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赏金系统恢复+ `' k$ |8 @( D# j; o; `8 |: L
Mover.cpp6 B; g. E) Y* E4 y2 R; G0 ^9 K
* c3 A8 l1 g! t0 U) P) ^" I& vCode:
) x1 N$ ?0 e5 h7 s+ b, Rint CMover::SubPK( CMover *pAttacker, int nReflect )
6 ]$ t' \. y J{
- [( T0 P8 Q/ ?) N7 `9 z if( !g_eLocal.GetState( EVE_PK )5 R( }" Z: Z3 a, i
#ifdef __JEFF_11_4
) Y4 @- u! ]# U% Y: }! k0 s5 e || GetWorld()->IsArena()7 H8 A, W/ b1 D4 J; b
#endif // __JEFF_11_4
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return 1;
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#if __VER >= 8 // __S8_PK' i0 ]5 N. ]( t
if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )3 f, l5 V. N+ T& ]0 G
return 1;3 I7 P9 V3 T$ G' M7 n7 O
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
# Q% m8 S9 }/ ?0 T" i return 1;
& [( k' \; k) z+ a$ \4 U) `
' N- H; I( l% U/ q; _; M#if __VER >= 11 // __GUILD_COMBAT_1TO1
* ^! f* d* a: X$ q7 Y if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )& ^2 g6 F) n M% g5 F) D% J
return 1;+ _0 u% k' C* P! v: P: A6 Q
#endif // __GUILD_COMBAT_1TO1$ ]( F! R8 e' T7 x4 O" m
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if( g_eLocal.GetState( EVE_PKCOST ) ( W" {) [, @) A
#ifdef __JEFF_11_49 P- Y6 C, t, ^, A- }8 Z( H8 _: X
&& GetWorld()->IsArena() == FALSE
, p+ b+ {" e( O/ R0 e+ d. I#endif // __JEFF_11_4: P5 ^3 t% k# l+ ~! g$ Q
)
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if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER); n* d! l4 d; A$ e* e
if( m_dwAuthorization < AUTH_HELPER )
5 p3 ~2 l4 f L( Y& f4 g#endif
/ [& T+ O6 p g {
# l* V; p/ `- V2 \2 V! u+ k; B2 A // ??àì?? μ?·ó
$ \. }4 O4 n6 g8 \- Y // - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
" }& p, z6 l6 ^2 G CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );
O$ j6 d* \ ` int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
" b; ?2 g f5 v. r# Z" O for( int i=0; i < nInvenDrop; ++i )5 m# y+ Y) ~# e* P
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) t' @, @7 \6 ?' b
break;: y' D0 J2 S* R6 u
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// - à??? μ?·ó
5 H$ A, H/ J" @. z5 S int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );
( a I2 ]$ Z$ @& X( x+ Y for( i=0; i < nEquipDrop; ++i )
3 M/ L6 q( S# E( s# f$ }2 [' h9 d {
* G, j8 b$ `0 d5 x1 C if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) 4 k1 `" M, J" y( R( f8 n" n
break;
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if( pAttacker->IsPlayer() ): i, g" U8 |% V( c! `: e
{
8 \8 d9 G+ p$ X8 [" X m_idMurderer = pAttacker->m_idPlayer;, g3 }- Z* n0 z3 q0 Q
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CWorld* pWorld = GetWorld();+ C3 E6 g2 [- X5 b; j2 b! ?
if( pWorld )
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char szFormat[256];
% h6 g) i0 Z1 ]* t' t) ` strcpy( szFormat, pAttacker->GetName() );& p8 M; x& R5 j
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
, u* v. k, }6 v) A- j6 R+ m$ a g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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}
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if( !pAttacker->IsPlayer() || IsNPC() )% w$ ?6 V2 R `6 S' F4 y- f
return 1;% h+ a" O' z* }+ P& t; E2 O3 s
5 p$ n5 L' z' o# K BOOL bAdd = FALSE;; g: Q5 _, L0 j% Y
if( pAttacker->IsChaotic() ) // ???à?ó??
