莫因E * PVP5 f, w; ]8 {* d- k. v$ `) B
6 e* n/ n5 p6 k5 y* x" L0 ~0 J; f% p ?& _4 A7 ~
7 r2 i2 H$ v! G+ ?7 x( K6 q今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
# [& S3 h; t- F1 u$ F/ s
( j0 d) d% P& \ G/ u0 c- b有大量的代码,我已经测试过它,它可以编译自己1A。' q9 j5 C% p& K* r8 K; M8 X4 C* U
6 \9 q- t$ B9 \+ b2 `) t( f0 Y! L( k
( n- \; V0 m6 I( y5 e( E# }现在会如此容易所有的C&P'en
) }! s0 E: X7 E8 T! k7 t9 @4 s. ~, j/ ?' J0 p7 s
- 你需要的资源得到自己,因为我不决定一切你“推屁股。”6 N0 `. {+ M& v$ j( Y9 S. L
8 V5 e% d, M* A& U7 v- j你说我成功,资源应该时装组合系统顺利运行。
3 Q( A% W* b2 k) f
: k9 H6 O% e$ v" l) ~) I |# `6 `* [ t2 `2 h0 y
2 p S _9 q/ ~0 m* }首先是学分:; J+ f9 x3 \& \; ]3 l1 Z+ [
9 K9 B" g6 D- y& ]5 B8 B4 H6 R* |Etioom(90%)
8 j8 e+ `+ @; u" [ d) ~3 k怪物(10%)
5 H5 G9 C0 L1 ]1 T g4 @6 r, l, g: J& p8 _/ F0 ?& a. }
$ c7 q5 O3 e: H* T0 A+ r
这里的问题,而是“不问任何小型或定义语法错误。”* K* Q4 ~5 g' }8 v
2 H5 H, C5 c/ S
. N* D9 ]# y7 t/ K6 u4 @6 G
6 L) m( _6 W/ k8 S6 q8 D7 \3 H
0 o4 R5 x. s; l) |5 T: d唔够讲,这里是答应释放: randomoption.h( |* {- C1 }- D
4 D+ g0 z% L" G3 j$ @) I
在 public: $ n/ v" T9 h, T9 ^+ b
bool IsCheckedSafeFlag( __int64 n64RandomeOption );
3 P( q- ^7 x, X. R, r void SetSafeFlag( __int64* pn64RandomOption );
( L- ^2 f3 Y8 V# H void ResetSafeFlag( __int64* pn64RandomOption ); & e7 Y' r/ O' x" n* p2 K' t1 h5 i
// mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® & T* a5 T& I3 U0 @7 Q
! n/ j4 [! M2 }; j( A0 b 这下面插入:
% g3 _- j/ j" c# a9 \' K9 r+ V5 G& `9 j. G6 }8 \
#ifdef __FASHION_COMBINE7 C) p) o+ s, h
public:
4 F/ Q$ h. O. F& R( i int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); 5 v$ r$ A8 s( |1 w/ t" t( U
#endif // __FASHION_COMBINE 1 S, m! s7 P. z# W2 w1 K; u
0 i4 ^4 |# P- Q6 d* o ---------------------------------------------------------------------------------------------------------------------
y5 D m9 k! t! c( |0 V) urandomoption.cpp
0 p7 q. V9 F6 b+ W) X* ?: {
3 X5 ^% L, v p1 t6 N6 G8 t在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) 6 v' t( D3 a" s
$ B, l! k- ^, ~ 下面插入 #ifdef __FASHION_COMBINE* i- ^ ~) W! g$ f$ ~& a
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) ( R* u+ s8 ^+ f L
{
" K- R: z. b O3 m/ `: ^: Z int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); : j6 |; B8 L5 q+ A3 K
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() ); 2 C* {& |% v' E, W
# i' b* L6 G7 h( O3 r: N+ T' q, E if( nMainSize + nDestroySize > nMaxCombinedSize ) * u, k; T7 ^& C5 h
return 1;
8 ?% A4 ~, @# ?2 c* G G' Q
4 z! ~. R0 Q4 P for( int i = 0; i < nDestroySize; i++ ) 6 U, O3 m% l. Y
{
8 ]6 }% e, [$ b' @- t3 _5 d int nDst, nAdj; ; A5 I8 s* W! k2 [0 E7 i" B
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) 4 m+ c" f. Y: y$ D
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); 3 k5 M# r. Y+ a" J
}
2 ?4 w A9 M. t2 _ Z3 w return 0; * U6 d' O' o+ A7 H" C' {
}
! _3 @. @9 n, e" _$ L8 L, d7 ]6 [( h! C#endif // __FASHION_COMBINE + C- Q! j+ S" g
! Z6 t' e2 c! D! E* e* f8 |8 u
-----------------------------------------------------------------------------------------------------------------------& j; R; J( O" `1 e
MsgHdr.h3 A1 z- j. j2 D0 @
$ y% Z2 d9 E: I- |5 g, C a- U F插入 #ifdef __FASHION_COMBINE
# V4 D* t3 l- K/ N5 t }#define PACKETTYPE_COMBINE_FASHION (DWORD)0x881002997 [, }0 w5 X2 V# [$ }
#endif // __FASHION_COMBINE
" X- `+ U5 L3 S ]* }
+ |& O, H; E% \$ a) ?" Y8 @ -------------------------------------------------------------------------------------------------------------------------
$ |- D, B8 @. D( T* |1 CDPSrvr.h
9 m! ^6 F6 p' O( B
% d2 Q2 w* ?7 k, Q1 x w在 #ifdef __GUILD_HOUSE_MIDDLE- O! r5 p: y b& q' P, s$ i( w
void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); ( K6 p3 q( u. l q+ M: J# P
void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
# U# `6 Q% ?; ^& ~$ r4 i7 l void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); 0 R7 t9 Y$ {7 K2 u
#endif // __GUILD_HOUSE_MIDDLE
% G2 d5 M2 O& x; q* J! O6 A8 A) J) B2 ~/ l% ^9 A6 z
下面插入 #ifdef __FASHION_COMBINE6 V- \% C/ I4 ?6 t( Z u
void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long ); * |3 b8 Y# s/ ], ~$ `
#endif // __FASHION_COMBINE , l8 o8 K. [" g
. o( |& c: j- H
-------------------------------------------------------------------------------------------------------------------------0 `6 S" V+ M9 F
DPSrvr.cpp
8 G2 G4 [# C, _在 #ifdef __GUILD_HOUSE_MIDDLE
7 l6 E# O4 q v ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
