首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?
! P$ B; i, W* }; z" vdefineItem.h- O7 i! F' _0 |$ {5 f; e6 @" s+ J
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propItem.txt
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. S7 k, [* E, G) `; d4 j* ~$ l% g x6 ]model目录添加o3d模型文件 V+ t8 a1 [* c# K) X3 R! I( }# I! Q5 c d2 L' P% `$ j
model目录Texture、TextureLow、TextureMid目录下添加dds皮肤文件" t: [$ L- t$ J( s6 Q
k4 a# S$ ~5 a6 OItem目录添加dds图标文件5 @5 z* B7 x# [# w" a4 S
, g) Z" p! f* m+ v+ t# g解释一下 Texture、TextureLow、TextureMid 3个文件夹的作用,分别为模型质量[高 中 低](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j
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" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID( L8 } P. j& ^, ^- a
4 E o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @& {& Y& \' W- C' C% v
propItem.txt定义物品数据
% _2 Q( e& M( H9 R2 v4 X' w5 q) ]8 n P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~6 h; U+ M0 H) _
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( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下
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# k3 o2 O4 f2 i t: C' H/ z" W5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾
* z2 _' j! W, ]2 F. J ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @) ?9 X& O: l% K
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6 C2 \3 q6 s1 |- \' w8 q \) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i2 R" y2 P9 ^" c5 e
IDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b X9 s; i%f$ q# f5 k/ |
0 V$ s* R% I$ ?: e; g- fIDS_PROPITEM_TXT_FFSTART3 飞剑
- z, Y* w$ D1 _. _0 M$ {. u. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。& c, d; L; [4 f' ~( g! d
* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应/ ] T5 |3 P4 t ^
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. L0 H! M9 i3 F1 I+ ?' M下面说propitem.txt : L9 E, a0 U' w! c7 U
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+ S* u+ K4 c! Z/ }4 Y4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2
5 u/ V; p- x8 a8 B4 ~! h# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4
$ S, W7 V @! Z: ]& _$ H$ }$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了
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//飞盾
9 f& h# [4 l' u, B7 W$ i% L; Y/ |- M6 ^$ [% ` "RidRidBoaLucid" II_RID_RID_BOR_FEIDUN MODELTYPE_MESH ""0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1' c. _" \+ h7 W/ {
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"RidRidBoaFlySword" II_RID_RID_BOR_FEIJIAN MODELTYPE_ANIMATED_MESH"" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1$ T" S# D# o% A- h) A
9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |# z' a3 K- E( s& ?5 s* q
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( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ? c, l4 E/ m
0 D7 ~* s7 ^4 X- u, L//飞盾7 j* w* D4 U! h+ x* I2 M( a# f d( Q/ U* e
#define II_RID_RID_BOR_FEIDUN 2; E `& f' t5 U' I5 E' D. j+ x" ^# W& n3 Q G" m/ _( O
//飞剑
9 m+ d3 m9 C# q: p( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN 1也就是说/ci1是飞剑 /ci 2是飞盾了
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到这里已经结束了,一定要记得 服务端和客户端文件同步!
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