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赏金系统恢复
% a# O! g V+ F8 oMover.cpp
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9 {8 b% F4 ]/ s6 ]" S+ _/ cCode:
) o/ H0 z' ~0 d: Bint CMover::SubPK( CMover *pAttacker, int nReflect )) Y2 J# L8 j4 _; y5 T' n
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if( !g_eLocal.GetState( EVE_PK )
" r, k& P- d: q$ O/ i! |# N4 K#ifdef __JEFF_11_4
: Y [! O0 \+ ]9 X) N: w- V7 E || GetWorld()->IsArena()
3 u) L/ Y8 B. Y# z% p' \1 O1 |4 W! k#endif // __JEFF_11_4
8 K0 Q% U1 P k0 b$ Z! B )
. z( w. p) |1 p3 j$ L( c" y return 1;
K# N- A! h5 c: o/ j( w% V
9 C/ R6 n8 m* c# y! H) Z#if __VER >= 8 // __S8_PK+ d [; ?! ?7 H7 \2 J
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )8 Z4 S3 |, N7 a2 _6 @7 o
return 1;
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7 o0 _+ Y) N2 [. |. }1 m if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
4 T: E* ]/ k/ p. @; r return 1;+ E& _7 ?6 H J& B
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
! i- B0 Y9 I2 i# ^! F O1 l. ?. t if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )
% W$ L6 p7 Z* t0 F* A7 d a: O return 1;
* @6 J6 r3 L. L9 A1 f#endif // __GUILD_COMBAT_1TO1
% S9 O& k6 e; `& P
' O$ L" M0 z3 D5 @; l if( g_eLocal.GetState( EVE_PKCOST ) 9 k( m3 y# o' [+ t4 i" K' R2 w% \
#ifdef __JEFF_11_4
$ q* Y: l0 V. N: u0 h0 g( n && GetWorld()->IsArena() == FALSE
" w6 u2 Y; @/ }: _) U5 [#endif // __JEFF_11_4
8 A+ e0 |2 }/ ~6 z& I+ X4 m) x" q' { )
- l7 S. J+ ^3 U8 h/ n {
u6 p/ K5 s# B y: z b i( i, q3 L! k if( IsPlayer() && IsChaotic() ) X1 q7 Q, k% k r1 a8 ^
{
/ v7 O. u2 j5 b4 Q) o#if !defined(__INTERNALSERVER)9 {4 S7 r- u2 z7 V3 M
if( m_dwAuthorization < AUTH_HELPER )
! }) x9 @: Q6 k/ A, P8 }#endif& z1 G) b7 Y- |8 u. _ v- x9 W
{
" c8 e( o) S" j. F* |3 d4 L // ??àì?? μ?·ó
5 B* [( D' m9 {) ]/ E; K0 | // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
) T8 ?0 y7 B# x8 D ?0 N3 ] CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
; r, \% O8 h/ a1 b; x4 u3 i int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );% B; B( }1 i3 f# f% E
for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
0 G2 F: q5 p) k break;
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+ {# d9 ~$ S. B5 K+ u6 ?9 S // - à??? μ?·ó
+ ]# l* K: H# n" I8 g; D$ @5 g5 R int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );& r8 }1 L1 h* w
for( i=0; i < nEquipDrop; ++i )
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 8 Y3 {- z% D+ I6 P) r; ?
break;- u; g# q7 J. w3 L
} + v- H/ |, h+ q" u0 L) y
}
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if( pAttacker->IsPlayer() )& s: y2 v$ h; r! {
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m_idMurderer = pAttacker->m_idPlayer;' d3 _: v3 E' h* a W( a6 T
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CWorld* pWorld = GetWorld();
" d# J @! r) ]8 R# B/ k. L$ K: f if( pWorld )) }8 n4 P1 j3 q! K# {/ U$ |8 ]
{
# ?9 [8 a+ [" v3 E; ~ char szFormat[256];
* \0 N' P1 ]/ |0 [8 } N# L1 _ strcpy( szFormat, pAttacker->GetName() );
( E- w7 x( a4 ]4 U2 j* } strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );3 @" w9 a+ Z, f8 Z3 q. j
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
6 S0 K5 x" k8 Z* P5 U7 b) M }
5 E5 v( u, j8 F* M! y }- w/ P% G7 G( y- E* O: N: I
8 X. h( X" r4 y if( !pAttacker->IsPlayer() || IsNPC() )* J$ y. G9 e2 o& w% a( t0 n+ I
return 1;, [/ n# ~. K0 D" ~7 `0 ] @
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BOOL bAdd = FALSE;( L$ e1 q9 _) \% C! y
if( pAttacker->IsChaotic() ) // ???à?ó??