% z$ P `5 @+ Y. Y3 h ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd ); " x6 I* v5 o, E' n+ o. A3 i
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
M) L5 D8 v2 G' G#endif // __GUILD_HOUSE_MIDDLE 9 B0 z2 h# I9 z" J1 S8 R7 F2 y
# W t. F7 E# O. Z 下面插入 #ifdef __FASHION_COMBINE
5 Y5 V# q* x3 m+ o7 |3 y) X0 k ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine ); 2 n3 ~/ M$ ]8 N$ G, ~! D
#endif // __FASHION_COMBINE . F* a7 G/ E5 T; M3 |
: p" j3 L) M0 d; S % J( e* K( R; ~, S/ T2 A+ ^4 I
在最后插入 #ifdef __FASHION_COMBINE) p8 K9 w0 i; p: K# Y }
void CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
% Q$ }! R* l7 S; D{ , G& r2 H/ X) B$ J# K- Q
CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser ); - Y9 }$ o4 D9 }6 g8 ]
if( IsValidObj( pUser ) )
/ f: O6 C) c, C. @5 K) ^ {
8 s* `* E$ v; w4 L8 I% R% X DWORD dwItem = NULL_ID;
. _# n. K. U: Q8 n% l+ @) g: d CItemElem* pItemElem[8]; 2 R9 N; S; w' ?! T+ {
( S, o& A, t; P/ _* U
for( int i = 0; i < 8; i++ ) ) H, ~: K5 o2 r0 @& i
{ . N( O# J; J+ Z) k# {0 W
ar >> dwItem;
" a3 ^5 U5 Y% F1 q4 {8 u. A3 V pItemElem = pUser->m_Inventory.GetAtId( dwItem );
; F: i/ g/ `* u8 ~. Z" D$ i" r if( !IsUsableItem( pItemElem)) & }" Y* E9 J/ \& M2 R
return;
( h" O7 C9 T' C+ R8 H } . A" t4 H+ l) r" z5 O" ~+ s5 }
if( xRandom( 10000 ) < 10000 )
- U* } P# g6 b* T { 8 \4 F: e6 f# {; U: q
int nResult = 0; 6 F; x4 r/ V3 E% ^8 ]( t( c
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] );
2 Q/ z- C& M8 D# x nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] ); 7 }9 C3 ?0 [3 R3 c
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] ); - F. X2 D5 c" S
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
}* D# i. n$ a' m8 o$ z if( nResult > 0 )
( \4 n8 S$ u% {# Q6 i2 }) g' q# T { 9 c [& p- e! ]- B
Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() ); & H, k S5 l: J# W. \0 B' }9 o9 v% A
}
# F2 P H8 T) ^. S2 k for( int i = 1; i < 8; i += 2 )
1 o6 F: O4 P/ a { " l2 {) L/ I9 T0 {; P: R& x- G
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
! O. |6 v" ^+ S0 J }
9 b+ P. O! B% z+ t for( int i = 0; i < 8; i += 2 ) : Y- l" U' e! k5 [. B0 @' F0 j3 L
{
+ ?7 j* K6 K y' R. V4 { pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() ); : T& G3 R& k: m8 g% V) k! G
}
' h$ g" ]+ g4 {; a/ G [' C6 q& r/ i' O6 y& G
pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); 0 f( H H" s: b1 b9 |
}else
. j5 R$ _6 v; j5 p$ s; H {
^- U6 R7 j3 e, s- O) n pUser->AddPlaySound( SND_INF_UPGRADEFAIL );
! f/ k9 v% u. B' G$ Z% R) H# C if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
3 z+ `& h# P" |' o/ K5 W g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
. g+ a6 P' @! M8 d4 b! n/ x
* D6 F- e& O# t- ? if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) )
: ^2 W8 |/ J7 t# Q$ ^ {
( H' R1 r4 e$ j p1 Z pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); , V% j0 L5 I- b4 s
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); $ Q+ D2 @& j" l# [ T: f7 b* s
6 w# A2 T( w1 M# w3 G! I# w
}else
2 i# {0 m3 e" y3 E+ ]% ~3 l* V7 Y { % f; |) V, Y% \: e% G, o* R) O! j( I
pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED ); 7 \8 @: r/ F. ?8 ?7 k
for( int i = 0; i < 8; i++ )
/ L3 F4 n/ f# s7 J. c( e {
" q/ L1 u, y8 `& X, ~6 n1 d; k' U pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); . Q* s7 B3 {5 }9 K' }4 v5 s V3 q
}9 [2 [. t( q* z2 x
}
0 g, z7 H) b8 l9 J0 @) Y4 L7 A }
9 _- g. _3 A) b y }
% B d& a5 A9 L9 ^% t}
: ~, Q5 @9 D" S4 x0 b$ Q5 u#endif // __FASHION_COMBINE : N# q5 J! |2 ]4 A
6 Z, S* c* m. j* t: w0 w
----------------------------------------------------------------------------------------------------------------------------
% |2 l$ V2 F( ]WndField.h0 j4 t+ `7 i# A, l+ J8 X6 L3 V. R
在 class CWndCampusSeveranceConfirm : public CWndNeuz
0 T1 t7 \/ v1 e; ] E! U5 G) C. H( d. i4 y% @
下面插入 #ifdef __FASHION_COMBINE& }) {# I! I$ O8 W) b6 u
class CWndFashionCombine : public CWndNeuz ' m* T' @) {+ l, ~; v H, N( R
{ - l$ J- @" s& N* t
public:
6 l/ O& @* j* S2 X% ~7 O: @, U CItemElem* m_pItemElem[12];
; u3 g2 L9 e6 V9 p. L1 c( F CTexture* m_pTexture[12];
/ V% F$ _1 K! }( b, H9 X
, h+ W, A2 W! O8 }& V0 S. Zpublic:
! a- Y" X- ?' A* i CWndFashionCombine(); 7 W2 x* \' i3 \0 h, o
virtual ~CWndFashionCombine(); + L- Z$ x) B( U7 x7 V; K
0 Z a$ z- s3 A: w
virtual void OnDraw( C2DRender* p2DRender ); 9 W0 I5 m% a- C: {$ w) ~' z
virtual void OnInitialUpdate();
