莫因E * PVP- c6 W- D& ~; C; h
! f& r/ ~. X6 N! o
8 [- a8 A- b3 q2 U6 }
0 m5 }6 ^; u8 s# a今天,我释放时尚结合为中华民国来源不信任或不使用任何原因,你希望人们系统。
! J' G3 {, `6 G+ k1 u R* E5 j y7 e" k, `
有大量的代码,我已经测试过它,它可以编译自己1A。
0 i1 b# `6 O2 }2 L
[7 H1 j0 w0 V# W6 b! w, x+ E8 }; e w! {! R) V
现在会如此容易所有的C&P'en
* c( d7 l8 H0 D2 z% R# h
0 g' w4 K, K1 g+ t- 你需要的资源得到自己,因为我不决定一切你“推屁股。”
+ E7 M( W' Q9 ]1 ` u' `) {# ?6 Z; m! _1 L5 `; [1 \
你说我成功,资源应该时装组合系统顺利运行。
2 v7 n& F% l* l
& d9 V- f' V' e# U: E% G0 ^9 f. d$ h, r8 r" b5 }+ {0 W* ?9 |
! V2 C! [; R$ X# w# ~# e首先是学分:
- j6 o, G" i3 u5 t# m. o
1 ^# B; p/ Y# X0 a9 A& MEtioom(90%)% x, w' p9 Q& `! a" v
怪物(10%)0 \: ] F3 B6 P# |; b {% k
0 x. g& o/ j d9 U: }( ]
" i( J+ ]; \! [/ N* E* n这里的问题,而是“不问任何小型或定义语法错误。”
% c+ X% t) Q1 F& t" s' T
9 Z6 G+ I) V5 h3 f3 W
i4 e5 U/ U+ L) R! g/ P: [; e
$ K/ r! n$ n$ I- P& T9 E6 v* b6 l1 C, {, \+ n6 j
唔够讲,这里是答应释放: randomoption.h
/ V( {) P# x3 s3 A
8 f- g! J# a J+ [在 public: $ C8 A& ^* f0 g" H
bool IsCheckedSafeFlag( __int64 n64RandomeOption );
. q9 a5 B# T; h; Q& p- h4 e( } void SetSafeFlag( __int64* pn64RandomOption ); . b6 h P: P' X9 h% D6 f" z
void ResetSafeFlag( __int64* pn64RandomOption );
) ?8 A) }+ O9 k" Q) i: t7 [ // mulcom END100405 °¢¼o o¸è£àÇ μη縶¸® ! }. s9 i' [9 j/ ]- H: z! |4 T
) k" a# R& o" K) V! W0 {9 Q 这下面插入:# N) S6 x0 p2 U: T) k' ?
, Z! K& X9 R7 C+ N8 @# x. r2 J
#ifdef __FASHION_COMBINE
- k' n" R+ t* g. tpublic:
5 G( ?) K5 ]" f4 W4 n: u4 F int MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize = 3 ); 7 P: E- J/ s. d$ X1 h Z) ]
#endif // __FASHION_COMBINE
: x$ t" u0 ]2 X7 {" t: p4 p- g$ t
" j) Y6 X" M% ~# S ---------------------------------------------------------------------------------------------------------------------4 E/ ?! Q/ z' P) a
randomoption.cpp
! w. \0 v. A" G
7 h" S% } ] D( e9 E4 j# O0 G在 bool CRandomOptionProperty::IsCheckedSafeFlag( __int64 n64RandomeOption ) # @+ V7 W! R+ J* A% b, Q% h* O
- q/ o J6 F" U# R% F
下面插入 #ifdef __FASHION_COMBINE/ N9 `' ~0 S8 K: K) ^3 W: _% s
int CRandomOptionProperty::MergeRandomOption( CItemElem* pItemElemMain, CItemElem* pItemElemDestroy, int nMaxCombinedSize ) 0 n4 L& G$ C% _) [: c5 \2 e5 t* {
{ ; ]" p5 s0 u) }* `0 j
int nMainSize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemMain->GetRandomOptItemId() ); ( y. {. M1 u; S4 d# R! f; Y
int nDestroySize = g_xRandomOptionProperty->GetRandomOptionSize( pItemElemDestroy->GetRandomOptItemId() );
8 e' N( I& s! W0 A# a( ~1 P, s% I
if( nMainSize + nDestroySize > nMaxCombinedSize ) 9 v& D* E. k1 R1 \9 y% B9 u6 g
return 1; $ W8 k8 m7 W3 w- v6 {& Q
: v d0 C$ }2 {+ r% a) _, n
for( int i = 0; i < nDestroySize; i++ ) + Z, H* s. D/ [, Y7 N6 K
{ 9 Z$ O5 c2 D; e: ~
int nDst, nAdj; 1 L. t+ k, s) b
if( g_xRandomOptionProperty->GetParam( pItemElemDestroy->GetRandomOptItemId(), i, &nDst, &nAdj ) ) 5 T# N' G) f6 x8 k$ a& B" v
g_xRandomOptionProperty->SetParam( pItemElemMain->GetRandomOptItemIdPtr(), nDst, nAdj ); 8 w! }; }# T* L. H- f$ \( n
} + l3 T8 j' f* H/ H% E% p
return 0;
0 i B3 Y J7 N} , K* Z: n2 O! R3 H& p
#endif // __FASHION_COMBINE
: T1 `. |" r( R8 ~, f" L. d4 d. H$ p. J' b# |1 T4 j
-----------------------------------------------------------------------------------------------------------------------* ]/ |& \/ Z- D1 c1 c# q+ F9 d
MsgHdr.h! i8 | A' J, w% I0 H: T' t
+ l: D" t3 m1 Y: L7 Y) @
插入 #ifdef __FASHION_COMBINE
" f P$ i7 ]8 }* I% p% H1 m#define PACKETTYPE_COMBINE_FASHION (DWORD)0x88100299+ J$ t4 L# `) j; M
#endif // __FASHION_COMBINE , ?5 p4 a5 ~$ o9 S! {; E- l3 `) z( g# X
; T7 y4 c5 X2 r1 J# c4 t# d* |6 o
-------------------------------------------------------------------------------------------------------------------------
# l9 R6 b/ q3 l# l: [DPSrvr.h, {5 B( _9 U. y$ s5 i( Z
; l- e& q; v6 @) v) Q3 a9 c+ Q在 #ifdef __GUILD_HOUSE_MIDDLE
0 K1 m* h' C+ T6 J; E void OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
1 w% m$ w/ s7 J( ]' { void OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
' k! Z( k1 R( ?$ s3 G7 l3 Y void OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
: ~. t$ J( `! `- N. ~% _#endif // __GUILD_HOUSE_MIDDLE ! S' G, x& k+ Z& g
1 S! r7 l/ M1 X9 o0 W
下面插入 #ifdef __FASHION_COMBINE
$ m( ]0 T% }) U6 z, V# D void OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
$ K1 b' v( v! v5 a* y#endif // __FASHION_COMBINE
2 b4 K3 x5 J: p! Q- g! S) b% k7 e7 p3 G) p' g; M
-------------------------------------------------------------------------------------------------------------------------
V* ], M, Q) K+ g! Z2 BDPSrvr.cpp: ~, a& ?1 D. d) S" n+ H
