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如何添加飞剑飞盾模型

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发表于 2016-1-10 03:35:18 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?
7 Y! U% M9 W  M6 T+ PdefineItem.h& E' W7 q* c0 M- z3 Y) m8 x2 e- t
5 i$ E8 M! M4 P. }mdlDyna.inc/ o, L2 K0 L, r! a" m6 {$s4 c3 m6 c  z: o9 q$ l& E- t9 e. q; F
propItem.txt
) f& P1 K( f8 ]7 U% s1 S# V  ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U
% a. l& Y  |8 D1 M" S6 I. U& S. n8 Pmodel目录添加o3d模型文件  V+ t8 a1 [* c# K) X3 R! I( }# I! Q
8 w' f  E/ q: p/ jmodel目录TextureTextureLowTextureMid目录下添加dds皮肤文件
9 }% `" c0 T5 |6 Y7 d  k4 a# S$ ~5 a6 OItem目录添加dds图标文件9 ]& H8 @. o# S1 X4 N8 x, q7 a
, g) Z" p! f* m+ v+ t# g解释一下 TextureTextureLowTextureMid 3个文件夹的作用,分别为模型质量[ ](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j
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# d* e; {: T. H" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID( u6 A" g/ m+ g! d5 ?8 A) f
4 E  o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @4 u9 P5 ^- ?  o# |3 ]7 x" B
propItem.txt定义物品数据) p2 N5 D6 S6 e
2 v4 X' w5 q) ]8 n  P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~
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9 ?, ~/ o! Q- u( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下
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8 v. b' q5 H1 q4 G5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾6 `4 f2 c# p8 D# `3 e
. J  ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @
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& K3 o/ m- m6 P" V; Y单独添加: h5 U' M  H3 }. E! X6 ~* s3 S, x
) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i
9 e4 m  q, T1 \0 k; D9 g) |IDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b  X9 s; i%f$ q# f5 k/ |% h. y" Z& L$ `- g& p& ~* m7 V
IDS_PROPITEM_TXT_FFSTART3 飞剑" ?, R1 U1 @# X, k  M* U; q3 }
. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。
& t& s9 ~; P. n* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应8 ^. a- ]# b7 y. |. ]) p8 F
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下面说propitem.txt $ V" m7 j" \6 d' v" H& b
2 `$ Y8 d- f. r- ?0 s: z单独添加: o* ]0 q5 ~9 W' Q9 Q
4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2
: G/ z3 u) c' @8 u1 h& v# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4 % o% b9 e( N! A1 j4 N# S2 w
$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了
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//飞盾; s" c" p, }% h2 H! d3 {$ @) y
% L; Y/ |- M6 ^$ [% `  "RidRidBoaLucid"            II_RID_RID_BOR_FEIDUN  MODELTYPE_MESH ""0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
4 R. m5 _' \. C# Q% j8 \0 i' `. n  V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C
/ p( ~7 [# E, I. q4 e. g' u  "RidRidBoaFlySword"            II_RID_RID_BOR_FEIJIAN  MODELTYPE_ANIMATED_MESH"" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
8 n: x5 p8 M7 ~5 [4 e! _$ |7 p, E9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |3 Q, R6 Q; R& w2 U9 s6 f) @0 Z

+ n- G. A6 [- N! B( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ?  c, l4 E/ m
. W: \* b( f$ x9 I1 C) P! J//飞盾7 j* w* D4 U! h+ x* I& x- S" ^( ]% B% n9 ]. r
#define II_RID_RID_BOR_FEIDUN  2; E  `& f' t5 U' I5 E' D
9 ?! m( A4 X6 M0 }! P% Q: n8 _//飞剑
7 e: w: m3 b) F( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN  1也就是说/ci1是飞剑 /ci 2是飞盾了5 \; l  I4 Y2 z6 b) P+ w
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到这里已经结束了,一定要记得 服务端和客户端文件同步!
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