9 n. B. Z$ D( X+ k5 a virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK );
$ G3 N, S% n- N virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult );
, h0 g: V5 u6 | virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ); $ C; R8 a0 \# X2 u2 w1 R, w! A- T0 O
virtual void OnSize( UINT nType, int cx, int cy ); ! I# w' j# E+ w& Q! D
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
( k' V1 v' @1 ?) m8 ], ?4 ^% [}; ( X! q% V+ f. N- \
#endif // __FASHION_COMBINE 6 P$ Y {1 o+ |3 N6 m
$ }1 B& G7 C% O8 r
----------------------------------------------------------------------------------------------------------------------------
. {7 ~) @9 P. T$ X1 r3 }4 SWndField.cpp: F) w" \# u0 G" m/ h1 l0 m, o
在 #include "wndwebbox.h"
5 D. N4 T5 v0 g' j+ e, `8 A2 ]4 d5 q# F
下面插入 #ifdef __FASHION_COMBINE ?* Y9 X# F9 ^+ J, t& a
#include "randomoption.h" & O2 t! C- y8 N* t7 ]. s% j
#endif // __FASHION_COMBINE - X6 W2 Y; i2 c0 `( U
; n- A! P+ |- Y \( B 就在最后:: E4 R4 L& M, e9 b: j% J, P" i
PHP代码: #ifdef __FASHION_COMBINE
! t6 S% C% x& Z5 K& gCWndFashionCombine::CWndFashionCombine() 9 Q$ b5 z7 l! `1 W3 B: m
{
5 y3 P/ Z3 w! P1 i) | for( int i = 0; i < 12; i++ ) 6 Z5 A P: q% q
{ 0 |( a4 t# ^' N- j, O6 R
m_pItemElem = NULL; 8 a1 u: E) k* W0 g
m_pTexture = NULL;
/ ^' X! n" {7 h$ o+ L //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));
# m2 C# O& N' X) {' v+ j" @, C //ZeroMemory( m_pTexture, sizeof( m_pTexture ));1 {0 m8 W' |/ g' X, n5 E
} ( r8 e- S) d+ }9 U# E! }; t
} / z6 r8 O% S1 s& e5 [* W% F
CWndFashionCombine::~CWndFashionCombine()
; ]1 f& l+ ]3 \. Z{ : @7 `- e9 Q0 f2 T6 |5 ?& a* j
for( int i = 0; i < 8; i++ ) - `0 f9 g/ e. v) {" N+ v
{ ; m) c' p4 Z% b! I
if( m_pItemElem != NULL )
& F3 J6 L2 O0 v3 _ A { * i2 U [% Y0 O6 J
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem ))
" |* ^5 `9 C4 ^& s* w2 S m_pItemElem->SetExtra(0);
5 j }7 x- u, n B* L4 J } ! `. b, U8 ^3 b. s4 Y2 b
} S% d" u5 m- [0 ?/ u& Y0 a" c
}
$ i" S( ?0 |0 e$ `; g, vvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender ) ; G1 L$ G) b7 F: m
{ 7 ], a( i4 [; x$ X* l8 z1 Y* W
LPWNDCTRL wndCtrl[12]; " z: P( r4 }5 h' c$ ^
, `: X4 C& v; u, y
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); * ~ l5 M' i6 U Y- M
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 3 N. d5 l7 Y3 v+ z, {: U4 X* F+ ~
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
4 w5 \- E; y L- X/ ^ wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
9 |/ D9 P* m" _* ^. z. `4 t0 @ wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
" j% `2 {- T' ~( ` wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
5 t, X) g# y7 f* { wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); 9 Y3 o+ k$ q! l$ ] T
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); 4 c. x0 K; R+ W: P
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT ); % o( e; _0 f. N' B/ D- M5 ]
wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH ); , O- x& z4 ?, }. h+ |$ X9 a
wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); X8 a# u* {( Q
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); ! o1 J2 }: Q2 ^
- q) t( ~6 @7 Y. C3 R for( int i = 0; i < 12; i++ )
0 P) d# g3 g7 `9 N {
) J s m+ D" t! S8 y% N if( m_pItemElem != NULL && m_pTexture != NULL ) & [5 {5 f' j4 \) }
{ 1 G1 i) e2 E5 e [% K: {
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); 0 J2 E. M3 N) l: r5 v
} 3 \1 L" P6 d6 {6 p; R! `6 w& k! ?/ }( r
} ) I0 P6 G% ~! L: k; [0 y' L. C
}
/ `- w# l+ c( A9 Mvoid CWndFashionCombine::OnInitialUpdate()
3 N4 m: X+ ]' j; l; l+ E8 x8 P5 v{
2 u& _7 W$ m$ r: O# H! A CWndNeuz::OnInitialUpdate();
( g6 D7 K* _# J' p1 l' B
! U# h- K J0 m' E& k9 B) x8 ~6 A% u CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START);
h! f# T4 C. G/ W& k9 c# p$ P pButton->EnableWindow(FALSE);
' w4 f& L4 }; w( N& t2 s* Z
9 o H2 J9 f2 q MoveParentCenter(); ; C( ~. r9 k. z+ o
}
+ \0 I$ Z9 X. v( r. i0 TBOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
4 B! I- L r+ h9 b/ |' V{ , ]# l1 k0 q! D' c% H
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent );
5 x3 t) k3 e4 ]8 c6 I, [/ C3 g}
, K" {6 F* e* IBOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) ) y q# e c0 H* v
{ " _3 J' d$ l# m x' t$ c9 c; w) l# W
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase ); ' ?; C9 j, a; U# u6 Z& b4 p
} ( `, j- h4 z: G& l' S' G! I: o& `1 \