在 #ifdef __GUILD_HOUSE_MIDDLE2 g) i2 L6 } F$ w
ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
+ p7 Z$ [- G7 X Y4 O! K: W# _+ { ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
3 t& d8 N/ l; K9 V T ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
7 V8 |" K' Z4 X! x. l! n- \* z#endif // __GUILD_HOUSE_MIDDLE
7 V# U, h% a6 d
* b# k& R- `7 p3 ?1 P: _ 下面插入 #ifdef __FASHION_COMBINE
( m$ y. f1 i9 S! l! v ON_MSG( PACKETTYPE_COMBINE_FASHION, OnFashionCombine );
, l' T4 y9 R) y# ~' H2 g, M#endif // __FASHION_COMBINE 7 h6 }1 Z C+ t' I
1 i5 x1 n8 D* H2 A! Y/ p" e
5 ?0 L7 ]: N' v5 C7 I! M$ A
在最后插入 #ifdef __FASHION_COMBINE
* I" R) B- V8 pvoid CDPSrvr::OnFashionCombine( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
8 F' w: Z4 k1 S3 D$ }{
D! c ^0 U, B& ^ CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
% E9 o* A1 O8 a3 w2 f* a! S if( IsValidObj( pUser ) )
% N9 A! y Q( M- P, h2 ]/ R { 2 E! A) B/ _) w% [: T0 D+ h4 @
DWORD dwItem = NULL_ID;
& V" { k- B$ @2 N6 J CItemElem* pItemElem[8];
k, B6 M5 v: C
" p0 I6 t! d' H+ s' o, @2 V for( int i = 0; i < 8; i++ )
: R8 l( n k; r# D: x& O0 f- p! Y {
D1 k' o5 t o. o ar >> dwItem;
3 s; o. l- D' K pItemElem = pUser->m_Inventory.GetAtId( dwItem );
# K6 {3 c7 t- T4 M9 r4 O if( !IsUsableItem( pItemElem))
7 u8 S. T2 _/ H: M$ i return;/ J# f6 k4 r6 Y u7 b
} 7 p! ?: c* p6 m0 G
if( xRandom( 10000 ) < 10000 ) . x3 j7 F) l% o4 N5 w5 V$ Z* p; a# y
{
" {, \, D, m# P! J. J V* K1 w int nResult = 0; 6 Z2 i5 g' l" K( A5 P# p
nResult = g_xRandomOptionProperty->MergeRandomOption( pItemElem[0], pItemElem[1] ); $ S# L; {+ f. [
nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[2], pItemElem[3] );
# ?" {' T. p9 K" l _' [* H nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[4], pItemElem[5] );
' \+ v/ T' L2 r0 M0 R7 U! Q/ [. n8 I/ z nResult += g_xRandomOptionProperty->MergeRandomOption( pItemElem[6], pItemElem[7] );
# U8 B3 r) A* l: [0 i% c. n if( nResult > 0 )
, [& v- _5 n! G. C E- f {
; Q4 R9 l P+ n, w Error( "packet editor detected. tried to combine more then 3 awakening on one item. User: %s", pUser->GetName() );
- K! B$ Q' W# f } ! u) z( M5 q$ t8 |+ t
for( int i = 1; i < 8; i += 2 ) T; O+ H3 A( Z$ K
{ ; k& V: f, w- q! j2 {) w, L
pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 ); / v- j7 C/ c" s
}
5 t! z5 j& S4 T7 L: P/ ^* `% Y7 D. \ for( int i = 0; i < 8; i += 2 )
& R& z0 @. Y( ~& p, y$ r. v+ {2 [ { ' c- Z3 @3 I) o$ E" F
pUser->UpdateItemEx( (BYTE)( pItemElem->m_dwObjId ), UI_RANDOMOPTITEMID, pItemElem->GetRandomOptItemId() );
: f% J) { k6 v" s6 i }
7 M5 x( f. G3 X" u5 e3 {* J% ^* [3 o5 y( b* J+ R( O
pUser->AddDefinedText( TID_COSTUME_COSTUMEMIXCOMPLETE ); 5 s/ n. W1 Q3 C" b5 F) y* O# F3 a
}else
" R# N8 S) z/ i0 V { 2 Q6 u. [( S- L1 x& ]
pUser->AddPlaySound( SND_INF_UPGRADEFAIL ); . Y( J& t+ h9 p* \, Q& |" w+ m
if( pUser->IsMode( TRANSPARENT_MODE ) == 0 )
: I( k/ t4 E( c7 k( \. H) n g_UserMng.AddCreateSfxObj( (CMover *)pUser, XI_INT_FAIL, pUser->GetPos().x, pUser->GetPos().y, pUser->GetPos().z );
4 M$ u9 B. w5 K' \. B4 @( i4 `% o3 M8 j- c* `
if( pUser->HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_COSTUMEDEFENDER ) ) p; E; A; p& E( n- T
{
! @9 P0 g9 i, F pUser->RemoveBuff( BUFF_ITEM , II_SYS_SYS_SCR_COSTUMEDEFENDER ); 6 Y5 m( t3 a0 M. \$ _* v3 }( V
pUser->AddDefinedText( TID_MMI_COSTUME_SAFEMIXITEM03 ); : L& H/ c, ~& W1 ?8 ?3 C; F
# `- }/ f! U* [6 i
}else
, p: T% P3 |2 O5 i4 n {
7 l) c, N5 t; y* [* C pUser->AddDefinedText( TID_MMI_COSTUME_COSTUMEMIXFAILED );
. P3 v7 {) f; y+ N! u6 x1 B( } for( int i = 0; i < 8; i++ ) , v7 }3 N! I9 Q
{
' W5 H& N: F5 I4 ] pUser->UpdateItem( (BYTE)pItemElem->m_dwObjId, UI_NUM, 0 );
9 x9 w; \* Z5 K i }$ k" |+ c' w4 q
}
2 K! h5 S1 Z9 V: Q T( \ } ?8 g- H! \7 } z
} / ^5 f) V7 u* x4 b. g# t
}
* B6 B& W8 O0 D#endif // __FASHION_COMBINE , D( {9 O7 ?/ M
- `6 i7 g* t! A1 K2 G/ T9 o
----------------------------------------------------------------------------------------------------------------------------: D# o/ J9 W5 Q. s
WndField.h9 A8 s; r( e: F' z0 U9 M$ d
在 class CWndCampusSeveranceConfirm : public CWndNeuz . o0 h, i% L( n. U; P! v: o
: L! j5 R8 Q- H+ Q5 ^
下面插入 #ifdef __FASHION_COMBINE" P6 \5 u/ u$ e7 `4 ~& v! M
class CWndFashionCombine : public CWndNeuz
( v& l2 x. f1 s6 V! q6 U: S) W{ , k0 P) a$ ?3 S2 }1 I, ^1 G4 O
public: 2 n7 ^; |$ R+ ~' g
CItemElem* m_pItemElem[12];
2 m% }& `8 ~: g" d7 u% M+ @. ^ CTexture* m_pTexture[12]; 7 o# t/ b6 L1 C, x
; B0 O; D4 D0 I0 K% ~3 J+ u! ?
