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赏金系统恢复- d/ Y4 U. z4 i. w* N& X! |) k5 ]
Mover.cpp0 i! v, Q' `5 v
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Code:8 K2 c( M- D; l) p
int CMover::SubPK( CMover *pAttacker, int nReflect )
+ |6 w- F& o! i{
0 {' u! B* {% D7 i if( !g_eLocal.GetState( EVE_PK )" L+ j. s" C& _; B t2 C
#ifdef __JEFF_11_4
' T. ^7 u# l" w* E$ U || GetWorld()->IsArena()8 o" c C& s+ N4 B
#endif // __JEFF_11_4
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return 1;
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#if __VER >= 8 // __S8_PK
B( c5 C0 E* W/ n: @+ _7 a if( GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
. c2 O( o+ W% R% Y, S ]9 @" D1 b return 1;
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if( pAttacker->GetWorld()->GetID() == WI_WORLD_GUILDWAR && g_GuildCombatMng.m_nState != CGuildCombat::CLOSE_STATE )
# N9 h/ H) v/ {" ~. b return 1;
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#if __VER >= 11 // __GUILD_COMBAT_1TO1
3 E, `7 o& {- o; w. _ if( g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)this ) && g_GuildCombat1to1Mng.IsPossibleUser( (CUser*)pAttacker ) )* g8 x7 E: u2 J$ Q
return 1;8 {) x* @" F* m
#endif // __GUILD_COMBAT_1TO1
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4 Z9 z" |4 o% B; k9 a if( g_eLocal.GetState( EVE_PKCOST )
9 f5 h6 L* K; v. e- D#ifdef __JEFF_11_4# n/ k, M/ n6 u% I; e- k$ e7 F
&& GetWorld()->IsArena() == FALSE2 K9 L. H; g3 g' Q( |4 B1 q& N
#endif // __JEFF_11_4
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{
% ?4 W+ O- [3 e( w# ~# Z. p if( IsPlayer() && IsChaotic() )
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#if !defined(__INTERNALSERVER)2 P g. C% @( s- L
if( m_dwAuthorization < AUTH_HELPER )- w# A' U) d/ V
#endif% t4 [/ T5 h# F% s/ a: F
{
) w# _' @3 C7 k* S // ??àì?? μ?·ó 4 |- ?/ H% u* k$ q( I
// - à?o¥ μ?·ó( à???o??í μ?·ó???é ?èμê - à?o¥°?°£àì o?á·???? μ?·ó?ò?? ??à? )
; c* r! n1 o6 s& q4 O/ l2 U) L3 M0 c CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( GetPKPropensity() );) `& V8 m/ V5 Z1 X6 g+ c3 a8 S% `
int nInvenDrop = xRandom( Propensity.nInvenDorpMin, Propensity.nInvenDorpMax + 1 );
' w) P1 Y/ I2 j for( int i=0; i < nInvenDrop; ++i )
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if( DoDropItemRandom( TRUE, pAttacker ) == 0 ) ' Z- n5 [: K& R% \7 i: g4 y' [
break;
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' _6 T& e, y, s5 P2 t2 T+ a* X // - à??? μ?·ó
) @8 v, o8 \7 y" p% m int nEquipDrop = xRandom( Propensity.nEquipDorpMin, Propensity.nEquipDorpMax + 1 );" b0 S% W8 @% |' H
for( i=0; i < nEquipDrop; ++i )8 b. j! L; v$ n# s8 b7 \# a# l
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if( DoDropItemRandom( FALSE, pAttacker, TRUE ) == 0 ) ; }0 k4 l( j; [% M5 A! Y
break;
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}
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}
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: p# p: j5 @' X/ E, [ if( pAttacker->IsPlayer() )
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m_idMurderer = pAttacker->m_idPlayer;
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( t$ T3 e/ |& I5 Q) S CWorld* pWorld = GetWorld();: B9 a, G8 f$ p