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if( !IsChaotic() )4 I; S7 y' C7 @6 u2 a3 W. M
bAdd = TRUE;& h' S$ C" W$ r
}
* O6 x2 x w( l" O! c U; I7 M else // ?????ó??, èù???ó??$ t' ?) x1 R( ^6 t0 e! R7 B; X% T
{
% x- p" V7 G& P! y6 } if( !(IsChaotic() || IsPKPink()) )
6 I7 y0 B* s' Q5 O, o9 R, F bAdd = TRUE;/ o8 E; b/ Y1 L) {* L
}
2 l" T$ o0 Q: J, H6 p1 @8 b! k" r. x
/// ???à????, ?o?aà? ??·ááü' N/ G) t/ U" M) a* X! A
if( bAdd && nReflect == 0 ) P8 I2 W. y1 D3 x6 f& F( Z
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...6 V$ D0 ~" X4 v: h6 R1 q
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if( IsPlayer() && pAttacker->IsPlayer() )9 t" H P I* c9 ]' k
{
+ f3 q4 A H3 g6 l- C- H e if( !pAttacker->IsChaotic() )
! L* N9 G. b' F, L; E) q f ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );- h) \+ B8 c _- ?3 q$ {4 }9 {& U
CString szSendMsg;7 t3 T/ R! k; j/ Y6 ~3 F, n
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );/ u. s: L( e" p/ b* ?1 O
((CUser*)this)->AddText( szSendMsg );) f5 O0 Z l$ A! D8 H+ ?
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );7 w0 [& @. v/ r% L+ }1 L4 `5 t
((CUser*)pAttacker)->AddText( szSendMsg );
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; u8 g3 p7 n$ x+ i# f( k/ j% Q pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
8 z% A/ {2 @; D4 X) ^ ((CUser*)pAttacker)->AddPKValue();$ j- s" Z+ U) V; z: g6 U1 n
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
6 q" c: \* D/ O- b9 d# ^1 ] g_UserMng.AddPKPropensity( pAttacker );( N* b! E: j( ~+ C1 k
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );, O E; A! i9 w: d9 B# A
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?/ R( d# G( m$ @! R1 x2 L! M) f
#ifndef __MAINSERVER
/ X6 F1 H- S# F3 [3 @7 Gif(!pAttacker->IsPlayer())) l+ }! [$ z9 {6 A
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
- r7 E) I; r6 J5 l$ G( [0 G. l$ f#endif // __MAINSERVER
9 l, @/ j2 G9 h6 l) H ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);3 D! v! ` s7 @% w, e
#endif // __HONORABLE_TITLE // ′Tà?6 Z' C+ W, u/ J
}
& Q! ^' d3 h, z; f8 C#else // __VER >= 8 // __S8_PK5 @* Q+ a" v3 M! Q9 e
BOOL bChaotic = IsChaotic();! E- w1 q: m6 S% x2 P
! X4 u. \* Z* W5 `" J# ?
m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò. ]8 }* E) w( O! Z/ B
pAttacker->m_nNumKill++; // ?3?? á?°?
! h! x( Z- F8 ]; h+ b" A9 a; N$ ] (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.% ]0 y8 V& t( B2 s- J
( R% ~7 k( _2 \. O- Q9 Q% M5 c int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
9 _" j- g- A; q5 _4 }7 Z4 b2 A if( nGap >= 80 ), ~5 e r2 M2 x
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
7 X$ y% h m4 Z7 ^% ?3 K4 q- d3 B9 J& \2 E2 N6 g
// o??ó±Y ?3±?±a?| ??????′ù.