public:
4 g. D: u" S C1 w2 V CWndFashionCombine(); E5 s: q7 z1 @' ]* @2 U
virtual ~CWndFashionCombine();
% X @- ` ^; A' i- N3 m5 ]- t/ ^. Z& u3 A- U3 H* l
virtual void OnDraw( C2DRender* p2DRender ); # z- S, o6 v; \9 s1 F1 z
virtual void OnInitialUpdate();
! O* S4 h$ D5 J: S* w; o/ s virtual BOOL Initialize( CWndBase* pWndParent = NULL, DWORD nType = MB_OK ); ; U) P0 E2 |. I; ]$ E6 n1 y& I
virtual BOOL OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ); & z6 t, P7 Q$ h, y: [5 i
virtual BOOL OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase );
3 {" d/ V0 O/ ^ j virtual void OnSize( UINT nType, int cx, int cy ); % H, v1 y9 k. S" _9 z/ r
virtual BOOL OnDropIcon( LPSHORTCUT pShortcut, CPoint point );
) @7 {+ P8 L" V7 N* h( u& A}; " e; s0 b7 n. L$ S3 r/ A( G1 n
#endif // __FASHION_COMBINE
! ]' P" w5 N1 s! V$ D, O4 d
: D8 R" u% t6 u( s ----------------------------------------------------------------------------------------------------------------------------; c) S' O; W0 }. N& ]
WndField.cpp* t* C5 Y x' E1 y/ d
在 #include "wndwebbox.h"
5 D4 ^6 ~& n' l: ?& Z9 |/ Y7 k' }2 r) O5 k7 F( h$ T I) l' u- E. b
下面插入 #ifdef __FASHION_COMBINE
) F _: v- y% k0 v7 \3 R#include "randomoption.h"
: i& X- r9 M$ v; l/ u6 i#endif // __FASHION_COMBINE
8 x- e& i8 U ?" n$ \) t& J0 V* r9 F F8 p8 ^7 `& {( n3 u+ F( @
就在最后:2 T; k* @1 |1 y8 |3 R) s
PHP代码: #ifdef __FASHION_COMBINE
' ?6 y7 c. v$ U! o1 S4 MCWndFashionCombine::CWndFashionCombine() G% Z! B9 u2 B. F% g. Y
{ + n( H( v) b+ |" ~. M+ V. N8 V5 _! V
for( int i = 0; i < 12; i++ ) ! I6 E2 O9 g. |
{
+ b" r( M% y$ M( b1 J m_pItemElem = NULL; 4 G, J% e7 j6 ?1 y; [3 P
m_pTexture = NULL;
/ I8 Y7 ]: u! y- Q, }! H; F7 l0 S0 B //ZeroMemory( m_pItemElem, sizeof( m_pItemElem ));0 b3 D. [5 z$ B; v2 A- f
//ZeroMemory( m_pTexture, sizeof( m_pTexture ));
, k6 A+ l/ y; x9 E* }* r }
0 C+ v+ }# W- T/ W4 E}
4 V5 U4 w$ x& v& r" x( l8 OCWndFashionCombine::~CWndFashionCombine()
9 v4 e$ Z( b; ^5 l{
8 l4 x7 g) L/ t- T+ f- [ for( int i = 0; i < 8; i++ ) % o& z2 p, G5 o6 F$ c& f. h
{ ( y0 n' {: o5 g( j6 X8 X& `& R' V
if( m_pItemElem != NULL )
8 ^9 {: y% J0 c5 ]* a$ h { * f. [0 w- ^( B
if( !g_pPlayer->m_vtInfo.IsTrading( m_pItemElem )) 5 Z2 b' I& ?5 `9 A% U. o; F# N3 P
m_pItemElem->SetExtra(0);
# p9 X) C/ H, R5 q } 9 H$ \) y R3 R+ j+ o
} 9 y: W. [/ E. Y) F
}
( f/ b* ^6 T( b, N3 x' y- Wvoid CWndFashionCombine::OnDraw( C2DRender* p2DRender )
# P# D% l/ U1 E{
3 W9 l5 t' k7 h7 F! v LPWNDCTRL wndCtrl[12]; 7 J2 i4 |; `5 j1 J6 b Y8 j" Q; H* s
6 B. G, t# H+ _5 ^
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A ); ( U, o. m( Y$ f$ ]; ]0 j0 Q* p
wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A ); : B6 G2 ^, a2 o$ C8 t" p/ |" z
wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A ); & \# ?; `: J; j& J
wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
1 b3 T4 K! l, w/ K8 ^, D, y% n wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B ); ' {' U) C/ r1 }' U2 j0 E
wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
) \9 i) t! V1 ]& O4 j wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B ); & m0 W- @; d) _( B- m
wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B ); $ h7 W$ l* S6 ^7 e' g, W
wndCtrl[8] = GetWndCtrl( WIDC_ST_RESULT_HAT );
: D* F; q% }3 r/ c9 N9 j } wndCtrl[9] = GetWndCtrl( WIDC_ST_RESULT_CLOTH );
* X+ |) g+ M4 h wndCtrl[10]= GetWndCtrl( WIDC_ST_RESULT_GLOVE ); 0 F$ N& A( w* K
wndCtrl[11]= GetWndCtrl( WIDC_ST_RESULT_SHOES ); # G# S# _% }3 ^8 q
2 f8 K- A2 d( D+ ?% N, J
for( int i = 0; i < 12; i++ ) 7 Q+ P( O0 u3 R7 X0 @* o8 G9 o3 F2 k
{ ! I8 u* _) f5 y- q7 n
if( m_pItemElem != NULL && m_pTexture != NULL ) 5 O. f) q7 H( D. H; R* w* Y
{ & |# @' q- U; Z; T- W q
m_pTexture->Render( p2DRender, CPoint( wndCtrl->rect.left, wndCtrl->rect.top)); ) H& C7 O3 z6 R
} % P3 K: x8 P; ~' Z* D% M& q4 {, j9 A
} 8 A0 W& |$ G; ]: l9 x& q# o9 C
}
9 e6 _8 V' M' x* {void CWndFashionCombine::OnInitialUpdate()
0 Z( N5 T2 p8 m/ S* P{
' P5 ]+ }+ r. a, B CWndNeuz::OnInitialUpdate();
2 ]4 A6 w; [; N5 e* W/ X2 ?3 y" S: y7 J- f S! k! {
CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); - K. k% Q5 d \. V( b5 w$ h" ]7 X
pButton->EnableWindow(FALSE); * c+ F' Y' N8 G4 V* m$ m' J: I+ ?