if( pWorld )1 B4 b8 J+ Y v6 e0 h) L
{
. A: p( C7 b$ W- ~- U char szFormat[256];
0 W* U4 T* S" G- Y6 { strcpy( szFormat, pAttacker->GetName() );
8 X c `# {9 L7 e% P9 A strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );3 k& n6 {- S) J. Z2 F
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() );# ?5 v5 h+ m' }' Z5 q. O
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8 b; X0 ]: f7 F. } if( !pAttacker->IsPlayer() || IsNPC() )
{% k+ T0 S/ n; @ return 1;/ |7 D/ B& l& o5 m
9 ]- W* R5 C# d7 F B- h. c BOOL bAdd = FALSE;
6 e9 A$ I8 _& J% e if( pAttacker->IsChaotic() ) // ???à?ó?? i4 x" \" F- q( I0 i k
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if( !IsChaotic() )
$ W& _4 m' N8 v6 ~7 c/ P% {9 d Y/ x bAdd = TRUE;3 j# Y$ _' E. X& }" Y; `
}
' [5 D# k! @& x else // ?????ó??, èù???ó??8 A4 J, R+ L5 d% }
{
6 J! F! H" u+ ?0 q( `1 L if( !(IsChaotic() || IsPKPink()) )
- \2 a% o/ ]5 s1 c3 N bAdd = TRUE;0 l0 Z3 Z1 P' H& j8 u8 ^5 ? K8 N
}! j. E: {- P4 i6 N% r8 c
x7 V$ ^1 p. j6 K" f4 p /// ???à????, ?o?aà? ??·ááü* ^& d8 N d' m3 v' r0 w* r
if( bAdd && nReflect == 0
* l: l' {, c1 p; x && pAttacker != this ) // chipi_081119 á??ó?ü μ¥1ìá? ?o?3 1T°í à?á¢???é àú?ìμ??? ???àμ?′? 1?á| ??á¤...2 G E4 R8 {0 c9 e: ~' B
{
# `- v- j R m( w2 O if( IsPlayer() && pAttacker->IsPlayer() )5 ^" e9 }8 @, M: }; X3 u: D/ Q6 C5 `5 ^
{! ^$ [( U" v# |& i5 Q# _
if( !pAttacker->IsChaotic() )
K8 M0 Q8 K3 |: Z' P ((CUser*)pAttacker)->AddPlaySound( SND_PC_CHAOS );' [/ s8 `( d ]7 N( H6 g) D
CString szSendMsg;
% `* p5 I& Z6 o; o% `) S1 U, j szSendMsg.Format( prj.GetText(TID_GAME_PK_DEFENDER) , pAttacker->GetName() );
7 d1 c& g! Y# l/ M. H0 t ((CUser*)this)->AddText( szSendMsg );) i1 I1 l0 R8 X/ Z0 ]5 p/ H P+ K
szSendMsg.Format( prj.GetText(TID_GAME_PK_ATTACKER) , GetName() );6 x4 ~; g0 X! T& o1 \/ r% P
((CUser*)pAttacker)->AddText( szSendMsg );+ c, [ b6 b3 o1 d% \& C, N, F; r# j
}
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$ [/ G, B# s4 x4 t+ u! i+ C; } pAttacker->SetPKValue( pAttacker->GetPKValue() + 1 );
/ w. E3 N- N2 ] ((CUser*)pAttacker)->AddPKValue();" s( }" s7 @4 b+ H4 U* R7 }
pAttacker->SetPKPropensity( pAttacker->GetPKPropensity() + NextPKPropensity( pAttacker->GetPKValue() ) );2 i* K# L0 m$ r
g_UserMng.AddPKPropensity( pAttacker );" `; @9 o" E" i
g_dpDBClient.SendLogPkPvp( pAttacker, this, 0, 'P' );4 s% Q* Y- {4 B0 H& P/ x) f9 |
#if __VER >= 13 // __HONORABLE_TITLE // ′Tà?
& D% @" l' S2 V0 i! E+ G, F6 a#ifndef __MAINSERVER
0 s% O% h) N* K5 Z/ z6 c3 P* Oif(!pAttacker->IsPlayer())
4 _) ~' ~1 j) w3 `) e FILEOUT( "..\\HonorError.txt", "subpk()AddHonorListAck()\n" );! o7 _( Y& G$ }+ }2 S6 S
#endif // __MAINSERVER2 t+ {0 e- {8 O. [ }
((CUser*)pAttacker)->SetHonorAdd(HS_PK_COUNT,HI_COUNT_CHECK);
3 `, T9 l6 v' t#endif // __HONORABLE_TITLE // ′Tà?& y) u# f6 x# U" ?/ G3 m% M. t: L
}
0 B0 N1 c. V0 ?9 R#else // __VER >= 8 // __S8_PK# c% h3 X1 C( F( j$ V3 {
BOOL bChaotic = IsChaotic();
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+ N6 K4 g$ J8 q8 T$ v& t# l. r m_idMurderer = pAttacker->m_idPlayer; // 3ˉ ??á??·à?·? á×à?3eà? ??·1àì????àìμe?| àúà???μò.: x$ F8 [7 Y+ c+ ?8 m
pAttacker->m_nNumKill++; // ?3?? á?°?