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
0 n g7 i; K5 X/ `! N4 i" j{ : p6 s$ G- E: P7 o3 B/ V+ g6 @
CWndNeuz::OnSize( nType, cx, cy ); 1 t3 C2 ], \ u r
}
& v+ o3 m; t$ A) R$ ~1 L; V7 t- h) `
3 h: N c5 k6 _# m; i) x+ h: h( w+ L/ J* c- u% C
' [- U- ~( S" l5 m4 t0 F+ ]
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) , `1 F* H; ?+ l& M q# ]# u1 Z
{
4 [; ?# |% x! R0 k) o2 @5 f CRect rect[8]; 1 H7 _! \7 T9 J; x+ l
LPWNDCTRL wndCtrl[8]; 0 _% M' T! q5 b4 v
+ }/ ]8 N6 O; _: h! I wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
- D2 r8 W/ l' P3 F! w+ k wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); 2 @! r- z! O1 M) a) J5 K
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); ' d0 Y' x0 z1 }
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A ); % l; p" f. h! E$ y' s, [
wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); 8 |4 V* o7 t% `$ @
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B ); $ }( l$ @9 V3 j( l, _2 \
wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); + F! j. G% B3 L( u7 _
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
' |0 m$ e' l9 g: c8 F3 k7 }6 n0 V! a
BOOL bUpdate = FALSE; $ x5 z* o' N/ r+ g
% U3 ]- g0 e# j6 \) o$ \! o% q/ U for( int i = 0; i < 8; i++ ) 6 b3 |# i5 n8 e
{
8 R) ?/ S. x. ]) H- ~ rect = wndCtrl->rect;
1 L, q% S0 I+ M7 T% k5 O$ [' @; _ , A* ?5 Z1 l; n& M v3 y: `
if( rect.PtInRect( point )) $ q, h' u8 i# m# |3 K- Y7 D0 b
{
5 q! W; z4 \8 o3 Z( h& A CItemElem* pTempElem;
0 T* [. W) m O0 I: { pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId );
5 B6 e2 C- }/ m2 o6 W4 e# X8 a if( pTempElem != NULL ) - O/ f1 i; Y, s+ H
{ ) v( Z Y& b C& `- a* D6 ?" k1 |# W
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
9 S) X/ v _0 h; l% ?2 g+ G+ A {
+ z9 \% Y+ X- c0 Q; z) Y, C/ T( Z ItemProp* pItemProp = pTempElem->GetProp();
2 Z( P; _$ F. J! m/ ?4 Q( [; L
8 h7 [6 _' W6 r$ o/ S% r9 ^ if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT ))
$ }. _+ s$ ~6 g1 a+ { { 7 V- \5 _9 r! X) Z
if( i == 0 )
9 z* `8 o8 V8 V {9 J' @% h. y& G& c8 M+ N8 J
if( m_pItemElem[4] != NULL )
+ \& p: k2 c" T3 S: R9 z/ z# d {% O) F4 w0 s; R# I, i; \+ ]
int nSize = 0; # H/ i/ H, u3 u& |+ C" m( X
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
2 q0 C8 R! E+ H nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() ); 8 G9 u( x- i, N: e" \
if( nSize > 3 )
9 Z) S; X& o# O/ |2 G0 y7 G: _" d: Y& U {
7 K5 W. {2 D- f% i( x8 \ g_WndMng.OpenMessageBox( "oversize" );
2 c5 e/ |& V! i1 U return TRUE; 7 @- w; y- ~* I% _9 t, I
}else
9 g3 r2 j3 R& @) j {
6 W) ~3 Q* T. Z7 z6 C. [: R& E6 ^ bUpdate = TRUE; ' q7 X9 q) k% W7 H
}
# B! }2 @/ Z5 Y+ \- p8 z% v* o$ r }
* J9 ?9 ]9 P5 L/ Y if(m_pItemElem != NULL)
' a. f& o$ ^1 B& s1 } m_pItemElem->SetExtra(0); # O0 w+ v+ O, ?7 A
+ d5 `$ H& V/ }( B0 k0 S
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 8 j8 n& o( U; K+ m* e2 l, q* \
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); * D$ n0 {: {, ^. ~( n$ d1 k
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); * S! X! A0 P4 A ?" ?5 b( A2 j
7 ^2 i3 }8 {+ |+ B+ x7 ` if( bUpdate == TRUE ) 1 o; R! s2 x. l0 I0 p
{: q; e6 ]: \: V3 N' a) \- D( H
m_pItemElem[8] = m_pItemElem[0];
* P ~) a1 ]. Y: t7 G m_pTexture[8] = m_pTexture[0];
?$ ?* f) ~- L# z8 {- E8 F // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );$ C; x" p! A" t! S- f3 ]; ?) [
}
; x0 Q! a2 T q: H$ @9 L }
4 [: z7 c! l# o4 g* Y2 ] if( i == 4 )
6 K' l# u* U. M, {7 j2 o/ o: m5 k {
6 w7 W8 h3 y5 ~ ^ if( m_pItemElem[0] != NULL )
0 h' Y. _6 V3 V; U: j {+ C$ T& X6 p. O) E( v) L- a
int nSize = 0; 8 S; |! \* z) w% Y6 C! G/ d
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
* _) a# C/ c4 G$ b nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() ); * ~, i! w9 s! f0 T- d6 H5 B4 ?0 e
if( nSize > 3 )
* b# ^# N" @; k& I% D1 o, U {
# ~# {, b1 f. E' |3 G- ? g_WndMng.OpenMessageBox( "oversize" );
9 a9 E$ w1 v. S } return TRUE; ) l' N" o! R; z! j0 P3 f. a& F! k
}else
3 c/ B1 f' R1 z' W" ~; n. J$ m {# @/ R+ M; u2 q- e
bUpdate = TRUE; , w# o- q* G$ ]: ]/ w7 i
}
( J, e: S4 y h7 T7 r, y# e* o }
6 Z* Q1 D6 u# s if(m_pItemElem != NULL)
& u. b! P+ b! c! b8 ^ m_pItemElem->SetExtra(0); ; s( B! M( c' W6 F& z2 G( t
% M$ J4 V7 {; }8 ?: l7 \7 Q
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 1 N" `1 }/ Q8 I. x$ G
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); / B4 h+ @$ P3 {8 ?