' K% _, S. G/ _ L1 U. z% z
MoveParentCenter();
$ |$ G0 g; d$ s$ D6 i6 h/ F} - N2 s8 f# u( G( H) N `
BOOL CWndFashionCombine::Initialize( CWndBase* pWndParent, DWORD /*dwWndId*/ )
?! J9 Y' @% ~. K{ + c4 b, ^9 Z0 z% ~
return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_COSTUME_MIXMENU, 0, CPoint( 0, 0 ), pWndParent ); 3 ^6 x3 h3 T9 C, @1 F# _; ?
} $ s2 u, Z+ N. i& A
BOOL CWndFashionCombine::OnCommand( UINT nID, DWORD dwMessage, CWndBase* pWndBase ) 3 @8 n" ^/ k$ n! A1 l; }2 ]
{ + g8 d: Q9 W! s' z
return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
8 W) M( k W9 u' D; `# n" P( X# B} ~1 r" t7 D. k2 X7 \
void CWndFashionCombine::OnSize( UINT nType, int cx, int cy )
8 S4 u! _5 s) H j' i{ 7 F% x, f- D7 e
CWndNeuz::OnSize( nType, cx, cy ); * n$ U; m S( S# r. p( M i
} . ~: ?2 y, h9 N& c, {4 p
5 u' w1 D5 J- t6 z
4 S9 t4 B- B' j1 p! ~& _4 x5 S
BOOL CWndFashionCombine::OnDropIcon( LPSHORTCUT pShortcut, CPoint point )
' i8 X. G: }% S5 v o2 k{ - G. @) V8 h; U/ e! u7 }
CRect rect[8]; / B. l0 f4 M( g/ `6 d
LPWNDCTRL wndCtrl[8]; # S$ a" i U( z
; I4 Z3 {/ Y4 O4 ?. C1 j
wndCtrl[0] = GetWndCtrl( WIDC_ST_HAT_A );
* m5 ?/ P% O0 r) w# ?6 z# v6 V wndCtrl[1] = GetWndCtrl( WIDC_ST_CLOTH_A );
; {* S8 j0 v- A( f wndCtrl[2] = GetWndCtrl( WIDC_ST_GLOVE_A );
5 Y5 j: {( {. N3 p8 B wndCtrl[3] = GetWndCtrl( WIDC_ST_SHOES_A );
" U C4 K# L' `: |, `# ]2 I wndCtrl[4] = GetWndCtrl( WIDC_ST_HAT_B );
- X4 L9 m) x) o) h& m1 \2 S" d' h wndCtrl[5] = GetWndCtrl( WIDC_ST_CLOTH_B );
! X: r8 p- I4 A3 ]4 k wndCtrl[6] = GetWndCtrl( WIDC_ST_GLOVE_B );
* X; Z; ^2 C- K- E x& {8 C wndCtrl[7] = GetWndCtrl( WIDC_ST_SHOES_B );
- G; p2 V( D# T, `- g0 V) C ^0 j) [, u: N, b! v r& X0 Y
BOOL bUpdate = FALSE; $ J9 I/ y: M( J2 l" j5 R# t0 V
" H- w4 a, e# s2 J3 v6 R( e5 P for( int i = 0; i < 8; i++ )
% P/ B0 E) \# O; r8 Z {
+ V' Q9 G% m% }% } rect = wndCtrl->rect;
6 h+ |; [: b# b( r ) O7 j" b/ D/ q- _; {# K
if( rect.PtInRect( point )) . m( a1 r+ z: h$ k( q% i m
{
7 l0 g# K0 K2 b; e8 C' | CItemElem* pTempElem;
. R5 x8 [" E9 z( q pTempElem = (CItemElem*) g_pPlayer->GetItemId( pShortcut->m_dwId ); 6 Q9 u% k) f0 @1 l1 @
if( pTempElem != NULL )
1 o' _7 |1 S: S4 k$ k { # J" p8 ~" n! ?1 `
if( 0 < CRandomOptionProperty::GetInstance()->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ))
4 I1 [3 ]" @" ?! D {
/ [! H b) V# s4 p; O ItemProp* pItemProp = pTempElem->GetProp(); 2 Y8 H6 q8 f, B9 M% G! R
% {/ ]3 p# i# e9 n! X
if(( i == 0 || i == 4 ) && ( pItemProp->dwItemKind3 == IK3_HAT )) % B, T6 x3 p# }4 l
{
. i, M. w# D" R, g if( i == 0 )
) }6 q8 J; F) d4 V# i: f7 w {8 h5 K; H0 \- N$ h1 P
if( m_pItemElem[4] != NULL )
" d& `! u* h0 ^0 n( a& r {
' a. ~- H6 }5 f9 M9 C3 A int nSize = 0;
1 g" R, g" c1 o8 v) f% I, {. F nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); % n0 v5 v9 _; k
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[4]->GetRandomOptItemId() );
; ]& L' q9 {0 Y# O0 G if( nSize > 3 )
3 o$ u4 b3 B* p1 w7 n {0 i0 N" Z- E' Z
g_WndMng.OpenMessageBox( "oversize" );
! y0 }8 S7 g- J! u+ B) m4 r; H return TRUE;
- n) [. q: V' C }else
1 `# A# V- S$ ~, g8 ^* Y {
/ ]5 T$ x% q1 c/ W' I0 ~ bUpdate = TRUE; u. N2 ]9 _* A- B. X
}
2 R) I' \# J$ l0 v. A- _ }0 O. H" r. Q. z7 t. J0 L! [
if(m_pItemElem != NULL)
: t2 _- y5 r" p6 E5 ^ m_pItemElem->SetExtra(0); 3 ]# [# a4 o0 a8 y$ K' D
N# g# H9 q; V, F
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); . }- F& S2 ~: \7 ?: g& m
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ! y* c2 f" e' E8 |8 C
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); G: r/ J4 D, R9 ^' e' {8 L
& ]* o8 B0 ]1 V0 a4 U7 m4 y
if( bUpdate == TRUE )
: J1 \& O) j( X6 E' m. N& W {8 `) j2 p& ~9 T% f
m_pItemElem[8] = m_pItemElem[0]; 6 j* j4 K6 b$ ]0 h
m_pTexture[8] = m_pTexture[0];
" P# R' @. v0 p" P // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );! F: C3 h, m- e, P
}
9 z l" u9 S* P: f0 Z7 E( ^ } V+ `) Z E5 Z
if( i == 4 )
( h' v3 h' V& K3 v. v+ n {
: m5 J; ]/ K. {, a( F if( m_pItemElem[0] != NULL ) 7 o* J7 D) |- ?9 V" E& _& I% F j
{
/ D& z1 `- g1 \3 H8 ^ int nSize = 0; $ b( t" o: z6 w% W8 O
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 7 U( o2 F, l( j' E
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[0]->GetRandomOptItemId() );
; |1 }3 _; V: R5 p' d" f0 @$ S- X if( nSize > 3 )
8 X3 h; {! [6 n/ d6 t2 M {
2 c2 Z9 V/ m# S g_WndMng.OpenMessageBox( "oversize" ); 2 L/ q1 W9 R+ a/ _8 d8 g
return TRUE; & v/ k9 ?! u0 l2 c: l* L
}else) {- b% y3 F: Z0 u+ N. h& `
{
