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首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?' i5 ] L9 M# D/ ~
defineItem.h
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propItem.txt# Z# ^1 Y1 }6 v7 a) E6 [' P6 U6 O! ~
# V ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U7 W3 x# U) L* |0 i8 S' N
model目录添加o3d模型文件 V+ t8 a1 [* c# K) X3 R! I( }# I! Q
9 X# ?# q; d! W" l- smodel目录Texture、TextureLow、TextureMid目录下添加dds皮肤文件
; y# t! W# b; c k4 a# S$ ~5 a6 OItem目录添加dds图标文件4 i- B/ m6 f* A1 j, j! O
, g) Z" p! f* m+ v+ t# g解释一下 Texture、TextureLow、TextureMid 3个文件夹的作用,分别为模型质量[高 中 低](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j7 \4 e, G- R( W6 C% A+ o
* G6 x$ m7 S2 P* z p" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID
: k9 o9 b! ?' D2 V- g" c4 E o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @
* I+ [4 I% o- Y+ j$ TpropItem.txt定义物品数据
' {+ @6 v6 D, h7 W$ Z8 w2 v4 X' w5 q) ]8 n P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~
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4 ~& C$ U+ a: b3 I; O$ C: x( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下$ M. H- Y9 {7 {: }; J1 J; i
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# T+ v {: T( a3 k. d. g2 K5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾! V0 i# n8 z9 k
. J ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @
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单独添加7 |9 D* H' t8 \$ d3 S- Z5 ^
) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i
9 _, ?# ~ `* R1 t+ ]' @IDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b X9 s; i%f$ q# f5 k/ |. K; j4 ~3 j$ k5 Q- k; Q
IDS_PROPITEM_TXT_FFSTART3 飞剑- }% F! k. v' ^. M0 J9 i
. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。6 ?, K% Q; h, _ S
* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应
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6 K) }! g% m5 K' r% I- f下面说propitem.txt
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4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2
) v! s8 y1 n3 `( i# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4 ( z# E( p& [6 r0 |8 E
$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了
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//飞盾
: N$ @! @! S' R) n7 O5 J. V% L; Y/ |- M6 ^$ [% ` "RidRidBoaLucid" II_RID_RID_BOR_FEIDUN MODELTYPE_MESH ""0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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# D+ @% n: V2 Q# B2 C" d' W! B9 l "RidRidBoaFlySword" II_RID_RID_BOR_FEIJIAN MODELTYPE_ANIMATED_MESH"" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 17 Z8 N7 |, t! X [
9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |+ Z! d, d: W$ [7 A, \' \) E+ f5 S
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( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ? c, l4 E/ m) j" ^( T: ^3 m; u
//飞盾7 j* w* D4 U! h+ x* I
/ F! q! r1 }* n#define II_RID_RID_BOR_FEIDUN 2; E `& f' t5 U' I5 E' D
# i. {! k- r! [2 E//飞剑
. s( `6 v2 Z" f; m+ N. b2 B ?0 u l( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN 1也就是说/ci1是飞剑 /ci 2是飞盾了/ G+ m' m1 `! j# C! M
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3 i# M: A& {2 |2 }3 p到这里已经结束了,一定要记得 服务端和客户端文件同步!
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