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如何添加飞剑飞盾模型

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发表于 2016-1-10 03:35:18 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?
! p# h& `; O1 [) N) p1 R9 \1 cdefineItem.h
, P/ L) e1 v8 S, {$ t5 i$ E8 M! M4 P. }mdlDyna.inc/ o, L2 K0 L, r! a" m6 {$s4 c3 m6 c  z
" `3 I+ o7 U. V; Q9 U; ]propItem.txt1 c7 p+ s, c: N7 b+ `$ G
# V  ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U
+ N% c  e% c6 R3 D7 L4 m% ?# c. Ymodel目录添加o3d模型文件  V+ t8 a1 [* c# K) X3 R! I( }# I! Q3 \" _% A8 k8 ^! o  i; p# h0 X
model目录TextureTextureLowTextureMid目录下添加dds皮肤文件
2 \; n/ h& Q' F/ j+ n  k4 a# S$ ~5 a6 OItem目录添加dds图标文件
1 `. t% |3 y1 x) m6 F9 F6 e, g) Z" p! f* m+ v+ t# g解释一下 TextureTextureLowTextureMid 3个文件夹的作用,分别为模型质量[ ](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j/ e" L6 w/ b1 y

) ?% f) e" ], C" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID% a. Z$ Y+ a) U) ?
4 E  o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @% v' F: b9 j, t$ ~4 C. j6 c
propItem.txt定义物品数据0 v# V% r+ [  x' C6 W
2 v4 X' w5 q) ]8 n  P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~3 [' |) x2 `6 W% }; j

+ G, N9 F+ _: T- D% c$ t( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下
4 M& q6 H8 b  v. M3 V8 G0 u& d$ |) E8 G$ B% _% k+ `( M  c1 j" l
5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾
1 _8 m/ N, Y, A9 {% S. J  ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @+ G: T8 Z6 d$ G3 Z  }( X  u  c
4 N%^  u4 v  U9 o  f( Z5 c8 }$ I! b; Q) |
单独添加
/ ?% t! A2 a! `' |2 z; X  f- ^. ~) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i
* s; K" H5 L8 N" m9 c% V5 W7 uIDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b  X9 s; i%f$ q# f5 k/ |: R' G3 y6 m7 C) p  o* B* C
IDS_PROPITEM_TXT_FFSTART3 飞剑
; ~5 T3 B/ {7 W" U( \, o. Y. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。% V( s$ G9 _& U
* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应; o% m: G7 K" k0 K, [0 ^6 b1 P0 n+ _
9 Q! Y+ Z0 e7 q! P1 j  r3 M+ q2 t: J% Y! A4 o8 k! [% F) n% }* s, [
下面说propitem.txt
( Q' d/ l! ^7 q! h2 `$ Y8 d- f. r- ?0 s: z单独添加
$ c% c0 Y% r0 d$ d. p4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2' u. @8 r1 i- M- X' v
# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4 / P$ J4 }  m2 M  d
$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了& N) W$ f3 ]' f& V$ h
4 y- g0 `7 o: G3 g7 ?& M. w+ r8 F0 E9 O* L9 ~% k4 p/ n, `' D$ ^
//飞盾
, R  _2 |" O" y  l' _8 a% [% L; Y/ |- M6 ^$ [% `  "RidRidBoaLucid"            II_RID_RID_BOR_FEIDUN  MODELTYPE_MESH ""0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
* a( L2 d' ^; \5 g  z' `. n  V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C1 y5 T# S1 m2 ?4 i# I
  "RidRidBoaFlySword"            II_RID_RID_BOR_FEIJIAN  MODELTYPE_ANIMATED_MESH"" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
6 f6 }$ D, L1 N8 N; X2 o& S$ |9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |
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( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ?  c, l4 E/ m
/ t& a, i" T, n5 @) d//飞盾7 j* w* D4 U! h+ x* I
, J/ t' Y0 r  q, k) f#define II_RID_RID_BOR_FEIDUN  2; E  `& f' t5 U' I5 E' D
) R1 J' s4 Q+ |+ J! e9 i7 o//飞剑
. j* O3 W0 B" f" n( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN  1也就是说/ci1是飞剑 /ci 2是飞盾了
% u7 {  T, U8 B0 R+ E; ]6 g' `! ~  o5 j0 b. q6 |! x% C# h) ?'}, [# I* m#?; A4 v5 ?: h
1 u1 N% z" W8 f' e到这里已经结束了,一定要记得 服务端和客户端文件同步!: O2 Z7 M1 L4 _, F7 D4 {/ ~
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