2 }8 r9 z3 F" X& [ bUpdate = TRUE;
0 v% x& D" U' C8 L3 C* x; o) q }
% S: s& W& ]( B# d0 a }
# _. M" G3 s$ t5 k- ~2 H if(m_pItemElem != NULL) \0 E3 \) ]! ]0 t. E# a% V1 ?9 K
m_pItemElem->SetExtra(0);
& ~( Z4 f' Z: x5 [' a' @( P( J/ u9 d2 k+ W, Y3 Z. y
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); - a2 S* h' p3 I& r& y
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); + F7 e1 J, j. y; K" [4 z9 L& l" n& |
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 5 @8 A% P6 B* u E% I
1 D+ V! R5 w6 l
if( bUpdate == TRUE ) + [( R- z) R8 y# L4 v3 W
{
. L! N2 Z A: ^9 E% W Q, q m_pItemElem[8] = m_pItemElem[0]; # d7 m' V- x9 C0 b! j) M8 W
m_pTexture[8] = m_pTexture[0]; 1 c0 E+ x5 |8 X0 m/ i% N. R
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[8], m_pItemElem[4] );
/ P! M8 D, {7 {- T5 E$ U. Z } 4 ^: |9 T% f/ b
}
# \- J0 S- |9 [2 |; P8 ]* _ }else
, Y7 C0 n! M5 m4 n if(( i == 1 || i == 5 ) && ( pItemProp->dwItemKind3 == IK3_CLOTH )) " }) J& U& [ c# _/ o, C0 e2 d
{2 W& n6 X& I4 e* ?( H2 ^6 B
if( i == 1 )
3 t! t4 q7 F H% N6 k {5 O8 U8 i R; q5 e' Q2 h
if( m_pItemElem[5] != NULL ) ! k& \1 X2 f$ O o) b
{
- j9 r# C4 W0 v3 G* K! |% u( V int nSize = 0; # t" B2 g' M* F& Q/ K
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); $ t" {* W" i; l/ y
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[5]->GetRandomOptItemId() );
; M/ o; e! w& O- m7 v" j/ c if( nSize > 3 ) ( p" z3 C* C% z3 ~! d
{' B9 n; m" V3 J b) ?
g_WndMng.OpenMessageBox( "oversize" );
! W+ w3 M! Y( c9 I# }- n return TRUE; 4 d& H6 o8 R L
}else
1 A% e Z! d7 s0 y* y4 } {
z' M+ K, X b' |( B2 p4 w bUpdate = TRUE; f5 L* B3 k# O0 t% p7 R- O
}
, ]& \5 d& @" u. V/ r/ x }5 d6 e @8 L+ @+ x+ j/ K. y
if(m_pItemElem != NULL)
# z1 \9 k* [$ k7 V( B m_pItemElem->SetExtra(0);
; F6 ?1 m! ]2 B U" C* z0 H/ P4 W' w4 ]# y# B
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); . g1 H# ]7 j+ c+ q% ~, l
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); 3 \! B. i- i- }7 h+ _2 C
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); % f# A( c6 I) }; Q5 v
9 H+ u5 g) k& Y4 c5 y if( bUpdate == TRUE )
- Q# u- F9 ~& T( [' ^0 _( G4 j% N# Z {
: E4 s. Z$ w8 v m_pItemElem[9] = m_pItemElem[1];
3 B4 F! ?/ `) \ m_pTexture[9] = m_pTexture[1]; ' e) F/ ?# E c
! W, i' [8 n* d! ]. z# w* D
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] );* E; `) c# b$ [8 W* w! B0 B+ `
} 5 C1 `( S# s/ K* A8 Q1 ?
}
# v; i7 _- _) ~2 a, n! x$ w' |! K if( i == 5 ) ' F! h* ~7 H; w D; m
{
1 M* t6 M% {7 k1 T if( m_pItemElem[1] != NULL )
8 }9 }7 v3 o, N" n4 E# c& o) Z {8 n" _/ x6 R# W% ^
int nSize = 0;
8 } C0 @9 E4 C2 C; r/ G/ g( F nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 0 g/ Q$ d4 b% Q) j! R& N+ d
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[1]->GetRandomOptItemId() ); ; g; b8 G3 Z! Z3 O, r
if( nSize > 3 ) 2 c3 z0 m. n( s/ C/ C
{- j0 N/ d9 B o% S. A
g_WndMng.OpenMessageBox( "oversize" ); % K0 e% A5 b" e& r& t% ~( A
return TRUE;
: ?: n$ R8 s( z5 Q7 {* Y3 B2 Z }else
, u# u. a$ h! f! C+ h {3 M+ S& ]7 }7 P Z6 d8 q
bUpdate = TRUE;
( Z8 v$ T+ ]; L2 m/ A, G }& T% d0 x; q! {. l7 K
}" S' n* T0 J! L& E$ M' x
if(m_pItemElem != NULL)
$ M6 g5 V! M9 }6 j; V m_pItemElem->SetExtra(0);
1 [3 T# K+ I3 ^( N) E
0 s/ h" E, \5 L* b m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
' r0 B" ~8 v8 [% X6 D: W m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
f# S; X' G" c7 j1 N7 B4 Q m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); 5 A% ?. Z) _2 r- R# s, ]
, }# _* F" s7 _' e. W, q if( bUpdate == TRUE )
& ]$ m' T$ h) A$ K {) d/ q7 y8 n3 z* W" `' w
m_pItemElem[9] = m_pItemElem[1];
4 i% w& |" L* t7 Y m_pTexture[9] = m_pTexture[1];
; U1 u7 P. D5 ~. Q //g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[9], m_pItemElem[5] ); r: r4 {3 e6 R# d& K# _# @+ l
}
0 N! Y3 W, H8 o4 G: b, n Z }
5 W5 e& x0 `: R( _+ i3 b: q# g) M& I }else
# E' y! l& ~ X: ?! s* u% d if(( i == 2 || i == 6 ) && ( pItemProp->dwItemKind3 == IK3_GLOVE )) . d3 c! V& } v
{- g% c' a8 ~1 E. P# Q" j$ x: U& z
if( i == 2 )
' q, h' v& z2 h/ n: E! @, G {. V. z4 j7 R3 T4 P
if( m_pItemElem[6] != NULL )
- s0 z1 t( r. o6 B" B i6 o {
+ [) d9 B: Y; z* R8 T int nSize = 0;
* H9 I0 k5 J M: E1 R" r6 z- } nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); 4 w2 ?$ l+ e( r6 u
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[6]->GetRandomOptItemId() );
5 ~* V# `" S& v3 H# b3 T4 G. e! I if( nSize > 3 ) - a0 C; L" v% S5 v( ?; @3 v' B
{; x6 C& G# C. e7 Y" W+ i# h2 ?
