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源码 MoverRender.cpp5 ]9 M) f2 O5 b4 F6 j4 C. U `6 m* b
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U' c# L4 U1 U else if(checkhero == LEGEND_CLASS_HERO) //憉憃AI煝慽.
: Y9 N" m% C- D% F, U {
6 I& @ |- J( i; S //strPath = MakePath( DIR_ICON, "icon_Hero.dds"); ( Y! k. e, A2 _7 z
//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
9 ^/ J( {. @4 k: G, N7 D pTexture = g_Neuz.m_pHeroIcon; , O# B* I4 c6 A
if(pTexture != NULL) ; {# }! t6 ~! |- o; ^+ R O
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point.y -= pTexture->m_size.cy + 5;$ Y7 I: ^8 @! q! J9 T; E, Z
pTexture->Render( &g_Neuz.m_2DRender, point );2 Z9 O0 U% o/ l5 B% r
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}
4 U6 }1 B9 h) `* P6 b- F9 K#if __VER >= 16 //__3RD_LEGEND16
& F' U6 l* A( ` else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 130 && m_nLevel < 140)
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strPath = MakePath( DIR_ICON, "icon_Hero.dds");$ [" P1 q4 Z, B2 T; z! m
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
+ m: z Y9 r6 J) C- T8 i9 D// pTexture = g_Neuz.m_pLegendIcon[0];
( |5 M* R+ o- M) e1 ~5 | if(pTexture != NULL)) c; w4 ~/ |) Y1 k
{
, } X5 G7 V6 {5 y( g8 J point.y -= pTexture->m_size.cy + 5;6 U# |9 u& C$ O$ K- f/ }
pTexture->Render( &g_Neuz.m_2DRender, point );0 h6 Z; X, @1 e+ ~) l; r
}
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else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 140 && m_nLevel < 150)2 |9 y- t, w2 h( b
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strPath = MakePath( DIR_ICON, "icon_Hero1.dds");% A. S7 k! e( w4 F5 I6 F
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );# B" w4 ?7 d0 ~" S$ Q+ {5 O
// pTexture = g_Neuz.m_pLegendIcon[1];
, W8 v2 V* n W6 o( X( R$ _ if(pTexture != NULL)
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point.y -= pTexture->m_size.cy + 5;5 @ v+ e! t/ r Q( O' H
pTexture->Render( &g_Neuz.m_2DRender, point );$ S8 Z2 [3 F8 m0 v! h7 g" ?
}
# m. A/ Q. \, _$ N }8 `7 S8 [6 Z) f P5 \2 V
#endif // __3RD_LEGEND161 o! b' B* P- X! o2 C& B
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