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如何添加飞剑飞盾模型

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发表于 2016-1-10 03:35:18 | 只看该作者 回帖奖励 |正序浏览 |阅读模式
首先了解添加飞剑飞盾需要修改什么文件 (飞剑飞盾模型自行下载,飞盾无需添加图标,因为他的图标是75级盾 已经有了)/ {) j1 y$ Q! P9 u) A9 p. ]: U+ ?
: l0 ~1 l; t1 G  |% i+ wdefineItem.h
. ^0 ]0 H+ ?  B3 a& ]4 J( N5 i$ E8 M! M4 P. }mdlDyna.inc/ o, L2 K0 L, r! a" m6 {$s4 c3 m6 c  z2 `" B3 P. g, n6 f
propItem.txt
. z, t: n& s9 t" f+ P0 \& D! T# V  ^* [& M1 Z' x5 ^6 MpropItem.txt.txt7 G1 Q9 a& d3 q8 ^; {; O% U4 \8 K# ]! C& C. k% y
model目录添加o3d模型文件  V+ t8 a1 [* c# K) X3 R! I( }# I! Q/ X  h8 n* p5 l+ ?+ y% Q
model目录TextureTextureLowTextureMid目录下添加dds皮肤文件
5 P- {2 d9 M# q- _% q  k4 a# S$ ~5 a6 OItem目录添加dds图标文件
* l% z! D1 C' B2 M' B7 }+ i, g) Z" p! f* m+ v+ t# g解释一下 TextureTextureLowTextureMid 3个文件夹的作用,分别为模型质量[ ](其实我觉得飞飞就是在这里挺J8浪费资源的 ) & N* Q! m9 S; f; b+ f3 j0 X. y" x$ K- v# d  j
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" u2 |( q& I" t) e# k+ adefineItem.h定义物品ID
+ k8 O! h5 ~4 M2 e8 A- ~4 |) M4 E  o% L: n+ m) WmdlDyna.inc定义物品模型/ S! B5 t0 A+ D; E% @) a. Y& [; @: T9 t5 u8 A
propItem.txt定义物品数据
3 i) J" E4 z% ^5 U% G2 v4 X' w5 q) ]8 n  P5 upropItem.txt.txt对应的物品名称% ~0 b: B5 q4 a- m2 ~3 c1 {9 ?0 i" U8 F$ u

: i; t+ i# u: ?, r! Q8 i8 S( H& `# f. P) @# I服务端不要放皮肤文件,只需要放模型文件到Model文件夹下
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0 N: {- y" _2 Q2 J# g% k+ @5 w7 l/ g0 o9 E1 u; }! v好我们来开始添加飞剑飞盾
% N) g1 o# F$ w6 F# I7 b. J  ~" T3 B; O1 j( ?2i5 \打开propitem.txt.txt 单独添加& q) I! {8 B. _! @4 f/ j! i+ j. K' G. X$ a
4 N%^  u4 v  U9 o  f
: ]* u: S( A2 ?; [单独添加
! r  F9 J5 G# ?1 Y1 P) G, H' Z! e# |1 m* W, TIDS_PROPITEM_TXT_FFSTART1冰晶飞盾" Y- ]9 S* p( }* `0 {3 V9 i
: u; y0 e8 o) o- F4 w" f8 D0 J  Y+ OIDS_PROPITEM_TXT_FFSTART2 据说是一个著名的铁匠,花了三年时间,终于将冰晶盾牌改装成了飞行器,虽然看起来有些笨重,但是也是一个很不错的点子。% a( W# Z4 b  X9 s; i%f$ q# f5 k/ |
; M& w' y0 q- k# N' O& h2 A" ?2 aIDS_PROPITEM_TXT_FFSTART3 飞剑( [# [& e! [3 [
. y5 C$ p' F4 @) N; z3 nIDS_PROPITEM_TXT_FFSTART4一把可以飞行的剑,来自异界的神秘飞行器材。
6 s$ `: l0 d9 Q. C8 N3 g/ C/ S/ z- W* |! e. F! E( l4 v' b& K. s$ AFFSTART部分随便改,但是要保证能和propitem.txt照应
6 h! w5 `4 c$ X" o9 ^9 Q! Y+ Z0 e7 q! P1 j  r3 M+ q2 t: J% Y
( \+ ~/ f/ |9 s# o# ^下面说propitem.txt
& G; g% i6 X0 l! [# ]2 `$ Y8 d- f. r- ?0 s: z单独添加5 M' ~7 ~* f* p+ ~9 B/ N
4 [7 _; F* [7 B4 P8 ^6II_RID_RID_BOR_FEIDUN IDS_PROPITEM_TXT_FFSTART1 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""itm_ArmShiLucid.dds""" 0"""""" IDS_PROPITEM_TXT_FFSTART2
; Y2 X* K" m; O! _# n# n- q* m' c; w# h0 H% k6II_RID_RID_BOR_FEIJIAN IDS_PROPITEM_TXT_FFSTART3 1 1 IK1_RIDE IK2_RIDINGIK3_BOARD = TRUE = = 4 = = = = = PARTS_RIDE = 0 = = 15 = = 1 = = = = = _NONE 0= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == 2500 = = = XI_FLIGHT_READY = = = = MTI_FSTAND1_B = = = = = = = = = = = = = 00 0 0 0 0 = = = = = 0.00406 0.76 1.8 1 3000 12 = = = = ="""Item_RidRidBoaFlySword.dds""" 0 """"""IDS_PROPITEM_TXT_FFSTART4 ! B9 z4 ?. J2 S
$ K# i- v2 X0 E, `, w( U9 g7 a, P# S!M$ u然后到mdlDyna.inc定义物品模型了0 e) A0 Z- f( K- e
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//飞盾
! u% {6 k+ C' k& q. M1 j' a+ Y5 ]% L; Y/ |- M6 ^$ [% `  "RidRidBoaLucid"            II_RID_RID_BOR_FEIDUN  MODELTYPE_MESH ""0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1% p5 \$ v" H. |2 z2 x! ?0 z$ K
' `. n  V9 ?) V1 {' d9 p0 V8H//飞剑9 M; N4 g1 V$ q% k& m: F; C
- p1 c! F# r7 _  "RidRidBoaFlySword"            II_RID_RID_BOR_FEIJIAN  MODELTYPE_ANIMATED_MESH"" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
) V' v/ D, ~7 v" y4 ?, R* o. T9 w/ |. C% w% u" `这个一定要找相同种类的位置添加,以免妨碍到其他数据" J' _: ^) r: E+ C' ?/ ^, |
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+ G" |; ?0 D0 D( X# i1 Z! b' a) Y& n4 Z7 P该定义物品ID了,打开defineitem.h添加# L: c5 ?  c, l4 E/ m
; t8 ?2 v# n8 K//飞盾7 j* w* D4 U! h+ x* I  K6 w! K# E1 H) b; I9 p
#define II_RID_RID_BOR_FEIDUN  2; E  `& f' t5 U' I5 E' D
3 U* @( ?  S" h2 r2 P7 o: ?& h; g% R//飞剑# V8 l5 @& v0 _  u! U: H
( M7 a! n6 D/ V) d) d) ~#defineII_RID_RID_BOR_FEIJIAN  1也就是说/ci1是飞剑 /ci 2是飞盾了& l" i4 M0 H- O* m# d7 L
  o5 j0 b. q6 |! x% C# h) ?'}, [# I* m#?; A4 v5 ?: h
" H( \/ l& R0 {3 {到这里已经结束了,一定要记得 服务端和客户端文件同步!6 E9 t4 }8 H+ @- e6 E- k
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