$ x2 \0 M$ d, w7 @: E (CUser*)this)->AddDefinedText( TID_GAME_PKDEAD, "\"%s\"", pAttacker->m_szName ); // ????°? á×à?à? ′????′?à′?′ù.' e! A; B, L8 f& w. l3 s# X
. K( f5 d# W/ ]: f& J int nGap = abs( this->GetLevel() - pAttacker->GetLevel() );
$ o* p3 T( M. f2 P7 p( J, K9 g if( nGap >= 80 )' ^! T$ ]* c( {3 @% R9 y
ChangeFame( this ); // 80 àì?óà? ?÷àì 3ˉ °??ì, ?1?üà?à?·? ?í?o?? á?°¨
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// o??ó±Y ?3±?±a?| ??????′ù.+ `% M0 E" g" X+ c3 N
CWorld* pWorld = GetWorld();
! z: T& C% n" J9 `6 t/ U if( pWorld )
6 z- B& Z( w0 c9 j5 z. J {
5 w' ]3 ]5 K4 ~4 f% ]8 }3 U //"%s′?àì ???ó1ü %s?| àa?? ???ó±Y %s??3??| ?ò?ú?à′?′ù."8 `( P7 y& }/ j! |
char szFormat[256];- D2 h# k3 m% f8 r
strcpy( szFormat, pAttacker->GetName() );
% c3 o# r. q% k0 C* t/ Y- Z strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );
- d5 p; }! B* G. V% L9 _ g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos() );; A, e- Q4 ]% ~/ B$ I4 ^+ @" m
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if( g_eLocal.GetState( EVE_PKCOST ) & ~3 D- C+ }6 ^# _* |7 p
#ifdef __JEFF_11_42 W8 J4 O$ t/ H8 s5 x" Y$ C
&& ( pWorld && pWorld->IsArena() == FALSE )
: q% k; o3 f: t9 H$ r0 X#endif // __JEFF_11_4' q- K$ e. _# k) j1 U6 ]* ]
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{
# I+ {6 d/ T5 e+ Z+ o! c- @7 H if( bChaotic )
, J" a$ T* F7 _* ?: N {
$ u( m+ m8 X5 A; ^- _1 Y #if !defined(__INTERNALSERVER)' ^3 ]9 G( c! p+ ^3 R
if( m_dwAuthorization < AUTH_HELPER )3 d1 O* }: {) M* n! g
#endif* @' `( h/ j/ u# R, s# ?
{% [6 h; p5 M. x, X* H
// ??3?μ?·ó 2 t4 W, d3 i% w: j
KarmaProp* pProp = prj.GetKarmaProp( m_nSlaughter );; U0 G. a7 Q/ E0 n r7 p' K
float fRate = pProp->nDropGoldPercent / 100.0f;
: x5 X+ I& O% G' R9 q int nGold = GetGold() * fRate;: A. K8 _8 G* |
9 Z4 U* c k4 m: o if( nGold > 0 )" q/ w1 n$ c& @# u2 ~! _
DropGold( nGold , GetPos(), TRUE );3 a$ \* B$ \( P3 q# d8 x
+ x* F+ ?$ c+ P' L" J
// ??àì?? μ?·ó
1 `( F$ N1 ?9 j, Q; c( I for( int i=0; i<pProp->nDropItem; ++i )8 {$ k8 P v7 \, U
{ z" c! F5 B6 ]/ L6 B
BOOL bExcludeEquip = ( i == 0 ); // 1°3 àì??à? °??ì, à??? ??àì??ào ?3±?á? ?ê′?′ù.
3 o c! W3 t# R6 p5 \4 ^8 e
$ h3 j5 e6 H/ z+ y$ @ if( xRandom( 100 ) < pProp->nDropPercent )
1 w% g0 l! y: ?5 F& Z! T, P5 B- D {/ Q2 i" Z# L1 X1 P
if( DoDropItemRandom( bExcludeEquip, pAttacker ) == 0 )
' {# N6 F7 M; B: `1 y A) P break;8 V! K& W& Y- d. a6 T3 x3 X
}
2 z3 N) P m& V% q# q. k }
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}
2 P3 `. b* X9 G7 \' ? }
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2 Y; }: \2 I. @& H) k6 D% L //pAttackerà? slaughter°aà? oˉ°????2′ù.
$ V/ }+ \) Q7 J B7 T T8 z pAttacker->ChangeSlaughter( CHANGE_SLAUGHTER_KILL, this );3 U; q0 c, Y* |8 p! ~" o
// á????à àˉàú′? PK·? ???á ′??ò °??ì, ???£?? μ?±Tàì ?? ′ü°è ???ó°£′ù.$ [6 I. J4 T! `( K" w2 U
if( GetSlaughterGrade() == SLAUGHTER_SEMI_CHAOTIC )
: U, I/ X$ p" @) ~7 ]/ M UpgradeKarma();
) a9 @! r, j! D, n# X#endif // __VER >= 8 // __S8_PK6 K- s$ R. x$ s; P8 c) Z. v9 z, u
return 1;
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-------------------------------------------% G5 O' ~: k- F. u) z. j2 p4 g8 }
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* K. ]% U0 z) K if( pAttacker->IsPlayer() )2 r% q- Z& _8 W4 B
{8 u8 K$ H/ U# d* e! K: b# {" ~- g" t
m_idMurderer = pAttacker->m_idPlayer;
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CWorld* pWorld = GetWorld();) n& O: `, D. R$ w
if( pWorld )
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char szFormat[256];7 A5 y. M# z# i
strcpy( szFormat, pAttacker->GetName() ); Q; N0 W! e4 O* K
strcat( szFormat, prj.GetText( TID_PK_REWARDNOTICE ) );$ [ d6 _- H8 R9 p
g_DPCoreClient.SendWCWantedReward( m_idPlayer, pAttacker->m_idPlayer, szFormat, pWorld->GetID(), GetPos(), GetLayer() ); e! z* W0 g6 o9 r8 C
}
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