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源码 MoverRender.cpp; o* z1 _+ v5 S8 U' o
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2 `$ F3 h9 j: G# }% b% p else if(checkhero == LEGEND_CLASS_HERO) //憉憃AI煝慽.
! I* F4 Y" Q% l- O {
7 F, W7 b9 y \9 [ //strPath = MakePath( DIR_ICON, "icon_Hero.dds"); 5 D: Q- U3 f7 A% P; C c6 }
//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );7 V8 b4 x- E3 w2 c
pTexture = g_Neuz.m_pHeroIcon; I& g" z2 R. J' {5 Q
if(pTexture != NULL)
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point.y -= pTexture->m_size.cy + 5;$ l: V* }7 z9 `
pTexture->Render( &g_Neuz.m_2DRender, point );5 P* e" P0 a0 Z( ]6 ^$ Q, [6 |0 h
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#if __VER >= 16 //__3RD_LEGEND16
9 @8 D! r3 A# m) S* u else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 130 && m_nLevel < 140)3 w5 m; Q. N4 c. J2 b7 Q) N ?( ]
{
# G# y2 i8 U' [$ Z strPath = MakePath( DIR_ICON, "icon_Hero.dds");
3 D, h4 J; g6 B, A, \2 }$ D2 t pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );7 e( e$ Y0 o3 e4 a7 R
// pTexture = g_Neuz.m_pLegendIcon[0];
0 x2 C9 ^# @. i9 ~0 Z3 ?9 E0 t if(pTexture != NULL)) k+ E" Y6 j1 l0 |- Q; N+ n: P
{
* ?, y2 ^( N9 {4 P point.y -= pTexture->m_size.cy + 5;
/ O( W9 h/ V$ Y pTexture->Render( &g_Neuz.m_2DRender, point );( e% k+ s7 [+ `3 _3 B0 H
}
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else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 140 && m_nLevel < 150)
$ ]( d* M+ v7 n% q M; P {
/ ~) H/ W. E3 C/ Y+ R: U4 K% A strPath = MakePath( DIR_ICON, "icon_Hero1.dds");
( Q# @) p- {$ H pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );% |( g6 y# I" l$ R7 T
// pTexture = g_Neuz.m_pLegendIcon[1];! q& @2 ]( W" p
if(pTexture != NULL)
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point.y -= pTexture->m_size.cy + 5;
( _3 }8 J- b$ v pTexture->Render( &g_Neuz.m_2DRender, point );
+ k4 x4 F2 Q6 r2 o& X5 k) T }
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#endif // __3RD_LEGEND16
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