5 Q2 N r! f8 {' W/ W; Z {
& S" v( U7 ?! s, O2 V) ~ if( !IsChaotic() )
, E0 G- {$ I! n) M7 M8 `1 K# ~+ S1 Z B bAdd = TRUE;9 I6 y) `( c0 j0 n. m
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else // ?????ó??, èù???ó??
4 j) x7 g7 x& ~" l6 l) F {
5 h7 F! _5 z/ G5 G J if( !(IsChaotic() || IsPKPink()) )7 K0 h+ M+ q6 H: [" h. a/ E
bAdd = TRUE;+ N: p4 T2 S9 y' p/ }2 o5 @# D
}
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% |9 k3 @/ b: V$ x8 ^ /// ???à????, ?o?aà? ??·ááü
* F- p3 P5 w/ x if( bAdd && nReflect == 0 ' G/ } Q6 T6 I/ c( R
&& pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...
# ~' c3 c2 x0 }2 g$ a& P {
7 }& L* } p0 F ? m; v4 ]1 e if( IsPlayer() && pAttacker->IsPlayer() )$ B! m% X7 S$ u& e& b" w; }
{
& ?4 E6 V; ~1 C3 i2 H: r1 _% ] if( !pAttacker->IsChaotic() ), Z9 a/ E& H2 L8 y, t
((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );
H9 A+ J! P5 v& F8 P CString szSendMsg;
, _+ G/ G8 W. u; f+ { szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );6 H7 g' G4 l) i J4 k0 s
((CUser*)this)->AddText( szSendMsg );
3 D! T: j: \) ^/ Q szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );* `# [: H1 u5 l& H5 r# c
((CUser*)pAttacker)->AddText( szSendMsg );
- Z- ^+ o! I, ^6 U3 _ s& K0 ?! U }$ G2 c! b8 I2 M$ d& O$ R/ |' D( t8 C
: h0 Q, n. z+ `/ A! k/ q5 b- A' R pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );6 B: ]$ b- E% f5 u: B2 \) f- R
((CUser*)pAttacker)->AddPKValue();
' y* Y$ O" X- P3 w pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );
; V6 M( j0 J+ a% w- {" D, K g_UserMng.AddPKPropensity( pAttacker );" x2 o: _, A9 R/ k t, I' Y; N" g) O7 X
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );
5 I9 b" h8 \/ b3 K/ e+ v#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
( a5 C" c) W$ q; b; V* i#ifndef __MAINSERVER' d) ^4 G6 \" g9 U$ _
if(!pAttacker->IsPlayer())
; Q' {1 [5 n2 U$ O, k. k FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );. r0 ?0 v' ^& I5 a8 T# a
#endif // __MAINSERVER
% `" b/ o5 Q9 m& g ((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
- Y* C C: [7 B. Z x$ w#endif // __HONORABLE_TITLE // ′Tà?/ L1 ~8 k8 V- G) v5 A5 E9 f
}
J) {. c+ i6 Z/ r* ^4 i#else // __VER >= 8 // __S8_PK
, F/ I, ?* Y7 p* l5 z8 s BOOL bChaotic = IsChaotic();
- ~9 K5 @* z. V7 v
+ E+ K6 X" E7 R3 S8 } m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.
6 u K/ w3 M9 s. b- v pAttacker->m_nNumKill++; // ?3?? á?°?7 f1 t# c$ R- E. z, U4 ?+ U
(CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.
1 o( S$ |. ]% h3 l5 }. c- ?/ J2 v3 F9 d; j, u# d6 U
int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );" e* b6 W9 j4 f, D4 \$ H& P% }( M
if( nGap >= 80 )
: w( N2 g+ c8 W$ h1 N9 |# z* k) r ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
* [2 s$ C! W( ~' i
2 K! ^% ?( c1 \. S6 u { J1 V, h // o??ó±Y ?3±?±a?| ??????′ù.
) y& s' u+ ?* w3 T& D$ T CWorld* pWorld = GetWorld();
c7 Y/ H/ x% S- k( ?0 y if( pWorld )
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//"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."
