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赏金系统恢复
# c4 g) c* _ k6 p( BMover.cpp, I- R, j- w6 C) \, p( I+ `
% w7 h; q! n9 }* x, gCode: w0 Z4 R6 @0 H8 e& ~
int CMover::SubPK( CMover *pAttacker, int nReflect )3 T1 p! T7 e7 j' ^* Q
{
/ z9 F6 X* l( H. k if( !g_eLocal.GetState( EVE_PK )
( l) o9 M. v) i! Q# X7 O; T! S u#ifdef __JEFF_11_4) P5 V& c) i! `, k: C6 u; F" k
|| GetWorld()->IsArena()
- C+ w1 h# O( P. Y#endif // __JEFF_11_4
Q" A9 A2 ?0 \2 s )
& D# L1 c `6 d( S return 1;
+ G5 q ~; x& ^ _) T& ~( B$ f
#if __VER >= 8 // __S8_PK+ o' c( J# t9 X/ [
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
2 T; y3 ^7 P8 y9 t/ R return 1;* O) ~, M# ]0 D3 e; I
$ @* Y* h6 n) t A4 u if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )' e% h- c; P9 s5 e/ C& r! p
return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1* |( [2 P5 e6 k+ @
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )8 o: `: z9 a- a0 }" s6 I0 r, c
return 1;
% A) K! ?* X) e5 p1 _) R+ \' ?7 S* u#endif // __GUILD_COMBAT_1TO1
% N7 ^5 w% B4 O% g- C$ _ Z( z
( v$ o0 U* y% W! z$ G, c" I( v if( g_eLocal.GetState( EVE_PKCOST ) 0 n' Y2 a' _1 P8 E" p
#ifdef __JEFF_11_4/ u$ J! L8 s0 P2 ~3 ~7 Q8 O* f
&& GetWorld()->IsArena() == FALSE# y7 k F; \, b% E$ {
#endif // __JEFF_11_4
( Q k9 `9 p$ z )
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if( IsPlayer() && IsChaotic() ) : N( W% w8 v4 y
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#if !defined(__INTERNALSERVER)* ^$ j* a, Q1 u4 j5 W# O
if( m_dwAuthorization < AUTH_HELPER )
8 G9 O0 w; u7 `- K. a) M) J#endif
! B4 l$ m6 C" }; B. g2 y9 e( p. { {
# W* S! c/ x! e: j // ??àì?? μ?·ó
* |, u; l, |- R* r% h // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? ), Z6 b8 d/ g8 D! k
CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
5 _7 h4 t0 o5 i, J. Q int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 ); s, @2 X* X! v5 N
for( int i=0; i < nInvenDrop; ++i )% m$ g7 g# S7 ~" Z7 P
{
1 y6 m. C1 @2 t if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
3 t; N# b# ~* H n6 I break;
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d3 Z5 c+ @9 r- L. M; u f
7 P. Q7 R- M3 T. ~/ Z) A( p6 J, P // - à??? μ?·ó1 t. y% x, z3 f$ E+ A+ f
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );1 e" P0 O/ x3 l! Q
for( i=0; i < nEquipDrop; ++i )
( L6 z4 m+ [ s1 N {
4 g# O. P$ s: X ]3 f) @+ i$ I if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) ; M' \- K) Q& a: {
break;, @9 a, r8 R2 f1 E2 X$ h7 p
}
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}
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if( pAttacker->IsPlayer() )" J/ N0 r( V0 E; X0 |9 j
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m_idMurderer = pAttacker->m_idPlayer;
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# I9 c5 C6 ?! a: U
CWorld* pWorld = GetWorld();& ~, r' H6 }8 ^1 H$ T
if( pWorld )% j' r0 X$ C* G& @# \( Y8 C
{9 {9 |9 K# T+ {: a
char szFormat[256];. V! A* W* F; ^: [+ y) p* F
strcpy( szFormat, pAttacker->GetName() );
- S0 P2 s4 w4 c3 Z. E) e3 K7 m' Y strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );! |0 ~8 m! f) | w
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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if( !pAttacker->IsPlayer() || IsNPC() )
' P ]/ v0 Y- B- a" t: C' O+ @# M return 1;# B5 ?+ U" P8 X j
! a9 F! E, k" |* l- c BOOL bAdd = FALSE;
0 R- {$ }+ p8 ^ if( pAttacker->IsChaotic() ) // ???à?ó??2 E3 O- B: V% x$ C7 R5 J
{
$ e( L4 F6 [! h4 j+ M/ L: u% @ if( !IsChaotic() )
- k) {, V# e" _, \ bAdd = TRUE;1 ~5 b) [# H9 Y
}
( N: f( w3 u1 f9 T0 D else // ?????ó??, èù???ó??