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 7 L) J Z2 z! i* T
/ o% @5 _# ]+ f& M0 g if( bUpdate == TRUE ) # }0 H+ j A* M, g9 U; n7 W
{
" x0 T$ m' l, N" Z# H m_pItemElem[8] = m_pItemElem[0];
) o/ A+ b* f* o5 V/ {( ? m_pTexture[8] = m_pTexture[0]; , p$ O q/ e! H; W" C
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
+ U2 ~% g; j& M: F! {) Q } / H" m: H9 Z% W% u
}$ Q0 n1 k+ D+ w
}else
3 O ?* b# i, f2 S if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) B& i6 L) M4 S5 h: D9 k
{3 g' l* }$ ]% ] `
if( i == 1 ) 9 W* C, i) n% S R6 A, R5 p$ w) {( x
{
# Z* v& f( f! z8 |+ m if( m_pItemElem[5] != NULL )
. x3 N6 [6 v; r- R {! a+ ]/ g5 G1 H! v; d5 \
int nSize = 0;
* a: V7 N# B$ k. v2 _ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
) Z+ L; }) r. s: ? nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() ); 2 }2 V4 Z" h, x0 k. g6 z
if( nSize > 3 ) : \3 T7 e+ j& V' T7 C0 Q+ G: k
{
- s2 N+ l2 ~ b& j7 v$ _9 r g_WndMng.OpenMessageBox( "oversize" ); ( y k7 @# O* E
return TRUE; & f. y+ h# P4 L- x+ E
}else) G9 W6 f0 c$ I' V4 a$ U& z7 h
{* x; V" y# w& W' d7 `, l
bUpdate = TRUE; 2 E# z9 h$ D" Y
}1 a5 ~( W; [" u2 L3 c8 p
}
# p0 n& Y& M- R) Q if(m_pItemElem != NULL) - ?# Q" \8 q5 W& ~3 l' i
m_pItemElem->SetExtra(0);
1 o. Q( a, Z) Z# W8 M# d2 ]+ u
/ m8 ?3 u% q+ T1 \+ M9 a+ ?) N m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); * `, D; }' s4 t* y( [; j
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); / r" m' S6 n+ k& F- k
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); ! s3 s; [: b2 M+ D) M
' `1 V8 C( M0 \) C
if( bUpdate == TRUE )
, f, _4 J) U' c* L/ F {
5 D) p, a+ b6 B. o- r) J8 S6 } m_pItemElem[9] = m_pItemElem[1];
& T- `. C+ v/ q4 }+ {3 l m_pTexture[9] = m_pTexture[1]; 4 F& l, m7 w/ ^' U2 t+ ^* U. [
. V( G- V& l H9 w
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );; t" j1 B; c! k; u- X2 T
} 6 J2 g! _+ h" \
}& e! ?- Q* `8 S k
if( i == 5 )
( i1 W& u6 {/ y1 y h% E {& Q" Q- m( b) N) C% V
if( m_pItemElem[1] != NULL )
3 v/ A4 O/ D- M! \3 e {
# b: u O" i* m5 i+ \& R! r int nSize = 0;
" W( s. C0 A* I' f nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
! f" n5 V9 u. s3 G nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); ; e. n. M3 t/ m: Z; O' |$ b
if( nSize > 3 ) * F2 h. ^ ~4 H4 U7 u
{
0 F9 W% L- N O* [ g_WndMng.OpenMessageBox( "oversize" ); 2 U4 Q& _. C0 W. c5 S* R) e
return TRUE; 9 S3 y4 i# a5 `9 `4 x( v0 v ?: N
}else3 c5 ^ n+ e% E9 Y0 k3 g+ J2 ^
{# D R* r! E0 x# C/ @* d$ e4 m
bUpdate = TRUE;
* u5 C- ` b6 [ B! ? V }" y+ |- @" h4 I' t
}
2 X0 c8 a3 `9 E6 O0 O5 l if(m_pItemElem != NULL) " o' f+ ?$ q8 w
m_pItemElem->SetExtra(0);
( S" k V1 x& \! `5 H; O5 a. t/ t) N5 F9 ` w; ]& B- [, u
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); ]& A1 w' ?/ \" v$ w: [+ D/ W
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
1 {1 Z! ^& G* I: T4 F m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
# d! s. {* A4 ~+ g3 |9 \4 f: a7 s6 V N5 X4 I6 A
if( bUpdate == TRUE )
7 U+ c$ `- t8 Y {
* Y1 A8 t! s; i" ^# B7 G m_pItemElem[9] = m_pItemElem[1]; 1 a( \3 A" e6 c
m_pTexture[9] = m_pTexture[1];
( y3 e% o, C4 ~6 ^1 z //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );
' l0 W6 B& K! B- n }
: L9 n1 S: P* ` } _( D4 h9 e9 c1 G9 x6 D
}else
7 \+ q5 Z$ A( d, L' B0 {5 @ if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE ))
% R# ]2 A1 f9 S7 d/ v {
& y! ^9 v# p$ n; P( q if( i == 2 )
: | @/ I* K2 |# x f$ f" I! g {
8 Z( @1 G" Y$ w$ }/ G6 A if( m_pItemElem[6] != NULL ) $ _& s( j$ B. C6 i. a* S
{$ L! G( I* e. `. g8 C) I3 v/ J
int nSize = 0;
' Z4 r% c% p6 e+ N" K3 z0 M nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
, P( N% M1 K' ?) | nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() ); 5 t/ v+ l( l: p c! Y% x$ c
if( nSize > 3 ) 2 j" L( Y0 @* \- R, T
{
* T: e# ?7 ^; b+ @5 f% s* O6 y' E. F g_WndMng.OpenMessageBox( "oversize" ); 3 q, F8 S7 n g" t: ?- i
return TRUE;
. D8 p" n2 ?) s; B$ V( \8 w: o }else- J$ H: |( D5 O
{$ D" B6 t; p. r( I& K) r) b
bUpdate = TRUE;
