首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?
; o' @+ f* M; |3 OdefineItem.h
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& P2 h C+ {+ I+ Z! A3 j8 C+ jpropItem.txt
/ L `2 ~( ] J& L' b6 ]: {# V ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U) _+ _6 m% ?0 _6 n) g. e
model目录添加o3d模型文件 V+ t8 a1 [* c# K) X3 R! I( }# I! Q
% v! `8 e( ]3 o0 h1 `' P0 Ymodel目录Texture、TextureLow、TextureMid目录下添加dds皮肤文件
& t. r! l1 b- K k4 a# S$ ~5 a6 OItem目录添加dds图标文件
: H- |6 l, i g& d+ Z# \1 _, y8 {, g) Z" p! f* m+ v+ t# g解释一下 Texture、TextureLow、TextureMid 3个文件夹的作用,分别为模型质量[高 中 低](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j
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" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID0 _, a( L" t% r. u
4 E o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @
1 j3 _1 c( t9 @4 X5 c7 ApropItem.txt定义物品数据
6 W* A- G' V: U. @% e; y( z2 |- H2 v4 X' w5 q) ]8 n P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~; ?/ I4 M! d: l
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( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下
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5 `1 e; ?2 y: N# Q5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾1 l4 o7 W6 |* N7 C
. J ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @
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" s& T" B8 t/ D$ b( u单独添加, Z3 t. s" r! Y7 @3 [
) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i: o3 n7 ?2 z8 q' w2 G3 p, f1 e
IDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b X9 s; i%f$ q# f5 k/ |: F- o1 n. _* X
IDS_PROPITEM_TXT_FFSTART3 飞剑2 t j2 @. e, c: G/ \
. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。9 C8 z) F. {8 w) N/ a2 o; P/ G9 ?8 x7 U
* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应
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下面说propitem.txt
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4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2
+ H8 z+ U2 c* @+ v' S# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4 ) s6 m$ B6 m% |
$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了
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//飞盾0 m8 E# c$ G! Z4 p. `9 C! m5 ?
% L; Y/ |- M6 ^$ [% ` "RidRidBoaLucid" II_RID_RID_BOR_FEIDUN MODELTYPE_MESH ""0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
6 I2 H: m" S# a. k: d% H' `. n V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C
) ?+ e i7 `0 t' v4 | "RidRidBoaFlySword" II_RID_RID_BOR_FEIJIAN MODELTYPE_ANIMATED_MESH"" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
, \ t' w* e" x: I9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |
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( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ? c, l4 E/ m
! M5 m' g) K( Q. O$ W5 o6 L//飞盾7 j* w* D4 U! h+ x* I
+ Y, s) s% O+ P#define II_RID_RID_BOR_FEIDUN 2; E `& f' t5 U' I5 E' D
+ T. y0 ?4 L3 K//飞剑
& q* P- w. w. T/ O2 g9 ?( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN 1也就是说/ci1是飞剑 /ci 2是飞盾了: O9 O' y% I4 I3 f- L/ j
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到这里已经结束了,一定要记得 服务端和客户端文件同步!
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