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赏金系统恢复
. ~* h" K; a$ z1 s$ O3 ]( `Mover.cpp/ t$ F- t6 D; w `( g
$ U: @, @* y& L' _8 eCode:
U: Z) S; {+ M7 F- Dint CMover::SubPK( CMover *pAttacker, int nReflect ) A' {! O3 p, \4 b! ]% P; \7 e
{+ i3 A8 c( V3 r& @3 L: X( x# m
if( !g_eLocal.GetState( EVE_PK )
& I' O% A8 T5 n' c$ R. D5 I#ifdef __JEFF_11_4* y9 K, ~7 q) q& a5 `
|| GetWorld()->IsArena()
+ Y P; P6 x' g#endif // __JEFF_11_4; e& {' d g8 L2 A
)
( q9 w' U1 c) n0 D, U2 g return 1;! q* ^. \$ n) j/ R7 R# v2 Z
! ^) t$ h- w+ N1 t( F; q( ~! }#if __VER >= 8 // __S8_PK
8 P( s- X( U* X2 H" i: V* i7 c$ y6 H if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )" h6 D5 w- |4 O5 V3 L% P2 R m
return 1;
- g0 ~5 @- `9 [$ O4 L4 I; q
- K8 U) N" j* l if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
5 X: R( Y0 ~+ }4 G f/ b return 1;- f$ P' z- |- h) y2 r+ A7 e" `5 I) y
, f0 E. v) {7 V/ J% R* E4 w0 D. m
#if __VER >= 11 // __GUILD_COMBAT_1TO1
* g' h5 U. a3 C8 \# d9 \ if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )8 Q4 x& K) R7 B
return 1;+ C" J7 r' R, K: k- V
#endif // __GUILD_COMBAT_1TO16 i5 E! @1 \& K, o8 f: {1 z" m
& L8 l8 x" ^6 ?3 ~2 n- w- `- g if( g_eLocal.GetState( EVE_PKCOST ) " x, h" ^6 E* Q
#ifdef __JEFF_11_4
8 n) ?8 i* X; K* w && GetWorld()->IsArena() == FALSE
5 l$ u1 d/ v' o1 w#endif // __JEFF_11_4; r: C u8 }6 \" ~( u2 {
)
' {8 u# o! s- L: Z {
6 R# Y, Q$ a5 f% l. l if( IsPlayer() && IsChaotic() ) / E5 s% C2 H' X/ g k/ M
{
# k/ s& S5 J+ {3 d4 g4 b9 V4 E#if !defined(__INTERNALSERVER)
5 w3 X3 o$ K4 h0 F( U9 S! x3 \ if( m_dwAuthorization < AUTH_HELPER )' S g; k( ?! D% v
#endif. G& j) v: {6 d, E/ X% y& @
{) b$ {+ n; U) o% ]# M- [
// ??àì?? μ?·ó
! Q, c, V* G; @+ X, j9 ^ // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
0 q( j ^7 y& Y; c# u CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );& l. W" Q2 i }4 u: k9 c6 O I
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );4 k$ s& B" i+ T+ o) k# B. D/ c& W
for( int i=0; i < nInvenDrop; ++i ): k: N, V' p; z0 h
{- P0 E$ n6 j5 n2 P) I/ ^8 ^
if( DoDropItemRandom( TRUE, pAttacker ) == 0 )
1 b- k: v7 J! C/ \% } break;
1 _5 F* X+ |6 ^) _ }4 Q: F7 j* ~6 ~: V% y
3 L0 ?+ }, w3 j% S/ ?8 I* [1 q
// - à??? μ?·ó2 I' \7 ~; `1 P$ x5 [3 ]) S' Z
int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
+ ~0 [! Z! T! u# o" C/ y! m for( i=0; i < nEquipDrop; ++i )
9 a; i1 I4 `' n; e8 H {
: F% p4 j1 \- Q8 v if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) ; {3 `! v/ t6 C7 l- H# i/ M
break;# l/ B- n# G! [. v3 f
}
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}
) O0 a8 R( v8 A c$ S }
5 s+ N& e' s( c4 D
; G8 Y8 o2 b- N2 L$ y if( pAttacker->IsPlayer() )' d# q! T* `: k/ M/ Y
{
" n- I. n( b( f! q' y" m, h m_idMurderer = pAttacker->m_idPlayer;
: _3 w* M- P p- I# W: a9 W* z3 x( G/ S. R8 ]6 ^
( y' ]& S% u# [9 @/ M# J CWorld* pWorld = GetWorld();0 H p2 @, K0 W2 ]3 p
if( pWorld )
& Y) {: h6 Q1 [* f {
- ?1 j7 p, B+ P, \& l$ T) p char szFormat[256];