. \8 Z5 v$ m1 I) i }
$ N1 G# x) T3 W* T+ i9 ]& E }
3 D; ]3 B9 Q& W" ^ U" O# K, G if(m_pItemElem != NULL) / d! B3 {/ P7 E5 ?
m_pItemElem->SetExtra(0);
& g$ {3 \% Y' \ ~1 m. e5 T' L, S$ X' T- ~
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); + Y! Y E/ a' d, I# k
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
& P, l' u/ m- Z6 t m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
2 j7 `$ ?) {7 U, C8 }( c" ^& }# H! B) c4 z9 W" h
if( bUpdate == TRUE ) / \% Q' r( Y( c! g7 I) ~
{
3 I; Q) p. y1 ?5 b4 A% I+ S0 q m_pItemElem[10] = m_pItemElem[2]; 8 ~6 S$ d) u' z" n& }
m_pTexture[10] = m_pTexture[2]; - J% ], C7 `" V9 U" G/ G- p5 ?, q/ p
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );
2 [) B) e/ {: @2 x% F } . H" x0 a& c7 a
}
+ C5 q9 k& B. I) n if( i == 6 ) 1 D; I+ q. [7 T" f1 O
{" B4 Z( g1 A; E/ P; R3 Q3 C$ H n
if( m_pItemElem[2] != NULL )
9 h1 X7 M" \9 K3 M3 e* Y {& M5 P% o# [- c2 D5 W
int nSize = 0;
- E8 T$ C( O6 E+ c/ v+ I+ \ nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); " e- h7 M3 b0 d: y( r! X: z: A
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() );
$ d$ N4 a7 l0 p2 K/ m if( nSize > 3 )
& \5 n, x* u, m# Z; r5 d3 @ {
; D1 O# Y" I8 c* M0 W g_WndMng.OpenMessageBox( "oversize" ); g" b/ ]0 m Z6 [
return TRUE;
/ ]: G: Z9 R3 [ r5 S9 B }else
% i6 w9 W/ ]& u8 t7 z, f! u! f/ v0 ` {
# _* U. }8 i" e; N& ~ bUpdate = TRUE;
6 k4 m5 y: y: m" x }
1 p( C! W8 L1 H/ x1 @: P+ v }
1 v1 Y8 y' q: s0 S5 g" S M if(m_pItemElem != NULL)
, D2 p* s( ~# \( o+ o. ` m_pItemElem->SetExtra(0);
/ r/ a: l6 p* a K
6 p! G) G0 y2 _$ k m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); 0 T4 C' b; N+ ?* {8 r
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 3 h% T) T9 C; N- H
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); # x% _$ j+ [! d2 K1 e2 C
( l0 s9 |9 U5 Q2 b6 w' V if( bUpdate == TRUE )
7 A! \: f2 `" H: q% m6 X& r {3 d7 B1 L L( c! n/ @% o7 s3 B1 z
m_pItemElem[10] = m_pItemElem[2];
, A5 v( b0 U( q) B% X/ y* Q m_pTexture[10] = m_pTexture[2];
; k6 ?$ g [% F9 H5 p4 A! n# y1 q. I // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );; ]) V6 `3 \9 G- T
}
5 H; m( E% d* C) j7 c; M: k) K }1 K6 t: d+ @8 ~; O o4 u8 H0 P
}else! t- V! Q+ o- O
if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) 1 r; V/ x( y$ s( T
{
1 Y+ C7 s0 D' V5 k if( i == 3 )
& x3 N/ P; R1 t. I3 ^ T# C+ M2 a1 w {) _- F9 B6 c$ ]; `9 G- I$ N
if( m_pItemElem[7] != NULL ) $ p; O( P" C' d! ?! E6 {
{
/ {8 e; e& ~7 E- ~/ t) s int nSize = 0; 3 n5 V3 S5 I8 R- u& _5 m
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); & `9 t, |, t: Q) d7 b. y, S9 {6 V
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() ); 2 U( O4 P: e! J! A) ]1 ~$ }' [5 d4 f
if( nSize > 3 )
, _/ y% c4 L1 w# T ]' b- n {
- \% U) w) N S+ z& h( [ g_WndMng.OpenMessageBox( "oversize" ); + {2 k6 F- \, u; y* T& X2 x9 H3 S
return TRUE;
( E) x* M& A; J0 G/ n3 B }else
) z" S& J# M* t. H- x$ N {* c; v1 s5 z, ~/ t7 A k
bUpdate = TRUE; 9 p4 L3 t. @; w9 `; j# W% r; G3 i
}
% }% _! F) `: P- J5 y5 `( A }
- w7 I7 G% p% X" Q5 p if(m_pItemElem != NULL)
4 ]4 @: k+ }/ j& A" F4 j2 ` m_pItemElem->SetExtra(0); ' v# o: F! i/ U6 B( Q
4 m( T6 E5 c% G' s. \' l) V. }& c m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); . G% Q: }+ O; c1 a/ ^
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
( T7 F: h* b* k% T m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); $ o6 ^5 `5 w. ^* q% {1 \0 @. @
6 T0 k6 ~* o% V7 u
if( bUpdate == TRUE ) & h$ w6 Q I) t0 ~# c- Y; H1 _' q
{* |& I2 Q4 [& R+ m# `
m_pItemElem[11] = m_pItemElem[3]; 9 {& ^% N) J. H
m_pTexture[11] = m_pTexture[3];
" ]2 H! k& t7 |; Q6 L // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
; b7 ~/ w" r# ~$ l5 B }
. G' [( [7 {* ^/ O ]' i& j: m& `6 l } t. |( }; K* Q6 f7 `+ q
if( i == 7 )
- G3 m% V' A3 z( h {+ b! b) Y; L/ _9 z+ T
if( m_pItemElem[3] != NULL )
* z$ O" Z L" O: A F* v3 _ {
* z/ m/ N/ W% _4 g7 u int nSize = 0; 3 Z: J% A" D( ~3 s2 B
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
& E. z- ^; V% i8 F8 J nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() );
9 _; U9 U u4 g2 t; i if( nSize > 3 ) 6 J7 g( u0 w8 g9 ]: P9 v% b
{
& n1 \# O p) g; ]/ d g_WndMng.OpenMessageBox( "oversize" ); - W* y1 i/ e, F9 b9 l
return TRUE;
6 a3 ^1 h0 f( F7 n8 Z* d+ Q2 V }else! G3 j0 `7 G' f" G6 s3 H
{
9 S5 k7 Y0 p* `7 ~* f- N bUpdate = TRUE;
