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赏金系统恢复! R7 a( O W2 A: x1 r* f
Mover.cpp. a6 c7 w Q% e6 g/ r# o/ J9 O0 J' o
1 ]8 W" M& o$ W4 w g1 B: K$ a- [Code:# Q* S7 C/ o6 n5 Z) N; O
int CMover::SubPK( CMover *pAttacker, int nReflect )
: b5 m# Y! ^0 d. n{
" S V1 [- O# X- X t" M; l7 ~% ] if( !g_eLocal.GetState( EVE_PK )8 _$ _2 {( G ~6 N
#ifdef __JEFF_11_43 Z. D+ \4 z4 }3 v+ x: t% |6 e8 W0 C
|| GetWorld()->IsArena()
7 K; g' q& h) N! z2 o `#endif // __JEFF_11_4
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return 1;/ w7 M8 ]. T; h
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#if __VER >= 8 // __S8_PK! o2 x O) q$ {# N
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )9 g6 c6 f" j9 S; Y; D
return 1;
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2 F7 t7 H! i+ g4 z$ S if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )+ J# X1 I( r! f+ T7 S0 n; ]
return 1;
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% r/ {$ Z c V0 g0 i#if __VER >= 11 // __GUILD_COMBAT_1TO1) k! x0 W# p6 e6 I, j7 o
if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
' `* j" X3 [& ~! p& @9 h return 1; Z( B. b6 K, R4 m5 V+ x" g
#endif // __GUILD_COMBAT_1TO14 j# M8 p$ j8 R7 ]8 W$ P5 L% k6 z
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if( g_eLocal.GetState( EVE_PKCOST )
( L1 s/ p& o) T F9 g/ ~7 a, R( } C2 a#ifdef __JEFF_11_4
' U5 \( N& z, e. |, k6 r W && GetWorld()->IsArena() == FALSE, H9 M5 s# l9 B! Z3 }) a
#endif // __JEFF_11_4
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if( IsPlayer() && IsChaotic() )
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" {! g0 |$ M8 e. S% T7 N/ l. s# L#if !defined(__INTERNALSERVER)
R4 K' z6 S$ l# Q2 M% h$ q7 M if( m_dwAuthorization < AUTH_HELPER )
5 ~: c1 z1 j1 D+ X% T. J#endif
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// ??àì?? μ?·ó 9 y1 A1 j7 F* }0 X
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
/ ~0 F& D" v( D CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
/ b6 u: Q' v7 y& H; i- Q int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );) D! ?1 a( f+ K" C/ Z, _8 l
for( int i=0; i < nInvenDrop; ++i )
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% }% d) g3 M; q/ f4 \2 U* A if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
0 B- E) R* A$ f, r5 L/ Q, p break;5 U+ O4 h+ D, H* w& g: A
}
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// - à??? μ?·ó9 @. T* H2 ^2 Y5 W
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );! X& {2 l1 e9 p* i! C
for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 9 ^( [- J1 o' y: ]4 w+ u# {
break;
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}
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$ i4 q1 c" {8 A, j; z if( pAttacker->IsPlayer() )- d' B+ t5 J9 ]/ S
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m_idMurderer = pAttacker->m_idPlayer;6 t) n) Y/ g& l; R' r. ^9 l0 Y- u
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CWorld* pWorld = GetWorld();
/ q/ v b& O) C5 n7 Z if( pWorld )3 A# u5 U1 Y6 e
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char szFormat[256];2 m1 z( k' r. i
strcpy( szFormat, pAttacker->GetName() );) x- q, ]0 m+ A4 p* [) J
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
+ Q1 q! W& H7 W8 M1 ~3 y8 e9 S g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );" c; S/ v& `0 B! I8 U
}
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if( !pAttacker->IsPlayer() || IsNPC() )3 X/ ?( y' B- G% H2 `- c
return 1;/ c8 D+ Y5 e! Z, N
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BOOL bAdd = FALSE;( L& x' H c" p8 H. {; |
if( pAttacker->IsChaotic() ) // ???à?ó??
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if( !IsChaotic() )! m; [& T# ^& L$ e* P. v/ Q
bAdd = TRUE;. k6 p+ H2 Z, i! t# Q6 c- k1 p& a
}
$ @+ f* p% y, f" G+ b" T else // ?????ó??, èù???ó??
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$ |, x' n1 o- I4 x$ n if( !(IsChaotic() || IsPKPink()) )2 a& G* Z/ C. v$ P6 M& V4 H
bAdd = TRUE;: D7 |9 ^9 U; G( f+ `
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/// ???à????, ?o?aà? ??·ááü
7 E$ Z6 n. c, a9 Z2 S if( bAdd && nReflect == 0
* v C& V$ c+ x: P/ U && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤..., y9 Q# M1 x' R4 c0 E# f
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if( IsPlayer() && pAttacker->IsPlayer() )
9 {7 |$ N7 g$ {) [" G3 m7 p2 w" V {
1 f: b7 `/ \% o# } if( !pAttacker->IsChaotic() )
/ m. v* l1 _) S ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
% K2 }$ u1 D8 O% A CString szSendMsg;
- E& @2 k. ]% N" B# F! B- W1 H6 U5 q szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );. H, B5 I3 ~& G$ B# B! w: j
((CUser*)this)->AddText( szSendMsg );
3 d6 O8 ?+ k' f; F1 l szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );
4 _6 O( Z3 O2 t' e& t' I ((CUser*)pAttacker)->AddText( szSendMsg );
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: a% M8 c5 a# t* Y% n pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
G9 x$ b ~7 T* D3 d ((CUser*)pAttacker)->AddPKValue();
; F7 U/ }: C6 h4 Y# x# }1 I' b pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
: J3 d3 M7 ~1 F Z/ N. m8 g g_UserMng.AddPKPropensity( pAttacker );! O* S! }1 q. y$ l
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );4 n" a( g( T" e7 k- I
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?) W* L g; @5 F: P# A a+ w1 P( C
#ifndef __MAINSERVER& A% O" |7 c# |3 }( I; ~
if(!pAttacker->IsPlayer())0 D+ A8 C8 e5 x/ e- a( U
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
3 E7 q$ s. H- w( \# }4 D0 \#endif // __MAINSERVER% _( x4 `9 Q6 _
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);; j# T: x0 k1 ~) l4 J" }
#endif // __HONORABLE_TITLE // ′Tà?
