首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?
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" `3 I+ o7 U. V; Q9 U; ]propItem.txt1 c7 p+ s, c: N7 b+ `$ G
# V ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U
+ N% c e% c6 R3 D7 L4 m% ?# c. Ymodel目录添加o3d模型文件 V+ t8 a1 [* c# K) X3 R! I( }# I! Q3 \" _% A8 k8 ^! o i; p# h0 X
model目录Texture、TextureLow、TextureMid目录下添加dds皮肤文件
2 \; n/ h& Q' F/ j+ n k4 a# S$ ~5 a6 OItem目录添加dds图标文件
1 `. t% |3 y1 x) m6 F9 F6 e, g) Z" p! f* m+ v+ t# g解释一下 Texture、TextureLow、TextureMid 3个文件夹的作用,分别为模型质量[高 中 低](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j/ e" L6 w/ b1 y
) ?% f) e" ], C" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID% a. Z$ Y+ a) U) ?
4 E o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @% v' F: b9 j, t$ ~4 C. j6 c
propItem.txt定义物品数据0 v# V% r+ [ x' C6 W
2 v4 X' w5 q) ]8 n P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~3 [' |) x2 `6 W% }; j
+ G, N9 F+ _: T- D% c$ t( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下
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5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾
1 _8 m/ N, Y, A9 {% S. J ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @+ G: T8 Z6 d$ G3 Z }( X u c
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单独添加
/ ?% t! A2 a! `' |2 z; X f- ^. ~) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i
* s; K" H5 L8 N" m9 c% V5 W7 uIDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b X9 s; i%f$ q# f5 k/ |: R' G3 y6 m7 C) p o* B* C
IDS_PROPITEM_TXT_FFSTART3 飞剑
; ~5 T3 B/ {7 W" U( \, o. Y. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。% V( s$ G9 _& U
* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应; o% m: G7 K" k0 K, [0 ^6 b1 P0 n+ _
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下面说propitem.txt
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$ c% c0 Y% r0 d$ d. p4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2' u. @8 r1 i- M- X' v
# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4 / P$ J4 } m2 M d
$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了& N) W$ f3 ]' f& V$ h
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//飞盾
, R _2 |" O" y l' _8 a% [% L; Y/ |- M6 ^$ [% ` "RidRidBoaLucid" II_RID_RID_BOR_FEIDUN MODELTYPE_MESH ""0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
* a( L2 d' ^; \5 g z' `. n V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C1 y5 T# S1 m2 ?4 i# I
"RidRidBoaFlySword" II_RID_RID_BOR_FEIJIAN MODELTYPE_ANIMATED_MESH"" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
6 f6 }$ D, L1 N8 N; X2 o& S$ |9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |
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( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ? c, l4 E/ m
/ t& a, i" T, n5 @) d//飞盾7 j* w* D4 U! h+ x* I
, J/ t' Y0 r q, k) f#define II_RID_RID_BOR_FEIDUN 2; E `& f' t5 U' I5 E' D
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. j* O3 W0 B" f" n( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN 1也就是说/ci1是飞剑 /ci 2是飞盾了
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1 u1 N% z" W8 f' e到这里已经结束了,一定要记得 服务端和客户端文件同步!: O2 Z7 M1 L4 _, F7 D4 {/ ~
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