首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ? w/ G- z8 I+ I+ q
defineItem.h2 y& }7 k6 J6 U& m
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# V ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U
, ~" B/ ^1 j1 }( z7 |/ w5 K1 c. l+ Kmodel目录添加o3d模型文件 V+ t8 a1 [* c# K) X3 R! I( }# I! Q
8 l9 S0 J. `' K) S* Z& {model目录Texture、TextureLow、TextureMid目录下添加dds皮肤文件) |+ ~) t6 q& e2 [! k( T
k4 a# S$ ~5 a6 OItem目录添加dds图标文件+ O1 ^, w( V! l `/ I
, g) Z" p! f* m+ v+ t# g解释一下 Texture、TextureLow、TextureMid 3个文件夹的作用,分别为模型质量[高 中 低](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j! ?+ Y; g1 l* Q0 O1 g; E
0 h6 ^2 S2 P: }( k" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID
2 }' O8 X5 k$ r/ m1 {4 E o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @
% }: J7 A( ^# [9 Q( d! gpropItem.txt定义物品数据
, L# ?/ }6 z Q( `2 v4 X' w5 q) ]8 n P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~
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9 }/ F" y( y( ?4 w( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下
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9 w0 U# O: o6 X/ b2 M5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾. x% V- I1 v8 @4 z
. J ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @
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单独添加
: v. ]% E- S w/ z* \$ g% i) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i2 }( e5 W, \, T
IDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b X9 s; i%f$ q# f5 k/ |
9 g2 t0 I, [' h) B) sIDS_PROPITEM_TXT_FFSTART3 飞剑% @; O0 G. R$ v6 a& ~" l3 ^5 w
. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。
2 t0 k6 H- A* D* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应/ X/ I. ?: h: w, U' j1 v
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下面说propitem.txt
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4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2
' ~% X! I* n3 k( @) s5 g, r+ q# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4
8 M' Z% [6 T% v' r k8 D& `$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了
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' J! N5 H. M" r5 f/ P. V//飞盾1 V2 C% ^- k" \8 }$ j, W
% L; Y/ |- M6 ^$ [% ` "RidRidBoaLucid" II_RID_RID_BOR_FEIDUN MODELTYPE_MESH ""0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
5 s6 h+ a4 S4 {! h) y' `. n V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C4 [( k# j0 D- t' l
"RidRidBoaFlySword" II_RID_RID_BOR_FEIJIAN MODELTYPE_ANIMATED_MESH"" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
. J9 B6 N) n$ K) ?- G- B# |9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |
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) i1 V" T) Z: U5 o0 A7 k4 n( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ? c, l4 E/ m& F2 f. Y' a* [# x/ i# q
//飞盾7 j* w* D4 U! h+ x* I
: V+ B T2 J/ ~8 Q0 u. F! F5 @$ ]#define II_RID_RID_BOR_FEIDUN 2; E `& f' t5 U' I5 E' D/ {* P `: d# `0 t! o0 K& j
//飞剑- c+ _5 L6 x: H @9 {* r9 n' @
( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN 1也就是说/ci1是飞剑 /ci 2是飞盾了) _8 E) Z. B! V! f! n
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到这里已经结束了,一定要记得 服务端和客户端文件同步!
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