g_WndMng.OpenMessageBox( "oversize" );
- k# I% k8 d, D2 A. l return TRUE;
- O9 f4 ^. f) k- y }else
9 _2 \- [3 V9 b$ u {
4 Q4 o( I( E8 e+ @, s: l1 P bUpdate = TRUE; 9 @) B2 \! T. i' t: b+ m
}
0 O! r9 p+ A, e; F- f5 p$ Q }0 E1 j8 Y8 i# Z3 ?4 |
if(m_pItemElem != NULL)
7 c6 E. y3 u1 w& ]/ Q7 M m_pItemElem->SetExtra(0);
& J, a& l7 U1 ^7 R3 Y4 t& U5 z( U3 S' T: ~: ^
m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
) \' \5 f# _9 `/ g; W. Z; D9 z m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
+ ]' }/ {' ~4 `- ~( K' ^' { m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); + z. f+ R( G% w9 G# V
0 l. i K6 z% ?9 E: m1 b if( bUpdate == TRUE ) / G1 S% T0 k9 u! S7 b/ A3 E
{ ?: J( X2 Q* [) c" a4 P) r2 e
m_pItemElem[10] = m_pItemElem[2];
' z% I! N+ L8 y+ r m_pTexture[10] = m_pTexture[2]; " K- ^9 B6 R8 p; b
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );, D6 }# I5 ?- C3 ?/ a. R" i" Q# e
} 8 d* s( V9 X% }) Y \
}
. d# U4 w6 R8 |- z( k% i if( i == 6 ) * }8 S( `1 u# _! c$ D
{
# Y1 R+ [9 h, {" P q$ c" J' s if( m_pItemElem[2] != NULL )
! G5 A4 n) t* T; ~% o {+ O+ l" x* v5 K- `* i {$ w
int nSize = 0; ! E+ J( @+ `% A4 U$ |" B% o2 t( d) M
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ); / W* c1 _7 J! N
nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[2]->GetRandomOptItemId() ); 3 @( `1 l* v8 E# I
if( nSize > 3 )
% m o. G0 p+ r) L) r" b. v {- v4 s" }; [# H- [
g_WndMng.OpenMessageBox( "oversize" );
4 ~0 ^1 W8 {4 J return TRUE;
& c2 c0 }1 ~, l1 F) G9 U }else! l' i2 m: u P
{
2 H$ B( g8 S+ j M; P8 Z0 Z: L4 M3 v bUpdate = TRUE; h$ s! \1 H/ D' H0 V
}
( Z. ^$ H( G" H0 u$ r- |- n }$ \# }) f6 s/ C$ [
if(m_pItemElem != NULL)
) Q( [: y, G P2 {. q4 Z3 Y m_pItemElem->SetExtra(0);
' [& W# k4 A) n2 @+ X( t; n
/ z4 m$ Z' C! z- c6 O$ H1 o2 f m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
' n4 a( A0 j6 R @ m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ) l+ x$ q- ~# k% q0 q; f
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
% N" {+ W% e9 U* P9 P8 r# r0 Y. O! I3 s! p7 c! t: I: a. d. Z
if( bUpdate == TRUE ) " B. C! I# o! L i2 q
{
/ I, d8 V$ z. g m_pItemElem[10] = m_pItemElem[2];
, V7 s0 d" ]. i/ Y9 Y m_pTexture[10] = m_pTexture[2]; & w x, G9 w( z& G0 ~7 `3 i
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[10], m_pItemElem[6] );* t; Y; Q5 Q) E8 p
} & X/ U! W ?! H' o' v0 k C
}
' p: {! h) D' K- O1 e7 m }else
" x4 g2 J" ^8 u- S4 {3 h3 u- J if(( i == 3 || i == 7 ) && ( pItemProp->dwItemKind3 == IK3_SHOES )) / H9 T' A9 t+ }; v7 g0 d
{
$ L6 E) K6 X. S* R2 p8 r0 t; \ if( i == 3 )
7 \& X8 Y0 E. z$ f {
: J# m" R' ]* H- L if( m_pItemElem[7] != NULL ) ! z& R6 |! {6 d! |9 W
{ J. r3 `! I- O
int nSize = 0;
3 S# R/ V# B, p( h* B nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
6 @( q" T. u) m& m$ v* t& B7 n nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[7]->GetRandomOptItemId() );
; X8 W3 q- V" i if( nSize > 3 )
: F! j& y0 S6 M. x {4 B6 c2 @" ^; X S8 c- Z
g_WndMng.OpenMessageBox( "oversize" );
* Y+ L4 n1 L! [3 M; g+ b7 W; ] U return TRUE; 7 H& G0 T" t! k5 e. R7 c
}else( F& c' |8 F6 Z9 A& l0 r
{: G, `4 F; {; j. t
bUpdate = TRUE;
. l4 D4 t! O- J o% B }! p4 m3 L! A( i1 e: {
}
& n' S7 Y$ J, `. u if(m_pItemElem != NULL) 5 U* g6 \" E( h& B. {( T
m_pItemElem->SetExtra(0); ; A. ]$ x) _8 N5 q, [& e& ]
( M2 y4 T0 W$ v8 _7 }6 @/ G; a; L m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); # }- X9 Z' F, p; x0 U$ d& v
m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff );
2 u, J% o) u* R2 r% {1 s1 w3 d2 ^ m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
% y% k4 Q* k( G1 n& Z9 q# i. x
" ]5 r( n* R: q6 h& w if( bUpdate == TRUE ) ( z7 x1 N6 s/ i2 i
{; E& Z) M% w: ~0 T# N$ @; n6 E, n
m_pItemElem[11] = m_pItemElem[3]; ; w& N' H L4 T8 L3 I$ Z9 I7 E
m_pTexture[11] = m_pTexture[3];
5 @# Z+ u1 ~5 ?) l! { Y // g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );
3 @9 e# I& y4 Q) B- c } . h1 o7 w1 C T! Q/ _/ U7 Y
}1 W+ c) G$ ]( [: J. C4 ~
if( i == 7 )
* X8 ~+ Z9 u' ~; ^- | {0 S3 c. d6 Z# F% m/ {- ?* O& {
if( m_pItemElem[3] != NULL )
) |+ b/ y# g2 X* N {
: G& ]+ r) l4 U6 E( W2 p/ _7 ^/ L int nSize = 0; 8 |: H7 I0 A4 I3 L% o5 @# }
nSize += g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() );
- |7 }% ]/ q8 |. { nSize += g_xRandomOptionProperty->GetRandomOptionSize( m_pItemElem[3]->GetRandomOptItemId() ); + |! J- N+ L# K3 @2 W" b
if( nSize > 3 )
. {2 G- y8 E' i! |" m$ H {0 u& W4 T3 l+ Q# |, }* n5 Q
g_WndMng.OpenMessageBox( "oversize" ); 0 C" B1 W7 I7 L& A: h* f" M1 r8 Y