- g6 s4 O0 I1 s6 n: }8 q4 p }
d+ v; V8 j) M1 e1 j. B# N }
: A( n; t" s3 M8 C' k3 i; W* k& j if(m_pItemElem != NULL) + L. G3 }# L- H" {. `4 l
m_pItemElem->SetExtra(0);
3 d* y, `, X( h; b. l! e
+ J( C5 q3 Y. t/ w( h m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
P m9 Q: W. ^1 ~0 K m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
. E; M9 f! m0 ^. `+ U m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); $ ^; U' c S7 K) X# }* Q
6 C E. I" i9 f c4 a
if( bUpdate == TRUE )
9 C0 j% E8 C. c" O! ?- S$ ]6 ^ {5 X* }+ B# z; M. j& x8 M p1 S
m_pItemElem[11] = m_pItemElem[3]; 2 o" z2 \- r) U$ F& f! I4 W
m_pTexture[11] = m_pTexture[3]; 8 V4 y1 Z8 |! Y6 d' |$ Y7 l1 q
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );$ C+ v) \; h% I9 }4 Z
} ' l# p( z2 p& {6 K1 D; f
}
: \8 D, T; ^. y/ D }else) f4 O" ?, c" T( `: F7 n
{ T) }8 a1 I7 p: z4 d
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); Y5 U. |' _& m7 S4 T1 `
// wrong tab t, H6 R5 m1 q5 G. t6 F
} 5 L" K, | W- o1 ^, R# L: ^
}else6 n: D; E$ ~( I- v- n6 r2 g) z% n
{
( c+ s2 c% V0 N# V8 q. B" L g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
) x# M" n' V f" P) T: g // not blessed : M2 _ Y! n9 B! e" Z# W% {
} . s& `8 a* z$ K9 G- w
}
; y! u+ V; T* u. h; z4 x$ J }
+ b! E* r: r% }9 ?* m } 9 ~3 {6 f* n, n% [
5 O* H8 o( I ^. B8 l" P* a" j
int nCheck = 0;
# S/ X _) d' G% E& ` for( int i = 0; i < 8; i++ ) + e& j. [ ~2 D- p- D ]
{
; _: y' _5 v. F7 i! P4 @ if( m_pItemElem != NULL ) 3 W6 Y; p l& I6 X8 S3 z
nCheck++; * T. K" i* v w4 q) l$ n
}
2 r6 A7 Z, s1 q$ k6 ` if( 8 <= nCheck )
/ {+ \, w, K5 z0 j1 ~ { 3 {8 m! i( |2 j k' A! m
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); ; H, N/ I/ \: U: i
pButton->EnableWindow(TRUE); 2 X: T4 V9 l# q- L& A. u8 m! I
} ) B3 z1 G. @) Z6 w, {6 G
return TRUE; ! m, \+ ?% j: `+ R$ v0 [# g
}
4 V+ x: t }8 e. p5 _. uBOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) 8 R8 \4 C0 B$ [4 X
{ 7 ~4 }2 u4 d$ P f( D, e6 ^
switch( nID )
2 B4 g+ Q' T( [4 v {
+ J) I7 N% v+ V- S1 I) _# C2 K case WIDC_BUTTON1: / R$ H, i; r; N5 d; C- r
{ ! q- s" Y. n% D
g_DPlay.SendCombineFashion( " ^0 B' Y! Y ~8 r7 ~
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId,
) p8 ?5 _; H9 X/ E6 g, |/ ^ m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
2 J- h6 a) l; Q7 ] m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, $ o; _$ p, A5 c' P
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId
/ R8 Z8 i7 n3 t6 i, Y! X: ~ ); * `7 q/ \1 ~/ U/ `: b# t# l
Destroy();
: Z3 {* e* u9 ?; Q# k. ~ break;
* h3 N: V8 a" s; O& u- l6 V } 2 x: n" a2 Y: l9 L6 j/ P! S r
case WIDC_BUTTON2:
6 M8 _2 t% N4 v3 u- {# B- X { + E3 M% R) O) _: S3 ?& n" `. A
Destroy(); 6 D3 {6 s, E5 C; D
break; " C: Y ^6 `; S' w7 D3 @
}
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return CWndNeuz::OnChildNotify( message, nID, pLResult );
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) X s9 t: f0 F#endif // __FASHION_COMBINE 3 l$ p3 s4 P6 V) J# X" C. h8 Q/ o
* N2 s) w8 D: ]+ q' r8 c# H% v2 Z V ----------------------------------------------------------------------------------------------------------------------------% o' r* U* X# Q! N3 V, {
WndWorld.cpp
4 o4 D; V- u3 _9 ^. c) d在 case MMI_REMOVE_CAMPUS: ; A" a0 t% V8 `6 E
{ * w* R* c! x0 e* o9 G$ ~" l4 l
if( g_WndMng.m_pWndCampusSeveranceConfirm ) 8 J* W( k+ a5 U4 }+ k
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); 1 f u8 ~2 E$ j( h* D4 p6 G) l
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
- n( e, r; {. s6 e4 x5 n5 \7 A g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); : d; j: m' o2 h) C& k! S9 }
break;
6 f" A, U, N$ A j5 f' Q' Q* Z& s } & I# [. v0 X. o4 @; k
#endif // __CAMPUS
8 f+ F- S; `4 h# U# q+ j `% h* h- m) r: t6 h
下面插入 #ifdef __FASHION_COMBINE
8 O2 x$ x% @, V' r$ K f case MMI_COSTUMEMIX01:
0 h5 t, I; w! O& ^5 ^0 h { ! @; J C. o/ ]- | T8 S' }
SAFE_DELETE( g_WndMng.m_pWndFashionCombine );
/ o) c% v, i# n) W g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; 9 G8 v' c0 j* L/ V. T) }) U
g_WndMng.m_pWndFashionCombine->Initialize();
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break;
6 j! F% D9 V, @4 _% I" c#endif // __FASHION_COMBINE
7 |* n9 {" w& X& r( S h
! C/ n: L& ^2 e4 R/ [ ----------------------------------------------------------------------------------------------------------------------------+ Q0 A8 M4 y0 W. B% `
