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源码 MoverRender.cpp
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$ Z4 w7 P- U9 h( F' f! f else if(checkhero == LEGEND_CLASS_HERO) //憉憃AI煝慽.5 O& u: X: O$ V6 }, {# `- j
{
8 g1 B" d' A+ o$ H //strPath = MakePath( DIR_ICON, "icon_Hero.dds");
% y4 Z; `" J, j8 y% n5 q6 K8 E//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
2 i! i# `" J4 [: h6 K; q pTexture = g_Neuz.m_pHeroIcon;
0 |; v# O8 l' v8 @' w$ |6 n if(pTexture != NULL)
$ w- s, Y' z* F8 x& t {
2 j L Z$ P z/ j# D2 R7 T point.y -= pTexture->m_size.cy + 5;
5 b* x# Y f) h0 `8 I% a1 d1 { pTexture->Render( &g_Neuz.m_2DRender, point );
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}
0 Y" t: p7 R& x* J- S9 R- y. A#if __VER >= 16 //__3RD_LEGEND16
' d+ K/ c( {4 M* C" ~ else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 130 && m_nLevel < 140)& M5 E+ X7 ` ]. G4 \0 ]
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strPath = MakePath( DIR_ICON, "icon_Hero.dds");
4 S( U9 S/ o2 x+ Q0 c/ X7 l pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
5 E7 {3 ~1 y, w1 c' r3 S2 T// pTexture = g_Neuz.m_pLegendIcon[0];
- r- z. a; r- o c s4 a* D% `/ J if(pTexture != NULL)
0 ~) w% Z! |% r {
. f3 L! v! o: U% G$ B& n6 { point.y -= pTexture->m_size.cy + 5;
8 D7 `5 H) O4 d" d1 m5 H pTexture->Render( &g_Neuz.m_2DRender, point );
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}
+ ]3 ?( H- j6 B0 f else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 140 && m_nLevel < 150)
& J( e( M+ V# _4 c {
3 Q6 p7 `, f$ I strPath = MakePath( DIR_ICON, "icon_Hero1.dds");' @& B+ u2 ^4 [: N7 D! K3 N* C
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
8 _; q, |3 t* s9 |5 W4 L+ d// pTexture = g_Neuz.m_pLegendIcon[1];
6 q8 Q+ K# X& Z j, \ if(pTexture != NULL)
; ?0 c( p) m0 a/ i; T4 t. n {
1 ~" a& n7 N! [- `" ] point.y -= pTexture->m_size.cy + 5;
/ p; f6 w( U; i2 O4 z0 w pTexture->Render( &g_Neuz.m_2DRender, point );
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}; B; [9 A# m( \2 @5 Y( C
#endif // __3RD_LEGEND16
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