return TRUE;
$ I p7 o$ x# { W0 z; e( k }else
) N Q0 N. C9 G* e0 j {+ ]3 Q! q# o9 U6 N$ b& s
bUpdate = TRUE; : E& I1 Q. f0 w* X
}
: A* O8 k3 K' E }
) X2 K3 i; e1 z0 x l$ Y if(m_pItemElem != NULL)
" S' Q. F- m+ g8 n# N# K9 q& Y m_pItemElem->SetExtra(0);
; u- Z' Q7 h) F+ e( H z K
4 _, s4 R9 t/ u; h Y m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId );
2 W0 Z" C; G. W. ^7 I5 u m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, pItemProp->szIcon), 0xffff00ff ); ; g6 }* I1 ~7 D
m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1);
( @, b: L' [: W% H% R9 X' ~3 R& ]/ E4 t# h4 v
if( bUpdate == TRUE ) ; s# v# F. B5 c2 k! S
{
% t, F6 H f+ x1 S+ w; q m_pItemElem[11] = m_pItemElem[3];
) C9 l% ?4 t: t# ~- G1 y m_pTexture[11] = m_pTexture[3]; 9 `6 b1 Z. V- K; L' {' m# `4 ^
// g_xRandomOptionProperty->MergeRandomOption( m_pItemElem[11], m_pItemElem[7] );1 I9 j, \# v# g% q) M
}
* X0 [0 S7 j8 C3 w }+ {* f# _. B4 R- N1 G3 D
}else
$ B! `% p, ^1 y8 ~ {! m! j' ]+ S. A: |' s
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) );
6 u6 V8 k8 H+ {2 ?" i7 w // wrong tab . u' S0 x: U. Q9 S' U. v$ p1 d" H
}
- w8 i- \, v4 o! `0 S }else
6 {/ J) N Y) u0 O9 p {5 S' ]( e# |! y! n
g_WndMng.OpenMessageBox( prj.GetText( TID_COSTUME_REGISTERNOTSLOT ) ); 3 `5 r1 i7 ?& ]
// not blessed 7 j6 F* ~) t2 i$ D! v2 F2 S5 b( R
}
- i1 I, b) x* H } ; H! z' a% h$ J
} ; ]+ [* j7 M+ q9 J5 G; L2 X* `
} + ~! s/ n0 _& I | d" C9 ]
. D( K) x* t7 @% C int nCheck = 0;
5 X0 }. ]2 p- R6 H# A for( int i = 0; i < 8; i++ )
7 w: n n0 b" K) b. O. Z {
1 s$ K: W4 P" P" p! n" P+ G if( m_pItemElem != NULL ) l- `. a8 V v2 G
nCheck++; 1 M$ y) \* S& }
}
$ z( m1 K6 _9 j if( 8 <= nCheck ) 1 I; N. ~) I$ G: N; w9 l
{
# ^( }; n% B' A" d3 e6 O CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BT_START); 6 ]# u5 y) m/ ]' `
pButton->EnableWindow(TRUE);
, ~. g p6 I) Q } , W, v5 X" c* b
return TRUE;
! _: b, E4 ^- t3 ^& u}
z% s& Y7 e# \6 ABOOL CWndFashionCombine::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
/ A$ ~( q9 d. k6 R- g{
1 n8 N6 T& }! z switch( nID ) c8 y* t2 o9 p, `
{ 8 n$ f3 _- z) G7 [1 m$ J+ t5 e: N9 U
case WIDC_BUTTON1: ( q: U& _1 m' N! f5 I7 r& J5 n
{
3 ]1 q/ H9 o ^. g* H g_DPlay.SendCombineFashion( % A. |3 A2 `' Z8 k# c
m_pItemElem[0]->m_dwObjId, m_pItemElem[4]->m_dwObjId, 1 Q+ K6 o/ U7 b& u% U; P* B
m_pItemElem[1]->m_dwObjId, m_pItemElem[5]->m_dwObjId,
, P& F7 [, a3 s: G; ]6 R. ?& R m_pItemElem[2]->m_dwObjId, m_pItemElem[6]->m_dwObjId, $ S' a2 `3 \; u7 D
m_pItemElem[3]->m_dwObjId, m_pItemElem[7]->m_dwObjId + z7 }8 l4 L4 U- `( H/ z1 K. n
); 2 i' b2 i9 v1 w% |" B# Z6 ~0 c! G
Destroy(); " M, r+ P1 L; O+ v9 Y9 J5 ]
break;
/ z8 q. T: c- x7 t5 U) { }
3 k+ k- n& h0 q. U1 l# n) E6 W case WIDC_BUTTON2:
3 G. R$ q& x6 V5 X' g n {
- b; _, ?( G3 e* w9 `5 v Destroy();
5 y3 [/ l# l; e+ C9 i break; ! v) O0 F, r6 a1 J
} # m( ~/ S, f2 n" V( i+ T2 S/ W
}
% \& _' w5 S4 b: `9 t( z1 X return CWndNeuz::OnChildNotify( message, nID, pLResult );
/ A( L" W( u0 i" G5 d8 [5 `} ! l' V7 I9 \1 T( P! w: `! y
#endif // __FASHION_COMBINE
" g: t8 `; E r3 f+ x: l+ I( [0 X3 q- d5 c% B0 ?
----------------------------------------------------------------------------------------------------------------------------# r9 N3 l8 U- V6 ?/ m+ M
WndWorld.cpp
# A% d; _* c' A1 `9 E4 Z( y在 case MMI_REMOVE_CAMPUS:
/ o2 L# m3 }5 V {
$ N% j7 a1 W$ S3 w( _ if( g_WndMng.m_pWndCampusSeveranceConfirm ) 9 `8 }7 G# E2 H7 y
SAFE_DELETE( g_WndMng.m_pWndCampusSeveranceConfirm ); . _" }6 _0 ?6 P9 N/ b1 O
g_WndMng.m_pWndCampusSeveranceConfirm = new CWndCampusSeveranceConfirm( pFocusMover->m_idPlayer, pFocusMover->GetName() );
: H9 f8 B9 `. H" _6 G g_WndMng.m_pWndCampusSeveranceConfirm->Initialize( NULL ); 8 k* M* ~ ^% H6 b
break;+ K( s. Q& U! t x! h s/ T- s
} * J: T) h% @% e3 H
#endif // __CAMPUS + Y0 a) b/ t+ I0 ^% s. q- q1 |8 z
; u: f% S9 t! \7 W! T 下面插入 #ifdef __FASHION_COMBINE2 |2 ^5 l; h. o8 }/ J5 r
case MMI_COSTUMEMIX01: , w% w& `9 j/ I
{ 2 R+ X! K! z* t4 |
SAFE_DELETE( g_WndMng.m_pWndFashionCombine ); / I+ r' F# _; P% ?% }& o2 P
g_WndMng.m_pWndFashionCombine = new CWndFashionCombine; 9 n# V9 ~" p# I; f
g_WndMng.m_pWndFashionCombine->Initialize();
4 K" k- M8 J2 L# Y5 n3 y' W" d7 { } ( W0 P$ V' w5 Q- S+ J
break; 2 k# H, j( I) w9 f- @8 W8 ~
#endif // __FASHION_COMBINE ' H1 ?$ }4 a. w3 U
2 ]+ O# [& Q; y8 V/ W+ o
----------------------------------------------------------------------------------------------------------------------------
