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源码 MoverRender.cpp1 B, Q" ?3 M0 V# c; `
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Code:
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5 S- p5 i' i% Z. S" o; [# j else if(checkhero == LEGEND_CLASS_HERO) //憉憃AI煝慽.
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//strPath = MakePath( DIR_ICON, "icon_Hero.dds"); - Z, B, s6 X: b! ^- X8 b1 S
//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );$ `3 G) Z9 J0 r2 @
pTexture = g_Neuz.m_pHeroIcon;
/ v, Q7 S7 B9 f0 g3 r if(pTexture != NULL) + W( N' c7 C; d# {: l4 L- h
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point.y -= pTexture->m_size.cy + 5;
6 b# K0 N& H, ~' K9 }% |7 f) s$ ` pTexture->Render( &g_Neuz.m_2DRender, point );
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#if __VER >= 16 //__3RD_LEGEND16& F5 }. m! O3 u$ k. G, x+ ~9 h
else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 130 && m_nLevel < 140)' E$ N% n8 ~. M' R$ q$ Z
{
+ _2 J. R5 B- ?+ S strPath = MakePath( DIR_ICON, "icon_Hero.dds");0 W. g1 ~, i4 S3 ^2 l0 b3 P; g
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );/ }. q9 n5 F3 z7 D
// pTexture = g_Neuz.m_pLegendIcon[0];
4 a4 d5 H& s9 w$ J if(pTexture != NULL)
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point.y -= pTexture->m_size.cy + 5;
- F0 j( d8 S; V pTexture->Render( &g_Neuz.m_2DRender, point );6 |1 Z7 l# S, r5 c5 W% ^
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else if(checkhero == LEGEND_CLASS_LEGENDHERO && m_nLevel >= 140 && m_nLevel < 150)
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strPath = MakePath( DIR_ICON, "icon_Hero1.dds");$ |8 c- X6 |6 `1 Y
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );% D8 p( L9 b8 D- k5 Y; l' r
// pTexture = g_Neuz.m_pLegendIcon[1];
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( ?8 t& e, f3 D1 W6 e point.y -= pTexture->m_size.cy + 5;
# J9 }! O. P8 H& J pTexture->Render( &g_Neuz.m_2DRender, point );$ E# I8 k3 S. m4 D8 D; V7 Y- K
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#endif // __3RD_LEGEND16% J- b! ?5 n. B
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