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#else // __VER >= 8 // __S8_PK+ }' l2 u% O5 Z
BOOL bChaotic = IsChaotic();9 K& T* ^- i l. X8 A& S/ H
- W/ s& {- S2 |8 c m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.! j1 B- B* k; _+ {% X4 U. y
pAttacker->m_nNumKill++; // ?3?? á?°?
+ ?' u3 k# t. I; }+ }: i5 g (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
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int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );+ U- b; z1 c$ W8 r. `; d3 k
if( nGap >= 80 )
( m0 E' S: g0 W. h7 g8 N8 f ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ % ^( _3 u6 ?8 |; m$ U% s# ]) V- u
9 |, z0 j* l6 ?' C u6 A // o??ó±Y ?3±?±a?| ??????′ù.& q0 ?3 v! E, p
CWorld* pWorld = GetWorld();
& l4 @( ^4 r3 b8 b* O$ W if( pWorld )
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."$ D& j* Z& W# t1 S& V
char szFormat[256];2 w4 i. |0 X! \# _ q- \3 t
strcpy( szFormat, pAttacker->GetName() );! x) g! C, E# }: M
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
' m7 | d# A4 f0 A9 C g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );$ G4 T) _1 j0 g- X8 u
}
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+ T( W! A7 a& Q% U/ m2 V& f2 Z if( g_eLocal.GetState( EVE_PKCOST ) + M: }8 Z7 B% ~, e4 r+ s
#ifdef __JEFF_11_4
' w A9 O4 M$ }8 [ && ( pWorld && pWorld->IsArena() == FALSE )
- E! J2 d* Q# y; q8 _2 g1 R#endif // __JEFF_11_4. m, n" n2 W- X) t8 j N. F# Y& k( _
)
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if( bChaotic ) & m) n; t& C& f8 i' i$ H
{) _9 Q$ r6 s5 {; x
#if !defined(__INTERNALSERVER)
( [; j; h- H- g3 _ if( m_dwAuthorization < AUTH_HELPER )
; w Z( _" M" W, [' M. \ #endif
4 E6 n; S* K5 M& ?/ j {
& S6 W, R/ O& T& P% o& @! p // ??3?μ?·ó ; n* @* E7 k6 Z( D
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );" g/ `* d$ |* w- ]$ ] v d/ \
float fRate = pProp->nDropGoldPercent / 100.0f;
; n' u5 L! O6 H2 ] int nGold = GetGold() * fRate;: X2 R9 b1 ?7 n& K4 N( A6 `
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if( nGold > 0 )
6 ^5 M# a! D# \1 \. I DropGold( nGold , GetPos(), TRUE );& z4 H1 w% ^6 J
7 w: b, w9 c2 o! q2 I. S, h
// ??àì?? μ?·ó
4 F- s- |8 z$ W+ ]9 K7 ]$ p% J) _ for( int i=0; i<pProp->nDropItem; ++i ), ?0 d- r& s+ h7 a
{
1 r, X' ^$ |9 P1 o3 | BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
, j9 w% ?# f4 n! g
( p ^- M- ]' H' { if( xRandom( 100 ) < pProp->nDropPercent ) ; U: V7 \& e7 K3 Z# i
{' y( H3 Z5 b, Q4 w* g, ~# w. i
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
4 X& T/ z. }# N n1 a break;
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}
4 z: L3 q Y+ r W8 F/ `1 r }
2 [4 y K) U8 r" B }
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+ |8 u! ^& P; K- f: ` //pAttackerà? slaughter°aà? oˉ°????2′ù.; d! w: h5 q( T2 o; b
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );( ~/ x- I) k/ d3 y l
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.
: F. B" i K: Y if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )* k" T: _/ c: y, w
UpgradeKarma();% \) p/ D& C' U
#endif // __VER >= 8 // __S8_PK
, h+ S' `$ o0 E2 q, b5 v return 1;
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6 V+ G Q* x9 J-------------------------------------------) U3 ?6 Y' U" y0 S, J; [7 K1 z
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# B+ H) E9 {5 h2 o. Z {1 Q if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();
2 F$ \. r5 P- d0 a5 a7 |# v, M if( pWorld )
}1 u+ ]( q; C- @4 z4 { {1 C3 E, O& F% S! W! S {' m
char szFormat[256];
6 U, @' P0 M0 V strcpy( szFormat, pAttacker->GetName() );
) ~1 n X' M1 b# P& j strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );4 w. h/ R( E" i! ?& H
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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