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if( !(IsChaotic() || IsPKPink()) )- h9 n( C$ ^- [( h- W9 j/ x
bAdd = TRUE;" M- {: h$ d" e: T3 K
}
' f6 p# i0 H* w! W7 w! T& @
# O4 w! \5 S6 _* i2 d; I /// ???à????, ?o?aà? ??·ááü
& ]. ~6 g" V% h4 O+ a: t if( bAdd && nReflect == 0 5 X5 E/ q9 P7 @: I: }8 @& U7 f
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
% m9 W4 l1 _0 H; h {0 w9 J1 t' w# @6 P" K. U. {
if( IsPlayer() && pAttacker->IsPlayer() )
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if( !pAttacker->IsChaotic() )& X! x+ Y ^' _
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );/ i4 ^; B$ l% F, \$ A. M
CString szSendMsg;5 |6 _9 R7 |* n n& m7 _
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
6 F5 H, Z/ T5 ]7 J3 A- N ((CUser*)this)->AddText( szSendMsg );
' ^9 G1 B0 u! j% ]" n' V szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
5 y! ^/ e" n5 ^ j0 ~ w9 K2 W5 }( f ((CUser*)pAttacker)->AddText( szSendMsg );
6 z3 l ?# B$ j9 u" `4 s" L/ R }
, e: B9 | |. m
2 t, B) j: d5 n$ D" h pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );2 V+ P4 C* w9 G
((CUser*)pAttacker)->AddPKValue();
, n3 I' @' {+ |: k6 Z; n5 C5 q+ ?/ l pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );' S: @" s) g$ g/ X0 [
g_UserMng.AddPKPropensity( pAttacker );/ B4 k. a8 T8 R+ ^! N" v; z
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
! `3 j2 d/ w% E4 f8 n6 |7 s#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
5 ^) q' v* i- J4 G* _+ C, a0 o" t#ifndef __MAINSERVER/ y0 ^2 g2 {6 [! m0 i/ t! M5 P+ K
if(!pAttacker->IsPlayer())5 H6 v$ H1 Q/ ?* ~) O# z, y
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );, o+ m+ ~$ {: ^, m! T
#endif // __MAINSERVER
; @5 `! _* u" F& h% K v: |3 K- x ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);* C5 [4 a9 N. Q3 j
#endif // __HONORABLE_TITLE // ′Tà?/ r7 ^0 E7 v0 O0 k( l7 y. h
}9 T/ j6 q) l- W2 ]- i4 ? A
#else // __VER >= 8 // __S8_PK
# k8 R: _; P7 n. M BOOL bChaotic = IsChaotic();% R2 [- \& M8 |$ d* i- r
1 K! \, r/ t' `/ X( _- r' L0 z
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.5 x v, K4 j8 O+ C) H+ L, {9 r+ q7 E
pAttacker->m_nNumKill++; // ?3?? á?°?4 q4 I# o. K' y8 i+ O! z* o8 Y
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.# u) c$ U. K" i
! h6 }) c8 L) h: k, C5 S int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );. N) k: f% T8 Y9 M
if( nGap >= 80 )
( J. X$ N/ i% y7 x5 Z! } ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
/ N0 g5 g/ Y" w- E: T
o% J( g: I$ r0 r. q // o??ó±Y ?3±?±a?| ??????′ù.
