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源码 MoverRender.cpp
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2 h1 \: o( o7 V) I! C2 ]& S else if(checkhero == LEGEND_CLASS_HERO) //憉憃AI煝慽., m6 c# k3 e- }9 z& a
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//strPath = MakePath( DIR_ICON, "icon_Hero.dds");
9 W9 K# r: f5 n# s5 Q0 c& n. m. r. f# s//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
7 \* a) c% J: ` pTexture = g_Neuz.m_pHeroIcon; ( ?8 P4 R' v% t6 X
if(pTexture != NULL) ! D3 i( C% c: y
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point.y -= pTexture->m_size.cy + 5;
, ~& D% H# f5 u5 r pTexture->Render( &g_Neuz.m_2DRender, point );
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}
* g& n/ i% X" O5 y#if __VER >= 16 //__3RD_LEGEND161 M8 _+ @+ w8 r, z4 m1 Z" g ?
else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 130 && m_nLevel < 140)
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@) c+ N6 K* p$ e: s& Q strPath = MakePath( DIR_ICON, "icon_Hero.dds");% c" r( f4 K/ ]: z
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );4 |$ S7 E0 V+ `( D8 G; j& C
// pTexture = g_Neuz.m_pLegendIcon[0];
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{
/ v( z8 d0 g! J0 `8 K' K point.y -= pTexture->m_size.cy + 5;1 ~* J3 B2 v5 i6 ]- B
pTexture->Render( &g_Neuz.m_2DRender, point );" t8 q* }( `( g0 b
}
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* X& }! d# F& f else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 140 && m_nLevel < 150)4 h# J: }% j7 X1 n8 V# a. ]2 s- e
{
7 Y/ v. y j! m2 J! x/ s- N' X strPath = MakePath( DIR_ICON, "icon_Hero1.dds");; S5 N/ [! b [) L
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );2 c4 K- Q* m# d" U: d
// pTexture = g_Neuz.m_pLegendIcon[1];9 Y* u5 T- l/ V" D) R
if(pTexture != NULL); V5 d/ Z. d5 n e/ d
{
/ }6 b3 ]( b; z" ` {) e4 t point.y -= pTexture->m_size.cy + 5;% x/ P ]) J" Z7 D9 p# h
pTexture->Render( &g_Neuz.m_2DRender, point );
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#endif // __3RD_LEGEND161 o; N1 C5 P5 Q- ~ K% d6 d* B- p
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