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如何添加飞剑飞盾模型

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发表于 2016-1-10 03:35:18 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?
) |! s$ \, v- J6 I. M. D! sdefineItem.h
% J- y' R/ g1 Q5 a' l1 q& U5 i$ E8 M! M4 P. }mdlDyna.inc/ o, L2 K0 L, r! a" m6 {$s4 c3 m6 c  z
1 i5 u) p! b' g9 E/ k" _propItem.txt+ ?) M8 p9 [* ^* B# l
# V  ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U
+ L8 g3 O1 N3 {1 smodel目录添加o3d模型文件  V+ t8 a1 [* c# K) X3 R! I( }# I! Q9 R4 i# t9 e2 H/ T1 n7 u, K
model目录TextureTextureLowTextureMid目录下添加dds皮肤文件4 o: r. r; S$ R. m
  k4 a# S$ ~5 a6 OItem目录添加dds图标文件; ]% \8 h+ x: W9 N1 G
, g) Z" p! f* m+ v+ t# g解释一下 TextureTextureLowTextureMid 3个文件夹的作用,分别为模型质量[ ](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j' J- K/ {& @1 v' g2 f' s

$ n% q& T- b, Q. M7 e0 o& p9 @( L" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID! H$ w- Q2 H  q3 z* R
4 E  o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @
& \* u6 b' }  ~4 j7 r9 l) P  MpropItem.txt定义物品数据4 j" v+ D4 g1 X/ i$ F
2 v4 X' w5 q) ]8 n  P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~
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( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下
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5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾
5 Y5 Y) c# v, K. J  ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @- W! j3 Z; i; q# Y! `
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" v8 ~' V! X' N. C1 U0 b单独添加) U& s& M$ w% t; q* p+ u. E& ?
) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i
# C* }' z" |2 w2 w' U; H; s6 xIDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b  X9 s; i%f$ q# f5 k/ |- d9 J# P9 J1 L: o9 }: J
IDS_PROPITEM_TXT_FFSTART3 飞剑; N2 i2 g2 e$ C
. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。+ }' z, L. ?1 T0 e; Y- u) |
* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应
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  D+ g6 e" W- X# z" X下面说propitem.txt
3 M8 y/ W* Y. q  [, U( C& Q. a6 R, ^2 `$ Y8 d- f. r- ?0 s: z单独添加/ O: Z3 p/ I0 j% R4 [
4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2
7 i9 P. K( `. F' b! l* M. ~- B# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4 5 T8 o* }6 g7 |0 n, s4 B: A
$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了" a& U; T+ T' W- @" _
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6 B( S/ f) V' R//飞盾0 G' e( w5 y; q; m
% L; Y/ |- M6 ^$ [% `  "RidRidBoaLucid"            II_RID_RID_BOR_FEIDUN  MODELTYPE_MESH ""0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
% S# ?( v# W9 H" t' B' `. n  V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C
) T4 y. N& ^/ X! k8 D  "RidRidBoaFlySword"            II_RID_RID_BOR_FEIJIAN  MODELTYPE_ANIMATED_MESH"" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1, n7 b' G& a: z: i- Z1 s: u
9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |
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( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ?  c, l4 E/ m8 n5 K7 q# V+ [# R
//飞盾7 j* w* D4 U! h+ x* I
% y& f5 {5 }7 g; i  b#define II_RID_RID_BOR_FEIDUN  2; E  `& f' t5 U' I5 E' D
# h, I3 `, n1 p) z2 I1 m" z2 }//飞剑( \% E8 I* a" [
( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN  1也就是说/ci1是飞剑 /ci 2是飞盾了
/ w5 H% Z: o4 E  A  o5 j0 b. q6 |! x% C# h) ?'}, [# I* m#?; A4 v5 ?: h. N* W8 k9 p1 }5 _
到这里已经结束了,一定要记得 服务端和客户端文件同步!
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