- S8 F* L5 [! L. [3 j% o CWorld* pWorld = GetWorld();/ _" r/ X) j9 y$ z) }
if( pWorld )( T+ n( P5 v, p
{' U# ~! v9 N( w+ | ^5 V1 I6 J5 `: v
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
, g1 _! w8 ]( u- [4 }: } char szFormat[256];! _5 `" Z9 v/ S7 R7 k, C
strcpy( szFormat, pAttacker->GetName() );$ P |3 q5 l* M: I, B: g$ B
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );" ~, B+ C# O1 Z/ F4 A
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );& t; t6 I$ ], c( z# \" {
}7 R" t* i7 b! Y) W( I
% ?6 X- U" ^* N+ t, A* P if( g_eLocal.GetState( EVE_PKCOST )
5 A) G2 g- }2 c0 y$ G5 F, _#ifdef __JEFF_11_4
- _( A9 j8 X4 X* R8 A && ( pWorld && pWorld->IsArena() == FALSE )
% l, \8 c! s# n2 U T#endif // __JEFF_11_4
; O- f$ @7 e0 C" J4 R9 t )
1 Z9 x0 P3 w. V8 m8 A" A6 k' I {) ~- n. n4 P, _( u: ?# Y3 `+ {8 k
if( bChaotic ) % o: J% E$ u7 m! u% k
{* X1 b8 d$ v& t( R, x! A. `# ]
#if !defined(__INTERNALSERVER)3 J+ M" x8 F( X# A+ s% N
if( m_dwAuthorization < AUTH_HELPER )9 u1 x2 p7 _) w9 D" ]- `9 y% U# \
#endif6 \. Y+ g# n) d" O7 `! R. E3 p
{
+ e. O, p% w: r7 U // ??3?μ?·ó ! o' E9 {0 T6 {) m
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );: G' }; B# R" ^; {/ q
float fRate = pProp->nDropGoldPercent / 100.0f;7 {7 _! k$ l% Z9 S8 I
int nGold = GetGold() * fRate;( W R/ V) u) E8 B7 _. p9 L
5 @/ N% ?4 Q! Y4 }; [ G if( nGold > 0 )9 I; D% i1 i# j$ @1 n
DropGold( nGold , GetPos(), TRUE );
! B i1 v: _6 O3 X7 z# H$ M2 x Q" B( k& b
// ??àì?? μ?·ó
- D6 p+ ~9 f) B# w! n for( int i=0; i<pProp->nDropItem; ++i )
/ C0 l( \/ f9 k F( z& L1 \( [ {
: h/ ?9 ^/ {# _$ f7 | BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.% d l [! c& t% k4 u
# v0 Q U, l4 [* t* M' t, y
if( xRandom( 100 ) < pProp->nDropPercent ) 8 r% m& C$ E' N$ a {$ C
{+ [5 w2 P7 a, Q6 \
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 ) 3 o% K9 g' N# f
break;5 L1 N3 N( g$ f* B, X
}9 k `# u/ p' _: u& k0 n2 V
}
' K ]2 |* Z+ i! p/ Q- c4 o- W } m" T: Y) [. m0 \) R) T5 }6 k
}
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8 {) I* c# p8 _- p0 g( m
//pAttackerà? slaughter°aà? oˉ°????2′ù.
' r4 p( ]; I8 L/ B$ ? pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );0 g5 ?$ ? R9 j$ c
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
+ J3 D4 x" R6 z; h# N9 o% R. q if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
5 s9 D( K; I2 Y1 A UpgradeKarma();
4 x( q% Z/ {6 S' Z#endif // __VER >= 8 // __S8_PK) ~9 N! g9 n( j3 p! l) L9 |& N. F' K
return 1;5 D4 w% A. q# N- W1 O; n
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P9 i; G" }) V+ M, I& N
-------------------------------------------
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if( pAttacker->IsPlayer() ), d) e" |4 t5 j1 Z; [& q1 O
{
4 @/ O0 W, R$ Q2 P6 N m_idMurderer = pAttacker->m_idPlayer;
' r5 L1 n. p1 T* z% t4 z* p# g/ n/ D1 O I, J, U$ ~) ~
% f4 h. l' o1 w! c0 C1 w
CWorld* pWorld = GetWorld();
) p! t* q$ ]- m0 j if( pWorld )3 D1 C1 [$ Z$ o0 P
{: z! A& B* g! N: E$ ?
char szFormat[256];
: B3 g+ F1 S6 M1 I5 Y strcpy( szFormat, pAttacker->GetName() );7 H/ c3 }9 L7 m9 `
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );% _- t9 I% B! N, a6 X2 o0 z
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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