/ i8 s5 s# I+ G6 q( \( sWndManager.h
8 M( B+ M: k' O6 @1 t0 x
; Y" k1 c8 D% x% T2 _$ O9 U) ]/ d; K) R于:
/ l( B& q; Z" K- C5 f+ U O [# vPHP代码: #ifdef __GUILD_HOUSE_MIDDLE
U2 n% T# R, ]8 t3 o: p CWndGuildHouseBid* m_pWndGHBid;
% L) \; n& d$ ?#endif //__GUILD_HOUSE_MIDDLE % ~, F/ h# Q+ V: m: m4 `8 F
' G5 {4 f: j1 F( d7 L/ n
认为:
2 t( _1 B0 ?# ~. {5 `4 o- pPHP代码: #ifdef __FASHION_COMBINE0 P6 R* H& \0 i# K# Y
CWndFashionCombine* m_pWndFashionCombine;
& [5 r O2 T; o4 G0 i( g) \6 W, B#endif // __FASHION_COMBINE . d! D4 f5 S( k- c _
( [( P) V$ C3 j; [/ C ----------------------------------------------------------------------------------------------------------------------------
" t, p* I+ X Q4 J6 x4 yWndManager.cpp
0 c, ]' {' V% v( u' ~! x) k+ ]6 J% S# S: u9 ~( B1 e5 ~
在 #ifdef __GUILD_HOUSE_MIDDLE
+ v: {3 M+ P' [" G1 k else if( m_pWndGHBid == pWndChild ) ! b$ K1 j- ^! `0 `' F( j
{ 6 a- N3 \7 `. R# ~3 o! i
SAFE_DELETE( m_pWndGHBid ); P; Q4 Y; I; A, e4 J, D
pWndChild = NULL;
3 E! d8 G( J2 E5 D' z" J ^ } 7 M& a8 A' V* ?) E& G" T
#endif //__GUILD_HOUSE_MIDDLE 0 Q \: v9 r, M
/ @) b& G0 K5 t: r 后面插入 #ifdef __FASHION_COMBINE
0 [; w5 J8 S# [( V9 f$ \3 q" z7 S else if(m_pWndFashionCombine == pWndChild) ! Z5 N) p! ?9 \- {
{ * `# g9 N# g* H8 p6 u: K3 f
SAFE_DELETE( m_pWndFashionCombine ); 1 n, S" a% K1 e3 E: @
pWndChild = NULL;
6 O: {6 M% \7 a4 O' _; P } 0 R6 M0 d$ S5 }
#endif // __FASHION_COMBINE
0 u% ?6 F$ n1 [& O0 R) z9 m. m
0 m/ ~2 P& S( ^% r ----------------------------------------------------------------------------------------------------------------------------" G6 o- g: s9 y1 F8 q
DPClient.h" M" ^! N( t; s4 K
+ L, S+ O) }- V
在 #ifdef __GUILD_HOUSE_MIDDLE; R) L& x" O: }5 u( T! B
private: : A7 j! F! G; O. p) w+ t% r& R
void OnGuildHouseTenderMainWnd( CAr & ar );
: a) Z" z2 {$ q- ?- K& I6 { void OnGuildHouseTenderInfoWnd( CAr & ar );
8 d' @& F8 d5 n" c2 [# \; _: p4 M void OnGuildHouseTenderResult( CAr & ar );
1 w0 i) o9 c2 u( G4 d) cpublic: 1 \0 n3 ], p' j- t4 @
void SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
; w0 V2 I5 d5 D* R void SendGuildHouseTenderInfoWnd( OBJID objGHId ); : K/ F1 M7 u7 h0 V3 h+ j) I
void SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
1 Y$ c7 v2 p* k#endif // __GUILD_HOUSE_MIDDLE
4 C7 G$ B8 f) A
4 M* `- M. C% i9 |0 x; Y/ C c d 下面插入 #ifdef __FASHION_COMBINE; h9 B) @& ], W5 }! D1 Y: X( V# ]9 q
void SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ); # r3 _& C8 R" G+ h8 W/ |' b
#endif // __FASHION_COMBINE
9 c8 h1 ]' j) g& \, E P( |) s/ Q |
----------------------------------------------------------------------------------------------------------------------------
$ r6 `! X- {7 l. k* ]: ODPClient.cpp9 s3 |5 |/ ~3 h% f6 r9 l1 H
- o4 u# P; \8 J0 k1 [) l: s( _
在 void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya ) & X" d6 U3 O: y9 ~, w# m6 y9 n1 y
{
5 ~2 @4 d8 z2 E BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN ); / m; ~3 {( d, F" n% `, o
ar << objGHId << nTenderPerin << nTenderPenya; # r2 x) E. P8 A2 C) K W+ i; s
SEND( ar, this, DPID_SERVERPLAYER );
$ D/ i2 O n9 s& b& W; t0 F}
" E$ Z+ j( Y8 f! a#endif // __GUILD_HOUSE_MIDDLE - i. N( | G' c4 n5 J5 O2 k' C
/ M7 @8 i" s$ @/ @. g4 n9 P
下面插入 #ifdef __FASHION_COMBINE
2 x2 ^' F) P5 x) N. ?9 kvoid CDPClient::SendCombineFashion( DWORD dwItem1,DWORD dwItem2,DWORD dwItem3,DWORD dwItem4,DWORD dwItem5,DWORD dwItem6,DWORD dwItem7,DWORD dwItem8 ) 6 |# h! |. G0 i- L' G$ ?
{
% L7 q) s( h4 J BEFORESENDSOLE( ar, PACKETTYPE_COMBINE_FASHION, DPID_UNKNOWN ); ! F% \% _8 f4 u/ E
ar << dwItem1 << dwItem2 << dwItem3 << dwItem4 << dwItem5 << dwItem6 << dwItem7 << dwItem8; 4 H6 u9 C" u$ W- q$ l" X
SEND( ar, this, DPID_SERVERPLAYER ); 3 y: \1 G* a( ~% I0 a, g
} ( G( q D6 u! d# _
#endif // __FASHION_COMBINE
/ G) b' r0 q# y* O: p! S9 [' X" [+ Y
----------------------------------------------------------------------------------------------------------------------------
; f, P* s: @* G! {# J# P: j$ x2 ^0 ?! u! ]7 Y4 K0 H; j' A- s
现在大家都addet VersionCommon.h认为: PHP代码: #define __FASHION_COMBINE
/ b7 x: x' m) q6 ?% T( ], @: ^5 M5 r* n: b
----------------------------------------------------------------------------------------------------------------------------% z: k8 U3 S% b: T3 A. x
9 J6 k4 ^( O6 C$ t W" X
, `7 ?# N8 A A- i8 s2 O( G( r
% z6 g2 j3 p& b2 X如果你做了一切正确的,并已加入我的资源,它应该是没有错误的编译器和左侧。
4 U5 Y/ ]. S: F0 \
( b- H# l T; K2 A# A! r4 _3 p5 }( t1 ]( w% Q
~怪物 - p, `+ L& J) M. W: n
|