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首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?
6 ?! b1 ~5 N) I3 g6 G7 d) cdefineItem.h9 |( c$ _& |( ^% S/ |$ U
5 i$ E8 M! M4 P. }mdlDyna.inc/ o, L2 K0 L, r! a" m6 {$s4 c3 m6 c z
2 T5 C" Q A/ \* }3 z: z+ x: ?: J9 P7 SpropItem.txt
2 N. S+ N, y8 \# V ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U
T3 `4 s# {( M" T0 imodel目录添加o3d模型文件 V+ t8 a1 [* c# K) X3 R! I( }# I! Q
. N9 f4 g, Z0 S- D, o) Cmodel目录Texture、TextureLow、TextureMid目录下添加dds皮肤文件& J3 M6 V1 r/ e4 b. s
k4 a# S$ ~5 a6 OItem目录添加dds图标文件6 I. F: L. X5 D( N w. ]! X& m
, g) Z" p! f* m+ v+ t# g解释一下 Texture、TextureLow、TextureMid 3个文件夹的作用,分别为模型质量[高 中 低](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j7 m6 ^6 J* z2 Q8 ?
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" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID5 N8 e3 l2 c( Z) k
4 E o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @& H# a2 X7 {' `9 Z5 _: T
propItem.txt定义物品数据
+ f7 V1 v' \) g3 B) I3 O2 v4 X' w5 q) ]8 n P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~
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( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下
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5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾
+ J9 L# ]1 O6 F3 |. G2 V+ A8 o. J ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @4 Q; D; m4 o. a4 @$ X$ a9 x! @
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单独添加! o- w! Q) Z6 |
) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i" z4 _& T2 Z T) o3 d5 Y4 {
IDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b X9 s; i%f$ q# f5 k/ |
! p. ^2 `' o* UIDS_PROPITEM_TXT_FFSTART3 飞剑2 |/ `- [* V8 B2 I, g
. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。
& \5 e6 W4 t( m% X# F* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应5 N. s4 U5 x( [- v) c" c$ S$ a* l
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下面说propitem.txt ; E5 M* u" j P& U: V7 }
2 `$ Y8 d- f. r- ?0 s: z单独添加
0 l2 c8 S' ^( ?1 V4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2
, ^& p, D4 X/ w9 u# F0 q! z; Q# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4
. @' P- ] X- @/ a6 b$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了% _5 x3 R" i1 ~' e- }
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0 k0 n: k9 I) v6 ]% J' n$ N/ }% |- w//飞盾
& O& g6 K6 z7 `8 P( {% L; Y/ |- M6 ^$ [% ` "RidRidBoaLucid" II_RID_RID_BOR_FEIDUN MODELTYPE_MESH ""0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 11 y2 j- {; H0 `+ q0 K% \$ W
' `. n V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C( h" {; ^ S2 C9 c) ^7 ?, T7 @
"RidRidBoaFlySword" II_RID_RID_BOR_FEIJIAN MODELTYPE_ANIMATED_MESH"" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 14 ?5 L" g8 _" n7 n
9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |5 |5 f" Y: M+ ?7 g
- }* A f3 @0 y Y9 `9 H' u* b' ?" n' k( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ? c, l4 E/ m
6 u+ L% r- j4 d- D5 }6 K" T) d//飞盾7 j* w* D4 U! h+ x* I
! s6 H2 H; c2 V; ?& v) I s#define II_RID_RID_BOR_FEIDUN 2; E `& f' t5 U' I5 E' D1 `2 s$ n& E" x: m" x L# H7 b' a
//飞剑0 n1 c. `( ~" ~: B9 Q/ L) W
( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN 1也就是说/ci1是飞剑 /ci 2是飞盾了
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( Y+ O. [! S& \. |) y& ?/ N到这里已经结束了,一定要记得 服务端和客户端文件同步!
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