n8 D- u8 a
switch( nID )
" Y5 E) ~% H; z; C {
& V( {8 I6 f2 N& D+ x case WIDC_BUTTON1:
5 y; ?0 @& H* ?* J: a, T3 y { " B! R* T+ y' M! B! D* b
g_DPlay.SendCombineFashion(
8 V- Y' @3 J. S7 u' @# M9 p% | m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
1 U. Z4 s/ {# F/ X/ o+ s1 _8 | m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
3 q/ U6 p, o" H" T. J( n m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, , j7 M* k* Z/ b B2 v" d
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
' Q+ z$ f" O9 u5 |8 x2 G );
2 V( C2 @! S8 O" Z3 D9 ^ Destroy(); 7 I, I! @5 i, C
break; # w- c0 [+ i" [5 v0 S
}
% f$ l' K. g6 H; g2 d; R case WIDC_BUTTON2: 6 e0 g. |- P" q. v: R
{
8 j/ D* W+ R! ^" J& \ Destroy(); / N2 V. X: c! h& t1 o$ r
break; ! p+ l) g0 E8 v6 M; Q$ T1 K0 ^' Z9 z
}
. Y# R" }/ d2 Y T& E, e2 _5 h- A; x } 7 [) n& ^+ W l1 u) B% t2 T
return CWndNeuz::OnChildNotify( message, nID, pLResult ); v" o. c: F% b9 Z% a
}
3 @) b/ W9 c0 n#endif // __FASHION_COMBINE # y5 z0 K& k8 f; V0 y |
0 O* h- i1 L$ X" K V ----------------------------------------------------------------------------------------------------------------------------
4 |1 o5 {& p. t0 x |WndWorld.cpp
: c# H! z J+ c+ `( W5 F: A在 case MMI_REMOVE_CAMPUS: 3 D' X% {# z! ~& U4 j9 r% y
{
7 L, J, n: L% M( b# [' e if( g_WndMng.m_pWndCampusSeveranceConfirm ) : v0 ]' o% J0 r+ J/ D0 ]' g$ {
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); & f, t2 U& @ u) A0 o
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
& l$ B6 L1 p# ?. a6 `) O g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); : X% J7 ?3 j# R$ W0 Z5 W
break;
* b% Y; R; Y8 T5 A5 ] }
. y% r2 L4 G {6 f3 _2 H: ] R7 ~#endif // __CAMPUS
4 r) e1 L3 ^) D! t4 ^! ^6 l q! ]9 j0 \$ N, j2 u# I( H) X
下面插入 #ifdef __FASHION_COMBINE
# Z$ x! `8 G& f3 q8 S# x case MMI_COSTUMEMIX01:
5 H8 n* c1 ]0 ?% R! v/ |8 A( k { 5 Y; s t7 ?3 k2 O
SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
; a x' `5 Z% L% C g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; # Z' D1 q Q& Z, G
g_WndMng.m_pWndFashionCombine->Initialize();
; y/ q6 V5 W+ e( `0 s8 p9 e } 1 T! i) d7 t% N2 G, S, V0 a8 R
break;
: D5 [6 f- z2 F7 t7 X1 o( t#endif // __FASHION_COMBINE
" [( @ D! q% O% U1 Y2 r1 r3 e. ^/ R' t% A0 f
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% f& _) U1 |* XWndManager.h+ S9 L4 G) U9 i, Y, C% [3 T
* {8 K$ { l3 V于:) }5 \0 P; i9 C8 z9 C: y# d! W
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE
, g2 o6 f! s$ x- W* e V4 q, r CWndGuildHouseBid* m_pWndGHBid; 3 `# m: K5 B/ j! D. G/ J6 U; r! D( Y
#endif //__GUILD_HOUSE_MIDDLE 9 ?9 W7 \3 p: s5 k
8 \) p& i: ]2 T$ X, U" ~4 {
认为:
3 u+ y# ? k) x# \& RPHP代码: #ifdef __FASHION_COMBINE
3 v% T5 W' }. ^# K1 ^/ h4 h* ]) n CWndFashionCombine* m_pWndFashionCombine;
' V. R, H# i( U) i5 y7 i l9 N' m2 _#endif // __FASHION_COMBINE % Q8 R3 j8 z% D* x. F9 q: G
9 H% f d, D) V$ ~/ Q( Z. |1 R
----------------------------------------------------------------------------------------------------------------------------) Q! K# P: u( i3 l; q d
WndManager.cpp
" y) u9 d; h# W `. _8 l3 M
' O, `7 X! w* C* J; f在 #ifdef __GUILD_HOUSE_MIDDLE0 I( Z6 q9 {8 C1 W
else if( m_pWndGHBid == pWndChild )
8 Q# H U# {' f$ @) [- x' E {
/ o& J3 ?2 r" a SAFE_DELETE( m_pWndGHBid ); 6 E# t8 M: t" G0 B# k. f# e