WndManager.h
: u- {2 A* r/ Y6 a$ L* `( B E
; X2 N4 n; `; k9 Q于:4 p; Z" ?/ }0 u. L9 J8 G l) r
PHP代码: #ifdef __GUILD_HOUSE_MIDDLE0 ~ _$ U( g/ P: R' H" D
CWndGuildHouseBid* m_pWndGHBid;
- G T O' e' y#endif //__GUILD_HOUSE_MIDDLE , z3 Y+ g; x1 C6 a; P! V8 C1 g
) n" S- ^+ e0 F- G8 ` 认为:
0 k) ?. D' Q5 }& [7 z# F1 ?' Z1 FPHP代码: #ifdef __FASHION_COMBINE
7 H' N- ?2 n' _/ m% L4 a3 d CWndFashionCombine* m_pWndFashionCombine;
% i& I; U1 `: [7 J+ c#endif // __FASHION_COMBINE
, P% \0 |- D* o" I
- ~8 T8 Y4 {& P/ ` ----------------------------------------------------------------------------------------------------------------------------3 X2 v5 `$ }* F. X8 w
WndManager.cpp
7 D& Y8 s* ?# o2 m% w6 T$ |/ V" @ I5 D" t, i
在 #ifdef __GUILD_HOUSE_MIDDLE
+ y4 I8 y+ H0 k s else if( m_pWndGHBid == pWndChild ) 0 n( A. z: P D' S; g: R
{ " b/ B; M0 l" u+ Z- v$ F' m- N
SAFE_DELETE( m_pWndGHBid ); 4 H4 H/ l& n$ V4 L
pWndChild = NULL; - ^5 W; s( d) W) Y" \' U8 ~6 w
}
+ R7 d% m$ R+ E+ A4 |5 r#endif //__GUILD_HOUSE_MIDDLE
8 [; y! u" W; K* {4 A
6 [, B2 J, r2 i- D 后面插入 #ifdef __FASHION_COMBINE
" |8 h# B9 M i" @ else if(m_pWndFashionCombine == pWndChild) 8 a7 ~) j1 T! o
{
( w; P6 f0 A9 q+ Q9 Z2 t1 O! P SAFE_DELETE( m_pWndFashionCombine ); # I$ w% _8 O- a, C% d# X( s, c
pWndChild = NULL; ; D& y0 e1 n% k4 P$ G' q
} - p) X8 q' z% B! i9 w
#endif // __FASHION_COMBINE
: H5 W! W* ], Z0 Z4 w3 I: P7 d
* ^& e) n8 c& o, D ----------------------------------------------------------------------------------------------------------------------------6 {2 `" ^! n6 ^, w. ]/ R$ _
DPClient.h
2 `( H/ g5 Y8 K" R8 Z6 T% ]
" l* P% ^( _$ q- u S* F% U在 #ifdef __GUILD_HOUSE_MIDDLE, N( F' T, G/ }/ f4 f# c
private:
$ |, D1 h& h' d* y5 J- d void OnGuildHouseTenderMainWnd( CAr & ar );
) [/ U& ^2 |+ Q0 [" G void OnGuildHouseTenderInfoWnd( CAr & ar );
/ v4 Q4 w, e* C$ {5 S void OnGuildHouseTenderResult( CAr & ar ); & M& K3 D8 S$ _1 n/ L6 a ^$ f. M
public: 8 s% K- H, `. n$ @" P1 Q6 r
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId ); 5 B0 v1 m, t- H+ C2 z" J8 m
void SendGuildHouseTenderInfoWnd( OBJID objGHId ); # Z0 C- O) s& X c
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
+ `; M5 `+ a, C+ T+ `$ i4 ]- U#endif // __GUILD_HOUSE_MIDDLE
) T& S/ ^& E- |( v. _7 h, o- b. s: N( x3 E; T2 {- ~
下面插入 #ifdef __FASHION_COMBINE
) L' g/ B" C2 W! f) P void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 );
V( |$ b9 e+ C! |) y#endif // __FASHION_COMBINE
* f" J$ n+ ~% \, v+ {" K1 y% V, H* Q2 O e; ?2 ]! O) i- _
----------------------------------------------------------------------------------------------------------------------------0 S7 O* q0 `+ f
DPClient.cpp; }3 E, M2 C, f
3 P: }( x2 j4 C9 u6 k8 @2 y在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
: |3 s# j0 {: {' P1 p3 e+ h{
' q+ J8 a0 p9 x BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); 6 W+ B2 }3 d1 k9 G- L7 n
ar << objGHId << nTenderPerin << nTenderPenya; 6 Q2 U8 n% k3 w) v
SEND( ar, this, DPID_SERVERPLAYER );
; T* J# O/ `, x% C" r} 9 k2 y# ~9 f6 j7 h7 c
#endif // __GUILD_HOUSE_MIDDLE + S/ X9 M5 T- b9 O2 v: J/ m
& P$ |+ v* A2 y; V
下面插入 #ifdef __FASHION_COMBINE- |; L2 t1 Z/ k4 O/ J6 e
void CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) 9 |" k7 K4 a; \5 N& b* U: _% e5 j
{ % s9 Y1 w2 v. {' O* o+ B5 X9 \# D
BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); 6 R; ]3 v% e4 x& |' B& K; I+ H
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; ' O) q2 p! ]4 y% m5 T( B0 |0 ?
SEND( ar, this, DPID_SERVERPLAYER );
+ ~' ~# J& S3 w% l1 L}
! e' r- M3 ^: ~+ l$ P1 a#endif // __FASHION_COMBINE
0 a$ f+ W8 z% Q- b" w. ]' Y# R3 U0 Q4 E/ p
----------------------------------------------------------------------------------------------------------------------------5 X, {3 ?( b' w; k. Y
% `# j) B8 u+ E0 @" ^
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
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----------------------------------------------------------------------------------------------------------------------------
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( h3 [8 A; p. A
) b( R+ Y; e8 T
如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
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0 _+ K. i# f- ^- X7 p: e; W' i) w6 O
~怪物
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