- |' s% z" t$ r strcpy( szFormat, pAttacker->GetName() );$ x4 e4 p- R0 z, B6 q
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
1 I- Q' |. j( K. v: p! o$ @' p V3 e g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );) w' v( H, f# ^* g% ?
}
3 `, G, H( u' H: W% M }8 [# e3 l }( ^% [ ?: q/ v9 l9 n0 J
+ ~+ M: u+ s0 o! Q8 d* b. N if( !pAttacker->IsPlayer() || IsNPC() )
; o# d: F0 |, n; [6 I return 1;# G1 [7 h( I8 H0 G3 \' V, }; k9 Q
, e F+ n$ f& s1 d7 J0 S: { BOOL bAdd = FALSE;
# L, y! ^0 w2 G: y$ c* s) c if( pAttacker->IsChaotic() ) // ???à?ó??
) N; y. O, V7 @% ~ {
' R% ]% _% Q, T8 O9 D if( !IsChaotic() ). u7 e3 h) p4 l& o+ [' N
bAdd = TRUE;% r5 w t& i* e% g: r$ d# U% t8 X' T
}
9 i, b5 G7 W) v$ \+ g/ c; P else // ?????ó??, èù???ó??, a, B0 h) B2 I
{
% ?6 t& u& K9 H8 Z9 Y if( !(IsChaotic() || IsPKPink()) )
1 Z& L1 o3 J9 i2 z! U" {2 @ bAdd = TRUE;3 G) E0 d" J8 b0 j( j! M) O9 S F- \& L
}. k. n* C3 j; m6 I
- _% N+ o+ {9 S1 B2 O8 p7 {4 |4 ~ /// ???à????, ?o?aà? ??·ááü* L6 c: B! |+ z B5 D/ a
if( bAdd && nReflect == 0 2 S+ W! K, O/ j
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤..." N5 ]* J) w e
{6 s: g* Q( R; Q; v/ j- m6 X" K; w; v
if( IsPlayer() && pAttacker->IsPlayer() )+ U: g$ N* g! n" f* M2 ]- }! h
{
) m/ v4 S! @. U m9 j. B if( !pAttacker->IsChaotic() )
X2 `6 F8 Q! e+ {* S ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );1 C# y/ I" w/ f* x0 |
CString szSendMsg;; }/ x0 z1 C' x) ^
szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );; F$ J# c- q% g7 U5 ^! X
((CUser*)this)->AddText( szSendMsg );, @& Z& T( ^" `( S: D) _: d
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );9 g, M4 {$ x8 L) y
((CUser*)pAttacker)->AddText( szSendMsg );4 H) q: f: V! S+ P2 k; R( v( q
}3 p# T! U( O& {$ m
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pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
% K/ |% n9 K7 } ((CUser*)pAttacker)->AddPKValue();; L# E& p; t- F7 g6 w% ]
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );3 z2 l( d5 ^, ^( J& e5 b7 f5 x$ K
g_UserMng.AddPKPropensity( pAttacker );
6 U# T4 [$ r. q3 m) y& m g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
% ]5 D0 i4 i) Y# h: R4 p) P" o ?#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?; l" L$ \8 r% T F/ e; Q
#ifndef __MAINSERVER
' T8 t* @8 O4 G4 `! } ]if(!pAttacker->IsPlayer()). a, J: x( G0 }* l( f) H* F
FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );
) `6 n5 d) `6 ]6 J! ?5 G#endif // __MAINSERVER
) I/ x2 \/ O6 \! F5 I, r3 b. { ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
+ ~7 A5 |% \$ w* }- x#endif // __HONORABLE_TITLE // ′Tà?
f* s7 T: u3 U0 \0 }/ E$ S }, B0 A( V. X3 ~+ d0 [0 p o
#else // __VER >= 8 // __S8_PK
3 n; ]2 D; o# r9 @" e1 t# A BOOL bChaotic = IsChaotic();
2 x) I- O, l, [8 v7 H3 Q
- R/ ]+ f9 Z8 q m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.3 A# u6 M+ ~9 z5 A
pAttacker->m_nNumKill++; // ?3?? á?°?5 O# w0 B5 B3 {4 U# l K
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
; g1 Q( J5 ~. Z, Z+ {% u
J8 }# H7 J: T( ~, u int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );7 o; f1 |* A- U6 q. C
if( nGap >= 80 )
/ D: f5 ~9 n1 M U9 P: t+ I ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨ 7 G6 E/ |+ N6 s