pWndChild = NULL; ( O' n: Y. g0 `& _1 N D/ ]+ L9 X) M
}
. B2 \! h0 m" c9 Y#endif //__GUILD_HOUSE_MIDDLE ' \8 K [/ F4 _' x. _
6 e- h( ?* e2 V) f- }# D 后面插入 #ifdef __FASHION_COMBINE
B" l( [' J0 S: H2 ~6 |& Z. f2 H else if(m_pWndFashionCombine == pWndChild) 7 |: R3 s' u) r* O. ~+ h* ` z
{ $ C+ h- ]2 M$ y
SAFE_DELETE( m_pWndFashionCombine ); 7 N. w( F* [. a+ w* p
pWndChild = NULL; $ b4 V, U; \0 q
}
, H% m2 F* \# b% E: P8 z, r#endif // __FASHION_COMBINE
% d+ ]! }& j( c. h0 o. q! a# x7 C1 {# s( b7 f2 m9 a
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2 j' [' }8 |% d2 m" e* XDPClient.h7 ^) \+ i2 f: I- I9 Y0 A3 I0 X
, w& a" _2 d7 \在 #ifdef __GUILD_HOUSE_MIDDLE
% M8 g) d+ q# e. Cprivate: . [- Q$ X6 x! X) b/ |) F, j+ o& D
void OnGuildHouseTenderMainWnd( CAr & ar ); % s) D. p% O' m0 B/ u* X: a: Y$ s
void OnGuildHouseTenderInfoWnd( CAr & ar ); 3 a. L' c0 e% x3 D) ?- E
void OnGuildHouseTenderResult( CAr & ar );
# |) b% u% a9 b1 a) d) `7 Xpublic:
z# S$ A$ B2 h D5 H3 S void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
. I& `# S. l) j, X5 w, U void SendGuildHouseTenderInfoWnd( OBJID objGHId ); - ] m3 @6 G! D; a3 G
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ); , g2 [! K( E( n9 g9 d% ]
#endif // __GUILD_HOUSE_MIDDLE
- l1 o, b1 v. ]# a3 v- v/ j2 R# [( G; O
& H/ k/ d; g% |6 o! o& ]' i 下面插入 #ifdef __FASHION_COMBINE# W9 z% G% U- e; ^1 L( X; L
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
+ T' }' h3 T. \- w#endif // __FASHION_COMBINE ) h: d1 b* r4 H* u
. Y# l; n& k" P- m( ]1 ]$ p
----------------------------------------------------------------------------------------------------------------------------
$ V# E: i# N: F) Q/ H2 hDPClient.cpp$ A3 i# P$ J! E0 w8 W4 P
- Y4 v# F6 }# t! Y在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
1 {+ S( X4 C+ ~3 p{ 8 e8 i. e) ^* ]0 Z/ m
BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); $ j' n" z" K2 r! E, p
ar << objGHId << nTenderPerin << nTenderPenya;
6 G0 u; I% [0 E- k. L SEND( ar, this, DPID_SERVERPLAYER );
1 C, k; L- J' |$ k% R- H1 e( R; Z} 4 y1 W: G+ m: Y2 ?
#endif // __GUILD_HOUSE_MIDDLE
. S# B$ {% D" ~, B% s W2 y( D4 B- l, b0 l$ _
下面插入 #ifdef __FASHION_COMBINE) S; O+ z, L! M! K% z/ [& a# y8 x
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) 5 e. m+ O3 \7 a3 t; R5 `
{
; B+ T9 b( W- I I BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN );
: Z$ L/ N. O9 K* F" a) ]! u ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; % r9 N7 P- V; k% E7 T
SEND( ar, this, DPID_SERVERPLAYER );
4 d8 u: A% b7 a" x# W' y, l8 s( \} - Y" l$ S s2 Z- _) N- M. ?
#endif // __FASHION_COMBINE ) t, b, o, t% X3 o, B3 i
! V# v/ ^) R3 O5 h5 B ----------------------------------------------------------------------------------------------------------------------------$ T+ t; B$ P4 v* _- l+ O
" j2 w7 y! f# o3 D+ P现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE , N3 P: E1 m+ Y) _) F; _) ^/ S
2 t* F1 A' B) b- K- y' |
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. ]5 x" ~+ \ \: K" m3 `" s0 M& i2 u9 I7 T9 Q4 C5 P1 r
J. u6 x& L" P' x3 D3 v
) E. T* ]2 y: a) v! H6 f7 W如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。/ H' F2 G% k0 o: n! H8 _
/ s- L' Z) k# Q# d5 Z/ y3 y5 L! d1 q4 V- T; G! v. Z% K' p7 R
~怪物
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