' `. {1 B& @3 X; O7 k& b. V CWorld* pWorld = GetWorld();
7 b2 x9 V$ w. B+ I if( pWorld ); O: y% t+ n3 ` C1 N. v
{
$ r: d/ O, e- P //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù.") v5 o& r! X6 N' i0 e% f" R1 w
char szFormat[256];2 e' n- Q. e! @3 S2 z* ?+ W
strcpy( szFormat, pAttacker->GetName() );
) e4 w2 x: T1 C& S: i/ B8 \6 o strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );* _2 ?7 S0 G+ u
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() ); Y0 s* j3 ]0 _ F$ D* g
}6 t- X: y& l& L; b7 b. b
% I3 |: @: ]& h! h# n; B if( g_eLocal.GetState( EVE_PKCOST ) z/ S( j( f9 b/ ?5 ?% D& P
#ifdef __JEFF_11_4
2 \8 b6 C5 ]2 P/ l9 Q1 N" l && ( pWorld && pWorld->IsArena() == FALSE )
7 p, G: p5 z5 a! ~9 s1 \#endif // __JEFF_11_47 S0 [) x8 r; p3 |! K; c v
)
+ k# d2 w" o$ o1 ?% v5 _+ G {! w/ Z4 C0 [' }
if( bChaotic )
1 I2 X; Y1 |4 Y E2 i7 d {! t, R! T8 I& e: Q6 f; b
#if !defined(__INTERNALSERVER)5 U7 M! W& |% `3 y
if( m_dwAuthorization < AUTH_HELPER )
; K9 n1 S; z/ q" C1 P #endif% c* \& [5 r. \& H% L( f, T0 s! }
{
]( D2 W' w" I9 v/ N1 q // ??3?μ?·ó
: m/ N0 H+ r4 {7 [- D2 \ KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );& ~9 d# b% I8 l. p% p* C
float fRate = pProp->nDropGoldPercent / 100.0f;
% Z1 g n( o7 x8 n0 z int nGold = GetGold() * fRate;$ M0 G4 w# q1 L1 P
- [- r0 Y4 F) ?& r+ B
if( nGold > 0 )
8 N! l" s/ H0 i1 X DropGold( nGold , GetPos(), TRUE );. s- P! v2 S/ Z
9 O: S- Q# N* ~, \. O6 V6 I // ??àì?? μ?·ó 0 q# g9 V) p; H; }. _: a8 h
for( int i=0; i<pProp->nDropItem; ++i )
; |% a. p8 O$ L- _, O {2 c6 a+ ~3 W! n! X. ~
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.; d/ P. w. C4 `3 V9 n( }% E
; s( Q0 E9 {" x* e1 B( P5 ?! v1 k
if( xRandom( 100 ) < pProp->nDropPercent )
* B @' i& {1 f5 H8 i5 v- [ {
7 g' l! k) v' b$ z' s if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
& X4 r0 }4 N. Z2 F3 v break;
6 z8 L1 c( \- V/ D% X* ~ }
& x/ `- U0 K; a' X6 [* F }7 X u; D9 t4 i8 Z0 _8 q
}" [& u% z$ A+ J2 W1 Q5 ~; K7 I: R
}
9 a) t3 H/ F3 f a3 L0 m! M }3 ?- ?4 ^' A6 O/ ], _ x, R% G0 C
1 T/ G. H' k! v) J3 z //pAttackerà? slaughter°aà? oˉ°????2′ù.6 c* D5 z# s3 b5 L7 {' S
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );) \6 p% M4 x* I
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.4 {; d; ?5 H- ~/ |6 @/ M9 Y
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )3 X/ G n& }5 Z4 X+ `
UpgradeKarma();
& ]" S; V w# K' A% Z' G3 F& T- `#endif // __VER >= 8 // __S8_PK
1 p/ ~* B; f+ m" E: |( k/ } return 1;
/ |) m( k2 m; D" m* P) p$ N5 Q* G}
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( B9 b( R. W3 Q' J4 C, V- ~6 h
% C- u- z- V. \- V
5 l- g# }3 `! D4 [# [5 D2 k4 K# |-------------------------------------------
; R% y# _' T7 ]: D& E2 w6 N
# \3 ?5 {8 Y6 o! w2 D5 `
" c& O8 ^* G: Q" a' A6 l* f# S7 r if( pAttacker->IsPlayer() ). B5 y0 D4 { ?4 c8 M) U
{6 f6 N- N: h! ]2 n4 S6 s" E7 X! v
m_idMurderer = pAttacker->m_idPlayer;7 u, q# y% e9 _- T
+ ]. H3 J0 x- C- h" d
8 H( D* }' c2 b
CWorld* pWorld = GetWorld();
. m4 M- t2 O; g$ c% j if( pWorld )- }0 |% u3 j# M6 B
{ N1 N& s. I' \9 [* K7 I v
char szFormat[256];
1 j; E7 [. e6 v; M strcpy( szFormat, pAttacker->GetName() );
5 Z% G Q' V/ k strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
) v" ^; Q/ ^- W1 X g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
) m2 u. [# m& a }" i# Z% C' l, E2 `
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