4 J/ G0 T' g; }; f // o??ó±Y ?3±?±a?| ??????′ù.
+ [) u# p' c/ _8 g6 l# X1 r+ w. ` CWorld* pWorld = GetWorld();3 x. ]- {9 y' w, d' c
if( pWorld )( E }; ?" z, {1 n9 J' r
{" D* x" J8 F6 P" d* s# x5 ]
//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
, U6 `. t" o9 h% {. T* w char szFormat[256];
! g S% t/ u7 Y9 U strcpy( szFormat, pAttacker->GetName() );+ b" l9 v, x7 B% E0 k
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );: ?% {0 A- |! `7 S% g& ^0 ], H7 V
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );
- h0 I4 C; {6 D6 X }
( s/ @7 ~; G, v! K- Q/ ]
: ]- o# }- ]* C! A, q0 M* | if( g_eLocal.GetState( EVE_PKCOST ) 2 P2 S: H' b" w* Z, U F. t: l
#ifdef __JEFF_11_4
4 n6 A5 c2 c/ ] && ( pWorld && pWorld->IsArena() == FALSE ) o& w' ~9 F+ F% b
#endif // __JEFF_11_44 P5 C; w2 Y3 ]. Z* f
): h. Y0 T- l Y) N. K
{3 j; q3 R( N9 O' f
if( bChaotic ) 7 S" x" M/ I, I
{
; D* ?9 _$ B2 D q; v# z #if !defined(__INTERNALSERVER)4 m2 ~2 q; d0 I( m( Q" t
if( m_dwAuthorization < AUTH_HELPER )) O+ f( N" N, U1 |1 Y9 ^
#endif2 W9 ~* q' D3 j) }
{
c$ E( T2 u$ C+ K% ^% n6 \: v$ d // ??3?μ?·ó # A8 c: D, A6 K0 F
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
* U; o o' m& w7 O$ `. O8 _: o4 u float fRate = pProp->nDropGoldPercent / 100.0f;7 \ F. M5 o6 l4 e; J
int nGold = GetGold() * fRate;9 b" A9 x6 F' C7 H9 o" y0 L+ N
/ V5 m) m. Y# \1 f% i ~/ o if( nGold > 0 )
9 q. @2 F9 B# _& L8 A$ W4 `2 ], d DropGold( nGold , GetPos(), TRUE );& L* v2 j# F5 Y j' A1 |1 Q
6 a. g x: U9 m5 ^2 k1 g
// ??àì?? μ?·ó - b2 N& [8 O6 K$ D$ r( C9 S
for( int i=0; i<pProp->nDropItem; ++i )1 s& T9 ~- d* p* X: i
{ R% y, `+ m# q$ U; F
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
( q( `/ g6 ?$ g8 F! D" B
8 V- b9 b, L& ]' B8 h$ ? if( xRandom( 100 ) < pProp->nDropPercent )
Y( I2 `5 m2 y: _. ~ {+ _" o' j9 W% c6 v/ _$ f! W& `7 g. J
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
( i: k7 H. P' ?, p; ? break;
: F) l' D% Y: M* H' V3 G }) f* s. a+ v1 _" U8 C% J+ s
}
; o! m! ^ o' T9 U9 x0 M, z }
. u1 g Z& g N }
3 u) X" T" Y# E5 B }
; M! l' F1 V7 T, d% r! c' @ ~0 I* d) {$ I0 F3 G8 l* I+ _4 s
//pAttackerà? slaughter°aà? oˉ°????2′ù.+ T8 h% H! Y! q+ d4 x5 H5 f- O: X
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );! u! s( B& C1 G/ e
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.6 ^1 M) v# O5 Z
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )1 P8 A7 i% W, A" A: \
UpgradeKarma();
6 y# m" @" m/ X4 i#endif // __VER >= 8 // __S8_PK; b) N& Y6 O9 C% U/ C5 W
return 1;
& v! S/ k8 S3 e2 s2 Z; L} b$ v8 q3 H5 X. D9 Z
8 v4 Y6 O/ K+ L) e, \- d" w
% v3 h% e& d% n7 u; L- M
( b; k3 j; u$ j) b+ H. r& t( W0 w& {; K9 m, m/ T& T- g
: \4 h' N# o7 ?+ ~, }( n. o
, G: @4 x2 \; R K% x; A! z# _9 I& [-------------------------------------------
( g5 X m4 n: f( i9 m- c+ T; ]% {- h* q& ^. e9 ~$ g+ V7 o
* G) t d0 |+ m2 u
if( pAttacker->IsPlayer() )
9 a' q' b: k6 V: s O: X h3 m {
$ t+ O6 a& `) Q$ E9 P+ p9 K# d7 `) T m_idMurderer = pAttacker->m_idPlayer;
0 E4 ?$ o1 a u, z) [
& j3 g) B- H1 K2 C1 b6 J4 K- [0 f% @9 S, u* E* }2 y
CWorld* pWorld = GetWorld();6 D" e1 K6 m- ]1 t* U
if( pWorld )+ x3 q4 W e+ C+ E+ S. S8 u& r
{
7 N/ Q9 J2 n+ _3 U4 @" | char szFormat[256];! d" t, `7 ?; ^5 ?) \2 S6 {, M* q
strcpy( szFormat, pAttacker->GetName() );$ w# N, f$ c; b- `9 G
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
0 }' r- `4 w3 }$ R& x- ~ g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );6 A3 u; Z, d. @- W" C( Y: z
}* q& M( Z" x0 m/ M" K2 v m1 B7 j
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