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源码 MoverRender.cpp* w# j0 C& y" ?4 d
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else if(checkhero == LEGEND_CLASS_HERO) //憉憃AI煝慽.9 b8 o& e) t" G5 N. x: W
{
1 x* u% j% E9 o: [9 q$ M //strPath = MakePath( DIR_ICON, "icon_Hero.dds"); 9 F' x( W4 Q( Z/ i9 F
//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );# ]0 l' [! H/ i% d* N- X- |0 e
pTexture = g_Neuz.m_pHeroIcon; 5 S3 d0 w/ H; k- }" V) k& |7 Z( O
if(pTexture != NULL)
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point.y -= pTexture->m_size.cy + 5;/ K3 k0 B0 a) H% t* k! {+ s. w
pTexture->Render( &g_Neuz.m_2DRender, point );
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}
1 ?& J" V8 k. y6 @" e6 E#if __VER >= 16 //__3RD_LEGEND16
$ Y0 f0 P% x- U( c else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 130 && m_nLevel < 140)4 [. G' N# v2 @- p2 Z6 y- K/ Q
{
0 D% t3 r6 u: k0 i strPath = MakePath( DIR_ICON, "icon_Hero.dds");2 g0 ?& C7 [5 S% r
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
7 C- _" P {7 p" T// pTexture = g_Neuz.m_pLegendIcon[0];% g P# D6 H+ a2 G7 l* \! H4 x, u
if(pTexture != NULL)
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2 V! }& Q! y3 g" ~ point.y -= pTexture->m_size.cy + 5;
& @# n6 W& O7 Q# L: ~ pTexture->Render( &g_Neuz.m_2DRender, point );
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else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 140 && m_nLevel < 150): I) Q# T5 K t
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strPath = MakePath( DIR_ICON, "icon_Hero1.dds");
9 y$ j2 ?5 o+ E pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );# o$ K8 J& w+ i( K* {
// pTexture = g_Neuz.m_pLegendIcon[1];( q: v2 h( _" H3 u1 Y* ]1 }( r
if(pTexture != NULL)
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point.y -= pTexture->m_size.cy + 5;
! i" S& e0 c6 M- k1 V pTexture->Render( &g_Neuz.m_2DRender, point );
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#endif // __3RD_LEGEND16
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