飞飞世界论坛

 找回密码
 立即注册
搜索
热搜: 活动 交友 discuz
查看: 14444|回复: 0
打印 上一主题 下一主题

如何添加飞剑飞盾模型

[复制链接]

197

主题

203

帖子

1092

积分

管理员

Rank: 9Rank: 9Rank: 9

积分
1092
QQ
跳转到指定楼层
楼主
发表于 2016-1-10 03:35:18 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?
5 w+ h9 |8 M0 f2 x2 S& ~; XdefineItem.h. d8 x* w4 A; O- B# V5 B/ h
5 i$ E8 M! M4 P. }mdlDyna.inc/ o, L2 K0 L, r! a" m6 {$s4 c3 m6 c  z, J7 R6 M6 A- [, ]7 d2 ?5 R( d* @
propItem.txt$ |: Y# ]: t' J; k
# V  ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U, q1 h4 }4 K9 q% V. i$ v
model目录添加o3d模型文件  V+ t8 a1 [* c# K) X3 R! I( }# I! Q  k4 y: q% u" M& n  r
model目录TextureTextureLowTextureMid目录下添加dds皮肤文件
6 F  n& r! i8 |  k4 a# S$ ~5 a6 OItem目录添加dds图标文件
1 J4 ~# D. f  o5 P" O3 a, g) Z" p! f* m+ v+ t# g解释一下 TextureTextureLowTextureMid 3个文件夹的作用,分别为模型质量[ ](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j
& h, ?; C" ~1 `8 \% _$ L$ S) j6 t, N; j, W. S* u3 P* u) A
" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID5 f% E5 H. M, P6 P1 r
4 E  o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @
2 F7 }( K/ `3 VpropItem.txt定义物品数据
& Y8 N- v% r3 Q( q  N2 v4 X' w5 q) ]8 n  P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~
; \/ Q1 M9 g( L! z- S, s& s$ V# I: k! z7 p
( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下" E) {: `- X; X9 }) y
0 u& d$ |) E8 G$ B# }) B# N+ S& Z2 }
5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾
! p$ n2 S/ l1 p. J  ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @. M9 F/ K. P# M& L' V8 b
4 N%^  u4 v  U9 o  f; x! k, u% ]/ V* n# Y& d
单独添加0 t  q. g) r+ Z+ P
) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i
. @$ O# W& B6 g; {/ w# ?* t- IIDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b  X9 s; i%f$ q# f5 k/ |( K  S& n* w- c9 L$ R
IDS_PROPITEM_TXT_FFSTART3 飞剑5 r" X3 i" J- e( A
. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。
' z; F$ J% L* _& q2 ]" A4 D, u* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应% ~2 P& L6 C4 i4 Z0 Q% f: U
9 Q! Y+ Z0 e7 q! P1 j  r3 M+ q2 t: J% Y2 L9 q' J! g) t! Y3 @4 q7 z# ^
下面说propitem.txt 3 a2 M$ m5 P; e- J* B4 @1 x
2 `$ Y8 d- f. r- ?0 s: z单独添加
2 X# X" e, K9 |0 O4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART27 s) f9 y/ C6 k# R
# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4
& d! u9 H5 S9 A4 U1 f3 `5 m$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了
2 a- H; y% E) m  @5 g4 y- g0 `7 o: G3 g7 ?& M. w+ r8 F0 E9 O
! P" E9 {) h1 d6 q+ [0 s, z//飞盾* N! l# h/ [) j7 s$ A# [/ g
% L; Y/ |- M6 ^$ [% `  "RidRidBoaLucid"            II_RID_RID_BOR_FEIDUN  MODELTYPE_MESH ""0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
) m  h" A6 E' Y' `. n  V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C
% ~6 x$ R' Y$ {  "RidRidBoaFlySword"            II_RID_RID_BOR_FEIJIAN  MODELTYPE_ANIMATED_MESH"" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
' M2 I* U: ^8 d4 s0 L/ R  a# d: ]9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |% S1 @# w5 b- u& T& G
1 w, P1 T( c, f) w$ Y
( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ?  c, l4 E/ m: x7 S1 ]& ?% L# T. j5 K% V
//飞盾7 j* w* D4 U! h+ x* I
8 K; z. `9 ]- z, n#define II_RID_RID_BOR_FEIDUN  2; E  `& f' t5 U' I5 E' D
( v# S! J1 e/ S, H( M1 w, M+ D//飞剑
1 x' i2 D0 _0 @+ t0 Y9 D( m. v/ ?( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN  1也就是说/ci1是飞剑 /ci 2是飞盾了
6 R0 v1 v3 a. A  o5 j0 b. q6 |! x% C# h) ?'}, [# I* m#?; A4 v5 ?: h9 a2 Q/ \0 i# {0 q8 C
到这里已经结束了,一定要记得 服务端和客户端文件同步!" a4 r# q2 o% S& a: n/ ~8 @
& r" N7 s3 ]* e' v

# B5 \0 w1 f; G6 i$ W
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

手机版|小黑屋|飞飞世界技术论坛  

GMT+8, 2026-1-30 04:55 , Processed in 0.069788 second(s), 26 queries , Gzip On.

Powered by Discuz! X3.2

© 2001-2013 Comsenz Inc.

快速回复 返回顶部 返回列表