- N. O+ [2 O8 \ char szFormat[256];: B' K1 N5 k) o
strcpy( szFormat, pAttacker->GetName() );
8 `. {( F8 {9 y strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
! Y+ Z1 G1 h7 }, @3 E g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );) j1 P, s* ~; [. b2 k: l* I
}) \8 G2 f' c( m# ]
* n2 S! g" g3 @: S: f
if( g_eLocal.GetState( EVE_PKCOST )
- w; G5 s A( F9 p+ R#ifdef __JEFF_11_44 W& U# V1 w% I# i: v: T4 m: U- U8 _
&& ( pWorld && pWorld->IsArena() == FALSE )4 A/ v7 U; Z& W% E$ m* @3 o
#endif // __JEFF_11_4" \& o. X1 }( h) S
)
$ R; U1 f/ M" N% z) @3 T- @3 u {
1 q; v' w: d b! _- N( {8 z if( bChaotic )
; @2 g; d+ L/ i* Z0 W {
C. | C* |4 W- F7 X1 W- l #if !defined(__INTERNALSERVER)
: u$ p G* Q! l; a if( m_dwAuthorization < AUTH_HELPER )
; b+ w. F1 ?, c #endif
2 f, W8 W5 H. L6 O {
x) c: A. f+ y2 Q // ??3?μ?·ó 2 K/ Q8 J( f! ]4 U0 o
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );
$ @: q) u8 _% O2 l7 a1 h float fRate = pProp->nDropGoldPercent / 100.0f;. [$ G% S2 y9 P: }$ t
int nGold = GetGold() * fRate;
! Q& L( ^6 a% P- [; j( ~/ H3 x3 i6 s% j X& `
if( nGold > 0 )
2 K8 R! y3 h4 f9 p' g DropGold( nGold , GetPos(), TRUE );
! C0 G) h: C/ S, T9 r2 d+ p2 X& a) E4 U6 p
// ??àì?? μ?·ó
# J$ p* a: r; n- h7 @. c1 s/ i* n2 e# R for( int i=0; i<pProp->nDropItem; ++i )( _, V2 W4 T& n# n& \8 E, r
{3 ^, H1 s9 X( S; J. s7 a6 R( l
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.2 a$ }# Y1 G' o* `5 @7 O
# r/ b3 X, `8 h3 }& m if( xRandom( 100 ) < pProp->nDropPercent )
. ~; W6 C. O( s4 s7 z {* E) C8 Y; b* T1 I" @
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
& s8 `7 ?8 a+ s' y% d4 [$ { break;
2 d+ N U1 }1 A: B ?1 {" Q }$ }, C k1 V. {7 y5 Y4 j
}
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}
. w8 p% G0 n$ L# @0 D }
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//pAttackerà? slaughter°aà? oˉ°????2′ù.! ^# q5 h1 d- U- @3 u; E; ?
pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );0 O" `: b8 _6 b0 t+ M- N
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.% R8 {' R8 J; i- z' Z
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
& W9 F9 |1 H6 z: C3 G9 K UpgradeKarma(); U4 i* x0 f1 k2 Y2 ~' f
#endif // __VER >= 8 // __S8_PK
" }" v$ d0 P9 a8 b% T7 u return 1;
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5 q2 r# L4 U! |- s% n
( t! {8 u( E6 E5 {' @' } if( pAttacker->IsPlayer() )
8 U9 g; r: I4 l( [8 v2 {1 x {& P0 o0 T* C; ?7 g
m_idMurderer = pAttacker->m_idPlayer;4 [6 @2 C/ G7 _$ n0 w; K' g% E
" U4 t/ C3 b2 p0 K' J) X# R
( i; x& I& q! y6 R CWorld* pWorld = GetWorld();
: [. B4 V/ ^! G9 _ if( pWorld )
, G6 T. d6 @2 H {
$ j7 _* D) Q% o char szFormat[256];2 v8 Z: l& m/ r" ~
strcpy( szFormat, pAttacker->GetName() );
- d. X& ~! `# f( L2 L' C; V8 o" w strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
h. p P4 j+ G) ^0 }( z7 c% F) A' b g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );
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